As an aspiring writer I try to live by a offhand qoute I can't remember who said(If anyone could tell me who said this, awesome on you), but it's something I say practically as a mantra. "The only difference between a villain and a hero is one. bad. day."
It's a quote from the Joker. From "The Killing Joke" "So... I see you received the free ticket I sent you. I'm glad. I did so want you to be here. You see it doesn't matter if you catch me and send me back to the asylum... Gordon's been driven mad. I've proved my point. I've demonstrated there's no difference between me and everyone else! All it takes is one bad day to reduce the sanest man alive to lunacy. That's how far the world is from where I am. Just one bad day. You had a bad day once, am I right? I know I am. I can tell. You had a bad day and everything changed. Why else would you dress up as a flying rat? You had a bad day, and it drove you as crazy as everybody else... Only you won't admit it! You have to keep pretending that life makes sense, that there's some point to all this struggling! God you make me want to puke. I mean, what is it with you? What made you what you are? Girlfriend killed by the mob, maybe? Brother carved up by some mugger? Something like that, I bet. Something like that... Something like that happened to me, you know. I... I'm not exactly sure what it was. Sometimes I remember it one way, sometimes another... If I'm going to have a past, I prefer it to be multiple choice! Ha ha ha! But my point is... My point is, I went crazy. When I saw what a black, awful joke the world was, I went crazy as a coot! I admit it! Why can't you? I mean, you're not unintelligent! You must see the reality of the situation. Do you know how many times we've come close to world war three over a flock of geese on a computer screen? Do you know what triggered the last world war? An argument over how many telegraph poles Germany owed its war debt creditors! Telegraph poles! Ha ha ha ha HA! It's all a joke! Everything anybody ever valued or struggled for... it's all a monstrous, demented gag! So why can't you see the funny side? Why aren't you laughing?"
Another quote you might like (I've seen it on the cover of "Black Book of Arda" - which is basically a Silmarillion re-written from the opposite perspective - so I'm not sure who is the acutual author) "The Story always show the Good as the the Victor, because the story it is the Victor who writes the Story..."
It's a Joker quote. He says something like that after believing he's caused Gordon to go mad. Funny thing is: He's actually kinda wrong. IIRC Gordon doesn't go mad. And generally I don't believe that a person's actions can be driven by one singular event. Even Bruce isn't driven by one event but rather a monumental event followed by a spree of bad days. His parents' death was a catalyst, but in a reactive soup known as Gotham. One bad day is not enough, if you ask me. Always strive to make it at least 3 or 4. If a villain needs to believe the world is shit, one bad day won't do. Nagato from Naruto is a great example of this. His parents are killed when he's a child, his dog dies during a battle, his country is ravaged and laid to waste by war, and after he and his friends have caused an uprising their group is betrayed and his best friend commits suicide in order to protect the rest of the group. We can believe him when he says he believes that peace can only come through pain and terror, because that's almost all he knows at this point. Or you could just make him an asshole to begin with. Some people are like that in the real world too, so why not in videogames.
terisian It's more or less a reference to the Joker's origins. In one day he lost his wife, his kid, his job, and because of Batman-- His face and sanity. Good writers characterize Joker as a villain who knows and is willing to commit acts that are evil. He won't hide it. But he's doing it because he feels the world is hypocritical and he wants everyone on his level. Which again, he's fully aware is wrong. "Some men aren't looking for anything logical, like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn."- Alfred While I agree with many points in the video, saying something along the lines of "A villain who is evil for the sake of villainy is bad" isn't true. I believe only the best writers could make a good villain who is evil JUST to be evil.
I think it's good to note that you don't necessarily have to have a relatable villain. Someone you know that is just plain evil (that still has good characterization) can be a nice break from the moral ambiguity of other villains
Excellent points! : ) Something I see often and wanted to add. Rarely is a female villain's motivation greed or power lust or something on that line. Most of the time, it's because she was previously victimized or wants to remain beautiful 5ever like a pretty protagonist. (E.g. the recent Maleficent movie.) I'm interested in seeing more female villains with drives that aren't victim-based. I'm also interested in seeing more female heroes whose drives aren't victim based for that matter too. xD
Kreia from the video game "Knights of the old republic 2" is a villain who isn't victimized, though you would probably have to play the game to understand why she is the villain and what kind of villain she is.
I definitely know there are examples of female villains that aren't victimized but the ones who are happen a bit too often for my liking. I don't know it's like, "Even when the female character isn't the damsel in distress or fridged, she is still a victim" and it gets exhausting.
Pretty much every hero male or females drive comes from being victim based, batman, hell even Kratos the manliest man of them all has a tragic past that led to the man he became. It's a common story element to give both heros and villains a tragic story so we can see what led them into becoming who they are today. Are you saying that you want a bland female villain who just wants to watch the world burn for no reason, check out Tyr from the breath of fire series.
Their tragic pasts have to do with other people getting hurt. With batman it's his parents, with kratos it's his daughter and wife. With female characters it is them themselves that get brutally hurt.
One villain that is IMHO MASSIVELY overlooked in gaming is Wilfre of the Drawn to Life series. Who manages to be both a mechanics villain who on the surface is a simple "evil guy who wants to rule the world" deal, in order to please the games younger audiences, but is honestly one of the most tragic characters I can think of, with a lot of depth and complexity for those willing to look for it. And, ironically considering his design, when you finish the game and truly think about it, it gets DARK. Wilfre is effectively a part of an imaginary world (where the game takes place) inside the head of a young child who went into a coma during a car crash. Yes, this is a kids game. He realizes this, and steals away a book that effectively makes you God (it's what the god of said world used to create it) because if you get your hands on it, the child will wake up and his entire world will stop existing. Naturally, no one believes him, so he decides to make a villain out of himself so as not to harm the innocence of the people of his world, and fights you with all the stereotypical evil monologues he can and committing every attrocity he needs to, furthering and furthering himself from society and exiling himself to his own area of twisted madness, all to stop the "hero" from erasing everything he loves.
+maximyth100 One of the best written characters I've seen in general in video games. His motives drive him to oppose the player, and make him appear bad, but he is not evil, he's actually more of a hero. He tries to save his entire world, and he gets no thanks for it too. And the hard part about it is that it makes the player almost a villain of sorts. Puts into perspective a lot of other media where we see "unimaginable evil" appear and impose on our world, where to them our world is worth less than a dream and so they bear no guilt in destroying it.
+maximyth100 Wow, that's the best "it was all a dream/in your head" twist I've ever heard of. That truly is a damn good story that villain has: he's self-aware dream that's afraid to not exist. Sounds almost like FFX, but better.
+maximyth100 Another game that has a similar concept going on is The Whispered World. The villain turns out to be the "desire" of the child to stay asleep in their coma.
+Blizzic But its not the lemon's fault; life made the lemons. Train the lemons in pyromancy and throw life out into the streets and make it eat bits of its charred house!
I want to play a game where you start out captured by the bad guys and they say "join us, and we can rule the world together!" then you say "okay, yeah let's do it!" then you play the rest of the game being the bad guy, fighting against the good guys and trying to complete your plan.
While I mostly agree with this video, I do feel that if you make the villain too sympathetic without that being your intent, you may lead to some cognitive dissonance. Sympathy is a great tool, but sometimes what you want to aim for is more of a feeling of understanding them, which isn't quite the same. Sympathy has a connotation of "oh I feel bad for this person and want them to succeed," and again, that can be great, but if you don't build your mechanics around that, you might end up forcing the player, who now wants the "villain" to do well, in to killing thrm. Often times, with prerecorded dialogue, the player character may speak as though they had no mercy while the player had nothing but mercy. Understanding is more like knowing where a villain is coming from, seeing the logic in their argument, but fundamentally understanding that what they are doing is still irredeemable as well. If a grief-stricken doctor who has turned to twisted experiments on people already dying to save a lot more people while also being very polite and having a personal stake in their work elicits sympathy, then a doctor trying to force people in to their program to "improve" their lives by giving them chainsaw arms is understandable; cool program and all, but you're torturing unwilling subjects with lots to lose in to having their body mutilated and possibly dying. That's still really wrong. Tl;dr not every villain has to be sympathetic, but villains should still have a depth of character past pure evil.
"Is it right to arrest this hacker who only steals from the rich and corrupt?" That, but replace hacker with Australian and replace arrest with execute, and you got yourself a Ned Kelly.
And an excellent villain whose arrestvand execution will only benefit society. . .at one fell swoop we rid ourselves of a horse thief, a violent thug who murdered policemen and a thief. . . . . . . . Id say stick with the hacker because you get to keep the moral quandary: there ia no moral quandary with ned kelly because he was a violent thug who lied and stole his way into infamy. No loss to society when you put a bullet through him.
I am well aware of the saying, "A truly evil person does not think of himself as evil," but the only time this was successfully pulled off was the Joker in the Dark Knight movie. Joker was committing his crimes just to bring mass chaos to society, even down to the level of the gangs and crime bosses. He was being evil just for the sake of being evil. The whole movie centered around the famous line, "Some people just want to see the world burn."
I don't think the Joker necessarily believes he's evil. He claims he just wants to cause chaos for its own sake, but his actions don't line up with this. He wants the world to burn because he genuinely believes it deserves to burn. His whole goal in the movie is to convince the people of Gotham that they are evil.
I think that surprisingly the Pokémon games do this sort of thing a little too well. Take Giovanni and Silver. The 2 main antagonists in Red, Blue, and Yellow, their remakes, and Silver, Gold, and Crystal, and their remakes respectively. In the first few games Giovanni just kinda seems like the paper thin charecter that Nintendo was known for at the time. Contrarily Silver showed a lot of progress as the game went on starting off as brash and abrasive, then becoming friendly to you and his Pokémon. In the remakes of Silver and Gold it got even deeper. It's revealed that Team Rocket was, at least in part, founded so that Giovanni could support his family, with Silver being his son. And when Red showed him that how he was supporting them was wrong he ended up abandoning them. This gives Giovanni a clear motive and Silver a reason to be so hateful. Not only to the player but to Team Rocket especially, which went unexplained for a long time. And we also don't see them develop just through dialogue. At the middle of the game/end of the first region Silver has a Crobat. Something you can only get through high friendship. And after defeating Lance you can team up with Silver to battle Lance and Claire. The Pokémon series builds up amazing villains.
I remember a point at the end of a game where the main villain is pushed into a portal he opened earlier by your friend (who was working against the villain in his organisation) mid monologue.
Has anyone here played Super Paper Mario? Count Bleck, the main villain of the game is an amazing antagonist. Without spoiling the game too much, he starts off appearing to be a mechanic villain, but becomes a narrative villain as the story progresses. It's really interesting.
+SoylentGamer Mostly. The only reason he doesn't is because of how villainous he is. Seriously, most of the game he just calls you up to say how much of a bad guy you are and laugh at you. I like the character moments he does have, *SPOILER* like with his daughter, but most of the time he's just an annoying, arrogant Jack-ass. I like that he did have good intentions, but he was just too bad guy-like to be believable or relateable on his quest. Note, I've only been through Borderlands 2, so this might not be a credible opinion. Missed opportunity in my book.
Anyone else think of Saren from Mass Effect? While his hatred of humans is a bit heavy-handed, his motivations are conveyed to the player with incredible efficiency. In particular, Shepard's confrontations on Virmire and The Citadel are excellent. Watch those two scenes again and pay attention to how much time Saren spends justifying his actions. Also, considering how he ends up, I can't help but feel sorry for the guy.
Yeah, his human hating wasn't shown or justified in any interesting way, but otherwise I thought him to be an excellent villain. The Illusive Man could also have been great if they hadn't made him unnecessarily stupid and evil in ME3. The Cerberus way had always been subterfuge, so why did they need to be cartoonishly evil? After ME2, they were in a great position PR-wise, they'd just helped save humanity from the collectors, so why not pretend like they'd simply been psychotics rogues with hearts of gold and save the double cross for later in the game, maybe after you'd actually started thinking they might have turned a new leaf. There'd be room for you to feel very conflicted about fighting alongside them, sure they fought the collectors, but they also fund crazy and unethical experiments, and the Illusive Man seemed quite cross when you destroyed the collector base. What's this, Kai Leng just saved your life but Anderson says he's a maniac, who will I believe? All kinds of interesting plot points could be created with a Cerberus and an Illusive man who were as unknowable as they were in ME2, they seem evil, but why fight them if their goals are/seem to be the same as mine? Maybe the Illusive Man never betrays you unless you choose not to control the reapers at the end, and maybe Anderson won't allow you to do anything but to destroy them, so the "good" ending would be to sacrifice all three of you to meld man and machine. (the the color ending was stupid, but if it had to be done, make it more interesting)
Certainly, I couldn't help but think of Saren throughout the entire video! =D Really while the reapers act as an unknowable omnipotent force for the sake of the setting, the supporting villains (Saren in particular) do really well in opposing the player in a way that's more meaningful than "cause I'm evil..." Much in the same way the relationship between Lavos and all the supporting villains from Chrono Trigger move through the story opposing the protagonists.
