New pathfinding (instead of Godot AStarGrid2D) for more control - Marcos' Mysterious Maze devlog #78

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  • Опубліковано 20 тра 2024
  • In this video I show the current state of the new pathfinding algorithm I want to use in the final stitcher. It's still a bit slow but I have some ideas to make it faster.
    Don't hesitate to comment asking questions about the project, game design or programming, or suggesting ideas.
    If you like what I do, you can support me in several ways:
    Donating in my ko-fi page: ko-fi.com/marcosd
    Or visit my page on itch and try my free games, purchase my paid games and/or donate:
    marcosd.itch.io/
    I also have some of those games on Steam:
    store.steampowered.com/search...
  • Наука та технологія

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