So, a not really deadly infection appears due to unhealthy water, the king goes paranoic and starts all shorts of crazy unethical things to eliminate it, creating a real and bloody dangerous illness, traping himself on a loop, and spreading both the imaginary and real infections through his people. Damm
All the NPC’s will be explored in future videos. I’m going to finish up the bosses first and throw in some random lore in between to spice things up a bit.
All I know is that she is the tutorial knight (the woman who greets you at the start) her skeleton rules the training room and she was trained by the boss knight.
Good theory, but I kinda see a flaw in it On the 4th and 5th Boss Stem Cell level of difficulty you do get infected by malaise and it does hurt you and it is really annoying
Well one interesting thing about dead cells is that the time keeper has the ability to travel through time. Maybe her time traveling caused some sort of paradox thus ripping the universe in two. Maybe by using the boss cells you have some control the time keeper's power, and enter an alternate reality where the malaise is real. Who knows.
(key guardians in High Peak Castle always inflict the malaise btw) One thing to consider about that is, even when you are infected by the Malaise, it does virtually nothing until the meter is full. And when it is, the result is immediate death, which can be as simple as losing your mind to imaginary symptoms and killing yourself. That would check out with the rest of the theory, as in this case the King has fallen the same way his peasants did for him.
@@TheInhumanOne actually im starting to think this video is bullshit,the game often implies that the king was the one trying to keep an impossible-to-fix situation undercontrol and there is literally nothing hinting that the king was paranoid about losing his position
@@williamarmstrong7163 how about the alchemist's creations? Surely SOMEONE needed to approve their creations, and most of them were made with the intention to stop the malaise
Yeah, that entire thing would sound way more smooth before Hand of the King update, wherein we witnessed the fact that malaise is quite deadly even to the Beheaded, who, shall he be inflicted badly enough, stays on a brink of death. But the mystery lies ever deeper. Not all physical harm causes malaise, as we know that poisonous waters in sewers do not, so they are counted out from the suspect list. Physical contanct with contaminated does not add up either, since the Beheaded (as he is the only one creature we can observe and reffer to) is fine unless his body takes a blow from a sword, a fang or a jaw of another contaminated creature. Traps do not inflict malaise, so it seems to me as enough evidence to conclude that whatever malaise is, it is unable to sustain itself in open field, outside the host. Alike many viruses, it can't be transfered by water and air. Thus it actually looks somewhat like what You proposed, in a way. It almost seems like malaise is the manifestation of a murderous intent of others within one's body, harnessed directly from one to another. Though, it also bugs the mind, that not every enemy is capable of inflicting malaise, even on 5 boss cells. I believe that one of the worm types, but I can't remember wich one, red or green, does not inflicting malaise on bite.
Keep in mind that sometimes, as a game designer, you have to pay more attention to the gameplay instead of some minor plot points. It would be downright unfair if traps, water and poison inflicted Malaise on the player. High Cell Difficulties are insanely hard already
Well, instead of disease how about a curse? That is, one born of the king's own actions. It started with him as a general sense of foreboding, and that trickled down to all his subjects as his influence affected more and more people. Finally that combined ill intent culminated in the creation of a very real force. A self-fulfilling prophecy. He made the thing he feared existed.
It has been a while since I tried to make my own lore theory regarding Dead Cells, but I'll try to sum it up: the Island's King got greedy and ordered for the research of new soldiers for his army, a mix of human and plants/animals. All the waste produced in that research went to the sewers, contaminating the water and leading to the Malaise (which is real). The waters contaminated the citizens and turned them into the enemies you see in the game. The King got scared and made a pact with the Time Keeper to reset the Timeline to a certain point, which meant whenever the King died, all his memories would return to a fixed point in time. That would give time, much more time, for a cure to be found.