Definitely, In a way, Saren was a good guy, but misguided. He wanted to save the galaxy too, but his approach turned out to be wrong in the end. For a time Illusive man was similar, but after they indoctrinated him, he lost all his charm and character. He became just an evil enemy that you have to defeat. He would be more believable if in ME3 his actions actually benefited humans in any way, which they didn't.
I really liked that in Mass Effect, you could talk Saren down during the final battle, resulting in him choosing to end his life, rather than become a puppet. It really showed the character of Shepard and of Saren, though then he got Husked and we fought anyway but I won't hold "need to have a final boss" against a game.
I do not agree that Saren is a good narrative villain. Once do Anderson mention that Saren doesn't like humanity as a whole (Shortly after you wake up from Eden Prime mission). Later Anderson assures you that Saren wants to destroy the entire human race, suspecting that these Reapers are an means to that end (after the first hearing where Saren shrugs of evidence presented by Shepard & Co). I can get behind Saren hating humans, but why? Did we kill his dog or what? Even if he hates humans for whatever reason(s), why would Saren turn to the Reapers to extract revenge? Couldn't he flex his Specter status from the shadows and make life miserable for humanity instead? Neither of these questions are answered in the game itself. At least not in the main narrative. Can't speak for the Codex as I never really studied it in detail. Regardless, such an important plot element should not be buried as a footnote in a "read it when you feel like it" codex. Because of this I feel that Saren comes across as a villain built on sand. There is no foundation, no origin story. We're told Saren is bad news and whatever he's after therefore must also be bad. The Reapers could be super cute fluffy space bunnies and they'd still be considered evil, because Saren is interested in them.
My favorite narrative villain is Saren from Mass Effect. He's simply trying to save organics from extinction. "Is submission not preferable to extinction?" - Saren Speaking of villain, can you please make an episode on villain decay (and how to avoid it even though it is almost necessary due to the main character's progression, story line, etc)? For example, the reapers in Mass Effect 3 just feel so much weaker than what the Mass Effect 1 story would lead gamers to expect.
I remember I developed a true hate for Saren. Much more deep than what the reapers ever made me feel. Specially after I had to sacrifice either Alenko or Ashley. That was the moment I was like "Fuck this guy, I'm going to fucking destroy him!"
I use this video in designing books I write. This is so good at detailing how to create a well thought out villain in a story. This video is not only perfect for video games, but for stories too!
Totally agree, i have been writing stories for like... a week or so but i never thought of that for the villain, this video helped me so much, nowi know how to make a good story AND THEN a good game, by the way how are your stories going so far, do you have a website that you use to post them or not? Id like to see what you came up with and what i can add in mine if i see something really great. :)
Honestly this video works better for books than games simply because a book needs a solid narritive villian (if there is a villian) while games can broaden the spectrum on what a good villian is
HANDSOME JACK. AHHH he's such a good villin. because if you look at it. you are his bad guy. he has real reasons to dislike you and trick you. he's human (spoilers RIGHT HERE) when you kill angel his daughter. he threatens you again and again and eventually resorts to begging you "please don't kill my baby girl" it makes you feel bad. then you learn in other games that he WAS the good guy. but after being shot in the back and fucked over again and again. He turns to the villin behind a mask of his own face. really look at him and use him. borderlands is one of my favorite games because of this.
Xayah The Violet Harpy he enslaved and abused Angel her entire life and probably killed her mother. Angel was begging the Vault Hunters to be killed. Do you really think Jack actually cared about Angel?
You can have both a mechanics and a narrative villain. 3:45 is a great example. The religious guy is the narrative villain and the ancient power is the mechanics villain.
you know who's a fantastic narrative villain? (ok, this isn't exactly game-related, but oh well, it's a good example) prince zuko from avatar: the last airbender. so. zuko is hell bent on capturing the avatar. in the beginning, all we know is "to regain his honor." why must he regain his honor? because his father banished him for speaking out of turn. why did he speak out of turn? because he was speaking his mind and sharing what he believed in; what he thought was right. zuko is seen in many more episodes, and character development is built a lot around him. heck, some of us might even root for him at times!we start understanding zuko as a character,and he seems more human, more fleshed out and real. then, it's a turning point. zuko confronts his father and speaks his mind yet again. he tells him his intentions: joining the avatar and helping him defeat the firelord. then he leaves to go find the avatar and his friends. however, it isn't easy. they don't trust him, which is understandable because of all the horrible things he has done to them. however, when he risks his life to help them, they start trusting him more and more, until, of course, it's the finale. this is a fantastic example of a well thought-out narrative villain. (at least for the first 2 books) even though he isn't from a game, looking at non-game villains are a good way to try and be able to build better narrative villains in games.
+Misty Wind I agree that Zuko is a fantastically well thought out character (and he is my favorite after Iroh) but he's not a villain. He's an anti-hero. I think a better example of a good villain would be Amon. He has an immediately clear motivation and it's actually decently sympathetic. He is incredibly powerful and terrifying. And then, you slowly get to learn more about him. But, as that happens, he only seems to get stronger and gains more success. And then, finally, his collection of puppet strings gets tied up and he gets exposed. And even at the very end, he is being characterized as a real person, but also a monster.
It just occurred to me... Kid Icarus: Uprising has separate characters for these types of villains. The underworld gods are mechanic villains (though, they have amazingly written character and contribute to plot development). Meanwhile, Viridi can be seen as the main narrative villain - someone who doesn't act as a "final boss", but rather, someone who adds to one of the central themes of the story by questioning the value of the protagonists' ideas and actions, and getting in their way with her own quest against the mechanic villains. Maybe this "third side" structure could be a lot of help in getting game story writers get around the "big bad" and create more truly engaging and real villains.
One of my favorite Narrative Villains is originally a Mechanics Villain: Ganon from Wind Waker. The only reason that he became someone with the intent to conquer Hyrule was because his homeland was a no man's land, while Hyrule was teeming with life. Everyone he knew and cared for died there with Ganon not being able to do anything. So he turned his sights to Hyrule out of spite. The way he's portrayed in the game really has me sympathetic towards him and shows that he's a truly well done villain. And then I had the rug yanked out from under me by Egoraptor with him saying that it's all just mystic babble talk that no one cares for... -_-
Honestly I think that's more of a mechanics villain with a good narrative built around him. Most, if not all, of his character is informed by the gameplay, rather than the other way around. I also think that a good narrative villain should feel like they've been off doing their own stuff while they're not on screen. Ganon gives the impression that he just waits in his fortress until Link finally shows up with the Triforce.
I agree with Gabriel. Nintendo is one of the worst consistent offenders of bad/lazy story telling. The best "narrative" villian from the Zelda series I think is Skull Kid from Majora's Mask. He actually had a life before and after the game. He went around causing havoc and screwed around with people's lives. With understandable reasons but grew out of control when he stole the mask. He even had friends. You see the aftermath of his mischief all over the game world as you play through the game and meet his various victims. With Ganondorf if he's not trapped in some inter-dimension portal he's just moping around in some throne room waiting for Link to just find him.
Gabriel Munn To be fair, Link showing up with the Triforce is exactly the reason why Ganondorf waited in his tower. I can think of no better way to obtain a wish-granting treasure than to have your enemy personally deliver the final piece to you in your own territory. He pulled the same gambit in Ocarina of Time, too, now that I mention it. But anywho, +K4RN4GE911, I agree that Wind Waker Ganondorf is probably my favorite incarnation of him simply due to how tragically sympathetic he is as a character. Skull Kid, as well (arguably, anyway, since one could make the case that he wasn't in control of himself when he had Majora's Mask and wasn't strictly the main antagonist...). On the topic of Zelda villains, though, Ghirahim is probably my favorite, but for different reasons. Not only is he competent and determined, he's also comical yet brutal--major Kefka vibes. Nothing he does, in my memory, ever contradicts his main motivation, as Dan described in the video, and he goes to any length to fulfill it. Not only that, but he also serves as a sharp personality foil to one of the protagonists, so that's another point to him. Add the foreshadowing on top of it, and you have yourself another great villain.
Personally, I think Hades, from Kid Icarus: Uprising is a fantastic villain. He's not doing it so he can have supreme power. He just super twisted, and aims to screw around with everything, backed up by his line "Earth is my flower to plunder!". He knows what he's doing is evil, and he embraces it in such a nonchalant way! The way he interacts with everyone, it's just so perfect! Half the time, he just doesn't care! It doesn't matter to him that the Forces of Nature took out Thanatos, they'll just keep going without somebody giving orders. Gosh dang, I love Uprising!
Indeed he is a magnificent villain, but I would argue he's a mechanics villain, not a narrative villain. I mean, most of the buildup to his fight is just stressing how tough he is. And everything he does until the end is throw critters at you and cause every other character headaches. And he just does it for the evulz. Great as he may be, he's not a good example of narrative villain
Call of Juarez: Gunslinger is a pretty good example of this, in the story if the game you play as Silas Greaves who kills hundreds on his quest for revenge. However the game is played through flashbacks and Silas is constantly talking about regretting what he has done.
An idea for a Narrative villain is that in life, they have suffered so much tragedy that they feel nothing can help them, and so they inflict suffering on others so that they might feel better. It's a classic saying: Hurt People Hurt Others.
just a little commentary on the "motivation" point, though: I'm a fan of creating rational "villain" characters, or ones that we can somewhat emotionally relate to - to a degree - but in this world, there ARE people who really want nothing but make the world a worse place. Hatred and destruction are what they get their highs from. Some people really do just want to see the world burn.
That part I agree with you on. There are some people so psychologically warped as to destroy things simply because they can and enjoy it. Sometimes we want everyone to have a rational motivation because we want to believe that reason can fix every problem. Evil that simply enjoys being evil cannot be reasoned into good behavior, and we like to think everyone can be redeemed. Narratively speaking, it can often be interesting to place that sort of character as a primary henchman, destroying things at the main villain's direction but forever at a risk for going off-script into a destructive frenzy that can cause the main villain as many headaches as it does the protagonist. Alternately, they sometimes crop up usefully as third party problems, suddenly applying extra tension to the protagonist (or even both sides) by giving him or her two unrelated problems to solve and perhaps getting in the way of other plans.
I’m making a villain at the moment who is pretty... well, not bad. he would be seen as evil even though he murders since, well... when i tried to describe him to my coworker i did it in completely philosophical opinions like ”he doesn’t see death as something to fear, but only as the highest form of punishment” and stuff like that. only now do i realize he fits surprisingly well with his... them, s-, spirit... animal... it sounds stupid but it makes sense! he is a jellyfish ... WHERE DID I GO WRONG
Handsome Jack is probably one the greatest narrative villains in gaming, especially if you had played both Borderlands 2 and the pre sequel just watch the Game Theory episode on Borderlands. If you're lazy I'll put it like this (SPOILERS): in the presequel he aspires to be the hero of the story, but he constantly gets betrayed by almost everyone he trusted to almost become paranoid of others to where he starts to stab them in the back before they can get the chance, even if there were zero intentions of it happening. the ending had Jack's psyche warped to where is prideful personality becomes egotistical and people who work for him and trust him become mere pawns in his plans. In borderlands 2 his modified personality also causes him to see innocent people on Pandora as filthy bandits who want to play hopscotch in your chest cavity. If you think about it the protagonists in BL2 are basically glorified grave robbers, looting people they just killed. another big event is when you have to kill his daughter, which is the ONLY thing Jack values more than his own life, even more than Butt Stallion. Then he snaps completely. He doesn't care as much about getting rid of all the bandits to bring peace to the planet, as he is now fueled by vengeance on you for taking the only thing he cared about from him and is ready to use an alien superweapon to do it, ready to level a planet all because of you. All he wanted to do was colonize a planet full of harsh terrain, deadly monsters and violent psychopaths although his methods were extreme(but what else could he do?). all you do is ruin his plans to create order on the most hostile planet you could imagine because you want bigger guns.
I also like how in Tales From the Borderlands he's built to conflict with vastly different characters, yet it's still the same Jack you know from the main series. At the same time you're not confused if you haven't played the other games.
