TF2 - 3 Weapon Concepts for Demoknight

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  • Опубліковано 29 вер 2024

КОМЕНТАРІ • 930

  • @Toofty
    @Toofty  4 роки тому +221

    I’m sure NOBODY will comment about the fact that I’ve been sponsored by Raid Shadow Legends! :)
    Install Raid for Free ✅ IOS: clik.cc/l3eym ✅ ANDROID: clik.cc/YJUdv ✅ PC: clik.cc/eF1bD and get a special starter pack 💥 Available only for the next 30 days!

    • @drewnitz7968
      @drewnitz7968 4 роки тому +4

      I think you should watch the movie RoboCroc(2013)

    • @Manuel-ek2cf
      @Manuel-ek2cf 4 роки тому +2

      The Croods

    • @ananmaysahu4563
      @ananmaysahu4563 4 роки тому +50

      Toofty, you might want to relook at yourself and check your soul is still there, because you've just made a deal with the devil.(or an archdemon or fallen angel atleast they're kinda pathetic)

    • @theelite8196
      @theelite8196 4 роки тому +21

      more like raid shadow maggots

    • @fauxFrost
      @fauxFrost 4 роки тому +13

      GAY shadow legends

  • @user-25352
    @user-25352 4 роки тому +574

    "You cannot use a shield with this weapon"
    >equips sticky jumper

    • @backflip883
      @backflip883 4 роки тому +25

      Imagine seeing 3 clumpes uo snipers, then going, WHAM

    • @shuckid8290
      @shuckid8290 4 роки тому +21

      Thats why im saying it should have a horrible weapon switch speed

    • @aquamarinerose5405
      @aquamarinerose5405 3 роки тому +13

      I was gonna say that.. it doesn't seem like a Demoknight weapon if it's unable to be used with shields?

    • @혜성-j3c
      @혜성-j3c 3 роки тому +3

      R.I.P Scottsman's skullcutter

    • @terrencearc
      @terrencearc 3 роки тому +4

      Imagine the random crits

  • @cyruscheng499
    @cyruscheng499 4 роки тому +37

    0:20 **cries in caber**

  • @red_ruby4881
    @red_ruby4881 4 роки тому

    Additional stats suggestions for the Battered Ram:
    + Charging speed is faster than of any other shield;
    - With each hit charging speed and damage are decreased;
    - No turning control whatsoever, you can only charge in the straight line;
    Would love to see this weapon in the game. The "demo-train" play style sounds like a lot of fun.

  • @ikiry0830
    @ikiry0830 4 роки тому +1

    My concern with the Hammered Head is that it wouldn't really see use with actual Demoknights if you can't use a shield with it. After all, then they'd just go with ranged weapons + it.

  • @genuineangusbeef8697
    @genuineangusbeef8697 2 роки тому

    For the battering ram, it'd be cool if you only got resistances while charging.
    For the Boots, I think it'd be cool if they were procced via fall damage. So if you jumped from high and landed, you'd get a one type launch from the Boots that you could restore at supply, and you'd get launched proportional to the fall damage you took.

  • @CVETKOSLAV
    @CVETKOSLAV 2 роки тому +1

    my concept for shield
    the ramming ram
    you turn left or right but while charging you are 25% faster and it charge lasts 50% longer also it recharges in same amount of time

  • @Dhemoss
    @Dhemoss 3 роки тому

    You couldn't use the Dutch courage because the 2nd slot (shields 'n stickies) already use the right click, but
    you could make the 3rd mouse button (special attack/action) the activator

  • @MykeGG
    @MykeGG 3 роки тому

    4:56
    Solarlight : *even more heavy breathing*

  • @Viscidsquare040
    @Viscidsquare040 4 роки тому

    The problem with the hammer weapon is that it has negative synergy with demo knight because without the shield you wouldn’t even get the speed bonus from the booties making it impossible to go full demo knight with it. On the other hand, when using it with a normal demoman Loadout it would practically be a direct upgrade to stock as the shield downside doesn’t matter and the swing speed is irrelevant when you can just do way more damage at a way farther distance. To rework this I think maybe instead of no shield, you just get a massively shortened charge like a reverse claidmore, and increase the switch speed downside to match the range increase.

