That does make sense. Breath and Tears are kinda the exact game just with story variations and other mechanical changes. (Some new aspects and events obviously.)
Disagree overall Munching, sorry. Tears only shared one layer of a map with Breath. Thats objective. Everything else was a substantial change, from the whole theming of regions through to actually Temples being seamlessly integrated. I mean , are you kidding me?! Its got a ton and a half of content over Botw that I genuinely felt worth caring and fighting for in this adventure. From Yunobos incredible transformation from literally gamings most redundant and annoying 'characher' , to one that iwned his own Clan and Company and truly became as Iconic as Darunia by the end of his Questline (the Fire Temple boss could have been better though. But it still beats the laughable generic blobs from the 1st game. Theres so much more, could go on and on for each main Region. Its all in the details, not at face value just looking at "the same map". Things are ahem, far _deeper_ than that between these 2 games. That said , I loved both Ultra Sun and Moon _and_ the originals. In Fact, theyre refreshing and I feel arguably some of Pokémons finest games! 🎮
@@jamesbond3w totk takes place After Botw, or we would have more than JUST demon king Ganondorf to deal with. Botw: Zelda was sealed, alongside Calamity Ganon; just so Hyrule wouldn't be destroyed. After Dark beast Ganon was injured enough to free her and she sealed him away, they had to take time to reaquaint with Hyrule, only for Gloom to draw their attention and Explore below Hyrule castle. Some people Called totk a dlc that spun itself into a new game. No matter the case, going-ons of hyrule in totk: some things wouldn't be quite understood if you haven't played Breath of the wild (for goodness sakes: the Champions photo from ballad of Champions dlc is in the house if you have the save file... you can even import your horses from botw to totk).
I have never said TotK was a worse game, almost all of what I've seen is people saying that BotW is the game they enjoyed more. Which I agree with. Although this doesn't add anything, I just feel like we're thinking about them in different ways.
Currently doing ZM's walkthrough of TOTK and I'm devastated I'll have to explore the remainder without his commentary. ZM made these games a new experience for me
People calling TOTK a “bad game” need a reality check. Edit: I’m not calling anyone “stupid” I’m just saying that for comedic effect. Edit 2: Don’t be rude in the comments please.
I remember the first day I got BOTW. I've sunk hundreds of hours into it and I loved it so much, but when I got TOTK I never felt anything similar and ditched it halfway through. Maybe it's time to revisit it 🤔
I'm most of the way through it and can beat the final boss whenever I feel like it, I just stopped because it felt too tedious for something that was so similar to BOTW. ZeldaMaster said exactly what I feel about it, it's basically a reset of BOTW. I ended up going back to Elden Ring for 2 months, then Lies of P and the new Lords of the Fallen came out and kept me busy for awhile. Then Shadow of the Erdtree came out..... (and besides all of that I've had a lot of bad things in "real life" happen to me the past year so I tend to just go with the game I feel "at home" in......which for me is Elden Ring.)
i agree even though i finished TOTK cuz the bones of BOTW was still there. BOTW was fresh and new to the zelda formula. TOTK took 6 years to create and it used 80% of BOTW. i wondered if instead of making TOTK, they focused on a new zelda experience, what sort of game we could of have. Take that 6 years, add a couple more, and we coulda had a new zelda game. I had good time with TOTK, but that sense of wonder, excitement wasnt there.
Honestly ZM I completely agree with you. When BOTW came out I was playing that game for hours, not taking breaks to eat or even sleep. It was the game that made me fall in love with the Zelda series even more than I already did. But in comparison to when TOTK came out, I still haven't beaten that game or even completed all the dungeons. I am way more busy now these days with College, my Karate dojo and personal life. So I don't have the time or energy to play TOTK as much as I want to anymore especially because like you I've been burnt out after playing BOTW for the past 7-8 years. It's still a great game and I love it to pieces but I can't play the same game but "better" like I used to.
I give it a few years till people come back around TOTK. Humans are strange. A game that isnt enjoyed as much in its initial release, then time passes and people start to enjoy it more and more, to the point of calling it one of the best. Ngl That happened to me with Wind Waker. At first, 9 year old me hated it for its cartoony visuals, but after revisiting it as an adult, its on my top 5 favorite games of all time.
@nworder4life different reasons but as far as reception goes, the cycle repeats this way alot. I remember people were excited for twilight princess and as the years went by, people became more critical towards it and then people loved it again. Me personally I like all the games despite their flaws they may have.
@@GeekMuscle I like Zelda games for playing like Zelda games. I enjoyed TOTK for the exploration but I grew to hate it for the lame powers, bad story, no dungeons and complete disregard for not only the lore of the franchise but even the continuity with it's prequel...
With Totk it's the other way around. People hyped and give this game 10/10 on release. Now that the hype it's gone time passes and people finally see the flaws of this game.
ZM please please please complete your TOTK series, I followed your Breath of the Wild play-through to complete my own file and your way of playing + how you lay out your series to cover everything is my favourite. I understand the burn out you felt during your initial phase of making your TOTK videos and appreciate all the content you make regardless but I’m hoping Echoes of Wisdom has reignited your Zelda passion and it would honestly make my year if you continue the 100% TOTK series 😂 I’ll compromise and find the 1000 Korok seeds on my own if that will help 😅
It's just the Zelda cycle doing it's thing. By the time the next 3d Zelda comes around, this game will be considered great and give it time and it will be a masterpiece again. Happened with wind waker, happened with twilight princess.
Regarding the wait time, let’s all remember that Covid hit and affect a lot of things in the Video Game industry. I think I remember seeing an interview or a panel discussion where TotK director said that they saw people wanted more Breath of the Wild so that is why they didn’t stray too far from that formula.
I had no idea this game was even being talked about in any negative way, I always thought that everyone loved this game and I’m sure many have said that it felt like playing threw botw for the first time again but better. Idk maybe it’s js me but I know that I enjoyed it and ig that’s what matters at the end of the day
I like both! I was looking forward to the continued storyline and I expected the same gameplay. I never had any expectation that the game would bring me some wild concept therefore I was never disappointed with it because I was expecting everything it delivered
People need to learn what "objectively" means, you can't judge art objectively, it's ALL subjective. You can't state art (like a video game) is objectively bad or good, because what metric are you using to make the statement "it's objectively good/bad" off of? Is it some standard? Well that standard was placed there by a human, and if they are allowed to place standards on "good/bad" then any other human must be given the same opportunity, which means there can be contradicting standards to "objectively" view something. Ultimately, it's just people's subjective opinions.
I think what would've made Tears of the Kingdom stand out is if we could play as both Link and Zelda. It would've opened up a whole ton of possibilities that could've changed how we explored Hyrule.
I really don't think TotK is "objectively" better than BotW simply because it adds more on top of what was already established. To end the argument there would be silly in my opinion. If you critically look into what new features TotK adds and pay attention to how fully utilized they are, many of these mechanics often come off as shallow in-game, never requiring outside the box thinking. The menus are also objectively worse than BotW. The new areas are devoid of much meaningful substance in my opinion. And because it added more without designing it well into the game, and didn't fix mistakes or acknowledge the previous game's story well I think TotK is kinda bad. At the bare minimum, it was a colossal disappointment.
I never thought TotK was/is a bad game. But I do think that the time it took to get TotK is a big factor in people’s perception of it. When I first played it, on the midnight release, I was so excited. The intro/prologue was so interesting. Waking up in the sky island sanctuary place, doing the big jumps to get out, running outside to talk to Rauru… And then seeing shrines. I remember feeling a big sense of disappointment. Like, really? We waited how many years just to get more shrines? As I played a lot of that went away. There were new stories, almost-real dungeons, and the depths were both interesting and useful. (Still think more people should have remembered/recognized Link this time, but that’s another issue.) It was still a good game, and I still enjoyed it. But I was hoping for more, after the wait we had.
0:50 Woah woah woah hold on. Saying Totk is "objectively" better than Botw is just as bad of a take as calling Totk a strait up bad game. More content does not make a better game. Id argue Botw has much better puzzles, world design, story, pacing and it is so much less grindy and tedius than Totk. Totk loves to waste your time so much, so I still recommend Botw over it to new players. And I replayed botw a few months ago after totk, and I still think its the better game.
One of the things people say about BotW that TotK didn't hit for them was the feeling of awe that walking out of the Shrine of Resurrection gave them. But when I played it, it was impressive but it didn't wash over me with awe or wonder or anything. But TotK definitely did. That first skydive with the title sequence definitely got me emotional. Overall TotK was just more impactful for me, as a game AND as a Zelda game.
Thanks. I agree. However, I think that BotW was more coherent with climbing as a core concept. Moreover, I think the memories narration was better implemented in BotW than in TotK because of the very linear nature of the story in TotK. Both games are great and represent two part of the same coin. We were lucky enough to have the opportunity to play them.
Totk was a massive disappointment for me (Still loved it of course, it's zelda. Even a bad zelda is a amazing game. Just saying it couldve been so much more) Yes it added alot, but i really believe that adding more removed all the charm and enjoyment FROM botw It felt like a Pythagorean cup
On paper, TotK is an improvement over BotW. However, I enjoyed my experience with TotK a lot less than BotW. It could not recapture the magic and feeling of exploration that BotW gave me when I played it in 2017. And the things that it does offer that differs from BotW is not more enjoyable than what BotW offered back then. That's the double edged sword of making a sequel that takes place in the same map. The magic of exploration is not there when I already explored every inch of it, and the new parts of the map are nowhere near as good as the original BotW map. TotK is a good game. But it's nowhere near my favorite in the series.
totk is an amazing game, it"s just that everyone was already burnt out on botw"s overworld already. i wish they released totk on the switch 2 or whatever the next nintendo console is going to be, because i feel as though the team probably wanted to add a lot more both to the sky islands and the underground but they were heavily limited in the switch"s technical capabilities. i predict that a lot of people will get back into playing totk in the upcoming months and years and it will probably be appreciated as a game on its own more in the future, when the burnout from the botw/totk overworld subsides.
