Enemy Analysis # 1

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  • Опубліковано 15 сер 2023
  • Unsurprisingly, the focus of the Boss Analysis series has been on... bosses. Big Bosses, Tiny Bosses, Bosses with low health, Pathetic Final Bosses, you name it.
    But after all the attention I've lavished upon the biggest threats in gaming, their underlings are starting to feel a little left out. But I'm only too happy to change that, though they might not like exactly HOW I'm going to go about it...
    Enemy Analysis Playlist: • Enemy Analysis
  • Ігри

КОМЕНТАРІ • 156

  • @whoisthisgit
    @whoisthisgit  9 місяців тому +17

    I know you can freeze Big Eyes with the Ice Slasher and then switch to another weapon to get some hits on them. I don't know why I forgot to mention it in the video, I guess I had either pacifism or ammo preservation on my mind, or simply thought I mentioned it and didn't realize I didn't.

  • @GQuack
    @GQuack 9 місяців тому +163

    Enemy Analysis #1? Foe Analysis? Leave my Health alone? This could be the start of a new series.

    • @ThePlagueWarden
      @ThePlagueWarden 9 місяців тому +7

      I'm liking Foe Analysis

    • @RetroRulzMyTown
      @RetroRulzMyTown 9 місяців тому +2

      Either that, or they could all be seperate topics in Miscellanious Mire of Madness.

    • @TheAzureNightmare
      @TheAzureNightmare 9 місяців тому +7

      In-Foe-Mation?

    • @likky1
      @likky1 9 місяців тому +3

      I think he said in a community post that he doesnt want to start new series so this is put into boss analysis its not like he hasnt done weapons in strongest characters. He has done so once so enemies are fair game methinks

    • @ArthurDraco
      @ArthurDraco 9 місяців тому +3

      If other, similarly strong, regular enemies would've been shown in this video, this could've been about the "bosses in mook clothing" trope.

  • @flextape467
    @flextape467 9 місяців тому +88

    For a security robot, Big Eye does its job quite well

    • @Mr.Kennedy-kn1kl
      @Mr.Kennedy-kn1kl 9 місяців тому +3

      Who needs security guards when you got Big Eye?

  • @tristarnova3454
    @tristarnova3454 9 місяців тому +173

    and a giant big eye got turned into a boss in Megaman powered up, so the boss analysis name kinda works

    • @CharemTheShadox
      @CharemTheShadox 9 місяців тому +18

      Surprised this wasn't brought up. To be fair, that's the one time this enemy is actually really easy, ironically enough. I recall it suffers knockback in the boss fight when hit and so can't actually reach you unless you let it.

    • @EmperorDodd
      @EmperorDodd 9 місяців тому +4

      @@CharemTheShadox If I recall correctly, it suffers knockback from all attacks on Easy difficulty, only from charged shots and Proto Strike on normal, and does not suffer knockback (but is still pretty easy to beat without getting hurt) on hard

    • @JoLiKMC
      @JoLiKMC 9 місяців тому +2

      @@EmperorDodd
      It gets knocked back by Charged Shots / Blues Strike on Hard Mode, too. Found this out when I was trying to speed run the stage for a _RetroAchievements_ leaderboard.

    • @EmperorDodd
      @EmperorDodd 9 місяців тому +3

      @@JoLiKMC Okay, I misremembered that part then, thanks. Even so, only on Easy mode is it completely trivial for _every_ playable character to beat :)

    • @CharemTheShadox
      @CharemTheShadox 9 місяців тому +2

      @@EmperorDodd Ahh I see! Never played this remake myself.

  • @Swordkirby9999
    @Swordkirby9999 9 місяців тому +37

    Mega Man fan games with Big Eye do him right. Not only is the big jump telegraphed with him closing his eye, but he also can never go more than 3 short hops before making a big jump.

  • @timothywilcox1539
    @timothywilcox1539 9 місяців тому +55

    The best thing ever done for the Big-Eyes was in Megaman Maker-
    They made it so that whenever the big eye would do his high jump, he'd stop for a second longer and close his eye, giving you a tell that that is when you need to go under him if you need to avoid it. Of course, it choosing to do the high jump is still a matter of luck, but now that it has a tell, it's much easier to deal with.

    • @DoctorNovakaine
      @DoctorNovakaine 9 місяців тому +7

      I think it's also somewhat less random, too - I don't think it'll do more than two or three of the same jump in a row.

    • @Travis-ea4205
      @Travis-ea4205 9 місяців тому +2

      Plus you can also slide under (if the levels allows you to slide)

  • @chaosgreyblood
    @chaosgreyblood 9 місяців тому +60

    I'm more than willing to bet that Big Eye was the bane of RoahnMythril's existence when he made those no-hit videos of Megaman 1.

    • @obotprime339
      @obotprime339 9 місяців тому +15

      They absolutely were, those videos are pretty much why I got into Mega Man

    • @scudjoples
      @scudjoples 9 місяців тому

      bugger!

    • @-Terzetto
      @-Terzetto 9 місяців тому +2

      I think he may have hated the footholders more but they were only in two stages.

    • @DoctorNovakaine
      @DoctorNovakaine 9 місяців тому +2

      @@-Terzetto Footholders are straight-up broken, but I'm not sure they're an enemy so much as a stage hazard (since you can't actually destroy them).

    • @obotprime339
      @obotprime339 9 місяців тому +3

      @@-Terzetto “I hate this things!”

  • @obotprime339
    @obotprime339 9 місяців тому +72

    Actually Big Eye's 20 hits puts him above Guts Man, Bomb Man, and Fire Man as well, who take 2 damage units from the Mega Buster and thus 14 hits to kill. The only robot masters with more health than Big Eye are Ice Man and Elec Man.
    I've got a soft spot for Mega Man 1 since it was the first NES game that I ever beat and it got me into not just Mega Man but retro gaming as a whole, but I can't deny the Big Eyes are ridiculously annoying to fight.
    Though one trick with using the Ice Slasher against them is that you can switch weapons while the enemy is still frozen. So you can switch to the Mega Buster or Thunder Beam and destroy them before the thaw.