  • @Magnamhut
    @Magnamhut 3 роки тому

    The fact that the hammered head doesn't allow a shield means that sticky jumping demo-hammer? Will be yet another subclass

  • @literallyjustthor2558
    @literallyjustthor2558 4 роки тому

    Here's an idea. A sheild that gives around 30% damage resistant for fire, explosion, and bullet damage, but, you can't charge with it. You'll be super tank y and hard to kill but less mobile. Maybe with the hammer head you could still use it. This weapon could also be a different armour piece instead of a sheild.

  • @BELDAM808
    @BELDAM808 4 роки тому

    Give demoman a scythe.
    Each kill adds 10 extra damage to other players but makes your resistence to damage go down by 5%
    Mini crits from behind
    Kill from behind end in a special death blow.
    +20 hp when equipped
    +10bullet resistence
    -cannot equip booties
    -10% less fire resistant

  • @flamingscar5263
    @flamingscar5263 4 роки тому

    I think a cooler idea for the rocket boots would be the downside of no charge, but instead of needing ammo for your boots to recharge they are on a timer that cam be increased by picking up ammo

  • @galkapink
    @galkapink 4 роки тому +2

    For the Flying Scotsman, maybe when taking fall damage they activate and grant you a much higher blast jump?

    • @leobanks6111
      @leobanks6111 4 роки тому

      Or they could be mantreads for demo, landing on someone causes an explosion that can relaunch him. Pairing it with a shield and garden will have a new sub-class of flying Scotsmen. Put it with a sticky jumper to jump into a group doing an ol' pub push to stuff a medic with Uber and garden a sniper or soldier who didn't expect you too be above him as he rocket jumps.

  • @kerbonaut2059
    @kerbonaut2059 3 роки тому

    Weapon idea : stick
    Literally a large stick
    - longer melee range
    - slower holster and deploy time
    - has random crits

  • @ionlyusethisforrandomunlis5565
    @ionlyusethisforrandomunlis5565 4 роки тому

    For concept number 1: remove bonus knockback. Launching your enemies far away and being a melee-only class do NOT go hand-in-hand.

  • @unsuspiciousdweller8967
    @unsuspiciousdweller8967 3 роки тому

    The double claymore sounds like an awesome reskin for the ullapool caber

  • @youraveragemedicmain8434
    @youraveragemedicmain8434 2 роки тому +1

    Imagine all 3 item slots could be used for demo knight tf2 weapons it would be stupid but funny to see a demoman with nothing but melee weapons

  • @kradsile
    @kradsile 4 роки тому

    Flying Scotsman+The Hammered Head= You gave demo an alternate play-style that could be similar to market gardening

  • @Sunnywastakentoo
    @Sunnywastakentoo 3 роки тому +1

    Background music is mayday for part 1.

  • @lorcanpowell7043
    @lorcanpowell7043 4 роки тому

    Could you IMAGINE the trimping you could do with the boots. You would ne able to almost pogo or start of your trimp higher so you gain more speed. Man that would be fun.

  • @stealthbeastgaming
    @stealthbeastgaming 3 роки тому

    Accepting Raid sponsorship:
    +50% money
    -50% respect
    No random critical hits

  • @profootballskillzhd8496
    @profootballskillzhd8496 4 роки тому

    Battered Ram would bring, a lot of fun to the subclass, especially when it's a shield that cannot stop the player charge. Maybe this shield might also, have a 15% faster move speed, when you have this in your loadout.