I also hate the whole “it took them six years” which what gave you that impression? Botw came out in 2017 right? An announcement that a sequels was being created came out 2019, TWO YEARS LATER. So saying they had six years would imply that they started working in the sequel right after botw came out which I find it hard to believe they did. I wouldn’t be surprised if the trailer we got was all they had at the time. When you look at the timeline they truly worked on this for 4 years MAYBE 5 but they did not have “6 years to work on this”. That’s just the amount of time the first game had between this game but that doesn’t automatically mean “oh they must’ve been working on this since 2017”
I was literally just right now thinking back on Totk and thinking it wasn’t what we all expected at all but it was definitely an amazing game with some of the highest highs of the franchise. Hopefully the next game is very different though!
People are just jumping on a bandwagon at this point because they want to be heard. They literally have nothing better to talk about. I feel like this is the best place to say some brief opinions on the matter, so Luke, thanks for the opportunity. I hope we can start a positive discussion here. I'm currently working on a video regarding Tears of the Kingdom and Breath of the Wild, but it is so far off at this point that I'd rather mention a few things now that I can. Firstly, yes, I agree that TOTK is objectively better than BOTW. It is a direct sequel building on the original's ideas. That's not to say that BOTW is obsolete though. It has aspects that were abandoned entirely, such as the moving components of the divine beasts, which for better or worse were not needed in a sequel. It's little things like these that set these games apart and build on their overall character. Secondly, I feel like the departure from the classic 3D Zelda formula has sort of worn out its welcome, and that may be what is irritating people the most. Like yeah it was fun to have 120 shrines to explore in BOTW, and only 4 dungeons in a huge world, with a lot of repetitive content, but TOTK only deepens the amount of repetition with its two additional maps. That definitely pisses people off. You don't want to have too much mindless repetition with lacklustre rewards (and yes all the DLC armour was definitely a lacklustre reward), because you lose incentive to play the game. Thirdly -- and this may be the most important thing -- as a massive Zelda fan myself, I 100%ed this game and at no point was I frustrated or lost interest. I was always eager to go back in and do things and even after I had done everything in the game, I would always want to boot up the save file and dick around some more. And this is the key takeaway here. At the end of the day, I enjoyed the game. A lot. No matter how bland the main villain was, or how terrible the lore was, or how grim the rewards for major side quests, or no matter the repetitive content, there is just so much Good in this game to make me oversee the Bad. It's like this with most games to be honest. No game is perfect, no matter the direction, the end product will have flaws. Some times annoying ones, or flaws that you don't even understand why were put into the game in the first place. But focusing on all these things WITHOUT acknowledging the amazing technical marvel, the gameplay opportunities, the fantastic locations, unique characters, and overall freedom and, dare I say, great use of an existing 6 year old map is just a crime. Be a hater, sure, but also say what you undeniably enjoyed about the game. Don't just hate because it a f*cking trend. To put it into perspective, this is like bitching about OOT because the graphics are bad, because of the load times, the menu and iron boots conundrum etc, but not admitting that despite all that, the game is a masterpiece. And this is something that I will try to address in my video. I'll say all the problems I had with the game, but instead of problems I will tackle them as 'things that gave me the inspiration to do differently next time'. Because thats what they were in the end. At no point did I have a problem with the game that annoyed me or made me turn it off. Sure there was frustration and let down, but all of it was overpowered by the things the game got right, instead of wrong. I apologise for the rant, I hope you enjoyed reading it all the way through, and thanks if you did so. P.S. if you're not a completionist and you bitch about repetition, you don't have the right. Just don't do it. LOL, just kidding.
Botw was a better experience for what it was. Everything flowed better in what it set out to do. Totk had too much copy and paste content & its story execution didn’t really hit. I do prefer botws music too. Totk seemed like it didn’t execute as well as botw did. They should’ve did a lot more unique content in totk than just copy and paste and pointless sky islands and depths
100% agree. They just copied and pasted botw and added irrelevant depths and sky islands that were underwhelming and mandatory for a short period of time.
The map of BotW is designed perfectly for BotW. It's not a map meant to be flown over by shooting yourself up with a canon tower. TotK's mechanics just don't work very well with the map, because it encourages you to not explore it.
The depths had so much potential and they could have done so much more with it. The fact that they have copy and paste boss battles throughout the place tells you everything and the only challenging coliseum is the Lionel coliseum with every other one being piss poor in comparison. And what exactly do you get for collecting all the light roots? Oh that’s right… nothing.
I thoroughly enjoyed my first play through of TOTK, but I wasn't exactly quick to want to start a new game after beating it like I did with BOTW. The game is kind of exhausting because of its sheer size and number of tasks. After a good long break, I started another play through, and am enjoying it as much as my first play through. I think the long term reputation of this game will be very favorable.
I've done 4 TotK Playthroughs already. That should tell people something about it, because it's amazing. ❤💖🔥🐐 And already considering a 5th Playthrough. This game gave me something I couldn't do before... EXPERIMENT. It'd be impossible for me to put a number on this game, because it'd be astronomical.
tears of the kingdoms honestly my favorite zelda game idk why thats such a big hot take totk isnt perfect but no games perfect i just happen to be the audiance totk was given to
@@_Agent10 It's not really a hot take. It's more of a hot take on youtube as it does get praised all the time on other platforms but still gets a little hate as well.
I always knew that this wasn’t a bad game, I just think people liked how the first game in the series was the first of its kind. On its own Loz Totk is fantastic! But I really did want dlc for this game as well, they killed it with the Champions’ Ballot for the first game.
It's actually a very good game, but it has a couple of really nagging flaws in the UI. The way the sages were handled was mind bogglingly dumb. And the UI for fusing and gear changes needs rethought - both need favorites.
Don’t forget the story still being accessible out of order for some reason even though, unlike its predecessor, doing so can spoil and completely ruin the mystery that the narrative revolves around. Oh and the fact that they practically play the same damn cutscene at the end of each dungeon.
@@Piiiiiiiiit Those don't bother me as much as the gameplay issues. The game does direct you to the right order to do the cutscenes in. But yeah the end of dungeon cutscenes were just lazy.
Ever since TOTK came out I actually haven’t even bothered playing BOTW I loved that game and played it all through the lockdown in 2020 (seriously it was the only damn game I played) but TOTK feels so much more adventurous, the caves and the depths are fantastic additions (yes the depths ABSOLUTELY needed more) the sky was fine for what it was, but the shrines were much better this time around and I adored the dungeons this time around I still think that TOTK is the better of the two even despite the flaws
I never understood the whole TOTK is DLC argument. They could’ve made the construct factory DLC and had the crisis at Hyrule castle be the games final questline, but No, they put the construct factory in the story and gave us a complete experience with many things to do
I was already an adult with a kid & responsibilities when breath of the wild came out, so there's zero nostalgia for me. TOTK had everything I thought BOTW was missing so if TOTK = 🗑 BOTW =💩
I put in over 400 hours into Tears of the Kingdom and completed 70% of the entire game which is no joke. Found all the shrines, light roots, completed the story and finished most of the side quests. However, Breath of the Wild felt more like a well balanced journey with a superior story, more interesting technology, better shrines, side quests, and characters. The characters in Breath of the Wild and the Sheikah Technology made it interesting. I didn’t feel the same with the Zonai and new characters from Tears of the Kingdom. Kass was way better than Penn, the sheikah towers were better, and visiting the same exact places isn’t as special as the first time around with Tarrey Town, Lost Woods, and Hryule Castle being perfect examples of that. Side note: I’m not trying to build planes and cars especially when you use those mechanics to travel around the same exact hyrule 90% of the time. The sky is completely empty which was the most disappointing thing because Nintendo’s main selling point was the fact that we were all going to the sky. The depths were just as bad if not worse and even more tedious. The game doesn’t reward you at all for exploration which is a shame because that’s what the game is supposed to be about anyways. You don’t get anything for collecting all the light roots and you get the same useless item for collecting all 1,000 koroks which I don’t know why anyone would ever want to collect those again. And even though Tears of the Kingdom has new music, 90% of the game completely borrows its music from its predecessor which in my opinion had one of the greatest soundtracks in the entire series and that’s a hill that I will die fighting on. I have to give Breath of the Wild credit for getting me back into Zelda and the gaming community in the first place. It changed my life and people played that game for 7 years straight without the hype falling off and I feel like it only took Tears a year to fall off because it just felt so similar in many ways and didn’t feel like a new overall experience. My 3D Zelda ranking: 🛡️🙏 #1 Majora’s Mask #2 Twilight Princess #3 Breath of the Wild #4 Ocarina of Time #5 Wind Waker #6 Skyward Sword #7 Tears of the Kingdom
To be honest, I liked TotK's Story more despite the story telling being flawed. In Breath of the wild we already knew the fate of everyone including ourselves and Zelda, every bit of extra info we got in the Memories are 50-70% Zelda having a Midlife Crisis during puberty, the other part was - luckily - the Personality of the Champions. In Totk we don't know anything at all about the Past and we get to know Zelda's new mommy and daddy, even an auntie and big G himself etc, though I'd like to see more about the sages
@@Chris-gx1ei The only thing I liked about the story from Tears is the fact that Zelda sacrificed herself and became a dragon. I honestly wish she would have stayed a dragon as well. The memory formula doesn’t work well for Tears but if they told it in a more linear fashion it would have been better. I still think the characters from Breath were far superior to the characters in Tears and I think they made it completely obvious from the start that Zelda was a puppet. It also would have been better if they made distinct cutscenes for each of the sages but instead it’s the same repetitive scene over and over again.
