What the hell, John? This is insane. The quality and the content of this video is unbelievable. I hope more studios open their doors for you to do more stuff like this.
@alargecorgi2199 His knowledge of and passion for retro games is fantastic, along with the team, of course. I think DF's mix of modern and retro content complements its technical analysis very well.
You outdid yourself, John. This is incredible! The Sunsoft games were a staple of many of our childhoods, and some of the best NES and SNES games out there. So great to go through their history and learn what they were doing before those days - and beyond.
Honestly the bass and drums sound pretty good there, it's a shame not more care was given to the rest when they already had Batman (1990) by the JP devs to look at.
The type of quality that John and DF team et al they produce is just eye watering. This is such an award-worthy video. I hope there is a Japanese close captioning or maybe even an AI-dubbed version for that audience, I know they appreciate these type of videos.
I just realized I watched through this entire video and didn't see a single ad. Thank you so much for not monetizing this, it's an amazing change of pace watching 2 hours in peace instead of watching 15 minutes with 3 ad breaks.
This really is by far the best retro channel on UA-cam. The research and passion John puts in is so wonderful. Plus I just found out where SegaLordX got his theme music from!
John, this time you managed to surpass even yourself! This was awesome. This is what the community need: not the umpteenth pointless video, but something that really move the postgoal. I really hope to see more videos like this: there is a lot of developers that need to be recognized for what they did for vg history. Thank you!
The way he says "Famicom" reminds me of a certain College Humor skit from back in the day "The Guy Who Over-Pronounces Foreign Words". Just because NPR does it doesn't mean you do too! Good retrospective, though.
what a nice trip down memory lane... many of these games can now be played on the Evercade via Sunsoft Collection 1 & 2 carts. I have the MD version of Batman as i bought it when it came out and at that time Sunsoft was prohibited from releasing it in the US because of their contractual obligations to nintendo. Sunsoft (as well as others) later sued Nintendo to get their distribution rights back. which ultimately meant they were no longer bound to nintendo calling the shots on releases for competing platforms. once that was settled... the floodgates opened and Genesis was treated to a slew of titles from JP that were being blocked by nintendo and their non-compete clause.
I did the graphics for an unreleased GameGear version of the Yogi Bear's Goldrush. We added Boo-Boo and redrew everything in the game to use the GG's increased colour palette. I also did the graphics for the GBC version of Alfred Chicken - Alfred's Adventure.
I think my favorite fact about much of Sunsoft's music was the way they would use the NES/Famicom's DPCM for, rather than just the typical drum samples, would use sampled wavetable synth bass sounds. They were VERY short and had to be very particular since DPCM samples could only play samples at a lower pitch rather than higher, but they REALLY added an extra layer of texture to soundtracks that was normally only possible using the additional sound hardware of the Famicom disk system. Really neat and awesome stuff general the kind of thought that influenced how I work with chip music myself.
I grew up with Blaster Master on the NES, and what a technical marvel for the system for Sunsoft. The marriage of side-scrolling metroidvania with Zelda-esque top-down dungeon-crawling, the brilliant use of background animations to get around sprite limitations and create huge, detailed bosses, the ability to traverse the world outside of SOPHIA, with its location remaining persistent even after entering a top-down section… so many things about that game pushed beyond what even Nintendo thought were limits to the system. Such a brilliant game to this day.
If you thought Gremlins 2 looked conservative, you should see some of the later stages, which used bank swapping to animate many parts of the background. The final stage especially has some backgrounds filled entirely by scrolling conveyor belts, raging fire and blinking and moving machines, all at the same time. It's really impressive.
The original Batman was a large part of my childhood. Took me and my brothers ages to get skilled enough to reach the final fight. I think it was the game in our NES collection that went the most years without being beaten.
