Animated Voxel Grass (first iteration) | Voxel Dev Showcase
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- Опубліковано 20 бер 2024
- Here's a little supplemental video showing where the grass was about 2 weeks ago
The Public Codebase:
github.com/GabeRundlett/gvox_...
If you want to chat with other community members and me, join my Discord!
/ discord
My website:
www.gaberundlett.com
GPU: RTX 3070 (8GB VRAM)
CPU: AMD Ryzen 7 5800x (8 core/16 thread)
RAM: 16GB 2667 MHz DDR4 - Наука та технологія
really cool! i've been working on a similar-ish system where sdfs get voxelized each frame in a compute shader. it's always inspiring to see other people pulling off the things i've been trying to do, gives me confidence that it's possible! thanks for the vid!
woowww that's rly impressive gabe ! i love it
amazing, can you stress test your engine on a massive scale?
I am working towards larger scales with LOD at this very moment, but it's a lot of work!
To be clear, there are 2048^3 voxels in these videos. That's 8.5 billion voxels! The view distance itself is 1024 voxels in any direction (if the chunk wrapping is enabled) which is equivalent to a render distance of 64 in Minecraft. If we were to just measure based on voxel count though, you'd need a Minecraft render distance of 296 to get 8.5 billion voxels loaded, even with 1.18's raised build height!
@@GabeRundlett that is amazing already dude... keep up the great work
Can you build a sundial?
I'd have to make the shader, but of course!