Nice play through guys, thanks for taking the time to set up and edit the video. I really like the relaxed style of play, there are way too many folks out there who take it all too seriously!
As someone thinking about picking up a copy of Commands & Colors: Napoleonics, I found this video to be of great use in making the game come to life. It's one thing to hear or read about game mechanics, etc., in a review, but another entirely to see how those all play out over the course of a game. I'm sure it was a pain to film and edit, but I found it very fun to watch. I'd certainly enjoy seeing more of these in the future. Anyway, thanks for taking the time to do this well.
The Discriminating Gamer Yes, I'm definitely planning on grabbing the base game, along with the tactics expansion due out soon (or may have just been released). If I like it as much as I hope I will, I'll pick up the Russian expansion for Eylau and Borodino.
That was great, it was like being in the room with you guys. The whoops and slapping of hands at a successful roll at a critical time was priceless. I hope you do more.
TheDiomedef16 I'd love to do more like this, but they are hard to shoot and harder to edit. I'm moving to Texas soon, so I don't know how much more content I'm going to put out.
I just bought C&C Napoleonics and played the first scenario too. Good game.... love the gaming system. Looking forward to more scenarios, and of course, purchasing the next expansion boxes (Spanish, Russian, Austrian, Prussian, Generals, and Epic). Thanx Cody for your C&C Napi review if it wasn't for that I wouldn't have bought it.
Fun to watch play of this great game system. Great game with both players having fun with the back and forth of fortunes of battle. There is a casual attitude to the rules -- owing understandably to this being new or almost new to players. So -- not to complain but to let viewers know so they are aware where the play differs from the rules as I read them: >> Biggest thing was that defending unit battle back rule was completely ignored. >> Also (less impact but important) -- the order phase, move phase and combat phase are each supposed to be completed for all units before going to the next phase. They often played all phases for a unit before going to the next unit). >>Also ignoring retreats is not mandatory when you have a leader in a unit that has a flag rolled against it. >> cannot move into woods and fire and >> most often did not roll leader checks when unit with a leader lost a block. >> you can attack a leader in melee -- but not with ranged attack
Very nice to share a play like this. I've just bought the basic game with the Pussians addons. I'd like to play it at 4 once I'm used to with the Epic expansion and maybe one day with painted miniatures :)
Great playthrough! C&C: Napoleonics is a really neat addition to the C&C system. Love the end reaction: "hahahaha... piece of..." made me laugh out loud.
Ben Boersma Thanks, Ben. I think Napoleonics is my favorite of the C&C games. It really brings a level of depth and variety to the system. Glad you liked the "piece of..." reaction.
I agree, it just adds a few nice folds to the system that force you to consider your actions a bit more. I love Battlelore too being a fantasy guy, but Napoleonics really is outstanding.
@@TheDiscriminatingGamer That was in fact a mistake. When a Section Command card, Leadership card or La Grande-Manoeuvre card is played, or on a flag roll when the Élan Command card is played, a leader in the same hex as a unit may be ordered to detach from the unit and move by himself. It costs one order for an attached leader to detach from its unit and move separately. The unit to which the leader was attached is not ordered by the leader order, but could be ordered by spending another order. Manual page 7. For future reference. :-D
Commands & Colors games are pretty simple to learn and play. I think the easiest to ease new players into are Memoir '44 and Battle Cry, with titles like Napoleonics being just a bit more complicated for those of us that like a little more bite in our games. That being said I do think Napoleonics shouldn't be too hard for someone to jump into. Thanks!
I have been reading the rules to C&C Napoleonics. Your video helps me see the application of the rules. As far as your French loss...You need to soften up the enemy before you advance to do combat. Also, I think you both may have completed full moves and then fired at full dice rolls. It should have been half dice rolls. Thanks for the video. I would like to see an C&C ancients game played out.
Hi Lovely video. I like the brisk pace and rather offensive nature of your approaches. I saw a few things concerning rules (at least in my interpretation of them), but if this is only the second play, these are expected :) - Movement happens first for all units, then Battles for all - You can ignore retreats/flags from 2 supporting units - I saw no Battlebacks - For the Cavalry Charge, Heavy can move 3, not just 2 - I saw no Breakthrough of Cavalry or Take Ground of Infantry - I saw no Leader kill rolls after eliminated blocks - I think I saw a Foot Arty Move and Battle Cheers
Mark Thomsen Thanks, Mark. A few of the rules were ignored, either intentionally or because of misunderstandings/misinterpretation of the rules. Movement/battle was largely because we were lazy and this was a friendly game. We did make leader kill rolls twice, in fact toward the end I consulted the rulebook about it. You are correct about the Foot Arty. I've played the game a few times, but it was Zac's first time with C&C Napoleonics, though he has played Battle Cry and Memoir '44 quite a bit- though it was a while ago. Again, thanks for your comments.