At 1:57:00 you can briefly see one of the best games published by Sunsoft that is sadly often forgotten: "Power Quest" for the Game Boy (Color) - one of the backwards compatible GBC games. In Japan it was published by Capcom as "Gekito Power Modeler" and developed by "Japan System Supply" in 1998, a largely unkown dev in the west. In my opinion THE best fighting game for the Game Boy because it offers a simple enough experience to work well, fun and natural as a fighting game on the Game Boy instead of many other titles that tried to adapt much more complex arcade systems to the limited platform and pretty much all failed. It has a lot to offer: A full RPG style singleplayer campaign where you buy moves and upgrades for your fighter to go through the story. Basically like World Tour in SF6 but more simple and sadly with lots of grind to slog though but as an upside, you have a lot to do in singleplayer instead of the barebones SP content in other fighting games of the time. For multiplayer, link play is possible but it also allows versus play with two SNES controllers on the Super Game Boy! One of the very few Game Boy games to offer that feature. The best part of the game are the characters though. Many Game Boy fighting games go for chibi style characters to fit them in the Game Boy sprite limit. Here they look just as big as in arcade or consoles and play very varied from the mobile rushdown "Kick" and the heavy "Gong" to the zoner style "Axe".
Hitting that first 'a' in FamiCom like 'Dad' instead of 'Bach' makes the long o stand out in a way that jars my brain. Excellent breakdown of one of the coolest, least discussed game companies out there. I'm glad to see it discussed beyond either Return of the Joker or Superman. Most videos just touch on the extremes. This was a blast!
Sunsoft missing out on the PC publishing for Myst is suuuuuch a big what-if in gaming history. Not like Broderbund is alive and healthy now but I just see a future where SS was able to publish and spin all that money into more ambitious projects. We could've been talking about them in the same way we talk about Capcom and Namco today!
It's a possibility it wouldn't have been as successful. Myst was wildly popular because it had a ton of marketing that worked on a western audience selling a western style game. Don't know if a Japanese company could have been as successful.
The PlayStation that Rand was talking about was definitely the Nintendo Play Station. Though I'm surprised Sunsoft didn't port Myst to the PC Engine CD or Mega CD. Especially since they paid $265,000 for the console rights.
Love this video. Sunsoft is a great subject for the channel, also aporeciative alif all the behind the scenes PCB storage footage. Would love to know more about the companies behind japanese superguns.
Quick tip on the title of "Wonder B-Cruise" that war game with the dogs; that mistranslation/transliteration has circulated all over the internet, but the title is closer to "Wonder Vehicles: Operation Doggybone." There's a little room for interpretation, (and there's no official English title,) but I thought people might be curious.
Kid Fenris did an interview with the western designers of Fester's Quest. They were complete rookies at the time. The whole reason the game doesn't have a continue system is because the designers just neglected to mention one, lmao.
John, Festers Quest was an all time favourite for me growing up! You mentioned it being almost incomplete… but I recall making it quite far by leaving the power on to my NES. And even if you died, music and weird monsters / sound effects made replaying lots of fun!
Absolutely phenomenal work John, probably the best DF Retro video to date. I'd love to see similar treatment given to other lesser known Japanese devs, such as Toaplan/Cave, Tecnosoft, Masaya, Compile, and of course Treasure.
Sunsoft Game Boy games were my entire childhood. Had a friend who came from taiwan who would go home every summer christmas and gome back with stacks of carts. Trip World was incredible, that music is a memory unlocked.
Great vid John. Interestingly regarding Batman nes and the black pixels, the backgrounds in the early 90s animation started on black boards to give that look of everything falling into black shadows.
Sunsofts Batman is the game of my childhood. There is alot of unhappy memories from my childhood days, but I love it so much, and I smile when I think back on my times playing it with my little bro
DF Retro is absolutely one of if not my favourite series on UA-cam. Absolutely important, entertaining, eductational, and expertly produced. I love this. Thank you, John.
For years i could not remember the name of a game i played when i used to play football for the local boys club ( they dont call them that anymore ) i knew it was 1980/1 ( im showing my age here, actually im 54 ) ,was a little vertical space shooter/ shmup . Remember the voice saying help me very muffled sounds as it was played in a cocktail cab. Low and behold its here Stratavox. Thanks John for putting here to bring back those very good memories.
