I like how Mangle was this piece of trash and not really a threat in the original FNAF games. Then here comes JR's making Mangle into this boss character.
The unfortunate thing is that the ending + the ghost girl seems unfinished, which means a second game was probably to be expected. With the drama that happened, unless the remaining team creates a second game or find someone else to replace Ramenov , then finding out the remaining lore seems extremely unlikely. :( Such a shame tbh
@@thatoneguy609 I mean the connection between the ghost and Paulbear, since it says she has a strong connection to him. Maybe I missed it though and it was explained at some point.
@@deli_joy i dont think they were talking about that, did you not hear the beat that progressively got louder and more tense up until the mangle was created and released into the area? im pretty sure they were talking about what i just described and not london bridge which played at the beginning
@@SillySunnyTacos other comment got deleted from some reason so if you see another similar comment for me then please ignore it but! that's actually what the night 6 song is called! you can find it under that that name on the jrs gamejolt page and their UA-cam channel! it's about 8 minutes long but well worth the listen!
During the sixth night, whenever the player finds the ghost in the cameras and shines the light, you can hear the same vfx that is used in The Joy of Creation: Reborn (52:07). That's really neat.
LEGIT! It's sort of like a musical. You have the songs building up the plot (Nights 1-5) that all start to rise with intensity, then you're thrown into the start of the climax. First you experience the crew from before (albeit withered) and then you have the big twist. Mangle. Seriously, it's great stuff.
45:20 Mangle roaring down the hallway is absolutely my favorite part! It is so cool. I’m disappointed there wasn’t more intense cool stuff like this segment. The paranormal nights are barely engaging or even have any tensity compared to this.
I think they're engaging, but not in a scary way. It's less scary because you can tell when you fucked up enough to the point you know you're getting a jumpscare, and because you're expecting it, it's less scary. Although that wasn't really the game's aim to begin with. I actually like the gameplay challenge tho. ...imagine if it was in real life tho, finding yourself in a situation like that, now that would be horrifying, knowing your life was about to end in a few seconds... you'd be scrambling to try and fix your mistakes!
While the horror experience has been heavily streamlined for younger audiences in newer offical FnaF installments, JR's does a terrific job at taking you back to the series' roots with extremely uncanny animatronics, grisly visuals and solid gameplay. This game did justice to the only older Freddy's location that hasn't ever been visited.
I just love the idea of mixing the ghost detecting idea for this game because it uses the original games and make a twist with it. Maybe we will get a custom night one day and maybe extra animatronics too for a update maybe
from my save data editing to see the extras without effort I can tell you both of those are in the game, a custom night under the name "extra shifts" and also a bonus night with two new characters that both lower stability, (: emocllew ruoy.
The characters designs are so cool! And so creepy too! I love how they made you find the ghost that's possessing an animatronic. This is a very interesting way of making a FNaF fan-game because even though the characters, the place, and even the names have changed up a little (Balloon Boy is named Balloon Baby in the JR's horror game), it's still made so well and looks tricky fun and of course scary. This and FNaF Plus (When it releases) both deserve to be a bought game and not a free one on Steam and GameJolt.
My favorite fnaf fan game of all time, it shows a lot of detail especially with lore, the name “jr” itself is just amazing how it’s referring to the diner that Scott has never had a game take place, I also like how he added the spiritual side of fnaf, don’t even get me started on the character design especially Bonnie, I hope Scott makes game like these in the future
My favorite part of the game is the sound that plays after you determine which animatronic is possessed. Hands down one of the creepiest parts of the game 💀
From 33:52-34:06 I just gotta question why they used THAT sound effect to play after you got the ghost. That moment should be a success, a moment where you feel mostly pretty safe. But from the moment that sound plays it turns very bittersweet. That’s not the “Hooray, we got the bastard!” sound effect. That’s the sound effect that is used in a murder mystery movie when the party finds the second body.
I'd say it's pretty simple - You didn't eliminate the ghost, you just announced that you know she's in that animatronic, and now she'll just jump into a new one. It's not meant to be a giant relief moment, it's meant to be a "Keep your shit together and stay on top of them, your fight's not over yet"
We can only hope for a completion, and this is a fan game that DESERVES to be paid for. If it comes to that, one can only hope Scott will approve it. And that is awesome. The restaurant that takes place in FNAF 1 was built OVER the one in FNAF 2. The Mangle also being created from the current animatronics and spare parts was also a nice touch, am curious to know if it's Charlotte or Evelynn that is haunting the place.