    • @JezElectro13
      @JezElectro13 9 місяців тому +5

      well, not really health, it's how much hits from Mega Buster it takes to destroy. but yeah, still, Big Eyes have take more hits to destroy than 4/6 of the Robot Masters.

    • @akenohononiku916
      @akenohononiku916 7 місяців тому

      That trick is unnecessary
      The amount of effort it would take to kill a Big Eye this way is not worth the reward

    • @obotprime339
      @obotprime339 7 місяців тому

      @@akenohononiku916 I’d have to disagree, it’s much safer than trying to run past it and it’s pretty easy to pull off so long as you shoot fast enoigh

  • @photophone5574
    @photophone5574 9 місяців тому +17

    Sniper Joe could probably improved as an enemy (if you either made him have less health or stay with his shield back for longer after he is hit.)
    The bouncing guy could also be improved. If he is supposed to be a miniboss then you should have to kill him before moving to the next room.
    To make him more fair they could have his regular jump higher. After a few jumps maybe he could do a really high jump. When he does a high jump he goes off screen and you have to avoid him. And when he lands on the ground he gets stunned so you have a chance to damage him.

  • @temuror3816
    @temuror3816 9 місяців тому +12

    I think we can all agree that the infamous Red Arremer are the most frustrating regular enemies in all of gaming.

    • @someguy764
      @someguy764 9 місяців тому +2

      They even got their own spinoff starring Firebrand.

    • @misk-ivus2990
      @misk-ivus2990 9 місяців тому

      I actually like most of their iterations (except the nes ones)

    • @jason4443
      @jason4443 Місяць тому +1

      ​​@@someguy764
      And the third game of the spinoff series involves Firebrand finding the Infinity Stones (presumably to put on one of his arm guards, Infinity Gauntlet style).

  • @breakfastatepiphanies
    @breakfastatepiphanies 9 місяців тому +7

    Beating MegaMan 2 when I was six was the crowning achievement of second grade for me. I was more proud of that then learning to read.

  • @rcblazer
    @rcblazer 9 місяців тому +22

    In terms of regular enemies that can cause one to rage, Big Eyes are a good choice. Others I can think of are the Red Arremers from the Ghouls 'n Ghosts series, Cliff Racers from Morrowind, and of course the Medusa Heads from Castlevania.

    • @misk-ivus2990
      @misk-ivus2990 9 місяців тому +3

      I also thought of the Red Arremers, but I actually like most versions of them through that series (except the nes ones)

    • @silvernado8644
      @silvernado8644 9 місяців тому

      I’ve watched my dad play NES Castlevania tons of times, can confirm, those heads are ruthless.

    • @pkmntrainerred4247
      @pkmntrainerred4247 9 місяців тому

      ISTG The Medusa heads are more evil than Dracula for the amount of rage they've caused me

  • @zergvsgenin
    @zergvsgenin 9 місяців тому +9

    I think we could call this series "Mook Analysis" or maybe "Grunt Analysis"?

  • @therealjohnrenzi1817
    @therealjohnrenzi1817 9 місяців тому +18

    My least favorite regular enemies (as a long-time JRPG lover) are ones that take multiple stereotypical 'tough enemy' traits and combine them. Summoning other enemies, crippling status, insta-kills, high HP/defences, high damage, etc. Not only are they stupid annoying, it takes away one of the ways to actually make interesting grunt fights in needing to prioritize targers. Like, if you have a summoner, a status spreader, and a high-damage enemy in one fight, you need to use your brain to decide who to kill first. But if you stack all that on one enemy, then they'll always be the first target irregardless of the situation. I understand having enemies of different threat levels in one location, but the disparity shouldn't be too high. There are certainly ways to make it work, but more often then not its both frustrating and boring.

    • @obotprime339
      @obotprime339 9 місяців тому +5

      My experience playing Dragon Quest II made me hate the enemies that drain your MP. Especially bad in a game with virtually no way to restore your MP outside of resting at inns (there are Wizard Rings but you have to win them in a lottery and they only have so many uses before they break)

    • @therealjohnrenzi1817
      @therealjohnrenzi1817 9 місяців тому +2

      @@obotprime339 Completely agree. I haven't played 2 specifically, but I have played the original NES version of 3, and that game's MP management is tight enough without enemies draining it.

    • @obotprime339
      @obotprime339 9 місяців тому

      @@therealjohnrenzi1817 I actually beat 3 recently, honestly it wasn't nearly as much of a problem for me in that game. Maybe I just got lucky, but by the time the MP draining enemies showed up I had enough MP that they couldn't really drain too much, plus the Wizard Rings are easier to get and much more durable.

  • @prayingkabutops1392
    @prayingkabutops1392 9 місяців тому +13

    You should never use auto-fire in the original megaman. Because for some reason to due to a bug, it’ll take longer to kill the an enemy with high hp. Also I think you can only damage the big eye when they’re in the air.

    • @davidthecommenter
      @davidthecommenter 9 місяців тому +9

      i think it has something to do with enemies having i-frames, so it's better to use a slower autofire. the autofire in the legacy collection seemed to work

    • @alex_-yz9to
      @alex_-yz9to 9 місяців тому +5

      You're thinking of the gameboy game and in powered up, where big eye's hitbox was moved

    • @prayingkabutops1392
      @prayingkabutops1392 9 місяців тому +3

      @@alex_-yz9to no seriously, play the original Megaman game and hold the auto fire on the octo-batteries/suzys. You’ll see that they won’t die from that. I played the original game and tested it.