To me, the greatest "villain" of all time is Big Boss from Metal Gear Solid. I put villain in quotations because honestly, you can make a pretty solid argument that he's not actually a villain, which makes him an amazing villain if that makes any sense. You get to see and experience his turning point from Naked Snake to the Big Boss during Operation Snake Eater as he's forced to hunt down and kill his old mentor and somewhat mother figure, watching him build his own army and strive to make his Outer Heaven a reality. He's not necessarily evil, hes just doing what he thinks is best for him and the people around him, even if it means defying the government and putting a bullseye on his back. Maybe I'm biased because Snake Eater is my favorite game in the series, but Big Boss is IMO the most fleshed out, interesting "villains" I can remember.
What you're describing would either be a hypocrite villain - a character who lies, sometimes even to themselves, about their motivation in order to achieve another, usually more selfish motive - or a misunderstood villain, whose actions appear to be based on one motive but, in fact, lead to another, one usually unknown to the protagonists.
In wizard101 they nailed the narrative badguy. Malistare Drake,he had incentives. He wasn't being the bad guy cause he wanted to. He wanted to resurrect his wife from the dead.(SPOILER) in the end,he was defeated and walked away with his wife into the spirit realm.( Or so it may seem cause he comes back in the next story arc.)
Real life evil is a thing, though. In the Nazi concentration camps there was a officer that liked to drown prisoners in the latrines in the mornings because he thought it was fun. These soldiers was also driven by self-preservation because if they were not proving themselves dedicatead and efficent enough they would get sent to the front where they would have to actually fight to survive. So when sadism is without reigns and it teams up with self-interest it can produce genuine human evil.
What they were saying is that people don't see themselves as evil. Not that evil doesn't exist. Though, 'Good' and 'Evil' tends to boil down to 'Things I like/find appealing' and 'Things I don't like/find disturbing' So, you could make the argument that as a subjective quality it doesn't really exist either.
ArkhanNightman yes but they don't see themselves as evil. They either ignore the fact that what they're doing is wrong or they truly believe that what they're doing is fine
I haven’t watched the whole video yet, but I think I have an example of a narrative villain explaining his motive. Dominus Ghaul from Destiny 2. There’s a scene with 2 other characters (well, one’s practically unconscious, but he’s still there), and Ghaul is talking to his friend/second in command. I hope I didn’t spoil too much!
I honestly never expected *that* coming up on youtube's comments. It's gone even more meta than it already was. We're doing this, bro. We're making this happen.
What about a puppet villian. I could create a big bad a puppet master that controls the mechanical villian. Then only when the mech villian is off the strings they act as their own personality dictates. In theory you could have that mech villian be a puppy love, cat in tree saving person even showing this to the player to give them a foreshadowing of "I'm not the big bad" moment. Also confusing the living hell out of them. "He's the big bad? Why'd he save the cat?"
I don’t know what to call Alex delarge .... I mean apart from being the glamorous psychopath what type of villain is he?... In the movie up until the part of him getting betrayed by his droogs he was pretty much just charismatically evil so that makes him a force of nature villain ... But after he gets caught the movie tries to make us sympathise and identify with Alex as he has become a clockwork orange by the society ... so he is a part force of nature villain and a narrative villain ?
IN MY OPINION the greatest villain of all time is The Lich King/Arthas. I have yet to see another game where you start out playing as a run of the mill Disney prince but as the game progresses you watch helplessly as your own character slowly falls away from the Light until he becomes the very thing he tried to defeat. Unlike other games that have tried this your character doesn't automatically die/take over the world when they become the villain instead they start out as the underdog to other villains. As you the player continue following the characters journey you watch as they rise through the ranks killing the very people the character wanted to protect until they literally become the abandonment of evil and you can no longer control him but now must kill him. Yet at this point you have come to know the character so well that you feel sorry for him and your emotions always conflict every time he is on screen. You know he's the villain but you also know he was once this great warrior that you the player watched grow from the very beginning almost like a son. In fact deep down you the player actually want the character to succeed you want to surrender and let him win.
wherethetatosat Thats true Blizzard does seem to have a hard on for turning people evil. I feel like the Lich King was the best one out of all of them.
The best thing about arthas is that he is never truly gone. EVERYTHING he did goes back to his oath to protect people no matter what. All goes back to invincible.
The Master from Fallout 1 is one of the best Villains that blurs the line between Narrative and Mechanic Villains. You can fight him out right and blow up the church. Or convince him his mission to unite Humanity through mutation via the Forced Evolution Virus would result in the extinction of mankind due to sterilization side effect of the FEV in humans. While he is a monster in appearance and personalities, his overall goal to ensure humanity's survival in the radioactive wasteland can be viewed as somewhat noble. The ability to resist radiation sickness and death would be a useful attribute coupled with enhanced strength and longevity. Which is why you can join him.
Same with Colonel Autumn from fallout 3, He wants to use the water purification device to help the enclave make America the once great country it was before the bombs fell, you can just kill him or tell him to give up and leave peacefully and allow the water to go to everyone in need. There's also Ulysses where you can convince him in the errors of his ways and and stop him from blowing up the Mojave wasteland area and make him an ally for a short time, after which you can decide where one of the nukes goes, Legion or NCR, then he exiles himself.
I think though, something they might have forgotten to bring up is that the two aren't mutually exclusive. For example, you could theoretically combine Andrew Ryan and Dr. Wily together and have a character who mostly talks to you about their motivations and such, but when they're cornered they get into a friggin' tank. Glados is probably a good example of this. Or you could have two different villains, one being mechanical and the other narrative. IE: an aging evil dictator who happens to have a pet dragon or something they'll throw at you during the end of the game. An example of this would be New Vegas with Ceasar's Legion.
No. Colonel Autumn was crap. A poor character and a poor boss because Bethesda. Like Mankar Camoran. Better examples are found in Vegas with the faction leaders embodying the factions. Lanius is a brutal warlord with a Shakespearian streak. The high ideals and savagery of the Legion General Oliver is a blustering fool with eyes bigger than his belly but also lacks the nerve to take the risks himself. Perfectly encapsulating the feeble democratic NCR. And House is an arrogant, aloof but not cruel technocrat. Walling himself up in his own amusement park, safeguarded by his creations, trying to rebuild the old world but in reality the man behind the curtain is a relic himself in a coffin shaped apparatus.
Oh yes, the Master was incredibly well written. Once you look through his horrible exterior, you see a disillusioned creature, disgusted with his own deformity, who does horrible things, all while hoping that they are ultimately good. I love how you can simply explain the flaws in his plans to him and he will humor you, just to find out how one, easily overlooked flaw has turned him from a flawed messiah to a terrible tyrant. Kev Dee No, Colonel Autumn was a terrible example of a villain. The Master had noble goals, trying to create a mankind fit for a new world, all while allowing the old mankind to go peacefully into the night. Autumn was a self-rightious monster, who wanted to wipe out the population, because of their minor flaws. Fallout 3 was a good game, but compared to Fallout 1 and 2, it was a terrible sequel. They completely misunderstood the workings of the Brotherhood of Steel, the Super Mutants, the Enclave and how those things work together.
***** F3 was a good amusement park and a great exploratory post-apoc game. Not what I would call a great rpg. That's where it falls flat. A pretty big area sadly
My all time favorite end-game boss (not technically a villain) is Lord Gwyn from Dark Souls. When you beat him, you don't feel triumph or glory. What you feel is much more complicated. What you defeated was a fraction of his former self, divided by the four great lords. You don't feel like a hero for defeating him for some noble cause... you have simply acted out the course of nature, and can either succeed Lord Gwyn and kindle the flame, or start a new age of darkness. This boss fight is so much more meaningful if you know the lore beforehand.
***** All game endings don't have to fall under a specific category in order to affect the person being exposed to it. Most villains do make you feel accomplished when you beat them, but it doesn't mean game developers can't deviate from that. Also, Gwyn was never intended to be a "villain", rather than the lord of cinder that the main character was destined to succeed. The game is lore-driven, not plot-driven, and the final battle was a good way to express that.
I know it's supposed to be helpful mostly for people interested in making games but I'm in the middle of writing a comic and it's just wonderful how much these videos had helped me too AvA
yes most villains should be relatable BUt there can be exceptions such as a selfish sociopath (ie: handsome jack) or a psychopathic sadist (ie: freddie cruger, carnage, the joker). with these types of villains is absolutely crucial that their behaviors be consistent
I've finally gotten around to writing a D&D campaign. I cannot understate how helpful your videos have been and how much they have influenced me to write a better campaign.
I think you should take a look at Arvis (or Alvis, whatever translation you prefer) from Fire Emblem Genealogy of the Holy War. He is one of the most well written villains I’ve seen in a video game and definitely deserves more recognition than he’s gotten.
That’s understandable. (To be fair, the game I mentioned is only available in the U.S. through emulators) but seriously, Genealogy of the Holy War is an absolutely amazing game. If you can get your hands on an emulator, I would recommend it.
A mechanucs villain does not necessarily even have to be evil. Just something that stands in your way at the end and makes you feel powerful when you win.
I don't even create games and I don't even know how to code much but I still love this show. It really makes you think about the development of games and what makes great games and what makes terrible ones. I do often use what I learn from these videos in conversation and sometimes even to write things yet I generally watch them for the enjoyment. Thank you, Extra Credits, for providing hours of great videos and knowledge for free. Feel free to pat yourselves on the back/s, you deserve it!
Ironically enough one of the all time epic stories (Lord of the Rings) has some of the worst, 2-dimensional villains of all time. The orcs are an evil race because...shut up they just are.
Dennis Williams But the focus was on the protagonists and their various routes of character development and thematic exploration with the Orcs and Sauron representing a total force of destruction whereas the heroes are splintered and fight with one another.
Dennis Williams LOTR takes inspiration from the Bible, and demonizes industrialization. Its objective was to give some sort of mythology that properly belongs to England, not to make a philosophical plot which would bring enlightenment. Really, most of the great stories that have a poor villain have a justification for it.
Dennis Williams I wonder if the forces of evil in Lord of the Rings couldn't be classified more in a sort of "force of nature" category rather than an in-focus, specific villain? That the protagonists' struggle is more about overcoming a challenge rather than a specific enemy? I mean, we all know that foe does have a name, but his actual presence I suspect was made deliberately nebulous. Or perhaps Sauron just wanted to be SEEN as such so he would seem more unstoppable? I honestly don't know. I confess I'm FAR from the one to really comment on these things seeing as how I've not actually read the books! You Tolkien experts would know far better than I. But it was just a sense I got just now. I invite you who know better than I to tell me how I'm right or wrong about this idea.
what if you create a bad guy who tells you 30 percent of his story and then when you complete the normal game you can play as the bad guy and then you see 100 percent of his story
Ooh, I just remembered a good example of a narrative villain that thinks their in the right: The original versions of Team Magma and Team Aqua from Pokemon Ruby, Sapphire, and Emerald both thought they were doing good in the world. One wants to expand the landmass so that there is more space for humans and pokemon, while the other wants to make the ocean grow to help the pokemon that live in the sea thrive. Their both antagonists, but both truly believe that they're the one in the right, the other is evil, and you're just some kid trying to stop them from making the world a better place..
Oddly enough, Bowser and Dr. Robotnik/Eggman have been given SLIGHTLY more personality in recent games. Would they make good narrative villains, I wonder?
To a certain extent but their true purpose in the course of most of their games is still that of a large bullseye that shoots back. That being said they are wonderful examples of mechanical villans fleshed out to the point where they toe the line. This is where good villainy lies.
Witness: Brood War. Kerrigan the supposed tactical genius comes in on an Overloard during an on-map cutscene, past my fleet of carriers and lands on a platform where I have 4 dark archons, 3 of which have full energy and an observer hovering overhead. The only reason she gets out alive is I don't have control of any of my units at this point. I discovered this when I took one of the dark archons and tried to mind-control the incoming overlord. Oh yeah, and Zeratul is on platform thanks to an earlier script in the same cut-scene. And why? To end the inter-Protoss strife quicker? She thrives on the strife. If the UED hadn't shown up (which nobody know about yet) she was going down next.
I like villains such as dr.doffinshmerts, dr.wily, g1 Megatron, bowser, g1 cobra comander, villains that are evil because it's easier to be evil than to be heroic who go up against a protagonist who embody morality like perry the platypus, megaman, g1 Optimus prime (cause I'd argue movie prime is a villain as much as Megatron is), mario, g1 gi joe, because they are ment to embody all that is good and justice
handsome jack is a good narrative villain but at the end when you fight him he become a mechanical villain until you defeat him, then narrative again, it flip flops but it does a good job at that, he one of the very very few good examples of this, sadly no others come to mind at the moment.