    • @profootballskillzhd8496
      @profootballskillzhd8496 4 роки тому

      TF2 Demoknight Weapon Ideas: *PART ONE*
      *I made these up*
      1. Demoknight Melee: Small Camber
      >/This weapon has a slightly longer melee range, and holsters and deploys faster
      >20% Faster firerate
      >On-Hit: Bleed for 5 seconds
      30% Damage bonus
      >100% Damage vs buildings
      >On-Hit: Knockback on enemies within hit

  • @TUNApocalipz
    @TUNApocalipz 4 роки тому

    Maybe with the hammered head you can have it so that you hold LMB to initiate a swing and lift it over your head then after 1 second of charging up a swing, you finally slam a huge bonk on your opponent's noggin.

  • @nanayo1123
    @nanayo1123 3 роки тому

    For the hammer remove 20% speed only when you are holding it for more balance because 100 damage seems op

  • @Jessie_Helms
    @Jessie_Helms 4 роки тому +1

    Those maniacs finally got to Toofty...

  • @unintelligentbrokemoron4613
    @unintelligentbrokemoron4613 3 роки тому

    I know I’m a bit late but if you hold down your charge button you won’t stop if you shield bash someone. (Solarlight)

  • @duckthemightyknight364
    @duckthemightyknight364 Рік тому

    honestly, instead of not allowing you to use your shield, I think for the hammer, it would be better to decrease the shield's charging speed when equipped

  • @overlord_x3978
    @overlord_x3978 4 роки тому

    the battering ram sounds cool but instead of no resistances it should have no crit swing after charge. Without the resistances you'd probly be dead on impact if you tried charging at people making it a pretty poor choice. However without the crit swing your relying on the dmg done by the charge and the base melee dmg to finish off people which can be dont but not as effecting as a quick crit swing would normally do. Basically your giving up the quick burst in dmg via crit for a more sturdy charge that can disrupt the enemy.

  • @buzzsburner.8286
    @buzzsburner.8286 4 роки тому +1

    Yes hes a subclass, but at this point I consider demoknight, hybrid knight and demo man 3 different classes

  • @dingusgoober
    @dingusgoober 3 роки тому

    So basically the hammer does what your primary weapons already do, cool

  • @Noise_Tank
    @Noise_Tank 3 роки тому

    idea: “The Drunk Drifter”
    A demoknight shield that is a tire and wheel with a hole in the tire covered with tape.
    It either works like The Tide Turner, or a reskin for it.

  • @theghostofspookwagen4715
    @theghostofspookwagen4715 2 роки тому

    Here's a video idea: what if the Gunboats was a Demoman weapon instead? Had the Demoman won the War update contest, he would've been the one to receive the Gunboats instead of the Soldier. What would the meta look like today if that had happened?

  • @amebee709
    @amebee709 3 роки тому

    Karma charger: allow me to introduce myself

  • @cfroi08
    @cfroi08 3 роки тому

    The boots need to be restored to the original effects because it would make the Hammered Head more viable and because it's very stupid to deny the speed bonus to a Demo loadout which relies on their secondary instead of a shield.

  • @linus8639
    @linus8639 4 роки тому

    Eyelander is cool, but unfun to fight against. Speed of scout, tank of heavy and consistent damage. I think a new cursed sword would be cool. increases damage by 15 for every head, but decreases health by 5 for every head.

  • @mojoboys4933
    @mojoboys4933 4 роки тому

    You could name The Flying Scotsman "The Boom Boots" or "The Irish Igniter"

