This is very refreshing. After all these original and creative fangames, it's nice to be back to basics. Simple plot, simple characters, simple mechanics and quality sound, ambience and gameplay
The Phone Guy’s honesty is really refreshing. I know it makes sense for them to skirt around the problem in most games, but it’s still nice to have our guide being truthful with us for once. (Regarding the situation of the player I mean. Pretty much all of them are truthful as far as explaining the game mechanics.)
Henry actually gives instructions and safety stuff and an explenation about the animatronics current state and multiple choices to protect yourself with.
Is it just kinda a thing now where fan games seem to be outright better than the original ones? I’ve never been a fnaf fan, but this, joy of creation, and that JRs one are like…actually piquing my interest.
I wouldnt say they are better overall since if not fnaf, those games would never be inspired by it and not made, BUT I think fang ames are often scarier than current fnaf games, which is a really big upside in this genre.
@@raindoset5408 **cocks shotgun right as Freddy is about to jumpscare** Francis: hell no **freddy runs away** Lock the door! **freddy comes back smashing the door button, gets crushed by it**
37:12 I love how Night 6's music has a clock in it's OST, it's as if it's your personal clock on how much time you have left. The music is the perfect representation of the phrase "Your time is almost up." Loved the gameplay, you truly earned a subscriber. 🌟
this game was really really good. i really enjoyed playing it and getting all the mechanics figured out felt very rewarding. night 6 was frustrating at first but rewarding once i finished it. 8/20 mode was REALLY difficult, but very fun and extremely satisfying to finish
@@ninja6245-real Alright, I can tell you. It’s quite a challenge to figure these two out but once you do, it’s easy. Fredbear acts like Bonnie, and if he appears in CAM 7-put the mask on ASAP. He will not kill you and retreat to CAM 2. He will also attack a camera. You will know it’s him when you hear a hollow noise and thumping on a camera. Find the camera with the error, go into the FazStat maintenance panel, click the electricity icon, then click the corresponding camera he’s attacking. He’ll get buzzed and move to CAM 2. Spring Bonnie is the more difficult element to predict. He functions by using the vent like Chica does, but you’ll want to look out for him in CAM 9. Once he appears, he will play a game of chicken with you to close the vent door in your office before he comes. You’ll know he’s coming by thumping noises in the vents. Once you hear the loud thump from the vent, he’s gone. He will also, like Fredbear, attack cameras. His sound cue is what sounds like a laser gun firing followed by banging. You deal with him like Fredbear by using the panel to shock the room he’s in. However, Spring Bonnie has one more trick that makes him super annoying to deal with. If you hear what sounds like a printer printing a document DO NOT flip your camera down. Treat it as if it’s background noise. When you hear metallic banging from the left side, that is a sign he’s gone. Spring Bonnie never returns to CAM 2 unless you shock him from attacking the cameras, so you have less time to deal with his schemes. Night 6 seems hard, but it’s actually quite easy once you learn the cues. I do recommend lowering or turning off the game music, as it’s insanely hard to hear the soundcues over the soundtrack for this night. Hopefully this can help you out!
@@cosmicm8 one more thing, when Fredbear is at CAM 7, about to attack through the vent, you can hear a very muffled static noise, so there's also an audio cue for that.
my god i never realized how much the phone guy matters for the ambience. the way henry explained everything in detail, as if it were actual instructions to a job just immersed me so much in the gameplay. it felt way more realistic that way.
Games like Jr's, TJoC, and Tealerland have strived to recreate the original FnaF formula. But this game just perfects the original FnaF formula. It plays out fantastically, but also like something Scott would make. It seriously deserves more attention.
@@edward9487 yeah! The Joy of Creation, one of the most popular fangames that not only did free roaming gameplay, it also integrated the FNaF-styled defense mechanisms in it; and Tealerland, a game with completely new mechanics for the genre, where you build a robot and use it to lure the roaming threats into containment. Not to mention they have stellar visuals, especially Tealerland, which has brand new characters and designs, rendered beautifully.
I really just love how the player character is a guard who is actually hired to act as a guard. The tampering that has been going on is a motivation to get a new hire into a dangerous position. On the first night I was already more invested than I was at any point in FNAF 2, SL, or the later games.
I love how this game still has the same mechanics, animatronics, ambience, fear factor, and all that stuff, but it looks more polished. Like more time was taken with it. I know Fnaf 2 was created like 6+ years ago now, but the animations of the animatronics are so much smoother. The buttons look simplistic, yet better. I think the transitions of pulling the Freddy mask down, and Bonnie or anything else popping out of the vents are so much smoother, rather than them just appearing right in front of you, or the mask just almost instantly covering your face. The game itself actually looks more 3D than nearly every original game. Like I said, I know that those games were made many more years before this, but I still like how much better this game looks.