I really like the last bit during the last night. The game forces the Convery Belt Control in front of you...you watch each icon go down the line towards the 'beware the Mangle' sticky note. Along with other parts. Then Mangles icon appears at 100%. The words engage flash upon the screen as her titular static starts to be heard. Its some damn good build up. And Mangle herself is fucking huge!
I can't seem to notice how they detect when an animatronic is possesed, other than when they leave a hand-print on the camera when they leave the room. Interesting and reslly good game tho!
the handprint is correct , and the camera will flicker black ! EDIT - person below is 100% correct ! sanity will glitch only for balloon baby ^_^ ive never played the game so i never really realized ! thank you for pointing it out !
only ballon boy's sanity will flicker, as it is the only way to know if it is possessed, imo i don't know how he knew it was freddy at the end of the 3th night, but yes the light (not the camera feed) will flicker and if you notice when an animatronic is possessed it will move the camera, i don't know if you can see it in this video since indie moved constantly the camera
Full game explained: This takes place before fnaf 2 because it mentions something about Jeremy. And in fnaf we are told there was a location before fnaf 2. This is the location
Okay HERES how to win for you guys Nights 1-5 is a bit of a guessing game and you have 4 evidences added thought and BB Night 1 adds flickering so if it’s going faster on the cam the possessed is in there Night 2 adds Handprints if an animatronic *leaves* a room and there’s a handprint on the top they’re the possessed one. Night 3 adds out of control camera so if you check a cam and that cam is looking around like It has a mind of its own Ghost is in there. Night 4 adds lost connection basically who isn’t there BB is special as he’s stupid Easy check the stability and if his is glitching the fuck out he’s the possessed one, Puppet should get a mention as they’re invisible on cams and you’ll need to listen to the cam audio which isn’t effected by loosing connection on the cameras. Now When you pull maintenance on an animatronic during downtime that animatronic is not going to be possessed by the ghost when it’s no longer downtime and they’re being worked on. CONGRATULATIONS you can now Survive Night 6 is Fnaf 2 rules til mangle she gets hit by flashing her in the middle hallway, the owl is in the vents use mask when he pokes his head out, the ghost will be in the cameras trying to reach out and STEAL your flashlight so look on the cameras for the ghost’s hand and Hold shift they’ll stick to the party rooms mainly tho look though the whole establishment to be safe.
The first 3 nights were starting to piss me off. I can't even figure out what I'm looking forward. I find 3 possessions as fast as I can, and by the time I've looked for long enough on the cameras for 4 and 5, all of their stabity meters are too drained to save myself and its pretty much take a wild guess at it. I've tried looking as close as I could, but the behavior is so subtle and erratic, it truly does seem like it's guesswork and luck.
@@bloodruststaples well the Lights flickering is the most subtle of them, the handprint is when an animatronic Leaves a room, the Camera moving on Its own is obvious when you’re not swapping through cameras rapidly my advice is to pay attention to one animatronic for a little bit to see if they exhibit one of the tells (puppet is invisible and requires the speakers [bottom right of the camera pad] to hear his music) and Then move on but also check stability to see if BB is the possessed one cause his stability Will be FUCKEN GLITCHING all over the place making him pretty easy. Also remember to bring an animatronic in during downtime to do maintenance and to guarantee that they won’t be possessed next haunting
@@deltazero7262 I get you, I understand what needs to happen, but the problem is it doesn't ever really happen. Night 3, the camera thing pretty much doesn't happen after finding my third possession, and the animatronics' habits of crowding a room frequently makes it a lot more confusing. The handprints seems to be the easiest, but the light flickering should be a little more obvious, I think. I mean the camera itself already has flickering effect that has subtle changes in itself.
This is one creepy indie title that makes the feel of dread and ominous present felt. I wanted to know how did he know what animatronics was possessed in nights three and four, he would just guess on the screen and he would be correct. Is there a game mechanic that eliminates a process to tell you what animatronic is haunted? Also I was not expecting a jump scare during the final night first part. I would had like a notification in the beginning as I was expecting a flawless / no jump scare run. Nonetheless great video and I enjoyed this playthrough, this title is different indeed from the original franchise and other fan interpretations.