  • @ananmaysahu4563
    @ananmaysahu4563 4 роки тому

    For the battering ram, how about LESS damage but more reliable knockback, and charge just doesn't stop until you run out of charge or swing, bashing refills charge meter fully. Also no resistance so tide turner like control, but it doesn't give minicrits and you have plus 500% gravity so no trimping.(also no fall damage while charging or you would just crater.) This would allow you to charge like a madman, bashing and bashing and bashing and then when someone hits you you yeet out of there.(no trimping ik but you ARE still using an ability that gives you the fastest ground speed of all classes.) Also lets you demolish heavies who are overhealed, which is kind of a problem for demoknight since heavy can fill you with bullets before you reach him. Atleast its a problem for idk maybe im bad. Also longer charge yes i forgot, i think it should be way longer, like 66% longer charge, since im eliminating trimping AND resistance.
    STATS THINGY
    20% less bash damage.
    Bash damage ramps up instantly(with other shields you do less bash damage if you hit them early)
    Full turning control
    Bash does not end until charge is depleted or you attack
    +100% charge on bash
    Does not grant critical or minicrit damage
    +500% gravity while charging
    No fall damage while chraging

  • @anotherwea6692
    @anotherwea6692 4 роки тому

    I like when you killed the fish scout as demoknight, he just said "fuck"

  • @novadome
    @novadome 4 роки тому

    the last idea wouldn't be too practical as i've tried jumping with the ulla pool cable before and hitting the ground with a melee weapon doesn't work too well

  • @sharcc2511
    @sharcc2511 4 роки тому

    demoknight tf2
    YOO HOLY SHIT KUBI MUSIC??? IM HAVING A NOSTALGIA TRIP

  • @pyromancerprincess1900
    @pyromancerprincess1900 4 роки тому

    Flying scottsman+sticky jumper+caber

  • @kingspooky5400
    @kingspooky5400 4 роки тому

    Hes already kind of OP in casual, if you have 3 dumb snipers that keep giving him heads, so someone whos faster than a scout and can tank 234 damage, and insta kill a heavy with 4 heads and thensplendid screen.

  • @OlaftheGreat
    @OlaftheGreat 2 роки тому

    When they got cross-promotion with Skyrim all we got was a helmet and not a new Demoknight weapon

  • @boomeronet7888
    @boomeronet7888 3 роки тому

    Oh god oh fuck the boots and hammer together

  • @jayjaygolden5123
    @jayjaygolden5123 3 роки тому

    Would love a demo secondary or primary thats exploding throwing axes
    Hard to aim with, but explode on a timer or on demand after colliding with something or someone and sticking

  • @miguelmialichi6367
    @miguelmialichi6367 4 роки тому

    What if we made the shield
    Actually work as a shield
    Instead of charging ahead like a madman you get slower but takes barely any damage but only damage coming towards you at the front

  • @wedding824
    @wedding824 3 роки тому

    4:50 hmm, where have I heard that before?
    Totally not familiar to the actual flying scotsman locomotive.

  • @jaffle2579
    @jaffle2579 4 роки тому

    There should definitely be a weapon or an item in the game called The Flying Scotsman

  • @hamburguesaconpapas124
    @hamburguesaconpapas124 2 роки тому

    3 conceps for demoknight, the hammered head: wat

  • @Ploaper
    @Ploaper 4 роки тому

    ppl would be op by combining concept 1 and concept 2 thats why you cant use any shields using concept 2

  • @RatedManatee
    @RatedManatee Рік тому

    Hammered Head on last Degroot Keep.

  • @fuxxxie
    @fuxxxie 3 роки тому

    that "i thought it was really cool, leave me alone" near the end was cute x3

  • @B-17G_Flying_Fortress
    @B-17G_Flying_Fortress 4 роки тому

    Time stamp 2:20 to skip the sponsor ad.

  • @theunusualgunslinger7787
    @theunusualgunslinger7787 4 роки тому

    The buff banner type weapon would have a animation of instead of a horn it’s just drinking some brewing scrumpy

  • @rylangraham9748
    @rylangraham9748 2 роки тому

    Thought the boots would buff explosives to improve caberknight

  • @moj6733
    @moj6733 4 роки тому

    Because heavy weapons concept explodes i do something similar -toofty 2020

  • @GruggyBallzin
    @GruggyBallzin 4 роки тому

    Toofty I just wanna ask are you gonna make the ten stages of a demoknight?????