Part of that is because the original games were made in Clickteam Fusion, which is fundamentally a 2D game engine. Scott faked 3D by using some cylinder distortion on the office (which, if you didn't notice before, go back and watch some footage of the first two games, it's obvious once you see it). Additionally, all of the animatronics in the original games (and a lot of the early fan games like FNAC) were just transparrent still PNGs getting overlaid on top of the main office / camera scene (minus jumpscares, those were obviously animated clips), and were usually laid out so that multiple could be put on top of each other and not look too weird, because you're effectively stacking layers in photoshop here. This one (and, fun fact that I don't think is that unknown, ONAR too) seem to have been built in actual 3D engines, allowing for true depth, and were given character animations, which is much easier to be convincing with if you're working in 3D space, making something animate in 2D only is possible but it's tricky (go to FNAF 1, and pull the animation of Foxy running across the cam at 50% speed. If you had time to look and analyze, it's not the *best.*)
that's one of the reasons why from the original 4 games (and from the entire franchise tbh) fnaf 4 is my favorite. the ambience just makes up for so much of the lack of actual 3d in there that you feel immersed enough to feel everything around you is 3d.
This is an interesting fan game with just the toy animatronics and a heavy left field twist during the sixth night. The jump scare extras is neat as I was expecting it to come, I enjoyed the jump scare however the puppet seems wonky towards the end. The bite of eighty-seven was a good little Easter Egg. Will you take on 20/20 Golden Freddy Mode?
I like this The amount of animations the animatronics have Chica peeping from the vents Bonnie entering the office And Freddy in the doorway I wish they would visually walk around on the cameras not many fnaf fangames have the animatronics very animated on camera let alone really anything
i still havent watched the entire video but i love how every animatronic is just animated whenever they appear in the office like t-bonnie coming out of the vent its really cool
32:57 that's the part of the FNaF 2 night six phonecall where the phone guy says someone took a yellow suit and that none of the animatronics are acting right
Tbh all fnaf games have caught my attention but recently the JRs one and this one are really interesting although this one is a classic stay in your office and survive type of fnaf game I absolutely love the mechanics and the animatronics' designs. And i love how they added springbonnie and fredbear into this. Made me really excited once I saw them. BUT ANYWAYS THIS LOOKS AMAZING!!!!!!!!!!!!
1) For checking how much energy you have left, and the state of any vents, in case they have been broken by Mangle. So not terribly useful. 2) Spring Bonnie will approach CAM 5 and can do two things: Either he will continue to CAM 8, then quickly enter the vent to jumpscare you (so close it, obviously), or he will pass through your office, which requires to keep the monitor up for the entire duration (so after the lights stop flickering). Occasionally he will also attempt to disable a Camera, (indicated by a sound effect and his face covering it) so use a controlled shock at the right camera to interrupt him) Fredbear will approach CAM 7 and enter your office (indicated by a specific sound effect), wear the mask to take care of him. He will also attempt to drain power from your supply (indicated a camera being covered by a warning text), use a controlled shock at the correct camera to interrupt him. For both, using the flashlight is useless, as you can watch them with the camera for the most time, while using audio cues to guess the right move to do.
Power and to see if any of your vents are broken. Henry comes and destroys the Toys, Fredbear and Springbonnie come to attack. Fredbear has a couple of ways to attack you, his main way is to go to the left vent and try to get to you. He will not be visible in the left vent in your office but instead is visible in Cam 07. The other way is to mess with the power in which one of the camera will be out with a message, if this happens, go to your control panel and flick to the shock button and shock the corresponding camera he's in. Springbonnie has 3 ways to attack, his first way is to come into your office directly, if you hear a printer like sound while in the cameras. DO NOT PULL YOUR CAMERAS DOWN. If you want to get a quick jumpscare then sure, pull it down. But if you still have the cameras pulled up then Springbonnie should leave after a couple of seconds and with him leaving to the left. Another way is Cam 08, in that, he can get to the vent above you. Once you hear him get in, shut it immediately, he isn't like Chica where you can see her, he will kill you instantly if that vent isn't shut. Finally, he can do the same thing as Fredbear's last thing but instead of affecting your power, he can shut the camera off in that room which wouldn't be so bad if Fredbear couldn't also use that room to try and shut down your power so shock Springbonnie when he's trying to break the cam as indicated by his face being the only thing visible in the camera.
1. You can watch the time by checking the control panel 2. Fredbear, like Toy Bonnie, comes from the left. If you hear whirring sound, put your mask on. Spring Bonnie comes from cam 8 to the vent above you. He also can go through your office, when you hear radio sound, let him pass, don't put down the tablet or control panel. They both can hack your cameras, so use shock in the control panel to the corresponding camera.