1:32:20 BTW, contrary to popular belief, GEMS isn’t terrible, you could actually get some decent music out of it, look at games like Earthworm Jim and Comix Zone. The problem is that most western devs were inexperienced with developing for the Genesis's sound chip, GEMS was an attempt to solve that issue by making it easier but by seeing wide usage, you just got a lot of games that didn’t see the time or effort put into the sound as they should’ve. GST Channel has a really good video going more in depth about GEMS and how devs made music on it.
excellent video, truly, John, you outdid yourself. I'm not a retro fan, but the history, facts and your narrating and writing make it accessible and enjoyable. Thanks!
Sunsoft и Natsume мои любимые компании на NES! Если в Америке не было многих игр у нас в России были все японские релизы. Очень жаль, что не уделили время Super Spy Hunter - это шедевр!
Amazing work man, as an "old" 40 years old I remember fondly a lot of Sunsoft games from ages ago but definitely lost track of them in time. Going to Japan next month, I'll make sure to look for their old stuff and it's great to see their comeback is also on Steam.
I am so thankful for these videos, not a day goes by where I don't watch at least one. I put them on at night too to fall asleep to. I probably have thousand upon thousands of hours under my belt watching their material over the years. John is a national treasure, these videos are my comfort food. They help me so much with my anxiety and depression. You have no idea how much you help me and once again thank you my friend!! 🥲
Damn the sweet sting of nostalgia. Gremlins, Batman, Blaster Master, all the games I loved when I was a kid either had Sunsoft, Capcom, Konami, Nintendo or Sega at the beginning title screen
Wow, this really reminds me that I need to dig further into Sunsoft's back catalogue. I am quite familiar with their USA NES stuff, as well as the popular Japanese exclusives from back then, but you showed off a ton of stuff I hadn't thought of before. Great episode as always!
Fester's weapon in Fester's Quest is the same as Jason's weapon in Blaster Master's overhead levels, with the same shortcomings if upgraded to a certain point, Fester's Quest is basically a sequel to Blaster Master's overhead levels, down to the sfx.
Wow, amazing that got to look around the Sunsoft offices, so many treasures there! I will always remember Sunsoft for their stellar soundtracks, especially the Batman games are among my favorites.
Spectacular jobs. As always, your passion for the subject and your knowledge of it shows big time. 👏🏻👏🏻💪🏻💪🏻 And that melody before the ending sounded melancholic yet hopeful. Perfect.
The European release of Fester's Quest basically fixed all the gameplay issues. Bullets no longer collide with background, and enemies take fewer hits to defeat.
This is such a cool video. I had almost forgotten how many Sunsoft titles I played and loved back in the day, and how many banger soundtracks they made. Thanks so much John and the rest of the DF Crew for the hard work on this project!
Sunsoft has enough Batman games to make a retro compilation for modern consoles by themselves! I love their games, they were a big part of my childhood.
Thank you DF for doing this video on sunsoft they truly deserve their flowers! Sunsoft was one of my top ten favorite retro gaming companies growing up in the arcades, on the NES etc...
Also worth mentioning about Waku Waku 7: the music is just as amazing as you'd expect from a Sunsoft game - though far _sillier_ than some of their other efforts. But in a good way!
Remember when DF Retro was weekly? Like so many other UA-camrs, John has avoided burnout by emphasizing quality and striving for perfection
Wouldn't striving for perfection push someone towards burnout? 🤔
@@bombjack1984 not with how long it takes to make anything now
@@PoeverHuh? Wouldn't something taking longer push someone towards burnout?
@@bombjack1984 ask John what he thinks
this last sentence doesn’t make sense lmao
What the hell, John? This is insane. The quality and the content of this video is unbelievable. I hope more studios open their doors for you to do more stuff like this.
He could easily just put these on something like Netflix as they are here. The production quality and its documentary style is that damn good.
@@vjmtzyou know what they say: they buy anything
This is why Digital Foundry is the greatest UA-cam channel.
Definitely my most watched YT channel ever. ❤
I didn't know they made this kind of content! I just thought they did comparisons and tech evaluations
Top 3 for sure
I treasure these DF Retros by Linneman et al., they are brilliantly crafted videos.
By far my favorite content on the channel.
@alargecorgi2199 His knowledge of and passion for retro games is fantastic, along with the team, of course. I think DF's mix of modern and retro content complements its technical analysis very well.