  • @abcdefg98753
    @abcdefg98753 4 роки тому

    Damn I’m angry raid is still going strong
    (No shade toofty)

  • @invalid9415
    @invalid9415 4 роки тому

    Guys ever wonder what tf2 would look like if we got an update every 3 months or 2 months

  • @aSmallGreenDot
    @aSmallGreenDot 4 роки тому

    TOOFTY DID YOU SWEAR

  • @PotatoMussab
    @PotatoMussab 4 роки тому

    The hammer would be better for stock than demoknight but also the downsides are much worse than the upsides.

  • @eh2587
    @eh2587 3 роки тому

    2:20 if you want to skio the raid shadow legends add

  • @nooneinparticular5256
    @nooneinparticular5256 4 роки тому

    What if Demoman could equip...Mantreads?

  • @iHateHandlesGetRidOfThis
    @iHateHandlesGetRidOfThis 3 роки тому

    I will only comment on something i feel i know i can say without a doubt, and that is that i don't think anybody would use the flying scottsman, simply because blast jumping with the loose cannon and charging afterwards is more viable in most situations, leaves you open to more options because you still have a primary (that does considerable damage), and is less cumbersome than hitting the ground with your melee in order to blast jump.

    • @emptyvending8964
      @emptyvending8964 3 роки тому

      What? I would so fucking use that, do you know how fucking hard Canon jumping is?! Also The Iron Bomber and Loose Canon jumps do a lot self damage for a class that is already at a great disadvantage being melee only.

    • @iHateHandlesGetRidOfThis
      @iHateHandlesGetRidOfThis 3 роки тому

      @@emptyvending8964 i can cannon jump really easily, it's a lot easier than rocket jumping that's for sure, also shields give explosive resistance. besides the previous mentioned shield is already a guranteed crit gimmick... i don't think we need another one for demo.

  • @fortnitesexman
    @fortnitesexman 3 роки тому +1

    >demoknight
    >can't use shield
    So...not a demoknight...

  • @your_fathers
    @your_fathers 3 роки тому

    does anyone know the song at 0:00 and 7:40?
    I've heard the songs in 2 annoying ads I just wanna know where its from

  • @carolthepyro899
    @carolthepyro899 4 роки тому +377

    Pfft who needs Raid: Shadow Legends when ya got Red: Shadow Maggots?

  • @StickMaster500
    @StickMaster500 4 роки тому +557

    I quite like the idea of there being a Demoknight Shield that gives you complete invulnerability while charging making it a guarantee approach to get a head or an escape option without taking any damage but the downside would be it’s resistances would be on par or less than the Tide Turner

  • @azerithboxxed4339
    @azerithboxxed4339 4 роки тому +477

    You could have named the boots The Soarin' Scotsman

  • @chocolatebrowniesreal
    @chocolatebrowniesreal 4 роки тому +1386

    Ok ok hear me out
    Glock

    • @nikoloquinones9121
      @nikoloquinones9121 4 роки тому +34

      give demo an rc-xd

    • @chocolatebrowniesreal
      @chocolatebrowniesreal 4 роки тому +33

      nick jr mmm
      At that point just go all out and give him a Negev from CS:GO

    • @SOMEONE-pr8qp
      @SOMEONE-pr8qp 4 роки тому +4

      Yes wait no give it to engi

    • @Chancey06
      @Chancey06 4 роки тому +22

      @@SOMEONE-pr8qp Engi needs a revolver. :(

    • @SOMEONE-pr8qp
      @SOMEONE-pr8qp 4 роки тому +2

      UnlawfulWaffle nooooo that’s spies weapon

  • @everestattack4793
    @everestattack4793 4 роки тому +242

    Imagine a sword where, upon hitting an enemy mid-flight, does the same amount of damage the market gardener does, crazy right?

    • @adus2821
      @adus2821 4 роки тому +18

      that'd be soooooo crazy
      valve please

    • @brittanysqueech
      @brittanysqueech 4 роки тому +22

      just give demo a market gardener

    • @weedeater1682
      @weedeater1682 4 роки тому +22

      Could change the caber to do that, it would give people a reason to use it.