I agree, and I think I’m currently at the same mark story wise and hours wise. I honestly would’ve loved it if there were more sky islands bc as you said most of it is a lot of empty space. If they focused more on the sky islands and just removed the depths all together I think that would’ve been much more enjoyable. But I can’t complain that much as I’ve generally loved playing as my amount of play hours show 😅
I haven't finished it yet, but I must be one of the few that loved TOTK. I think out of the two BOTW is my favourite, but I think TOTK was a great game.
So I never played BoTW but beat ToTK. Just doing that I feel like their is alot of space to wonder and explore that has nothing to offer. I could see how it would get old fast if you played botw
I can only speak for myself and my own experience. While I understand a lot of the points brought up and totally get why one may have felt underwhelmed by this game, personally I thought this game was a great sequel. Could the depths and sky islands have been more fleshed out? Absolutely. Could there have been more overworld changes to Hyrule after BOTW? Certainly. But honestly, I never got that feeling of "been there, done that." For me, it was more of a stroll down memory lane. Like "Hey, I remember this!" And yes, it's possible that this is due to the fact that after beating the game and doing the Champion's Ballad/Trial of the Sword, I was largely "done" with BOTW and hadn't played it in years (whereas I actually first found your channel when you were doing your last BOTW playthrough right before the game came out). Had I played the game more recently, maybe I'd feel differently. But I still think the game introduced quite a few changes with the new dungeons and the caves (which I always found a blast to explore). And while it's hard to explain, I just felt like the overworld felt a bit more lively and less desolate than BOTW. Like having more towns and settlements would have driven that point even more, I just couldn't help but feel the passage of time that took place in-game between TOTK and BOTW. I also thought the new abilities and Zonai tech really changed how I traversed/approached the overworld compared to BOTW. No, I was never good or creative enough to build some of these war machines you see on social media, but building and using my own simple vehicles and machines was always a fun time and made traversal easier. I also found myself using Ultrahand for nearly every puzzle I came across. As for the shrines, yeah I would have taken an additional dungeon or two over 150 shrines. But I honestly did not have a problem with them reusing this feature. I look at it the same way that every Zelda game apart from BOTW and TOTK reuses heart pieces. It's the same function, but done differently. I also found the puzzles were mostly distinct from BOTW (particularly the combat shrines) due to the difference in abilities. As for the Koroks, they could've cut back on this and had a better reward. But I also didn't really have a problem with reintroducing them either to gradually build up inventory space. That all being said, I totally get why some were disappointed by this and it's unfortunate it couldn't deliver on all expectations (I certainly have my issues with the game). But overall I feel confident in saying this is still my second-favorite Zelda game (OOT still the GOAT). Keep up the good videos!
BOTW definitely had a better story. But I don’t get why that makes TOTK “worse”. In terms of gameplay and features TOTK is a far better game objectively
How dare you suggest that it was bad. I wouldn't have played it for 100+ hours or literally not sleeping the night if I hated it. TOTK is even better. You have sky islands and Zonai tech. My sister is crazy enough to go looking for all the Korok seeds, twice.
We would love for you to finish your LP we like to watch the game progress through your playing and I stopped playing when you did so I never played all the way through but I know how it ends
I wouldn't say TOTK is a bad game but a bad sequel like you said. We all wanted a true sequel to BOTW like how Super Mario Galaxy 2 was to Super Mario Galaxy 1 but what we ended up getting was just a slight improvement on BOTW. I personally like many others lost my desire to play TOTK after the hype died out for the game.
People are too emotional about Zelda games to seperate and understand the importance and differences between gameplay, story, and design and either judge the entire game as garbage or a masterpiece
Like most zelda games if you ever played link to the past it is so identical to orcarina of time orcarina of time had 3d graphics but the formula was very similar
I think the biggest sin TOTK committed was making BOTW obsolete. If I had to recommend one of these games to new players, I would say both games do mostly similar things but this has more to it. Every other sequel in the series had a reason to pick up along side the game it was following up. TOTK doesn't do that.
Whilst TOTK is a game similar to BOTW, I personally prefer BOTW. My reasoning is that when playing TOTK, especially the depths, I get headaches and have to take a rest, whereas with BOTW, I have no problem with headaches. Apparently, it is something to do with the refresh rate (no, not my reasoning, I was informed by a medical professional who enjoys Zelda themselves). I still think that there could be more for both TOTK and BOTW with further DLC's.
I didn't enjoyed it that much at all, TOTK had its moments but it's still a very underwhelming experience and way below what it could've been especially considering the 6 year long development, it's not a bad game, but a very dissapointing one for me and that's it.
I say this before starting to watch the video: for how many things in TOTK that I don't like about it, from gameplay to narration, calling it a bad game is like calling a pizza disgusting because they used a mozzarella made from the milk of a cow that lives in an other farm.
While hundreds of years passed between the two, I’d still argue that A Link Between Words IS a direct sequel to A Link to the Past since it has a “2” in the Japanese title (Triforce of the Gods and Triforce of the Gods 2)
I honestly enjoyed TOTK better than BOTW by leagues. I spent more time in the game for a single playthrough that was 100%. Than 2 100% BOTW playthroughs. I don't even think it was a bad sequel or a bad game. There was some stuff I see they could've improved better that they missed out on. But I think they just got burnt out by the end and wanted it over. Which is understandable. As an artist, I can get burnt out easily on an art project I"m working on and just want it done if I spend too much time on it. It just emotionally and mentally drains me to the point I have to just finish it regardless of mistakes by the end. And thats probably what happened here for the team. They probably had far more ambitious plans but the time spent grew larger and way out of scope that they had to put their foot down and call it done.
it really seems to depend on how much of an impact BOTW left on you, i played it in 2017 and enjoyed it but it didn't leave the biggest impression on me and I just missed the old Zelda style, but with TOTK everything just clicked and now I've sunk hundreds of hours into it and thought it was amazing
All your criticisms were exactly what I felt before the game came out but I ended up loving it anyway. The regional phenomenons, the NPCs, new quests, the depths , the sky and was enough for me to pump in hundreds of hours. BOTW, and TOTK are games not meant to be 100% . They are designed in a way to accommodate different play styles and replays. Developers don't know which direction each player will take. It doesn't make sense ,in a role playing style, for Link to get everything anyway. BOTW got the same treatment as well yet for years ppl are still dropping videos on it. The same is happening with TOTK . Good/bad reviews and gameplay/lore/theory vids etc.
Ever since Echoes came out I don't feel like beating up on Tears anymore. So far it's almost everything I wanted from my next Zelda game other than being 3D with awesome cinematics and now that I have a Zelda game that did almost everything that I wanted AND I didn't have to wait 5-6 years for it like I thought, I might be able to judge Tears more fairly. It's like, when Wind Waker came out folks wanted a realistic art style and didn't get it so they hated it but after they got Twilight they could accept Wind Waker for what it was not what it wasn't. When Skyward came out people wanted Skyrim and hated it because it wasn't Skyrim. But since BotW came out more folks are openly admitting they like Skyward because they aren't comparing it to what they wanted but didn't get. I don't know that Tears will ever be in my top Zelda games but it doesn't have to carry the weight of my massive expectations anymore. Good for it.
If this was the final product after three or four years of work it would be incredible, but waiting six plus years makes it seem like a letdown. This game was affected heavily by the pandemic though, so I’d say things are looking up from here!
I feel like this video completely rounds up the feelings towards Tears of the Kingdom. I love the game, though I don't play it often since I had played Botw for nearly 400 hours (I know, not much) and coming to Totk was fun at first, but got boring pretty quick since it used most of the same things from breath of the wild. I understand you not continuing the LP, I would like to see it return, but I can agree with you that it is a bad sequel. For me, it failed to meet my expectations, maybe I was getting too hyped for it, hoping it would be similar to Oot and MM, but I dunno. Again, I love the game, but because it shares so many things to Botw, it genuinely just feels like I am replaying the same game, just with a different story and color for the theme (green for the zonai compared to the blue for the sheikah in botw like you said in the video). I plan to still play the game and 100% it, but it will be tough given how similar it is to botw.
I've played BOTW like 5 times already, I haven't played TOTK ever since I finished the story and I never felt the need to do all I could but I have done that for every other zelda game except TOTK, weird but I can't say why.
While I do agree that TotK is far from a bad game, and I absolutely love it, I do still feel the need to point out that the problems with it go beyond just not being different enough or something like that. It has several problems that are problems even by its own merits, without comparing it to BotW, perhaps the most egregious imo being the gameplay/story implementation. The story of TotK is not bad by any means, but while BotW's story was designed specifically for the memory-finding system, TotK has a completely different kind of story that doesn't work the same way, and they should have implemented it in a different way rather than reusing a system that doesn't work here. At the very least, they should have had the memories be locked until later in the story, since finding them too quickly makes not only a ton of side quests relating to the "where's Zelda?" question make no sense, but even a bunch of main story moments make little to no sense if you've already learned the truth of Puppet Zelda etc. There are also criticisms like the Depths being all the same, the vehicle building system being amazing but rendered pointless by almost everything you make being useless in comparison to the hover bike, and so on. Again, none of this makes it a bad game, and I do consider it one of my personal favorite games of all time, but TotK is a bit of a complex beast. It has many of the highest highs of the series, but those are balanced out by the game also having some of the lowest lows, and it's not just about how it relates to its prequel. It has problems even when looked at in isolation. And as for the BotW vs TotK question, I think it depends on what you're looking for in the comparison. Obviously, TotK has much improved gameplay and so on, making for a more enjoyable gameplay experience, and the mere presence of Ganondorf makes the story fun where BotW was a bit lacking (Ganondorf has always been one of my personal favorite things about Zelda as a whole, and I loved every second he was on the screen in TotK). But on the other hand, TotK feels a lot more "disconnected" than BotW, for lack of a better word. As in, in BotW, every single aspect of the game feels like it was made with the same vision in mind, and it all fits together smoothly to make a clear, unified whole, whereas with TotK, it feels like the different aspects of the game were designed seperately and don't fit together as smoothly. It lacks the environmental storytelling that BotW used to seamlessly connect the "exploration" and "story" aspects of the game, which makes "playing the story" and "exploring Hyrule" be completely different things in TotK while they were one and the same in BotW. So overall, I think BotW is the better game in the sense that it makes for a more unified, connected package, whereas TotK feels like it's more a collection of better parts than BotW (better gameplay, bigger world, caves, Ganondorf being better than Calamity Ganon etc), but those parts aren't assembled as smoothly. If that makes sense.