    • @alex_-yz9to
      @alex_-yz9to 9 місяців тому

      @@prayingkabutops1392 i was referring to the "Big eyes can only be damaged in the air" which is only true in the gameboy game dr wily's revenge and in Powered up where they moved the hitbox to their eye which closes and opens constantly

    • @prayingkabutops1392
      @prayingkabutops1392 9 місяців тому

      @@alex_-yz9to Oh! Sorry.

  • @trueblueryu5713
    @trueblueryu5713 9 місяців тому +10

    The worst case of a boss being a wimp while the regular enemy is nonsense is the Great Moroborols and Monoliths in Final Fantasy X. You get through the fourth Seymour fight, which is a complete joke if you’re even remotely decently leveled or prepared, but immediately after you’re thrown inside Sin to a point of no return, and these enemies can inflict the worst status ailments in the game; stone, poison, confusion, and they can do more than 1 at a time, and to more than 1 party member at a time! The worst part is that, because it’s a point of no return, if you lose to a regular enemy, you have to restart your save from right before the 4th Seymour fight again! And remember, skipping cutscenes isn’t a thing… Riku-Ansem has competition.

    • @MrEvilbyte
      @MrEvilbyte 9 місяців тому +5

      You actually can return from that point, you can go straight back to the save sphere before Seymour Omnis. There is another save sphere deeper in the dungeon, past that one is the point of no return.
      Your notes about those enemies are perfectly valid.
      Let's not forget the Behemoth King, which lets loose a final attack after being killed. A final attack which is a total party wipe.
      I got hit with that attack by accident, and only Auron (who was rather overleveled), BARELY survived. The other two members (who were just as overleveled) didn't.

  • @MasterKnightDH
    @MasterKnightDH 9 місяців тому +2

    I have some mooks to throw about from a few given games for earning my ire:
    *Beamos statues in Zelda: A Link to the Past - these are seemingly simplistic emplacements that have predictable eye movement of anticlockwise, but their laser attack is so fast that you're not going to dodge it on reaction. You have to use either terrain cover, which has its limitations, or prehandled movement that would trick out the laser. The 4th floor of Ganon's Tower has quite a few of these headaches as well, and 2 of the rooms with them has ice flooring to involve LTTP's Nayru awful ice physics that scream at the player to cheese those rooms with the Ether Medallion. Oh, by the way, did I forget to mention that Beamos statues are invincible in this game? Yay.
    *Medusa emplacements in (again) Zelda ALttP - I'm not talking about the Yomo Medusas, although they do complicate things in an early room in Ganon's Tower on the east path of 1F. I'm talking about the regular ones, with their ghost faces. Like Beamos statues, Meduas are invincible. And unlike Beamos statues, Medusas continually shoot at you. The good news is that their fireballs are slower, but they're often mixed with other obstacles. They're particularly bad in Misery Mire, but can cause problems in other locations as well such as the Swamp Palace. By the way, you see one mixed into the rematch with the Lanmolas, who in their own right clearly weren't obnoxious enough the first time.
    *Dancin' Fools in Secret of Evermore - these things are not particularly tough, but their hit detection involvement is simply bogus. They will continue doing their little dancing jab spam until you finally get yourself hit by them.
    *Bone Buzzards/Skullclaws/Gargons/Dragoyles in (again) Secret of Evermore - not really entirely annoying, but they can be because of their freaking flying too high while they can hit you just fine if you get in their vicinity at all regardless of which altitude they're at.
    *Gunships/Bombers in Battalion Wars 1 & 2 - please note that there are scenarios where neither the Gunships nor the Bombers are capable of being sufficient threat. However, there's more than enough times where their promise of death from above can become needlessly able to deliver, to the point where even having a couple of Anti-Air Vehicles won't be enough of a guarantee of sufficient mitigation. Gunships can tear your ground support to shreds if left unchecked, particularly showcasing itself in the second game where they see alarmingly frequent deployment by the enemy. Even in the first game, Gunships can draw your attention away from the ground threats, and they're particularly vicious early into Tomb of the Unknown Soldiers where they can juggle your Anti-Air Vehicles and decimate them. Bombers can be just as nasty as well, being able to hit your forces all at once for devastating amounts of damage, and they have the added bonus of being sickeningly durable. This is before going into Bonus Mission 3. Just....Bonus Mission 3. Oh, and BTW, Strato Destroyers are effectively boss units, so I don't throw them in here, although they would be similar to Bombers for the purposes of this, aside from them also having some air-to-air power.
    *Interceptors in Game Boy Wars 3 base game - I have nerfed Interceptors in my PALBal patch to where they still have their Special unit capabilities, but they are not the monsters that base game turns them into. Interceptors, for those who didn't know, have a maximum range of 5 spaces on their air-to-air missiles? Oh, that doesn't sound so bad, Anti-Air Missile Launchers in AW1/2/DS have that and they suck? Well, did I forget to mention that there is no restriction on moving and range attacking at all in Game Boy Wars 3? Yes, you heard me. And not only that, but Interceptors in base game have 13 Movement Power, the highest of ANY unit in the entire Nintendo Wars franchise other than Super Famicom Wars' Train, without even the drawback of a very restricting Movement Type. Now Interceptors can't fire on the land force whatsoever, where Fighters and Lite Fighters can although with junk MGs, but this doesn't matter when Interceptors will give your air force unending nightmares to especially aggravate the presence of Attackers (basically jet planes that can attack both land and air units at the cost of worse power stats), and it makes Bissum Desert (Campaign Map 36) especially problematic. What did I change in PALBal? Well, there's attack power penalties for attacking from a distance after moving, and the Interceptor has reduced mobility AND range. These are the most relevant changes and they would surely stop Interceptors from rampaging.
    *Erinys in Kid Icarus Uprising - a lot of enemies in Kid Icarus Uprising could arguably qualify for being hateworthy mooks, but I'm going to point to the most consistent idiocy. Erinys has a Turns Red portion of splitting into 2 enemies that can involve convenient attack synching with the top half doing a spinning lunge that has to be Parry Dodged and the bottom half running to do a kick that has a nasty habit of being accurate. By itself, this would already be an issue, but overall still standard fare for KIU mooks. What pushes Erinys into a spot for this is its appearance in Chapter 20 with a Tempura Wizard. Get the Erinys split up before killing the TW and you're in for triple trouble with one of the attackers being capable of causing effectively instant death against you if you don't manage to pull some sort of convenience with the Tempura debuff. Oh, and the TW likes to use the Erinys as a meatwall as well, so that's fun.
    *Bladers in (again) Kid Icarus Uprising - these Force of Nature fliers want to involve flying and firing down a continuous laser that has NO reliable way to Parry Dodge because you'll just be vulnerable to being caught by the continuous attack once the intangibility ends. I'm pretty sure these things have too high a flinching threshold to stop the laser as well. These things are outright jerks and they can tear through your HP like wet tissue paper if they're not killed fast enough.
    *Skreetle in (yet again) Kid Icarus Uprising - enemies that are crouched down except when about to attack with a shooting attack that tends to be annoying to dodge should not be surviving a Palutena Bow Dash Shot at a decent distance on 6.0. They also get paired with the Armins in Chapter 21, keeping in mind that Armins already have dumb hit detection with their armor involvement.
    *Zaurum in (for the 4th time) Kid Icarus Uprising - Confusion shockwave, okay, I just have to Parry Dodge. Oh wait, THAT DOESN'T WORK. This guy gets an entry just for that.
    *Juggernaut in (you guessed it) Kid Icarus Uprising - most Juggernauts are actually fair, at the very least by KIU's general standards, to combat, helped by a weak spot on the back to allow for destroying it faster. It's the one in Chapter 20 right before Possessed Palutena that gets this entry. It does a slow sweep MG attack from outside the battlefield you're stuck in. You're not allowed to exit the field to shoot it in the back because the game says so, so you have to Parry Dodge the MG, and this is a sick joke with how precise the Parry Dodge needs to be, not helped by the MG bullets' slightly slanted angles. This is further exacerbated by the presence of a Centurion Strongarm, who conveniently respawns once as well when killed, and a Centurion Archer, who would be easily dealt with by an available X Bomb if you can even maintain it from the enemies just before. The whole scenario is very dumb, honestly.
    That should be all of the enemies I want to cover here.

