No-Budget DIY Marketing for Indie Games

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  • Опубліковано 21 гру 2024

КОМЕНТАРІ • 94

  • @gamongames
    @gamongames Рік тому +129

    This seems like the ultimate talk on this subject for indie devs.
    It covers it all, gives example structures and plans to follow and even when it doesnt go deep into something its still mentioned and contextualized so you can research it on your own.
    Its a high level professional consult on a subject small devs struggle with, from macro to micro, and for free.
    Thank you very much, Michelle.

  • @killymxi
    @killymxi 4 місяці тому +4

    23:00 - Steam page created too early to have any gameplay video is a letdown. Occasionally, if I really see the potential behind screenshots, I may look for more info elsewhere like Twitter. But more often it is clear there is nothing to look for...
    It doesn't have to be final but it does have to be interesting enough.

  • @VilaRicaGames
    @VilaRicaGames 10 місяців тому +2

    We all should thank Michelle and GDC for sharing such a rich content. This has been helping me greatly along with talks like the one from Jared J. Tan. Amazing work from all of you.

  • @nicholasandriani
    @nicholasandriani Рік тому +32

    As an indie game developer, Michelle Lega's GDC talk on "No budget marketing" was incredibly valuable. I've worked as a narrative designer and writer for years now but have little experience with the hands-on aspects of game development.
    Michelle's emphasis on building a community around your game and engaging with your audience is exactly what I needed to hear. Particularly her advice on using social media to connect with players and using player feedback to improve your game. I mean, I "get it," intellectually, but it's the weekly, Monday-Friday workload that I needed to hear more about.
    Michelle's talk was full of practical tips and strategies that I will absolutely implement in my own marketing efforts.
    Thanks, Michelle!

    • @theonlyron
      @theonlyron Рік тому +6

      How much did you get paid to write this comment

    • @nicholasandriani
      @nicholasandriani Рік тому +4

      @@theonlyron Woah, slow down, I wasn't paid a dime. I just caught the video on my lunch break and enjoyed the hell out of Michelle's insights... I'm just trying to write a helpful review for anyone interested in tuning in. Believe me, I could use the cash if someone wants me to watch content for a buck. But no such luck... Cheers.

    • @theonlyron
      @theonlyron Рік тому +10

      @@nicholasandriani No hate here bro. It was supposed to be a joke because your comment read like it was written by AI. I don't mean anything by it other than that. Have a good one as well! 🙂👍

    • @nicholasandriani
      @nicholasandriani Рік тому +5

      @@theonlyron You make a good point, for sure! I suppose I've spent too much damn time writing academic jargon and professional content that I have a bad habit of sounding formulaic. I actually appreciate you pointing this out to me. Cheers, Ron.

    • @deathtidegame
      @deathtidegame Рік тому +3

      @@nicholasandriani you sound like chatgpt

  • @fejori-tl8do
    @fejori-tl8do Рік тому +15

    The topic was covered so well. I'm impressed!
    It is sad that so many game developers handle marketing as an afterthought. 😥
    Michelle speaks very well and the practical tips were amazing.
    Thanks Michelle for the content, and the GDC team for bringing it here.
    You guys rock!

  • @twoboxtoofurious
    @twoboxtoofurious Рік тому +11

    Best talk from this year (of the ones I've seen so far) 🎉
    Thanks and greetings from Argentina ❤

  • @Wishbone_Games
    @Wishbone_Games Рік тому +47

    Ive been making games for 3 years now and ive literally never marketed, so this is will be really useful for my new game

    • @igorthelight
      @igorthelight Рік тому +16

      Even good games don't sell themselves ;-)

    • @Wishbone_Games
      @Wishbone_Games Рік тому +4

      @@igorthelight Unfortunately not.. :(

    • @DiamondPressMusic
      @DiamondPressMusic 10 місяців тому +1

      Omg hi wishbone games I watch you

    • @Wishbone_Games
      @Wishbone_Games 10 місяців тому

      @@DiamondPressMusic omg hahah thats so cool

  • @auroraRealms
    @auroraRealms Рік тому +2

    I cannot thank you enough for this talk, and all the tools that just filled my toolbox. Absolutely amazing.