Mechanically, the two games are worlds different. It’s a solid sequel. Sequels usually make use of the same world, but they don’t have to. You probably didn’t play Pokémon Black/White and Black 2/White 2. Those sets of games use the same world/region, yet B2/W2 is largely seen as the best Pokémon games in the series. Your argument definitely feels like a reach.
TotK is glorified DLC in a way, but I still loved it more than BotW. The new mechanics just make it so much more fun to me, but both games are about equal in quality to me.
It's not fair to compare totk and botw to past zelda sequels, they aren't doing the same thing at all, the game that is a closer comparison is marvels Spider-Man 1, miles morales, and 2, they both use the same world but add new content. Just because they continue the story in the same location doesn't mean it's a bad sequel, it just isn't the sequel you and most fans expected because it hasn't been done to this level before.
@@cronex1828The story isn't bad because there really isn't one for BOTW. Only dark souls can do minimal story telling very well. TOTK tried to have a story but there are certain NPC's won't be at certain places if you finish the secondary quest before the main one.
@@zero1action27 BOTW had environmental storytelling+ it felt like it was connected to the previous games thanks to easter eggs. TOTK was like "nope, ZERO connections, even to BOTW, thanks for playing😀"
Removing gaurdians hurts this formula more than anything. No longer is there a menacing enemy to ward off less experienced players. You now have dungeon bosses that match the worst types of gimmicks from the older games, you can stun lock every boss with an arrow fused weakness. Now shrines are less valuable. Botw was better here, even if all of the bosses looked the same, they were more focused on being combat challenges. BOTW will always be the superior title to me. Every sidequest now is boring. I can remember majora quests like eventide, the dark forest, the ice dragon, tarry town, etc. What does TOTK do, I can't remember, I'll I remember is how they didn't have the budget to add a special boss or event to eventide and replaced that challenge with 3 boko camps and a reused pirate ship.
A flawed game doesn’t mean a bad game. TotK had a lot of pressure on it, so it did come with some flaws. But I also think Nintendo managed to do a surprisingly good job considering how complex and innovative the game is compared to BotW. Always remember this; Nothing is perfect, no matter how much you try to make it that way.
Thank you for making this video. Im replaying tears of the kingdom right now just got to the wind temple. I absolutely love this game. Its probably my favorite zelda so far. I also feel like echos of wisdom died off already its in my top 10 zelda games.
the only thing "bad" about Tears to me is that it's huge and overwhelming to complete. But certainly some have a preference which version of huge hyrule they prefer, a lot of it having to do with who wants to have to build vehicles and machines and who doesn't.
I think my only problem with the game isn’t that it’s like this. It’s the music. Ambient music is great, but tracks like “Demon Dragon Battle”, and most of the memory themes (especially “Where Am I?” And “A Show of Fealty”) just have nothing to them musically. Do they have notes? Yes. Do they sound good? Of course. But is that because the tracks are actually doing something interesting? Perhaps a solo? Complex composition? No. No they do not. Demon Dragon is actually the biggest offender in my book. With the lead up track “The Demon Dragon and the Light Dragon”, hearing the Erhu go up two octaves really drove the passion into my skull. And it was followed up with a soulless husk of a battle theme that had just enough for me to qualify it as a “banger”. The references were cute, and honestly, the 1st and 3rd phases were really good, but the 2nd phase was honestly one of the most boring pieces of music Nintendo has ever created. Virtually no solo work, and simply just the saxophone phrase from the main theme in a different key, with some references in the background. In comparison to tracks from its OWN SOUNDTRACK like “Colgera Battle” or “War in the Depths of Hyrule”, that have AMAZING compositions, Demon Dragon just feels like you went into a fine restaurant for a 5-star meal, ate, walked out, and realized it tasted like something you could have bought at Walmart for 12 bucks. It’s really not a bad theme, since the references save it, but it honestly just feels like a slap in the face to people who actually enjoyed the last game’s final boss. Dark Beast Ganon had one of the greatest Piano solos in gaming, and to follow it up with this was a truly baffling decision. Demon Dragon should have been a “last hoorah” to The Wild Era. Not “just another battle theme.” Seriously, go back and listen to Dark Beast Ganon, then re-listen to Demon Dragon, and the experience is night and day. And listening to Echoes of Wisdom’s final boss track, I can tell that the Zelda Team probably fell out of love for TotK near the end of development. The techniques like tremolo and glissando are barely used at all in the soundtrack, which is actually kind of crazy considering it’s a follow up to BotW. The soundtrack is really good for what it is, but I think people overhype it WAY too much. You’re never getting something like Monk Maz Koshia’s battle theme with that soundtrack. Or a Final Trial equivalent. (The Final Trial is probably one of my all-time favorite Zelda tracks.) Sure, Colgera was cool and all, but the rest of the soundtrack is just… mid. The Sky Island themes are great. Probably has my favorite version of the Temple of Time. Other than the Sky themes, and a few Surface based themes (Mattison’s Independence, Yunobo Battle, and all of the town crisis themes stand out really well), the soundtrack just reuses a lot from BotW, and includes a lot of nothing burger songs. (The new field theme is just a remix of the last game’s and it got rid of the complex composition for woodwind sweeps. It creates its own vibe, but honestly it just takes away from the original piece.)
I should not but in since i havnt played the games but i really think an overworld with hyrule in its prime like in ocarina of time light world (or young link timeline)with the botw freedom and large overworld wouldve been a dream come true for many..i think people are sick of rummaging through rust ,old car parts and a broken temple of time..and i hope they ditch koroks n bring back the kokiri and their magical forest. Bring back a thriving Hyrule Nintendo! Less is more.
Lately? I said it was underwhelming the week it came out. My then GF raged at me because of it. Eventually she came around though we are no longer dating.
I don't think tears of the kingdom is a bad sequel. It's just not as good of a sequel as Majora's Mask was to Ocarina of Time. Which I feel is... fair?
The guardian powers were better than the sage powers. Also, I miss actual bomb arrows and my sheikah slate bombs. But TotK is still a great game, it has the superior storyline and superior dungeons and boss fights.
I ate my fill of a delicious ice cream Sunday with BotW. Having more toppings in TotK is great, but the flavor is basically the same and I’ve had enough.
I agree on the statement totk wasnt a good SEQUEL. The entire prologue was nearly the same as botw, but everything in totk is reskinned botw stuff, with barely any new stuff. It deff felt more like a dlc. The story is also nearly the same as botw. Sure each zelda game is nearly the same in plot points, but why not mix it up? Have zelda accompany link and be able to have her help in puzzles or such like in god of war 2018. It was also unfortunate the open world was the same as botw, just woth some holes and stuff in the sky. For me, i much prefer revisiting botw and enjoyed my time with it more.
To make a Pokémon comparison, TotK felt more like an Ultra Sun & Moon then it did a Pokemon BW2, even though the latter IS the direct sequel 😅
Sup Munch love your Pokémon vids hope you and your gf are doing well
That does make sense. Breath and Tears are kinda the exact game just with story variations and other mechanical changes. (Some new aspects and events obviously.)
Disagree overall Munching, sorry. Tears only shared one layer of a map with Breath. Thats objective. Everything else was a substantial change, from the whole theming of regions through to actually Temples being seamlessly integrated. I mean , are you kidding me?!
Its got a ton and a half of content over Botw that I genuinely felt worth caring and fighting for in this adventure. From Yunobos incredible transformation from literally gamings most redundant and annoying 'characher' , to one that iwned his own Clan and Company and truly became as Iconic as Darunia by the end of his Questline (the Fire Temple boss could have been better though. But it still beats the laughable generic blobs from the 1st game. Theres so much more, could go on and on for each main Region.
Its all in the details, not at face value just looking at "the same map". Things are ahem, far _deeper_ than that between these 2 games.
That said , I loved both Ultra Sun and Moon _and_ the originals. In Fact, theyre refreshing and I feel arguably some of Pokémons finest games! 🎮
@@jamesbond3w totk takes place After Botw, or we would have more than JUST demon king Ganondorf to deal with. Botw: Zelda was sealed, alongside Calamity Ganon; just so Hyrule wouldn't be destroyed. After Dark beast Ganon was injured enough to free her and she sealed him away, they had to take time to reaquaint with Hyrule, only for Gloom to draw their attention and Explore below Hyrule castle. Some people Called totk a dlc that spun itself into a new game. No matter the case, going-ons of hyrule in totk: some things wouldn't be quite understood if you haven't played Breath of the wild (for goodness sakes: the Champions photo from ballad of Champions dlc is in the house if you have the save file... you can even import your horses from botw to totk).
I disagree? This felt way closer to black and white 2. It's a direct sequel based on the same area.
I have never said TotK was a worse game, almost all of what I've seen is people saying that BotW is the game they enjoyed more. Which I agree with. Although this doesn't add anything, I just feel like we're thinking about them in different ways.
definitely lots of people calling totk a failure for some reason lol
Tears of the Kingdom is a masterpiece and worthy of the zelda name. I will die on this hilll.
