19:32 for me the worst situation I have been with the bots is spawning in between 2 jammers and one eye of Sauron, bugs is fighting a breach with chargers, bile titans and stalkers worst thing to happen with no anti-tank weapons, illuminate getting sandwiched with 4 harvesters and flying overseers.
I had the inverse happen with the bots where it was 2 eyes and one jammer, but the hammer was close enough to cover both eyes and the eyes made is so you couldn't attack the hammer without being spotted. 0/10. Hardest difficulty 7 mission I've ever played.
Just tried it in bugs and it works amazingly. It sometimes struggles against masses of little enemies but against spewers, Alphas and Guards it definitely has the upper hand
Reprimand would be good with a larger mag and WAY more accuracy. My bullets need to go where i aim, but because they dont, the weapon was immediately put back in the armory.
@LaserTractor I unlocked the purifier last night and that's pretty much all I use now lol. It's like an upgraded scorcher, and the ammo economy is incredible when charging shots.
@LaserTractor yep! I also like all the shotguns for bugs! I wanna feel powerful in my co-op games. Wielding pea shooters with low ammo and long reloads are not fun in my horde shooters lol. Thankfully there are viable options.
Would love to see a spec ops drop in kinda thing from the DSS when they start implementing the like SEAF Troops. Have them fly in occasionally like Halo marines to help with an objective haha. Would be a great pairing if they started extending the map for even longer form content
Rock paper scissors never works for me and my friends anymore. It seems to be glitched and always results in salute instead of any of the options for the game.
Reprimand with it's 14mm "Rhino" rounds is all you need 🗿🗿🗿 Also that is inaccurate that the Stun Baton is slower than the Lance, in fact the Baton is faster, has the same damage, has less reach, but it can hit enemies in a much wider arc
That is inaccurate that the Stun Baton has the same damage. The Stun Baton does less damage. Stun Lance does 110 damage while the Stun Baton does 50 damage.
It deals less damage but hits faster. If you're looking at raw DPS they are pretty much the same. It only depends on wether you want wide swings or precise pokes.
Something that makes me concerned when playing is if its stalkers, but like of other bugs (i know they dont exist but considering one bug CAN go invis, whats stopping say a charger from mutating to one as well)
@Background Gaming this is Greg, we dove together yesterday brother, I really enjoyed diving with you on Gacrux (LVL 10) even though I don't like jungle biomes, myself and my Auto cannon enjoy it I hope to see our video soon on your page #keepdivingbrother 👊🏾❤
About the grenade pistol - the autocannon also makes it unnecessary. The supply backpack does too, at least when you bring something other than stun or thermite. One of the secondaries I like quite a bit is the Bushwacker. I often bring it when my equipment is something like crossbow/recoilless, because the knockback and damage are awesome for dealing with those couple enemies that have gotten too close to kill without hurting and ragdolling yourself. Or things like Torcher/HMG, because the Torcher is a bit slow to kill and the HMG slow to reload. If I had it, I might try the stun baton instead, though. On missions without holes to close or fabricators to destroy (e.g. evacuate high value) I bring the crispr to lay down the occasional patch of fire.
I hate the Bushwacker. But I do love the Dagger. If I have anti tank and anti outpost I always bring the Dagger for small units like Troopers or especially Shriekers
@@K1NG_of_ReVeNGe1 I've never really learned to like the Dagger. When I pick a secondary with mid/long range I choose the Verdict, Senator or Redeemer. I've tried the Dagger occasionally, when I thought my loadout lacked the staying power (low ammo), but I really like the supply backpack and that makes it a moot point. The secondary slot occupies a utility (grenade or stim pistol) or emergency role in my head, and slowly grilling stuff with the weakest of the lasers doesn't fit. What primary and support do you use that makes the Dagger a good choice?
@@Althemor Well I pretty much only use it on bugs. But I played bugs nearly exclusively until the Squids came out, so I had decent hours. Eversince the last major balance patches I have 3 go-to loadout:. 1 - Crossbow, Dagger, Thermite, Jumppack, Arc Thrower 2 - Blitzer, Dagger, Thermite, Autocannon 3 - Crossbow, Dagger, Thermite, Flamethrower, Shield Generator (+Salamander Armor) With my Flamer-build the Dagger is mandatory. With the other 2 it isn't, but I still use it as I don't need anything else in that slot. It quite literally serves as my main Shrieker killer. See a Shrieker? Grill it. It's always reloaded, quick draw, quick kills, ammo economy is a non-factor. And with the Crossbow/AT loadout I use it when Pouncers jump right into my face where the Arcthrower likes to stop working. On my Blitzer/AC loadout I sometimes switch in the grenade launcher, then it's especially important to me. But even with the AC and it's airburst function, I tend to stick to my lovely Dagger as it's more consistant than the shrapnel - and saves ammo. Is the Dagger mandatory on bugs? No. But in my opinion you should always bring it if you don't need the Grenade Pistol. It's the ol' reliable. Sure, stuff like the Verdict or Redeemer also destroy shriekers easily but the Dagger just feels special. Drag the laser over them - they catch fire and plop to the ground. I love it.
