@@JaycePeterson I think having a designate path area tool function would be great. It sets areas where peds can walk and you can draw the edges, at which point when you connect a solid area between your drawn edges, it spawns in a path texture in that area that you can edit however you like
they should just add a paintbrush style pathsystem on top of the current system. that way you can just do the outlay of your path with the current pathsystem and then paint the rest in if you want to make a plaza.
I suspect while this could be fairly easily impelmented, the problem/and reason why the path system is what it is in the first place, would be to have the pathfinding of the guests handling large open aeras and navogating them correctly. Especialy since planet coaster doesn't follow a strict grid system like say parkitekt or the old roller coaster tycoon system, they need something else to seve as way points. I think that's why the path system is organised around waypoints the way it is. Look at the things he did and you'll notice the guest don't really 'spread' throught the plazas, they still follow the orginal pathes in single file. I suspect that by comparaison, had a done a square plazza with the select grid tool, (which is kind of already the euivaent of being able to paint zones with a brush, jsut a rectangular grid based one, really) the guests would have no problem navigating it. Just speculation, tho, to be clear.
I know this an old video and we've all kinda skipped town to Planet Zoo but man... I would really like to see more of these videos, simply because IMO you're the best builder in the community and having a "window" into your brain and methodology is kinda priceless. If you get time to do this stuff again I can tell you flat out there's a lot of us that would still genuinely appreciate it.
Je bent echt een held! Ik ben zo'n pretparkfanaat en ik hou enorm van spellen waar je je creativiteit je gang kan laten gaan, maar ik heb helaas niet de vaardigheden die jij hebt. Ik heb vaak wel een idee, maar het tot uiting brengen is voor mij een probleem. Het kijken naar filmpjes van jou inspireert mij enorm!
Why can't PC add in a simple option for when you have an an area enclosed by paths "Path fill" or something, that then creates a plaza within the space that you marked out
I know this is an old video, so no one will see it, but I'm new to PlanCo & trying to learn all this stuff. This seems way more complicated than it should be. Maybe cause I'm used to building in The Sims 4, where there's a grid you can turn on & off the whole time you're building. That helps tremendously. They KNOW what people are wanting to create, so why not just make it easier? I'm REALLY HOPING these things are improved in PlanCo 2. Cause, no matter how good these videos are, I still seem to struggle. I just end up not even doing plazas, just a bunch of streets. Grr! Great video, I'm just very much a noob.
this was so helpful! also, i found a really good trick. if you're trying to smooth out angles but they're too sharp, place a vending machine in the corner then delete it
Frontier should make a ground texture that is park path. So you can paint brush areas that would be grass. And rides and other objects would remove path.
He silveret I just learned something amazing that smoothing trick works on squares so if you make your plaza with squares and make your edges resemble the flow you want and use the smooth technique you showed in the video you can have plazas that are completely filled in!
Hey Silvaret. You can also use 2 or 3 shops next to each other for 6:45. Place them, and then delete them. As it is sometimes a bit more convenient, because it's wider than the widest path you can use. If you place the shops close to the path though, otherwise it won't work. I've been doing it this way sometimes, as doing it with the path system itself doesn't always bring the result I'm looking for.
I figured the trick with smoothing corners out for myself! :D One thing I've noticed with it is that you should finish the layout before smoothing, this usually leaves weird, "malformed" parts that can't be joined to nicely if you're still building. Also this tends to happen if you do this too much, so don't rely on it!
You read my mind! I was just wishing for a good tutorial on doing this and you go and put this up today. I can take apart other people's buildings and scenery to see how they did it, but you can't do that with paths and it's been driving me nuts trying to figure it out. Thanks!
Fantastic video! I just picked up PC with all the DLC and this trick is definitely going to go far in helping the parks I create feel more real. Still grappling with just how complex the customization is with the scenery.
Thanks for the tutorial. I've picked up on your style of path building just from watching your various series, but this was more helpful than I imagined it would be. I especially love that trick for smoothing out junctions. Thanks to Freethebear for that!
THANK YOU SO MUCH! You helped me in a big way. I'm new to Planet Coaster and am very particular about how how every detail is placed and this helped me figure out how to improve my parks. Keep up the good work!
If you want a plaza without a path hole in the middle you can build a "sketch" on a grid and then smooth the edges using the corner trick... the edges don't get quite as smooth and rounded but it works (most of the time).