Yitzi Litt Nah, Flowey's a narrative villain. If he were truly a mechanics villain, the fight against him would be more creative with the Act commands. I think the most creative Act commands in the game were in the Dogi fight, and that the Flowey fight could have done more with it. But Undertale's focus is narrative, so a mechanics villain wasn't 100% necessary.
I myself am in the early stages of making a game and with the narrative I'm constructing all of the caricatures in it are both the hero and the villain and the player is meant to create their own story in the world weather they want to be a bartender or a vicious bandit but all this info will come in super handy when writing all of the npcs
When you started talking about the player feeling that they were not necessarily in the right against the villians, I immediately thought of nier, during the first playthrough you hear the enemies as incoherent noise and so think that they are mindless monsters, but by second playthrough you still hear noise however you also get speech text displaying what they saying which by the way is mostly them screaming in fear or yelling at you to go away and leave them alone. (I felt so bad for killing them.)
I think one of my favourite villains turning points has always been wind wakers edition of ganon, Although him just being there solely for the purpose to give the player a drive to keep on playing; a goal to reach so to say.He took a turn for a more deep character in the final cutscene. Throughout the whole game ganon never explained his intentions he never gave a reason he just was portrayed as the bad guy from the beginning when you first hear about him after being tossed from your first visit to forsaken fortress. he is described as the "dark emperor" and that he wanted to "cover the kingdom in darkness" by King of red lions. Through out the whole game thats all you know of him even in his first confrontation in your second visit to forsaken fortress 2 he is portrayed this way. However, everything is turned around you at the end of the game , at the cutscene before the last , the last fight that is. In that conversation he describes his intentions or at least tries to present why before doing what he was there to do. At the beginning of the cutscene you see him explain the chaos that he was surrounded by he described that : "When the sun rose in the sky a burning wind punished my lands, searing the world. And when the moon climbed into the dark of night, A frigid gale pierced our homes. No matter when it came, the wind carried the same thing .... death" In his home land there was no home, there was no peace, only constant discord. He never experienced anything else but suffering in what he was graced with as "his land" Immediately after he describes the state of the neighbouring lands: "But the winds that blew across the green fields of hyrule brought something other than suffering and ruin."... "I coveted that wind i suppose"
I know this villain is a lot of peoples favorites, but the ideal villain for me is Griffith from Berserk. To put it simply what makes Griffith great to me is how I want him to succeed and fail at the same time for different reasons. Now for spoiler reasons I can't necessarily explain this in detail because it would spoil a pretty big turning point in Berserk, but if really want to know I suggest you read the Berserk manga. (Note: this villain is from a manga not a game, but since Griffith is really good villain from a narrative stand point I felt it was reasonable to use him as my example of an ideal villain.)
Honestly, role playing has helped out a lot with my character design. It's one thing to plop a character into a scene. It's another to have another person constantly going, "But why?" and forcing you to answer in the character of your villain
Jack is a bit odd, as he transitions. If you just look at Borderlands 2 without the pre-sequel he is not very fleshed out. He's like the joker, pure evil and crazy, yet very charismatic and even fun to listen to. Check the video on Force of Nature Villains. That's what he is in Borderlands 2. Jack becomes a lot more traditionally narrative when you play the pre-sequel where is backstory is revealed.
I personally think that a studio which handles narrative villains very well is blue tea games and it started with Dark Parables 2 the villains are either scarred by the past or have a noble intention behind what they do . Personally my favorite villain so far is the crooked man from the spin off game Cursery :The Crooked man and The Crooked cat . the game is basically about the There was once a Crooked man nursery rhyme gone horribly wrong this is how the story goes : You are a teenager (around 16 or so I think ) who are travelling down a road with your sister as she tells you about maidens around her age being abducted while traveling in this road then she gets kidnapped by the crooked man and his cat (at this point chances are you are thinking the crooked man is like Bowser and you are Mario)then after searching you find Mary from Mary had a little lamb ( you save her lamb from a beast ) then she tells you the backstory of the crooked man here is the backstory: There was once a young nobleman who fell in love with a village girl but the girl died before their marriage the grief from the girl s death drove the noble to madness in his insanity he started believing that his fiance would be reincarnated one day so then he began kidnapping girls at the age of his dead fiance . then a lot more is revealed later in the game I am leaving it Right here so you go buy the game It is a must have if you are a fan of HOG games and if you are not it will probably draw you in the genre ( by the way if you have found me talking about Cursery in youtube is because I think the hidden object genre is underrated because they are a lot of original narratives everywhere that should be talked about more in youtube .
Wow. Even before watching and knowing what a Narrative villain is, I already have 2:40-3:07 completely part of his character on the game I'm currently developing. Nice video!
A good example of a character moment is actually from Bendy and the ink machine, The minor antagonist Sammy Lawrence has gone insane and tries to sell your soul to Bendy. I know it sounds really stupid but it is just a really good moment in a game that really is all about avoiding ink monsters, it's just awesome when you see a character that thinks he does is right, only to be backstabbed by the one he adores.
Those are some very good points you made about him, and I think he would be a great villain along with Bendy. Personally I felt he was killed of to soon and a lot of potential was wasted. But who knows, he might just make a comeback.
No prob. Another thing I just realized that makes Sammy a good villain and just a great concept that should be implemented more often IMO is the idea that Sammy is not only a massive zealot for Bendy, but the fact that he is betrayed by the one he loves and is willing to die for is pure genius. And the villain doesn't even have to die in that situation for it to be impactful. Just look at Syndrome from the Incredibles. He wanted to be like his idol so much that when he was told, by his idol himself, that he couldn't, it sent him down a dark path that made him the villain he was by the time of the movie. It could be a brilliant backstory and show us the motives behind that villain's actions.
Fun idea: You knock a boss down to almost no health. In runs a puppy, it loves on the guy, and you're forced to reconcile the enemy's possible lack of evil, or other motives. And if you hurt the puppy he gets fully healed, mega damage, and goes completely apeshit on you.
One of the best villain's I know of was due to his reasoning. Basically it baked down to the question of "if you could undo all the wrong you've ever done, wouldn't you do it?" Well, he believed he found a way, though it required him to commit more wrongs to do it. Know of whom I speak?
Man, both the game and the series have a lot of potential. The series was too damn beautiful stuck with some "main villain", and the game's combat system/items got too much patches , make it clumsily executed and nonsensical.
Perhaps one of the most fascinating examples of mechanical villains as opposed to narrative ones is the evolution of Ganon from the Zelda series. Back in the 8-bit/16-bit era, Ganon was a mechanical villain, through and through. He was trying to take over the world because f**k you, that's why, and that's all he needed to be. Then the games moved from 2D to 3D, becoming more narrative-driven in the process. Ganon, as he was, wouldn't work, so something needed to change. And what did they do? Made him into Ganondorf, 's still very much an evil character, but with some kind of motivation - greed and lust for power - as well as a back story, relationships with other characters, a visible effect on the world, and a role within the story as a cautionary tale about the misuse of power. Ganondorf still wasn't the most complex character, but OoT was largely experimental, and given that, Ganondorf was a worthy update to the character. And when Wind Waker came along, featuring Ganondorf's second appearance, he really came into his own as a character; his motivation changes from greed to stubbornness and regret, as he continues to fight a battle that the rest of the world has all but forgotten, a battle he refuses to admit that he lost. It's not a sympathetic portrayal, per say, but it is tragic, and it serves as clever juxtaposition against the attitudes of the heroes and even gives him a bit of closure at the end. Since then, Zelda's villains have been similarly portrayed - not sympathetic, but with clear motivations and roles in the story, and usually juxtaposing the heroes in some way. That's how you make a narrative villain.
As far as Narrative Villains go, I don't think it gets much better than Saren in the first Mass Effect, Kefka from Final Fantasy 6, or GlaDOS in Portal. Those three really drive the player, GlaDOS with her sarcastic monotone threats and taunts, Saren creating political intrigue throughout the galaxy feel like a cohesive whole, and Kefka's brand of crazy being both delightful and terrifying to watch, with the added lens of an experiment gone wrong added in to put everything into perspective. Still... after watching these two videos, I have to say... I would LOVE to see a series that takes a look at individual villains, dissect them, point out the good and bad and the like. There are so many interesting villains to analyze but so few get their day it seems.
The main 'heros' in the game are different colored jello beings that have different strengths that you can switch through. The villain is a giant 'person' monster thing that wants to eat them, however, as you go in the game, but her species is dying out, so destroying the Jello beings is the only way out of death. However, she is killed before she can change her life, and the jello beings are set free. It's supposed to be a cutesy game with a dark undertone
Nice choice of an outro music for a villain themed episode. :) Shinra Electric Power Company, unselfishly answering the planets growing need for energy, grotesque experiments and city-sized cannons.
I gotta say, Pokey, Porky, whatever ya wanna call him, didn't seem like a villain for a while. First instance of his evil is in Twoson, and it comes out of nowhere.
An example of a good villain would be Flowey from Undertale. All he wanted was to keep playing with the player, to keep repeating the same thing because he was left lonely. When he called for help, nobody came. He was soulless when he was a flower, he couldn't feel anything. When he turned into his Hyperdeath form, He finally could feel and that's where he stated his wishes. To be with the player. Imagine having no feelings for a long time, and no one could understand you...
"So why did you level the earth to the ground?"
" *I...JUST...HATE...CHOCOLATE* "
😂😂
As an aspiring writer I try to live by a offhand qoute I can't remember who said(If anyone could tell me who said this, awesome on you), but it's something I say practically as a mantra. "The only difference between a villain and a hero is one. bad. day."
You either die a hero. Or live long enough to see yourself become a villain.
It's a quote from the Joker. From "The Killing Joke"
"So... I see you received the free ticket I sent you. I'm glad. I did so want you to be here. You see it doesn't matter if you catch me and send me back to the asylum... Gordon's been driven mad. I've proved my point. I've demonstrated there's no difference between me and everyone else! All it takes is one bad day to reduce the sanest man alive to lunacy. That's how far the world is from where I am. Just one bad day. You had a bad day once, am I right? I know I am. I can tell. You had a bad day and everything changed. Why else would you dress up as a flying rat? You had a bad day, and it drove you as crazy as everybody else... Only you won't admit it! You have to keep pretending that life makes sense, that there's some point to all this struggling! God you make me want to puke. I mean, what is it with you? What made you what you are? Girlfriend killed by the mob, maybe? Brother carved up by some mugger? Something like that, I bet. Something like that... Something like that happened to me, you know. I... I'm not exactly sure what it was. Sometimes I remember it one way, sometimes another... If I'm going to have a past, I prefer it to be multiple choice! Ha ha ha! But my point is... My point is, I went crazy. When I saw what a black, awful joke the world was, I went crazy as a coot! I admit it! Why can't you? I mean, you're not unintelligent! You must see the reality of the situation. Do you know how many times we've come close to world war three over a flock of geese on a computer screen? Do you know what triggered the last world war? An argument over how many telegraph poles Germany owed its war debt creditors! Telegraph poles! Ha ha ha ha HA! It's all a joke! Everything anybody ever valued or struggled for... it's all a monstrous, demented gag! So why can't you see the funny side? Why aren't you laughing?"
Another quote you might like (I've seen it on the cover of "Black Book of Arda" - which is basically a Silmarillion re-written from the opposite perspective - so I'm not sure who is the acutual author)
"The Story always show the Good as the the Victor, because the story it is the Victor who writes the Story..."
It's a Joker quote. He says something like that after believing he's caused Gordon to go mad.
Funny thing is: He's actually kinda wrong. IIRC Gordon doesn't go mad.
And generally I don't believe that a person's actions can be driven by one singular event. Even Bruce isn't driven by one event but rather a monumental event followed by a spree of bad days. His parents' death was a catalyst, but in a reactive soup known as Gotham.
One bad day is not enough, if you ask me. Always strive to make it at least 3 or 4. If a villain needs to believe the world is shit, one bad day won't do. Nagato from Naruto is a great example of this. His parents are killed when he's a child, his dog dies during a battle, his country is ravaged and laid to waste by war, and after he and his friends have caused an uprising their group is betrayed and his best friend commits suicide in order to protect the rest of the group. We can believe him when he says he believes that peace can only come through pain and terror, because that's almost all he knows at this point.
Or you could just make him an asshole to begin with. Some people are like that in the real world too, so why not in videogames.
terisian
It's more or less a reference to the Joker's origins. In one day he lost his wife, his kid, his job, and because of Batman-- His face and sanity. Good writers characterize Joker as a villain who knows and is willing to commit acts that are evil. He won't hide it. But he's doing it because he feels the world is hypocritical and he wants everyone on his level. Which again, he's fully aware is wrong.
