For those who are interested, here are some actual stats comparing the R870, FP6, and the SPAS-12 from MW2: 870: 50-10 damage (400-80). 13 meter max range. 80 RPM (rounds per minute). Max 1-hit-kill range, assuming all pellets hit: ~12 meters. At max range, 10 pellets are required to kill. FP6: 100-10 damage (800-80). 11 meter max range. 89 RPM. Max 1-hit-kill range, assuming all pellets hit: ~10 meters. At max range, 10 pellets are required to kill. SPAS-12: 40-20 damage (320-160). 18 meter max range. 64 RPM. Max 1-hit-kill range, assuming all pellets hit: ~18 meters. At max range, 5 pellets are required to kill. One thing to note is that the SPAS-12 has exceptional hip fire accuracy (for a shotgun), making it very consistent within its effective range. The 870 and FP6 are very inaccurate, even with laser sight/steady aim. consistent performances towards the end of their max ranges is not guaranteed.
Am I the only person who thinks Ghosts gets way more hate than it deserves? Don't get me wrong, it's very flawed, but I find myself having a good bit of fun with it usually. If I were to rate it, I'd say about 6.5/10, flawed, but not THAT bad. I just think Ghosts is the victim of everyone's pent up rage towards CoD in general lol.
I've got this & after Treyarch released "Black Ops 2" which brought out some absolute gamechangers for COD:- *A compelling Single player campaign with unlocks to use different weapons in different parts of the game. *Multiplayer's massive overhaul with the introduction of the "Pick 10" mechanic. *& "Zombies" really taking off with Tranzit, Nuketown, Die Rise, Mob of the Dead, Buried & Origins (reintroducing the original Zombies cast as the Primis crew) It was hard to match up. Though Ghosts campaign was involving though I think it's enemy army (Federation of the Americas) needed some fleshing out & it had a similar premise to 2011 game "Homefront" where America is pitted against a Unified Korea under North Korea.... Then again.... Crossover anyone?
It didn't fix any of the problems of the older CoD games, introduced new ones and revealed how hollow the experience is by introducing Squad Points and doing away with the necessity to grind XP to get the gear you actually want to play with, which makes the feeling of dissatisfaction that CoD usually generates by the end of its lifespan, when everyone is at max level, set in way earlier. It was neither a good game nor had it the disguise of a good game. So it's no surprise that people hated its fucking guts.
All the blood on the screen at 1:50 from the point blank shot makes me miss World at War's dismemberment. god, that was so brutal and satisfying. lol Also just my 2 cents, but I'd say to get rid of the Blast Shield (or the 2nd tactical perk) so you can take a sidearm and a lethal - to make better use of Reflex. I shouldn't have to explain why the sidearm would be handy.
One detail which i thought was cool is that when reloading the FP6, you actually hold all of the shells in your hand and load them in one at a time. A little touch which made it that much cooler.
Since the Grip had limited benefit on the shotguns, especially the FP6, I remember back in the day I used to run this shotgun as an Overkill Secondary. Muzzle Brake was all I needed, it was just good enough. Paired with an assault rifle or a sniper rifle, I made an MW2 Throwback class. It performed pretty good back then.
It's worth noting that aiming down the sights will decrease bullet spread better than steady aim does on every shotgun. Tighter spread = more likely to get that one shot kill. Aim down sight any time you can!
Ya I thought that too for a second but then I looked up the stats, and that 100 damage only goes out to 0.025 meters. In other words it's very powerful when really close, but outside that it's crap. It's pretty much pointless since at that close of range the knife is just as powerful.
omegaxtrigun But don't forget, even with the damage drop, you still fire 8 pellets. While shotguns are ONLY good up close, you can still get 1 shot kills reliably when you're doing ~30 damage per pellet. Most likely, you won't have every pellet connect, but you'll usually have 3-4 (if not more) connect, so as long as you're not at the max range of the gun, you'll get a kill. However, given the general size of maps and how quickly other guns kill up close, even the "kick ass up close" shotguns aren't as viable as they used to be. I've found the Bulldog to be overall the most effective, because if you have movement perks to let you get close, spamming that thing almost always guarantees at least 1 kill before reloading.
Honestly, if you took Black Ops II's customization, Ghost's map sizes, and actually gave the game better graphics, you would get the perfect Multiplayer Experience for a CoD game.