  • @TolgaDurman
    @TolgaDurman Рік тому

    This is so nice. Marketing Bible for indie devs! Thank you Michelle Lega and GDC for bringing up this important topic in a such a great way.

  • @mashafalkov
    @mashafalkov Рік тому +2

    This is such a great video on a complex topic that changes subtly every couple of years. Thank you!

  • @davejeltema3
    @davejeltema3 Рік тому +1

    Anyone have a link to the Ana Opara twitter thread about Tik Tok strategy mentioned at 21:40?

  • @NekoPatty06
    @NekoPatty06 8 місяців тому +1

    As an Indie Developer myself, currently working on The Tale of Two Nekos. This is really helpful

    • @JuntaTheHero
      @JuntaTheHero 11 днів тому

      How's your game coming along?

  • @m0rph3u5.
    @m0rph3u5. 11 місяців тому

    Super informative talk especially for Solo Devs. Worth watching more than once indeed

  • @carlosbarcena6069
    @carlosbarcena6069 Рік тому +2

    Excellent talk, thank you very much!

  • @drawingmoo4109
    @drawingmoo4109 10 місяців тому

    Amazing talk, thank you so much for making this available to folks. Any recommendations for board games? A lot of this applies, but the emphasis on channels like steam and de-emphasis on social media like Instagram (Facebook, I can understand not using) leaves me floundering a bit on where to start. Are the eyes really only on TikTok? As someone in graphic design and social media, it feels like a blind spot to only be using one channel for promotion.

  • @SwordofAslan
    @SwordofAslan Рік тому

    While taking notes for this video, I amended your "story details" pitch example this way:
    The beautiful town of Horseburg has been overrun by evil horses with a penchant for stomping crops…especially carrots. Only one hero can save them…a special cowboy with grit. Are you that cowboy? Do you have the grit?
    *grins* I feel very proud of myself.

  • @leolightfellow
    @leolightfellow Рік тому +1

    This is a useful GDC video, for sure. There's actual useful tools in here.

  • @struggling3dartist910
    @struggling3dartist910 Рік тому +4

    One of the most useful and informative talks I've ever watched here.

  • @thepolyglotprogrammer
    @thepolyglotprogrammer Рік тому

    I just started creating my Steam Page today for my first game. At least first official released. This is super helpful!

  • @QuelOhmCeGoerg
    @QuelOhmCeGoerg Рік тому

    This is one of the best guide for Indie teams. Thanks a lot !

  • @CoreFlux
    @CoreFlux Рік тому +1

    One of the best talks I've come across so far, especially for no-budget starters like myself with no marketing background.
    There was one thing where I have heard different advice, and that's in the area of giving out free keys to friends and family. The advice was exactly not to do that if you're still very small, as usually those people will be more eager to support, both with a purchase and a review. Not only will you lose some of the sales which Steam uses to judge whether you're on a good track or not (although admittedly you need more than those to get some extra Steam traction), you're also losing out on x reviews, since reviews from free copies don't count towards your 10 Steam review treshold. Currently I'm still thinking it's better to reach out to friends and family asking for help with a purchase (and review if they want to go the extra mile), and use the free copies to try and get some streamers/youtubers to play your game. (So asking help and reciprocating through other means rather than using the free keys to build some positive reciprocation balance.)
    From the talk I really liked the schedule, putting the asset preparation on Friday to kind of look back on what you did that week and also to have everything in place to make your monday posting easier and make for a smoother start of the week.

  • @jacklyoung
    @jacklyoung Рік тому +1

    Amazing talk! Perfect for hobbyist game devs that create games with low-budget or no-budget.

  • @RewdanSprites
    @RewdanSprites Рік тому +3

    I screenshotted that hour a day marketing plan so fast. It was like BAM! Anyways, great talk. One day I'll start marketing it 😅...