"Some men aren't looking for anything logical, like money. They can't be bought, bullied, reasoned or negotiated with. Some men just want to watch the world burn."- Alfred
While I agree with many points in the video, saying something along the lines of "A villain who is evil for the sake of villainy is bad" isn't true. I believe only the best writers could make a good villain who is evil JUST to be evil.
I think it's good to note that you don't necessarily have to have a relatable villain. Someone you know that is just plain evil (that still has good characterization) can be a nice break from the moral ambiguity of other villains
Excellent points! : )
Something I see often and wanted to add. Rarely is a female villain's motivation greed or power lust or something on that line. Most of the time, it's because she was previously victimized or wants to remain beautiful 5ever like a pretty protagonist. (E.g. the recent Maleficent movie.) I'm interested in seeing more female villains with drives that aren't victim-based.
I'm also interested in seeing more female heroes whose drives aren't victim based for that matter too. xD
Kreia from the video game "Knights of the old republic 2" is a villain who isn't victimized, though you would probably have to play the game to understand why she is the villain and what kind of villain she is.
I definitely know there are examples of female villains that aren't victimized but the ones who are happen a bit too often for my liking. I don't know it's like, "Even when the female character isn't the damsel in distress or fridged, she is still a victim" and it gets exhausting.
SuperMetropolice Beat me to it. Kreia might be my favorite antagonist of all fiction.
Pretty much every hero male or females drive comes from being victim based, batman, hell even Kratos the manliest man of them all has a tragic past that led to the man he became. It's a common story element to give both heros and villains a tragic story so we can see what led them into becoming who they are today. Are you saying that you want a bland female villain who just wants to watch the world burn for no reason, check out Tyr from the breath of fire series.
Their tragic pasts have to do with other people getting hurt. With batman it's his parents, with kratos it's his daughter and wife.
With female characters it is them themselves that get brutally hurt.
One villain that is IMHO MASSIVELY overlooked in gaming is Wilfre of the Drawn to Life series. Who manages to be both a mechanics villain who on the surface is a simple "evil guy who wants to rule the world" deal, in order to please the games younger audiences, but is honestly one of the most tragic characters I can think of, with a lot of depth and complexity for those willing to look for it. And, ironically considering his design, when you finish the game and truly think about it, it gets DARK. Wilfre is effectively a part of an imaginary world (where the game takes place) inside the head of a young child who went into a coma during a car crash. Yes, this is a kids game. He realizes this, and steals away a book that effectively makes you God (it's what the god of said world used to create it) because if you get your hands on it, the child will wake up and his entire world will stop existing. Naturally, no one believes him, so he decides to make a villain out of himself so as not to harm the innocence of the people of his world, and fights you with all the stereotypical evil monologues he can and committing every attrocity he needs to, furthering and furthering himself from society and exiling himself to his own area of twisted madness, all to stop the "hero" from erasing everything he loves.
+maximyth100 Damn you for making me cry over that game again.
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+maximyth100 One of the best written characters I've seen in general in video games. His motives drive him to oppose the player, and make him appear bad, but he is not evil, he's actually more of a hero. He tries to save his entire world, and he gets no thanks for it too. And the hard part about it is that it makes the player almost a villain of sorts. Puts into perspective a lot of other media where we see "unimaginable evil" appear and impose on our world, where to them our world is worth less than a dream and so they bear no guilt in destroying it.
+maximyth100
Wow, that's the best "it was all a dream/in your head" twist I've ever heard of. That truly is a damn good story that villain has: he's self-aware dream that's afraid to not exist. Sounds almost like FFX, but better.
+maximyth100 Another game that has a similar concept going on is The Whispered World. The villain turns out to be the "desire" of the child to stay asleep in their coma.
maximyth100 I haven't read ur comment completely yet, because I want to know if it has spoilers.
Every
Villain
Is
Lemons
HUUUUHHHH!! EEEEEEVVILLLLLL
+Blizzic But its not the lemon's fault; life made the lemons. Train the lemons in pyromancy and throw life out into the streets and make it eat bits of its charred house!
Unacceptable
I want to play a game where you start out captured by the bad guys and they say "join us, and we can rule the world together!" then you say "okay, yeah let's do it!" then you play the rest of the game being the bad guy, fighting against the good guys and trying to complete your plan.
Round protagonists are rare in games. I don't know any.
0:17 "How are you working red and green with a pencil?" hahaha
While I mostly agree with this video, I do feel that if you make the villain too sympathetic without that being your intent, you may lead to some cognitive dissonance. Sympathy is a great tool, but sometimes what you want to aim for is more of a feeling of understanding them, which isn't quite the same.
Sympathy has a connotation of "oh I feel bad for this person and want them to succeed," and again, that can be great, but if you don't build your mechanics around that, you might end up forcing the player, who now wants the "villain" to do well, in to killing thrm. Often times, with prerecorded dialogue, the player character may speak as though they had no mercy while the player had nothing but mercy.
Understanding is more like knowing where a villain is coming from, seeing the logic in their argument, but fundamentally understanding that what they are doing is still irredeemable as well. If a grief-stricken doctor who has turned to twisted experiments on people already dying to save a lot more people while also being very polite and having a personal stake in their work elicits sympathy, then a doctor trying to force people in to their program to "improve" their lives by giving them chainsaw arms is understandable; cool program and all, but you're torturing unwilling subjects with lots to lose in to having their body mutilated and possibly dying. That's still really wrong.
Tl;dr not every villain has to be sympathetic, but villains should still have a depth of character past pure evil.
"Is it right to arrest this hacker who only steals from the rich and corrupt?"
That, but replace hacker with Australian
and replace arrest with execute, and you got yourself a Ned Kelly.
And an excellent villain whose arrestvand execution will only benefit society. . .at one fell swoop we rid ourselves of a horse thief, a violent thug who murdered policemen and a thief. . . . . . . . Id say stick with the hacker because you get to keep the moral quandary: there ia no moral quandary with ned kelly because he was a violent thug who lied and stole his way into infamy. No loss to society when you put a bullet through him.
I am well aware of the saying, "A truly evil person does not think of himself as evil," but the only time this was successfully pulled off was the Joker in the Dark Knight movie. Joker was committing his crimes just to bring mass chaos to society, even down to the level of the gangs and crime bosses. He was being evil just for the sake of being evil. The whole movie centered around the famous line, "Some people just want to see the world burn."
I don't think the Joker necessarily believes he's evil. He claims he just wants to cause chaos for its own sake, but his actions don't line up with this. He wants the world to burn because he genuinely believes it deserves to burn. His whole goal in the movie is to convince the people of Gotham that they are evil.
Watch the film "The Rock"
The 'bad guys' are doing it to try and force the Government to take care of war Veterans like they promised.
He isn't from a game, but another example would be Bill Cipher from Gravity Falls.
0:54 "What drives them?" I'm gonna have nightmares for months.
way?
+Canadian bajur wat*
I think that surprisingly the Pokémon games do this sort of thing a little too well. Take Giovanni and Silver. The 2 main antagonists in Red, Blue, and Yellow, their remakes, and Silver, Gold, and Crystal, and their remakes respectively. In the first few games Giovanni just kinda seems like the paper thin charecter that Nintendo was known for at the time. Contrarily Silver showed a lot of progress as the game went on starting off as brash and abrasive, then becoming friendly to you and his Pokémon. In the remakes of Silver and Gold it got even deeper. It's revealed that Team Rocket was, at least in part, founded so that Giovanni could support his family, with Silver being his son. And when Red showed him that how he was supporting them was wrong he ended up abandoning them. This gives Giovanni a clear motive and Silver a reason to be so hateful. Not only to the player but to Team Rocket especially, which went unexplained for a long time. And we also don't see them develop just through dialogue. At the middle of the game/end of the first region Silver has a Crobat. Something you can only get through high friendship. And after defeating Lance you can team up with Silver to battle Lance and Claire. The Pokémon series builds up amazing villains.
And some not so amazing ones.
I remember a point at the end of a game where the main villain is pushed into a portal he opened earlier by your friend (who was working against the villain in his organisation) mid monologue.
Genius
Has anyone here played Super Paper Mario? Count Bleck, the main villain of the game is an amazing antagonist. Without spoiling the game too much, he starts off appearing to be a mechanic villain, but becomes a narrative villain as the story progresses. It's really interesting.
This is a bit of an old comment, but I felt the need to say that Count Bleck is one of the best tragic villains that I've seen in a video game.
I was looking for a comment about him. I totally agree with you.
Handsome Jack fills this role pretty well I think.
+SoylentGamer Mostly. The only reason he doesn't is because of how villainous he is. Seriously, most of the game he just calls you up to say how much of a bad guy you are and laugh at you. I like the character moments he does have,
*SPOILER*
like with his daughter, but most of the time he's just an annoying, arrogant Jack-ass. I like that he did have good intentions, but he was just too bad guy-like to be believable or relateable on his quest.
Note, I've only been through Borderlands 2, so this might not be a credible opinion. Missed opportunity in my book.
Matthew Barwood Yeah play TPS and you'll feel so different about jack
+SoylentGamer If only the problems of money didn't exist... Oh well, I'll see when I get there
Matthew Barwood best of luck for you
+Matthew Barwood a really good way to get a look at Jack in TPS is through the game theory video. they talk alot about some subtle things that happen.
This is positively wonderful for a DM for most any pen and paper rpg. 10/10.
Handsome Jack is a great narrative villain. "You're the bad guy, and I'm the goddamn hero!" I love that guys motivation. It makes sense too.
Why am i bad? Because i am evil
-Doofensmirts
İ think thats not right spelling but anyways
Anyone else think of Saren from Mass Effect? While his hatred of humans is a bit heavy-handed, his motivations are conveyed to the player with incredible efficiency. In particular, Shepard's confrontations on Virmire and The Citadel are excellent. Watch those two scenes again and pay attention to how much time Saren spends justifying his actions.
Also, considering how he ends up, I can't help but feel sorry for the guy.
Yeah, his human hating wasn't shown or justified in any interesting way, but otherwise I thought him to be an excellent villain.
The Illusive Man could also have been great if they hadn't made him unnecessarily stupid and evil in ME3. The Cerberus way had always been subterfuge, so why did they need to be cartoonishly evil?
After ME2, they were in a great position PR-wise, they'd just helped save humanity from the collectors, so why not pretend like they'd simply been psychotics rogues with hearts of gold and save the double cross for later in the game, maybe after you'd actually started thinking they might have turned a new leaf.
There'd be room for you to feel very conflicted about fighting alongside them, sure they fought the collectors, but they also fund crazy and unethical experiments, and the Illusive Man seemed quite cross when you destroyed the collector base.
What's this, Kai Leng just saved your life but Anderson says he's a maniac, who will I believe? All kinds of interesting plot points could be created with a Cerberus and an Illusive man who were as unknowable as they were in ME2, they seem evil, but why fight them if their goals are/seem to be the same as mine?
Maybe the Illusive Man never betrays you unless you choose not to control the reapers at the end, and maybe Anderson won't allow you to do anything but to destroy them, so the "good" ending would be to sacrifice all three of you to meld man and machine. (the the color ending was stupid, but if it had to be done, make it more interesting)
Certainly, I couldn't help but think of Saren throughout the entire video! =D
Really while the reapers act as an unknowable omnipotent force for the sake of the setting, the supporting villains (Saren in particular) do really well in opposing the player in a way that's more meaningful than "cause I'm evil..." Much in the same way the relationship between Lavos and all the supporting villains from Chrono Trigger move through the story opposing the protagonists.
Definitely, In a way, Saren was a good guy, but misguided. He wanted to save the galaxy too, but his approach turned out to be wrong in the end.
For a time Illusive man was similar, but after they indoctrinated him, he lost all his charm and character. He became just an evil enemy that you have to defeat. He would be more believable if in ME3 his actions actually benefited humans in any way, which they didn't.
I really liked that in Mass Effect, you could talk Saren down during the final battle, resulting in him choosing to end his life, rather than become a puppet. It really showed the character of Shepard and of Saren, though then he got Husked and we fought anyway but I won't hold "need to have a final boss" against a game.
I do not agree that Saren is a good narrative villain. Once do Anderson mention that Saren doesn't like humanity as a whole (Shortly after you wake up from Eden Prime mission). Later Anderson assures you that Saren wants to destroy the entire human race, suspecting that these Reapers are an means to that end (after the first hearing where Saren shrugs of evidence presented by Shepard & Co).
I can get behind Saren hating humans, but why? Did we kill his dog or what? Even if he hates humans for whatever reason(s), why would Saren turn to the Reapers to extract revenge? Couldn't he flex his Specter status from the shadows and make life miserable for humanity instead?