  • @napoleoncomplex2712
    @napoleoncomplex2712 9 місяців тому +3

    Ah, so this is what you were hinting at. No need to worry Git; love a good enemy analysis. I was always going to watch this video whatever you titled it.

  • @scatterbrain8764
    @scatterbrain8764 9 місяців тому +2

    I honestly like the idea of making this a subseries of Boss Analysis. Some enemies can be so tricky, they almost feel like bosses in their own right.

  • @kking1173
    @kking1173 9 місяців тому +2

    Seeing enemies here makes me think of those kinds of "elite" enemies that seem like they'd give some bosses a run for their money. I feel like Big Eye could be dropped into most Robot Master rooms and walk out victorious.

  • @GINTegg
    @GINTegg 9 місяців тому +1

    Wily should've just mass produced Big Eye and waited for Mega Man's broken remains to be brought to him

  • @richfutrell753
    @richfutrell753 9 місяців тому +1

    I always thought this guy was a humongous old rotary telephone attached to a piston.

  • @tidepoolclipper8657
    @tidepoolclipper8657 4 місяці тому +1

    The later cousins to the Big Eyes feel like more forgiving enemies.

  • @WhiteFangofWar
    @WhiteFangofWar 9 місяців тому +18

    There's a reason Mega Man 2 was the one that made the franchise legendary. In future games there is always an enemy similar to Big Eyes but they're always easier to handle than the original model due to sliding, charging, Rush, etc. Even in Powered Up they were nerfed.

    • @DoctorNovakaine
      @DoctorNovakaine 9 місяців тому +5

      Eh, Mega Man 2 actually is kinda...iffy in its own right. Definitely better than 1, no question, but there's a lot of issues with it as well. It has a lot of its own tanky enemies (eight have 10 or more HP), there are a lot of gimmicks which are exercises in tedium rather than actual challenges, and numerous glaring design issues (broken Yoku blocks, broken Quick Man, Boobeam Trap, Alien Hologram).
      I'd put Mega Man 4 as the actual best of the original six. Better design than its predecessors, better challenge than its successors, and no real glaring issues.

    • @WhiteFangofWar
      @WhiteFangofWar 9 місяців тому +2

      Agreed, 4 is my favorite too but just saying MM2 was the one that made the franchise well-known.@@DoctorNovakaine

    • @RachelCritiques
      @RachelCritiques 9 місяців тому

      ⁠@@DoctorNovakaine I’d say 1 is better than 2 because to me at least I feel like the stages are empty and lack any real challenge or thought (especially the wily stages after the first one), I’d go as far as to say that it’s the 2nd worst classic game in the series besides mega man and bass which I haven’t played yet, but that’s just my thoughts on it

    • @DoctorNovakaine
      @DoctorNovakaine 9 місяців тому

      @@RachelCritiques Eh, I can't put 1 above 2. No E-tanks, jankier physics, blatantly reused screen layouts, and 1 certainly has no shortage of empty space. Not to mention things in 1 that just don't work right, e.g. Footholders. 2 was an improvement, just a flawed one in its own right.
      Also, I have played Mega Man & Bass. It was a STRUGGLE. I honestly was not shocked that it didn't initially make it overseas, nor that it hasn't shown up in collections, because I think Capcom would prefer to pretend they didn't make that mistake.

    • @akenohononiku916
      @akenohononiku916 7 місяців тому

      How were they nerfed exactly? Iirc, they made it so they can only be damaged if they get hit in the eye, so how were they nerfed?