@@ifldiscovery8500 speak english please
@@GeekMuscleisn’t there an option to translate or something?
@@best_mate456That feature doesn't always work.
@@Indy921 weird…
@@GeekMuscleLooks like coherent english to me
Currently doing ZM's walkthrough of TOTK and I'm devastated I'll have to explore the remainder without his commentary. ZM made these games a new experience for me
People calling TOTK a “bad game” need a reality check.
Edit: I’m not calling anyone “stupid” I’m just saying that for comedic effect.
Edit 2: Don’t be rude in the comments please.
I’m sorry I prefer a decent story to my games.
Is it a sin for people who are passionate about a franchise to be critical and have their own opinions?
Was it your first Zelda game
@@WesleyandLige no. Who the hell played totk without even playing botw? My first Zelda game was skyward sword.
@@Haileydybdahl love the story for that game have you played ocarina of time?
I remember the first day I got BOTW. I've sunk hundreds of hours into it and I loved it so much, but when I got TOTK I never felt anything similar and ditched it halfway through. Maybe it's time to revisit it 🤔
I'm most of the way through it and can beat the final boss whenever I feel like it, I just stopped because it felt too tedious for something that was so similar to BOTW. ZeldaMaster said exactly what I feel about it, it's basically a reset of BOTW. I ended up going back to Elden Ring for 2 months, then Lies of P and the new Lords of the Fallen came out and kept me busy for awhile. Then Shadow of the Erdtree came out..... (and besides all of that I've had a lot of bad things in "real life" happen to me the past year so I tend to just go with the game I feel "at home" in......which for me is Elden Ring.)
Same with me @Pnut99 I never even gave totk a chance since botw came first
i agree even though i finished TOTK cuz the bones of BOTW was still there. BOTW was fresh and new to the zelda formula. TOTK took 6 years to create and it used 80% of BOTW. i wondered if instead of making TOTK, they focused on a new zelda experience, what sort of game we could of have. Take that 6 years, add a couple more, and we coulda had a new zelda game. I had good time with TOTK, but that sense of wonder, excitement wasnt there.
I think it's because you were burnt out from exploring BotW
@PrincetoonsYT Yeah, I have about 800 hours into botw so that would make sense 😅
Honestly ZM I completely agree with you. When BOTW came out I was playing that game for hours, not taking breaks to eat or even sleep. It was the game that made me fall in love with the Zelda series even more than I already did. But in comparison to when TOTK came out, I still haven't beaten that game or even completed all the dungeons. I am way more busy now these days with College, my Karate dojo and personal life. So I don't have the time or energy to play TOTK as much as I want to anymore especially because like you I've been burnt out after playing BOTW for the past 7-8 years. It's still a great game and I love it to pieces but I can't play the same game but "better" like I used to.
I give it a few years till people come back around TOTK. Humans are strange. A game that isnt enjoyed as much in its initial release, then time passes and people start to enjoy it more and more, to the point of calling it one of the best.
Ngl That happened to me with Wind Waker. At first, 9 year old me hated it for its cartoony visuals, but after revisiting it as an adult, its on my top 5 favorite games of all time.
Yea but that game just had a different artstyle, everything else was the same. TOTK is a completely different game from the last 40 years of Zelda.
@nworder4life different reasons but as far as reception goes, the cycle repeats this way alot. I remember people were excited for twilight princess and as the years went by, people became more critical towards it and then people loved it again.
Me personally I like all the games despite their flaws they may have.
@@GeekMuscle I like Zelda games for playing like Zelda games. I enjoyed TOTK for the exploration but I grew to hate it for the lame powers, bad story, no dungeons and complete disregard for not only the lore of the franchise but even the continuity with it's prequel...
Totk is tedious
With Totk it's the other way around. People hyped and give this game 10/10 on release.
Now that the hype it's gone time passes and people finally see the flaws of this game.
ZM please please please complete your TOTK series, I followed your Breath of the Wild play-through to complete my own file and your way of playing + how you lay out your series to cover everything is my favourite. I understand the burn out you felt during your initial phase of making your TOTK videos and appreciate all the content you make regardless but I’m hoping Echoes of Wisdom has reignited your Zelda passion and it would honestly make my year if you continue the 100% TOTK series 😂 I’ll compromise and find the 1000 Korok seeds on my own if that will help 😅
have i been under a rock? TOTK is objectively an amazing game. and when it came out EVERYONE was praising it.
only thing i dont like about it was how it made it seem like the lore of other games didn't matter, but that is entirely something i can ignore.
It's just the Zelda cycle doing it's thing. By the time the next 3d Zelda comes around, this game will be considered great and give it time and it will be a masterpiece again. Happened with wind waker, happened with twilight princess.
facts hot take totk is my favorite zelda game
Regarding the wait time, let’s all remember that Covid hit and affect a lot of things in the Video Game industry. I think I remember seeing an interview or a panel discussion where TotK director said that they saw people wanted more Breath of the Wild so that is why they didn’t stray too far from that formula.
I had no idea this game was even being talked about in any negative way, I always thought that everyone loved this game and I’m sure many have said that it felt like playing threw botw for the first time again but better. Idk maybe it’s js me but I know that I enjoyed it and ig that’s what matters at the end of the day
People love to complain. I don’t get all the negativity either
I like both! I was looking forward to the continued storyline and I expected the same gameplay. I never had any expectation that the game would bring me some wild concept therefore I was never disappointed with it because I was expecting everything it delivered
People need to learn what "objectively" means, you can't judge art objectively, it's ALL subjective.
You can't state art (like a video game) is objectively bad or good, because what metric are you using to make the statement "it's objectively good/bad" off of? Is it some standard? Well that standard was placed there by a human, and if they are allowed to place standards on "good/bad" then any other human must be given the same opportunity, which means there can be contradicting standards to "objectively" view something. Ultimately, it's just people's subjective opinions.
I think what would've made Tears of the Kingdom stand out is if we could play as both Link and Zelda. It would've opened up a whole ton of possibilities that could've changed how we explored Hyrule.
I really don't think TotK is "objectively" better than BotW simply because it adds more on top of what was already established. To end the argument there would be silly in my opinion. If you critically look into what new features TotK adds and pay attention to how fully utilized they are, many of these mechanics often come off as shallow in-game, never requiring outside the box thinking. The menus are also objectively worse than BotW. The new areas are devoid of much meaningful substance in my opinion. And because it added more without designing it well into the game, and didn't fix mistakes or acknowledge the previous game's story well I think TotK is kinda bad. At the bare minimum, it was a colossal disappointment.
100% agree
I never thought TotK was/is a bad game. But I do think that the time it took to get TotK is a big factor in people’s perception of it. When I first played it, on the midnight release, I was so excited. The intro/prologue was so interesting. Waking up in the sky island sanctuary place, doing the big jumps to get out, running outside to talk to Rauru… And then seeing shrines. I remember feeling a big sense of disappointment. Like, really? We waited how many years just to get more shrines? As I played a lot of that went away. There were new stories, almost-real dungeons, and the depths were both interesting and useful. (Still think more people should have remembered/recognized Link this time, but that’s another issue.) It was still a good game, and I still enjoyed it. But I was hoping for more, after the wait we had.
0:50 Woah woah woah hold on. Saying Totk is "objectively" better than Botw is just as bad of a take as calling Totk a strait up bad game.
More content does not make a better game. Id argue Botw has much better puzzles, world design, story, pacing and it is so much less grindy and tedius than Totk. Totk loves to waste your time so much, so I still recommend Botw over it to new players.
And I replayed botw a few months ago after totk, and I still think its the better game.
One of the things people say about BotW that TotK didn't hit for them was the feeling of awe that walking out of the Shrine of Resurrection gave them.
But when I played it, it was impressive but it didn't wash over me with awe or wonder or anything.
But TotK definitely did. That first skydive with the title sequence definitely got me emotional. Overall TotK was just more impactful for me, as a game AND as a Zelda game.
Thanks. I agree. However, I think that BotW was more coherent with climbing as a core concept. Moreover, I think the memories narration was better implemented in BotW than in TotK because of the very linear nature of the story in TotK. Both games are great and represent two part of the same coin. We were lucky enough to have the opportunity to play them.
Totk was a massive disappointment for me (Still loved it of course, it's zelda. Even a bad zelda is a amazing game. Just saying it couldve been so much more)
Yes it added alot, but i really believe that adding more removed all the charm and enjoyment FROM botw
It felt like a Pythagorean cup
Finally, I can rest now
On paper, TotK is an improvement over BotW. However, I enjoyed my experience with TotK a lot less than BotW. It could not recapture the magic and feeling of exploration that BotW gave me when I played it in 2017. And the things that it does offer that differs from BotW is not more enjoyable than what BotW offered back then. That's the double edged sword of making a sequel that takes place in the same map. The magic of exploration is not there when I already explored every inch of it, and the new parts of the map are nowhere near as good as the original BotW map.
TotK is a good game. But it's nowhere near my favorite in the series.
totk is an amazing game, it"s just that everyone was already burnt out on botw"s overworld already. i wish they released totk on the switch 2 or whatever the next nintendo console is going to be, because i feel as though the team probably wanted to add a lot more both to the sky islands and the underground but they were heavily limited in the switch"s technical capabilities. i predict that a lot of people will get back into playing totk in the upcoming months and years and it will probably be appreciated as a game on its own more in the future, when the burnout from the botw/totk overworld subsides.
**Echoes sentiment**
**uses echo to attack you anyway**
I love breath of the wild and for me this is what I wanted from a sequel
In my opinion TEARS should of been just focused underground....
@@jada8047 yeah I think there should at least be a few more biomes in the depths
Well put sir, nice video and very excellent point. It was a letdown and a little lazy for the time spent waiting from BOTW to TOTK!!!