Neither of these questions are answered in the game itself. At least not in the main narrative. Can't speak for the Codex as I never really studied it in detail. Regardless, such an important plot element should not be buried as a footnote in a "read it when you feel like it" codex.
Because of this I feel that Saren comes across as a villain built on sand. There is no foundation, no origin story. We're told Saren is bad news and whatever he's after therefore must also be bad. The Reapers could be super cute fluffy space bunnies and they'd still be considered evil, because Saren is interested in them.
Every Villain Is Lemons.
I have questions
ALSO KNOWN AS EVIL
So this is what life truly gives you
Always
Both are sweet for ones but bitter for others
My favorite narrative villain is Saren from Mass Effect. He's simply trying to save organics from extinction.
"Is submission not preferable to extinction?" - Saren
Speaking of villain, can you please make an episode on villain decay (and how to avoid it even though it is almost necessary due to the main character's progression, story line, etc)? For example, the reapers in Mass Effect 3 just feel so much weaker than what the Mass Effect 1 story would lead gamers to expect.
I remember I developed a true hate for Saren. Much more deep than what the reapers ever made me feel. Specially after I had to sacrifice either Alenko or Ashley. That was the moment I was like "Fuck this guy, I'm going to fucking destroy him!"
>Mentions protagonist becoming antagonist
>Doesn't show Spec Ops: The Line
>gj
+redder876543 Glad I wasn't the only one that thought of this.
+redder876543 they have 2 whole videos based on it
I use this video in designing books I write. This is so good at detailing how to create a well thought out villain in a story. This video is not only perfect for video games, but for stories too!
Totally agree, i have been writing stories for like... a week or so but i never thought of that for the villain, this video helped me so much, nowi know how to make a good story AND THEN a good game, by the way how are your stories
going so far, do you have a website that you use to post them or not? Id like to see what you came up with and what i can add in mine if i see something really great. :)
Honestly this video works better for books than games simply because a book needs a solid narritive villian (if there is a villian) while games can broaden the spectrum on what a good villian is
ARTHAS YES OH MY GOD MY FAVORITE his warcraft 3 arc was one of the best in gaming imo
I got quite a chuckle out of the part showing the chocolate-hating villain actually committing to his motive.
A true monster
HANDSOME JACK. AHHH he's such a good villin. because if you look at it. you are his bad guy. he has real reasons to dislike you and trick you. he's human (spoilers RIGHT HERE) when you kill angel his daughter. he threatens you again and again and eventually resorts to begging you "please don't kill my baby girl" it makes you feel bad. then you learn in other games that he WAS the good guy. but after being shot in the back and fucked over again and again. He turns to the villin behind a mask of his own face. really look at him and use him. borderlands is one of my favorite games because of this.
Xayah The Violet Harpy dam you deat me to it
Xayah The Violet Harpy he enslaved and abused Angel her entire life and probably killed her mother. Angel was begging the Vault Hunters to be killed. Do you really think Jack actually cared about Angel?
"You are the bandit, and I am the goddamn hero!"
You can have both a mechanics and a narrative villain. 3:45 is a great example. The religious guy is the narrative villain and the ancient power is the mechanics villain.
Absolutely. A Link Between Worlds is a great example, with Yuga being more of a mechanics villain and Hilda being a narrative one.
Or maybe the ancient power is the force of nature villain. Who knows.
Thanks for playing my music for the outro btw -
you know who's a fantastic narrative villain? (ok, this isn't exactly game-related, but oh well, it's a good example)
prince zuko from avatar: the last airbender.
so. zuko is hell bent on capturing the avatar. in the beginning, all we know is "to regain his honor." why must he regain his honor? because his father banished him for speaking out of turn. why did he speak out of turn? because he was speaking his mind and sharing what he believed in; what he thought was right. zuko is seen in many more episodes, and character development is built a lot around him. heck, some of us might even root for him at times!we start understanding zuko as a character,and he seems more human, more fleshed out and real.
then, it's a turning point. zuko confronts his father and speaks his mind yet again. he tells him his intentions: joining the avatar and helping him defeat the firelord. then he leaves to go find the avatar and his friends.
however, it isn't easy. they don't trust him, which is understandable because of all the horrible things he has done to them. however, when he risks his life to help them, they start trusting him more and more, until, of course, it's the finale.
this is a fantastic example of a well thought-out narrative villain. (at least for the first 2 books) even though he isn't from a game, looking at non-game villains are a good way to try and be able to build better narrative villains in games.
Very insightful.
Dylanica thank you
+Misty Wind Zuko is my second favorite character in the entire series, and being second to Toph is not an insult.
Steve Neiman haha no way. toph is awesome. although zuko is my favorite.
+Misty Wind
I agree that Zuko is a fantastically well thought out character (and he is my favorite after Iroh) but he's not a villain. He's an anti-hero.
I think a better example of a good villain would be Amon. He has an immediately clear motivation and it's actually decently sympathetic. He is incredibly powerful and terrifying. And then, you slowly get to learn more about him. But, as that happens, he only seems to get stronger and gains more success. And then, finally, his collection of puppet strings gets tied up and he gets exposed. And even at the very end, he is being characterized as a real person, but also a monster.
0:16 So... how ARE you marking red and green with a pencil?
Ohh shit you've busted EC!!!!
It just occurred to me...
Kid Icarus: Uprising has separate characters for these types of villains. The underworld gods are mechanic villains (though, they have amazingly written character and contribute to plot development). Meanwhile, Viridi can be seen as the main narrative villain - someone who doesn't act as a "final boss", but rather, someone who adds to one of the central themes of the story by questioning the value of the protagonists' ideas and actions, and getting in their way with her own quest against the mechanic villains.
Maybe this "third side" structure could be a lot of help in getting game story writers get around the "big bad" and create more truly engaging and real villains.
One of my favorite Narrative Villains is originally a Mechanics Villain: Ganon from Wind Waker. The only reason that he became someone with the intent to conquer Hyrule was because his homeland was a no man's land, while Hyrule was teeming with life. Everyone he knew and cared for died there with Ganon not being able to do anything. So he turned his sights to Hyrule out of spite. The way he's portrayed in the game really has me sympathetic towards him and shows that he's a truly well done villain.
And then I had the rug yanked out from under me by Egoraptor with him saying that it's all just mystic babble talk that no one cares for... -_-
Honestly I think that's more of a mechanics villain with a good narrative built around him. Most, if not all, of his character is informed by the gameplay, rather than the other way around.
I also think that a good narrative villain should feel like they've been off doing their own stuff while they're not on screen. Ganon gives the impression that he just waits in his fortress until Link finally shows up with the Triforce.
I agree with Gabriel. Nintendo is one of the worst consistent offenders of bad/lazy story telling. The best "narrative" villian from the Zelda series I think is Skull Kid from Majora's Mask. He actually had a life before and after the game. He went around causing havoc and screwed around with people's lives. With understandable reasons but grew out of control when he stole the mask. He even had friends. You see the aftermath of his mischief all over the game world as you play through the game and meet his various victims.
With Ganondorf if he's not trapped in some inter-dimension portal he's just moping around in some throne room waiting for Link to just find him.
Gabriel Munn To be fair, Link showing up with the Triforce is exactly the reason why Ganondorf waited in his tower. I can think of no better way to obtain a wish-granting treasure than to have your enemy personally deliver the final piece to you in your own territory. He pulled the same gambit in Ocarina of Time, too, now that I mention it.
But anywho, +K4RN4GE911, I agree that Wind Waker Ganondorf is probably my favorite incarnation of him simply due to how tragically sympathetic he is as a character. Skull Kid, as well (arguably, anyway, since one could make the case that he wasn't in control of himself when he had Majora's Mask and wasn't strictly the main antagonist...).
On the topic of Zelda villains, though, Ghirahim is probably my favorite, but for different reasons. Not only is he competent and determined, he's also comical yet brutal--major Kefka vibes. Nothing he does, in my memory, ever contradicts his main motivation, as Dan described in the video, and he goes to any length to fulfill it. Not only that, but he also serves as a sharp personality foil to one of the protagonists, so that's another point to him. Add the foreshadowing on top of it, and you have yourself another great villain.
Another great narrative Nintendo villain is Count Bleck from Super Paper Mario.
Personally, I think Hades, from Kid Icarus: Uprising is a fantastic villain. He's not doing it so he can have supreme power. He just super twisted, and aims to screw around with everything, backed up by his line "Earth is my flower to plunder!". He knows what he's doing is evil, and he embraces it in such a nonchalant way! The way he interacts with everyone, it's just so perfect! Half the time, he just doesn't care! It doesn't matter to him that the Forces of Nature took out Thanatos, they'll just keep going without somebody giving orders.
Gosh dang, I love Uprising!
He's evil... I KNOW he put that mimicutie there!
Indeed he is a magnificent villain, but I would argue he's a mechanics villain, not a narrative villain. I mean, most of the buildup to his fight is just stressing how tough he is. And everything he does until the end is throw critters at you and cause every other character headaches. And he just does it for the evulz. Great as he may be, he's not a good example of narrative villain
what if the protagonist is also the villain but not like reverse horror but like bojack horse man or rick and morty. except now its a video game
Call of Juarez: Gunslinger is a pretty good example of this, in the story if the game you play as Silas Greaves who kills hundreds on his quest for revenge. However the game is played through flashbacks and Silas is constantly talking about regretting what he has done.
Oh yeah also literally all of the GTA’s fit this bill.
An idea for a Narrative villain is that in life, they have suffered so much tragedy that they feel nothing can help them, and so they inflict suffering on others so that they might feel better. It's a classic saying: Hurt People Hurt Others.
just a little commentary on the "motivation" point, though: I'm a fan of creating rational "villain" characters, or ones that we can somewhat emotionally relate to - to a degree - but in this world, there ARE people who really want nothing but make the world a worse place. Hatred and destruction are what they get their highs from. Some people really do just want to see the world burn.
That part I agree with you on. There are some people so psychologically warped as to destroy things simply because they can and enjoy it. Sometimes we want everyone to have a rational motivation because we want to believe that reason can fix every problem. Evil that simply enjoys being evil cannot be reasoned into good behavior, and we like to think everyone can be redeemed.
Narratively speaking, it can often be interesting to place that sort of character as a primary henchman, destroying things at the main villain's direction but forever at a risk for going off-script into a destructive frenzy that can cause the main villain as many headaches as it does the protagonist. Alternately, they sometimes crop up usefully as third party problems, suddenly applying extra tension to the protagonist (or even both sides) by giving him or her two unrelated problems to solve and perhaps getting in the way of other plans.
Mr freeze is this kind of villains the only reason he did what he did was to save his wife
I’m making a villain at the moment who is pretty... well, not bad. he would be seen as evil even though he murders since, well... when i tried to describe him to my coworker i did it in completely philosophical opinions like ”he doesn’t see death as something to fear, but only as the highest form of punishment” and stuff like that. only now do i realize he fits surprisingly well with his... them, s-, spirit... animal... it sounds stupid but it makes sense!
he is a jellyfish
...
WHERE DID I GO WRONG
Handsome Jack is probably one the greatest narrative villains in gaming, especially if you had played both Borderlands 2 and the pre sequel just watch the Game Theory episode on Borderlands.
If you're lazy I'll put it like this (SPOILERS): in the presequel he aspires to be the hero of the story, but he constantly gets betrayed by almost everyone he trusted to almost become paranoid of others to where he starts to stab them in the back before they can get the chance, even if there were zero intentions of it happening. the ending had Jack's psyche warped to where is prideful personality becomes egotistical and people who work for him and trust him become mere pawns in his plans.
In borderlands 2 his modified personality also causes him to see innocent people on Pandora as filthy bandits who want to play hopscotch in your chest cavity. If you think about it the protagonists in BL2 are basically glorified grave robbers, looting people they just killed. another big event is when you have to kill his daughter, which is the ONLY thing Jack values more than his own life, even more than Butt Stallion.
Then he snaps completely. He doesn't care as much about getting rid of all the bandits to bring peace to the planet, as he is now fueled by vengeance on you for taking the only thing he cared about from him and is ready to use an alien superweapon to do it, ready to level a planet all because of you.
All he wanted to do was colonize a planet full of harsh terrain, deadly monsters and violent psychopaths although his methods were extreme(but what else could he do?). all you do is ruin his plans to create order on the most hostile planet you could imagine because you want bigger guns.
I also like how in Tales From the Borderlands he's built to conflict with vastly different characters, yet it's still the same Jack you know from the main series. At the same time you're not confused if you haven't played the other games.
Fascinating. This is the episode I've been waiting for, for a long time.
Thank you.
0:16 how are you marking red and green with a pencil
kien le That might be something else that resembles a pencil
you are forbidden
I’ve watched this video 5 times now and yet, I still don’t understand how I would go about making a narrative villain.
