Shadowrun 4e: Character Creation With Chummer

Поділитися
Вставка
  • Опубліковано 12 вер 2024
  • A somewhat comprehensive introduction to the creation of a Shadowrun 4th edition character. Tools used include Chummer, and several Shadowrun books not shown. Though character creation only requires the core book at minimum. The goal was to take the viewer through the character creation process from a technical perspective, and to outline important bits of character creation that might be overlooked.
    Chummer: See comments for a download link (URL that used to be here is now spam).
    Books used: 4e Core, Augmentation, Arsenal, Runner's Companion, Street Magic, and Unwired. The Sixth World Almanac is also a useful reference for lore.

КОМЕНТАРІ • 6

  • @Speedy22618
    @Speedy22618 9 місяців тому

    I jumped into a shadowrun game from an invite by a friend. The dm has been beyond accommodating with me being brand new to the system and he uses chummer too so this video is a huge help for me to take off some of the burden from him.

  • @FlyingDominion
    @FlyingDominion 2 роки тому +3

    This was pretty helpful. Thanks.

  • @Sentry331
    @Sentry331 Рік тому

    Outstanding video! Thanks for sharing your knowledge with us.

  • @zacharycapehart4307
    @zacharycapehart4307 Рік тому

    Thank you so much

  • @Duchess_Van_Hoof
    @Duchess_Van_Hoof 6 місяців тому

    Played Shadowrun twice, both times 4th edition. Both times the character creation made me want to burn the damn book. Both times I ended up with characters I disliked.
    Just checked the PDF. 400 points to spend on EVERYTHING, barely any guidelines.
    I have a concept, just want to play the damn game without several sessions just crunching numbers for character creation.
    And so, here I am.

    • @Fallacyboy
      @Fallacyboy  5 місяців тому

      If you're still learning the rules, I'd recommend being flexible with the character concept. Pick something broad like "infiltrator" or "street sam" and then just look through the book to see how you might actualize it. The customization is a big draw for most, but I completely get that it can be a turn off when you're newer to the system. I'd heartly recommend talking with the GM or more experienced players to see if they can point you towards mechanics that might help you fulfill your goals for the character. Failing that, strangers on the internet should know.
      Also, don't play a hacker in your first game. It's a lot of extra materials to learn when you still don't know the basic system.