Great play through video! That game system is terrific. I really like Battle Cry & Memoir 44, but haven't taken the plunge on Napoleonics or Ancients yet. When I decided to buy a Napoleonics battle wargame, I went with Worthingtons Napoleons War. The main reason being that I wanted to try a game with a different system, having already had BC & M44. Worthingtons Napoleons War system is part of their Hold the Line system, which is kinda like Command & Colors without the cards. Worthington Games Hold the Line system is really terrific, but I would have to give the Command & Colors system the title of being the gold standard in wargame systems. Easily accessible for new players, yet just about each rendition of the game has been developed to such a broad extent that more experienced wargamers will find a tremendous amount of material to explore. C&C Ancients has multiple expansions like C&C Napoleonics. M44 just has a metric ton of material, and its really a shame that Battle Cry hasn't received the same treatment. But just a wonderful game system, fun to play, easy to learn, lots of material to explore...definitely the Gold Standard IMHO. Great choice of a game for a replay too, a lot of the games can be finished in about an hour or less. Now, like I said, I've played and own BC & M44, so I'm not in the know on the Napoleonics version, but from the games I own, I had a basic grasp of the game as I watched. While the Forced March up the center by the French was definitely in the spirit of "the best defense is a good offense", I thought that was an extremely risky move on the part of the French. It appeared that the British & Portuguese had a slight advantage in numbers, so I think I would have made them come to me as the French, and draw them out into the open, while taking full advantage of the terrain the French held to start with. Just saying is all, but that is one of the great things about C&C, you can play the same game all over again, and have a completely different outcome each time! In fact, between the card draws and the dice, you're very unlikely to have the same outcome in any given battle. Great video, I really enjoyed it!
Robert Moffitt Robert- you are entirely correct about my attack, and the fact that the British do have an advantage in this particular scenario. Still, one of my problems in games, and wargames in particular, is that I too often play too conservatively. I find that when I take chances, I'm more likely to win, but almost always I find that I have more fun. It is, after all, a game. Thanks for your continued interest in what we do, Robert!
Its more akin to C&C, Napoleons War: The 100 Days. Imagine C&C with no sections. Replace the cards with a set number of "actions" you get each turn, augmented by a roll of the die to provide additional actions, keeping each turn uncertain as to how much a player can do. Beyond that, it plays quite remarkably like C&C.
Some other things that are neat about it are the maps are pre printed, no time wasted building the map with tiles, and the starting positions of each sides troop are printed on the map. Makes set up quick and easy. Given my mood on any particular day, I'd have a hard time deciding which is my favorite system between the C&C system and Worthington's Hold the Line system. Both are great fun, and easy to learn! C&C has a greater depth and wealth of material however.
Great Video, my family and friends played it a lot last year. We are in Thailand. However, I noticed that on the last turn the British player moves one unit and attack, and then another comes in the same section (Coordinated attack card). That's not the right or appropriate thing to do with this game. You should move all your units in all sections and declared what enemy unit they will attack. After you have declared it all, move it all then start the attack without changing target or the kind of your attack because in real battle it happened at the same time! Nice video anyway, thanks.
Q. When placing the mountains and rivers on the board i found some mountains have two pictures of mountains and some river parts are darker than others. Does this matter as long as I get them in the right hex?
Nice video, but unfortunately the gameplay is riddled with rule-errors. E.g. @7:30 I see that the British light only have 4 blocks? They should start with 5. (Maybe this was changed in a later edition? I don't know) @8:10 Apart from being out of range, units that have entered a forest cannot battle (except for light/rifle infantry). @8:51 Strictly speaking, the suggested advance to get within range would have been illegal as units that have entered a forest cannot move any further and need to stop in the forest. @10:50 Ranged attack-dice for the portugese lights would have been 1, not 2. 1 (nr. of blocks/2 rounded down as the unit has moved!) + 1 (light) - 1 (firing uphill) =1 @11:27 You ought to finish all movements before you proceed to the battle phase. You cannot move, battle and them move again. @14:41 If you move a leader over and attach it to another unit, that unit cannot move anymore. (The move was illegal as the leader would have been stopped by the river, so there is no way that both the leader and the unit could have ended up in this hex). @15:08 Again you did not take into account that the unit has moved, which reduces its ranged attack dice. Also, only light infantry would have been allowed to battle after having moved into a forest. ...l
@@TheDiscriminatingGamer Well, it may still be useful that OP points out any illegal moves for people who are learning the game. If you play with modified rules while playing with friends, then that's ok, but there are probably beginners who are encountering this session and become confused over the discrepancy between the rules and the way you play.