    • @decimation9780
      @decimation9780 4 роки тому +11

      Leal Benson That’s what the Old Caber did. Then Volvo nerfed it.

    • @weedeater1682
      @weedeater1682 4 роки тому

      @@decimation9780 oh i forgot lol

  • @notedwardtf2
    @notedwardtf2 4 роки тому +939

    demoknight tf2 am i right guys haha

  • @ezrac704
    @ezrac704 4 роки тому +73

    Dutch courage + stickybomb + hammered head meta.

  • @Nah...Imactually
    @Nah...Imactually 4 роки тому +402

    Instead of removing random crits.
    *LET'S GIVE ALL WEAPONS RANDOM CRITS*

  • @ariaa.9428
    @ariaa.9428 4 роки тому +43

    “Can hit multiple enemies”
    tf2 broken melee system: *yeaah... no*

    • @fancyb.p.6122
      @fancyb.p.6122 3 роки тому +2

      Just turn it into an explosion with the hammer striking the ground and kicking up dust.

    • @radonnawisdom6723
      @radonnawisdom6723 3 роки тому

      Well you would be more likely to hit one guy if you could hit multiple

    • @demi-femme4821
      @demi-femme4821 2 роки тому

      You generate a 48×48 HU box in front of the Demo when you press special fire. Any entity in the box gets hit.

    • @2fortcow
      @2fortcow 2 роки тому

      @@demi-femme4821 you will never be a real woman

  • @scarymeunster9095
    @scarymeunster9095 4 роки тому +94

    Okay, so I have one thing that I would change already -
    • The Hammered Head
    No way you could ever reason blocking shield use entirely is balanced at all. That’d make the weapon almost entirely counterintuitive, since it only receives buffs in combat, but entirely blocks the use of its most obvious companion. My solution? Just remove that - Shields can be equipped. However, my replacement isn’t too far off
    • No Shield Charge
    Yeah, okay, I lied. It is pretty much the same. But there is one big difference here - you still receive resistances. This way, it isn’t completely removing weapon options - because, come on, TF2 is all about wonky and ridiculous combos. Removing an entire family of weapons would be a sin.

    • @jmurray1110
      @jmurray1110 4 роки тому +11

      so essentially everyone will pair it with the charge n' targe and probably go hybrid knight to allow for quicker fights (probably the iron bomber or stock more than others since the lock 'n load clip may be an issue and double donks require precise timings that may not be possible you you get swarmed

    • @bapre9124
      @bapre9124 4 роки тому +10

      Just nerf the charge, like 50% slower charge. The charge is an insane and needed tool on the demoknight, removing it completely is an absolute mistake.

    • @leobanks6111
      @leobanks6111 4 роки тому +2

      How about instead of no charge, you take more damage from melees, making other demoknights, boxer heavies and trollders the only thing that can really put you down. Like trying to stop a demoman who has 6+ heads with the eyelander. You need to focus him down to stuff the rampage, I only say this as a demoknight that uses the Zato with Tide so rushing people down and getting my health back to chain kills can be very annoying to fight against. Especially if the demoman can trimp away or to you.

    • @Ze_N00B
      @Ze_N00B 4 роки тому +2

      How about this:
      (+) damage buff is equivalent to potential charge time. (+10% for every 1 seconds)
      (-) no actual charge
      Now, the shield charge still makes a difference without actually being used.

    • @ihatehandlestheyareannoying
      @ihatehandlestheyareannoying 3 роки тому

      what about the sticky jumper?

  • @xenu4life
    @xenu4life 4 роки тому +25

    "Very long range, can hit multiple targets, can 2-shot 200 health classes." Dude, you just described the grenade launcher...

