Just got to this spot in the mod. I had a mid-heavyweight and a mid-lightweight and both can't dodge the attacks. Got the Enforcer to about 1/4 and then died but I'm just taking so much damage and been stubbornly refusing to use an ultra-lightweight etc.
A friend of mine beat it with a medium-weight, but it took awhile, it's possible but I think you'd need to stay away from the Enforcer as much as possible due to the sheer DPS when it gets near you.
@@CattuDoggu-gn2zi I beat it the rest of that first play-through since I made the comment, but I did have to move to a faster/lighter mech and basically never go closer than 150-200m. Must've taken ages to get a no hit, well done. I'd like to see a sequel in the next couple years push the combat because without this mod, the base game is too easy. I was disappointed in the vanilla game Allmind ending because after doing 3 play-throughs, I wanted to fight 6 full strength vespers + AM in the first phase but they're just fodder versions. It's odd given how Shadow of the Erdtree just gave us the Miquella's followers gank where they are all buffed up and it's a 3v1 (if you don't summon) yet this was just a spectacle moment.
Enforcer even in the vanilla form had always been a bit of a mid-heavyweight bane, especially punishing for those build struggling with aerial energy management
It's in early alpha right now, Birb ( the developer ) will gladly accept feedback. I do agree that there is too much increased damage on-going in some boss fights, it encourages lightweights to just outright avoid the damage more than it does tanking the damage, which is just shoe-horning players into one weight class for those situations.
@@CattuDoggu-gn2zi yeah! I talked to birb and birb didn't seem to care so i've lost a little interest in the project. My core issue is that dodging boss attacks in vanilla is mostly a timing and positioning thing. But dodging a lot of spam, like Rubicon Inferno throws at you, is basically a stat check. It's asking "are you fast enough to passively avoid the chaff shots without having to do anything?"
@@IntrusiveThot420 I have no recollection of being contacted about contacted about heavyweight build concerns, nor do I recall not caring about feedback. Could you please inform me of when you contacted me and under which account name…?
@@maybebirb it was super brief and informal, only 1-2 messages. Your mod is fantastic fwiw, just not for me. I'm not going around shit talking it if that's your concern.
Boy am I glad I prefer light weight ACs...
Just got to this spot in the mod. I had a mid-heavyweight and a mid-lightweight and both can't dodge the attacks. Got the Enforcer to about 1/4 and then died but I'm just taking so much damage and been stubbornly refusing to use an ultra-lightweight etc.
A friend of mine beat it with a medium-weight, but it took awhile, it's possible but I think you'd need to stay away from the Enforcer as much as possible due to the sheer DPS when it gets near you.
@@CattuDoggu-gn2zi I beat it the rest of that first play-through since I made the comment, but I did have to move to a faster/lighter mech and basically never go closer than 150-200m. Must've taken ages to get a no hit, well done. I'd like to see a sequel in the next couple years push the combat because without this mod, the base game is too easy.
I was disappointed in the vanilla game Allmind ending because after doing 3 play-throughs, I wanted to fight 6 full strength vespers + AM in the first phase but they're just fodder versions. It's odd given how Shadow of the Erdtree just gave us the Miquella's followers gank where they are all buffed up and it's a 3v1 (if you don't summon) yet this was just a spectacle moment.
Enforcer even in the vanilla form had always been a bit of a mid-heavyweight bane, especially punishing for those build struggling with aerial energy management
My suspicions about this mod were 10000% right haha. Not balanced for heavyweight enjoyers.
It's in early alpha right now, Birb ( the developer ) will gladly accept feedback.
I do agree that there is too much increased damage on-going in some boss fights, it encourages lightweights to just outright avoid the damage more than it does tanking the damage, which is just shoe-horning players into one weight class for those situations.
@@CattuDoggu-gn2zi yeah! I talked to birb and birb didn't seem to care so i've lost a little interest in the project.
My core issue is that dodging boss attacks in vanilla is mostly a timing and positioning thing. But dodging a lot of spam, like Rubicon Inferno throws at you, is basically a stat check. It's asking "are you fast enough to passively avoid the chaff shots without having to do anything?"
@@IntrusiveThot420How did you try to contact him? He’s not very talkative on UA-cam, and a response is pretty much guaranteed on the mod page
@@IntrusiveThot420 I have no recollection of being contacted about contacted about heavyweight build concerns, nor do I recall not caring about feedback. Could you please inform me of when you contacted me and under which account name…?
@@maybebirb it was super brief and informal, only 1-2 messages. Your mod is fantastic fwiw, just not for me. I'm not going around shit talking it if that's your concern.
O.O