I can’t beat night 4 😀 edit: i beat night 4 & 5 by simply guessing the haunted animatronics night 6 actually looks fun and not any bs edit 2: i was wrong
@@md7294 so, for the first half of night six. The, now withered, animatronics function like all the FNAF 2 animatronics that don’t have the word “toy” in their name (and judging by you only questioning the second half I won’t bother going into detail). Part 2, however, is where stuff REALLY hits the fan. The withered robots sacrifice themselves, the music ramps up and- **Mangle Jumpscare** Welcome to heck, NOW START (internally) SCREAMING. The Mangle has two attack methods, coming at you via the hallway (make sure flash her in that instance) and sneaking to you via the vents (use the mask in that case). The only foil to this is the ghost, she’ll try to steal your flashlight. A hand will appear on one of the cams, leave it for too long and a big, red warning sign will start flashing on the designated camera. Leave it for even longer and it will shatter that same camera, rendering it irretrievably USELESS. Let the ghost do that enough times and your flashlight is as good as gone. The way to stop li’l ghostie from doing all that is by holding down the SHIFT key when on the same cam as the hand until you here a giggle (that’s when the hand is gone for now). Hope I helped.
@@koallferno2580 that really does help a lot, i think i saw someone say to flash mangle in the corridor THEN use the mask which was weird but this makes more sense What about the clock and eyes that surround you in the office, and the flashing when there's nothing on the office? (that i can see at least) those things have me CONFUSED
@@md7294 ignore the hands scratching from inside the monitors, the screaming ghost faces and the nigh infinite eyes looking into your soul, it’s just there to scare and confuse you. Survive until 6 AM and congrats! You have beaten the ghost entity.
They make the animatronics huge in the cameras. Its actually scary knowing that something that probably weighs more then a ton is rapidly coming towards your location to brutally murder you
God the sound design in this game man Like the original games used an silent, but mysteriously eerie music and sound effect But the music in this game (especially in the last part) just offers music that just screams eeriness (idk really know how to describe it but that’s the best i could do for now) Edit: found a word for best describing this game’s music “Slaps”
i like to think that the JR'S is a Pizzeria that came before the Fnaf 2 Pizzeria, and that's where the Withered animatronics come from in the 1987 Freddy Fazbear's Pizza, excluding Balloon Boy and Puppet
No, it was just a guess, he could have either chose Freddy or Foxy because they were the only ones with stability over 50, if he guessed anyone else and it was wrong he would have been killed instantly
Secret fact: the conveyor belt is used for destroying the haunted animatronic, remove that thing from the head is used to prevent the haunted animatronic to escape or either kill you. If you didn't remove it then you're dead.
I hope that mangle fight could be longer or have a independent night for her, and mangle should be more aggressive, she got animation when the ...thing pops out the vents, she roars when being shined by our flashlight, it's so detailed (not only mangle tho), while we can barely see it because we only have a few minutes for boss fight, not to mention that we spent most of our time checking for cameras, it's a pity that such amazing boss animatronic with exciting lay out and intense bgm only appear for like 2mins and don't have any new and cool or more aggressive mechanics, but I still appreciate this very much
OH MAN this game is very scared I got scared just seeing the Animatronics, whoever modeled them, they wanted to give the players nightmares but cool video congratulations ps Sorry, my English isn't very good, but I understand a little why I use Duolingo) Edit 1 but despite that I can understand something or other depending on the way the person speaks
Exactly why I’m strictly a fnaf lore fan, I’ll never ever take credit for this shit because I know I can’t fuckin beat this. Fnaf is 100% an ultimate Management, or awareness game
Up until the boss it's fnaf 2 rules, during the boss the ghost will appear on one of the cameras - shine the light until she laughs/ goes to another cam. Flash mangle in the hall, otherwise put on the mask if it's in your office (you see the owl head (52:24))
At first I thought the gameplay seemed boring watching the cams and hoping you find the correct animatronic the ghost is in but after watching this it’s a lot more fun than it seems because UA-camRS AREN’T SCREAMING THEIR BUTTS OFF
Its a very good fnaf fan-game, the lore make sense even to the fnaf universe and the bite of 87 whit mangle, and the game have a really nice models (is not so attractive to childs but okay, i mean, is other world) and really get this creepy haunted thjng about fnaf
I’m surprised that he’s still making content not long after, I don’t even think he made an apology (or at least not on UA-cam, I don’t have a Twitter so I don’t know if he made one on there)
After completing all the nights you will go back to fnaf 2 and the tvs has been turned on and then mangle starts to form into a monster where he takes over the building of fnaf 2
This had to have been a prequel to FNaF 2, the ending was so obviously a hint that this happened between the original FNaF 1 and 2, which means that the ghost must have been either Cassidy, Charlie, or Susie (because pronouns are she/her). And the investigator could have been FNaF 2 phone guy or possibly nightgaurd Jeremy. But overall, amazing game, loved the graphics.
