@@AbyssmEditsum acksually, according to my calculations, the wordings you used was particularly quite genz. But unfortunately, fanum taxed your intelligence because you combined “what are you on about” and “what is bro on about”, which is quite a nitpick, I must admit, but it was rather “cringe” as they call it 🤓☝️
Can't believe Lowresbones only has 22k subs despite how much quality his contents have. This video accurately showcases his dedication to create a cinematic masterpiece... I mean this entire video is about making a THUMBNAIL!!
Recently I decided to make some content for Russian side of Minecraft community. I was really inspired by you and AsianHalfSquat. Watching you since all the BareBones stuff started. Just wanted to say thank you. I can't watch vid currently but will TOTALLY come back to you. Want all the advises the wise man as you can share :] Keep It up man, You're Amazing. Thank you ❤
10:35 You can actually change how to focal length is measured. Just below the text box is a dropdown menu where you can select it to be measured by fov. The focal length measurement defaults to millimeters on general projects.
Thanks so much for this tutorial, you explained well and this is probably my first blender project where I didn't rage quit! Keep up the good work man!
This video suited me like a glove! I was researching how to make thumbnails for my videos when you release a brand new video about! Thank you very much from Brazil!
I have some painting experience, color theory knowledge and beginner modelling skills and I wanna say, throughout this vid you have been saying absolute facts. Btw, the white light on the edge is called a rim light. Yes, everything is technically a light source. For those interested, it's because light bounces off of surfaces and inherits their color, while losing some intensity, and when it then bounces onto the subject, the color of the light sorta mingles with the local color of the subject and that's what we see. The shadows have a blue-ish tint on a clear day outside, because we consider a shadow everything that the sun does not hit, but the skylight does reach there and therefore lends its blue color. A shadow next to a brightly lit orange wall for example might catch some orange bounced light and look more orange. This is especially useful to know if you're trying to light a player character for an indoors scene, or say Nether, and struggling to figure out the correct lighting and shadow color. Also attentive people might have spotted that in the thumbnail the faraway mountains look like covered in blue-ish fog and that's a yet another trick also used in painting called atmospheric perspective. In the essence, it just means that the colors of objects that are farther away have less contrast and shift to the background color. At dusk they might shift towards red-violet hues, and in the Nether you could shift it to the background color of the respective biome. And another trick, which has more to do with composition: turn a black and white filter on and see if the character or a focal point are clearly separate from the background. If everything in your thumbnail seems to be of very similar shades of grey, it might make it less eye catching and less readable.
In blender you can add a big plane, and in ibject properties set it to be a "shadow catcher", that will make the object fully transparent, but other objects will cast shadows on the plane, that way you dont have to do the shadow manually
I just found your channel through the Moobloom vid from 3 years ago! This channel has some really high quality content and definitely deserves a lot more subs. Also, please build more big mobs in the future and please make a community post of all sides of the Moobloom so I and potentially others can accurately recreate it. Anyways, I suck at making thumbnails and that house looks like Reuben from MCSM
OH MY GOD YES I HAVE BEEN WAITING FOR THIS FOR SO LONG I EVEN COMMENTED THAT YOU SHOULD MAKE A TUTORIAL FOR THESE OH MY GOD I AM SO HAPPY THANK YOU LOWRESBONES THANK YOU SO MUCH!!!!!!!!!!!!!!! (got a little carried away there sorry)
For custom poses, i would just take mineimator, render the person without the background, this way i can also bend arms etc, i was lately playing with mineimator more and more
Also I would make the whole scene in mineimator, just import the world and that's good, you can change texture packs, I think you can make really good lighting effects, like colored lights
Thanks to this I can finally make my own styles which is a mix of your thumbnail and some youtubers Inspired me to make one along with some random special sauce I had in mind which is my own thing
Dude, I just want to say that you absolutely cook in every video! Keep up the good work and I hope UA-cam does you well. New fan but I'll for sure be here for a while! :)
You are seriously and unbelievably AMAZING!! Such an inspiration, hope you're happy and have the best day ever!! Thanks for always sharing what you learn
In blender you can change the "Lens Unit" in camera settings from Millimeters to FOV, that will allow you to easily match the FOV on the screenshot, and in the render
Great video here, i havent touched blender in ages but it might come in handy soon for this! The bright inner shadow shine is so simple but so effective, super great quality content man :D
20:03 Kind of wish you kept in the editing out of the tree, only because I'm curious how you removed it so cleanly, there's a gradient in that sky so thought it would be hard to match it so perfectly like you did as if the tree was never there.