Thank you so much for this! It also helped me figure out that if I just slow down with the cursor along the paths edge, I'll see a lot more placement options when I'm trying to create a certain shape or connect paths. NOW I finally have that big stupid castle shop thing with the path going through it AND to the shops around it. Ugh, I wish they'd change the path system to be something in between this style and RCT 1/2.
Man, what a great video. I never thought of that before. I've been going for a grid-like look on all my paths and it never really looked quite right. Thanks for this video! Back at it I go! :)
As for the whole path thing. If you look at "Alton Towers" theme park in the United Kingdom, they do pretty much follow the Planetcoaster path layout rule tbf. It's a 10/10 park though imho
Loved the video! Great talent & very helpful...just bought Planet Coaster this week and never thought of looking at the Google Maps images of actual theme parks
That's a great idea, I have gotten this question a lot and I haven't been able to answer all the time, making a PCC about it is a bit offtopic albeit a great point. Just as a quicknote: I usually set camera speed to -10 and turn on the free camera - then just hold down some arrow keys :)
I think you can also use floor peices or roof peices over top of paths to give a look of a plaza. The people will walk only on the path but you have the illusion of a plaza and you can place decor pieces without having people clip through them.
Hey Silv! I'd love more planet coaster college video's like this one. The coaster series is awesome but I'm not such a coaster geek :) Theme park design is what I'm really into though :D
Will be coming up! It's not as easy to come up with non-coaster related topics since it's not as linear and set in stone as coaster creation 'rules' so to speak, but I hope to delve into park layouts (hub/spokes) and some scenery stuff too.
These are a great tips. Thanks so much. Also, pingback! We explored Koali Beach in a live stream last weekend! It was awesome. I won't post the link, but it's on our UA-cam channel dated September 18, 2021.
Wide areas of pavement look a bit weird to me at first, but it makes sense once considering how much capacity it has for people to be roaming in it. I think the path system has been influencing habits for me to build out these noodles with stuff along the way, I chalked it up to inexperience on my part but I was missing this key detail. I think this more expansive plaza architecture will help create areas that are more immersed in the themes while allowing people a lot of room to move.
Thanks Silvarret! Great video. I've been having a lot of trouble working out the path system. This video is extremely helpful! Looking forward to the possible park layout tutorial you mentioned!
Thank you! This is exactly what I was looking for! It was bumming me out that I could only run trails around my rides. Now I'll have to start a new park. lol
Hey guys, what specs would you recommend in order to play this game on high settings without too much issue? I really want to buy a decent computer just for this game, but I heard that it's incredibly CPU intensive. I'd like to at least build parks with 10 or so coasters and lots of scenery without dropping to 14 fps. Any suggestions?
EmeraldBay i Just build my PC for playing Planet Coaster aswell. ^^ I got a I5 7500 cpu combine with xfx RX480 and 16gb ram. The Game Runs good. but if you want to make F****ing large Parks you should take a Stronger CPU. Like the new Ryzen or a i7 Check out the Config from Konfigheini Just Google for it. its in German but Gaming and € you should understand. :p
I spent a grand on an ibuypower gaming pc with an i7 core 16 gigs of ram and and Nvidia 995 graphic card just to play this game. FPS will slowly drop no matter what the bigger your park is and the more guest you have. In one of my sandbox parks i have well over 6k guests with 7 coasters and about a dozen flat rides, 1 dark ride and a ton of trees. when I work on that park i have to turn the graphics down to medium or low to build at a decent FPS. Moral of the story is no matter how good you computer and graphics card is slow down is inevitable.
I honestly had no idea this wasn't well know already, I found this "mechanic" about a week after release just goofing around with the path tool, and I've been using it ever since. I've saw a lot of comments on the Subreddit & forums about the difficulty of making smooth plaza-path connections but I'm surprised this hasn't been in a couple of tutorials before if it was such an underused "mechanic".
Great video Silv. This is by far my favorite series of yours. I love the advanced tips and ideas that you give. Keep it up man!!! And probably the wrong vid to ask this but do you and the others plan on doing another kaola park type thing. cause thats prolly my second favorite series of yours lol
I went to Magic Springs in Arkansas and I noticed at one point in the part close to an area that featured a coaster known as the X-Coaster (basically it was just a fancy ass Fireball) it had a level path and then a path along side it going somewhere else but also elevated like a hill. It's been a while since i have been there so it's hard to describe, but yeah. haha
I thought I was the only one struggling with paths :D Not sure if I'm happy to see other people struggle as well. I hope they'll make it easier in the future, also more path elements like the curbstones
You touched on something that I didn't quite understand (sorry, am a bit new to Planet Coaster). at 13:28, what did you mean by putting something in the ground to make it a building? That's a new concept to me...can you explain that plz? Thanks!