this is an interesting theory, however, I can see a few holes in it. as mentioned in other comments, the malaise does actually exist, and we can see the effects of it in 4/5 boss cells. if we expand on the chicken or the egg idea presented, it is fully possible that the malaise was brought on by mass hysteria. people overreacting etc, and then the alchemist made it a reality using the sap from the sanctuary. also spoiler warning, for some bits of the game, just in case. so here's my theory. there are a number of main factions at play in the game, the prison, the timekeeper, the alchemist, the villagers and the king. with the addition of DLC characters, we can add the nobles, the outcasts and the giant to the roster. so as presented in the video the king was paranoid, in an attempt to keep control of the kingdom he fabricated the malaise, this caused panic etc. the only person who knew about this fabrication was the giant, who resisted the idea and told the king to stop. it was at this time that the king probably hired the hand of the king (HotK). where basically as a brainwashed bodyguard, he and the giant hated each other. judging by loading screen text, the alchemist was also around at this time. seemingly a sketchy character, neither the HotK or the giant liked or trusted him. but he must have had regular meetings with the king, probably offering eternal life, however not willing to fully trust the alchemist, the king must have refused in some regard, most likely wanting proof. from here things escalated, the giant was killed and dumped in the prison, prompting the king's decision to hole anybody holding the disease in the prison and the alchemist went on to fabricate the malaise as an actual disease. everything went to ruin, as the prisons began to overflow the king ordered the prison warden to hold people there indefinitely. this caused uprising and attempts to escape from the prisoners. and with waterways being polluted with the (now very real) malaise this caused the prison to become little more than a petri dish. from this point on we can assume that almost everything before the first boss of the game is infected in some regard. and most likely the disease had made its way to the fishing village causing more bodies to pile up. now having to trust the alchemist more the king allowed him to do experimentation to try to find a cure, the alchemist seems to have tried to do this in earnest, perhaps realizing the weight of his mistake. I would imagine that it was around this time that ticks contracted the disease through blood, causing them to mutate in the morass of the banished. trying to flee, the king ordered guards to keep the banished in their place. eventually, they began to worship the ticks that brought the disease, offering sacrifices as shown in the cellar and on the altar. and while they too were infected, they didn't mutate as badly. it would have been around this time that the timekeeper came to the king, offering a solution, desperate at this point the king agreed to let her create the clock tower. However not seeing progress from the timekeeper. The king allowed even more experimentation from the alchemist, as while he kept creating failed experiments and other monstrosities, it was still progress. so thus the astrolab was created, further blurring the lines between medical science and magic. as were the alchemist's chambers in the castle, allowing for more extensive research, while the lab was being created. this is when the nobles got infected, not seeing danger they contracted it when visiting the gardens in the prison, a popular spot for them to visit. as the people around him got infected, along with the king's royal guard, he holed himself up in his throne room, with the hand of the king as his guard. the alchemist also having buried himself in his research a new discovery was made, cells. seeing the potential in this discovery he went on to create creatures that were, while mutated, mostly immune to the effects of the malaise, these being the shopkeeper, the blacksmith, and his apprentice and the scribe (and perhaps the tailor?). and eventually creating one for himself, this one causing minimal mutation. However when it came time to give one to the king, it failed to cause him to turn into the beheaded. I think that this is because the king was already infected with the malaise at this point, and the effects of the cure caused a particularly strange mutation, making the king lose his memory, as well as only allowing partial immunity. it was at this time that the timekeeper completed her project, and started a time loop. trapping everyone in it. However, the people that had taken the prototype cure weren't affected by this, retaining their memories of the previous time loop. And so this is where the game begins. if there are any holes in this rendition of the dead cells lore, people should definitely let me know. (also sorry the comment is so long)
Pretty good theory all things considered, only mistake is that the Beheaded is immune to the malaise. The bodies he uses can’t handle it but he himself seems totally fine against it along with every other danger in the game.
So a placebo effect, but with arcane and alchemic reprecussions. Also, what about the panacea made out of cells? And are the collected cells a dormant strain of the "virus" or uninfected?
i think the last peoples alive is in renegade swamp because the king didn't care about them, they had no homes in the kingdom and lived by themselves, but if the malaise is a lie,what happened with the plants and the ticks?