  • @sonicmastersword8080
    @sonicmastersword8080 9 місяців тому +6

    There is a way to tell which jump he will do-there is a slight pause before the high jump, the low has no such pause.
    You can bait them to do high jumps by standing next to them.

    • @ShursGarden
      @ShursGarden 9 місяців тому

      That's only in Mega Maker I'm pretty sure. Wiki has it listed as pure RNG.

    • @sonicmastersword8080
      @sonicmastersword8080 9 місяців тому

      @@ShursGardenNope. Works in the original too. Not guaranteed, but in increases the likelihood.

  • @xtremexavier4822
    @xtremexavier4822 9 місяців тому +2

    You’re bang on the money about Mega Man not being as fun as you would think. I’ve been playing them lately and while I enjoy them in the moment, when I’m done and give it a bit of time to digest I start feeling disappointed? I think the problem is the uniform length makes them feel short and repetitive, and they cling to way too many archaic tropes like OHKO spikes and boss rematches. It’s felt hardest in MMX.

  • @JoLiKMC
    @JoLiKMC 9 місяців тому +2

    Just randomly dropping in to say that I assumed this video was going to be about Proto Eye from _Mega Man Powered Up._ It's just a double-sized Big Eye that can also shoot energy blasts. However, it's also twice as slow, predictable, and dare say… _stupid?_
    It's the perfect "intro stage" boss. 👍

  • @k1zm3t
    @k1zm3t 9 місяців тому +1

    that intro never gets old lol

  • @CatPeachYT
    @CatPeachYT 9 місяців тому +1

    I fucking love the Big Eye stats page

  • @qu1253
    @qu1253 9 місяців тому +2

    The freaking royal revenants from Elden Ring. I hate those things. They move around so much and just spam attacks like crazy. Thank goodness they're rare.

    • @aureliodeprimus8018
      @aureliodeprimus8018 9 місяців тому +1

      Petaloids from Etrian Odyssey are also annoying as hell. "Wanna see me put your entire party to sleep?" "Wanna see me do it again?"

    • @qu1253
      @qu1253 9 місяців тому +1

      @@aureliodeprimus8018 Turn skipping status effects are my absolute least favorite thing in turn based RPGs period. Nothing aggravates me more than feeling like the game is ripping control away from me.

    • @aureliodeprimus8018
      @aureliodeprimus8018 9 місяців тому +1

      @@qu1253 In Etrian Odyssey it is especially painful. Literally, since getting hit while asleep deals extra damage. And guess what. These fuckers usually come in duos, so if one sleep pollen misses, another can do it. Their saving grace is, that they only ever attack, if the entire party is asleep and their own damage is abysmal. The horror comes, when they are supporting other beasts.^^

  • @Eight-Bytes
    @Eight-Bytes 9 місяців тому +1

    I'm glad you covered this enemy.
    Buster only challenge for MM1 is honestly really fun for me. But I dread every time I'm about to reach one of those Big Eye motherfuckers. Just because I know there's no consistent way around them, and losing about 1/3 of your health is beyond absurd. I honestly don't know what the fuck they were thinking with this enemy.
    It's kind of hilarious actually. I love MM1 so much regardless of its flaws.

  • @thejedisonic67
    @thejedisonic67 9 місяців тому +1

    In Powered Up they're even worse to deal with. They're not as fast, but they make up for it with another big annoyance: you can only hurt them when their eye is open (new mode, classic mode still has them vulnerable at all times)

  • @jvts8916
    @jvts8916 9 місяців тому +6

    This reminds me of how much I hate the ants in Etrian Odyssey. They're unique compared to other FOEs because they aren't just capable of summoning lower tier versions of themselves, they can summon the same monster in a single turn. The summoned monster can also summon the same monster and it's part of their regular moveset. It doesn't help that there's other ant FOEs roaming around so even if the ant you're fighting decides not to call for backup, another one can just join in anyway and you're under the risk of infinite loop yet again.
    But it gets worse. Since you're invading the ants' territory, that ensures that there's going to be an ant queen. The gimmick of her boss fight is that ants that have been bothering you for the past few floors infinitely spawn until the queen dies. That doesn't mean that the battle is won as it will continue if there are still some ants that joined the fray. Dying to the ant minions after you had killed the queen is such a common ocurrence that it's listed in the fan wiki.
    The best part? The queen isn't even the main boss of the Third Stratum. That would be Corotrangul and he's a massive drop in difficulty. In fact, the ant queen and her army were such a difficulty spike that they were promoted to one of the superbosses in Etrian Odyssey 3!

  • @RaceBandit
    @RaceBandit 9 місяців тому +2

    You did something similar when covering the WarioLand 2 endings since they weren't creepy/bad.
    Sniper Joe (MM1) sounds like he'd be Video Game Assholes material if pabertrky were still around. Compared to later incarnations, the MM1 one was uncomfortably random...
    I don't 100% remember, but I think there were some invulnerability frames in Big Eye's pattern.

    • @ShursGarden
      @ShursGarden 9 місяців тому +1

      The invincibility is only in Powered Up (Where they're only damaged in the eye) and in the GB version of Mega Man 1, where they can be damaged anywhere but only while jumping

  • @MarioCraft20--
    @MarioCraft20-- 9 місяців тому +1

    Not gonna lie, I thought you were going to mention Powered Up like you did with Copy Bot. Mainly comparing the two versions of Big Eyes and would bring up the boss variant that acted as a prologue boss.

  • @mc_sea
    @mc_sea 9 місяців тому

    I would love to see this as a series if only to see you rant against the enemies that aggravated me in the past. Plus, it's a nice way to share personal experiences with people.

  • @MrEvilbyte
    @MrEvilbyte 9 місяців тому

    Turns on the video, hears that familiar bell....
    Yep, it's rant time with thisgit xD

  • @Hektols
    @Hektols 9 місяців тому +1

    In the Game Boy games Big Eyes had less hit points but they only could be damaged when they jumped, not when they were standing.

