Create a Simple Dynamic Vehicle Rig in TyFlow / 3D Studio Max - UPDATED Tutorial - PART 1

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  • Опубліковано 27 лис 2024

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  • @F10F11hm
    @F10F11hm 6 днів тому +1

    Thank you for the update, it's commendable that you decided to share your updated workflow! It's much easier this way for sure!

    • @lanceculver
      @lanceculver  5 днів тому

      Thank you, it was a long time coming. Glad you got see it, I always appreciate your feedback. Thanks again!!

  • @R1PPA-C
    @R1PPA-C 6 днів тому +4

    These updated tutorials are hugely appreciated thank you , tyflow changed their menu system and naming so many times most tutorials are broken now.. I never did get around to doing these vehicle rigs of yours but I saved them all for later. The suspension and tyre deformation ones were hot on my list

    • @lanceculver
      @lanceculver  6 днів тому +1

      @@R1PPA-C Thank you. You are correct, certainly with my previous video on these rigs. I posted it just before tyflow updated physx/ penetrations, this required users to check ignore starting penetrations, effectively breaking the tutorial right out of the gate. Of course 99% of users were able to figure that out and continue with the rig, but still it needed updating. The system I came up with to control the steering worked ok but the new strategy is just better in every way. It’s easier to setup and harder to break. You can rig any type of vehicle with this method, including the entire suspension system. When you do have time to watch it, please let me know if you have any issues. Thanks again, I really appreciate you taking the time to comment!

    • @R1PPA-C
      @R1PPA-C 6 днів тому +1

      @@lanceculver perfect, will do!!

  • @christiandaly8847
    @christiandaly8847 4 дні тому +1

    Amazing stuff thank you!

  • @mikegentile13
    @mikegentile13 6 днів тому +1

    really cool. are the tybind objects like links? or links with look ats?

    • @lanceculver
      @lanceculver  6 днів тому

      @@mikegentile13 Thanks. They function like a link. Where you place the tybind will be the pivot point of the joint between the two objects, and then you can control the twist / swing settings. Use the x axis, rotate it to the correct orientation for your rig and use twist for rig joints.

  • @Bigalldone
    @Bigalldone 6 днів тому +1

    Thankyou! Wondering, would this work with a trailer for the car?

    • @lanceculver
      @lanceculver  6 днів тому +1

      @@Bigalldone Yes sir it would definitely work.

    • @Bigalldone
      @Bigalldone 3 дні тому +1

      @@lanceculver Thank you sir. I'm guessing you could just use a look at constraint with the same rear axel setup you on the car...

    • @lanceculver
      @lanceculver  3 дні тому +1

      @@Bigalldone Hey, actually I’m thinking just rig the trailer to the rear of the car and use tybinds to connect it all. Might not add the spin, might push the rear of the car. Let me know how it turns out, or of course if you have any problems.

    • @Bigalldone
      @Bigalldone 2 дні тому +1

      @@lanceculver Thankyou! Will do.

  • @yassinedjebbari4819
    @yassinedjebbari4819 6 днів тому +1

    Is Tyflow still used in the industry ? I'm really not sure if I should buy work with it or continue my journey with Houdini...

    • @lanceculver
      @lanceculver  6 днів тому

      @@yassinedjebbari4819 Tyflow is definitely being used, but if you have a strong working knowledge of Houdini you have more power at your fingertips than tyflow can provide. Of course it depends on what you’re trying to simulate but tyflows superpower is its simplicity. Takes a minute for some to understand the fundamentals, but the learning curve compared to programs like Houdini is night and day. If you’re deep into Houdini, I wouldn’t suggest replacing it with tyflow, but of course I want you to learn and master tyflow so perhaps you can do both?!? If you decide to stick with it and ever find yourself with any questions, please come back here and I’d be glad to help you out. Thanks for watching and for commenting my good sir.