Amazing video man, i personally use mineimator to make anything minecraft 3d render ish, but the last method seems like something i could also use cause it looks really good so
For the player shodows, you can add a plane and rotate and move it to match the background's perspective, then you can set it to be a shodow catcher in the object properties. Automatic trensparent shadows that match the perpective fully. That's what I do. But for more stylised shadows, your method is way better.
I would personally use Mineways in addition to MCprep to bring the entire minecraft world into blender and then be able to have consistent, raytraced lighting throughout both the foreground and background, as well as more control over framing, maybe even with some actual depth of field
Super cool process! By chance, could you review the whimscape texture pack (any shader) and its addons? Its my favorite one by far, and the only things i dont like are the armor and color of the netherite gear.
i CANNOT tell u how good u described this! Its AMAZING! I dont have replay mod, i get that i can probably download it pretty easily but what do i do with the file? Would love to try this out even though i dont make Minecraft videos. Defo worth a sub!
Hey dude ! You said that it’s not possible to get the same fov from blender and Minecraft but it’s actually possible: when you are in camera settings click on millimeters and change it to fov it should work 😊! Btw you can update your blender because it’s old and I feel like the lighting is better is 4.0 and later. Have a great day 😎
You don't need to paint in shadows, you can use something called a shadow catcher in blender and it will only render the shadow and ambient occlusion 😊
wait TWO RAVAGERS CHASING ONE VILLAGER WAS RANDOM?! I thought you spawned them in and staged it or used some kinda minecraft animation software or something like that!
Really great tutorial, but i have some questions, one: if i would like to add a sword to my characters hands, how could i do that? And second: if i would make a video with mods (like the man from the fog) how could I get the mans from the fogs model to pose him? Or only the screenshot? Oh and also third: how to make a minecraft text, like for a hardcore series, to get a text looking like the Minecraft logo letters on my thumbnail
Low res the typa dude that is a cool friend to hangout with
No
@@Resiksim LowresBones is the best
@@OG-Luminyst I know, I just felt like being contradictory
@@Resiksim oh ok sorry 😔
@@OG-Luminyst that is too polite.
Artist, musician, youtuber, minecrafter, teacher. You are a master at your craft man:) good job, your hard work is paying off
🙏
Minecrafter teacher???!
That’s so cool
I tried to teach my science teacher Minecraft it kinda worked
@@Welkompunchwhat is bro yapping on about
@@AbyssmEditsum acksually, according to my calculations, the wordings you used was particularly quite genz. But unfortunately, fanum taxed your intelligence because you combined “what are you on about” and “what is bro on about”, which is quite a nitpick, I must admit, but it was rather “cringe” as they call it 🤓☝️
@@noahduong lol did you actually take the time to write that whole thing? Lots of time you got
Can't believe Lowresbones only has 22k subs despite how much quality his contents have. This video accurately showcases his dedication to create a cinematic masterpiece... I mean this entire video is about making a THUMBNAIL!!
This is his second chanel, but I agree, he should have more subs!
Its his second channel
Recently I decided to make some content for Russian side of Minecraft community.
I was really inspired by you and AsianHalfSquat.
Watching you since all the BareBones stuff started.
Just wanted to say thank you. I can't watch vid currently but will TOTALLY come back to you. Want all the advises the wise man as you can share :]
Keep It up man, You're Amazing. Thank you ❤
do mods for 1.21 pls
Компотик, привет!