  • @sleepyfox0316
    @sleepyfox0316 9 місяців тому +5

    6:20 I believe the reason Autofire doesn't work here is that despite not seeming so, enemies do in fact get invuln periods after taking a shot, just really short ones that you wouldn't notice when firing normally.
    Or at least, something to that effect. It's weird.
    Edit: You're doing the pause glitch right at 8:58. IIRC, it only works when Mega Man enters his usual stance right as you pause again. Probably just another weird invuln thing (which in that case begs the question: how the hell does it work on yellow devil then???)

  • @JezElectro13
    @JezElectro13 9 місяців тому +1

    It's funny how Proto Eye from Mega Man Powered Up not only is very easy, but also is in the same game as Big Eyes are harder to kill.

  • @Lost-bc2rz
    @Lost-bc2rz 9 місяців тому +5

    I get that Mega Man is meant to be hard and I have nothing against difficult games (I've beaten Syobon Action 2, I know how hard they can be), but there's a difference between being hard and just unfair. I can deal with Quick Man's Stage where the lasers give you no time to breathe (even if that stage is one of my least favourites in Mega Man 2), but enemies like the Big Eye, the Sniper Joes in the first game and the boss in the fourth Wily Stage in the second are borderline unjust, even for a trial-and-error type of game!

    • @docs.a.t.7161
      @docs.a.t.7161 9 місяців тому

      The first three Mega Man games are bad examples of the usual style, and it makes me sad that they're the ones new players try the most because they're the jankiest and most NES. MM4 onwards are quite fine games

  • @baaliartifact7330
    @baaliartifact7330 9 місяців тому

    Great analysis as always.

  • @panelvixen
    @panelvixen 9 місяців тому

    Gotta give credit where due, Big Eye stomped Captain N. Which is more than what Mother Brain was ever able to do.

  • @JezElectro13
    @JezElectro13 9 місяців тому +2

    You mentioned pause glitch, and this reminded me that people despise Yellow devil. can you do video on him?

  • @Mr.Jim248
    @Mr.Jim248 9 місяців тому +1

    I wouldn't be surprised if the 25 Metal Gear Rays made it on this list.

  • @Andres33AU
    @Andres33AU 9 місяців тому

    It really is annoying when you kill them too far from their spawn point, only for them to reappear, lol.
    I usually just take damage, but when I'm low on health I sometimes don't survive the encounter.
    As a kid, I used to think they looked like hopping telephones, lol.

  • @BenjaminGlatt
    @BenjaminGlatt 9 місяців тому

    I can't wait for the one on ALL BIRDS IN VIDEO GAMES.

  • @ShadowDx
    @ShadowDx 9 місяців тому

    I had no idea Sniper Joe would keep chasing you like that. 😮 2:01

  • @pkmntrainerred4247
    @pkmntrainerred4247 9 місяців тому

    My 3rd favorite types of videos (besides Creepy bad endings and challenge videos like beating Castlevania POR in Frog form) are the analysis ones, whether it be bosses, levels or anything. Especially the ones Git hates.
    So this series is gonna be treat IMO 😋

  • @periwinkuru
    @periwinkuru 9 місяців тому

    As a Mega Man fan, I knew exactly how much you'd have to say just based on the thumbnail alone

  • @YukaTakeuchiFan
    @YukaTakeuchiFan 9 місяців тому

    ...huh. Now I'm wondering if the third boss from Robotrek - who so ALSO happens to be named "Big Eye" - was designed as a bit more of a reference than I expected. (Hell, he even boosts up and crashes straight through you as an attack.)

  • @Faapu
    @Faapu 9 місяців тому

    It does kinda make sense that this guy hurts but like, it's not really that balanced having a difficult to avoid attack that does massive damage

  • @KungFuCutbug
    @KungFuCutbug 9 місяців тому

    might've already been mentioned in some other comments but Big Eyes are even worse to deal with in MegaMan Powered Up, they move slower but now they can only be hurt when their eye is open (iirc the eye might be the only thing that _can_ be hurt?) and their jumping pattern is no less random than it was before
    ironically Powered Up also has a boss version of the Big Eye that's piss easy, probably because it's the intro stage boss

  • @lunatic0verlord10
    @lunatic0verlord10 9 місяців тому

    Correct me if I'm wrong, but I think I once saw a variant of a Big Eye that has a Sniper Joe on top of it.

    • @docs.a.t.7161
      @docs.a.t.7161 9 місяців тому

      There's a few "mounted" Joes throughout the series, and the Big Eye expy in MM2 is indeed a Joe on a Big Eye like mech. Maybe that's it?

  • @mistery8363
    @mistery8363 9 місяців тому

    nice vid as always, but why'd you change the boss (or in this case, enemy) info screen's looks?

  • @Zwyrx_Hgqfyggz
    @Zwyrx_Hgqfyggz 9 місяців тому

    Ironic how you post this a mere week after I finally decide to finish Mega Man on Capcom Town

  • @potatortheomnipotentspud
    @potatortheomnipotentspud 9 місяців тому

    Big Eyes react to your jumps, so if you want to go under them, jump at the right time and book it.
    Also, I feel like almost everything level 3 onward from Holy Diver can go on this list. And especially those fucking level 4 and 5 bosses, man.

  • @freddywilliams9837
    @freddywilliams9837 9 місяців тому

    I nominate Boa Bishops from Dragon Quest 9 for this list. While they are indeed high level grotto enemies, they are still able to mess up a level 99 party easily. For some godless reason they move twice a turn, can easily put party members to sleep, can create tidal waves for whole party damage, and then they have *omniheal for 999 health recovery.* Absolutely unbearable.