I mean to be fair totk probably took a bit longer because of COVID happening. If that didn’t happen it might’ve taken shorter
I also hate the whole “it took them six years” which what gave you that impression? Botw came out in 2017 right? An announcement that a sequels was being created came out 2019, TWO YEARS LATER. So saying they had six years would imply that they started working in the sequel right after botw came out which I find it hard to believe they did. I wouldn’t be surprised if the trailer we got was all they had at the time. When you look at the timeline they truly worked on this for 4 years MAYBE 5 but they did not have “6 years to work on this”. That’s just the amount of time the first game had between this game but that doesn’t automatically mean “oh they must’ve been working on this since 2017”
I was literally just right now thinking back on Totk and thinking it wasn’t what we all expected at all but it was definitely an amazing game with some of the highest highs of the franchise. Hopefully the next game is very different though!
People are just jumping on a bandwagon at this point because they want to be heard. They literally have nothing better to talk about. I feel like this is the best place to say some brief opinions on the matter, so Luke, thanks for the opportunity. I hope we can start a positive discussion here. I'm currently working on a video regarding Tears of the Kingdom and Breath of the Wild, but it is so far off at this point that I'd rather mention a few things now that I can.
Firstly, yes, I agree that TOTK is objectively better than BOTW. It is a direct sequel building on the original's ideas. That's not to say that BOTW is obsolete though. It has aspects that were abandoned entirely, such as the moving components of the divine beasts, which for better or worse were not needed in a sequel. It's little things like these that set these games apart and build on their overall character.
Secondly, I feel like the departure from the classic 3D Zelda formula has sort of worn out its welcome, and that may be what is irritating people the most. Like yeah it was fun to have 120 shrines to explore in BOTW, and only 4 dungeons in a huge world, with a lot of repetitive content, but TOTK only deepens the amount of repetition with its two additional maps. That definitely pisses people off. You don't want to have too much mindless repetition with lacklustre rewards (and yes all the DLC armour was definitely a lacklustre reward), because you lose incentive to play the game.
Thirdly -- and this may be the most important thing -- as a massive Zelda fan myself, I 100%ed this game and at no point was I frustrated or lost interest. I was always eager to go back in and do things and even after I had done everything in the game, I would always want to boot up the save file and dick around some more. And this is the key takeaway here. At the end of the day, I enjoyed the game. A lot. No matter how bland the main villain was, or how terrible the lore was, or how grim the rewards for major side quests, or no matter the repetitive content, there is just so much Good in this game to make me oversee the Bad. It's like this with most games to be honest. No game is perfect, no matter the direction, the end product will have flaws. Some times annoying ones, or flaws that you don't even understand why were put into the game in the first place. But focusing on all these things WITHOUT acknowledging the amazing technical marvel, the gameplay opportunities, the fantastic locations, unique characters, and overall freedom and, dare I say, great use of an existing 6 year old map is just a crime. Be a hater, sure, but also say what you undeniably enjoyed about the game. Don't just hate because it a f*cking trend. To put it into perspective, this is like bitching about OOT because the graphics are bad, because of the load times, the menu and iron boots conundrum etc, but not admitting that despite all that, the game is a masterpiece.
And this is something that I will try to address in my video. I'll say all the problems I had with the game, but instead of problems I will tackle them as 'things that gave me the inspiration to do differently next time'. Because thats what they were in the end. At no point did I have a problem with the game that annoyed me or made me turn it off. Sure there was frustration and let down, but all of it was overpowered by the things the game got right, instead of wrong.
I apologise for the rant, I hope you enjoyed reading it all the way through, and thanks if you did so.
P.S. if you're not a completionist and you bitch about repetition, you don't have the right. Just don't do it. LOL, just kidding.
Botw was a better experience for what it was. Everything flowed better in what it set out to do. Totk had too much copy and paste content & its story execution didn’t really hit. I do prefer botws music too. Totk seemed like it didn’t execute as well as botw did. They should’ve did a lot more unique content in totk than just copy and paste and pointless sky islands and depths
100% agree. They just copied and pasted botw and added irrelevant depths and sky islands that were underwhelming and mandatory for a short period of time.
Nailed it
The map of BotW is designed perfectly for BotW. It's not a map meant to be flown over by shooting yourself up with a canon tower. TotK's mechanics just don't work very well with the map, because it encourages you to not explore it.
The depths had so much potential and they could have done so much more with it. The fact that they have copy and paste boss battles throughout the place tells you everything and the only challenging coliseum is the Lionel coliseum with every other one being piss poor in comparison. And what exactly do you get for collecting all the light roots? Oh that’s right… nothing.
I thoroughly enjoyed my first play through of TOTK, but I wasn't exactly quick to want to start a new game after beating it like I did with BOTW. The game is kind of exhausting because of its sheer size and number of tasks. After a good long break, I started another play through, and am enjoying it as much as my first play through. I think the long term reputation of this game will be very favorable.
I've done 4 TotK Playthroughs already. That should tell people something about it, because it's amazing. ❤💖🔥🐐 And already considering a 5th Playthrough. This game gave me something I couldn't do before... EXPERIMENT. It'd be impossible for me to put a number on this game, because it'd be astronomical.
tears of the kingdoms honestly my favorite zelda game idk why thats such a big hot take totk isnt perfect but no games perfect i just happen to be the audiance totk was given to
@@_Agent10 It's not really a hot take. It's more of a hot take on youtube as it does get praised all the time on other platforms but still gets a little hate as well.
Totk is so overrated that it has somehow looped back around and became underrated.
I didn't even know that was possible
@@nin10ja any Zelda game ever: “first time?”
I always knew that this wasn’t a bad game, I just think people liked how the first game in the series was the first of its kind. On its own Loz Totk is fantastic! But I really did want dlc for this game as well, they killed it with the Champions’ Ballot for the first game.
I did like the changes on the surface, minor though much of them are. It was the story and new mechanics I was excited for, I guess.
It's actually a very good game, but it has a couple of really nagging flaws in the UI. The way the sages were handled was mind bogglingly dumb. And the UI for fusing and gear changes needs rethought - both need favorites.
Don’t forget the story still being accessible out of order for some reason even though, unlike its predecessor, doing so can spoil and completely ruin the mystery that the narrative revolves around. Oh and the fact that they practically play the same damn cutscene at the end of each dungeon.
@@Piiiiiiiiit Those don't bother me as much as the gameplay issues. The game does direct you to the right order to do the cutscenes in. But yeah the end of dungeon cutscenes were just lazy.
Ever since TOTK came out I actually haven’t even bothered playing BOTW I loved that game and played it all through the lockdown in 2020 (seriously it was the only damn game I played) but TOTK feels so much more adventurous, the caves and the depths are fantastic additions (yes the depths ABSOLUTELY needed more) the sky was fine for what it was, but the shrines were much better this time around and I adored the dungeons this time around I still think that TOTK is the better of the two even despite the flaws
I never understood the whole TOTK is DLC argument. They could’ve made the construct factory DLC and had the crisis at Hyrule castle be the games final questline, but No, they put the construct factory in the story and gave us a complete experience with many things to do
I was already an adult with a kid & responsibilities when breath of the wild came out, so there's zero nostalgia for me. TOTK had everything I thought BOTW was missing so if TOTK = 🗑
BOTW =💩
I put in over 400 hours into Tears of the Kingdom and completed 70% of the entire game which is no joke. Found all the shrines, light roots, completed the story and finished most of the side quests. However, Breath of the Wild felt more like a well balanced journey with a superior story, more interesting technology, better shrines, side quests, and characters. The characters in Breath of the Wild and the Sheikah Technology made it interesting. I didn’t feel the same with the Zonai and new characters from Tears of the Kingdom. Kass was way better than Penn, the sheikah towers were better, and visiting the same exact places isn’t as special as the first time around with Tarrey Town, Lost Woods, and Hryule Castle being perfect examples of that.
Side note: I’m not trying to build planes and cars especially when you use those mechanics to travel around the same exact hyrule 90% of the time. The sky is completely empty which was the most disappointing thing because Nintendo’s main selling point was the fact that we were all going to the sky. The depths were just as bad if not worse and even more tedious. The game doesn’t reward you at all for exploration which is a shame because that’s what the game is supposed to be about anyways. You don’t get anything for collecting all the light roots and you get the same useless item for collecting all 1,000 koroks which I don’t know why anyone would ever want to collect those again. And even though Tears of the Kingdom has new music, 90% of the game completely borrows its music from its predecessor which in my opinion had one of the greatest soundtracks in the entire series and that’s a hill that I will die fighting on.
I have to give Breath of the Wild credit for getting me back into Zelda and the gaming community in the first place. It changed my life and people played that game for 7 years straight without the hype falling off and I feel like it only took Tears a year to fall off because it just felt so similar in many ways and didn’t feel like a new overall experience.
My 3D Zelda ranking: 🛡️🙏
#1 Majora’s Mask
#2 Twilight Princess
#3 Breath of the Wild
#4 Ocarina of Time
#5 Wind Waker
#6 Skyward Sword
#7 Tears of the Kingdom
To be honest, I liked TotK's Story more despite the story telling being flawed.
In Breath of the wild we already knew the fate of everyone including ourselves and Zelda, every bit of extra info we got in the Memories are 50-70% Zelda having a Midlife Crisis during puberty, the other part was - luckily - the Personality of the Champions.
In Totk we don't know anything at all about the Past and we get to know Zelda's new mommy and daddy, even an auntie and big G himself etc, though I'd like to see more about the sages
@@Chris-gx1ei The only thing I liked about the story from Tears is the fact that Zelda sacrificed herself and became a dragon. I honestly wish she would have stayed a dragon as well. The memory formula doesn’t work well for Tears but if they told it in a more linear fashion it would have been better. I still think the characters from Breath were far superior to the characters in Tears and I think they made it completely obvious from the start that Zelda was a puppet. It also would have been better if they made distinct cutscenes for each of the sages but instead it’s the same repetitive scene over and over again.