  • @swordslash50
    @swordslash50 4 роки тому +57

    demoknight weapons in team tower defence twice

    • @hel1140
      @hel1140 4 роки тому +11

      Demonstration man 14th century armored guy weapons in team defense fort the second, being a sequel of team defense fort 1, which is an entirely a mod of earthquake without the word “earth”.

  • @PantheraLeo04
    @PantheraLeo04 4 роки тому +15

    I think he should have a full shield that grants extra resistances but with little to no charge since all of his shields right now are bucklers

    • @bioemiliano
      @bioemiliano 3 роки тому

      Full shield would look weird

    • @owohub9378
      @owohub9378 2 роки тому

      the charge n targe?

    • @jonahalkana5195
      @jonahalkana5195 2 роки тому

      @@owohub9378 yeah but like a with a bad charge

  • @a.person1805
    @a.person1805 4 роки тому +66

    For the battering ram: I think it should have highly increased knockback and no damage, and throw people away in random directions, and give more turning power. Just yeet into a group of people and toss them around.

    • @ionlyusethisforrandomunlis5565
      @ionlyusethisforrandomunlis5565 4 роки тому +16

      but being a melee-only class and launching your enemies far away is kinda a bad combo

    • @a.person1805
      @a.person1805 4 роки тому +5

      @@ionlyusethisforrandomunlis5565 I was thinking it could be more of a support role weapon.
      "Ok guys i got battering, get ready to push on them"
      *charge*
      "They're disoriented, get them get them!"

    • @yocats9974
      @yocats9974 4 роки тому +4

      Black Reindhart

    • @jocaleb0236
      @jocaleb0236 4 роки тому +6

      It’d be good for disrupting ubers atleast

    • @brittanysqueech
      @brittanysqueech 4 роки тому +3

      that would still be overpowered

  • @Talon323
    @Talon323 3 роки тому +4

    The problem with the flying scothsman is that we already kinda have it. Loose cannon

  • @Mezzy..
    @Mezzy.. 4 роки тому +36

    Uh oh, looks like toofty got consumed by raid shadow legends too 😅

    • @Syco600
      @Syco600 4 роки тому +3

      Kroko Mez stfu he was just sponsoring a game ( a trash game but still a game ) so let him be

    • @kv_6975
      @kv_6975 4 роки тому

      @@Syco600 E

    • @arkle519
      @arkle519 4 роки тому

      sellout

    • @a.person1805
      @a.person1805 4 роки тому

      @@kv_6975 A

    • @kv_6975
      @kv_6975 4 роки тому

      @@a.person1805 Sports

  • @smugsuperoof4314
    @smugsuperoof4314 4 роки тому +19

    Me: sees dynamite boots in thumbnail
    Also me: heck yeah

  • @No-pm4ss
    @No-pm4ss 4 роки тому +18

    “Raid shadow legends”
    *Yeah right*
    *...*
    *Oh, they’re pretty cool then*

    • @PcPilot82
      @PcPilot82 4 роки тому +8

      No, raid is not cool.

    • @kv_6975
      @kv_6975 4 роки тому +1

      @@PcPilot82 E

  • @scringle2844
    @scringle2844 4 роки тому +28

    toofty has finally made it
    raid sponsor time bois !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @thermalthruster
    @thermalthruster 4 роки тому +4

    I think that the ram would make the claidwhatever kinda useless.
    And the flying scotsman would be using the caber mobility options but better

    • @leobanks6111
      @leobanks6111 4 роки тому

      Caber is a fun meme but then it come to demoknighting it's really underwhelming. It was fun for harassing snipers but after the nerf it just kinda works as a catch someone running to a health pack kinda thing. But if they gave demoman more knight weapons that would shake up what will be used and who or what can counter him. Like imagine a shield that stops all knock back (pyros, soldiers, FON scouts other demos) but you get little resistance from it so you can guarantee that you get in and start smacking the target but you need to be more careful with getting shot.

