THI Faster Mainland via Double Goomba Bounce
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- Опубліковано 2 жов 2024
- I reach the THI mainland 0xA using a double goomba bounce.
This strat saves about 5 minutes over the previous strat of using a star dance clip ( • THI Mainland Strat Com... ). And this 5 minute time save applies to 5 different stars in THI (all main stars except Pluck the Piranha Flower), so this strat saves 25 minutes in a full game ABC run. I also believe that this new strat could be done even faster with better goomba movement. But for this video, I settled for reasonably fast, since I mainly just wanted to prove that it was possible.
Separately, this new strat doesn't use a 100 coin star like the old strat did, meaning this frees up the 100 coin star to be used elsewhere in the level. Unfortunately, there are currently no good uses for it, but at least we know we have it at our disposal in case it helps save an A press on Wiggler's Red Coins, which is currently 2xA.
Here's the history of this strat. Years ago, I had shown that we could get onto the item block using 2 goomba bounces and a misalignment ( • THI Theoretical Bounce... ). However, an issue with that plan was that the misalignment corner of the item block is on the opposite side from the cliff, and so we can't really reach it from bouncing on enemies that fall straight down from the cliff. Later, I showed that we could get onto the item block without using the misalignment if we used 3 bounces ( • THI Theoretical Bounce... ). After that, Marbler ( / supermarble94 ) pointed out to me that item block walls are so vertically thin that the floor hitbox is available to access just under the upper wall hitbox. Thus, I demonstrated that 2 bounces were sufficient for getting onto the item block from the side nearer the cliff ( • THI Theoretical Bounce... ). Later, after much research and testing, I put together a blueprint for how we might achieve this in practice ( • THI Faster Mainland Bl... ). And now, I've finally executed that blueprint, proving once and for all that it's possible.
The strat works as follows. First, I lure the two goombas towards each other so that they can interact. I make the west-goomba get stuck, and then I have the east-goomba repeatedly move the west-goomba more to the right. Then I have the two goombas do a double goomba escort so that they walk south-east. Once they're near the edge, I have the koopa walk into the west-goomba to push him off. Meanwhile, the east-goomba jumps in place until he falls off as well. Finally, Mario bounces on both goombas, gets onto the item block, and then reaches the mainland.
Achieving this strat took a lot of brute forcing. And not just completely random brute forcing, but several rounds of strategically focused brute forcing. First, I manually got the goombas to walk towards each other. Then I brute forced dust frames until I got the west-goomba stuck. Next I brute forced dust frames until the east-goomba pushed the west-goomba significantly to the right. I repeated that several times until the west-goomba was in the right position. Then I brute forced dust frames until the goombas did a double goomba escort. That was all fine and dandy, but the real issue was that I ALSO needed the koopa to be in the right position at the right time. So I brute forced koopa pathing until it found one that could make the koopa push off the west-goomba. So then I brute forced dust frames again, this time to redo the exact goomba escort movement while simultaneously getting the koopa to do the movement that was found earlier. Finally, I manually TASed the last bit, where I make the east-goomba repeatedly jump, and then have Mario bounce on the goombas to get up. Overall, this took about a week of non-stop coding.
The endless secondary quest of ABC has begun…
The first quest isn't done.. Bitfs 1xA is still standing!
Technically that's the 3th
1 : 70 stars
2 : 120 stars
3 : speedrun it
@@ballom29 the thirth?
@@guillaume5313 we havent even finished the 1nd challenge yet
@@guillaume5313 Firth!
Awesome! Now we can pretend that there's hope to solve the red coin A presses!
There is no hope lol. That red coins room doesn't have good coin placements.
@@lol-xs9wz But we can PRETEND.
@@lol-xs9wz doesn't freeing up the 100 coin star dance help?
@@EndOfForever Here's Pannen's video on the star in 2x A Presses: ua-cam.com/video/7MED84TL0zA/v-deo.htmlm52s
It seems that both jumps' height are higher than a star clip. Maybe a combination of that and fire could solve the second jump?
@@EvdogMusic iirc Bismuth believes one of them isn't as unlikely as the other, so hopefully he's right about that, especially now that we have the 100 coin star to work with
Well this was a nice Christmas present, good job ABC crew
This one was only pannen, i think. Wish he'd share more, but sometimes he knows he can do it on his own, so he actually does. Kinda feel left out, but he's not wrong. Still, it would've been nicer if he'd let us help, share the load a bit
@@jongyon7192p I was unaware that this was just pannen, thank you for telling me. I’d like to change my comment so now it applies to all time and not just this video
The double goomba bounce strat is actually viable? It's a Christmas miracle!
And on top of having to move all three of these enemies, Mario has to avoid getting burned by the fire shooter too.
god
dude actually did it
DUDE ACTUALLY DID IT
I remember finding this channel almost 4 years ago now. I really have been just picked up by the collar of my jacket, swooped up by the brilliant pickup that is the ABC crew, and it’s been a ride ever since.
Funny thing is I remember having the goombas fall like that when I was a kid (mostly because I couldn't long jump to that other island platform). Who would've known that was useful. Well done.
Yooooo it's been done! Congrats on pulling this insane strat off! :D
oh nice, that one red coins star is probably still impossible but its nice to have another option (but tick tock clock also seemed completely impossible so...)