An invisible wall, floor or roof item in the ground makes the game think you're building a new building. But then instead of a building, you're placing a few rocks, and because there's an invisible wall underground the game counts those rocks as a building, meaning you can copy them around like a building too.
If you look in the building parts, you'll notice some have a background with a grid pattern (they snap to the grid), and others have a plain white background (don't snap to grid). If you put down and item first that snaps to grid (like the 1m wood post) you start a "building" Anything you add onto that grid becomes the building that you can select/move/duplicate as a whole. If you only add scenery like trees and such (instead of actually creating a building), you create a grouping of scenery that can be easily duplicated and moved around as a whole. It makes for quick scenery placement, like he did in the video with the rock edges. Once the "building" has been placed, you can still manipulate and change each individual placement to break up the pattern if you desire.
The path system is like putting a thread through a needle. I assume they didn't make the "fill tool" system people were/are suggesting because the path system uses nodes that connect one to another and it'd be weird to have guests walk in lines inside a huge blob of path.
I just got the game, little hesitant about playing it. I just old school with rollercoaster tycoon but with video I might give it a go to see what I'm missing out on
I even had NO clue about that the Z key did anything when placing paths. That alone, being able to control the junction angle, is a game changer for me, LOL
Great tutorial and show of creativity. Never thought about the whole "landscaping" thing but i love it. Have only been playing two days, was longing to scratch that "theme park" (that ancient game) itch and this does it for me! I am wondering though: in what way do you set goals for yourself? Do you play sandbox or challenge? See, what i used to love about theme park is the constant unlocking/researching of things and have a sense of progression and constant rewards. I think you might just be playing to get a beautiful park to show others or something? Or does this detailed landscaping also improve scores or amounts of visitors?
Treetalk find references on Google. wanna make a mountain? Google images. with proper textures. if your pc sucks, use a combination of grass shaders to make it diverse in themed areas. on cliffs and in tunnels, do the same but with rock shaders. in tunnels, roughen the terrain to make it look jagged. if you have a pretty high end pc, use the various plants in themed areas to make grass diverse, and in tunnel entrances, use ragged terrain along with a lot of rocks. remember, only if your pc is good. essentially, make it sporadic and make it look natural. don't repeat textures. also don't place things perfectly. you want a level of randomness, in the right places. so if your area is themed after a woodland, make sure the grass is long in tree less areas and makes sure the terrain is rough. make sure you have trees that are mostly carniferous.
I'd love to see a crowdedness comparison shot between the plaza you built and a straight path of the same length with the same surrounding scenery. I bet a large crowd disperses beautifully in the plaza, but would look like an ugly stuffy mess on just a path.
I found that using the square function and then building the corners round it and filling in the rest is also a good method. Doesn't look as good as this does. But it works
This could all be so much easier if they just let you fill in space between the paths.
Labedincoln yeah the paths in planet coaster really need to be re-visited/improved.
@@JaycePeterson I think having a designate path area tool function would be great. It sets areas where peds can walk and you can draw the edges, at which point when you connect a solid area between your drawn edges, it spawns in a path texture in that area that you can edit however you like
@@JaycePeterson to bad they are using pretty much the same path system in planet zoo )': didn't do any real changes
they need to add a path-paint brush
@Evan Archer You and "Braxton Paul" can f*ck off
they should just add a paintbrush style pathsystem on top of the current system. that way you can just do the outlay of your path with the current pathsystem and then paint the rest in if you want to make a plaza.
I suspect while this could be fairly easily impelmented, the problem/and reason why the path system is what it is in the first place, would be to have the pathfinding of the guests handling large open aeras and navogating them correctly. Especialy since planet coaster doesn't follow a strict grid system like say parkitekt or the old roller coaster tycoon system, they need something else to seve as way points. I think that's why the path system is organised around waypoints the way it is. Look at the things he did and you'll notice the guest don't really 'spread' throught the plazas, they still follow the orginal pathes in single file.