I like how Mangle was this piece of trash and not really a threat in the original FNAF games. Then here comes JR's making Mangle into this boss character.
Mangle was like Whas sup B# Tch!
Same thamos
51:25
@Casual Player yes's a badass
Mangle is a boss
The unfortunate thing is that the ending + the ghost girl seems unfinished, which means a second game was probably to be expected. With the drama that happened, unless the remaining team creates a second game or find someone else to replace Ramenov , then finding out the remaining lore seems extremely unlikely. :( Such a shame tbh
according to the ghost’s description at 1:00:41, it apparently _is_ finished, it was just communicated strangely
@@thatoneguy609 I mean the connection between the ghost and Paulbear, since it says she has a strong connection to him. Maybe I missed it though and it was explained at some point.
@@pastasauce3887 Oh that, yeah no, unless there’s easter eggs or something that have yet to be found, we have literally no idea lol
Darroc was the co-head of the game, so it maaaay be possible? But I'm not sure. It really sucks that Ramenov did such an ass thing.
@@Luigifan4ever11 what did he do?
I love how they emphasize the paranormal side of FNAF, especially with the ghost detecting equipment.
The theme of "supernatural phenomenon" also has unique beauty (?)
Absolutely loving the soundtrack of night 6, it builds up in tension then finally descends into chaos eith the arrival of the mangle
it's called London Bridge if you wanna look it up!
@@deli_joy i dont think they were talking about that, did you not hear the beat that progressively got louder and more tense up until the mangle was created and released into the area? im pretty sure they were talking about what i just described and not london bridge which played at the beginning
@@SillySunnyTacos other comment got deleted from some reason so if you see another similar comment for me then please ignore it
but! that's actually what the night 6 song is called! you can find it under that that name on the jrs gamejolt page and their UA-cam channel! it's about 8 minutes long but well worth the listen!
@@deli_joy o h. okay then good to know
@@deli_joy It's not something that they found. Ramenov made that soundtrack for the game, it wouldn't be set up as a normal version.
During the sixth night, whenever the player finds the ghost in the cameras and shines the light, you can hear the same vfx that is used in The Joy of Creation: Reborn (52:07). That's really neat.
I agree I feel like the story seemed to put emphasis on a ghost and the mangle but it was all ambiguous.
@@roadworkahead8967 yeah, now this is new
I miss tjoc
@@faridhaikal6713 yes, it's true
I thought I recognized that sound.
Can we all agree that we listened to 43:49 more than once
Unironically the best boss intro I've ever seen/heard
@@aliendog7627 same
LEGIT! It's sort of like a musical. You have the songs building up the plot (Nights 1-5) that all start to rise with intensity, then you're thrown into the start of the climax. First you experience the crew from before (albeit withered) and then you have the big twist.
Mangle.
Seriously, it's great stuff.
45:20
Mangle roaring down the hallway is absolutely my favorite part! It is so cool. I’m disappointed there wasn’t more intense cool stuff like this segment. The paranormal nights are barely engaging or even have any tensity compared to this.
I think they're engaging, but not in a scary way. It's less scary because you can tell when you fucked up enough to the point you know you're getting a jumpscare, and because you're expecting it, it's less scary. Although that wasn't really the game's aim to begin with. I actually like the gameplay challenge tho.
...imagine if it was in real life tho, finding yourself in a situation like that, now that would be horrifying, knowing your life was about to end in a few seconds... you'd be scrambling to try and fix your mistakes!
49:36 is where the mangle boss fight begins
While the horror experience has been heavily streamlined for younger audiences in newer offical FnaF installments, JR's does a terrific job at taking you back to the series' roots with extremely uncanny animatronics, grisly visuals and solid gameplay. This game did justice to the only older Freddy's location that hasn't ever been visited.
I just love the idea of mixing the ghost detecting idea for this game because it uses the original games and make a twist with it. Maybe we will get a custom night one day and maybe extra animatronics too for a update maybe
Not yet for a update, just let it be for now
from my save data editing to see the extras without effort I can tell you both of those are in the game, a custom night under the name "extra shifts" and also a bonus night with two new characters that both lower stability, (: emocllew ruoy.
Mangle looks like a scorpion
a custom night would just ruin the game completely, as the game is supposed to have an end
Update for this post, the extra shifts is the custom night
The characters designs are so cool! And so creepy too!
I love how they made you find the ghost that's possessing an animatronic.