The phone guy is a little on the nose with the explanation; doesn't really leave anything up to the imagination. But I really dig the subtle character design and quiet atmosphere. Too many predecessors, both fan and official, went absolutely bombastic in those departments.
Having a character like Henry sharing information directly about what's going on just feels nice for a change. Everyone always tries to make the phone guy of their game vague and sometimes that leads to them being completely useless. It lets the game be much easier to play on the player's behalf, and lets the creator not have to worry about screwing things up and not giving the player enough information. Sure, a FNAF 1 quality phone guy is always best, but not everyone can make that, so sidestepping the problem is better in that case.
One thing that I like about Henry in this is that he doesn't hide details from you. He just straight up says: "these Motherfuckers are dangerous, here how to survive."
The sound for pulling up the “FazStat” panel as it calls itself in the top left makes me think of The Friendly Faith Plate from Portal 2. I can’t pinpoint why though.
two years later, the addition of Fredbear and Spring Bonnie still confuse me, but it's hard to say the game would be the same without them. I keep coming back to this video out of all of them because it's just such a SOLID fnaf fan game that you play really really well.
Goddamn, I was just expecting like the funtime animatronics or something, but this is downright an amazing ending to a fangame. Compliments to DaMikel, I mean, goddamn! Shit, I couldn't get past night 4, I was just paralyzed when I see Fredbear and Springbonnie staring at the screen. I wonder what happened with Henry. If you pause at Fredbears jumpscare at just the right moment, you can see blood on his mouth, referring to the bite of 1983. Great job Mikel! Nice golden freddy addition in custom night
I think that this is one of the only FNAF fan games that I can nicely fit on the canon timeline with no problems. As well as this fills in what happened to the toys after the evens of FNAF 2.
This game is a great take on the original formula. Obviously heavily inspired by 2, but i think it does some interesting things to change the gameplay. While its still a horror game, this game focuses on what made fnaf so prevalent after the fear wore off which was the gameplay loop. The only main problem the firdt two games had was when the power went out, that was it. Having that stage of 'the powers out, but now the game is just harder' adds a lot to me. Makes it scarier when you do lose power, and makes your deaths feel more earned and less based on 'meh i got fucked by rng'. Not to mention the quality of the visuals, which are stunning and blow some of the original games out of the water imo
Very polished and cool fnaf fangame. Though the music at night 6 seems just odd and out of place after such a creepy setup. Silence and ambient would have been much better.
I’m pretty sure there is supposed to be a lore reason for that. And besides all FNAF games have some sort of “music” in them underneath the ambiance. No music in a game makes it feel unpolished rather than creepy in most cases. A good example of that is a monster in monster Hunter rise, the devs didn’t give it any music to be creepy but it ended up feeling boring
*hears the phone call* ...is... is that the fucking Dentist *is that the fucking Dentist from Payday 2* I mean it's surely not the same guy playing this role lol *BUT THEY SOUND SO MUCH LIKE HIM WTF*
When isolated, reversed, slowed and made louder, half of it still difficult to discern. But it sounds like a phone call between the employer and and someone else with a modulator on. It goes roughly like: Unknown: I told you not to (unintelligible). Phone man in response: They used one of the suits!...we had a spare one in the back, a yellow one. Someone used it. Now...none of them are acting right. Unknown: (Unintelligible) Those are the dead (Unintelligible) their souls are full of evil and this place must be burned (unintelligible) the dead no longer sleep in their graves until (unintelligible) they are destroyed.
This game is really well made, and I had fun playing it, but it felt waayyy too easy. The mechanics were simple, and I never ran out of power. I died just a couple times, and that was on night 6 trying to figure out how the new mechanics worked. The game was never really scary, and the atmopshere was kind of lacking. Overall, 6/10, carried by the rather enjoyable gameplay, but lacked in difficulty and the scare factor.
this game looks like a after all the things from fnaf 2 and you are designed into your final fnaf 2 job with same things from fnaf 2 except no alarm, a underground or a outside facility and a still functioning animatronics being tampered by william to kill the night guard anyone agree? tell me in reply or replies below
I think that William tried to ambush Henry while he is disassembling animatronics which ended with Afton really killing him after all of that Spring trap with his repaired Fredbear are looking for the last one in the building player
chipper and sons co. was an older game scott made, characters looked animatronic-like as stated in the reviews, scott went into a depression state and thought "hey why dont i make a funny little horror game?" and thats what brought the fnaf series to life
I did some reverse,the part with the weird voice Im unable to make out a word,but the part with phone guy's voice I can make out "There's someone in one of the suits,we have some yellow ones in the back and now they're not acting right"
it's nuts that the person voicing Henry genuinely sounds like a younger version of his voice actor in FFPS
FFPS?