But here's the problem. If you get the "perfect experience"...what next? And that's exactly why they do things this way: Add a bit of new things every game, but never throw in everything at once (remember Bouncing Betty being in MW2 campaign already but only goes into MP in MW3?). Sometimes they even take things away (BO1's weapon purchase system). Therefore you're always left in the state of expecting more while being fed with products that are sub-optimal. Besides, if they make a perfect COD that left little to no space for improvement, internet people are gonna starting bitching about INNOVATIONNNNNNNNNN. The current way COD do things is, unfortunately, the safest way.
A perfect experience for everyone doesn't exist. You can't please everyone. What each individual finds fun and exciting changes depending on person so in other words a perfect multiplayer is impossible to obtain. There will always something somebody will find why they don't like a certain thing.
even if everything was completely perfect from Gun balance to no Lag issues ever people would still find a reason to claim things were overpowered and complain.
The map design for Ghosts is atrocious, way to many open areas that encourage everybody to camp. Quick-scoping appears to have been solved though which is good, however the spawns on Ghosts are worse than any other COD I've played.
I like putting on foregrip/muzzle brake, gives me a pretty decent range, which then combining with all speed perks plus resilience, means I can close a distance pretty quickly
First of all, I want to say that I have high respect for XboxAhoy . I would highly reccomend against putting steady aim on the FP6. As you may or may not know, each buckshot of a shotgun shoots 8 pellets. If each of these pellets does 100 damage, one pellet is capable of taking out an enemy in range. Without steady aim, you're giving yourself a wider area on screen for a one-shot kill. I would still put in on other shotguns, though. Sorry if this was confusing, but just wanted to put it out there :)
Just in case you didnt know stu to complete the humilate the next enemy field order you just have to teabag the last player you killed. Easiest field order to complete for a free killstreak. Hope this helps as i noticed in a few videos you have not completed this field order after getting a kill.
The fp6 made a better secondary, using only the muzzle break on it, it was a good back up weapon for my sniper and marksman classes when some one managed to get into my area
You could trade out Dead Silence and Blast Shield for Marathon, Agility, Sleight of Hand, or a combination of these perks. It's all about positioning when using shotguns.
The slug rounds don't have limited range. Their damage model makes them effective at close to the begining of mid range if you can aim, but if you wanted to take the time, you can line up shots and attempt to snipe people. I would not recommend it, even with the hs multiplier at rage it will almost never be a one hit kill
Meh. I think this is better than the tac12 if you suck at aiming and want to go point blank only. Otherwise, if you are accurate, adsing with the tac12 can one-shot an enemy at low-middle range. I firmly believe the Tac 12 is the best shotty in ghosts.
Def wish you included the weapon's manufacturer and ammunition types for each weapon. It's not history, just general facts of the weapon. Basically, you didn't omit the weapons' history, but basically any realistic information about them. I know most kids don't care about that info anyways, but us gun-nuts love to hear as much as we can about any and all firearms.
No shotgun needs a nerf in this game, but the TAC-12 could actually need a small buff in range, or damage at range. Only my opinion, you may disagree, but guns that are rarely used, are rarely used because it does not compete with other guns in that class (Vector, Ameli, VKS, FAD, Grach, TAC-12), or is just a crappy gun (ARX-160, LYNX, post-patch MSBS, .44 Magnun), OR it is just being ignored (CBJ-MS, MTS)...
How further can you get 1 shot kill with the slug round attachement? About a week ago I made an FP6 class with muzzle brake and slug round and I get some impressive 1shot kill sometimes. I even get longshots with it ^.^
Hmm I don't know, I'm liking the FP6 ingame but I like the bulldog as well. It's like XboxAhoy said the FP6 has slightly more range than the Bulldog, but the Bulldog has much higher RPM.
Honestly they are about the same. You can compare the Bulldog to the BO1 Spas-12. The FP6 is similar to the Stakeout. Infinity Ward's only mistake was not bringing back the Olympia.
Chet Wingler Oh but instead of the our beloved O/U we have the MTs-255 now,just wish they would have dumped the rails on it,i would even take the synthetic furniture they gave the 1887 in MW3.
Zanguez You can pick up enemy weapons faster and essentially gain overkill for free. You could also switch the class around to fit in a secondary if you wanted - I just geared my class around an idealised 'breach and clear' scenario.