I'm mostly wondering, if the malaises was just the end product of the king basicly going insane... Like why are there thousands of copies of the same bodies scattered everywhere. Was this just some random army he made, hoping he could fully control it. Did something unexpected happen that went horribly wrong, while experimenting on "empty" vessels? Or was he already planning to eventually inhabit them in the first place? Making sure that no matter how many times someone would try to assassinate him, he would continue on in one form or another and that this is just some form of immortality. Did he already knew he was running out of time and that there wasn't enough time left to continue experimenting, and just took this as a 2nd best? Was the Malaise just a product needed to be able to detach you're "soul or whatever" and to be able to attach it back to another body? And that if it went wrong just deformed entire bodies ,etc. Also quite ironic you end up next to the chopping block, next to your most loyal guard that got executed aswell. Like everyone just wanted to get rid of the entire Ruling court of the island itself. Does explain why almost everyone reconizes you somewhat.
I was also wondering if there is any meaning to the death of the lady that greets you in the beginning. Obviously she dies after awhile and you see her corpse getting worse. But all the other bosses (with the except of the time keeper) just keep coming back in the state you initially found them. It might be nothing. Or this might be a hint that these beings are also able to get out of their body after death and find a similar corpse to host again, due to the malaise. Or they are able to manipulate a dead corpse into their form again. --- Just looked at a true ending video. and I'm guessing they are all able to get back in their similar corpses somehow. But as to why? did the king willingly allow all the people on his island to be infected so they all would live eternally, making him a king for eternity aswell. or did he just wanted a select few people he either loved/cared or had use for to be immortal? or was his plan to just be immortal himself and things just spiraled out of control?
@Yuifro Quite simply, the orange meter that increases each time you get hit is not actually "The Malaise," because it can be cured with a simple potion charge or food, and we know for a fact that a cure was never found for the Malaise. More likely, it is a combination of disease, bacteria, and filth that the enemies accumulated after being undead for so long. My head canon is that the actual cause of undead enemies was the Alchemist's attempts to create a cure that could keep people safe from disease. What he eventually came up with was immortality, which lead to zombie outbreaks and the Beheaded.
@@the_actual_lauren A cure was never found.. but you aren't human either. Hell, you are a blob atop a puppeteered dead body: the "remedies" you find may be failed experiments that just happen to work for you, but would be ineffective or lethal to humans. Just a thing to consider :)
Eh, I'm not too convinced. I think it had something to do with the crystals of the cavern, that the giant tried to stop the king from mining. Giant got banned, crystals did poisonous thing and so on.
On 4-5BC, if you possess the king's body, he states that his body has begun to deteriorate the second he's back in his original host, something he can actually smell apparently. What would your explanation be on this?
I believe that he smells the rot. His body had been sitting on the throne, decomposing for some unknown period of time. It’s only natural that a dead body would have a foul odor or scent.
@@TheInhumanOne I'm going to disagree with you as the King clearly states "My body is so well preserved" upon inhabiting it again for the first time. His body hadn't decomposed since he became... whatever he is now. He did state though that the Malaise has begun to degrade his body now that he's inhabited it again. To me, this suggests that whatever this 'malaise' is, it needs the host to be alive. If in a state of torpor, the malaise seems unable to do anything to a body.
I think it does exist because you can get infected by it ingame and the king did all sorts of unethical things to not get infected as you said and maybe there is somehow levels of infection
She think malaise only came from her kingdom, so she make sure nobody going out or in, that's why she guarding the lighthouse to prevent anyone entering or escaping the kingdom. In the end, the Queen was wrong, the whole world has been infected by malaise.
Nothing... until you hit 10. Then your hp is instantly reduced to about 5% of your max. And you cannot heal above this until the infection level is reduced.
@@morganpriest7726 it reduces hp to 10%, and the fun thing is, if You have necromancy or alienation and took a curse with 10 malaise, You will die without a -1 malaise food or a potion charge, since those 2 mutations will restore your health above 10%, and as soon as this will occur, the malaise will cheap it away, triggering the curse and fataly wounding you so.