@@Mr_Nobody2512 fazbear's pizzeria simulator
Also called fnaf 6
@@KichouKix ah yes best game
Sounds like Gustavo Fring lol
@@Night_Hound boutta say that
This is very refreshing. After all these original and creative fangames, it's nice to be back to basics. Simple plot, simple characters, simple mechanics and quality sound, ambience and gameplay
I feel....
Young.
@@ajoe.8461 Too
@@ajoe.8461
maybe too young..
well its remake of older fazbear fright storage
The Phone Guy’s honesty is really refreshing. I know it makes sense for them to skirt around the problem in most games, but it’s still nice to have our guide being truthful with us for once.
(Regarding the situation of the player I mean. Pretty much all of them are truthful as far as explaining the game mechanics.)
Yea right? Dude I loved the Phone Guy through out the full video, pretty chill guy and someone who is genuinely worried about the player
I think the reason they are so honest about all this is because they're Henry, the guy who used to work with William in FNaF lore
Phone guy is henry here
Im not lying, he even says it
Does anyone else find the flipping of the camera & click sounds satisfying? Because omg they are absolutely crisp & I LOVE it!
You’re actually right that’s pleasing to the Adhd
@@deltazero7262 lol 😂 I have adhd.
Runs in my chaotic family.
@@ChillinRed meanwhile I’m the only one WITH adhd in my family
@@ChillinRed i don't have that, but damn that sound design is gorgeous
Henry actually gives instructions and safety stuff and an explenation about the animatronics current state and multiple choices to protect yourself with.
There's a reason why he ultimately won out over Afton and his victims in the end.
Explanation
Is it just kinda a thing now where fan games seem to be outright better than the original ones? I’ve never been a fnaf fan, but this, joy of creation, and that JRs one are like…actually piquing my interest.
yeah i feel the same about fnaf fan games
Passion often makes for the strongest motive, that and how much creative liberty Scott let's people make with the ip
I wouldnt say they are better overall since if not fnaf, those games would never be inspired by it and not made, BUT I think fang ames are often scarier than current fnaf games, which is a really big upside in this genre.
Because its new
@@VeilsideTofu well said!
It is kinda creepy when animatronics stare into a camera. They are like: "We know you can see us and we are coming for you!"
Security guy proceeds to bring shotgun the next day
@@raindoset5408 america
@@raindoset5408 **cocks shotgun right as Freddy is about to jumpscare**
Francis: hell no
**freddy runs away**
Lock the door!
**freddy comes back smashing the door button, gets crushed by it**
@@crimsondynamo615 cock🤨🤨🤨😏
@@raindoset5408 Accurate representation of Henry's method of animatronic "dismantling" he referred to on Night 5.
37:12
I love how Night 6's music has a clock in it's OST, it's as if it's your personal clock on how much time you have left. The music is the perfect representation of the phrase "Your time is almost up." Loved the gameplay, you truly earned a subscriber. 🌟
this game was really really good. i really enjoyed playing it and getting all the mechanics figured out felt very rewarding. night 6 was frustrating at first but rewarding once i finished it. 8/20 mode was REALLY difficult, but very fun and extremely satisfying to finish
Care to explain what spring Bonnie and Fredbear do on night 6? I’ve got no clue to be honest.
@@ninja6245-real Alright, I can tell you. It’s quite a challenge to figure these two out but once you do, it’s easy.
Fredbear acts like Bonnie, and if he appears in CAM 7-put the mask on ASAP. He will not kill you and retreat to CAM 2. He will also attack a camera. You will know it’s him when you hear a hollow noise and thumping on a camera. Find the camera with the error, go into the FazStat maintenance panel, click the electricity icon, then click the corresponding camera he’s attacking. He’ll get buzzed and move to CAM 2.
Spring Bonnie is the more difficult element to predict. He functions by using the vent like Chica does, but you’ll want to look out for him in CAM 9. Once he appears, he will play a game of chicken with you to close the vent door in your office before he comes. You’ll know he’s coming by thumping noises in the vents. Once you hear the loud thump from the vent, he’s gone. He will also, like Fredbear, attack cameras. His sound cue is what sounds like a laser gun firing followed by banging. You deal with him like Fredbear by using the panel to shock the room he’s in. However, Spring Bonnie has one more trick that makes him super annoying to deal with. If you hear what sounds like a printer printing a document DO NOT flip your camera down. Treat it as if it’s background noise. When you hear metallic banging from the left side, that is a sign he’s gone. Spring Bonnie never returns to CAM 2 unless you shock him from attacking the cameras, so you have less time to deal with his schemes.
Night 6 seems hard, but it’s actually quite easy once you learn the cues. I do recommend lowering or turning off the game music, as it’s insanely hard to hear the soundcues over the soundtrack for this night.
Hopefully this can help you out!