Hey pannen! I just ate some cape gooseberries. They're a rare fruit. They have a *very* strong taste and I bought them because covid took my ability to taste away :( AND I ACTUALLY TASTED THEM! Their taste is so strong! Idk if its good, its kind of not so good but its still... good. I ate the whole package. Try, I recommend :)
Awesome job Pannen!!
A Christmas miracle! Good job, Pannen and crew!
This is the kind of Christmas gift we all love! Great job!
It's a shame Mario isn't shown on the bottom screens, would've made the manipulation going on a lot clearer! Great video and awesome strat though!
Why does the east-goomba fall when jumping? Jumping does not only change its y coordinate?
are the screens showing radius and arrows edited manually or some program?
I think if you use an emulator you can pull information from the emulator with a Lua script and use the game data to tell video editing software like Sony Vegas or Adobe Premier to generate arrows and circles and stuff for you. You have to know where exactly in memory all these numbers are but still it does let you automate stuff like this. I think Retro Video Game Mechanics Explained does the same thing and explained it in a video decribing his video-making process.
Its probably 'STROOP', some software made by pannen & crew for the ABC challenge. It has about a billion trillion ways to view pretty much any helpful visualisation of game variables.
i replied to my own comment with a link to it, but im sceptical YT would let me post links instead of quietly deleting them
@@Mrunibro I know, right? Posting helpful links? UA-cam deletes. Meanwhile, if you're a bot running Telegram scams, you're A-OK.
I wonder if the star dance clip being freed for Wiggler's red coins will be useful if there's some kind of like, disjointed or delayed star spawn discovered and/or a way to use it to clip through the floor or something.
Wishful thinking, probably. But maybe something will be figured out some day.
So this would free up star hopping for other stars, awesome
Okay so is an sdc in the red coins completely impossible or is there some tiny sliver of hope somehow
Still no way to get a coin in the right spot regardless.
Amazing to see something theorized for so long finally come to fruition. Great work!
The bowling balls kinda jamming at the beginning tho
In all seriousness this stuff is honestly top tier content for me, keep it up man. Revolutionary and entertaining!
My man is doing anything to keep playing this game and i'm really impressed
cool and interesting video as always
Fantastic that you got this to work! And having that star for (potentially) other things is also very nice.
It's a Christmas miracle.
So which star are you gonna combine with the 100 coin star now?
Wow, insane strategy. I wonder how many of your strategies would be outright impossible if you didn't know how to code. What's the last video where you didn't need programming skills?
it's a festivus miracle
Fastest click in the west
This is the best Christmas gift ever.
Doesn't the coin count overflow after 32767 on the Japanese version? So you could still use star dance clip with the previous method by getting a second 100 coin star, it would just take a really long time
I believe the game would crash before you got that many coins, and I'm not sure it'd work anyway.
@@BaufenBeast I'm not sure if that's a huge concern since if cloning is used, the pipes will soft reload the level and clear out the clones, so any time the level gets close to the limit just pop through the pipe and you're good to go. The real question is if there's a way to duplicate coins other than the big piranhas, I can't think of any Bobombs or cork boxes on THI off the top of my head.
According to the description, we should see new a video for every star thanks to this time save
New pancake videos yes!
Shame the fire is layered behind the water and shadows in the upper left image.
you brute forced this video upload
To this day i wonder what these black balls that spit fire are and if they ran out of time to model them
*Insert we did it song here*
It's real!
mom, what are the goombas doing?
How does he do the multi camera and info display?
LETS GOOOOO
Fuck yeah, had a feeling this was going to be found
Once again, outstanding work!
Pocket star
Honestly this is such a cool strat, love to see improvements like this.
Here's hoping saving the star dance will somehow save an a press for the red coins.... Somehow...
A nice christmas gift
Impressive
Nice work, you are awesome
Time saves galoreeeee
So does that mean that the red coins star is a bit more possible 0xA presses? 🤔
not really
0.001% closer
only a tiny bit
There's no known tech that would allow a coin to be placed in a useful position. So no.
@@Splax77 no known tech.... so far
Currently yeah we're still at the same point, but at least star dance clip has been freed for any potnetial future strat.
nice
Woo!
yay
Cool strat
hi
1:04 goomba kiss :eyes:
First
i really hope theres an end of year video thats the entire 120 tas
Edit: that includes all 14 a apesses. not a 0 a press run. Would be nice to where the whole run stands,
some people need to some reading comprehension skills
lol
There won't be and Bismuth explains why in his part 8
@@FORGOTTENMINDFREAK23 just becuase it would be long doesnt mean it cant happen. I dont mean a 0 press run i mean a video of a full 120 star run of where the abc currently stands
if bitfs gets solved there will 100% be a video or twitch stream of uninterrupted 70 stars x0A presses
@@thanksfordoxingpeopleyoutube That is not the issue. Pannen doesn't like the idea of making a 70/120 TAS just for the sake of making one because the entire TAS would immediately get obsoleted whenever any improvement happens. And plus there's already a spliced supercut of a 0xA 70 star run, as well as one of a 19xA 120 star run from a year ago (which is now outdated). Nobody is currently working on a 120 ABC TAS because there are still improvements being made such as this video, and also there's a good chance that BitFS 0x could happen in the next few years.
@@thanksfordoxingpeopleyoutube it's not about whether it is long or not. It's actually impossible to complete a 120 star run with the current knowledge base. Watch Bismuth's part 8. He explains it at the end.