@@morganpriest7726 And yet, at 4BC and higher, ironically, a cursed chest is one of the best, most reliable ways to heal yourself, especially on a tactics run. Alienation heals you for a staggering amount compared to other mutations. Acceptance allows you to trigger a curse on yourself by eating food, and halves the requirement to remove it permanently. You will heal off about two malaise and 40% of your HP on top of whatever you ate per food item...but you can't get hit while you're healing. A minor price to pay when you're running tactics anyway. Curses become a double-edged health pot on 4BC.
The collector instigated everything. There is a reason why all the others hated him. Don't forget that everyone in court was experimented upon except time Master and were looking for solutions
See this theory would work except for the fact that the malaise is actually a thing in hell mode, it used to be a normal gameplay thing but was moved to hell mode.
I see the king as the good guy still. Sure, what he did was inhumane and all but he did all that with the intention of saving the remainder of his kingdom’s people. And since there was nothing that could be done about the disease and his efforts were seen as vain he was labelled as an asshole because people always point fingers after shit hits the fan. At least from the measures he took we could see he took the matter very seriously and was trying to prevent the one wrong move that could wipe out the kingdom overnight. And of course out of his control the situation got worse and he made a series of bad decisions that led to their downfall until he was revived by the alchemist as a homunculi, lacking on his human memories and also lacking basic feelings related to mercy and love as can be seen by some inner dialogue.
Yeah, but he probably has special immunity thanks to being the Alchemist’s experiment. So it would make sense it doesn’t kill him. However it does severely weaken him, like real physical disease would.
Very much theoreticall. Wouldn't make sense that that's the intended idea. Perhaps it refered to the paranoia it gave the king rather than being his paranoia eh?
The one thing I don’t like about the lore of games like Hollow Knight and Dead Cells is it’s impossible for me to follow. You look up a lore video and it throws a bunch of the specific game’s jargon they assume you knew, and assumes you already know stuff before starting the video. I didn’t even know there was a disease
So, a not really deadly infection appears due to unhealthy water, the king goes paranoic and starts all shorts of crazy unethical things to eliminate it, creating a real and bloody dangerous illness, traping himself on a loop, and spreading both the imaginary and real infections through his people.
Damm
Cha Cha Real Smooth
I don’t know why but this sounds like hollow knight’s story
@@heliodoro2104 i kinda does
Well, there are no new ideas. Humanity has plumbed every Avenue of thought for millennia. All stories are derivitive of some other story or stories.
Just like covid-19
next lore should be about the lady in the beginning who dies and gives you the broad sword and why theres a portrait of her in the castle
All the NPC’s will be explored in future videos. I’m going to finish up the bosses first and throw in some random lore in between to spice things up a bit.
All I know is that she is the tutorial knight (the woman who greets you at the start) her skeleton rules the training room and she was trained by the boss knight.
@@Generalmackai had small theory that she betrayed king (like a giant)
Good theory, but I kinda see a flaw in it
On the 4th and 5th Boss Stem Cell level of difficulty you do get infected by malaise and it does hurt you and it is really annoying
Well one interesting thing about dead cells is that the time keeper has the ability to travel through time. Maybe her time traveling caused some sort of paradox thus ripping the universe in two. Maybe by using the boss cells you have some control the time keeper's power, and enter an alternate reality where the malaise is real. Who knows.
(key guardians in High Peak Castle always inflict the malaise btw)
One thing to consider about that is, even when you are infected by the Malaise, it does virtually nothing until the meter is full. And when it is, the result is immediate death, which can be as simple as losing your mind to imaginary symptoms and killing yourself. That would check out with the rest of the theory, as in this case the King has fallen the same way his peasants did for him.
Alternatively: the "infection" is due to the mutagenic sap the Alchemist was using, not the disease itself.
O
@@CrabBar actually, it does do something. It increases the amount of damage you take.
There is a line where when you are loading into Stilt village. The line goes "At first they were burying the dead, soon after they were fighting them"
bruh i thought the king was like,the only good guy
Not quite.
@@TheInhumanOne actually im starting to think this video is bullshit,the game often implies that the king was the one trying to keep an impossible-to-fix situation undercontrol and there is literally nothing hinting that the king was paranoid about losing his position
William Armstrong idk about paranoia but it’s very clear the king was not a good person.