@@cosmicm8 Ah. Thanks for the explanation.
Honestly, this is one a those games where the All/20 mode feels doable.
@@cosmicm8 one more thing, when Fredbear is at CAM 7, about to attack through the vent, you can hear a very muffled static noise, so there's also an audio cue for that.
my god i never realized how much the phone guy matters for the ambience. the way henry explained everything in detail, as if it were actual instructions to a job just immersed me so much in the gameplay. it felt way more realistic that way.
Games like Jr's, TJoC, and Tealerland have strived to recreate the original FnaF formula. But this game just perfects the original FnaF formula. It plays out fantastically, but also like something Scott would make. It seriously deserves more attention.
TJoC? tealerland?
@@edward9487 There a problem?
@@edward9487 ???
@@edward9487 yeah! The Joy of Creation, one of the most popular fangames that not only did free roaming gameplay, it also integrated the FNaF-styled defense mechanisms in it; and Tealerland, a game with completely new mechanics for the genre, where you build a robot and use it to lure the roaming threats into containment. Not to mention they have stellar visuals, especially Tealerland, which has brand new characters and designs, rendered beautifully.
Don't forget FNAC!
The sound of him switching cameras is so satisfying. A small detail but I can listen to that all day.
I wonder where he found that sound.
I really just love how the player character is a guard who is actually hired to act as a guard. The tampering that has been going on is a motivation to get a new hire into a dangerous position. On the first night I was already more invested than I was at any point in FNAF 2, SL, or the later games.
I love how this game still has the same mechanics, animatronics, ambience, fear factor, and all that stuff, but it looks more polished. Like more time was taken with it. I know Fnaf 2 was created like 6+ years ago now, but the animations of the animatronics are so much smoother. The buttons look simplistic, yet better. I think the transitions of pulling the Freddy mask down, and Bonnie or anything else popping out of the vents are so much smoother, rather than them just appearing right in front of you, or the mask just almost instantly covering your face. The game itself actually looks more 3D than nearly every original game. Like I said, I know that those games were made many more years before this, but I still like how much better this game looks.
Part of that is because the original games were made in Clickteam Fusion, which is fundamentally a 2D game engine. Scott faked 3D by using some cylinder distortion on the office (which, if you didn't notice before, go back and watch some footage of the first two games, it's obvious once you see it). Additionally, all of the animatronics in the original games (and a lot of the early fan games like FNAC) were just transparrent still PNGs getting overlaid on top of the main office / camera scene (minus jumpscares, those were obviously animated clips), and were usually laid out so that multiple could be put on top of each other and not look too weird, because you're effectively stacking layers in photoshop here. This one (and, fun fact that I don't think is that unknown, ONAR too) seem to have been built in actual 3D engines, allowing for true depth, and were given character animations, which is much easier to be convincing with if you're working in 3D space, making something animate in 2D only is possible but it's tricky (go to FNAF 1, and pull the animation of Foxy running across the cam at 50% speed. If you had time to look and analyze, it's not the *best.*)
that's one of the reasons why from the original 4 games (and from the entire franchise tbh) fnaf 4 is my favorite. the ambience just makes up for so much of the lack of actual 3d in there that you feel immersed enough to feel everything around you is 3d.
Well too be honest in every fnaf game the one thing that keeps me calm and makes me wish it plays the entire shift the phone guy
Well it would kinda hard to do that but I agree with you
Phone guy best guy.
That would mean he talks to you for 6 hours
@@Bomp.. he will sacrifice his throat
Fr phone guy is the top G
My dude had a whole ahh seizure when he saw Bonnie in the vent lmao.
*_[_**_24:55_**_]_*
"whole ahh"
sigh...we live in a society
This actually made me chuckle and, looking back at this footage, I actually thought he was gonna die right then and there, lmfao. XD
This is an interesting fan game with just the toy animatronics and a heavy left field twist during the sixth night. The jump scare extras is neat as I was expecting it to come, I enjoyed the jump scare however the puppet seems wonky towards the end. The bite of eighty-seven was a good little Easter Egg. Will you take on 20/20 Golden Freddy Mode?
I like this
The amount of animations the animatronics have
Chica peeping from the vents
Bonnie entering the office
And Freddy in the doorway
I wish they would visually walk around on the cameras not many fnaf fangames have the animatronics very animated on camera let alone really anything
Because it's really creepy if you can't see them move from one cam to the next. It's what made Help Wanted less scary to me
I was so comforted by the sounds of cameras and a flashlight that I almost fell asleep
What a surprise! I've never been so impressed by a FNAF fangame. Visuals, animations, sound design, and overall gameplay seems great.
The chica visual of her peeking through the vent is so cool! I’m starting to believe that Scott is starting to be outdone
i still havent watched the entire video but i love how every animatronic is just animated whenever they appear in the office like t-bonnie coming out of the vent its really cool
I really enjoyed this one overall.