I gotta say Stu, that is an awful FP6 loadout, it's my most used/kills with gun in ghosts (2.4k/d), you wanna be running it with ready up, agility, marathon, dead silence, amplify & sitrep, you outmanoeuvre everything else, you can hear them but they can't hear you, you can cross the map damn quick and long flank without taking too long, and you won't have to worry about IEDs, satcoms, IMS etc. Being immune to IEDs and flanking campers quickly whilst hearing everything and not being heard, makes it a damn good loadout, and a lot of fun.
Jeremy White Concussion grenades can be a very powerful option in tandem with the shotguns. Mobility is great to have, but I don't want to recommend the same build for every shotgun.
with each posted guide I'm getting more and more excited, because after this forced weapon guide series end, we are going to get absolute new and shiny videos about whatever Stu wants, and I'm sure at this moment they will be insanely good, not just because they will be made at a very high quality level, but also because this cod series are dying and are not more interesting for this generation, oversaturation!
when i look at this with 50" widescreen and 1080p it still look like im watching youtube on the phone, poor quality xboxahoy, or is it cod ghost we need to blame?
From what I know, the foregrip on the pump action shotguns does absolutely nothing, not even steady the shot nor decrease the recoil. If the FP6 allowed extended mags, it'd be a much better choice.
In previous games, the foregrip let pump-action shotguns fire more quickly, however I haven't seen anything to indicate that this is still the case in Ghosts. So, I would agree that the foregrip is better served on other weapons.
the bulldog is better just because of its spam-ability and quicker reloads. yes, the fp6 has greater ranger, but like he said if you don't get the one hit kill, the bulldog will deliver some hard bites back lol :p
For those who are interested, here are some actual stats comparing the R870, FP6, and the SPAS-12 from MW2:
870: 50-10 damage (400-80). 13 meter max range. 80 RPM (rounds per minute). Max 1-hit-kill range, assuming all pellets hit: ~12 meters. At max range, 10 pellets are required to kill.
FP6: 100-10 damage (800-80). 11 meter max range. 89 RPM. Max 1-hit-kill range, assuming all pellets hit: ~10 meters. At max range, 10 pellets are required to kill.
SPAS-12: 40-20 damage (320-160). 18 meter max range. 64 RPM. Max 1-hit-kill range, assuming all pellets hit: ~18 meters. At max range, 5 pellets are required to kill.
One thing to note is that the SPAS-12 has exceptional hip fire accuracy (for a shotgun), making it very consistent within its effective range. The 870 and FP6 are very inaccurate, even with laser sight/steady aim. consistent performances towards the end of their max ranges is not guaranteed.
Am I the only person who thinks Ghosts gets way more hate than it deserves? Don't get me wrong, it's very flawed, but I find myself having a good bit of fun with it usually.
If I were to rate it, I'd say about 6.5/10, flawed, but not THAT bad. I just think Ghosts is the victim of everyone's pent up rage towards CoD in general lol.
I give it a 7/10.
Barely
I give 8/10 for GHOST
10/10 for COD 4
9/10 for MW3 and MW2
It still sucks tbh
I've got this & after Treyarch released "Black Ops 2" which brought out some absolute gamechangers for COD:-
*A compelling Single player campaign with unlocks to use different weapons in different parts of the game.
*Multiplayer's massive overhaul with the introduction of the "Pick 10" mechanic.
*& "Zombies" really taking off with Tranzit, Nuketown, Die Rise, Mob of the Dead, Buried & Origins (reintroducing the original Zombies cast as the Primis crew)
It was hard to match up.
Though Ghosts campaign was involving though I think it's enemy army (Federation of the Americas) needed some fleshing out & it had a similar premise to 2011 game "Homefront" where America is pitted against a Unified Korea under North Korea....
Then again.... Crossover anyone?
It didn't fix any of the problems of the older CoD games, introduced new ones and revealed how hollow the experience is by introducing Squad Points and doing away with the necessity to grind XP to get the gear you actually want to play with, which makes the feeling of dissatisfaction that CoD usually generates by the end of its lifespan, when everyone is at max level, set in way earlier.
It was neither a good game nor had it the disguise of a good game. So it's no surprise that people hated its fucking guts.
I pictured him doing jazz hands when he said fabulous
You dont know how hard i laughed at this!
FP6= Fabulous Performance 6. I see what Stu did there!
***** Never said that, I just found it cleaver that Stu came up with that name.
"Fabulous Performance" Shotgun - Nice
It's actually cos it's made by FABARMS firearms company but I still completely agree with what Crimson Arts has to say.