I suspect that by comparaison, had a done a square plazza with the select grid tool, (which is kind of already the euivaent of being able to paint zones with a brush, jsut a rectangular grid based one, really) the guests would have no problem navigating it.
Just speculation, tho, to be clear.
7 years later and boy do i have something for you...
I know this an old video and we've all kinda skipped town to Planet Zoo but man... I would really like to see more of these videos, simply because IMO you're the best builder in the community and having a "window" into your brain and methodology is kinda priceless. If you get time to do this stuff again I can tell you flat out there's a lot of us that would still genuinely appreciate it.
"This is just a quick video"
*Checks video length*
...
Welcome to the wacky Silvarret universe.
Yeah... sure. I guess?
Your profile picture fits the comment perfectly :)
The help starts @5:20
Thank you
Je bent echt een held! Ik ben zo'n pretparkfanaat en ik hou enorm van spellen waar je je creativiteit je gang kan laten gaan, maar ik heb helaas niet de vaardigheden die jij hebt. Ik heb vaak wel een idee, maar het tot uiting brengen is voor mij een probleem. Het kijken naar filmpjes van jou inspireert mij enorm!
Why can't PC add in a simple option for when you have an an area enclosed by paths
"Path fill" or something, that then creates a plaza within the space that you marked out
Enny Gima have they
@@Starlit43nope
I know this is an old video, so no one will see it, but I'm new to PlanCo & trying to learn all this stuff. This seems way more complicated than it should be. Maybe cause I'm used to building in The Sims 4, where there's a grid you can turn on & off the whole time you're building. That helps tremendously. They KNOW what people are wanting to create, so why not just make it easier? I'm REALLY HOPING these things are improved in PlanCo 2. Cause, no matter how good these videos are, I still seem to struggle. I just end up not even doing plazas, just a bunch of streets. Grr! Great video, I'm just very much a noob.
Wow, I learned about 5 new Planet Coaster life changing tips in 22 minutes. Well worth my time mate! Thanks for another great Tutorial!
Maybe you should get off UA-cam and take a shower. You smell.
this was so helpful!
also, i found a really good trick. if you're trying to smooth out angles but they're too sharp, place a vending machine in the corner then delete it
I like how you included Cedar Point in your examples about wide open paths.
Great tutorial on the "sexy smooth flowing paths" and thanks for the shoutout! :D
Freethebear WOHO!!!
Thanks for finding out and sharing with us :D.
And thank you Silv for turning this in a very helpful tutorial
Freethebear :)
Thanks for sharing your find very helpful!
Frontier should make a ground texture that is park path. So you can paint brush areas that would be grass. And rides and other objects would remove path.
jim fitz agree
Great, simple solution to such an annoying problem. 👍
He silveret I just learned something amazing that smoothing trick works on squares so if you make your plaza with squares and make your edges resemble the flow you want and use the smooth technique you showed in the video you can have plazas that are completely filled in!
Even though this is old, I still found it massively useful. Thanks!
Lol. You have, "I havent ever showered in my life" vibes.
Hey Silvaret. You can also use 2 or 3 shops next to each other for 6:45. Place them, and then delete them. As it is sometimes a bit more convenient, because it's wider than the widest path you can use. If you place the shops close to the path though, otherwise it won't work.
I've been doing it this way sometimes, as doing it with the path system itself doesn't always bring the result I'm looking for.
I figured the trick with smoothing corners out for myself! :D
One thing I've noticed with it is that you should finish the layout before smoothing, this usually leaves weird, "malformed" parts that can't be joined to nicely if you're still building. Also this tends to happen if you do this too much, so don't rely on it!
I’m here after the console release 😈
I couldn't imagine. I think everything would take 3x longer with a controller, but kudos
Me too! They did a good job with the controls tho....
Hell yeah😈😈😈
@@Chironex_Fleckeri Theres keyboard and mouse support for Xbox.
Same
I’m a beginner and I was able to make no middle spaces “garden” sections! All thanks to this tutorial! Thank you so much 🙏❤️
Years after you posting this. Thanks man. You just ignited my creativity!!
You read my mind! I was just wishing for a good tutorial on doing this and you go and put this up today. I can take apart other people's buildings and scenery to see how they did it, but you can't do that with paths and it's been driving me nuts trying to figure it out. Thanks!
I've been trying to get away from my static, perfectionist, modular way of doing paths, so this video is EXACTLY what I wanted!! Thank you~!