I miss this era of simpler FNAF fan games
Plus those designs are really haunting
Especially the Toy Chica one
Withered variations of Chica are always terrifying it seems.
@@concept5631 that is true lol
goddamn, this game perfectly captured the feeling of mystery and simplicity that the original games had
That last end of the video of golden freddy jumpscaring me. I feel betrayed by the walkthrough a bit as it had no jumpscares the whole video
The sound affects are very well done, the sound when you change cameras are very satisfying. This fan game is very well done 👏
Henry’s VA is great he sounds like Gus Fring with an American accent.
Five nights at Los Pollos Hermanos
Hello, hello, hello um welcome to you're new summer job in the Los pollos Hermanos family my name is Gustavo but you can call me Gus.
Dude I was thinking the same thing
Even better, the actor that plays Gustavo Fring is American. And yes, every shift completed is more than up to Los Pollos Hermanos standards.
32:57 that's the part of the FNaF 2 night six phonecall where the phone guy says someone took a yellow suit and that none of the animatronics are acting right
Damn fredbear and springbonnie really bring the beats on night 6. when does their album release?
It releases on 2083
@@Toastedwafflesofficialdevy1 *obligatory FNaF 1983 reference*
Let's name it "The Bite!"
Night 1: *r e l a x e d*
Nights 2-6: Its 20/20/20/20 mode time.
Tbh all fnaf games have caught my attention but recently the JRs one and this one are really interesting although this one is a classic stay in your office and survive type of fnaf game I absolutely love the mechanics and the animatronics' designs. And i love how they added springbonnie and fredbear into this. Made me really excited once I saw them. BUT ANYWAYS THIS LOOKS AMAZING!!!!!!!!!!!!
Kinda cool for Gus to branch out into animatronic entertainment
I kinda like how chica flips onto her side when she reaches the vent or smth lmao
I remember the original version of this game. Brings me back
It’s nice to find out what happened to the Toy animatronics.
1. is there any point of checking the control panel at night 1-5
2. can you explain night 6?
1) For checking how much energy you have left, and the state of any vents, in case they have been broken by Mangle. So not terribly useful.
2) Spring Bonnie will approach CAM 5 and can do two things: Either he will continue to CAM 8, then quickly enter the vent to jumpscare you (so close it, obviously), or he will pass through your office, which requires to keep the monitor up for the entire duration (so after the lights stop flickering). Occasionally he will also attempt to disable a Camera, (indicated by a sound effect and his face covering it) so use a controlled shock at the right camera to interrupt him)
Fredbear will approach CAM 7 and enter your office (indicated by a specific sound effect), wear the mask to take care of him. He will also attempt to drain power from your supply (indicated a camera being covered by a warning text), use a controlled shock at the correct camera to interrupt him. For both, using the flashlight is useless, as you can watch them with the camera for the most time, while using audio cues to guess the right move to do.
Power and to see if any of your vents are broken.
Henry comes and destroys the Toys, Fredbear and Springbonnie come to attack.
Fredbear has a couple of ways to attack you, his main way is to go to the left vent and try to get to you. He will not be visible in the left vent in your office but instead is visible in Cam 07. The other way is to mess with the power in which one of the camera will be out with a message, if this happens, go to your control panel and flick to the shock button and shock the corresponding camera he's in.
Springbonnie has 3 ways to attack, his first way is to come into your office directly, if you hear a printer like sound while in the cameras. DO NOT PULL YOUR CAMERAS DOWN. If you want to get a quick jumpscare then sure, pull it down. But if you still have the cameras pulled up then Springbonnie should leave after a couple of seconds and with him leaving to the left. Another way is Cam 08, in that, he can get to the vent above you. Once you hear him get in, shut it immediately, he isn't like Chica where you can see her, he will kill you instantly if that vent isn't shut. Finally, he can do the same thing as Fredbear's last thing but instead of affecting your power, he can shut the camera off in that room which wouldn't be so bad if Fredbear couldn't also use that room to try and shut down your power so shock Springbonnie when he's trying to break the cam as indicated by his face being the only thing visible in the camera.
1. You can watch the time by checking the control panel
2. Fredbear, like Toy Bonnie, comes from the left. If you hear whirring sound, put your mask on. Spring Bonnie comes from cam 8 to the vent above you. He also can go through your office, when you hear radio sound, let him pass, don't put down the tablet or control panel. They both can hack your cameras, so use shock in the control panel to the corresponding camera.
ah thanks yall
@@IndieFuel custom night please
1:26 clearly they're are still fit for entertaining kids when one of them bit off part of someone's head
this game did a very good job at making the toy animatronics unsettling
I like how absolutely huge the animatronics are like Freddy is atleast 6,3-6,5
The phone guy is a little on the nose with the explanation; doesn't really leave anything up to the imagination. But I really dig the subtle character design and quiet atmosphere. Too many predecessors, both fan and official, went absolutely bombastic in those departments.