  • @JustDaZack
    @JustDaZack Рік тому

    Insanely valuable information here! Great talk. 🙌🏽

  • @sigridopps3049
    @sigridopps3049 9 місяців тому +1

    now that was some precious info

  • @KordTaylor
    @KordTaylor 6 місяців тому

    Thanks for the nice video. 👏🏻

  • @ZacharyYates
    @ZacharyYates Рік тому

    Excellent talk, well structured and actionable advice!

  • @Ratstail91
    @Ratstail91 Рік тому +7

    Pitch: Buy some eggs, train your team, and battle your friends in this turn-based monster battling game!
    Well, I hope it works.

  • @PouyanArephpoor
    @PouyanArephpoor Рік тому

    Thank you I needed all these :X

  • @leavemydogalone
    @leavemydogalone 8 місяців тому

    This was great!

  • @49wares
    @49wares Рік тому +23

    Marketing your game is now almost more expensive than developing it. In today's world, without good marketing, you usually won't be successful with your game. A good video on a really important topic😀👍. Maybe I will also make more videos on the subject.

    • @TheOrian34
      @TheOrian34 Рік тому +4

      How much was hollow knight marketed? Factorio?
      Expensive marketing isn't the only way.

    • @49wares
      @49wares Рік тому +5

      @@TheOrian34 You are absolutely right😀👍. But marketing overall whether expensive or not is soo important these days. You sadly can't make games anymore and they just get bought.

    • @TheOrian34
      @TheOrian34 Рік тому +2

      @@49wares That's fair yeah.

    • @voultronix761
      @voultronix761 Рік тому +1

      I think if you're entering a saturated sub genre it can be tough. If your game is niche and is underrepresented it can be cheap to do. Some smaller content creators will work for free just to have exclusive acess 🤝

    • @49wares
      @49wares Рік тому

      @@voultronix761 🤝I agree. But you still need to put in some work into the marketing, even in a small niche. 😃

  • @1Ryan4
    @1Ryan4 Рік тому +1

    this is some Top Tier advice . nice one

  • @neoware9030
    @neoware9030 Рік тому +1

    Great video!

  • @monstereugene
    @monstereugene Рік тому

    45:37

  • @OlivierMadiba
    @OlivierMadiba Рік тому

    Super interesting talk. Thanks a lot for it

  • @orlovskyconsulting
    @orlovskyconsulting 8 місяців тому

    That was interesting!

  • @aussieraver7182
    @aussieraver7182 Рік тому

    What if my game is 15+? (violence) and I want to post on TikTok?
    Can I have my posts age restricted?

  • @CurlyCow
    @CurlyCow 2 місяці тому

    Hey, I verb and verb all the time!

  • @bonsaipropaganda
    @bonsaipropaganda Рік тому

    good talk

  • @GypsumGeneration
    @GypsumGeneration Рік тому +6

    Common Michelle W

  • @dredan88
    @dredan88 Рік тому +1

    very good, even tyler the creator asked a question

  • @bonehelm
    @bonehelm Рік тому +108

    If you're a no name dev then do NOT focus that much on social media. I promise you'll be disappointed. Social media only benefits you if you already have a sizable following, but to get a sizable following you need to release a good game. See the issue? Better to spend time on a good demo, hire an artist to make a good steam capsule (thumbnail), and reach out to streamers and UA-camrs, then put the demo in as many of online festivals as possible (steam next fest being the best). To summarize: only things that work for no name devs is streamers/UA-camrs and online festivals. But to make those work you need a nice steam page and good demo.
    Edit: her 1st point is still valid though, need to come up with good messaging which can be communicated through your trailer and steam page.

    • @Mohawesome
      @Mohawesome Рік тому +5

      How right is this comment? Isn't this the complete opposite of what the talk is saying?

    • @bonehelm
      @bonehelm Рік тому +12

      @@Mohawesome Yes it is the opposite lol. Her advice in the video is great if you have a person who can dedicate all, or at least half their time doing social media. But for solo devs, or tiny teams of 2-3 people, which I believe the title of this vid would mostly attract, it doesn't apply. If you have limited energy and resources, the best bang for your buck is to put 90% of energy into the demo and trailer, then only 10% into social media and maybe you'll get lucky.