оу, Вы всегда у меня в рекомендациях в ТТ 😅🤙
@@KingArkon
@@tiny_tin
WHAT??! Essentially only 3 steps?!? No freaking way. thank you for uploading this video
1. Texture pack(s)
2. Replay mod (angles)
3. Shaders (qUaLiTy)
To be fair, I personally would definitely click on a 100 days video with a hotdog as the thumbnail lmao
Hahaha optimal thumbnail design
@@lowresbonusFor sure!
Is there like toothpaste on that???
@@dersilberfischyesm
@@dersilberfischwhat do you put on your wieners?
Wtf that is absolutely insane, I assumed those were all rendered in blender, but its actual gameplay!???! Thats crazy
12:00 nvm
@JuhoSprite well there are ways to do it in vanilla
not all of them are blender
Great stuff lowres. Trying to learn a bit about these kinda things and this is really timely for me.
as a design bachelor, this is very creative and simple!
I WAS WAITING THIS MOMENT FOR YEARS!!!! thanks
i was waiting for this my whole life (yesterday)
10:35 You can actually change how to focal length is measured. Just below the text box is a dropdown menu where you can select it to be measured by fov. The focal length measurement defaults to millimeters on general projects.
Thanks so much for this tutorial, you explained well and this is probably my first blender project where I didn't rage quit! Keep up the good work man!
This video suited me like a glove! I was researching how to make thumbnails for my videos when you release a brand new video about! Thank you very much from Brazil!
Been waiting for this gansta video to see your process
I always wondered how these types of thumbnails were made. Amazing video LowRes! Can’t wait to use this type of method in my own videos.
omg THANK you from the bottom of my heart. I needed this tutorial
Babe, wake up, there's a new Lowres vid after a while...
your approach to this subject was so innovative!
This is so awesome. Thank you for helping us up-and-coming Minecraft Content Creators! 👑
I like bringing the Minecraft world into Blender and just rendering. Like seeing other UA-camrs workflow.
Not a Minecraft UA-camr, but I saw the thumbnail and had to know how it was made! Great video
This was a huge help, I’ve been thinking about making some Minecraft videos and this is definitely gonna help with that.
I have some painting experience, color theory knowledge and beginner modelling skills and I wanna say, throughout this vid you have been saying absolute facts. Btw, the white light on the edge is called a rim light.
Yes, everything is technically a light source. For those interested, it's because light bounces off of surfaces and inherits their color, while losing some intensity, and when it then bounces onto the subject, the color of the light sorta mingles with the local color of the subject and that's what we see.
The shadows have a blue-ish tint on a clear day outside, because we consider a shadow everything that the sun does not hit, but the skylight does reach there and therefore lends its blue color. A shadow next to a brightly lit orange wall for example might catch some orange bounced light and look more orange. This is especially useful to know if you're trying to light a player character for an indoors scene, or say Nether, and struggling to figure out the correct lighting and shadow color.
Also attentive people might have spotted that in the thumbnail the faraway mountains look like covered in blue-ish fog and that's a yet another trick also used in painting called atmospheric perspective. In the essence, it just means that the colors of objects that are farther away have less contrast and shift to the background color. At dusk they might shift towards red-violet hues, and in the Nether you could shift it to the background color of the respective biome.
And another trick, which has more to do with composition: turn a black and white filter on and see if the character or a focal point are clearly separate from the background. If everything in your thumbnail seems to be of very similar shades of grey, it might make it less eye catching and less readable.
In blender you can add a big plane, and in ibject properties set it to be a "shadow catcher", that will make the object fully transparent, but other objects will cast shadows on the plane, that way you dont have to do the shadow manually
thanks for the advice your video helped me make a good thumbnail that im proud of
I love the style you have! You're so creative with your thumbnail and editing!
I've been searching for a long time to make cool minecraft thumbnails and now I found the perfect one, Thanks Bones, you've Inspired me.
I just found your channel through the Moobloom vid from 3 years ago! This channel has some really high quality content and definitely deserves a lot more subs. Also, please build more big mobs in the future and please make a community post of all sides of the Moobloom so I and potentially others can accurately recreate it. Anyways, I suck at making thumbnails and that house looks like Reuben from MCSM
17:00 you can actually just copy the character and make it black and low opacity, and just transform and adjust the perspective
That’s a good trick too
brilliant methods here; it's truly simple when you break it down
...