This is a very interesting way of making a FNaF fan-game because even though the characters, the place, and even the names have changed up a little (Balloon Boy is named Balloon Baby in the JR's horror game), it's still made so well and looks tricky fun and of course scary.
This and FNaF Plus (When it releases) both deserve to be a bought game and not a free one on Steam and GameJolt.
The creator of this game shall make their own horror game, I'd play it!
My favorite fnaf fan game of all time, it shows a lot of detail especially with lore, the name “jr” itself is just amazing how it’s referring to the diner that Scott has never had a game take place, I also like how he added the spiritual side of fnaf, don’t even get me started on the character design especially Bonnie, I hope Scott makes game like these in the future
Scott retired tho he left the francise
Look at little FNAF Jr.! Gonna cry?
The buildup to the Mangle boss fight is absolutely fantastic
My favorite part of the game is the sound that plays after you determine which animatronic is possessed. Hands down one of the creepiest parts of the game 💀
From 33:52-34:06 I just gotta question why they used THAT sound effect to play after you got the ghost. That moment should be a success, a moment where you feel mostly pretty safe. But from the moment that sound plays it turns very bittersweet. That’s not the “Hooray, we got the bastard!” sound effect. That’s the sound effect that is used in a murder mystery movie when the party finds the second body.
I'd say it's pretty simple - You didn't eliminate the ghost, you just announced that you know she's in that animatronic, and now she'll just jump into a new one.
It's not meant to be a giant relief moment, it's meant to be a "Keep your shit together and stay on top of them, your fight's not over yet"
@@vector4632 oh shit good point, a message from Paulbear saying “You aren’t done yet, assbag.” basically.
We can only hope for a completion, and this is a fan game that DESERVES to be paid for. If it comes to that, one can only hope Scott will approve it.
And that is awesome. The restaurant that takes place in FNAF 1 was built OVER the one in FNAF 2. The Mangle also being created from the current animatronics and spare parts was also a nice touch, am curious to know if it's Charlotte or Evelynn that is haunting the place.
Approved!
Wait, the first five nights were meant to be in the fnaf 1 location?
@@bleach186 It would seem so. That was the FNAF 2 place underneath it.
Surprised he approves it even after the creator was an asshole
@@blairbritzman2678 True. Saw the videos about that and to this day I'm amazed that the game was even finished.
I really like the last bit during the last night. The game forces the Convery Belt Control in front of you...you watch each icon go down the line towards the 'beware the Mangle' sticky note. Along with other parts. Then Mangles icon appears at 100%. The words engage flash upon the screen as her titular static starts to be heard. Its some damn good build up. And Mangle herself is fucking huge!
39:53
Love that little call back to the fnaf 2 trailer
The audio cues and soundtrack for this game are just phenomenal; it really adds a level of dread not present in the actual FNAF games.
You really gonna forget the FNAF 2 sounds bro
@Alonzo you are judging it too soon.
@Alonzo the game still needs to come out so we can have an opinion on it
The ending gave me the biggest chills I've ever felt go down my spine... Truly a phenomenal game.
I can't seem to notice how they detect when an animatronic is possesed, other than when they leave a hand-print on the camera when they leave the room. Interesting and reslly good game tho!
the handprint is correct , and the camera will flicker black !
EDIT - person below is 100% correct ! sanity will glitch only for balloon baby ^_^
ive never played the game so i never really realized ! thank you for pointing it out !
only ballon boy's sanity will flicker, as it is the only way to know if it is possessed, imo i don't know how he knew it was freddy at the end of the 3th night, but yes the light (not the camera feed) will flicker and if you notice when an animatronic is possessed it will move the camera, i don't know if you can see it in this video since indie moved constantly the camera
@@arymona the reason he chose freddy at night 3 because Bonnie and chica stability were very low if guessed it was one of them he would probably died
*the roar from mangle is what im living for, i cannot with this game-*
10/10. I have been a fnaf fan for years, and now this is one of the best fnaf fan games in my opinion.
Man, night 6 actually gave me chills, this is such a good game.
anyone else just piece together how similar the mangle being built portion is to the funtimes giving their shells up to be rebuilt as ennard?
This is such a good take on The Mangle, having all animatronics fuse into a giant boss fight
Ghost design looks so sick
These are the coolest-looking animatronics of any fangame I've ever seen.