Waiting for the Blu Ray collection to drop.
You outdid yourself, John. This is incredible! The Sunsoft games were a staple of many of our childhoods, and some of the best NES and SNES games out there. So great to go through their history and learn what they were doing before those days - and beyond.
You may have been disappointed by the port of Revenge of the Joker but Tommy Tallarico’s mother was very proud.
wasn’t he on MTV’s Cribs?
oh wait…
I have Tommy Tallarico's music on vinyl!
@@deepblue8143 More likely you've got vinyl with someones music on the record and Tallarico's name on the label.
He was the first american to ever compose music for a Batman project.
Honestly the bass and drums sound pretty good there, it's a shame not more care was given to the rest when they already had Batman (1990) by the JP devs to look at.
DF Retro is back!!! My absolute favorite segment.
The type of quality that John and DF team et al they produce is just eye watering. This is such an award-worthy video. I hope there is a Japanese close captioning or maybe even an AI-dubbed version for that audience, I know they appreciate these type of videos.
ahhh, the smooth and satisfying burn of a light Tommy Tallarico dig
These massive DF Retro videos are such a treasure. Its some of my favorite content on youtube. Thanks again John and team!
I just realized I watched through this entire video and didn't see a single ad. Thank you so much for not monetizing this, it's an amazing change of pace watching 2 hours in peace instead of watching 15 minutes with 3 ad breaks.
This really is by far the best retro channel on UA-cam. The research and passion John puts in is so wonderful.
Plus I just found out where SegaLordX got his theme music from!
Right?! I immediately thought of Sega Lord X when I heard that!
Gamesack uses a lot of Batman music as well
Hard to argue with this. He is both knowledgeable and engaging.
That Tommy Tallarico/Joey Kuras reference was pure gold! Remember kids: Its always Joey!
I love learning about the history of gaming studios and this was an incredible production full of detail and care!
Johns videos and trips through nostalgia are the best.. the way he captures things he truly has a way of taking us back! Love DF!
John, this time you managed to surpass even yourself!
This was awesome.
This is what the community need: not the umpteenth pointless video, but something that really move the postgoal.
I really hope to see more videos like this: there is a lot of developers that need to be recognized for what they did for vg history.
Thank you!
The best content to watch after work relaxing. Amazing retro content!
Sunsoft did the best 8-bit chiptunes as well. I still listen to those tunes today.
And the insane thing is, they didn't use any expansion chips, just the original NES / Famicom hardware!
So do I. Sometimes, I remix them.
We love you and your retro videos John
Watched the whole thing. Wonderful work! Thanks, John 😊
This is the best thing this channel has ever done. Thanks for making it, John
Did almost not even watch this, not remembering Sunsofts wonderful games from my youth. What a fantastic trip down memory lane. Thank you John and DF!
More than 2 hours of well crafted quality content. Incredible work and dedication.
The way he says "Famicom" reminds me of a certain College Humor skit from back in the day "The Guy Who Over-Pronounces Foreign Words". Just because NPR does it doesn't mean you do too! Good retrospective, though.
And its two english words together. Family Computer.
It’s FAMICOM. In English pronunciation. The katakana is just an approximation. It’s not preferable. Embarrassing.
Also I cannot wait to see the Saturn vs PSX!!
This is quite the video production. This is why John is essential for DF
what a nice trip down memory lane... many of these games can now be played on the Evercade via Sunsoft Collection 1 & 2 carts. I have the MD version of Batman as i bought it when it came out and at that time Sunsoft was prohibited from releasing it in the US because of their contractual obligations to nintendo. Sunsoft (as well as others) later sued Nintendo to get their distribution rights back. which ultimately meant they were no longer bound to nintendo calling the shots on releases for competing platforms. once that was settled... the floodgates opened and Genesis was treated to a slew of titles from JP that were being blocked by nintendo and their non-compete clause.
Those CRT shots at 6:00 are sooooooooooo crispy. My goodness
Beautiful!
Were you watching on a CRT?
I did the graphics for an unreleased GameGear version of the Yogi Bear's Goldrush. We added Boo-Boo and redrew everything in the game to use the GG's increased colour palette. I also did the graphics for the GBC version of Alfred Chicken - Alfred's Adventure.
