@@kingcrimson4133 theyll definitely be split into separate categories. every game i can think of with Arbitrary Code Execution has a separate category for it
@@TopOfAllWorlds which is why I said it doesn’t seem like it could be normalized. OoT’s frame/pixel/angle perfect setups all have normalizations that allow you to arrive at a fixed position from an unknown starting position. TTYD is different in that it doesn’t have the same movement options available, and this trick appears far too mechanically precise to achieve by a human player even with the kind of setups available in TTYD.
Absolutely huge discovery, amazing work to all of the parties involved finding this! Pretty awesome that both 64 and TTYD figured out ACE in such a short span from each other!
Timestamps! The set-up for the magic begins at around 11:25 I've also added some sponsorblock segments on the vid for skipping cutscenes and a certain 10 minutes of sign reading, if you use that extension, Bernard. If you don't use sponsorblock: 23:05 (Sign reading ends) 24:37 (Pause screen ends)
Hey there, VIP user of SponsorBlock here. Intermission/Intro segments aren't necessary valid uses for skipping what's known as filler content (things that do not need to be seen to understand what happens), so I went ahead and changed your submissions to filler so that way they're still valid.
i like to imagine prof frankly stranded in the credits sequence being like the scene from spongebob when they're doing the 24 hour krusty krab montage and old man jenkins flies by like 'what's goin on? woah, WOAAAH'
@@TheOriginalTraz64 eh, its complicated. A lot of homebrew entrypoints on Wii, Wii U, and 3DS (and like one on the Switch) are a form of arbitrary code execution. They just usually cant be setup with only a controller, you typically need a hacked save file or other external modification. I think we're on the verge of speedrun-ACE in Ocarina of Time and Majora's Mask on 3DS too.
Could someone fill me in about this ACE thing everyone's mentioning? Even with some links. Can't seem to find anything online. I've been out of the speedrunning community for a while and I'm too curiooous~
This is insane! I can't wait for an explanation vid. It would be interesting to know if this could some day be RTA viable. Also I just noticed that Frankly is watching the credits with us! lol
Malleo, please stop spamming the sign. My dog, Bernard, heard your stream and got so dizzy because of the spam that he fell down and hit his noggin right on his food bowl! He couldn't talk for hours. Please stop spamming the sign, for Bernard.
What's the game state after the credits? Do you find all the boss tattles in the trash can? Can you get all Crystal stars before even completing chapter 1? How about all partners? That would make Chapter 1 Bonetail runs "interesting".
I'm convinced that every single game has a credits warp in it. The code just needs to be combed through and analyzed a million times over to find out how to do it lol
We may never see the Thousand Year Door, but we spend a thousand years in front of a door, so name still checks out.
lol
uM aCtUaLlY iTs AbOuT 9 MiNuTeS
r/wooshbait
um actually its about 9 minutes
Understandable have a nice day Fatality
speedruns that feel like shitposts
Absolutely ecstatic that the optimal speedrun is now 300% more unbearable to watch
They'll likely be split into separate categories.
This also screams TAS only. Those memory write movements were probably pixel or subpixel perfect and didn’t look easily normalized.
@@kingcrimson4133 theyll definitely be split into separate categories. every game i can think of with Arbitrary Code Execution has a separate category for it
@@ameliajohnson1726 OoT's also has pixel and frame perfect stuff but that's still done by humans lol. Maybe people will make setups
@@TopOfAllWorlds which is why I said it doesn’t seem like it could be normalized. OoT’s frame/pixel/angle perfect setups all have normalizations that allow you to arrive at a fixed position from an unknown starting position. TTYD is different in that it doesn’t have the same movement options available, and this trick appears far too mechanically precise to achieve by a human player even with the kind of setups available in TTYD.
"reading a sign for ten minutes beats paper Mario" needs to be the title of the explanation vid
_Stryder7x has entered the chat._
@@emmbeesea F's in the chat for Stryder
@@GonzoMD1993_ F
@@AlphaDevil2018 f
@@GonzoMD1993_ where is he
Absolutely huge discovery, amazing work to all of the parties involved finding this! Pretty awesome that both 64 and TTYD figured out ACE in such a short span from each other!
