Animated Voxel Grass (first iteration) | Voxel Dev Showcase

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  • Опубліковано 20 бер 2024
  • Here's a little supplemental video showing where the grass was about 2 weeks ago
    The Public Codebase:
    github.com/GabeRundlett/gvox_...
    If you want to chat with other community members and me, join my Discord!
    / discord
    My website:
    www.gaberundlett.com
    GPU: RTX 3070 (8GB VRAM)
    CPU: AMD Ryzen 7 5800x (8 core/16 thread)
    RAM: 16GB 2667 MHz DDR4
  • Наука та технологія

КОМЕНТАРІ • 7

  • @ibiuld443
    @ibiuld443 2 місяці тому +2

    really cool! i've been working on a similar-ish system where sdfs get voxelized each frame in a compute shader. it's always inspiring to see other people pulling off the things i've been trying to do, gives me confidence that it's possible! thanks for the vid!

  • @dottedboxguy
    @dottedboxguy 2 місяці тому +4

    woowww that's rly impressive gabe ! i love it

  • @kaliyuga14surfer88
    @kaliyuga14surfer88 2 місяці тому +1

    amazing, can you stress test your engine on a massive scale?

    • @GabeRundlett
      @GabeRundlett  2 місяці тому +1

      I am working towards larger scales with LOD at this very moment, but it's a lot of work!
      To be clear, there are 2048^3 voxels in these videos. That's 8.5 billion voxels! The view distance itself is 1024 voxels in any direction (if the chunk wrapping is enabled) which is equivalent to a render distance of 64 in Minecraft. If we were to just measure based on voxel count though, you'd need a Minecraft render distance of 296 to get 8.5 billion voxels loaded, even with 1.18's raised build height!

    • @kaliyuga14surfer88
      @kaliyuga14surfer88 2 місяці тому

      @@GabeRundlett that is amazing already dude... keep up the great work

  • @logananderson3724
    @logananderson3724 2 місяці тому +1

    Can you build a sundial?

    • @GabeRundlett
      @GabeRundlett  2 місяці тому

      I'd have to make the shader, but of course!