No ones a good guy in this game
@@williamarmstrong7163 how about the alchemist's creations? Surely SOMEONE needed to approve their creations, and most of them were made with the intention to stop the malaise
Yeah, that entire thing would sound way more smooth before Hand of the King update, wherein we witnessed the fact that malaise is quite deadly even to the Beheaded, who, shall he be inflicted badly enough, stays on a brink of death.
But the mystery lies ever deeper. Not all physical harm causes malaise, as we know that poisonous waters in sewers do not, so they are counted out from the suspect list. Physical contanct with contaminated does not add up either, since the Beheaded (as he is the only one creature we can observe and reffer to) is fine unless his body takes a blow from a sword, a fang or a jaw of another contaminated creature. Traps do not inflict malaise, so it seems to me as enough evidence to conclude that whatever malaise is, it is unable to sustain itself in open field, outside the host. Alike many viruses, it can't be transfered by water and air. Thus it actually looks somewhat like what You proposed, in a way. It almost seems like malaise is the manifestation of a murderous intent of others within one's body, harnessed directly from one to another. Though, it also bugs the mind, that not every enemy is capable of inflicting malaise, even on 5 boss cells. I believe that one of the worm types, but I can't remember wich one, red or green, does not inflicting malaise on bite.
Maybe it's a blood-borne disease and that is the reason for you to not get infected when in contact with the contaminated
Keep in mind that sometimes, as a game designer, you have to pay more attention to the gameplay instead of some minor plot points. It would be downright unfair if traps, water and poison inflicted Malaise on the player. High Cell Difficulties are insanely hard already
summons don't inflict malaise, that would be too punishing, so the green ones.
Well, instead of disease how about a curse? That is, one born of the king's own actions. It started with him as a general sense of foreboding, and that trickled down to all his subjects as his influence affected more and more people. Finally that combined ill intent culminated in the creation of a very real force. A self-fulfilling prophecy. He made the thing he feared existed.
Shouldn't you *drink* the water to become infected?
Wait a minute
Is this FINALLY a Dead Cells lore video?
It has been a while since I tried to make my own lore theory regarding Dead Cells, but I'll try to sum it up: the Island's King got greedy and ordered for the research of new soldiers for his army, a mix of human and plants/animals. All the waste produced in that research went to the sewers, contaminating the water and leading to the Malaise (which is real). The waters contaminated the citizens and turned them into the enemies you see in the game. The King got scared and made a pact with the Time Keeper to reset the Timeline to a certain point, which meant whenever the King died, all his memories would return to a fixed point in time. That would give time, much more time, for a cure to be found.
This theory sounds more realistic to me than the one in the video
Actual Dead Cells lore:
*Local walking corpse slaughtering anything that moves*
this is an interesting theory, however, I can see a few holes in it. as mentioned in other comments, the malaise does actually exist, and we can see the effects of it in 4/5 boss cells. if we expand on the chicken or the egg idea presented, it is fully possible that the malaise was brought on by mass hysteria. people overreacting etc, and then the alchemist made it a reality using the sap from the sanctuary.
also spoiler warning, for some bits of the game, just in case.
so here's my theory. there are a number of main factions at play in the game, the prison, the timekeeper, the alchemist, the villagers and the king. with the addition of DLC characters, we can add the nobles, the outcasts and the giant to the roster.
so as presented in the video the king was paranoid, in an attempt to keep control of the kingdom he fabricated the malaise, this caused panic etc. the only person who knew about this fabrication was the giant, who resisted the idea and told the king to stop. it was at this time that the king probably hired the hand of the king (HotK). where basically as a brainwashed bodyguard, he and the giant hated each other. judging by loading screen text, the alchemist was also around at this time. seemingly a sketchy character, neither the HotK or the giant liked or trusted him. but he must have had regular meetings with the king, probably offering eternal life, however not willing to fully trust the alchemist, the king must have refused in some regard, most likely wanting proof. from here things escalated, the giant was killed and dumped in the prison, prompting the king's decision to hole anybody holding the disease in the prison and the alchemist went on to fabricate the malaise as an actual disease. everything went to ruin, as the prisons began to overflow the king ordered the prison warden to hold people there indefinitely. this caused uprising and attempts to escape from the prisoners. and with waterways being polluted with the (now very real) malaise this caused the prison to become little more than a petri dish.