I like to bring shield backpack if I'm planning on using Turret Emplacements. Little extra protection for both me and the turret while stationary. I like the big bubble shield emplacement too but sometimes if my rando allies are bringing turrets it mostly just gets in the way.
Just hold the Thermite for a second to let it's spikes come out. Can't remember even 1 time it bounced off for me when holding it a sec. People rapidthrow them right onto curved armor parts and wonder why if bounced.. makes no sense to me tbh
Re weak spots: for zerkers, try aiming at their hips and codpiece, I've found it deletes them faster. Also, did they finally bump up the accuracy on this SMG? I love it but damit it needs a little more accuracy.
Nope the adjudicator is the rifle “version”. This has a lot faster handling making it better close to medium range. Which surprisingly is what the description says….
Replying to the title without watching the video. The reprimand sucks balls. It's out of ammo so fast, you have to reload so much that you'll need a resupply within 4 minutes of starting a match. Use the liberator penetrator instead for a LOT more fire power and efficiency
@@kyle450rider perfect combo it lacks a little on the chaff but there isn’t unit outside of the heavies it can’t put in their place in a clip and that’s useful! Liv drone helps with chaff and personally take a HMG but that’s your call. It’s a nice gun I see it as shorter range adjudicator. Most the primaries have a nice place now
@ it has 125 damage and full auto, it lacks the range of the adjudicator and the mag is small. However I’ve found vs devastates, brood commanders, stalkers etc. things that require a bit of firepower to put down, in that regards it is excellent. It make the adjudicator feel like a hog compared to a pick-up for turning speed and although it lacks magnification if you take a knee or probe and use first person it is accurate at a decent range. Ultimately like everything on this game it’s about building a kit rather than the best picks. Make sure your weapons and strategems compliment eachother
If you ever liked MG-43 machinegun the Adjudicator shares the same damage but it has more limited ammo capacity and recoil control. Imo it’s pretty good rifle for bug missions. Adjudicator requires some recoil control with crouhing and extra ammo from siege armor or supply pack.
I had three stalker nests and a shrieker tower on a map while playing solo and was just ragdolled all over the place and annihilated in the first 5 minutes. I hate playing bugs and illuminate. The bots are the easiest by far in my opinion.
Squashing that kids toy is their way of saying this is no longer a kids game got to get serious Helldivers. If you look at the map if there are any guild war two players the super Earth is the mist and you got the other two teams and it seems to me that the arunas are like the habit team that's in your territory screwing everything up virtually your attention at this time. Also looks like they don't push in by themselves they will only go as far as either the bots or the books on the sectors so as far and as the sector is that lines up along with the bots and the bugs it's as far as the illuminance will push it as well they're not they don't seem like they're going to push in by themselves .
HOT TIP: When you see a sample and think "meh im full on samples" just pick them up for your others lads in the squad.
Going out of you way is one thing, stomping them flat into the ground saying "fk the samples" is a different story
🫡
no :]
I pick up samples either way
Thanks to your videos I can do so much better when solo. Learning what works best through your experiences has helped a ton!
19:32 for me the worst situation I have been with the bots is spawning in between 2 jammers and one eye of Sauron, bugs is fighting a breach with chargers, bile titans and stalkers worst thing to happen with no anti-tank weapons, illuminate getting sandwiched with 4 harvesters and flying overseers.
I had the inverse happen with the bots where it was 2 eyes and one jammer, but the hammer was close enough to cover both eyes and the eyes made is so you couldn't attack the hammer without being spotted. 0/10. Hardest difficulty 7 mission I've ever played.
love your videos man i watch them every night, keep up the great content you’re killing it
Just tried it in bugs and it works amazingly. It sometimes struggles against masses of little enemies but against spewers, Alphas and Guards it definitely has the upper hand
Reprimand would be good with a larger mag and WAY more accuracy. My bullets need to go where i aim, but because they dont, the weapon was immediately put back in the armory.
Same
Too bad Arrowhead's design is to make every weapon "sub-fun"
@LaserTractor I unlocked the purifier last night and that's pretty much all I use now lol. It's like an upgraded scorcher, and the ammo economy is incredible when charging shots.
@@voidcheque7019 exactly
Purifier, Scorcher and Crossbow are fun.