***** Yeah sweet.
I wish I had a voice like XboxAhoy D:
be british or australian or some shit and grow a large penis
@@bobbyRC2 😂
All the blood on the screen at 1:50 from the point blank shot makes me miss World at War's dismemberment. god, that was so brutal and satisfying. lol
Also just my 2 cents, but I'd say to get rid of the Blast Shield (or the 2nd tactical perk) so you can take a sidearm and a lethal - to make better use of Reflex. I shouldn't have to explain why the sidearm would be handy.
One detail which i thought was cool is that when reloading the FP6, you actually hold all of the shells in your hand and load them in one at a time. A little touch which made it that much cooler.
Since the Grip had limited benefit on the shotguns, especially the FP6, I remember back in the day I used to run this shotgun as an Overkill Secondary. Muzzle Brake was all I needed, it was just good enough.
Paired with an assault rifle or a sniper rifle, I made an MW2 Throwback class. It performed pretty good back then.
It's worth noting that aiming down the sights will decrease bullet spread better than steady aim does on every shotgun. Tighter spread = more likely to get that one shot kill. Aim down sight any time you can!
Xbox Ahoy is the perfect example of a VERY under-rated UA-cam channel
3:33 That was an absolutely beautiful double headshot.
800 damage up close. That's insane & could 2 hit a Jugger shit.
Ya I thought that too for a second but then I looked up the stats, and that 100 damage only goes out to 0.025 meters. In other words it's very powerful when really close, but outside that it's crap. It's pretty much pointless since at that close of range the knife is just as powerful.
omegaxtrigun
But don't forget, even with the damage drop, you still fire 8 pellets. While shotguns are ONLY good up close, you can still get 1 shot kills reliably when you're doing ~30 damage per pellet. Most likely, you won't have every pellet connect, but you'll usually have 3-4 (if not more) connect, so as long as you're not at the max range of the gun, you'll get a kill. However, given the general size of maps and how quickly other guns kill up close, even the "kick ass up close" shotguns aren't as viable as they used to be. I've found the Bulldog to be overall the most effective, because if you have movement perks to let you get close, spamming that thing almost always guarantees at least 1 kill before reloading.
The grip also speeds up the pump by ~0.25 seconds
he's actually really good at this game
I love this guys videos! The best on hands cod guides youtube has to offer!
The Italian company FAP-ARM... Where do I apply?
Man, Stu, you are just cranking these out!
The FP6 with slugs on hardcore mode was slept on big time. That that had potential to hit target farther than you thought.
Am I the only one who realized just now that all the commentary said in the video is stated in the description?
yes
Stu loves his Support Squadmate so much.
Honestly, if you took Black Ops II's customization, Ghost's map sizes, and actually gave the game better graphics, you would get the perfect Multiplayer Experience for a CoD game.
But here's the problem. If you get the "perfect experience"...what next?
And that's exactly why they do things this way: Add a bit of new things every game, but never throw in everything at once (remember Bouncing Betty being in MW2 campaign already but only goes into MP in MW3?). Sometimes they even take things away (BO1's weapon purchase system). Therefore you're always left in the state of expecting more while being fed with products that are sub-optimal.
Besides, if they make a perfect COD that left little to no space for improvement, internet people are gonna starting bitching about INNOVATIONNNNNNNNNN. The current way COD do things is, unfortunately, the safest way.
A perfect experience for everyone doesn't exist. You can't please everyone. What each individual finds fun and exciting changes depending on person so in other words a perfect multiplayer is impossible to obtain. There will always something somebody will find why they don't like a certain thing.
even if everything was completely perfect from Gun balance to no Lag issues ever people would still find a reason to claim things were overpowered and complain.
I don't have Ghosts, but their map sizes and designs don't seem impressive.
The map design for Ghosts is atrocious, way to many open areas that encourage everybody to camp. Quick-scoping appears to have been solved though which is good, however the spawns on Ghosts are worse than any other COD I've played.
Have you ever thought about joining a professional clan, Stu? You have so much skill.
Grip is useless on the FP6. Go with Ex. Mags instead.
JET2024 Extended mags isn't available for the FP6.
You're right. I forgot due to it being available on Tac12.
***** im a month late but i think that would mean increasing the size of the barrel
I like putting on foregrip/muzzle brake, gives me a pretty decent range, which then combining with all speed perks plus resilience, means I can close a distance pretty quickly
havent played since december, but the vids are still enjoyable!