Having a character like Henry sharing information directly about what's going on just feels nice for a change. Everyone always tries to make the phone guy of their game vague and sometimes that leads to them being completely useless.
It lets the game be much easier to play on the player's behalf, and lets the creator not have to worry about screwing things up and not giving the player enough information. Sure, a FNAF 1 quality phone guy is always best, but not everyone can make that, so sidestepping the problem is better in that case.
This game wins purely for Fredbear's design and mannerisms. Holy shit, he makes me want to piss myself.
The smooth animations make a difference, such as Bonnie standing up, or one of the animatronics reacting to the flashlight.
One thing that I like about Henry in this is that he doesn't hide details from you. He just straight up says:
"these Motherfuckers are dangerous, here how to survive."
I guess after loosing around 4 or 3 employees due to lack of information provided, the guilt was too much
The sound for pulling up the “FazStat” panel as it calls itself in the top left makes me think of The Friendly Faith Plate from Portal 2. I can’t pinpoint why though.
two years later, the addition of Fredbear and Spring Bonnie still confuse me, but it's hard to say the game would be the same without them. I keep coming back to this video out of all of them because it's just such a SOLID fnaf fan game that you play really really well.
That end jingle sound, is why this fangame is my favorite.
Goddamn, I was just expecting like the funtime animatronics or something, but this is downright an amazing ending to a fangame. Compliments to DaMikel, I mean, goddamn! Shit, I couldn't get past night 4, I was just paralyzed when I see Fredbear and Springbonnie staring at the screen. I wonder what happened with Henry.
If you pause at Fredbears jumpscare at just the right moment, you can see blood on his mouth, referring to the bite of 1983. Great job Mikel! Nice golden freddy addition in custom night
idk why but the "hi" from this balloon boy makes me feel bad for being abandoned and destroyed left to rot
I think that this is one of the only FNAF fan games that I can nicely fit on the canon timeline with no problems. As well as this fills in what happened to the toys after the evens of FNAF 2.
This game is a great take on the original formula. Obviously heavily inspired by 2, but i think it does some interesting things to change the gameplay.
While its still a horror game, this game focuses on what made fnaf so prevalent after the fear wore off which was the gameplay loop. The only main problem the firdt two games had was when the power went out, that was it. Having that stage of 'the powers out, but now the game is just harder' adds a lot to me. Makes it scarier when you do lose power, and makes your deaths feel more earned and less based on 'meh i got fucked by rng'. Not to mention the quality of the visuals, which are stunning and blow some of the original games out of the water imo
I'll keep this in mind with my worldbuilding.
It's the weird chuckle that Freddy sounds like he makes in night 2 that got me 💀 I just heard "hahahahjdjddj" like those sped up laughs in SFM videos
Am i tripping balls or Henry sounds like Mike from Breaking Bad?
Be sure to check the cameras Walter. You don't want them to get into the room now do ya Waltah
@@unforgivablebread6027 freddy,we need to cook
Who knew someone could live without a frontal lobe waltah
i hear cave johnson from portal 2
Waltuh…put the Freddy head on waltuh…you’re gonna get Jumpscared if you don’t waltuh.
This is absolutely phenomenal. I only wish animatronics had animations on the cameras.
r/nocontext
@@GUGAMINECRAFT what?
@@lurlyhasjava it's just a reddit inhabitant,move along now.
@@lurlyhasjava just how can animatronics have animatronics inside? (actually scratch that cuz lefty is puppet in a bear costume)
@@GUGAMINECRAFT animation, not animatronic
34:14 Fred bear and spring Bonnie are huge 🤯
those golden freddy jumpscares always catch me off gaurd💀
Mf that thing just came outta nowhere
@@spicypehpers7477 Fr💀
I actually thought of a FNAF game where all of the animatronics were stored in a bunker, When I was little. Of course.
Mans does sound like a young Henry
This is basically FNAF 2.5, and I'm all for it!
Weird how this captivated me even though I don’t know the game at all
You know for a sec i thought that this was an OFFICIAL product.
the end of night 5 is honestly a clutch,the building power went out and someone was gonna attack
Very polished and cool fnaf fangame. Though the music at night 6 seems just odd and out of place after such a creepy setup. Silence and ambient would have been much better.
I’m pretty sure there is supposed to be a lore reason for that. And besides all FNAF games have some sort of “music” in them underneath the ambiance.