I can never tell when the lights are flickening, i hope they make it a little more visible in a future update
Full game explained:
This takes place before fnaf 2 because it mentions something about Jeremy. And in fnaf we are told there was a location before fnaf 2. This is the location
Okay HERES how to win for you guys
Nights 1-5 is a bit of a guessing game and you have 4 evidences added thought and BB
Night 1 adds flickering so if it’s going faster on the cam the possessed is in there
Night 2 adds Handprints if an animatronic *leaves* a room and there’s a handprint on the top they’re the possessed one.
Night 3 adds out of control camera so if you check a cam and that cam is looking around like It has a mind of its own Ghost is in there.
Night 4 adds lost connection basically who isn’t there
BB is special as he’s stupid Easy check the stability and if his is glitching the fuck out he’s the possessed one,
Puppet should get a mention as they’re invisible on cams and you’ll need to listen to the cam audio which isn’t effected by loosing connection on the cameras.
Now When you pull maintenance on an animatronic during downtime that animatronic is not going to be possessed by the ghost when it’s no longer downtime and they’re being worked on. CONGRATULATIONS you can now Survive
Night 6 is Fnaf 2 rules til mangle she gets hit by flashing her in the middle hallway, the owl is in the vents use mask when he pokes his head out, the ghost will be in the cameras trying to reach out and STEAL your flashlight so look on the cameras for the ghost’s hand and Hold shift they’ll stick to the party rooms mainly tho look though the whole establishment to be safe.
The first 3 nights were starting to piss me off. I can't even figure out what I'm looking forward. I find 3 possessions as fast as I can, and by the time I've looked for long enough on the cameras for 4 and 5, all of their stabity meters are too drained to save myself and its pretty much take a wild guess at it. I've tried looking as close as I could, but the behavior is so subtle and erratic, it truly does seem like it's guesswork and luck.
@@bloodruststaples well the Lights flickering is the most subtle of them, the handprint is when an animatronic Leaves a room, the Camera moving on Its own is obvious when you’re not swapping through cameras rapidly my advice is to pay attention to one animatronic for a little bit to see if they exhibit one of the tells (puppet is invisible and requires the speakers [bottom right of the camera pad] to hear his music) and Then move on but also check stability to see if BB is the possessed one cause his stability Will be FUCKEN GLITCHING all over the place making him pretty easy. Also remember to bring an animatronic in during downtime to do maintenance and to guarantee that they won’t be possessed next haunting
@@deltazero7262 I get you, I understand what needs to happen, but the problem is it doesn't ever really happen. Night 3, the camera thing pretty much doesn't happen after finding my third possession, and the animatronics' habits of crowding a room frequently makes it a lot more confusing. The handprints seems to be the easiest, but the light flickering should be a little more obvious, I think. I mean the camera itself already has flickering effect that has subtle changes in itself.
@@bloodruststaples well the science isn’t perfect and I believe what the tell is is basically RNG and I haven’t had issues
@@deltazero7262 hmm. Well, I guess just keep at it. The randomness should eventually give me a break eventually I suppose
I love that roar 45:19
Also jumpscare
45:40
i like how on the last night you wear a bonnie mask instead of a freddy one
This is one creepy indie title that makes the feel of dread and ominous present felt. I wanted to know how did he know what animatronics was possessed in nights three and four, he would just guess on the screen and he would be correct. Is there a game mechanic that eliminates a process to tell you what animatronic is haunted?
Also I was not expecting a jump scare during the final night first part. I would had like a notification in the beginning as I was expecting a flawless / no jump scare run. Nonetheless great video and I enjoyed this playthrough, this title is different indeed from the original franchise and other fan interpretations.
I can’t beat night 4 😀
edit: i beat night 4 & 5 by simply guessing the haunted animatronics
night 6 actually looks fun and not any bs
edit 2: i was wrong
They literally dont explain much mechanics when mangle comes by
Im still stuck and confused
@@md7294 so, for the first half of night six. The, now withered, animatronics function like all the FNAF 2 animatronics that don’t have the word “toy” in their name (and judging by you only questioning the second half I won’t bother going into detail). Part 2, however, is where stuff REALLY hits the fan. The withered robots sacrifice themselves, the music ramps up and- **Mangle Jumpscare** Welcome to heck, NOW START (internally) SCREAMING. The Mangle has two attack methods, coming at you via the hallway (make sure flash her in that instance) and sneaking to you via the vents (use the mask in that case). The only foil to this is the ghost, she’ll try to steal your flashlight. A hand will appear on one of the cams, leave it for too long and a big, red warning sign will start flashing on the designated camera. Leave it for even longer and it will shatter that same camera, rendering it irretrievably USELESS. Let the ghost do that enough times and your flashlight is as good as gone. The way to stop li’l ghostie from doing all that is by holding down the SHIFT key when on the same cam as the hand until you here a giggle (that’s when the hand is gone for now). Hope I helped.