Fantastic video! I just picked up PC with all the DLC and this trick is definitely going to go far in helping the parks I create feel more real. Still grappling with just how complex the customization is with the scenery.
Dankjewel Silvarret! na een lange tijd weer begonnen, bedankt voor alle info!
Thanks for the tutorial. I've picked up on your style of path building just from watching your various series, but this was more helpful than I imagined it would be. I especially love that trick for smoothing out junctions. Thanks to Freethebear for that!
It´s so far the best tutorial i´ve seen since started working on Planet Coaster. Tks a lot!😃
THANK YOU SO MUCH! You helped me in a big way. I'm new to Planet Coaster and am very particular about how how every detail is placed and this helped me figure out how to improve my parks. Keep up the good work!
If you want a plaza without a path hole in the middle you can build a "sketch" on a grid and then smooth the edges using the corner trick... the edges don't get quite as smooth and rounded but it works (most of the time).
Thank you so much for this! It also helped me figure out that if I just slow down with the cursor along the paths edge, I'll see a lot more placement options when I'm trying to create a certain shape or connect paths. NOW I finally have that big stupid castle shop thing with the path going through it AND to the shops around it. Ugh, I wish they'd change the path system to be something in between this style and RCT 1/2.
Just picked up the game and was getting frustrated with the lame pathing xD So glad I found this vid x Pretty parks, here we go!
Tivoli is an extremely nice park, very heavy themed with a lot of different themes
Just wanted to say thank you for making this! A little tedious to pull off but when you do, wow!
God the paths in this game are the bane of my existence. Thanks for the tip on smoothing the edges, perhaps it'll be slightly less annoying now.
5:20 start
Man, what a great video. I never thought of that before. I've been going for a grid-like look on all my paths and it never really looked quite right. Thanks for this video! Back at it I go! :)
Awesome video silvarett, i remember u from the rct3 days and u have been a life saver when trying to figure out things in pc
As for the whole path thing. If you look at "Alton Towers" theme park in the United Kingdom, they do pretty much follow the Planetcoaster path layout rule tbf. It's a 10/10 park though imho
that said, I would PERSONALLY say Alton towers does the planet coaster pathing but with wider pathways
Loved the video! Great talent & very helpful...just bought Planet Coaster this week and never thought of looking at the Google Maps images of actual theme parks
These videos are so relaxing to watch, you're like the Bob Ross of Planet Coaster!
Can you do a tutorial or quick video on how you make cinematic shots in Planet Coaster?
Ultrake exactly what I want asked him so many time but hasn't
Shattered Pixels he has made one. A long time ago...
That's a great idea, I have gotten this question a lot and I haven't been able to answer all the time, making a PCC about it is a bit offtopic albeit a great point. Just as a quicknote: I usually set camera speed to -10 and turn on the free camera - then just hold down some arrow keys :)
Is it that simple? Huh, well, I guess I know how to make my planet coaster videos look better now :P
Silvarret You forgot to cut out the the shot at 0:33 where you moved to fast
This actually helps immensely. Thanks Silv!
I think you can also use floor peices or roof peices over top of paths to give a look of a plaza. The people will walk only on the path but you have the illusion of a plaza and you can place decor pieces without having people clip through them.
This is the best answer
Your voice cured my insomnia. Thank you for this amazing tutorial btw
Hey Silv! I'd love more planet coaster college video's like this one. The coaster series is awesome but I'm not such a coaster geek :)
Theme park design is what I'm really into though :D
Will be coming up! It's not as easy to come up with non-coaster related topics since it's not as linear and set in stone as coaster creation 'rules' so to speak, but I hope to delve into park layouts (hub/spokes) and some scenery stuff too.
How about one/some on flat rides, how they are themed in real parks? I love learning how real parks do things!
These are a great tips. Thanks so much. Also, pingback! We explored Koali Beach in a live stream last weekend! It was awesome. I won't post the link, but it's on our UA-cam channel dated September 18, 2021.
Best tutorial by far. Thank you! I was having a really hard time with the paths that i think it's pretty basic for a park. Saved my park! haha
Wide areas of pavement look a bit weird to me at first, but it makes sense once considering how much capacity it has for people to be roaming in it.
I think the path system has been influencing habits for me to build out these noodles with stuff along the way, I chalked it up to inexperience on my part but I was missing this key detail. I think this more expansive plaza architecture will help create areas that are more immersed in the themes while allowing people a lot of room to move.
