New pathfinding (instead of Godot AStarGrid2D) for more control - Marcos' Mysterious Maze devlog #78
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- Опубліковано 20 тра 2024
- In this video I show the current state of the new pathfinding algorithm I want to use in the final stitcher. It's still a bit slow but I have some ideas to make it faster.
Don't hesitate to comment asking questions about the project, game design or programming, or suggesting ideas.
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