    • @henrique_zsp
      @henrique_zsp Рік тому +1

      Hey man can you more in depth with your exp with posting on social media? Which platform did you make an effort and what is the story behind your comment?
      I for one also am a bit skeptic with the easyness and the amount of resources this talk is pointing out it's needed.

    • @DesignedByTaz
      @DesignedByTaz Рік тому +4

      As a brand marketer for the past decade, I 100% agree with this comment. Well done 🎉

    • @TGameDev
      @TGameDev 11 місяців тому +1

      Even if you reach out to youtubers and streamers its a gamble that they'll read your message let alone play your game, and I'm not even talking about the big ones.

  • @KrakenStudiosGames
    @KrakenStudiosGames Рік тому

    Question about TikToc. I develop wargames. Would TikToc be worth it for this style of game?

  • @jtheking6832
    @jtheking6832 9 місяців тому

    Was that Tyler the creator that asked the question around the 46 min mark?? lmao

  • @AlyneRodrigues-md2zi
    @AlyneRodrigues-md2zi Рік тому

    🎉🎉🎉🎉🎉🎉❤❤❤❤❤❤❤❤😊

  • @mohokhachai
    @mohokhachai 10 місяців тому

    Game is like football

  • @homeoffice3524
    @homeoffice3524 Рік тому +1

    And again concentrate only on Steam games like rest of videos. I'm making games myself, never playing any game from steam. There is web browser games, mobile games, normal installable PC games. But no one absolutely no one is talking about anything else. Just a steam. 😂

  • @umartdagnir
    @umartdagnir Рік тому +3

    Twitter is still alive and kicking, I wouldn't write it down. Especially now when the algorithm has been published, and you can abuse it to make your tweets more visible.

  • @nights312312
    @nights312312 17 днів тому

    Stop calling promotion marketing , theres a distinct difference!

  • @utterrubbish6768
    @utterrubbish6768 Рік тому +3

    The comments about twitter haven't aged well.

  • @pupiberto
    @pupiberto Рік тому +14

    >hates current twitter
    >loves tiktok
    like clockwork

    • @sealsharp
      @sealsharp Рік тому +5

      There's a difference between using it and loving it. Personally, i think social media is both a portal to hell and a way to reach customers without requiring money or the benevolence of people in positions of influence.

    • @argylemanni280
      @argylemanni280 Рік тому +5

      Yeah, big shock. "Oh no a man bought a company, everything changed." This sort of attitude is why you can't take any of these people seriously.

    • @a.w_.
      @a.w_. Рік тому +2

      when someone doesn't agree with my exact worldview 🤯🤯🤯

    • @DoctorMandible
      @DoctorMandible Рік тому

      She's a marketer. She works in emotion. Surprised?

    • @SquishypuffDave
      @SquishypuffDave Рік тому

      Just looking at the raw data, Twitter isn't currently very effective for videogame marketing. Because TikTok is a relatively new platform it's in a temporary sweet spot for promotion, but once it reaches critical mass it's going to start paywalling its users to boost their content just like every other social media platform does.
      But sure, you can ignore the industry professional's advice and focus on infantile culture war bullshit instead if it suits you.

  • @baconugenx
    @baconugenx 10 місяців тому +2

    "make JIFS..." uuugghhhaaa

  • @ManHobbyChannel
    @ManHobbyChannel 4 місяці тому

    The Twitter hatred really aged like lukewarm milk, didn't it.

  • @ManHobbyChannel
    @ManHobbyChannel 4 місяці тому

    That went so well until her MAJOR incompetence reveal on paid marketing. That kindof revealed her as completely incompetent. I would not take anything pf her advice on marketing. Period.

    • @meir2161
      @meir2161 4 місяці тому

      That was the dude asking the question’s fault

  • @divpolitics9520
    @divpolitics9520 8 місяців тому

    Downvoted for saying yiff