Planet Coaster College - Smooth Paths & Plazas Tutorial
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- Опубліковано 24 бер 2017
- In this particular lecture of Planet Coaster College, we're looking at how the path system can be manipulated to make sexy smooth flowing paths. That means making sharp junctions with Z, controlling the direction with Ctrl, and most of us using a recently discovered trick to fill up large space to create curved plazas alongside intersections. And just for the hell of it, we're throwing in some curbs and borders along with foliage and path essentials too. If you couldn't tell yet the episode's a little all over the place, but I hope it can help some people on their way to make the flow of paths and parks a little more natural.
Big thanks goes out to FreetheBear for showing the smooth junction trick on SGW:
www.shyguysworld.com/index.php...
Subscribe to his UA-cam channel, too: / @freethebear
Follow me on:
✿Twitch: / silvarret
✿Twitter: / silvarret
Production Music courtesy of Epidemic Sound: www.epidemicsound.com - Ігри
This could all be so much easier if they just let you fill in space between the paths.
Labedincoln yeah the paths in planet coaster really need to be re-visited/improved.
@@JaycePeterson I think having a designate path area tool function would be great. It sets areas where peds can walk and you can draw the edges, at which point when you connect a solid area between your drawn edges, it spawns in a path texture in that area that you can edit however you like
@@JaycePeterson to bad they are using pretty much the same path system in planet zoo )': didn't do any real changes
they need to add a path-paint brush
@Evan Archer You and "Braxton Paul" can f*ck off
"This is just a quick video"
*Checks video length*
...
Welcome to the wacky Silvarret universe.
Yeah... sure. I guess?
Your profile picture fits the comment perfectly :)
they should just add a paintbrush style pathsystem on top of the current system. that way you can just do the outlay of your path with the current pathsystem and then paint the rest in if you want to make a plaza.
I suspect while this could be fairly easily impelmented, the problem/and reason why the path system is what it is in the first place, would be to have the pathfinding of the guests handling large open aeras and navogating them correctly. Especialy since planet coaster doesn't follow a strict grid system like say parkitekt or the old roller coaster tycoon system, they need something else to seve as way points. I think that's why the path system is organised around waypoints the way it is. Look at the things he did and you'll notice the guest don't really 'spread' throught the plazas, they still follow the orginal pathes in single file.
I suspect that by comparaison, had a done a square plazza with the select grid tool, (which is kind of already the euivaent of being able to paint zones with a brush, jsut a rectangular grid based one, really) the guests would have no problem navigating it.
Just speculation, tho, to be clear.
I know this an old video and we've all kinda skipped town to Planet Zoo but man... I would really like to see more of these videos, simply because IMO you're the best builder in the community and having a "window" into your brain and methodology is kinda priceless. If you get time to do this stuff again I can tell you flat out there's a lot of us that would still genuinely appreciate it.
The help starts @5:20
Thank you
Wow, I learned about 5 new Planet Coaster life changing tips in 22 minutes. Well worth my time mate! Thanks for another great Tutorial!
Maybe you should get off UA-cam and take a shower. You smell.
Je bent echt een held! Ik ben zo'n pretparkfanaat en ik hou enorm van spellen waar je je creativiteit je gang kan laten gaan, maar ik heb helaas niet de vaardigheden die jij hebt. Ik heb vaak wel een idee, maar het tot uiting brengen is voor mij een probleem. Het kijken naar filmpjes van jou inspireert mij enorm!
this was so helpful!
also, i found a really good trick. if you're trying to smooth out angles but they're too sharp, place a vending machine in the corner then delete it
Why can't PC add in a simple option for when you have an an area enclosed by paths
"Path fill" or something, that then creates a plaza within the space that you marked out
Enny Gima have they
@@Starlit43nope
I’m here after the console release 😈
I couldn't imagine. I think everything would take 3x longer with a controller, but kudos
Me too! They did a good job with the controls tho....
Hell yeah😈😈😈
@@Chironex_Fleckeri Theres keyboard and mouse support for Xbox.
Same
Thanks for the tutorial. I've picked up on your style of path building just from watching your various series, but this was more helpful than I imagined it would be. I especially love that trick for smoothing out junctions. Thanks to Freethebear for that!
I like how you included Cedar Point in your examples about wide open paths.
Great tutorial on the "sexy smooth flowing paths" and thanks for the shoutout! :D
Freethebear WOHO!!!
Thanks for finding out and sharing with us :D.
And thank you Silv for turning this in a very helpful tutorial
Freethebear :)
Thanks for sharing your find very helpful!
I’m a beginner and I was able to make no middle spaces “garden” sections! All thanks to this tutorial! Thank you so much 🙏❤️
You read my mind! I was just wishing for a good tutorial on doing this and you go and put this up today. I can take apart other people's buildings and scenery to see how they did it, but you can't do that with paths and it's been driving me nuts trying to figure it out. Thanks!
I've been trying to get away from my static, perfectionist, modular way of doing paths, so this video is EXACTLY what I wanted!! Thank you~!
Even though this is old, I still found it massively useful. Thanks!
Lol. You have, "I havent ever showered in my life" vibes.