@@koallferno2580 that really does help a lot, i think i saw someone say to flash mangle in the corridor THEN use the mask which was weird but this makes more sense
What about the clock and eyes that surround you in the office, and the flashing when there's nothing on the office? (that i can see at least) those things have me CONFUSED
@@md7294 ignore the hands scratching from inside the monitors, the screaming ghost faces and the nigh infinite eyes looking into your soul, it’s just there to scare and confuse you. Survive until 6 AM and congrats! You have beaten the ghost entity.
8-Bit buddy, look for automatically moving cams, excessive flickering, handprints or the cam just going COMPLETELY offline.
They make the animatronics huge in the cameras. Its actually scary knowing that something that probably weighs more then a ton is rapidly coming towards your location to brutally murder you
Wanna know something scary when the jumpscare happened our power went out for a split second
Oh shieeeet
when?
@@LightningBolt1O1 at night I can't tell at what time but it might've been around 8pm or 10pm
@@theend-nz6vs jeez
The power went out when mangle jumpscare happened
Really insane for just a fan game, really well done
Jr's reminds me of TealerLand.
Same, especially with the multiple systems and the switch between rooms to repair animatronics
@@Coroplocs-Chameleon Yes!
The animatronic look awesome and the fact that it looks almost real unnerves me slightly
I love how i dont understand anything of the game but i just cant click away because i love fnaf
Those soundtracks are crazy, I loved how they made an outro for the credits taking as sample "Aerodynamics" from Daft Punk
Isn’t it midnight motorists?
its nice to see my fanart is in the game lol
congratulations bud!
i absolutely enjoy this game and also apprecitate the effort you had placed in this videos to not get anything wrong despite numerous number on tries
God the sound design in this game man
Like the original games used an silent, but mysteriously eerie music and sound effect
But the music in this game (especially in the last part) just offers music that just screams eeriness (idk really know how to describe it but that’s the best i could do for now)
Edit: found a word for best describing this game’s music
“Slaps”
Theory: The ghost is cassidy.
Though not much evidence other the black hair and the slight anger problem.
i like to think that the JR'S is a Pizzeria that came before the Fnaf 2 Pizzeria, and that's where the Withered animatronics come from in the 1987 Freddy Fazbear's Pizza, excluding Balloon Boy and Puppet
at first i thought the ghost is cassidy and and paulbear is william not sure tbh
You think forcing innocent robots to build a killing machine as a vessel so they can kill everyone in sight a “small anger problem?”
@@koallferno2580 they were joking.
I will never understand how Bonnie is fooled by his own face
Nice gameplay+no deaths+no commentary+new gameplay =likes
There is a death on the first half of the 6th night 45:39
46:28 I love it how Withered Bonnie’s eyes glow down through the hallway after you turn the lights on.
So terrifying... Exactly like we love.
I love that mangle was the final boss! They made her so scary so well done
These JR animatronics really gives me some sort of Walten Files vibe here
Same
How did he know it was Freddy as rhe last haunting on Night 3? Because it had the most health?
No, it was just a guess, he could have either chose Freddy or Foxy because they were the only ones with stability over 50, if he guessed anyone else and it was wrong he would have been killed instantly
Imagine if he chose foxy instead LMAOO
Reminds me a lot of Epic Mickey Concept art when looking at the Extras, so cool!
Secret fact: the conveyor belt is used for destroying the haunted animatronic, remove that thing from the head is used to prevent the haunted animatronic to escape or either kill you. If you didn't remove it then you're dead.
45:41 you just got jumpscared
Did they just remixed the fnaf2 trailer song in the night 6??? Holy shit!
Hands down best animatronic designs and cameras
Warning: at timestamp 45:52 there is an accidental death to The Mangle. Indie Fuel ends up having to replay the 6th night.
I hope that mangle fight could be longer or have a independent night for her, and mangle should be more aggressive, she got animation when the ...thing pops out the vents, she roars when being shined by our flashlight, it's so detailed (not only mangle tho), while we can barely see it because we only have a few minutes for boss fight, not to mention that we spent most of our time checking for cameras, it's a pity that such amazing boss animatronic with exciting lay out and intense bgm only appear for like 2mins and don't have any new and cool or more aggressive mechanics, but I still appreciate this very much
I think it's due to some drama that the game started to become unfinished
Mangle is technically a very large animatronic that it seems like she can’t go through the vent
Mangle ain’t a girl
OH MAN this game is very scared I got scared just seeing the Animatronics, whoever modeled them, they wanted to give the players nightmares but cool video congratulations ps Sorry, my English isn't very good, but I understand a little why I use Duolingo)
Edit 1 but despite that I can understand something or other depending on the way the person speaks
What scares me the most about these guys is that they look so damn tall they look like 9 feet
Bro look at night 6 it's so stressful.