"let me break it down for you, mark--"
10:45 you can change "milimiters" to "field of view" to use Minecraft fov scale
OH MY GOD YES I HAVE BEEN WAITING FOR THIS FOR SO LONG I EVEN COMMENTED THAT YOU SHOULD MAKE A TUTORIAL FOR THESE OH MY GOD I AM SO HAPPY THANK YOU LOWRESBONES THANK YOU SO MUCH!!!!!!!!!!!!!!!
(got a little carried away there sorry)
dude everything is so awesome! just wish you showed how u did the reflective light on the model to really give it that rendered minecraft trailer look
the art of thumbnail design has always fascinated me. thank you for sharing more insight on your process! this was quite insightful!
What is he REALLY only at 25k, but hes proffesional how is that, cmon guys we gotta change that hes done so many cool vids
Protect this man at all costs 👑👑🔥👑
For custom poses, i would just take mineimator, render the person without the background, this way i can also bend arms etc, i was lately playing with mineimator more and more
Also I would make the whole scene in mineimator, just import the world and that's good, you can change texture packs, I think you can make really good lighting effects, like colored lights
Thanks to this I can finally make my own styles which is a mix of your thumbnail and some youtubers Inspired me to make one along with some random special sauce I had in mind which is my own thing
Dude, I just want to say that you absolutely cook in every video! Keep up the good work and I hope UA-cam does you well. New fan but I'll for sure be here for a while! :)
5:04 What is this program?
What an amazing tutorial, he explains everything so well.
I didn't think u wouldn't know about UA-cam's dark mode☠
fr
69 likes
100th like
You are seriously and unbelievably AMAZING!!
Such an inspiration, hope you're happy and have the best day ever!!
Thanks for always sharing what you learn
Wow thank you for the tutorial lowres!
Amazing tutorial I’m 1000% using it ❤
In blender you can change the "Lens Unit" in camera settings from Millimeters to FOV, that will allow you to easily match the FOV on the screenshot, and in the render
i made my first ever thumbnail (it was a practice) my friends said its very good tysm!
Thank you for making this. Once YT lets me set thumbnails on my shorts, I'll use it.
I thought it was a new episode of the Teaser series at first, but stayed anyway
Love your vids dude !
Love the content, Awesome to see a great kiwi youtuber too
MY PRAYERS HAVE BEEN HEARD, THANKS!!! 😊
Crazy Thing: I do all these methods already
I needeed this video for years
Great video here, i havent touched blender in ages but it might come in handy soon for this!
The bright inner shadow shine is so simple but so effective, super great quality content man :D
What shaders u use??
Btw i love your videos❤
Worth 20 minutes of my life
Thank you oh my gosh, you seem actually so chill - I’m so glad I came across your channel oh my gosh :D
1:05 Wait... is that Reuben?
I was actually wondering how you made your skin. I really like it’s simple barebones style which I’d really like to figure out how to do.
The person who made my skin is linked in the description
Alright
20:03 Kind of wish you kept in the editing out of the tree, only because I'm curious how you removed it so cleanly, there's a gradient in that sky so thought it would be hard to match it so perfectly like you did as if the tree was never there.
Sorry I just didn’t want to make a full on Photoshop tutorial. I just sampled the sky colour and painted over it until it blended it
Amazing video man, i personally use mineimator to make anything minecraft 3d render ish, but the last method seems like something i could also use cause it looks really good so
this is amazing work :)
you should make a video on what you did at 13:27 even though you change it up it would be cool to know
thanks this help me alot as a new youtuber or streamer thanks
Omg I was asking myself this question since last Wednesday specifically this is so weird but thank you for the video !
I know Im annoying for asking this but when are we getting "The Hammer" music?