Years after you posting this. Thanks man. You just ignited my creativity!!
It´s so far the best tutorial i´ve seen since started working on Planet Coaster. Tks a lot!😃
Frontier should make a ground texture that is park path. So you can paint brush areas that would be grass. And rides and other objects would remove path.
jim fitz agree
Great, simple solution to such an annoying problem. 👍
Fantastic video! I just picked up PC with all the DLC and this trick is definitely going to go far in helping the parks I create feel more real. Still grappling with just how complex the customization is with the scenery.
THANK YOU SO MUCH! You helped me in a big way. I'm new to Planet Coaster and am very particular about how how every detail is placed and this helped me figure out how to improve my parks. Keep up the good work!
Great tutorial. Really helpful stuff. I love this series!
This actually helps immensely. Thanks Silv!
Dankjewel Silvarret! na een lange tijd weer begonnen, bedankt voor alle info!
Thanks Silvarret! Great video. I've been having a lot of trouble working out the path system. This video is extremely helpful! Looking forward to the possible park layout tutorial you mentioned!
Great video Silv. This is by far my favorite series of yours. I love the advanced tips and ideas that you give. Keep it up man!!! And probably the wrong vid to ask this but do you and the others plan on doing another kaola park type thing. cause thats prolly my second favorite series of yours lol
Man, what a great video. I never thought of that before. I've been going for a grid-like look on all my paths and it never really looked quite right. Thanks for this video! Back at it I go! :)
I figured the trick with smoothing corners out for myself! :D
One thing I've noticed with it is that you should finish the layout before smoothing, this usually leaves weird, "malformed" parts that can't be joined to nicely if you're still building. Also this tends to happen if you do this too much, so don't rely on it!
He silveret I just learned something amazing that smoothing trick works on squares so if you make your plaza with squares and make your edges resemble the flow you want and use the smooth technique you showed in the video you can have plazas that are completely filled in!
Just wanted to say thank you for making this! A little tedious to pull off but when you do, wow!
Hey Silv! I'd love more planet coaster college video's like this one. The coaster series is awesome but I'm not such a coaster geek :)
Theme park design is what I'm really into though :D
Will be coming up! It's not as easy to come up with non-coaster related topics since it's not as linear and set in stone as coaster creation 'rules' so to speak, but I hope to delve into park layouts (hub/spokes) and some scenery stuff too.
How about one/some on flat rides, how they are themed in real parks? I love learning how real parks do things!
Best tutorial by far. Thank you! I was having a really hard time with the paths that i think it's pretty basic for a park. Saved my park! haha
Loved the video! Great talent & very helpful...just bought Planet Coaster this week and never thought of looking at the Google Maps images of actual theme parks
Been trying to figure this out for a while, cheers silv!
Been looking for a video on this! So excited to try this out! Thank you sir!
Awesome video silvarett, i remember u from the rct3 days and u have been a life saver when trying to figure out things in pc
Really beautiful. This revolutionized my park/zoo!
Another superb tutorial. You're really good at this.
Great help, as always. Thanks, Silv!
Your voice cured my insomnia. Thank you for this amazing tutorial btw
Thank you for showing this to me, it helps me a lot. Thanks again!
This was a very helpful video. I'm struggling a lot with the paths, but this video definitely provided some useful tips.
Fantastic work! I really needed this tutorial! Thank you!
These videos are so relaxing to watch, you're like the Bob Ross of Planet Coaster!
Just picked up the game and was getting frustrated with the lame pathing xD So glad I found this vid x Pretty parks, here we go!
Tivoli is an extremely nice park, very heavy themed with a lot of different themes
Keep up the good work man!
God the paths in this game are the bane of my existence. Thanks for the tip on smoothing the edges, perhaps it'll be slightly less annoying now.
Very helpful tutorial! Didn't know this trick until now... thx Silv ;)
This is going to help so much! Thanks so much Silv!
Np!
Thank you so much for this! It also helped me figure out that if I just slow down with the cursor along the paths edge, I'll see a lot more placement options when I'm trying to create a certain shape or connect paths. NOW I finally have that big stupid castle shop thing with the path going through it AND to the shops around it. Ugh, I wish they'd change the path system to be something in between this style and RCT 1/2.
I thought I was the only one struggling with paths :D Not sure if I'm happy to see other people struggle as well. I hope they'll make it easier in the future, also more path elements like the curbstones
You have this beautiful ability to make asymmetry not trigger my ocd. I salute you! :P
This vid was perfect. I've always struggled with making paths more interesting. Lol.
These are a great tips. Thanks so much. Also, pingback! We explored Koali Beach in a live stream last weekend! It was awesome. I won't post the link, but it's on our UA-cam channel dated September 18, 2021.
Omg thank you so much for this video! I've been trying to do this forever but didn't know how to!
Infinite thanks for this episode.
Superb, Sil. Thank you SO much!
This video was very helpful and my park is getting better!
If you want a plaza without a path hole in the middle you can build a "sketch" on a grid and then smooth the edges using the corner trick... the edges don't get quite as smooth and rounded but it works (most of the time).
