Well playing modern games with 8 year old hardware never really worked. not today, not 10 years ago and 20 years ago even less due the fast development in the 90s and early 2000s. People complaining about devs not optimizing the game to work on 8 year old low end setups are...questionable to stay friendly. Good test, i can confirm a 1080 gets the game runnning at low on 60fps+ at 1080p without frame gen but its kinda crying for help at that point :D a 2080super for exmaple does the job on high/med dlss quality + frame gen on 2k with around 100fps. with nvidia low latency the input lag is also more or less nonexistent which is very comfy :) were reaching the time where lowend or old rtx cards can only keep up with dlss etc, which isnt really surprising.
hardware also didn't cost like 3-5 monthly wages for a flagman card, it was just 1 wage 3-5x price increase, so no wonder we expect a 3-5x longer optimization support hardware used to last for 2-4 years, so it's fair to expect 6-10 years nowadays
For anyone wondering why the foliage is flickering, the devs are using TAA or upscaling to get the denoising effects they want. It's a pretty bad practice and unfortunately is an easy way to do things in ue5.
It's not really UE5, it's just most of the games. The Finals is a UE5 title and it's really easy to run, 1060 can manage 51 fps on average at 1080p High or 62 fps on average at 1080p Medium (Edit: these numbers are with no upsacling involved, expect easy 65-75 fps with FSR at 1080p High). Other settings are also good for the majority of GPUs, even with the RT enabled. But yeah, the majority of UE5 games are really demanding, although this is an 8-year old GPU we are talking about, so maybe it's too old for this anyway.
can't wait for Switch release!
Well playing modern games with 8 year old hardware never really worked. not today, not 10 years ago and 20 years ago even less due the fast development in the 90s and early 2000s. People complaining about devs not optimizing the game to work on 8 year old low end setups are...questionable to stay friendly. Good test, i can confirm a 1080 gets the game runnning at low on 60fps+ at 1080p without frame gen but its kinda crying for help at that point :D a 2080super for exmaple does the job on high/med dlss quality + frame gen on 2k with around 100fps. with nvidia low latency the input lag is also more or less nonexistent which is very comfy :) were reaching the time where lowend or old rtx cards can only keep up with dlss etc, which isnt really surprising.
Well, actually... Now it works better than before. 25 years ago advancements were so fast that a game wouldn't even boot on 4/5 years old hardware.
hardware also didn't cost like 3-5 monthly wages for a flagman card, it was just 1 wage
3-5x price increase, so no wonder we expect a 3-5x longer optimization support
hardware used to last for 2-4 years, so it's fair to expect 6-10 years nowadays
For anyone wondering why the foliage is flickering, the devs are using TAA or upscaling to get the denoising effects they want. It's a pretty bad practice and unfortunately is an easy way to do things in ue5.
1060 is not enough atleast 1660 super is needed.
You didn't change Sharpnes.
I’m late 😅
maybe they will patch it next year. Thank you for testing it out for me. Will buy it for 15usd on some sale when its fixed and with all dlcs
it is kind of mad how demanding UE5 games really are
It's not really UE5, it's just most of the games. The Finals is a UE5 title and it's really easy to run, 1060 can manage 51 fps on average at 1080p High or 62 fps on average at 1080p Medium (Edit: these numbers are with no upsacling involved, expect easy 65-75 fps with FSR at 1080p High). Other settings are also good for the majority of GPUs, even with the RT enabled. But yeah, the majority of UE5 games are really demanding, although this is an 8-year old GPU we are talking about, so maybe it's too old for this anyway.
Unfinished beta stage game