I agree, and I think I’m currently at the same mark story wise and hours wise. I honestly would’ve loved it if there were more sky islands bc as you said most of it is a lot of empty space. If they focused more on the sky islands and just removed the depths all together I think that would’ve been much more enjoyable. But I can’t complain that much as I’ve generally loved playing as my amount of play hours show 😅
I haven't finished it yet, but I must be one of the few that loved TOTK. I think out of the two BOTW is my favourite, but I think TOTK was a great game.
So I never played BoTW but beat ToTK. Just doing that I feel like their is alot of space to wonder and explore that has nothing to offer. I could see how it would get old fast if you played botw
TOTK is way better than BOTW lol
I can only speak for myself and my own experience. While I understand a lot of the points brought up and totally get why one may have felt underwhelmed by this game, personally I thought this game was a great sequel.
Could the depths and sky islands have been more fleshed out? Absolutely. Could there have been more overworld changes to Hyrule after BOTW? Certainly. But honestly, I never got that feeling of "been there, done that." For me, it was more of a stroll down memory lane. Like "Hey, I remember this!" And yes, it's possible that this is due to the fact that after beating the game and doing the Champion's Ballad/Trial of the Sword, I was largely "done" with BOTW and hadn't played it in years (whereas I actually first found your channel when you were doing your last BOTW playthrough right before the game came out). Had I played the game more recently, maybe I'd feel differently. But I still think the game introduced quite a few changes with the new dungeons and the caves (which I always found a blast to explore). And while it's hard to explain, I just felt like the overworld felt a bit more lively and less desolate than BOTW. Like having more towns and settlements would have driven that point even more, I just couldn't help but feel the passage of time that took place in-game between TOTK and BOTW.
I also thought the new abilities and Zonai tech really changed how I traversed/approached the overworld compared to BOTW. No, I was never good or creative enough to build some of these war machines you see on social media, but building and using my own simple vehicles and machines was always a fun time and made traversal easier. I also found myself using Ultrahand for nearly every puzzle I came across.
As for the shrines, yeah I would have taken an additional dungeon or two over 150 shrines. But I honestly did not have a problem with them reusing this feature. I look at it the same way that every Zelda game apart from BOTW and TOTK reuses heart pieces. It's the same function, but done differently. I also found the puzzles were mostly distinct from BOTW (particularly the combat shrines) due to the difference in abilities. As for the Koroks, they could've cut back on this and had a better reward. But I also didn't really have a problem with reintroducing them either to gradually build up inventory space.
That all being said, I totally get why some were disappointed by this and it's unfortunate it couldn't deliver on all expectations (I certainly have my issues with the game). But overall I feel confident in saying this is still my second-favorite Zelda game (OOT still the GOAT).
Keep up the good videos!
My greatest mistake was "getting a refresher" by replaying BotW the month before TotK launched.
Ofc it was never a bad game, if totk was bad then botw would be trash considering totk was better lmao.
BOTW definitely had a better story. But I don’t get why that makes TOTK “worse”. In terms of gameplay and features TOTK is a far better game objectively
Imagine getting TOTK first and BOTW second. You know you’d be disappointed with BOTW
How dare you suggest that it was bad. I wouldn't have played it for 100+ hours or literally not sleeping the night if I hated it.
TOTK is even better. You have sky islands and Zonai tech.
My sister is crazy enough to go looking for all the Korok seeds, twice.
We would love for you to finish your LP we like to watch the game progress through your playing and I stopped playing when you did so I never played all the way through but I know how it ends
Im a little biased because i love how totk uses so much aztec influence which i find beautiful it feels like i am exploring my own history
I wouldn't say TOTK is a bad game but a bad sequel like you said. We all wanted a true sequel to BOTW like how Super Mario Galaxy 2 was to Super Mario Galaxy 1 but what we ended up getting was just a slight improvement on BOTW. I personally like many others lost my desire to play TOTK after the hype died out for the game.
People are too emotional about Zelda games to seperate and understand the importance and differences between gameplay, story, and design and either judge the entire game as garbage or a masterpiece
personally i do not think the game is bad, i really just feel like the game is more the same with the slightly different mechanics.
Like most zelda games if you ever played link to the past it is so identical to orcarina of time orcarina of time had 3d graphics but the formula was very similar
So basically, like every game sequel.
@@theafricantriforce8878 not at all i just didn’t like this game specifically
@@donaldhenderson7883 nah you aren’t wrong i just feel like this just wasn’t fun to me at all
I think the biggest sin TOTK committed was making BOTW obsolete. If I had to recommend one of these games to new players, I would say both games do mostly similar things but this has more to it. Every other sequel in the series had a reason to pick up along side the game it was following up. TOTK doesn't do that.
Whilst TOTK is a game similar to BOTW, I personally prefer BOTW.
My reasoning is that when playing TOTK, especially the depths, I get headaches and have to take a rest, whereas with BOTW, I have no problem with headaches.
Apparently, it is something to do with the refresh rate (no, not my reasoning, I was informed by a medical professional who enjoys Zelda themselves).
I still think that there could be more for both TOTK and BOTW with further DLC's.
Just like chrono cross was a bad sequel to chrono trigger but was a better game, it is the same for totk
I didn't enjoyed it that much at all, TOTK had its moments but it's still a very underwhelming experience and way below what it could've been especially considering the 6 year long development, it's not a bad game, but a very dissapointing one for me and that's it.
TOTK was better than BOTW.😎
bro about to be burn 💀
The bosses I agree I hated the bosses in botw how they were all blight Ganons like give us new names for bosses
I say this before starting to watch the video: for how many things in TOTK that I don't like about it, from gameplay to narration, calling it a bad game is like calling a pizza disgusting because they used a mozzarella made from the milk of a cow that lives in an other farm.
Finally someone’s talking about this
While hundreds of years passed between the two, I’d still argue that A Link Between Words IS a direct sequel to A Link to the Past since it has a “2” in the Japanese title (Triforce of the Gods and Triforce of the Gods 2)
Can we just agree both BotW and TotK are both amazing games, pure masterpieces, each in their own way?
I honestly enjoyed TOTK better than BOTW by leagues. I spent more time in the game for a single playthrough that was 100%. Than 2 100% BOTW playthroughs. I don't even think it was a bad sequel or a bad game. There was some stuff I see they could've improved better that they missed out on. But I think they just got burnt out by the end and wanted it over. Which is understandable. As an artist, I can get burnt out easily on an art project I"m working on and just want it done if I spend too much time on it. It just emotionally and mentally drains me to the point I have to just finish it regardless of mistakes by the end. And thats probably what happened here for the team. They probably had far more ambitious plans but the time spent grew larger and way out of scope that they had to put their foot down and call it done.
We asked: please don’t take 7 years to make a sequel.
And so they docked one year
it really seems to depend on how much of an impact BOTW left on you, i played it in 2017 and enjoyed it but it didn't leave the biggest impression on me and I just missed the old Zelda style, but with TOTK everything just clicked and now I've sunk hundreds of hours into it and thought it was amazing
All your criticisms were exactly what I felt before the game came out but I ended up loving it anyway. The regional phenomenons, the NPCs, new quests, the depths , the sky and was enough for me to pump in hundreds of hours.
BOTW, and TOTK are games not meant to be 100% . They are designed in a way to accommodate different play styles and replays. Developers don't know which direction each player will take. It doesn't make sense ,in a role playing style, for Link to get everything anyway.
BOTW got the same treatment as well yet for years ppl are still dropping videos on it. The same is happening with TOTK . Good/bad reviews and gameplay/lore/theory vids etc.
Ever since Echoes came out I don't feel like beating up on Tears anymore. So far it's almost everything I wanted from my next Zelda game other than being 3D with awesome cinematics and now that I have a Zelda game that did almost everything that I wanted AND I didn't have to wait 5-6 years for it like I thought, I might be able to judge Tears more fairly.
It's like, when Wind Waker came out folks wanted a realistic art style and didn't get it so they hated it but after they got Twilight they could accept Wind Waker for what it was not what it wasn't. When Skyward came out people wanted Skyrim and hated it because it wasn't Skyrim. But since BotW came out more folks are openly admitting they like Skyward because they aren't comparing it to what they wanted but didn't get.
I don't know that Tears will ever be in my top Zelda games but it doesn't have to carry the weight of my massive expectations anymore. Good for it.
So When are you finishing TOTK let's play!!!?
what if Breath of the Wild never got made and we had to wait 12 years for Tears of the Kingdom how would we feel about it.🤔
Tears of the kingdom a let down? It’s a masterpiece.
When are you going to finish the TOTK Lets play ?
If this was the final product after three or four years of work it would be incredible, but waiting six plus years makes it seem like a letdown. This game was affected heavily by the pandemic though, so I’d say things are looking up from here!
TOTK >>>>>>>> BOTW
I feel like this video completely rounds up the feelings towards Tears of the Kingdom. I love the game, though I don't play it often since I had played Botw for nearly 400 hours (I know, not much) and coming to Totk was fun at first, but got boring pretty quick since it used most of the same things from breath of the wild. I understand you not continuing the LP, I would like to see it return, but I can agree with you that it is a bad sequel. For me, it failed to meet my expectations, maybe I was getting too hyped for it, hoping it would be similar to Oot and MM, but I dunno. Again, I love the game, but because it shares so many things to Botw, it genuinely just feels like I am replaying the same game, just with a different story and color for the theme (green for the zonai compared to the blue for the sheikah in botw like you said in the video). I plan to still play the game and 100% it, but it will be tough given how similar it is to botw.
I remember someone once saying it’s the worst 10/10 game every made. I think that is a perfect way to look at at it.