10 times now.
Lol me too.
It's meant as a rough starting point, not an extensive guide. ^^
To me, the greatest "villain" of all time is Big Boss from Metal Gear Solid. I put villain in quotations because honestly, you can make a pretty solid argument that he's not actually a villain, which makes him an amazing villain if that makes any sense. You get to see and experience his turning point from Naked Snake to the Big Boss during Operation Snake Eater as he's forced to hunt down and kill his old mentor and somewhat mother figure, watching him build his own army and strive to make his Outer Heaven a reality. He's not necessarily evil, hes just doing what he thinks is best for him and the people around him, even if it means defying the government and putting a bullseye on his back. Maybe I'm biased because Snake Eater is my favorite game in the series, but Big Boss is IMO the most fleshed out, interesting "villains" I can remember.
Actually, a villain that is said to have a certain motive but routinely acts counter to it would be interesting if done right.
What you're describing would either be a hypocrite villain - a character who lies, sometimes even to themselves, about their motivation in order to achieve another, usually more selfish motive - or a misunderstood villain, whose actions appear to be based on one motive but, in fact, lead to another, one usually unknown to the protagonists.
You keep wondering throughout the game then at the final battle, bam, everything comes full circle
In wizard101 they nailed the narrative badguy. Malistare Drake,he had incentives. He wasn't being the bad guy cause he wanted to. He wanted to resurrect his wife from the dead.(SPOILER) in the end,he was defeated and walked away with his wife into the spirit realm.( Or so it may seem cause he comes back in the next story arc.)
Real life evil is a thing, though. In the Nazi concentration camps there was a officer that liked to drown prisoners in the latrines in the mornings because he thought it was fun.
These soldiers was also driven by self-preservation because if they were not proving themselves dedicatead and efficent enough they would get sent to the front where they would have to actually fight to survive.
So when sadism is without reigns and it teams up with self-interest it can produce genuine human evil.
What they were saying is that people don't see themselves as evil. Not that evil doesn't exist. Though, 'Good' and 'Evil' tends to boil down to 'Things I like/find appealing' and 'Things I don't like/find disturbing' So, you could make the argument that as a subjective quality it doesn't really exist either.
My point is that there are people that enjoy being a jerk for the sake of being a jerk because they get a kick out of it.
ArkhanNightman yes but they don't see themselves as evil. They either ignore the fact that what they're doing is wrong or they truly believe that what they're doing is fine
I haven’t watched the whole video yet, but I think I have an example of a narrative villain explaining his motive.
Dominus Ghaul from Destiny 2. There’s a scene with 2 other characters (well, one’s practically unconscious, but he’s still there), and Ghaul is talking to his friend/second in command.
I hope I didn’t spoil too much!
What about handsome jack he is both a mechanical villain and a narrative villain
0:30 I WARNED YOU ABOUT STAIRS BRO!!!! I TOLD YOU DOG!
Homestuck XD
I honestly never expected *that* coming up on youtube's comments. It's gone even more meta than it already was.
We're doing this, bro. We're making this happen.
What about a puppet villian. I could create a big bad a puppet master that controls the mechanical villian. Then only when the mech villian is off the strings they act as their own personality dictates. In theory you could have that mech villian be a puppy love, cat in tree saving person even showing this to the player to give them a foreshadowing of "I'm not the big bad" moment. Also confusing the living hell out of them. "He's the big bad? Why'd he save the cat?"
I don’t know what to call Alex delarge .... I mean apart from being the glamorous psychopath what type of villain is he?... In the movie up until the part of him getting betrayed by his droogs he was pretty much just charismatically evil so that makes him a force of nature villain ... But after he gets caught the movie tries to make us sympathise and identify with Alex as he has become a clockwork orange by the society ... so he is a part force of nature villain and a narrative villain ?
I always love writing for villains they can be the most interesting characters
bustedprius Thanks
IN MY OPINION the greatest villain of all time is The Lich King/Arthas. I have yet to see another game where you start out playing as a run of the mill Disney prince but as the game progresses you watch helplessly as your own character slowly falls away from the Light until he becomes the very thing he tried to defeat. Unlike other games that have tried this your character doesn't automatically die/take over the world when they become the villain instead they start out as the underdog to other villains. As you the player continue following the characters journey you watch as they rise through the ranks killing the very people the character wanted to protect until they literally become the abandonment of evil and you can no longer control him but now must kill him. Yet at this point you have come to know the character so well that you feel sorry for him and your emotions always conflict every time he is on screen. You know he's the villain but you also know he was once this great warrior that you the player watched grow from the very beginning almost like a son. In fact deep down you the player actually want the character to succeed you want to surrender and let him win.
Kerrigan did it first. It's a Blizzard thing.
wherethetatosat Thats true Blizzard does seem to have a hard on for turning people evil. I feel like the Lich King was the best one out of all of them.
well at least kerrigan came around. And it was a more direct conversion compared to Arthas' bad decision making
you either die a hero or live long enough to become the villain
The best thing about arthas is that he is never truly gone. EVERYTHING he did goes back to his oath to protect people no matter what. All goes back to invincible.
The Master from Fallout 1 is one of the best Villains that blurs the line between Narrative and Mechanic Villains. You can fight him out right and blow up the church. Or convince him his mission to unite Humanity through mutation via the Forced Evolution Virus would result in the extinction of mankind due to sterilization side effect of the FEV in humans. While he is a monster in appearance and personalities, his overall goal to ensure humanity's survival in the radioactive wasteland can be viewed as somewhat noble. The ability to resist radiation sickness and death would be a useful attribute coupled with enhanced strength and longevity. Which is why you can join him.
Same with Colonel Autumn from fallout 3, He wants to use the water purification device to help the enclave make America the once great country it was before the bombs fell, you can just kill him or tell him to give up and leave peacefully and allow the water to go to everyone in need. There's also Ulysses where you can convince him in the errors of his ways and and stop him from blowing up the Mojave wasteland area and make him an ally for a short time, after which you can decide where one of the nukes goes, Legion or NCR, then he exiles himself.
I think though, something they might have forgotten to bring up is that the two aren't mutually exclusive. For example, you could theoretically combine Andrew Ryan and Dr. Wily together and have a character who mostly talks to you about their motivations and such, but when they're cornered they get into a friggin' tank. Glados is probably a good example of this. Or you could have two different villains, one being mechanical and the other narrative. IE: an aging evil dictator who happens to have a pet dragon or something they'll throw at you during the end of the game. An example of this would be New Vegas with Ceasar's Legion.
No. Colonel Autumn was crap. A poor character and a poor boss because Bethesda. Like Mankar Camoran.
Better examples are found in Vegas with the faction leaders embodying the factions.
Lanius is a brutal warlord with a Shakespearian streak. The high ideals and savagery of the Legion
General Oliver is a blustering fool with eyes bigger than his belly but also lacks the nerve to take the risks himself. Perfectly encapsulating the feeble democratic NCR.
And House is an arrogant, aloof but not cruel technocrat. Walling himself up in his own amusement park, safeguarded by his creations, trying to rebuild the old world but in reality the man behind the curtain is a relic himself in a coffin shaped apparatus.
Oh yes, the Master was incredibly well written.
Once you look through his horrible exterior, you see a disillusioned creature, disgusted with his own deformity, who does horrible things, all while hoping that they are ultimately good.
I love how you can simply explain the flaws in his plans to him and he will humor you, just to find out how one, easily overlooked flaw has turned him from a flawed messiah to a terrible tyrant.
Kev Dee No, Colonel Autumn was a terrible example of a villain. The Master had noble goals, trying to create a mankind fit for a new world, all while allowing the old mankind to go peacefully into the night. Autumn was a self-rightious monster, who wanted to wipe out the population, because of their minor flaws.
Fallout 3 was a good game, but compared to Fallout 1 and 2, it was a terrible sequel. They completely misunderstood the workings of the Brotherhood of Steel, the Super Mutants, the Enclave and how those things work together.
***** F3 was a good amusement park and a great exploratory post-apoc game. Not what I would call a great rpg. That's where it falls flat. A pretty big area sadly
My all time favorite end-game boss (not technically a villain) is Lord Gwyn from Dark Souls. When you beat him, you don't feel triumph or glory. What you feel is much more complicated. What you defeated was a fraction of his former self, divided by the four great lords. You don't feel like a hero for defeating him for some noble cause... you have simply acted out the course of nature, and can either succeed Lord Gwyn and kindle the flame, or start a new age of darkness. This boss fight is so much more meaningful if you know the lore beforehand.
***** All game endings don't have to fall under a specific category in order to affect the person being exposed to it. Most villains do make you feel accomplished when you beat them, but it doesn't mean game developers can't deviate from that. Also, Gwyn was never intended to be a "villain", rather than the lord of cinder that the main character was destined to succeed. The game is lore-driven, not plot-driven, and the final battle was a good way to express that.
+San Shinobi I felt a bunch of trumpth
I know it's supposed to be helpful mostly for people interested in making games but I'm in the middle of writing a comic and it's just wonderful how much these videos had helped me too AvA
yes most villains should be relatable BUt there can be exceptions such as a selfish sociopath (ie: handsome jack) or a psychopathic sadist (ie: freddie cruger, carnage, the joker). with these types of villains is absolutely crucial that their behaviors be consistent
I've finally gotten around to writing a D&D campaign. I cannot understate how helpful your videos have been and how much they have influenced me to write a better campaign.
I think you should take a look at Arvis (or Alvis, whatever translation you prefer) from Fire Emblem Genealogy of the Holy War. He is one of the most well written villains I’ve seen in a video game and definitely deserves more recognition than he’s gotten.
To be fair, I don’t recognize any Fire Emblem character that’s not in Smash.
That’s understandable. (To be fair, the game I mentioned is only available in the U.S. through emulators) but seriously, Genealogy of the Holy War is an absolutely amazing game. If you can get your hands on an emulator, I would recommend it.
0:18 lol the checkbox at the bottom ☺
My thoughts exactly 😂
So a way to simplify
Mechanics: Evil for sake of Evil
Narrative: Fleshed-out, more human villians
A mechanucs villain does not necessarily even have to be evil. Just something that stands in your way at the end and makes you feel powerful when you win.
I don't even create games and I don't even know how to code much but I still love this show. It really makes you think about the development of games and what makes great games and what makes terrible ones. I do often use what I learn from these videos in conversation and sometimes even to write things yet I generally watch them for the enjoyment.
Thank you, Extra Credits, for providing hours of great videos and knowledge for free. Feel free to pat yourselves on the back/s, you deserve it!
Ironically enough one of the all time epic stories (Lord of the Rings) has some of the worst, 2-dimensional villains of all time. The orcs are an evil race because...shut up they just are.
Dennis Williams But the focus was on the protagonists and their various routes of character development and thematic exploration with the Orcs and Sauron representing a total force of destruction whereas the heroes are splintered and fight with one another.
CH Gorog I'm just saying :)
Besides good, complex villains can only improve a story.
Dennis Williams LOTR takes inspiration from the Bible, and demonizes industrialization. Its objective was to give some sort of mythology that properly belongs to England, not to make a philosophical plot which would bring enlightenment. Really, most of the great stories that have a poor villain have a justification for it.
*****
Tolkien would make a pretty epic dungeon master...
Dennis Williams I wonder if the forces of evil in Lord of the Rings couldn't be classified more in a sort of "force of nature" category rather than an in-focus, specific villain? That the protagonists' struggle is more about overcoming a challenge rather than a specific enemy? I mean, we all know that foe does have a name, but his actual presence I suspect was made deliberately nebulous.
Or perhaps Sauron just wanted to be SEEN as such so he would seem more unstoppable? I honestly don't know.
I confess I'm FAR from the one to really comment on these things seeing as how I've not actually read the books! You Tolkien experts would know far better than I. But it was just a sense I got just now. I invite you who know better than I to tell me how I'm right or wrong about this idea.
Me watching this to write something that isn’t a game.
Same
what if you create a bad guy who tells you 30 percent of his story and then when you complete the normal game you can play as the bad guy and then you see 100 percent of his story
I'm no game designer or writer but that sounds interesting.
Ooh, I just remembered a good example of a narrative villain that thinks their in the right: The original versions of Team Magma and Team Aqua from Pokemon Ruby, Sapphire, and Emerald both thought they were doing good in the world. One wants to expand the landmass so that there is more space for humans and pokemon, while the other wants to make the ocean grow to help the pokemon that live in the sea thrive. Their both antagonists, but both truly believe that they're the one in the right, the other is evil, and you're just some kid trying to stop them from making the world a better place..