It's been such a blast to witness my childhood getting torn apart
Let's see how many people say the thing 👀
@@dakotafell5438 hey look its the person who ua-cam.com/video/dQw4w9WgXcQ/v-deo.html
hey look it's a friend!
hey look its the person who did that thing, kinda forgot what it was tho 👁👄👁
Woah, you're the person who made the "Why Didn't Mario Odyssey Get DLC?" video right?
Ten minutes of sign reading, count me in baby
Timestamps!
The set-up for the magic begins at around 11:25
I've also added some sponsorblock segments on the vid for skipping cutscenes and a certain 10 minutes of sign reading, if you use that extension, Bernard.
If you don't use sponsorblock:
23:05 (Sign reading ends)
24:37 (Pause screen ends)
Bless you! You took the video from 30 minutes to just under 8!
You're an absolute chad for setting up those sponserblock segments.
Hey there, VIP user of SponsorBlock here. Intermission/Intro segments aren't necessary valid uses for skipping what's known as filler content (things that do not need to be seen to understand what happens), so I went ahead and changed your submissions to filler so that way they're still valid.
13:40-23:05: "Sir, please quit setting off my fire alarm, or I'll have to ban you and report you to the... (Mario suddenly disappears)"
I had no idea Metal Gear was what we needed to activate ACE in this game
To think, only a few years back, speedruns of this game were 4-5 hours long, and now we’ve shaved it down to 25 minutes. Incredible work.
This is so stupid. It's amazing.
I love watching the credits and seeing all of the fond memories we didn’t have
I know right, brings back memories- oh wait.
17:00 "Uh, Mario, shouldn't we be heading to-"
"Trust me, I got this."
Damn that runner really spent a long time in the shop... Think that could be optimized a little more Kappa
Could probably save a few frames by not hammering
Please their doing ace this is a joke also so dont woosh me
@@Thomfamily5 it was a joke, calm down
@@Thomfamily5 woosh
i like to imagine prof frankly stranded in the credits sequence being like the scene from spongebob when they're doing the 24 hour krusty krab montage and old man jenkins flies by like 'what's goin on? woah, WOAAAH'
I would love to see an input viewer with this lmao
That's the *sign* of a dedicated man. Congrats!
Finally. Beating the game with the goomba professor.
I was here for the stream! The whole chat was absolutely losing it. Congrats guys, your hard work has paid off!
Ah, GameCube ACE. Seemly like year after year, more games and systems are discovered to be able to be modified by the user's inputs.
Hopefully Skyward sword is next
@@AmselOwl I highly doubt we'll see ace on consoles with always running operating systems. Too much OS level fuckery to get around
@@TheOriginalTraz64 eh, its complicated. A lot of homebrew entrypoints on Wii, Wii U, and 3DS (and like one on the Switch) are a form of arbitrary code execution. They just usually cant be setup with only a controller, you typically need a hacked save file or other external modification.
I think we're on the verge of speedrun-ACE in Ocarina of Time and Majora's Mask on 3DS too.
Could someone fill me in about this ACE thing everyone's mentioning? Even with some links. Can't seem to find anything online. I've been out of the speedrunning community for a while and I'm too curiooous~
Arbitrary code execution @@ipenty726
**Stares intently at sign for 10 minutes**
This is insane! I can't wait for an explanation vid.
It would be interesting to know if this could some day be RTA viable.
Also I just noticed that Frankly is watching the credits with us! lol
Its not...
Lets rename the 1000 door to "The 17509 A-inputs sign"
i like these low optimized speedruns bc they dont take forever to make but they're still a great showcase
ABSOLUTE GODS!
Massive GGs, I'm still in shock from witnessing this!
Crazy discovery! Also malleo please stop spamming the sign. For bernard
Incredible work, incredibly surprising stream. Yet another huge step for my favorite game of all time!!
It's done. Incredible :)
GG, Congrats to you both!
13:37 -- 23:05 the toad is like: "what is he doing?"
extremely excited to see how far down this can be brought, well done!