Other guns? Not even close
@LaserTractor yep! I also like all the shotguns for bugs! I wanna feel powerful in my co-op games. Wielding pea shooters with low ammo and long reloads are not fun in my horde shooters lol. Thankfully there are viable options.
Im a solo Helldiver. I’ve got about 550 hours and 98% of that play time is solo. Your videos are awesome and always give me new builds to try!
Would love to see a spec ops drop in kinda thing from the DSS when they start implementing the like SEAF Troops. Have them fly in occasionally like Halo marines to help with an objective haha. Would be a great pairing if they started extending the map for even longer form content
Rock paper scissors never works for me and my friends anymore. It seems to be glitched and always results in salute instead of any of the options for the game.
you have to choose the options really fast. like immediately
I thought this was a glitch too, but you just gotta be fast indeed. Never "glitched" ever since.
I've been using it since it first arrived. Melts every faction. I hope they never nerf it.
Reprimand with it's 14mm "Rhino" rounds is all you need 🗿🗿🗿
Also that is inaccurate that the Stun Baton is slower than the Lance, in fact the Baton is faster, has the same damage, has less reach, but it can hit enemies in a much wider arc
That is inaccurate that the Stun Baton has the same damage. The Stun Baton does less damage. Stun Lance does 110 damage while the Stun Baton does 50 damage.
It deals less damage but hits faster. If you're looking at raw DPS they are pretty much the same. It only depends on wether you want wide swings or precise pokes.
@@K1NG_of_ReVeNGe1 It's better against Voteless hordes
Something that makes me concerned when playing is if its stalkers, but like of other bugs (i know they dont exist but considering one bug CAN go invis, whats stopping say a charger from mutating to one as well)
@Background Gaming this is Greg, we dove together yesterday brother, I really enjoyed diving with you on Gacrux (LVL 10) even though I don't like jungle biomes, myself and my Auto cannon enjoy it I hope to see our video soon on your page #keepdivingbrother 👊🏾❤
Eagle Airstrike, Orbital Laser, Autocannon, and AMR (especially the AMR) are the best Bot strats. Period.
About the grenade pistol - the autocannon also makes it unnecessary. The supply backpack does too, at least when you bring something other than stun or thermite.
One of the secondaries I like quite a bit is the Bushwacker. I often bring it when my equipment is something like crossbow/recoilless, because the knockback and damage are awesome for dealing with those couple enemies that have gotten too close to kill without hurting and ragdolling yourself. Or things like Torcher/HMG, because the Torcher is a bit slow to kill and the HMG slow to reload. If I had it, I might try the stun baton instead, though.
On missions without holes to close or fabricators to destroy (e.g. evacuate high value) I bring the crispr to lay down the occasional patch of fire.
I hate the Bushwacker. But I do love the Dagger. If I have anti tank and anti outpost I always bring the Dagger for small units like Troopers or especially Shriekers
@@K1NG_of_ReVeNGe1 I've never really learned to like the Dagger. When I pick a secondary with mid/long range I choose the Verdict, Senator or Redeemer. I've tried the Dagger occasionally, when I thought my loadout lacked the staying power (low ammo), but I really like the supply backpack and that makes it a moot point.
The secondary slot occupies a utility (grenade or stim pistol) or emergency role in my head, and slowly grilling stuff with the weakest of the lasers doesn't fit.
What primary and support do you use that makes the Dagger a good choice?
@@Althemor
Well I pretty much only use it on bugs. But I played bugs nearly exclusively until the Squids came out, so I had decent hours.
Eversince the last major balance patches I have 3 go-to loadout:.
1 - Crossbow, Dagger, Thermite, Jumppack, Arc Thrower
2 - Blitzer, Dagger, Thermite, Autocannon
3 - Crossbow, Dagger, Thermite, Flamethrower, Shield Generator (+Salamander Armor)
With my Flamer-build the Dagger is mandatory. With the other 2 it isn't, but I still use it as I don't need anything else in that slot.
It quite literally serves as my main Shrieker killer. See a Shrieker? Grill it. It's always reloaded, quick draw, quick kills, ammo economy is a non-factor. And with the Crossbow/AT loadout I use it when Pouncers jump right into my face where the Arcthrower likes to stop working.
On my Blitzer/AC loadout I sometimes switch in the grenade launcher, then it's especially important to me. But even with the AC and it's airburst function, I tend to stick to my lovely Dagger as it's more consistant than the shrapnel - and saves ammo.
Is the Dagger mandatory on bugs? No. But in my opinion you should always bring it if you don't need the Grenade Pistol. It's the ol' reliable. Sure, stuff like the Verdict or Redeemer also destroy shriekers easily but the Dagger just feels special. Drag the laser over them - they catch fire and plop to the ground. I love it.