Oddly enough, Bowser and Dr. Robotnik/Eggman have been given SLIGHTLY more personality in recent games. Would they make good narrative villains, I wonder?
To a certain extent but their true purpose in the course of most of their games is still that of a large bullseye that shoots back. That being said they are wonderful examples of mechanical villans fleshed out to the point where they toe the line. This is where good villainy lies.
Witness: Brood War. Kerrigan the supposed tactical genius comes in on an Overloard during an on-map cutscene, past my fleet of carriers and lands on a platform where I have 4 dark archons, 3 of which have full energy and an observer hovering overhead. The only reason she gets out alive is I don't have control of any of my units at this point. I discovered this when I took one of the dark archons and tried to mind-control the incoming overlord. Oh yeah, and Zeratul is on platform thanks to an earlier script in the same cut-scene.
And why? To end the inter-Protoss strife quicker? She thrives on the strife. If the UED hadn't shown up (which nobody know about yet) she was going down next.
I like villains such as dr.doffinshmerts, dr.wily, g1 Megatron, bowser, g1 cobra comander, villains that are evil because it's easier to be evil than to be heroic who go up against a protagonist who embody morality like perry the platypus, megaman, g1 Optimus prime (cause I'd argue movie prime is a villain as much as Megatron is), mario, g1 gi joe, because they are ment to embody all that is good and justice
Shit
I think you're confusing antagonist and villain. Antagonist is anyone who opposes the protagonist. Villain is a specific role.
That's why he brings up "Not every series needs a villain", and brings up instances like Pokemon (Gary is an antagonist, not a villain).
handsome jack is a good narrative villain but at the end when you fight him he become a mechanical villain until you defeat him, then narrative again, it flip flops but it does a good job at that, he one of the very very few good examples of this, sadly no others come to mind at the moment.
Flowey from Undertale?
Yitzi Litt Nah, Flowey's a narrative villain. If he were truly a mechanics villain, the fight against him would be more creative with the Act commands. I think the most creative Act commands in the game were in the Dogi fight, and that the Flowey fight could have done more with it. But Undertale's focus is narrative, so a mechanics villain wasn't 100% necessary.
I still love watching these characters for dungeons and dragons design. It's amazing how much d&d overlaps with video games. Both tell a story.
You cant talk about games where the player becomes the villain and questions if he's right and not mention Spec Ops: the line
I would say that for Xenobladr chronicles, Evil is a story Gillian whilst Zanza is a mechanics Gillian. Mumkar is inbetween I would say.
I myself am in the early stages of making a game and with the narrative I'm constructing all of the caricatures in it are both the hero and the villain and the player is meant to create their own story in the world weather they want to be a bartender or a vicious bandit but all this info will come in super handy when writing all of the npcs
I got chills when you were giving examples of flawed villains. Love a good narrative!
also that ending music is my favorite OCR!
When you started talking about the player feeling that they were not necessarily in the right against the villians, I immediately thought of nier, during the first playthrough you hear the enemies as incoherent noise and so think that they are mindless monsters, but by second playthrough you still hear noise however you also get speech text displaying what they saying which by the way is mostly them screaming in fear or yelling at you to go away and leave them alone. (I felt so bad for killing them.)
I think one of my favourite villains turning points has always been wind wakers edition of ganon, Although him just being there solely for the purpose to give the player a drive to keep on playing; a goal to reach so to say.He took a turn for a more deep character in the final cutscene.
Throughout the whole game ganon never explained his intentions he never gave a reason he just was portrayed as the bad guy from the beginning when you first hear about him after being tossed from your first visit to forsaken fortress. he is described as the "dark emperor" and that he wanted to "cover the kingdom in darkness" by King of red lions. Through out the whole game thats all you know of him even in his first confrontation in your second visit to forsaken fortress 2 he is portrayed this way.
However, everything is turned around you at the end of the game , at the cutscene before the last , the last fight that is. In that conversation he describes his intentions or at least tries to present why before doing what he was there to do. At the beginning of the cutscene you see him explain the chaos that he was surrounded by he described that : "When the sun rose in the sky a burning wind punished my lands, searing the world. And when the moon climbed into the dark of night, A frigid gale pierced our homes. No matter when it came, the wind carried the same thing .... death" In his home land there was no home, there was no peace, only constant discord. He never experienced anything else but suffering in what he was graced with as "his land" Immediately after he describes the state of the neighbouring lands: "But the winds that blew across the green fields of hyrule brought something other than suffering and ruin."... "I coveted that wind i suppose"
I know this villain is a lot of peoples favorites, but the ideal villain for me is Griffith from Berserk. To put it simply what makes Griffith great to me is how I want him to succeed and fail at the same time for different reasons. Now for spoiler reasons I can't necessarily explain this in detail because it would spoil a pretty big turning point in Berserk, but if really want to know I suggest you read the Berserk manga. (Note: this villain is from a manga not a game, but since Griffith is really good villain from a narrative stand point I felt it was reasonable to use him as my example of an ideal villain.)
Honestly, role playing has helped out a lot with my character design. It's one thing to plop a character into a scene. It's another to have another person constantly going, "But why?" and forcing you to answer in the character of your villain
would Handsome Jack from Borderlands 2 be the narrative villain?
Jack is a bit odd, as he transitions. If you just look at Borderlands 2 without the pre-sequel he is not very fleshed out. He's like the joker, pure evil and crazy, yet very charismatic and even fun to listen to. Check the video on Force of Nature Villains. That's what he is in Borderlands 2.
Jack becomes a lot more traditionally narrative when you play the pre-sequel where is backstory is revealed.
ok. thanks!
I’m using this to make a animated series.
I personally think that a studio which handles narrative villains very well is blue tea games and it started with Dark Parables 2 the villains are either scarred by the past or have a noble intention behind what they do . Personally my favorite villain so far is the crooked man from the spin off game Cursery :The Crooked man and The Crooked cat . the game is basically about the There was once a Crooked man nursery rhyme gone horribly wrong this is how the story goes :
You are a teenager (around 16 or so I think ) who are travelling down a road with your sister as she tells you about maidens around her age being abducted while traveling in this road then she gets kidnapped by the crooked man and his cat (at this point chances are you are thinking the crooked man is like Bowser and you are Mario)then after searching you find Mary from Mary had a little lamb ( you save her lamb from a beast ) then she tells you the backstory of the crooked man here is the backstory:
There was once a young nobleman who fell in love with a village girl but the girl died before their marriage the grief from the girl s death drove the noble to madness in his insanity he started believing that his fiance would be reincarnated one day so then he began kidnapping girls at the age of his dead fiance . then a lot more is revealed later in the game I am leaving it Right here so you go buy the game It is a must have if you are a fan of HOG games and if you are not it will probably draw you in the genre ( by the way if you have found me talking about Cursery in youtube is because I think the hidden object genre is underrated because they are a lot of original narratives everywhere that should be talked about more in youtube .
And he made me question my actions countless times . Well if I am being honest I saw myself as the villain of his story in the game he is so likeable
Wow. Even before watching and knowing what a Narrative villain is, I already have 2:40-3:07 completely part of his character on the game I'm currently developing. Nice video!
I'll be delighted to fight a villain who hates chocolates honestly and idk why
It's chocolate; self-explanatory.
A good alternative to making motives and whatnot is to make the villain gravity
A good example of a character moment is actually from Bendy and the ink machine, The minor antagonist Sammy Lawrence has gone insane and tries to sell your soul to Bendy. I know it sounds really stupid but it is just a really good moment in a game that really is all about avoiding ink monsters, it's just awesome when you see a character that thinks he does is right, only to be backstabbed by the one he adores.
Those are some very good points you made about him, and I think he would be a great villain along with Bendy. Personally I felt he was killed of to soon and a lot of potential was wasted. But who knows, he might just make a comeback.
Brian Ngoma Thanks man
No prob. Another thing I just realized that makes Sammy a good villain and just a great concept that should be implemented more often IMO is the idea that Sammy is not only a massive zealot for Bendy, but the fact that he is betrayed by the one he loves and is willing to die for is pure genius. And the villain doesn't even have to die in that situation for it to be impactful. Just look at Syndrome from the Incredibles. He wanted to be like his idol so much that when he was told, by his idol himself, that he couldn't, it sent him down a dark path that made him the villain he was by the time of the movie. It could be a brilliant backstory and show us the motives behind that villain's actions.
Fun idea: You knock a boss down to almost no health. In runs a puppy, it loves on the guy, and you're forced to reconcile the enemy's possible lack of evil, or other motives. And if you hurt the puppy he gets fully healed, mega damage, and goes completely apeshit on you.
What breed? Just curious.
I think golden retriever, beagle or pitbull.
Noyz Gaming a Weiner dog. duh
One of the best villain's I know of was due to his reasoning. Basically it baked down to the question of "if you could undo all the wrong you've ever done, wouldn't you do it?" Well, he believed he found a way, though it required him to commit more wrongs to do it. Know of whom I speak?
Man, both the game and the series have a lot of potential. The series was too damn beautiful stuck with some "main villain", and the game's combat system/items got too much patches , make it clumsily executed and nonsensical.
I'm assuming Nox, if not he is another excellent villain who fits your definition.
Arthas.
Captain Harlock?
***** This work too, but not his quote he was mention of.
Perhaps one of the most fascinating examples of mechanical villains as opposed to narrative ones is the evolution of Ganon from the Zelda series. Back in the 8-bit/16-bit era, Ganon was a mechanical villain, through and through. He was trying to take over the world because f**k you, that's why, and that's all he needed to be. Then the games moved from 2D to 3D, becoming more narrative-driven in the process. Ganon, as he was, wouldn't work, so something needed to change. And what did they do? Made him into Ganondorf, 's still very much an evil character, but with some kind of motivation - greed and lust for power - as well as a back story, relationships with other characters, a visible effect on the world, and a role within the story as a cautionary tale about the misuse of power. Ganondorf still wasn't the most complex character, but OoT was largely experimental, and given that, Ganondorf was a worthy update to the character. And when Wind Waker came along, featuring Ganondorf's second appearance, he really came into his own as a character; his motivation changes from greed to stubbornness and regret, as he continues to fight a battle that the rest of the world has all but forgotten, a battle he refuses to admit that he lost. It's not a sympathetic portrayal, per say, but it is tragic, and it serves as clever juxtaposition against the attitudes of the heroes and even gives him a bit of closure at the end. Since then, Zelda's villains have been similarly portrayed - not sympathetic, but with clear motivations and roles in the story, and usually juxtaposing the heroes in some way. That's how you make a narrative villain.
Vaas definitely takes the cake on this one
As far as Narrative Villains go, I don't think it gets much better than Saren in the first Mass Effect, Kefka from Final Fantasy 6, or GlaDOS in Portal. Those three really drive the player, GlaDOS with her sarcastic monotone threats and taunts, Saren creating political intrigue throughout the galaxy feel like a cohesive whole, and Kefka's brand of crazy being both delightful and terrifying to watch, with the added lens of an experiment gone wrong added in to put everything into perspective. Still... after watching these two videos, I have to say... I would LOVE to see a series that takes a look at individual villains, dissect them, point out the good and bad and the like. There are so many interesting villains to analyze but so few get their day it seems.
The main 'heros' in the game are different colored jello beings that have different strengths that you can switch through. The villain is a giant 'person' monster thing that wants to eat them, however, as you go in the game, but her species is dying out, so destroying the Jello beings is the only way out of death. However, she is killed before she can change her life, and the jello beings are set free. It's supposed to be a cutesy game with a dark undertone
Nice choice of an outro music for a villain themed episode. :)
Shinra Electric Power Company, unselfishly answering the planets growing need for energy, grotesque experiments and city-sized cannons.
What about a game like, say, EarthBound, where Pokey is a Narrative villain, and Giygas is a Mechanics villain?
I gotta say, Pokey, Porky, whatever ya wanna call him, didn't seem like a villain for a while. First instance of his evil is in Twoson, and it comes out of nowhere.
Didn't Pokey become evil because of being jealous of Ness? I haven't played Earthbound in a while so I cannot remeber.
No, he became evil due to Giygas' influence over his mind
This is why the villains in Pokemon Black and White and Sun and Moon are so good and way less nonsensical than the others.
An example of a good villain would be Flowey from Undertale.
All he wanted was to keep playing with the player, to keep repeating
the same thing because he was left lonely.
When he called for help, nobody came. He was soulless when he was
a flower, he couldn't feel anything. When he turned into his Hyperdeath form,
He finally could feel and that's where he stated his wishes.
To be with the player. Imagine having no feelings for a long time, and no one could understand you...
This channel always motivates me until I realize that I don't have any game Dev skills. I can't wait for college.