First of all, I want to say that I have high respect for XboxAhoy . I would highly reccomend against putting steady aim on the FP6. As you may or may not know, each buckshot of a shotgun shoots 8 pellets. If each of these pellets does 100 damage, one pellet is capable of taking out an enemy in range. Without steady aim, you're giving yourself a wider area on screen for a one-shot kill. I would still put in on other shotguns, though. Sorry if this was confusing, but just wanted to put it out there :)
but you get increased range since the pellets are tighter, so at range its better but at close range its harder (not hard) but harder to hit
The MTS255 is my favorite
dat pun
this shotgun is fabulous!
I wonder if some of the weapon designers for IW go through IMFDB to look for new weapons.
Just in case you didnt know stu to complete the humilate the next enemy field order you just have to teabag the last player you killed. Easiest field order to complete for a free killstreak. Hope this helps as i noticed in a few videos you have not completed this field order after getting a kill.
I tried it with slug rounds once... it was awful.
They fucked up with slug rounds so badly it's not even funny.
I tried the slugs myself. I tested them on a wall and the shots are so tiny, even pistol shots are bigger than them. Slugs are the worst.
Leave the slugs behind sir, buckshots are better, specially with deadeye.
The fp6 made a better secondary, using only the muzzle break on it, it was a good back up weapon for my sniper and marksman classes when some one managed to get into my area
Erma gher, this is the first time I have been one of viewers below 301 :D
must be new on youtube
the best commentator voice ever
Hey Stu, I am Austrian and I have to say that you pronounce "Heckler und Koch" very well. Awesome video as always, keep up the good work!
That pun though lol
FP: Fabulous Performance
I use the fp6 with slug rounds and either muzzle break or rapid fire. I love this gun like if u agree
You could trade out Dead Silence and Blast Shield for Marathon, Agility, Sleight of Hand, or a combination of these perks. It's all about positioning when using shotguns.
That might be why he was playing around with Off the Grid, but you suggestions also work.
Yeah, Off the Grid would work, even if you weren't trying to use a stealth build.
Hey Stu, do you think shotgun's are as a viable option in ghosts as the other categories of weapons?
nice allpro mate
The slug rounds don't have limited range. Their damage model makes them effective at close to the begining of mid range if you can aim, but if you wanted to take the time, you can line up shots and attempt to snipe people. I would not recommend it, even with the hs multiplier at rage it will almost never be a one hit kill
I've found that if you like to use this gun, and you are good with throwing knives, it's a great lethal if opponents get to far off range
Call of Duty pretty much makes its own future in every new campaign, which one, MW2-Goast do you think is the most likely to ever happen?
Meh. I think this is better than the tac12 if you suck at aiming and want to go point blank only. Otherwise, if you are accurate, adsing with the tac12 can one-shot an enemy at low-middle range. I firmly believe the Tac 12 is the best shotty in ghosts.
I think you barely managed to not laugh at the pun in the end. It was so predictable but i still had to laugh hard xD
Def wish you included the weapon's manufacturer and ammunition types for each weapon. It's not history, just general facts of the weapon. Basically, you didn't omit the weapons' history, but basically any realistic information about them. I know most kids don't care about that info anyways, but us gun-nuts love to hear as much as we can about any and all firearms.
Love this gun.
No shotgun needs a nerf in this game, but the TAC-12 could actually need a small buff in range, or damage at range. Only my opinion, you may disagree, but guns that are rarely used, are rarely used because it does not compete with other guns in that class (Vector, Ameli, VKS, FAD, Grach, TAC-12), or is just a crappy gun (ARX-160, LYNX, post-patch MSBS, .44 Magnun), OR it is just being ignored (CBJ-MS, MTS)...
what is you favourite kill streak in ghosts? what is your favourite kill streak in the cod series?
It almost reminds me of the Remington of black ops 2
would deadeye make sense. ifyou have MORE damage, youll get less hitmarkers at its damage dropoff?
Where do you see your youtube channel in a few years?
Hello Stu, Emily Haines, or Alison Mosshart?
'Buckshot Surprise'. Sounds like a desert for soldiers!
Seeing these videos makes me want to play CoD again, But the game isn't worth the time or money anymore.
I love this Shotgun. But why doesn't it have extended mags?
How further can you get 1 shot kill with the slug round attachement? About a week ago I made an FP6 class with muzzle brake and slug round and I get some impressive 1shot kill sometimes. I even get longshots with it ^.^
FP6= full power 6.
This is the best shotgun out there.