  • @vincentbush6488
    @vincentbush6488 9 місяців тому

    legendary

  • @tidepoolclipper8657
    @tidepoolclipper8657 3 місяці тому

    Other legitimate dangerous generic enemies include Zeta Metroid (Metroid 2), Fission Metroids, Black Space Pirates (Zero Mission), Silver Space Pirates (Super Metroid), YETI (Ratchet & Clank 2), Jackal Snipers (Halo 2 Legendary mode), Marlboro (Final Fantasy series), Bullfango (Monster Hunter generation 1 and 2 games), Dark Train & Armored Train (Spirit Tracks), Blue Iron Knuckle (The Adventure of Link), Gloom Hands (Tears of the Kingdom), Fokka (The Adventure of Link), Lynels (Zelda series), Medusa Heads (Castlevania series), Tempura Wizard (Kid Icarus Uprising), Regenerator & Iron Maiden (non-remake Resident Evil 4), Hunter (non-remake Resident Evil 1), Eliminator (Resident Evil 0), Cruel Alloy and Miis (Super Smash Bros series), The Last Starmen (Earthbound Beginnings), Mad Car (Earthbound Beginnings), Super Energy Robot (Earthbound Beginnings), Trees (Mother 3)...
    Faults (Devil May Cry 4), Fury (Devi May Cry 5), Dark Elf Lords (God of War 2018), Fiery Bulblax (Pikmin 2), Kamikaze cars (F-Zero SNES), Invisible (Kingdom Hearts), Angel Star (Kingdom Hearts), Dancer nobody (Kingdom Hearts 2), Working Joes (Alien: Isolation), Stalkers (Dead Space 2), Chryssalids (X-Com series), the Codex (X-Com 2), Creeper (Minecraft), Delta-class JV-7 escort shuttle (TIE Fighter), Gamma-class ATR-6 Assault Transport (TIE Fighter), Wii Play green tank, Black Recluse (Terraria), Desert Spirits (Terraria)...
    Basilisks (Dark Souls 1), Bonewheel Skeletons (Dark Souls series), Lothric Knights (Dark Souls 3), InnoSent (Final Fantasy 6), Scorpions (FF6), Flamehound (Final Fantasy 4 3D), Mega Man X3's more lethal enemies, Metal Gear Solid 2 Guards on European Extreme with game over if spotted, and Jak 2 Krimzon Guard at Get Seal Piece at Water Slums mission.

  • @sessxenkay1588
    @sessxenkay1588 9 місяців тому

    I always go for Elec Man first and man, seeing that thumbnail instantly reminded me of that fucker at the ladder. Tried once to just wait for him to jump off the ledge but noooo.

    • @koffinglolface1000
      @koffinglolface1000 3 місяці тому

      you are an expert in mega man 1 if you can beat elec man without his weakness

    • @sessxenkay1588
      @sessxenkay1588 3 місяці тому +1

      @@koffinglolface1000 Thanks for the kind words but it was more sheer stubborness paired with next to no knowledge of elec mans weakness. I've tried that level like 20 times as a kid and always thought to myself: "Man, this game is hard, are all bosses like this?" So you can imagine how dumb I felt when I found out :^)

  • @franciscotapia9682
    @franciscotapia9682 7 місяців тому

    Benny:you should had started this series a lot earlier, this sounds like a great idea since you can finally talk about me!
    Glunk:nuh huh, we need reak faces of the franchise, choose me!
    Chilly:me please
    Sparky:no me
    Whiskers:please be me
    Scarfy:me
    Gussa:me
    Two-face: (regular face) can it be me (switches to angry face) and no one else?
    Uja:mE...
    Noddy:i could...zhow up but i AAAAAM Real zleepy...zzz...
    Bonkers:please me
    Mookie:your a boss character pal, if anyone's getting an episode, it's me
    Flickerfloof:me
    Decofloof:me
    Turee:ME!
    Big floof:wocka!
    Snooter:me or I'LL SET FIRE TO YOUR CHANNEL!
    Loud:I DESERVE MORE ATTENTION
    polof:can it be me?
    Awadoron:me please!
    Blipper:me
    Gabon:me
    Squeakers:memememememememe!
    Everyone: (growls at each other) 💥💥💥💥💥💥💥💥💥💥💥💥💥💥💥

  • @obinnamommoh185
    @obinnamommoh185 9 місяців тому +1

    the armoured gunner is just annoying but the big eye just SUCKS in mega man 1. although i did hate the "swoop in the air and charge at you" and the "met but can shoot in all 8 directions "enemies too.

  • @lucasmr3215
    @lucasmr3215 9 місяців тому +1

    red arremer ace for the next video!

    • @misk-ivus2990
      @misk-ivus2990 9 місяців тому

      So many people are mentioning the red arremer in the comments, makes sense.

    • @lucasmr3215
      @lucasmr3215 9 місяців тому +1

      @misk-ivus2990 very promising video format, could add the eggplant wizard and the hammer bros in the future too

  • @VaruKozuka
    @VaruKozuka 7 місяців тому

    The N°1 worst enemy in the entire Megaman series, his jumping behavior is 100% random, either you get lucky or get stomped. There's no way to predict what he will do. I never understood why a regular enemy deals so much damage and has almost the same amount of HP as a Robot Master. Elecman and Iceman projectiles can kill you in 3 hits too.

  • @ArtCLegend
    @ArtCLegend 9 місяців тому

    I completely agree, Big Eyes are my least favorite enemy in Mega Man 1. At least Sniper Joes can be beaten consistently (in my attempts at least).

  • @radicalone2458
    @radicalone2458 9 місяців тому

    You should look at Y.E.T.I. enemies from Ratchet & Clank Going Commando. These bastards were programmed in like 2 days, far too durable and dozens of them can spawn from 1 hole/spawn point.

  • @MisterCrowley
    @MisterCrowley 9 місяців тому

    Giant hopping bullet sponges in Mega Man games always suck.