I like to bring shield backpack if I'm planning on using Turret Emplacements. Little extra protection for both me and the turret while stationary. I like the big bubble shield emplacement too but sometimes if my rando allies are bringing turrets it mostly just gets in the way.
Reprimand with the siege armor is top tier
12:40 the stun baton has aoe
15:00 I use laser pistol for bots: silent, hit scan weapon that I can use to bait bot drops easily at range
the gun that cant hit the broad side of a barn
with pretty similar DPS, fire rate, and recoil to the BR-14 Adjudicator, I’d say the SMG-32 Reprimand feels more like a rifle than an SMG
Why is the Reprimand considered a submachine gun? Or rather, what classifies a gun as an SMG if not the one-handed property?
A submachine gun is a lightweight, portable, automatic firearm that uses pistol caliber ammunition.
This gun is more of a PDW instead of an SMG.
Just hold the Thermite for a second to let it's spikes come out. Can't remember even 1 time it bounced off for me when holding it a sec. People rapidthrow them right onto curved armor parts and wonder why if bounced.. makes no sense to me tbh
Re weak spots: for zerkers, try aiming at their hips and codpiece, I've found it deletes them faster.
Also, did they finally bump up the accuracy on this SMG? I love it but damit it needs a little more accuracy.
In my mind this is not SMG. You cant hold it in one hand. It is assult rifle with big spread
Nope the adjudicator is the rifle “version”.
This has a lot faster handling making it better close to medium range. Which surprisingly is what the description says….
the issue i have with the reprimand is just the ammo runs dry so fast, im constantly hunting for ammo pickups
Reprimand is a great weapon, i just dont wanna crouch every time i use it.
worst combination on botfront is comandobunker in range of a jammer and a detector tower
Ive been asking for the pelican to act as a support during missions forever. Great minds.
i have one of those MMO mice with 12 thumb buttons. stratagems are set to 4 of them
19:00 having 2 bugged detectors next to eachother
Replying to the title without watching the video.
The reprimand sucks balls. It's out of ammo so fast, you have to reload so much that you'll need a resupply within 4 minutes of starting a match. Use the liberator penetrator instead for a LOT more fire power and efficiency
It literally does like double the damage… lib pen doesn’t have much punch
@captaintruth Gonna try this loadout later with the armor that buffs reload speed and ammo count.
@@kyle450rider perfect combo it lacks a little on the chaff but there isn’t unit outside of the heavies it can’t put in their place in a clip and that’s useful! Liv drone helps with chaff and personally take a HMG but that’s your call. It’s a nice gun I see it as shorter range adjudicator. Most the primaries have a nice place now
I agree with you lol it sucks. I rather run Tender or adjudicator
@ it has 125 damage and full auto, it lacks the range of the adjudicator and the mag is small. However I’ve found vs devastates, brood commanders, stalkers etc. things that require a bit of firepower to put down, in that regards it is excellent. It make the adjudicator feel like a hog compared to a pick-up for turning speed and although it lacks magnification if you take a knee or probe and use first person it is accurate at a decent range.
Ultimately like everything on this game it’s about building a kit rather than the best picks. Make sure your weapons and strategems compliment eachother
Blitzer is the best bug gun
Bugs are harder now cause they fixed their aggression also stalkers have returned
how's the adjudicator vs bugs? I don't have reprimand
If you ever liked MG-43 machinegun the Adjudicator shares the same damage but it has more limited ammo capacity and recoil control.
Imo it’s pretty good rifle for bug missions. Adjudicator requires some recoil control with crouhing and extra ammo from siege armor or supply pack.
When is your next solo video?
Siege Ready doesn't make my Blitzer or Plasma Punisher any better.
I need the constitution to do 350dmg and then it would be fucking siiiickk
Anyone getting killed by invisible mines against automatons?
I had three stalker nests and a shrieker tower on a map while playing solo and was just ragdolled all over the place and annihilated in the first 5 minutes. I hate playing bugs and illuminate. The bots are the easiest by far in my opinion.
Yes the it’s got nerfed so much they can’t aim at all
Squashing that kids toy is their way of saying this is no longer a kids game got to get serious Helldivers. If you look at the map if there are any guild war two players the super Earth is the mist and you got the other two teams and it seems to me that the arunas are like the habit team that's in your territory screwing everything up virtually your attention at this time. Also looks like they don't push in by themselves they will only go as far as either the bots or the books on the sectors so as far and as the sector is that lines up along with the bots and the bugs it's as far as the illuminance will push it as well they're not they don't seem like they're going to push in by themselves
.
WHY DID YOU EDIT OUT THE DIFFICULTY HMMMMMM??
The Difficulty is *constantly* visible next to the timer in the top right corner... 😐
Im actually upset because i bought the super citizen pack because of the inc breaker now it only has 4 mags😤😤