Hmm I don't know, I'm liking the FP6 ingame but I like the bulldog as well.
It's like XboxAhoy said the FP6 has slightly more range than the Bulldog, but the Bulldog has much higher RPM.
Back when this nigga used to be Xbox Ahoy
Can you please go over the pistols after the LSAT?
best shotgun in this game
if you play right you can go beast mode on even the map whiteout but it means flaking alot
BEST PUN EVER
Do a tac 12 shotgun review
I haven't played or bought Ghosts. Are the shotguns better or worse than the ones on Black Ops 1?
Honestly they are about the same. You can compare the Bulldog to the BO1 Spas-12. The FP6 is similar to the Stakeout. Infinity Ward's only mistake was not bringing back the Olympia.
Chet Wingler Oh but instead of the our beloved O/U we have the MTs-255 now,just wish they would have dumped the rails on it,i would even take the synthetic furniture they gave the 1887 in MW3.
What about extended mags?
faparm?
Doesn't he do the voice in Deadliest Warrior?
What are your thoughts on 6vs6 for Titanfall? Do you think it will make for a slow -paced game?
Another misinformed person. There will be up to 24 players in a single game, with most being bots.
@J F ??
Recoil don‘t matter but uses grip
What about extended mags
Please review the combat knife :P ... I've been a knife fan since forever, thank you
What's the point in having reflex if you don't have a secondary.
Zanguez You can pick up enemy weapons faster and essentially gain overkill for free. You could also switch the class around to fit in a secondary if you wanted - I just geared my class around an idealised 'breach and clear' scenario.
Thanks for clearing it up for me.
This gun is useful in hardcore mode which I've often used
I gotta say Stu, that is an awful FP6 loadout, it's my most used/kills with gun in ghosts (2.4k/d), you wanna be running it with ready up, agility, marathon, dead silence, amplify & sitrep, you outmanoeuvre everything else, you can hear them but they can't hear you, you can cross the map damn quick and long flank without taking too long, and you won't have to worry about IEDs, satcoms, IMS etc. Being immune to IEDs and flanking campers quickly whilst hearing everything and not being heard, makes it a damn good loadout, and a lot of fun.
Jeremy White Concussion grenades can be a very powerful option in tandem with the shotguns. Mobility is great to have, but I don't want to recommend the same build for every shotgun.
This is the best gun to use in squads
Stu, did you get any gold guns yet?
Ahoy your a beast!
my best class is a waste but fun the remingtion r5 and fp6 w/ 2 primary full ammo and third att
Can anyone tell me stu's upload schedule?
what system are you playing on?
with each posted guide I'm getting more and more excited, because after this forced weapon guide series end, we are going to get absolute new and shiny videos about whatever Stu wants, and I'm sure at this moment they will be insanely good, not just because they will be made at a very high quality level, but also because this cod series are dying and are not more interesting for this generation, oversaturation!
when i look at this with 50" widescreen and 1080p it still look like im watching youtube on the phone, poor quality xboxahoy, or is it cod ghost we need to blame?
turn up brightness
I don't think youtube videos are designed to be watched on a screen that size. I've watched on similar and it does that for all videos.
RadimaxRadimaX Blame UA-cam's compression.
woah, extended mags over grip
He sounds like captain price
From what I know, the foregrip on the pump action shotguns does absolutely nothing, not even steady the shot nor decrease the recoil. If the FP6 allowed extended mags, it'd be a much better choice.
In previous games, the foregrip let pump-action shotguns fire more quickly, however I haven't seen anything to indicate that this is still the case in Ghosts. So, I would agree that the foregrip is better served on other weapons.
Yep. Like maybe some of the semi-auto shotguns, especially the Bulldog and MTS. But it's mostly effective on ARs, SMGs, and LMGs.
Since when did captain price start doing commentaries???
the bulldog is better just because of its spam-ability and quicker reloads. yes, the fp6 has greater ranger, but like he said if you don't get the one hit kill, the bulldog will deliver some hard bites back lol :p
The FP6 kills dogs in one shot.
FP6 be like "Bitch im FABULOUS"
Ext mags and muzzle
Dat pun.
*Fabulous* i knew it i freakin knew it lol
HOLY SHIT!your voice is awesome :D
Chain Saw!
I also noticed a lot of campers in every single game I join and people using the IED.
W1200 from cod 4
i thought he was going to say, "this give you more bang for your buck"
nice
DO UTS15