    • @professorpeculiar2849
      @professorpeculiar2849 2 роки тому

      I mean part of what makes the claighdemor good is using it with the Tide Turner

  • @FungiCaptain
    @FungiCaptain 4 роки тому +17

    3:19
    ItsZynca has found: The Phlogistinator
    The entire enemy team: welp.

  • @water4608
    @water4608 4 роки тому +15

    Happy you got sponsored even by raid tbh, you deserve more

    • @Toofty
      @Toofty  4 роки тому +7

      Thanks dude!

    • @DrKat
      @DrKat 4 роки тому +6

      Raid is very low, but I still respect you taking the deal. It's life changing money, and I can respect taking the opportunity, even if I do despise the game itself

    • @kv_6975
      @kv_6975 4 роки тому

      @@Toofty E

  • @AD_Nelson
    @AD_Nelson 4 роки тому +4

    Honestly, make The Flying Scotsman like the old Atomizer:
    -Grants an extra mid-air jump
    -Extra jump deals self-damage

  • @Paper_Brain
    @Paper_Brain 4 роки тому +4

    What about the “Celtic’s crusher” for the hammer? And “keg’o’courage” for the keg?

  • @falconsm6812
    @falconsm6812 4 роки тому +3

    6:47 if you want to skip the raid shadow legends ad

  • @wholefttheydogatcentralpoint
    @wholefttheydogatcentralpoint 4 роки тому +9

    Wait, the second weapon is actually not a demo knight weapon. It's practically the opposite.

  • @15098D
    @15098D 4 роки тому +3

    Alt name for the Flying Scotsman: A Killer’s Heels

  • @milx7210
    @milx7210 4 роки тому +4

    "this video is sponsored by r-"
    10>> 10>> 10>> 10>> 10>> 10>>

    • @drippyf3
      @drippyf3 4 роки тому

      It's annoying, and actually a pretty bad game, but I heard they offer a lot of money if you talk about it in a video, so toofty probably hates the game, but wants the money. A man's gotta eat ya know

    • @milx7210
      @milx7210 4 роки тому

      @@drippyf3 yeah, i think the money they offer is around the 4 digits?

  • @aneasteregg8171
    @aneasteregg8171 3 роки тому +2

    Forget the Battered Ram... Make it the front plate and cattle guard of a Steam© engine, and call it The Pain Train.
    Wait, we already have a Pain Train? And it's just a stick with a nail in it? Well rename that thing then. And give it some better stats while you're at it...

  • @begoneheretic9760
    @begoneheretic9760 3 роки тому +2

    Imagine running the flying Scotsman with the caber and a sticky launcher.
    BIG JUMP

  • @teandeekay
    @teandeekay 4 роки тому +2

    hammered head + flying scotsman + sticky jumper = stupid probably op mobility & dmg

  • @Lyrune
    @Lyrune 4 роки тому +2

    I find it a little weird that you can't use a shield with The Hammered Head. Okay, logically, it makes sense, but then it's not a Demoknight melee anymore, so I think it may have worked better in a weapon concepts for Demoman.
    But I *love* the boots concept. My only gripe with it is that it should probably be activated like a scout double jump instead of hitting the ground. I think it would be cool if it passively recharged, but you needed an ammo pack if you wanted to prevent about 100 self damage.
    When it comes to the Dutch Courage, I think it would be even cooler if it were a secondary, making a new subclass similar to Hybrid Knight. Here's how I would handle that.
    Dutch Courge: Demoman Secondary
    +Dealing damage to enemies (550 required) will charge up your ALE meter. You can drink your ALE when your meter is full, making you DRUNK for 12 seconds.
    +While DRUNK, your melee weapons gain mini crits
    +While DRUNK, you gain 25% movement speed
    +While DRUNK, you gain 50% Fire resistance
    +While DRUNK, you gain 30% Blast resistance
    +While DRUNK, you gain 75% knockback resistance from both airblasts and enemy damage.
    -While DRUNK, you are forced to hold out your melee.