from this point on we can assume that almost everything before the first boss of the game is infected in some regard. and most likely the disease had made its way to the fishing village causing more bodies to pile up. now having to trust the alchemist more the king allowed him to do experimentation to try to find a cure, the alchemist seems to have tried to do this in earnest, perhaps realizing the weight of his mistake. I would imagine that it was around this time that ticks contracted the disease through blood, causing them to mutate in the morass of the banished. trying to flee, the king ordered guards to keep the banished in their place. eventually, they began to worship the ticks that brought the disease, offering sacrifices as shown in the cellar and on the altar. and while they too were infected, they didn't mutate as badly.
it would have been around this time that the timekeeper came to the king, offering a solution, desperate at this point the king agreed to let her create the clock tower. However not seeing progress from the timekeeper. The king allowed even more experimentation from the alchemist, as while he kept creating failed experiments and other monstrosities, it was still progress. so thus the astrolab was created, further blurring the lines between medical science and magic. as were the alchemist's chambers in the castle, allowing for more extensive research, while the lab was being created.
this is when the nobles got infected, not seeing danger they contracted it when visiting the gardens in the prison, a popular spot for them to visit. as the people around him got infected, along with the king's royal guard, he holed himself up in his throne room, with the hand of the king as his guard. the alchemist also having buried himself in his research a new discovery was made, cells. seeing the potential in this discovery he went on to create creatures that were, while mutated, mostly immune to the effects of the malaise, these being the shopkeeper, the blacksmith, and his apprentice and the scribe (and perhaps the tailor?). and eventually creating one for himself, this one causing minimal mutation. However when it came time to give one to the king, it failed to cause him to turn into the beheaded. I think that this is because the king was already infected with the malaise at this point, and the effects of the cure caused a particularly strange mutation, making the king lose his memory, as well as only allowing partial immunity.
it was at this time that the timekeeper completed her project, and started a time loop. trapping everyone in it. However, the people that had taken the prototype cure weren't affected by this, retaining their memories of the previous time loop.
And so this is where the game begins. if there are any holes in this rendition of the dead cells lore, people should definitely let me know.
(also sorry the comment is so long)
Pretty good theory all things considered, only mistake is that the Beheaded is immune to the malaise. The bodies he uses can’t handle it but he himself seems totally fine against it along with every other danger in the game.
So a placebo effect, but with arcane and alchemic reprecussions. Also, what about the panacea made out of cells? And are the collected cells a dormant strain of the "virus" or uninfected?
Excellent questions! I plan on exploring those very same questions in future videos.
i think the last peoples alive is in renegade swamp because the king didn't care about them, they had no homes in the kingdom and lived by themselves, but if the malaise is a lie,what happened with the plants and the ticks?
I'm mostly wondering, if the malaises was just the end product of the king basicly going insane... Like why are there thousands of copies of the same bodies scattered everywhere. Was this just some random army he made, hoping he could fully control it. Did something unexpected happen that went horribly wrong, while experimenting on "empty" vessels?
Or was he already planning to eventually inhabit them in the first place? Making sure that no matter how many times someone would try to assassinate him, he would continue on in one form or another and that this is just some form of immortality. Did he already knew he was running out of time and that there wasn't enough time left to continue experimenting, and just took this as a 2nd best?
Was the Malaise just a product needed to be able to detach you're "soul or whatever" and to be able to attach it back to another body? And that if it went wrong just deformed entire bodies ,etc.
Also quite ironic you end up next to the chopping block, next to your most loyal guard that got executed aswell. Like everyone just wanted to get rid of the entire Ruling court of the island itself. Does explain why almost everyone reconizes you somewhat.