Legendary DF Retro video about an absolute legendary game company. Thanks for the amazing effort!
I think my favorite fact about much of Sunsoft's music was the way they would use the NES/Famicom's DPCM for, rather than just the typical drum samples, would use sampled wavetable synth bass sounds. They were VERY short and had to be very particular since DPCM samples could only play samples at a lower pitch rather than higher, but they REALLY added an extra layer of texture to soundtracks that was normally only possible using the additional sound hardware of the Famicom disk system. Really neat and awesome stuff general the kind of thought that influenced how I work with chip music myself.
Considered commenting this myself. Thanks! It's some of the greatest music on the Famicom!
I grew up with Blaster Master on the NES, and what a technical marvel for the system for Sunsoft. The marriage of side-scrolling metroidvania with Zelda-esque top-down dungeon-crawling, the brilliant use of background animations to get around sprite limitations and create huge, detailed bosses, the ability to traverse the world outside of SOPHIA, with its location remaining persistent even after entering a top-down section… so many things about that game pushed beyond what even Nintendo thought were limits to the system. Such a brilliant game to this day.
Big shout out to Rich for allowing john to do these passion projects in such a busy schedule.
I love these long-form DF Retro videos narrated by John. I never tire of them.
I watch them again and again, like you said they never get old! I would love a bluray set with his videos on them.
If you thought Gremlins 2 looked conservative, you should see some of the later stages, which used bank swapping to animate many parts of the background. The final stage especially has some backgrounds filled entirely by scrolling conveyor belts, raging fire and blinking and moving machines, all at the same time. It's really impressive.
Always a treat to see a new DF Retro video pop up on my feed. Top tier as always John!!!
The original Batman was a large part of my childhood. Took me and my brothers ages to get skilled enough to reach the final fight. I think it was the game in our NES collection that went the most years without being beaten.
my prayers for cozy Sunday afternoon content have been ANSWERED. Looks amazing John!
At 1:57:00 you can briefly see one of the best games published by Sunsoft that is sadly often forgotten: "Power Quest" for the Game Boy (Color) - one of the backwards compatible GBC games. In Japan it was published by Capcom as "Gekito Power Modeler" and developed by "Japan System Supply" in 1998, a largely unkown dev in the west. In my opinion THE best fighting game for the Game Boy because it offers a simple enough experience to work well, fun and natural as a fighting game on the Game Boy instead of many other titles that tried to adapt much more complex arcade systems to the limited platform and pretty much all failed.
It has a lot to offer: A full RPG style singleplayer campaign where you buy moves and upgrades for your fighter to go through the story. Basically like World Tour in SF6 but more simple and sadly with lots of grind to slog though but as an upside, you have a lot to do in singleplayer instead of the barebones SP content in other fighting games of the time.
For multiplayer, link play is possible but it also allows versus play with two SNES controllers on the Super Game Boy! One of the very few Game Boy games to offer that feature.
The best part of the game are the characters though. Many Game Boy fighting games go for chibi style characters to fit them in the Game Boy sprite limit. Here they look just as big as in arcade or consoles and play very varied from the mobile rushdown "Kick" and the heavy "Gong" to the zoner style "Axe".
This is amazing content! Too much content on UA-cam ignores the arcade history, and that's amazing you got to play those unreleased PCBs
Hitting that first 'a' in FamiCom like 'Dad' instead of 'Bach' makes the long o stand out in a way that jars my brain.
Excellent breakdown of one of the coolest, least discussed game companies out there. I'm glad to see it discussed beyond either Return of the Joker or Superman. Most videos just touch on the extremes. This was a blast!
Sunsoft missing out on the PC publishing for Myst is suuuuuch a big what-if in gaming history. Not like Broderbund is alive and healthy now but I just see a future where SS was able to publish and spin all that money into more ambitious projects. We could've been talking about them in the same way we talk about Capcom and Namco today!
It's a possibility it wouldn't have been as successful. Myst was wildly popular because it had a ton of marketing that worked on a western audience selling a western style game. Don't know if a Japanese company could have been as successful.