Thank you man for sharing your knowledge
For the player shodows, you can add a plane and rotate and move it to match the background's perspective, then you can set it to be a shodow catcher in the object properties. Automatic trensparent shadows that match the perpective fully. That's what I do. But for more stylised shadows, your method is way better.
You called me out. 😅Custom player posing is what I was waiting for. 😂
You can also do the blender thing in blockbench. Add a "background", model the player, etc. :D
LowRes Man do u know how much time i been waiting for this
but thanks man its awesome
Wow so much work. I would have needed this a few days ago, but good for the next video I guess :D
The hotdog💀
🤣
Great video mate - facing thumbnails issues at the moment! Last vid did almost 2k and new vid is bombing! Trying to fix up the new thumbnail!!
It’s all good! Don’t get too down about it, my channel is tanking atm. Some times you up, sometimes you down, just gotta push through :)
@@lowresbonus cheers mate! I remember first finding your main channel a few years back on the conquest Viking village. Big fan since then!
Just starting my own channel, this is immensely helpful, thanks heaps!
I think if you use customizable player models you're able to pose the character with the gesture feature in it
that might be easier
When it comes to player pausing, I like to export the world into blender using mineways and then render it with a custom rig
thank you, awesome tutorial!!
Can you add a detailed explanation of how the external objects around your skin appear realistically as they are at this minute 13:42
I would personally use Mineways in addition to MCprep to bring the entire minecraft world into blender and then be able to have consistent, raytraced lighting throughout both the foreground and background, as well as more control over framing, maybe even with some actual depth of field
btw you can press CTRL + TAB in blender to enter pose mode. and 0 in the numberpad to enter the camara:)
a shadow catcher is in blender btw
Thank you!
@@lowresbonus your welcome:)
you are WAYYY too underrated
Thanks for the tutorial 😁
I made my new video thumbnail from this tutorial ❤
Super cool process! By chance, could you review the whimscape texture pack (any shader) and its addons? Its my favorite one by far, and the only things i dont like are the armor and color of the netherite gear.
thx for the tips!
THANKS BROOOO , I LOVE YOU
10:49 i think u can just change milimetters to fov in blender i use it a lot for mc renders. 40 fov is around 85 smth like that
i CANNOT tell u how good u described this! Its AMAZING! I dont have replay mod, i get that i can probably download it pretty easily but what do i do with the file? Would love to try this out even though i dont make Minecraft videos. Defo worth a sub!
наконец то дима скрынник научился делать хороший контент
Это Скрынник? Просто по моему голос не похож
@@d11bat скрынник у него скин украл
@@wMadmansion а пон
Hey dude ! You said that it’s not possible to get the same fov from blender and Minecraft but it’s actually possible: when you are in camera settings click on millimeters and change it to fov it should work 😊! Btw you can update your blender because it’s old and I feel like the lighting is better is 4.0 and later. Have a great day 😎
First time I’ve seen an nz minecraft UA-camr
How would you get your minecraft shaders and texture packs on to bedrock edition?
Thats the neat part:You don’t
You don't need to paint in shadows, you can use something called a shadow catcher in blender and it will only render the shadow and ambient occlusion 😊
wait TWO RAVAGERS CHASING ONE VILLAGER WAS RANDOM?! I thought you spawned them in and staged it or used some kinda minecraft animation software or something like that!
i too think the game way
i guess we can call that a production value xD
Really great tutorial, but i have some questions, one: if i would like to add a sword to my characters hands, how could i do that? And second: if i would make a video with mods (like the man from the fog) how could I get the mans from the fogs model to pose him? Or only the screenshot? Oh and also third: how to make a minecraft text, like for a hardcore series, to get a text looking like the Minecraft logo letters on my thumbnail
whenever i try to make a skin it says no material found
:(
Nice and amazing work i see here !
you’ve always made my favourite thumbnails, thanks for the tutorial!
also how do you add other items for the player to hold?
You can add items in both block bench and blender. MCPrep has an item spawner option
@@lowresbonus thanks
you can use fspy to find the corect angles and fov also you can ad a sadow catcher on the ground to get the sadows
Thanks a ton! These look great!