I can't express enough how appreciated all of you guys watching and commenting are! Really makes my day. More people will catch on to the madness soon :P
I’ve been doing gamedev for over a decade, but I guess where I really started to try was when joining a gamedev school. That took about 2 years of learning all fundamentals to C++ and gamedev. Then 2 months of specialization work, portfolio and applying. Then I got an internship that lasted 1 year, and got offered a job there right afterwards. (The internship was almost no different than getting the job) Worth mentioning that the when graduating the school, people are almost intermediate level programmers already, therefore it’s a high demand of the students from TGA.
@@oskar_schramm What did you make for your portfolio. I recently graduated with an MSc in Game Development. But my MSc didn't cover any advanced game programming things. So I'm revamping my portfolio these days.
My biggest portfolio piece was Volumetric cloud rendering. I also made 8 game projects, and displayed 2 of them (the once made in a custom game engine), together with the most interesting things I made in them, like postprocessing, tools & pipeline, threading, animations etc etc. I have a preview of my portfolio, don't know how well it works, but DM me and I'll send it to you if you want to see it.
I can’t express enough how useful and inspirational your videos are! I hope more people will see your channel
I can't express enough how appreciated all of you guys watching and commenting are! Really makes my day. More people will catch on to the madness soon :P
thanks!
Really cool video, for now I am learning opengl through Anton's opengl guide.
Thanks! Welcome to the graphics programming cult :)
Awesome videos, keep them coming
Thanks, glad you appreciate them!
Hey, so you are the one who pre-fetched the name "Boodstream", so now another game was forced to be called "Introvenous", hehe.
Haha yeah, that’s me
Super interesting
Glad you found it interesting!
How long did it take to go from 0 to getting a job?
I’ve been doing gamedev for over a decade, but I guess where I really started to try was when joining a gamedev school.
That took about 2 years of learning all fundamentals to C++ and gamedev.
Then 2 months of specialization work, portfolio and applying.
Then I got an internship that lasted 1 year,
and got offered a job there right afterwards.
(The internship was almost no different than getting the job)
Worth mentioning that the when graduating the school, people are almost intermediate level programmers already, therefore it’s a high demand of the students from TGA.
@@oskar_schramm What did you make for your portfolio. I recently graduated with an MSc in Game Development. But my MSc didn't cover any advanced game programming things. So I'm revamping my portfolio these days.
My biggest portfolio piece was Volumetric cloud rendering.
I also made 8 game projects, and displayed 2 of them (the once made in a custom game engine), together with the most interesting things I made in them, like postprocessing, tools & pipeline, threading, animations etc etc.
I have a preview of my portfolio, don't know how well it works, but DM me and I'll send it to you if you want to see it.
@@oskar_schramm hi.
That would be really helpful. Where should I DM you? LinkedIn? Discord?
@@oskar_schramm that would be really helpful. Where should I DM you?
👍
Would you please make the videos at 30fps, youtube videos get laggy when i watch them at 720p60fps or 1080p60fps, besides that great video
use h264ify browser plugin to disable 60fps video or just disable new codecs through the plugin that your pc cannot hw accelerate
Thanks for letting me know! Will see what I can do for the next videos.
just use an engine lil bro
?