YES! Been waiting for this tutorial! Excellent!
Also, is there any thought behind when you use different colours on the paths like in Koali Beach or do you just sort of wing it?
Just found this video but it's a big help as I recently got PC and PZ.
THANK YOU,I am so grateful for this,helped me so much! ♥
Thank you! This is exactly what I was looking for! It was bumming me out that I could only run trails around my rides. Now I'll have to start a new park. lol
Choosing Tivoli as your example made me a proud Dane :D
Wow, very creative. I thought I had a good imagination. I was sticking shops, stalls and kiosks on those bare areas.
Thanks so much for this excellent lesson!
This video helped me a lot. Thank you very much!
Ahhh man your approach to making parks is so well informed by reality, I'm learning a huge amount from these college videos! Thanks for all the work you put into them! :D
Useful tips, thanks Silvarret :)
really nice park. Keep up the good work. 😀👍
Thank you so much, I couldn't figure this out before!
Great tip! Thanks!
congratz on 100k!!!!!
Great tutorial and show of creativity. Never thought about the whole "landscaping" thing but i love it. Have only been playing two days, was longing to scratch that "theme park" (that ancient game) itch and this does it for me! I am wondering though: in what way do you set goals for yourself? Do you play sandbox or challenge? See, what i used to love about theme park is the constant unlocking/researching of things and have a sense of progression and constant rewards. I think you might just be playing to get a beautiful park to show others or something? Or does this detailed landscaping also improve scores or amounts of visitors?
Glad I'm not the only one irritated at the path process. Great tips 👍 Hoping PC makes improvements to make paths easier, especially on curves.
Left a like, very helpful video. Thanks man
Wow this is very helpful thank you
Great tutorial! Thanks 🙃
Skill level 999 - thank you!
thnx for that silv. learnd a lot. i think swiss valley will become some smooth plazas now :D
Was already thinking you'd make a video about this after the SGW post of FreeTheBear. This is a really awesome 'cheat'.
BTW: whoops 21:14
Again a nice PCC Silv! 🙂
pon todas tus recreaciones ya en workshop por dios eres un genio.
Hey guys, what specs would you recommend in order to play this game on high settings without too much issue? I really want to buy a decent computer just for this game, but I heard that it's incredibly CPU intensive. I'd like to at least build parks with 10 or so coasters and lots of scenery without dropping to 14 fps. Any suggestions?
Get AMD Ryzen.... it's fairly cheap for what you get!
EmeraldBay i Just build my PC for playing Planet Coaster aswell. ^^
I got a I5 7500 cpu combine with xfx RX480 and 16gb ram.
The Game Runs good. but if you want to make F****ing large Parks you should take a Stronger CPU. Like the new Ryzen or a i7
Check out the Config from Konfigheini Just Google for it. its in German but Gaming and € you should understand. :p
I spent a grand on an ibuypower gaming pc with an i7 core 16 gigs of ram and and Nvidia 995 graphic card just to play this game. FPS will slowly drop no matter what the bigger your park is and the more guest you have. In one of my sandbox parks i have well over 6k guests with 7 coasters and about a dozen flat rides, 1 dark ride and a ton of trees. when I work on that park i have to turn the graphics down to medium or low to build at a decent FPS.
Moral of the story is no matter how good you computer and graphics card is slow down is inevitable.
HardPunk Kore Dang well alright then. what's your fps like on high settings in that park you mentioned?
about 15 to 20 range
A thing I was wondering about, many times with cinematic shots and POVs, the framerate seems to be a lot higher than when the (presumably) same computer is running it while a person talks about it. Is there a specific way to make the game render every frame and speed it up in post, or is there other wizardry going on? Or is it just the imagination? Either way great tutorial. Paths have kinda left me down in this game, maybe after work I'll actually try to get back into it.
So I just discovered you can use the Z and Ctrl keys while putting some paths... after hours of playing this game. Thank you ! :)
Hey Silvaret. You can also use 2 or 3 shops next to each other for 6:45. Place them, and then delete them. As it is sometimes a bit more convenient, because it's wider than the widest path you can use. If you place the shops close to the path though, otherwise it won't work.
I've been doing it this way sometimes, as doing it with the path system itself doesn't always bring the result I'm looking for.
I don't have this game but I like your videos on it xD
Yes! I've been needing this
Yes! I’ve been needing this again 6 years later.
Omg this is super helpful!
Very helpful thanks!
Watching your tutorials has made me make wonders for parks now in sandbox. Thank you SO much! No wonder you're on the top charts in Planet Coaster ;)
Very helpful 👍
Wide areas of pavement look a bit weird to me at first, but it makes sense once considering how much capacity it has for people to be roaming in it.
I think the path system has been influencing habits for me to build out these noodles with stuff along the way, I chalked it up to inexperience on my part but I was missing this key detail. I think this more expansive plaza architecture will help create areas that are more immersed in the themes while allowing people a lot of room to move.
You're god damn brilliant!
this was very useful thank you for this :)
A fill bucket tool to use in the middle grassy part wouldve just been so freaking helpfull.
Its just as hard planet zoo.
5:20 start