One point worth mention: Try not to use those nice cheat-sheets to tell you how many dice to roll for each attack. It is better to understand how the system for shooting works (for tactics POW and so on). Mostly infantry standing = full +modifier up, moving 1/2 round up/down +modifiers (that's all :) ) Well done for spreading the word of this awesome game ;)
I'd really like to do more, but no plans in the immediate future. My PhD program is taking up most of my time right now. Hopefully somewhere down the line we'll see more.
Fun play through. I enjoy all the C&C series and would like to see an American Civil War version. Have you seen the expansion for this series, the Generals and Tacticians? It looks like it will add some fun twists.
***** I've read a little bit about the Generals and Tacticians expansion. Looks good. The American Civil War theme is covered in Borg's earlier game, Battle Cry, so I doubt they'll do a full on C&C version of it. Too bad. Thanks!
+Dean Liggett Battle Cry is the American Civil War version of C&C, and actually Richard Borg's very first game that used the system. It comes with beautiful miniatures, but the rules are much lighter than Ancients or Napoleonics, as this was his first crack at it back in 2000. The beauty of it, is that you can quite easily update the game to use the Napoleonics rules, and take advantage of the newer concepts used, which is exactly what I do :)
Robert Jussaume Thanks. I knew about Battle Cry, but never really associated it with CC. I figured it was lite version of CC. Would like to see a revamp with the Napoleonic rules. I guess I could do the mods myself, but don't have the time or inclination. Gaming time is so valuable, cant spend it on mods. Good to see another fan of the Nappy version.
That is a great shame, I do appreciate all the work you have to put into your videos. On this one alone, different camera angles, shots of the cards, editing out thinking time etc. It was a great watch. Though I did shake my head with a wry smile that one comment that just mentioned you had a shaky table lol. You can't beat constructive comments eh?
I've never enjoyed C&C too much. I feel like it really needs just a few extra rules to feel like a wargame. Flanking, unit matchups and troop quality are all completely overlooked and it's always bothered me (Granted, I've only played Ancients.) As the game is, it feels like a real departure from the battles it tries to replicate. I love the card driven part of it and playing the big multi-board battles where each side has a general that can divvy out cards to sub-commanders is great fun. Most games that do a better job with simulating units tend to make the job of wrangling a big army much too easy, and C&C does great at making the limited command a thing. I just wish the units behaved more like their real-world counterparts did.
As an historian myself, I actually have learned to appreciate the limits of historical them in gameplay. Some games can do it really well, other not so much. At the end of the day for myself, however, I'd rather have a really fun game with a lighter historical theme/mech integration than one that just nails the theme and mechs, but is just so-so to play.
Oh sure. I understand where you're coming from. I wouldn't say C&C is by any means a bad game. Just that I feel there's some things it could do better. Out of curiosity, not sure if you're the miniatures gaming sort, but have you ever tried De Bellis Antiquitatis? (DBA) In my opinion it nails historical theme in a quick 30-60 minute battle. For me, it scratches the 'simple, accessible, command-tactical, wargame' itch really well.
Great video - it must have been a real slog to edit it, so thank you twice! I was wondering if it would be possible to see a similar one for another Napoleonic game I know you like a lot... Columbia Games' Napoléon: The Waterloo Campaign, 1815. I'd love to see that! Greetings from a fellow historian and keep up the good work, Cody!
I've thought a lot about live streaming more games, but it's a question of finding the time. I think Napoleon would be a great game to stream live. We'll see. Do you have your PhD? MA? Do you teach?
MA. No, I don't teach as I've always been thinking that I woudn't be very suited for that (although recently I've started to reconsider). Fair enough about Napoleon - also, I read you when you point out time constraints. Well, whether you end up streaming it or not, should you simply want to play it again please be aware that I've amended both problems you pointed out in your review, so the experience should be even better. Send me an @ if you want me to give you the details. Cheers!
what kinda of wirdo am i ? im on vacation and theres nothing id rather be doing than watch people play board games ? lol Sweet bliss ! Keep em comming ;)
Just got this game and trying to learn the rules of the game - isn't the French first move wrong? You used "La Grande Manoeuvre" to order any unit, but you detached the general at the same time - you need one order to detach (and move if you want) the general and one order to move the unit that the general were attached to! Otherwise the general needs to follow along with the unit!? And also, the unit that was moved were a French Line Infantry, it can only fire with a range of two, not four hexes.
Glad you enjoyed the video (I'm assuming you did- if you didn't just politely let it go). This was a friendly game we played not long after I got it, so it was an early learning game. If you're familiar with the channel you know I'm not the one to ask about rules. ;)
The Discriminating Gamer I did enjoy the game play video! I watched it before ordering the game and also enjoyed a top 10 list you did, thank you! Just trying to summarise all the rules now and happened to see these small errors when I rewatched the start of this video again! :-) Haven't played it myself yet.