Great tutorial. Really helpful stuff. I love this series!
A fill bucket tool to use in the middle grassy part wouldve just been so freaking helpfull.
Its just as hard planet zoo.
This was a very helpful video. I'm struggling a lot with the paths, but this video definitely provided some useful tips.
Thanks Silvarret! Great video. I've been having a lot of trouble working out the path system. This video is extremely helpful! Looking forward to the possible park layout tutorial you mentioned!
Thank you! This is exactly what I was looking for! It was bumming me out that I could only run trails around my rides. Now I'll have to start a new park. lol
Another superb tutorial. You're really good at this.
Really beautiful. This revolutionized my park/zoo!
Hey guys, what specs would you recommend in order to play this game on high settings without too much issue? I really want to buy a decent computer just for this game, but I heard that it's incredibly CPU intensive. I'd like to at least build parks with 10 or so coasters and lots of scenery without dropping to 14 fps. Any suggestions?
Get AMD Ryzen.... it's fairly cheap for what you get!
EmeraldBay i Just build my PC for playing Planet Coaster aswell. ^^
I got a I5 7500 cpu combine with xfx RX480 and 16gb ram.
The Game Runs good. but if you want to make F****ing large Parks you should take a Stronger CPU. Like the new Ryzen or a i7
Check out the Config from Konfigheini Just Google for it. its in German but Gaming and € you should understand. :p
I spent a grand on an ibuypower gaming pc with an i7 core 16 gigs of ram and and Nvidia 995 graphic card just to play this game. FPS will slowly drop no matter what the bigger your park is and the more guest you have. In one of my sandbox parks i have well over 6k guests with 7 coasters and about a dozen flat rides, 1 dark ride and a ton of trees. when I work on that park i have to turn the graphics down to medium or low to build at a decent FPS.
Moral of the story is no matter how good you computer and graphics card is slow down is inevitable.
HardPunk Kore Dang well alright then. what's your fps like on high settings in that park you mentioned?
about 15 to 20 range
Wow, very creative. I thought I had a good imagination. I was sticking shops, stalls and kiosks on those bare areas.
I honestly had no idea this wasn't well know already, I found this "mechanic" about a week after release just goofing around with the path tool, and I've been using it ever since. I've saw a lot of comments on the Subreddit & forums about the difficulty of making smooth plaza-path connections but I'm surprised this hasn't been in a couple of tutorials before if it was such an underused "mechanic".
kohuvudko haha, same here. Except, I couldn't really play until January, which I found this out within a few days.
Been looking for a video on this! So excited to try this out! Thank you sir!
Is there something special you have to do for the place and delete technique? It’s not working for me
Thankfully they fixed this in Planet Coaster 2. Can’t wait till it comes out
This video was very helpful and my park is getting better!
Thank you for showing this to me, it helps me a lot. Thanks again!
Fantastic work! I really needed this tutorial! Thank you!
This vid was perfect. I've always struggled with making paths more interesting. Lol.
Been trying to figure this out for a while, cheers silv!
Just found this video but it's a big help as I recently got PC and PZ.
Great video Silv. This is by far my favorite series of yours. I love the advanced tips and ideas that you give. Keep it up man!!! And probably the wrong vid to ask this but do you and the others plan on doing another kaola park type thing. cause thats prolly my second favorite series of yours lol
Great help, as always. Thanks, Silv!
I went to Magic Springs in Arkansas and I noticed at one point in the part close to an area that featured a coaster known as the X-Coaster (basically it was just a fancy ass Fireball) it had a level path and then a path along side it going somewhere else but also elevated like a hill. It's been a while since i have been there so it's hard to describe, but yeah. haha
You have this beautiful ability to make asymmetry not trigger my ocd. I salute you! :P
Omg thank you so much for this video! I've been trying to do this forever but didn't know how to!
Choosing Tivoli as your example made me a proud Dane :D
Watching your tutorials has made me make wonders for parks now in sandbox. Thank you SO much! No wonder you're on the top charts in Planet Coaster ;)
This is going to help so much! Thanks so much Silv!
Np!
I thought I was the only one struggling with paths :D Not sure if I'm happy to see other people struggle as well. I hope they'll make it easier in the future, also more path elements like the curbstones
Superb, Sil. Thank you SO much!
You touched on something that I didn't quite understand (sorry, am a bit new to Planet Coaster). at 13:28, what did you mean by putting something in the ground to make it a building? That's a new concept to me...can you explain that plz? Thanks!