The PlayStation that Rand was talking about was definitely the Nintendo Play Station. Though I'm surprised Sunsoft didn't port Myst to the PC Engine CD or Mega CD. Especially since they paid $265,000 for the console rights.
Ufouria was my favourite NES game as a kid and I appreciate it to this day. So glad Sunsoft is having a revival.
What an engrossing watch! Thank you, John, for this true labour of love for Sunsoft and video games as a whole ❤
No discussion of the cancelled PC Engine title, and how we ended up with the overhead clean-em-up at the 11th hour?
Love this video. Sunsoft is a great subject for the channel, also aporeciative alif all the behind the scenes PCB storage footage. Would love to know more about the companies behind japanese superguns.
What an amazing peek into Japanese gaming history! Thanks so much for the incredibly detailed coverage.
Omg i have been waiting months for this, thank you so much John!!!
Quick tip on the title of "Wonder B-Cruise" that war game with the dogs; that mistranslation/transliteration has circulated all over the internet, but the title is closer to "Wonder Vehicles: Operation Doggybone." There's a little room for interpretation, (and there's no official English title,) but I thought people might be curious.
Kid Fenris did an interview with the western designers of Fester's Quest. They were complete rookies at the time. The whole reason the game doesn't have a continue system is because the designers just neglected to mention one, lmao.
This is the kind of content that makes visits to UA-cam worthwhile. Excellent video!
when cyan intro hit i felt goosebumps all over.
so many amazing games I've never heard though... so cool!
John, Festers Quest was an all time favourite for me growing up! You mentioned it being almost incomplete… but I recall making it quite far by leaving the power on to my NES. And even if you died, music and weird monsters / sound effects made replaying lots of fun!
I had no idea, jaw dropped to the floor. Incredible video on one of my favorite game companies.
Absolutely phenomenal work John, probably the best DF Retro video to date. I'd love to see similar treatment given to other lesser known Japanese devs, such as Toaplan/Cave, Tecnosoft, Masaya, Compile, and of course Treasure.
What an epic. So educational. At least one huge revelation I was not previously aware of. Great video. Thank you John Linneman!
Sunsoft Game Boy games were my entire childhood. Had a friend who came from taiwan who would go home every summer christmas and gome back with stacks of carts. Trip World was incredible, that music is a memory unlocked.
Perfect happy ending with a nice reference as well. Thank you John!
Great vid John. Interestingly regarding Batman nes and the black pixels, the backgrounds in the early 90s animation started on black boards to give that look of everything falling into black shadows.
Sunsofts Batman is the game of my childhood. There is alot of unhappy memories from my childhood days, but I love it so much, and I smile when I think back on my times playing it with my little bro
Great vid. And I appreciated the interest on the sound/music aspect of the games.
DF Retro is absolutely one of if not my favourite series on UA-cam. Absolutely important, entertaining, eductational, and expertly produced. I love this. Thank you, John.
Amazing video and VERY GOOD NEWS!
An absolute epic John, excellent work as always!
For years i could not remember the name of a game i played when i used to play football for the local boys club ( they dont call them that anymore ) i knew it was 1980/1 ( im showing my age here, actually im 54 ) ,was a little vertical space shooter/ shmup . Remember the voice saying help me very muffled sounds as it was played in a cocktail cab. Low and behold its here Stratavox. Thanks John for putting here to bring back those very good memories.
Pure retro love! Thank you John for cooking this up!
Absolutely brilliant video, holy shit. Thank you for the deep dive and top-notch presentation. Can't wait to see more from Sunsoft!
John just keeps raising the bar with his retro gaming related videos. Easy to follow, very informative and top notch editing.
1:32:20 BTW, contrary to popular belief, GEMS isn’t terrible, you could actually get some decent music out of it, look at games like Earthworm Jim and Comix Zone. The problem is that most western devs were inexperienced with developing for the Genesis's sound chip, GEMS was an attempt to solve that issue by making it easier but by seeing wide usage, you just got a lot of games that didn’t see the time or effort put into the sound as they should’ve.