No music in a game makes it feel unpolished rather than creepy in most cases. A good example of that is a monster in monster Hunter rise, the devs didn’t give it any music to be creepy but it ended up feeling boring
Wow ! Congrats for surviving ! Take your exotic butters now ! You deserved it ! ;)
This fan game is scary and cool hehe
28:36 nice timing :')
Look at how large the animatronics are! They probably have to crouch to get through doors. It’s a bit scary.
I love this gameplay way better and I get to watch it while eating
*hears the phone call*
...is... is that the fucking Dentist
*is that the fucking Dentist from Payday 2*
I mean it's surely not the same guy playing this role lol *BUT THEY SOUND SO MUCH LIKE HIM WTF*
It does indeed sound like the actor who played the Dentist, named Giancarlo Esposito who’s also known for playing Gustavo Fring in Breaking Bad.
Guys i want to ask do you guys know what the tape massage in night 6 ? It feels like a reversed massage but idk if it has meaning or not
When isolated, reversed, slowed and made louder, half of it still difficult to discern. But it sounds like a phone call between the employer and and someone else with a modulator on. It goes roughly like:
Unknown: I told you not to (unintelligible).
Phone man in response: They used one of the suits!...we had a spare one in the back, a yellow one. Someone used it. Now...none of them are acting right.
Unknown: (Unintelligible) Those are the dead (Unintelligible) their souls are full of evil and this place must be burned (unintelligible) the dead no longer sleep in their graves until (unintelligible) they are destroyed.
@@wanderingjackalmain4523 ahh thank you so much
This game is really well made, and I had fun playing it, but it felt waayyy too easy. The mechanics were simple, and I never ran out of power. I died just a couple times, and that was on night 6 trying to figure out how the new mechanics worked. The game was never really scary, and the atmopshere was kind of lacking. Overall, 6/10, carried by the rather enjoyable gameplay, but lacked in difficulty and the scare factor.
anyone know what the night 6 phone call said?
I like how mangle just yeets himself at the fan just to screw you over
This Is how The cronology should look like, The modern ones shouldn't look olders than The old ones
33:08 Well now they need a massive repair god damn they look demolished.
Goodness. I didn't think the Toys were that big.
How the nightguard press the button on the vent.
maybe he has sone kind of switch? and maybe this is not a button, its a lightbulb?
That doesn’t make sense
Why is the 6 am jingle is so catchy never found a 1 hou version of it too bad
İ like this pretty good game even better than the orginals
Is it just me, or does Henry sound like "Richard Nixon."
Nice work on the playthrough.
Though one thing, and you'll know the exact moment I'm talking about despite expecting it:
Piss off...! XD
Fazbear Entertainment: Storage it quite good, I hope their is a squeal
this game looks like a after all the things from fnaf 2 and you are designed into your final fnaf 2 job with same things from fnaf 2 except no alarm, a underground or a outside facility and a still functioning animatronics being tampered by william to kill the night guard anyone agree? tell me in reply or replies below
I think that William tried to ambush Henry while he is disassembling animatronics which ended with Afton really killing him after all of that Spring trap with his repaired Fredbear are looking for the last one in the building player
Love the gameplay!
Hey it could've been worse. At least you didn't wake up there chained to a chair before seeing jigsaw on an old TV
Bro the animation is so smooth
now lets remember fnaf was born because chipper got bad reviews
Red sun
Angry sun if he’s red :)
Wait what's chipper
chipper and sons co. was an older game scott made, characters looked animatronic-like as stated in the reviews, scott went into a depression state and thought "hey why dont i make a funny little horror game?" and thats what brought the fnaf series to life
The extras note on BB was fuckin perfect.
39:43 Did anyone else catch that Ultranite and Ramenov play tested this? You know, the guys from the controversy or smthing
Mechlus too
40:45 bro ngl the puppet looks in good shape
i was not expecting fredbear and springy to pop up wow
That golden Fred bear jumpscare almost got me lol
gotta admit, the mm music is a banger.
Amazing very amazing!^^
if fnaf 3 was a sequel to the second game
So what exactly happened on night 6 where is phone guy and why were those animatronics there?
What does the phone call at night 6 say?
It’s the FNAF 1 Night 6 phone call but in reverse.
@@Dr.KarlowTheOctoling Fnaf 1 doesn’t have a night 6 phone call.
I did some reverse,the part with the weird voice Im unable to make out a word,but the part with phone guy's voice I can make out "There's someone in one of the suits,we have some yellow ones in the back and now they're not acting right"
@@definitelynotanarcissist.3135 I think night 5
@@Dr.KarlowTheOctoling you mean fnaf 2, not 1
Why is it that in FNaF fangames when you run out of battery or it's the worst moment of the night, it gets to be 6 AM?
Who else also loves this phone guy?
We need more fan games like this
Night 6 when fredbear enters the office his laugh is dipsys from five nights at tubbyland