I've played BOTW like 5 times already, I haven't played TOTK ever since I finished the story and I never felt the need to do all I could but I have done that for every other zelda game except TOTK, weird but I can't say why.
My biggest criticism is that it used the same music and sounds
While I do agree that TotK is far from a bad game, and I absolutely love it, I do still feel the need to point out that the problems with it go beyond just not being different enough or something like that. It has several problems that are problems even by its own merits, without comparing it to BotW, perhaps the most egregious imo being the gameplay/story implementation. The story of TotK is not bad by any means, but while BotW's story was designed specifically for the memory-finding system, TotK has a completely different kind of story that doesn't work the same way, and they should have implemented it in a different way rather than reusing a system that doesn't work here. At the very least, they should have had the memories be locked until later in the story, since finding them too quickly makes not only a ton of side quests relating to the "where's Zelda?" question make no sense, but even a bunch of main story moments make little to no sense if you've already learned the truth of Puppet Zelda etc. There are also criticisms like the Depths being all the same, the vehicle building system being amazing but rendered pointless by almost everything you make being useless in comparison to the hover bike, and so on. Again, none of this makes it a bad game, and I do consider it one of my personal favorite games of all time, but TotK is a bit of a complex beast. It has many of the highest highs of the series, but those are balanced out by the game also having some of the lowest lows, and it's not just about how it relates to its prequel. It has problems even when looked at in isolation.
And as for the BotW vs TotK question, I think it depends on what you're looking for in the comparison. Obviously, TotK has much improved gameplay and so on, making for a more enjoyable gameplay experience, and the mere presence of Ganondorf makes the story fun where BotW was a bit lacking (Ganondorf has always been one of my personal favorite things about Zelda as a whole, and I loved every second he was on the screen in TotK). But on the other hand, TotK feels a lot more "disconnected" than BotW, for lack of a better word. As in, in BotW, every single aspect of the game feels like it was made with the same vision in mind, and it all fits together smoothly to make a clear, unified whole, whereas with TotK, it feels like the different aspects of the game were designed seperately and don't fit together as smoothly. It lacks the environmental storytelling that BotW used to seamlessly connect the "exploration" and "story" aspects of the game, which makes "playing the story" and "exploring Hyrule" be completely different things in TotK while they were one and the same in BotW. So overall, I think BotW is the better game in the sense that it makes for a more unified, connected package, whereas TotK feels like it's more a collection of better parts than BotW (better gameplay, bigger world, caves, Ganondorf being better than Calamity Ganon etc), but those parts aren't assembled as smoothly. If that makes sense.
I loved it spent 210 hours in it but never felt the need to play it a second or 3rd time like botw
I thought TOTK was batter than BOTW, IT'S AMAZING! I'm still playing it, have yet to finish
TotK is not the bed one BotW is the bad one... TotK add so much more yeah it could have been so much better if Nintendo wasn't lazy ..
Mechanically, the two games are worlds different. It’s a solid sequel. Sequels usually make use of the same world, but they don’t have to. You probably didn’t play Pokémon Black/White and Black 2/White 2. Those sets of games use the same world/region, yet B2/W2 is largely seen as the best Pokémon games in the series. Your argument definitely feels like a reach.
TotK is glorified DLC in a way, but I still loved it more than BotW. The new mechanics just make it so much more fun to me, but both games are about equal in quality to me.
It's not fair to compare totk and botw to past zelda sequels, they aren't doing the same thing at all, the game that is a closer comparison is marvels Spider-Man 1, miles morales, and 2, they both use the same world but add new content. Just because they continue the story in the same location doesn't mean it's a bad sequel, it just isn't the sequel you and most fans expected because it hasn't been done to this level before.
Who the hell's calling totk bad?!
Zelda Fans who turn on the previous game when a new one is announced. (For some reason)
The people like me who prefer a decent story and prefer actual dungeons.
@@Haileydybdahl *people who think the story is bad and are just nostalgic for old dungeons
@@cronex1828The story isn't bad because there really isn't one for BOTW. Only dark souls can do minimal story telling very well.
TOTK tried to have a story but there are certain NPC's won't be at certain places if you finish the secondary quest before the main one.
@@zero1action27 BOTW had environmental storytelling+ it felt like it was connected to the previous games thanks to easter eggs. TOTK was like "nope, ZERO connections, even to BOTW, thanks for playing😀"
Removing gaurdians hurts this formula more than anything. No longer is there a menacing enemy to ward off less experienced players. You now have dungeon bosses that match the worst types of gimmicks from the older games, you can stun
lock every boss with an arrow fused weakness. Now shrines are less valuable. Botw was better here, even if all of the bosses looked the same, they were more focused on being combat challenges. BOTW will always be the superior title to me. Every sidequest now is boring. I can remember majora quests like eventide, the dark forest, the ice dragon, tarry town, etc. What does TOTK do, I can't remember, I'll I remember is how they didn't have the budget to add a special boss or event to eventide and replaced that challenge with 3 boko camps and a reused pirate ship.
A flawed game doesn’t mean a bad game. TotK had a lot of pressure on it, so it did come with some flaws. But I also think Nintendo managed to do a surprisingly good job considering how complex and innovative the game is compared to BotW. Always remember this; Nothing is perfect, no matter how much you try to make it that way.
Thank you for making this video. Im replaying tears of the kingdom right now just got to the wind temple. I absolutely love this game. Its probably my favorite zelda so far. I also feel like echos of wisdom died off already
its in my top 10 zelda games.
the only thing "bad" about Tears to me is that it's huge and overwhelming to complete. But certainly some have a preference which version of huge hyrule they prefer, a lot of it having to do with who wants to have to build vehicles and machines and who doesn't.
I think my only problem with the game isn’t that it’s like this. It’s the music. Ambient music is great, but tracks like “Demon Dragon Battle”, and most of the memory themes (especially “Where Am I?” And “A Show of Fealty”) just have nothing to them musically. Do they have notes? Yes. Do they sound good? Of course. But is that because the tracks are actually doing something interesting? Perhaps a solo? Complex composition? No. No they do not. Demon Dragon is actually the biggest offender in my book. With the lead up track “The Demon Dragon and the Light Dragon”, hearing the Erhu go up two octaves really drove the passion into my skull. And it was followed up with a soulless husk of a battle theme that had just enough for me to qualify it as a “banger”. The references were cute, and honestly, the 1st and 3rd phases were really good, but the 2nd phase was honestly one of the most boring pieces of music Nintendo has ever created. Virtually no solo work, and simply just the saxophone phrase from the main theme in a different key, with some references in the background. In comparison to tracks from its OWN SOUNDTRACK like “Colgera Battle” or “War in the Depths of Hyrule”, that have AMAZING compositions, Demon Dragon just feels like you went into a fine restaurant for a 5-star meal, ate, walked out, and realized it tasted like something you could have bought at Walmart for 12 bucks. It’s really not a bad theme, since the references save it, but it honestly just feels like a slap in the face to people who actually enjoyed the last game’s final boss. Dark Beast Ganon had one of the greatest Piano solos in gaming, and to follow it up with this was a truly baffling decision. Demon Dragon should have been a “last hoorah” to The Wild Era. Not “just another battle theme.” Seriously, go back and listen to Dark Beast Ganon, then re-listen to Demon Dragon, and the experience is night and day. And listening to Echoes of Wisdom’s final boss track, I can tell that the Zelda Team probably fell out of love for TotK near the end of development. The techniques like tremolo and glissando are barely used at all in the soundtrack, which is actually kind of crazy considering it’s a follow up to BotW. The soundtrack is really good for what it is, but I think people overhype it WAY too much. You’re never getting something like Monk Maz Koshia’s battle theme with that soundtrack. Or a Final Trial equivalent. (The Final Trial is probably one of my all-time favorite Zelda tracks.) Sure, Colgera was cool and all, but the rest of the soundtrack is just… mid. The Sky Island themes are great. Probably has my favorite version of the Temple of Time. Other than the Sky themes, and a few Surface based themes (Mattison’s Independence, Yunobo Battle, and all of the town crisis themes stand out really well), the soundtrack just reuses a lot from BotW, and includes a lot of nothing burger songs. (The new field theme is just a remix of the last game’s and it got rid of the complex composition for woodwind sweeps. It creates its own vibe, but honestly it just takes away from the original piece.)
I should not but in since i havnt played the games but i really think an overworld with hyrule in its prime like in ocarina of time light world (or young link timeline)with the botw freedom and large overworld wouldve been a dream come true for many..i think people are sick of rummaging through rust ,old car parts and a broken temple of time..and i hope they ditch koroks n bring back the kokiri and their magical forest. Bring back a thriving Hyrule Nintendo! Less is more.
Lately? I said it was underwhelming the week it came out. My then GF raged at me because of it. Eventually she came around though we are no longer dating.
I don't think tears of the kingdom is a bad sequel. It's just not as good of a sequel as Majora's Mask was to Ocarina of Time. Which I feel is... fair?
The guardian powers were better than the sage powers. Also, I miss actual bomb arrows and my sheikah slate bombs. But TotK is still a great game, it has the superior storyline and superior dungeons and boss fights.
A year ago most people saying this were calling it bad, guess they forget.
I ate my fill of a delicious ice cream Sunday with BotW. Having more toppings in TotK is great, but the flavor is basically the same and I’ve had enough.
I agree on the statement totk wasnt a good SEQUEL. The entire prologue was nearly the same as botw, but everything in totk is reskinned botw stuff, with barely any new stuff. It deff felt more like a dlc. The story is also nearly the same as botw. Sure each zelda game is nearly the same in plot points, but why not mix it up? Have zelda accompany link and be able to have her help in puzzles or such like in god of war 2018. It was also unfortunate the open world was the same as botw, just woth some holes and stuff in the sky. For me, i much prefer revisiting botw and enjoyed my time with it more.