GST Channel has a really good video going more in depth about GEMS and how devs made music on it.
excellent video, truly, John, you outdid yourself. I'm not a retro fan, but the history, facts and your narrating and writing make it accessible and enjoyable. Thanks!
YYYEEEEAAAHHH!!!! Really looking forward to this, thanks a million John, really appreciated
Sunsoft и Natsume мои любимые компании на NES! Если в Америке не было многих игр у нас в России были все японские релизы. Очень жаль, что не уделили время Super Spy Hunter - это шедевр!
Amazing work man, as an "old" 40 years old I remember fondly a lot of Sunsoft games from ages ago but definitely lost track of them in time. Going to Japan next month, I'll make sure to look for their old stuff and it's great to see their comeback is also on Steam.
I am so thankful for these videos, not a day goes by where I don't watch at least one. I put them on at night too to fall asleep to. I probably have thousand upon thousands of hours under my belt watching their material over the years. John is a national treasure, these videos are my comfort food. They help me so much with my anxiety and depression. You have no idea how much you help me and once again thank you my friend!! 🥲
Damn the sweet sting of nostalgia. Gremlins, Batman, Blaster Master, all the games I loved when I was a kid either had Sunsoft, Capcom, Konami, Nintendo or Sega at the beginning title screen
Wow, this really reminds me that I need to dig further into Sunsoft's back catalogue. I am quite familiar with their USA NES stuff, as well as the popular Japanese exclusives from back then, but you showed off a ton of stuff I hadn't thought of before. Great episode as always!
Fester's weapon in Fester's Quest is the same as Jason's weapon in Blaster Master's overhead levels, with the same shortcomings if upgraded to a certain point, Fester's Quest is basically a sequel to Blaster Master's overhead levels, down to the sfx.
Wow, amazing that got to look around the Sunsoft offices, so many treasures there!
I will always remember Sunsoft for their stellar soundtracks, especially the Batman games are among my favorites.
A love letter to all gamers, even the ones who only played MYST, of all the games included here. Thanks!
Spectacular jobs. As always, your passion for the subject and your knowledge of it shows big time. 👏🏻👏🏻💪🏻💪🏻
And that melody before the ending sounded melancholic yet hopeful. Perfect.
The European release of Fester's Quest basically fixed all the gameplay issues. Bullets no longer collide with background, and enemies take fewer hits to defeat.
This a masterful chronicle and showcase of Sunsoft's catalogue.
Thank you for your work mr Linemann.
This is such a cool video. I had almost forgotten how many Sunsoft titles I played and loved back in the day, and how many banger soundtracks they made. Thanks so much John and the rest of the DF Crew for the hard work on this project!
Amazing “trip” down memory lane. Thank you DF!
This is great. Thanks for the thorough deep-dive. And I discovered some rereleases to add to my wishlists!
The DF Retro series is simply a masterpiece and an important work for video game history preservation. Love it!
Sunsoft has enough Batman games to make a retro compilation for modern consoles by themselves! I love their games, they were a big part of my childhood.
Thank you DF for doing this video on sunsoft they truly deserve their flowers! Sunsoft was one of my top ten favorite retro gaming companies growing up in the arcades, on the NES etc...
Another incredibly well made, detailed, educational and entertaining df retro video. Congrats John and df team! I can't wait for another one!
John once again dropping an absolute masterclass of a video documentary.
(With GCCX and Oekaki Logic mentions??? Even better!)
Incredible job, enjoyed every minute of it.
So far my fav DF Retro ep
Fantastic job yet again John. Congratulations 👏
The first 5 minutes gave me flashbacks of Ikki online on PS3, that was one crazy fun game. Also seeing Kacho Arino here, what a pleasant episode.
Amazing work John, love it.
Wish Rare existed the way we remember it, as it would make the perfect ep.2 to this series.
Company deep dives are fantastic! Thank you!
Awesome detail and spirit in these videos from John. Well done, thoroughly enjoyed it!
Thanks John, really appreciate your work and these retrospectives should be archived as museum pieces.
Also worth mentioning about Waku Waku 7: the music is just as amazing as you'd expect from a Sunsoft game - though far _sillier_ than some of their other efforts. But in a good way!
A masterpiece. Thank you!
Fantastic video as always John!