An invisible wall, floor or roof item in the ground makes the game think you're building a new building. But then instead of a building, you're placing a few rocks, and because there's an invisible wall underground the game counts those rocks as a building, meaning you can copy them around like a building too.
If you look in the building parts, you'll notice some have a background with a grid pattern (they snap to the grid), and others have a plain white background (don't snap to grid). If you put down and item first that snaps to grid (like the 1m wood post) you start a "building" Anything you add onto that grid becomes the building that you can select/move/duplicate as a whole. If you only add scenery like trees and such (instead of actually creating a building), you create a grouping of scenery that can be easily duplicated and moved around as a whole. It makes for quick scenery placement, like he did in the video with the rock edges. Once the "building" has been placed, you can still manipulate and change each individual placement to break up the pattern if you desire.
So I just discovered you can use the Z and Ctrl keys while putting some paths... after hours of playing this game. Thank you ! :)
This video helped me a lot. Thank you very much!
The path system is like putting a thread through a needle. I assume they didn't make the "fill tool" system people were/are suggesting because the path system uses nodes that connect one to another and it'd be weird to have guests walk in lines inside a huge blob of path.
Very helpful tutorial! Didn't know this trick until now... thx Silv ;)
Tivoli in copenhagen is also.. more or less in the middle of the city, so its kinda limited space. it's a nice place considering its smaller size :)
Thank you so much, I couldn't figure this out before!
thnx for that silv. learnd a lot. i think swiss valley will become some smooth plazas now :D
"Simply impossible"
ME: "Use the select grid tool."
Could you elaborate? I know this was 10 months ago but I’m pretty new to the game.
@@thatONEmachine Theres a select grid option in the game which makes building smooth circle pats a snap.
@@ThomasPurcell Ohhh! Thank you!
Has that been added since this video's release??
Was already thinking you'd make a video about this after the SGW post of FreeTheBear. This is a really awesome 'cheat'.
BTW: whoops 21:14
pon todas tus recreaciones ya en workshop por dios eres un genio.
Glad I'm not the only one irritated at the path process. Great tips 👍 Hoping PC makes improvements to make paths easier, especially on curves.
I just got the game, little hesitant about playing it. I just old school with rollercoaster tycoon but with video I might give it a go to see what I'm missing out on
I even had NO clue about that the Z key did anything when placing paths.
That alone, being able to control the junction angle, is a game changer for me, LOL
Infinite thanks for this episode.
I never thought about paths in a park like that...they really do make up all of the park
Keep up the good work man!
Thanks so much for this excellent lesson!
How do you just remove path like that? (6:58) I have to press the x then reopen paths and start placing
Great tutorial and show of creativity. Never thought about the whole "landscaping" thing but i love it. Have only been playing two days, was longing to scratch that "theme park" (that ancient game) itch and this does it for me! I am wondering though: in what way do you set goals for yourself? Do you play sandbox or challenge? See, what i used to love about theme park is the constant unlocking/researching of things and have a sense of progression and constant rewards. I think you might just be playing to get a beautiful park to show others or something? Or does this detailed landscaping also improve scores or amounts of visitors?
I don't have this game but I like your videos on it xD
I need tips on landscaping, Can someone help me by linking me to a video or explaining the key mindbase to carving out a good landscape?
Treetalk find references on Google. wanna make a mountain? Google images. with proper textures. if your pc sucks, use a combination of grass shaders to make it diverse in themed areas. on cliffs and in tunnels, do the same but with rock shaders. in tunnels, roughen the terrain to make it look jagged. if you have a pretty high end pc, use the various plants in themed areas to make grass diverse, and in tunnel entrances, use ragged terrain along with a lot of rocks. remember, only if your pc is good. essentially, make it sporadic and make it look natural. don't repeat textures. also don't place things perfectly. you want a level of randomness, in the right places. so if your area is themed after a woodland, make sure the grass is long in tree less areas and makes sure the terrain is rough. make sure you have trees that are mostly carniferous.
I'd love to see a crowdedness comparison shot between the plaza you built and a straight path of the same length with the same surrounding scenery. I bet a large crowd disperses beautifully in the plaza, but would look like an ugly stuffy mess on just a path.
I found that using the square function and then building the corners round it and filling in the rest is also a good method. Doesn't look as good as this does. But it works