How to Create a Hole Using VFX | Blender Beginner VFX Tutorial
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- Опубліковано 24 гру 2024
- This super easy beginner vfx tutorial will show you how to create a fairly realistic result in blender with little effort. We will be learning how to camera track inside of blender as well as using holdout object to make a hole in the floor of any scene. Anyone can do this VFX tutorial and you'll learn a lot that you can use to apply to your own work.
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i’m going to use this to make holes in walls
Les goooo! This is what we want!!!! ❤
WOW just WOW!!! This is a pice of art. I was looking for a video like this but I couldn’t find one. Keep up the good work man.
Thanks for the video
Thats crazy. I never get such a clean track solve.
Imma watch your workflow next time I track something in blender
Thanks so much for this tutorial. I followed it step-by-step. Super stoked on the results I was able to get by following this. Thanks again.
Sweet that’s great to hear! I’d love to check it out so if you ever post it on UA-cam make sure to tag me so I can see it!!!
Right on 🤙 I just put a comment on my short of it to check out your link for tutorial. Thanks again
@@chris_olpin awesome sweet work! Almost got jump scared by the dude at the end lol. Tracking is flawless and you did a great job with matching the lighting! Only suggestion would be that the brick inside the hole was maybe a little too dark but thats the only thing that I noticed that threw me off. Of course if you wanted to take it a step further I’d suggest matching the grain (unless you already did it’s hard to tell), getting rid of the vertical lines in the hole (can’t blame you since I had the same problem in mine) and maybe playing around a little more with the light direction to match the footage and then you’d fool anyone. Excited to see what you do next!
@@Jacob_Zirkle thanks for the feedback! That makes sense with the grain, brick and lighting 🤙 I will play with some more as I want to get it right for VFX portfolio. Keep doing what you’re doing with the pacing of your tutorials. You do a great job with breaking it down and easy to follow. I look forward to trying your Pepsi on building tutorial, looks Amazing 🤩
very inspiring jacob! ) thank you!
holdout is semething i learn today. thax so much.
Great stuff here man really enjoyed this one...if you render out a noisy image pass it helps to add some grain. i also added a bump node to the rocky trail material
I would advise against doing grain like that. Blender guru actually breaks it down in his latest video but doing a noisy image pass actually creates uneven grain it certain areas whereas normal film grain is uniform throughout the image. Also being able to match the grain of even individual rgb channel and then most importantly the grain in darker areas of the image is what really sells the shot. In most scenarios you actually need to denoise your render and then add grain over top of it to match it to the scene. Unfortunately blender doesn’t have a good grain workflow and that’s where other programs come into play. I use nuke to do my shots but I believe davinci has a decent grain setup. Hope that helps since I’ve learned a grain workflow that matches it every time!
can you make more advanced tutorials? im already past making holes in ground and walls and using holdout, like is that all there is?
I use DaVinci studio also, and i was thinking regarding grain in blender. is there not a fractural node you could use? bring it right now and adjust the contrast and blend it in? it wouldn't be great but better than nothing?
Thank you :) Is there a way to export only the crater part is visible, without the need to export the holdout too? Or i have to export the object ID (don't know why, i'll search) to mask out the holdout in compositing?
Ok, found it. Just disconnect movie clip and alpha over from compositor layout and connect only the render layer to the output