I was also wondering if there is any meaning to the death of the lady that greets you in the beginning. Obviously she dies after awhile and you see her corpse getting worse. But all the other bosses (with the except of the time keeper) just keep coming back in the state you initially found them. It might be nothing. Or this might be a hint that these beings are also able to get out of their body after death and find a similar corpse to host again, due to the malaise. Or they are able to manipulate a dead corpse into their form again.
---
Just looked at a true ending video. and I'm guessing they are all able to get back in their similar corpses somehow. But as to why? did the king willingly allow all the people on his island to be infected so they all would live eternally, making him a king for eternity aswell. or did he just wanted a select few people he either loved/cared or had use for to be immortal? or was his plan to just be immortal himself and things just spiraled out of control?
This reminds me alot of hollow knight tbh
That and darksouls
So what is with malase that are inflicted by enemies, its pretty deadly if you ask me.
Excellent question, I plan on addressing that in future videos!
@Yuifro Quite simply, the orange meter that increases each time you get hit is not actually "The Malaise," because it can be cured with a simple potion charge or food, and we know for a fact that a cure was never found for the Malaise. More likely, it is a combination of disease, bacteria, and filth that the enemies accumulated after being undead for so long.
My head canon is that the actual cause of undead enemies was the Alchemist's attempts to create a cure that could keep people safe from disease. What he eventually came up with was immortality, which lead to zombie outbreaks and the Beheaded.
@@the_actual_lauren wow you are very right
@@the_actual_lauren A cure was never found.. but you aren't human either. Hell, you are a blob atop a puppeteered dead body: the "remedies" you find may be failed experiments that just happen to work for you, but would be ineffective or lethal to humans. Just a thing to consider :)
Eh, I'm not too convinced. I think it had something to do with the crystals of the cavern, that the giant tried to stop the king from mining. Giant got banned, crystals did poisonous thing and so on.
On 4-5BC, if you possess the king's body, he states that his body has begun to deteriorate the second he's back in his original host, something he can actually smell apparently.
What would your explanation be on this?
I believe that he smells the rot. His body had been sitting on the throne, decomposing for some unknown period of time. It’s only natural that a dead body would have a foul odor or scent.
@@TheInhumanOne I'm going to disagree with you as the King clearly states "My body is so well preserved" upon inhabiting it again for the first time.
His body hadn't decomposed since he became... whatever he is now. He did state though that the Malaise has begun to degrade his body now that he's inhabited it again. To me, this suggests that whatever this 'malaise' is, it needs the host to be alive. If in a state of torpor, the malaise seems unable to do anything to a body.
i know absolutely nothing about deadcells but this shit got me thinkin
That’s what I like to hear! lol
I think it does exist because you can get infected by it ingame and the king did all sorts of unethical things to not get infected as you said and maybe there is somehow levels of infection
But that doesn't explain the undead, the giants actions towards you the king, and the measures the time keeper goes through for this to be fake
What's the background music? I swear I've heard it somewhere before!
It's my ps4 background....but I don't remember the name of the song..
So.....what about the queen? How is she aware of everything?
She think malaise only came from her kingdom, so she make sure nobody going out or in, that's why she guarding the lighthouse to prevent anyone entering or escaping the kingdom.
In the end, the Queen was wrong, the whole world has been infected by malaise.
Its just sadness.
so wait how does that explain the walking corpses and bizarre mutations strewed about the land
lowkey just 2020 the year
except we also actually have a virus
Hey can someone tell me the background music...
Malaise is kinda equilivent to corona
Love this lore series, btw what controller you using?
Thank you! I play on Switch, so I just use the Joy-Cons.
@@TheInhumanOne sweet ❤️
I wanna see a dead cells and hollow knight crossover
Your Wish Has Been Granted 1.5 Years Ago…
Okay but what does the malaise do in game
Nothing... until you hit 10. Then your hp is instantly reduced to about 5% of your max. And you cannot heal above this until the infection level is reduced.
