Demo: Enable and disable Goals with intents in Unreal
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- Опубліковано 3 чер 2024
- Interested in dynamically activating features of your Inworld character in Unreal?
Within the goals module in Inworld Studio, you can establish a series of goals that are enabled or disabled when a character recognizes your intent, or with a trigger issued from your client (Unreal in our case). In our latest update to Unreal Playgrounds, we’ve added a goals demo with several
examples. This video will walkthrough both the Inworld Studio YAML code as well as the Unreal Blueprints we used to create this example.
Link 1: Unreal Playground Demo v1.1 (Updated 12/19/2023):
github.com/inworld-ai/unreal-...
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Hi
Will you lauch tokens/Coins for your blockchain project?
Thank you so much for the tutorial. But do you have the demo video for unity too?
We just launched the Unity playground this week -- so videos are still forthcoming. We do have getting started videos with Unity in our Tutorials playlist.
@@inworldai Thank you
This please!!!
Hey, thank you for tutorial do you have any news about how it’s working with unity
Yes! It does work with Unity and we're in the process of making a demo video for the Unity integration. I'm not 100% sure of the ETA on that but I'd check back in March. You can also find info about the Unity demos in our GitHub repo on it.
Would be great if you guys could support another languages like (Brazilian Portuguese)
Also one or more A.I voice with british accent,(different accents) for english.
We are working on internationalization and adding more voices but don't currently have Brazilian Portugese scheduled in our roadmap. I'll be sure to pass along that there is demand. We will be launching more voices but I don't have an exact ETA of when. If you're not already signed up for our newsletter or in our Discord that's a great way to get a notification when they launch!