Huge huge huge discovery, That would lead to very fast times congrats on this
Amazing!!
Just how I remember my favorite video game from my childhood
RIP frankley. Lost in the void
Such a monumental achievement. Excellent work to all involved!
Looking forward to Malleo's explanation of this. Looks like there's a ton of manipulation and ACE behind it.
Can't believe im just seeing this, awesome discovery guys, its amazing to see how far ttyd has come over the years
Exciting! I love to see games broken in such a way. Can't wait to see stuff similar to Ocarina of Time being done using ACE.
This is why this is my favorite game to follow the speed runs of. Just truly insane, and it only gets weirder every year.
Great job guys!
ACE in paper Mario a dream comes true
Any% is done, GG.
Time for a new category. All Crystal Stars, perhaps?
Amazing accomplishment, congratulations to everyone involved in this! Awesome
Dude, green toad shopmaster’s face when you were mashing that sign read. Lolllll. He is so aghast
Technically Hooktail skip
watching with minimal context, this is hilarious
This isn't a glitch or speedrun, it's just the alternative ending.
Great discovery with huge implications
Ok that is a huge flex
Toad being like D: the whole time just cracks me up. gg LOL
That is a mustache
@@maplecinna3979 Lmao, I was watching on mobile at the time. I see that now xD
The game that keeps on giving.
hype hype hype for the explanation
its beautiful...
Taking speed reading to a whole new level.
I LIKE THAT JUMP
Destroying your ears for 10 minutes beats paper mario. GG
nicely done! good work you two!
THAT. WAS. INSANE.
hehe glitchy menu exploit goes brrrrrrr
Malleo, please stop spamming the sign. My dog, Bernard, heard your stream and got so dizzy because of the spam that he fell down and hit his noggin right on his food bowl! He couldn't talk for hours. Please stop spamming the sign, for Bernard.
You're not original
@@Double4011 You're not original
@@PhoenixPalmer88 thanks for backing me up
@@GamerSquiddy you're still not original
@@PhoenixPalmer88 neither are you
you're amazing SG
Wonderful LOTAD!
Louder! LOUDER! L O U D E R!
Absolutely nuts. GG.
You might be able to use name data to write a custom function for ace.
absolute godlike
what a god
13:36 catJAM
this was amazing to watch
GG
15:16 is my new ringtone
GGs! Great work!!
I love this.
Jesus fucking Christ you guys are insane. Huge congratulations.
What's the game state after the credits? Do you find all the boss tattles in the trash can?
Can you get all Crystal stars before even completing chapter 1? How about all partners? That would make Chapter 1 Bonetail runs "interesting".
Once the TAS gets submitted online, you can run it locally and then pick up the controller. Let me know what you discover.
@@Khronosian ypur oaverage person doesnt know how to make tases like me
@@KAngel32 It just takes a few minutes of Google searching to figure it out.
very nice
Incredible.
Funny hoo hoo man forgets how to read, saves day.
BRO DESTROYED TTYD
this is insane guys, gg
too insane
There it is
I KNEW IT WAS COMING!!
GG!
Legendary
hi
Nobody:
Mario’s Hammer: 👁👄👁🔨
I'm surprised that interacting with a sign for 10 minutes didn't crash the game.
I'm convinced that every single game has a credits warp in it. The code just needs to be combed through and analyzed a million times over to find out how to do it lol
Yeah
pong credits warp
what sign-reading
nono NOT AGAIN TIMES WILL BE GOING DOWN BY THE HOURS
makes you wonder, how the heck was this discovered
lol
Guys I think someone should pick up the phone
Super POG
how
hello switch skip man
Is this the first arbitrary code execution on GameCube?
Not by a long shot
@@Khronosian huh what other games have credits warps? Are any RT viable?
@@Kaiasky Ocarina of Time is RTA viable.
@@thehockeymontages4338 Ocarina of time isn't a gamecube game
@@wallonice Not only is it on GameCube, it is fastest on GameCube too.
POG
CREDIT WARP
G G
Mario
Finally!
Wow...