@@morganpriest7726 it reduces hp to 10%, and the fun thing is, if You have necromancy or alienation and took a curse with 10 malaise, You will die without a -1 malaise food or a potion charge, since those 2 mutations will restore your health above 10%, and as soon as this will occur, the malaise will cheap it away, triggering the curse and fataly wounding you so.
Ezergile Chimekazikura thank god I never use cursed chest
@@morganpriest7726 And yet, at 4BC and higher, ironically, a cursed chest is one of the best, most reliable ways to heal yourself, especially on a tactics run. Alienation heals you for a staggering amount compared to other mutations. Acceptance allows you to trigger a curse on yourself by eating food, and halves the requirement to remove it permanently. You will heal off about two malaise and 40% of your HP on top of whatever you ate per food item...but you can't get hit while you're healing. A minor price to pay when you're running tactics anyway.
Curses become a double-edged health pot on 4BC.
The malaise exists
Clearly
It does exist
So you're saying the king is both the beheaded and himself in the game?
And the time keeper is always there to fix the timeline
The collector instigated everything. There is a reason why all the others hated him.
Don't forget that everyone in court was experimented upon except time Master and were looking for solutions
See this theory would work except for the fact that the malaise is actually a thing in hell mode, it used to be a normal gameplay thing but was moved to hell mode.
So basically i have this irl. :(
Oh shit we are the baddies
so your saying that the malaise at first was just ya ordinary sickness and then after some failed experiments the real disease showed up
The Inhuman One: All hail the king...
Me: *WE'LL SKIN YOU ALIVE!*
The Body: 👍
Maybe we are the malaise and our body could not sustain the infection and it finally kills us.
I see the king as the good guy still. Sure, what he did was inhumane and all but he did all that with the intention of saving the remainder of his kingdom’s people. And since there was nothing that could be done about the disease and his efforts were seen as vain he was labelled as an asshole because people always point fingers after shit hits the fan. At least from the measures he took we could see he took the matter very seriously and was trying to prevent the one wrong move that could wipe out the kingdom overnight. And of course out of his control the situation got worse and he made a series of bad decisions that led to their downfall until he was revived by the alchemist as a homunculi, lacking on his human memories and also lacking basic feelings related to mercy and love as can be seen by some inner dialogue.
Is the Malaise and ligma the same?
They are closely related.
uhh, cept the game itself confirms the malaise is very real
Everybody always asks what is malaise; but nobody ever asks how is malaise
Excellent point.
How many ads you need on thr start damnit.
All of them.
Except for the fact that the Beheaded gets significant and real physical symptoms from the Malaise.
And yet he doesn’t ever die from it... hmmm
Yeah, but he probably has special immunity thanks to being the Alchemist’s experiment. So it would make sense it doesn’t kill him. However it does severely weaken him, like real physical disease would.
@@TheInhumanOne originally the malaise meter killed the player
It was changed to reduce frustration
Corona
There is no proof of the malaise?
You get it in the high castle though.
And it clearly has an effect on you, and on the wildlife.
The malaise sounds like the Corona Virus
dead cells didn’t make this term up... the definition you read is it’s real world application definition
Very much theoreticall. Wouldn't make sense that that's the intended idea. Perhaps it refered to the paranoia it gave the king rather than being his paranoia eh?
But there's literally a mechanic in the game called the malaise????????????????
🦠 🦠 🦠
I…I…I UNDERSTAND FOR ONCE!!
I love how your name is the headless weirdo. It’s so close to the Beheaded!
it's a country
Sounds like you're talking about covid-19 in the end...
🦠🦠🦠
sound like corona to me XD
2020 all over again
Sounds a lot like the coronavirus
Seems like boredom more than anything.
Hi
Greetings.
Ha le malaise quel jolie mot
Tres jolie mon ami!
Pan-chucks
Why does this sound like a certain real world virus?
L
The one thing I don’t like about the lore of games like Hollow Knight and Dead Cells is it’s impossible for me to follow. You look up a lore video and it throws a bunch of the specific game’s jargon they assume you knew, and assumes you already know stuff before starting the video. I didn’t even know there was a disease
The story of dead cells is easy
Infection comes that creates zombies and monsters and all of that
Play the Game now