  • @VonFirflirch
    @VonFirflirch 9 місяців тому

    My relationship to Megaman is awkward as well. I find using the special weapons a little cumbersome. Was there ever a game (post NES) that allowed you to map them to other buttons, Zelda-style, so you don't have to forfeit your standard weapon just to shoot 2 missiles?

    • @LicencetoMeme
      @LicencetoMeme 9 місяців тому

      You can do that in Mega Man 8, iirc.

  • @sergiomendoza251
    @sergiomendoza251 9 місяців тому

    And in Wily Wars the buster is nerfed so...

  • @metarotta
    @metarotta 9 місяців тому

    have played this game thru a lot of times over the years and i cant understand the game devs logic to make the final enemy before robot masters to be basically far more threatening than the robot masters themselves
    id still say the entirely random moving platforms from ice man and wily 1 were a bigger crime against game design

  • @Nicius-
    @Nicius- 9 місяців тому

    I hate this demon, it's not a robot.

  • @misk-ivus2990
    @misk-ivus2990 9 місяців тому

    C'mon, next has gotta be one the red arremer from Ghosts n' Goblins arcade! Well, I actually like them a lot, so I guess the nes version of them is worse, but why would you play the nes version over the arcade one?

  • @DoctorNovakaine
    @DoctorNovakaine 9 місяців тому

    Oh, hey, Mega Man, something I can personally relate to! (Not that I don't enjoy seeing you talk about games I've never played, but there's an added bonus when I have personal experience.)
    The first Mega Man had atrocious enemy health balancing, just absolutely nonsense. The devs apparently struggled to find a happy medium between "one-hit wonder" and "insufferably tanky", as 10 out of the 16 different regular enemies have 1 hit point and three of the remainder have 10 or more. And yes, Sniper Joe and Big Eye are by far the worst of the worst, I'd say quite possibly the two worst enemies in the series.
    (Mega Man 2 honestly wasn't much better, though. EIGHT enemies (including 1 mini-boss, but given that the game only had one mini-boss there's no point in separating it out) with 10 or more HP. They at least had fewer one-hit wonders, but all that really does is accentuate the feeling of tankiness. 3 and 4 were better, with more modest durabilities being more common, while 5 went too far the other direction and made a lot of enemies really frail.)
    Also, turbo-fire in MM1 is kind of broken. The hits don't all register properly, even if there's no obvious sign of I-frames, so it often doesn't really help. That's also why the weapons that sound like they multi-hit aren't actually doing so.
    And I need to correct you on one thing: Rolling Cutter DOES NOT take fewer hits than the buster for Big Eye. I've actually tested this out, it still needs the full 20. As does Fire Storm. Super Arm requires 3 hits, Hyper Bomb and Thunder Beam take 5 (and yes, testing this with Hyper Bomb was indeed as enjoyable as it sounds).

  • @TheLakabanzaichrg
    @TheLakabanzaichrg 9 місяців тому

    Megaman only got good until Megaman 3

  • @nehehehgraylois
    @nehehehgraylois 9 місяців тому

    I love 1 to death and I'll play apologist all day for a lot of its tougher aspects but the Big Eyes are pretty fucking stupid, an absolute bane for buster only runs. Having the right equipment can make them a breeze so they aren't too big a blemish on the experience but even with said equipment unless you have the Ice Slasher which you sure as hell don't wanna get first because of how retarded the Footholders are avoiding them is never a 100% promise. Magnet beam too but I understand not everyone has the level of autism I have to know Elec Man is actually a piss easy early game boss fight

    • @RaceBandit
      @RaceBandit 9 місяців тому

      ...why couldn't the Footholders have a fixed pattern.

    • @nehehehgraylois
      @nehehehgraylois 9 місяців тому

      @@RaceBandit Hell I wouldn't even are about **that** if there wasn't also a 50% chance you would clip through the fucking TOP of those things

  • @aureliodeprimus8018
    @aureliodeprimus8018 9 місяців тому +1

    I mean TV Tropes call this kind of enemies "Demonic Spiders", so you can call this format "My Personal demonic spiders" and the format in general Mook Analysis. Enemy design is always a bit underappriciated. At least that seems to me.

    • @whoisthisgit
      @whoisthisgit  9 місяців тому +6

      I absolutely refuse to use any TV Tropes terms, it comes across as really embarrassing to me. I'll even come up with my own alternative terms if I'm not 100% sure if the term originated on there or not.

    • @aureliodeprimus8018
      @aureliodeprimus8018 9 місяців тому +1

      @@whoisthisgit Oops, sry about that. Didn`t know.

    • @RaceBandit
      @RaceBandit 9 місяців тому +1

      I wouldn't be surprised if "Personal Minions of Hell" was a bit too long to do the trick in that case.

    • @MasterKnightDH
      @MasterKnightDH 9 місяців тому

      @@whoisthisgit I can't blame you after some of the loads that vanilla TV Tropes pulls while claiming "don't be a (Richard)" to be one of their own rules, which is vague, oppressive, AND hypocritical of them all in the same go.

    • @aureliodeprimus8018
      @aureliodeprimus8018 9 місяців тому

      @@MasterKnightDH Some of the loads? Can you elaborate on that, since i never heard of them.

  • @koffinglolface1000
    @koffinglolface1000 3 місяці тому

    i love mega man games, but mega man 1is kinda bullshit

  • @IwillloveY4ever
    @IwillloveY4ever 9 місяців тому

    this is why I have no shame in using infinite health or cheats when playing older tiles of this, this is what I think is classified as Nintendo hard of the NES days...

  • @johnny_my_penls_is_small_but
    @johnny_my_penls_is_small_but 9 місяців тому

    I love how you'll occasionally change the premise of your series's videos entirely, like this one. Keeps it fresh.

  • @dumblittleidiot1301
    @dumblittleidiot1301 9 місяців тому

    How about this could be a new series?