Exactly why I’m strictly a fnaf lore fan, I’ll never ever take credit for this shit because I know I can’t fuckin beat this. Fnaf is 100% an ultimate Management, or awareness game
PaulBear is Purple guy. Calling it now.
49:36 you already know something bad Is going to happen when the music sounds like this
That last thank you to theft king at the end feels so weird now.
I love how this was all based on the mini game secret and uses the music for the credits :)
I seem a tad confused, could somebody explain to me how the mechanics of the Mangle boss work? I seem to be having trouble with it
Up until the boss it's fnaf 2 rules, during the boss the ghost will appear on one of the cameras - shine the light until she laughs/ goes to another cam. Flash mangle in the hall, otherwise put on the mask if it's in your office (you see the owl head (52:24))
At first I thought the gameplay seemed boring watching the cams and hoping you find the correct animatronic the ghost is in but after watching this it’s a lot more fun than it seems because UA-camRS AREN’T SCREAMING THEIR BUTTS OFF
It’s funny how we watch someone play the horror game but we’re too scared to play the horror Game Ourselves
I just don´t wanna be jumpscared
Facts 😂😂
Has anyone noticed that in night 6 the scenery looks like fnaf 2 and putting on the mask when an animatronic arrives.
This looks terrifying, I like it
This man literally stabbed a ghost. Based.
Its a very good fnaf fan-game, the lore make sense even to the fnaf universe and the bite of 87 whit mangle, and the game have a really nice models (is not so attractive to childs but okay, i mean, is other world) and really get this creepy haunted thjng about fnaf
Holy crap the scrapped BB mask is terrifying!
Why do the animatronics look like something out of eastern europe.
Seeing the name "TheftKing" in the Special Thanks made me do a double take for a split second then cringe inwards bc of what happened.
I’m surprised that he’s still making content not long after, I don’t even think he made an apology (or at least not on UA-cam, I don’t have a Twitter so I don’t know if he made one on there)
What happened with theftking?
@@trashyyg7716 he encouraged his followers to harass Kane Carter because he got rickrolled. Apparently he also hangs out with minors
Scott did a great job making that Game
It's a fan game.
Sarcasm right?
Scott did not make Jr's
The fact that there’s way more fnaf fan games than original fnaf games
Wow, that fnaf game looks like it's in real life though and I love it though and it could be the next fnaf movie.
Isn't this game pretty much aspired from Clue the board game
Can't unsee the heads in the monitors on night 6 looking like that floppa head spin gif
After completing all the nights you will go back to fnaf 2 and the tvs has been turned on and then mangle starts to form into a monster where he takes over the building of fnaf 2
Throws old battery out like a baseball and then gently hands new battery to animatronics
Uffffffff es el mejor juego más aterrador de todo JR'S y lo he jugado mucho en PC y aveces disfruto jugandolo
Withered foxy is terrifying in this game
This game seems like a live action game.
i like how the tv has the guy in the flowey boss fight its giving undertake vibes in it.
Feel like Zak Bagans with all the green night vision and SLS camera lookin stuff
56:46 I thought this was a sequel the animatronics seen in this game were the toys
the video:💀💀💀
the music:💃🕺💃🕺💃🕺💃🕺
me:⚫👄⚫
1:00:28 That face is exactly what i could pose if Im mad
Who gave this game permission to be this good!?
Amigo,te quiero mucho tu gameplay esta super GOD te admiro ,me gusto
Meu canal preferido de gameplay
does the ending suggest a second game?
These graphics are amazing woah
How did you tag Freddy as the last ghost in night 3 w/o cameras? Was there something I missed in stability?
This had to have been a prequel to FNaF 2, the ending was so obviously a hint that this happened between the original FNaF 1 and 2, which means that the ghost must have been either Cassidy, Charlie, or Susie (because pronouns are she/her). And the investigator could have been FNaF 2 phone guy or possibly nightgaurd Jeremy.
But overall, amazing game, loved the graphics.
Im sorry for you
30:23 is that a face on the bottom right?