Making Nintendo Entertainment System music in Ableton Live. David Engström (SE)
Вставка
- Опубліковано 27 тра 2022
- If you like old video games or if you're thinking about getting into chiptune music, David here remakes the sound of the 8-bit NES console in Ableton Live.
The Live Set made in this video can be downloaded for free here: davidengstrom.gumroad.com/l/n...
Absolutely best NES sound tutorial!
Very well explained, what an amazing reference! Thank you so much
Good stuff, super underrated!
absolutly awesome!! Thank u so much
Exactly what I was hoping to find. Thanks for sharing
amazing work
Brilliantly!! Exactly what I wanted to know) You are a great musician. Thanks for the video.
Wow! This tutorial is so sick! Thanks!
Thanks for making this! Great tutorial.
Thank you !!
Amazing detailed video.
Actually learned a lot.
Gave me inspiration:)
This is absolutely impressive. Well done!. Also, Ableton looks very neat, I quite liked it, maybe one day I'll give it a try.
Amazing tutorial, thank you so much for sharing!
Such a great tutorial! I've learned a lot about Ableton in the process! You have a very pleasant flow, at no point was I lost, at no point was it too slow...
Wow that was incredible, thank you for the free tutorial
Very nice and very well explained! many thanks
That was so good.
Great Video
Fantastic tutorial
What an amazing tutorial...wow🤯👏
Thank you!
Thanks 👍😊 super fun. This is Gold 🪙
i love you. ty so much!!
dude sick tutorial thank you for the gold
Vilken bra tutorial, tack för den! 👌 🎮
Tack! 😊 / David
Kul, har ni meetups?
But now I am really curious why they gave 75% duty cycle lol phase alignment?
Nice vid
That's one amazing tutorial.
Great video! I'm just starting out with Ableton (been using Reason before) and so everything is new for me. One thing I don't seem to understand is modifying the sample rate for the drums. At around 14:55 you get this nice red line to change the sample rate, but I get a blue line with which I can change it using percentage and not setting the number. What am I doing wrong?
Bonus question: just like for you at the same time (14:55) my notes are sometimes darkened and I can't change them. What's that all about? :)
Hi! Sorry not noticing your question sooner! It sounds as your editing Modulation instead of Automation if the line is blue and in percentage. Switch on the left of the clip under envelopes. And on the second question, are you maybe meaning when you're in the envelope editing, becouse then you can't change the notes as well. Switch back by selecting the 'notes' tab on the left.
Hope this answers your questions! / David
8:00 holy crap I got a flashback, what song was this. I remember this melody. Is it persona? Or maybe some other song, man I gotta remember.
Sounding so legit at 17:40! That's pure Nintendo vibes!
Awesome video, I learned so much, thank you! What do you do with noise pitch $80, $81, $82 and $83 since they are over 40 kHz?
That's what I asked myself too ^^ maybe it's ultranoise, so bats could listen too?
Sorry for not answering this until now. I don't know if I can explain this correctly OR if I actually understand it fully myself, but the frequency refers to a one bit random generator which in turn generates a 93 bit sequence until it starts over. This means that the perceived frequency is a 93rd of the generating frequency as can be read in the chart found at nesdev.org that I'm looking at in the video. But don't quote me on this, it's my best explanation at the moment. :) Therefor I also realize I maybe don't refer to the chart in the best way in the video. Excuse the confusion, but hope this answer is somewhat helpful. / David
If I have Live 10 what could I use instead of the Redux to change the frequency? Mine only has the two dials on the right
Hi! Sorry for not responding very fast. Yes in Live 10 redux looked a little different, and instead of having an exact frequency you have a dial called "downsample". There you can set how many samples should go between each step, so if you're working with 48 000 Hz samplerate, setting it to 10 will mean you get a 4800 Hz sample rate out. Maybe a little less intuitive. Hope the explanation makes sense. / David
Mycket bra tutorial! Vet du om det är någon viktig skillnad vad gäller första generationens Gameboy eller är det mer eller mindre samma förutsättningar även för den konsolen?
Hej och förlåt att jag missat din fråga ända till nu! Jag tror om jag har förstått saken rätt att den stora skillnaden är att gameboy inte har någon kanal med trekantsvåg. Men den kanal på gb som motsvarar dpcm-kanalen på nes är i mycket enklare form och då inte sällan används till till exempel trekantsvåg och då blir klangen väldigt lik. Här är en länk jag hittade om ämnet, kolla gärna om det stämmer med vad jag har fått för mig: gbdev.gg8.se/wiki/articles/Gameboy_sound_hardware
/ David
Have a link to that reference chart? This is quite fascinating.
The site I used is called nesdev. www.nesdev.org/wiki/APU / David
How much notes could each channel play at the same time in the original system?
Only note per channel, think of each channel as a simple monophonic synth. / David
I 🏳️⚧️❤🏳️⚧️ chiptune
Keep up the good work xister
Very nice