I played through the first scenario on my own, did a lot of mistakes with the rules but managed to correct those and learnt the rules meanwhile. The basic rules isn't that bad, it's just important to keep track of the separate units differences, but I found the reference cheets included in the Spanish expansion helpful. It's really a nice game (the French somehow actually won my playthrough!). Thinking of making some things to raise up the hills though and I need to fix some of the label stickers already, some were quite loose.
Well, in THIS game, the British should roll at least one dice less each close combat/firing, due to the catastrophic disorder within their units, we can see!
Hey cody, im a big fan of memior44 and i want to expand my war game collection. This game looks awesom but im also interested in command and colors Ancients. Which should i get?? Great work thanks for all the hard work
LORDJAVI131 Thank you, sir. I have not yet played Ancients, but I hope too soon. So far, C&C Napoleon is my favorite of the C&C games. Fantasy Flight Games' Battlelore, 2nd edition is pretty fun too, if you like fantasy.
Cody lost coz he got impatient & left d terrain advantage he was sitting on, no? :o I guess drawing inefficient cards also plays a role (among others). =P
I'm very disappointed that such a respected video reviewer would show a play through of a game getting the basic rules wrong. Right from the off, you have infantry firing at more than two hexes. Later, I saw a leader moved to join a unit and then a that unit and leader moved - two activations for the leader not permitted in a single turn. Like many folks, when I'm about to teach players a game I often recommend they watch a video play-through such this first, but this is one I cannot recommend because basic rules are not conveyed correctly. It's a real shame, as I've seen reviews by Cody which I've acted upon and bought a game without disappointment.
Here's The Discriminating Gamer's review of Commands & Colors: Napoleonics:
ua-cam.com/video/exT3LHqYBGE/v-deo.html
Nice play through guys, thanks for taking the time to set up and edit the video.
I really like the relaxed style of play, there are way too many folks out there who take it all too seriously!
Simon Thompson Agreed. Thanks.
Was that table meant to serve an immersive role in the experience, emulating the rumbling of the earth under cannon fire?
Ha! Nailed it!
@@TheDiscriminatingGamer next do war room lol
As someone thinking about picking up a copy of Commands & Colors: Napoleonics, I found this video to be of great use in making the game come to life. It's one thing to hear or read about game mechanics, etc., in a review, but another entirely to see how those all play out over the course of a game. I'm sure it was a pain to film and edit, but I found it very fun to watch. I'd certainly enjoy seeing more of these in the future. Anyway, thanks for taking the time to do this well.
David Martin Thank you, sir. Glad you liked it. Are you going to buy it?
The Discriminating Gamer Yes, I'm definitely planning on grabbing the base game, along with the tactics expansion due out soon (or may have just been released). If I like it as much as I hope I will, I'll pick up the Russian expansion for Eylau and Borodino.
David Martin I think you'll get a kick out of it. Great game.
The Discriminating Gamer Which is your favorite expansion set?
David Martin I have not yet played with any of the expansions.
That was great, it was like being in the room with you guys. The whoops and slapping of hands at a successful roll at a critical time was priceless. I hope you do more.
TheDiomedef16 I'd love to do more like this, but they are hard to shoot and harder to edit. I'm moving to Texas soon, so I don't know how much more content I'm going to put out.
Perhaps the most polite battle ever fought.
Ha!
I just bought C&C Napoleonics and played the first scenario too. Good game.... love the gaming system. Looking forward to more scenarios, and of course, purchasing the next expansion boxes (Spanish, Russian, Austrian, Prussian, Generals, and Epic). Thanx Cody for your C&C Napi review if it wasn't for that I wouldn't have bought it.
Happy to help.
Fun to watch play of this great game system. Great game with both players having fun with the back and forth of fortunes of battle.
There is a casual attitude to the rules -- owing understandably to this being new or almost new to players.
So -- not to complain but to let viewers know so they are aware where the play differs from the rules as I read them:
>> Biggest thing was that defending unit battle back rule was completely ignored. >> Also (less impact but important) -- the order phase, move phase and combat phase are each supposed to be completed for all units before going to the next phase. They often played all phases for a unit before going to the next unit).
>>Also ignoring retreats is not mandatory when you have a leader in a unit that has a flag rolled against it.
>> cannot move into woods and fire and
>> most often did not roll leader checks when unit with a leader lost a block.
>> you can attack a leader in melee -- but not with ranged attack
Thanks for the input. It was indeed a casual game.
Well made and very entertaining. Many thanks !
Thank you. Glad you enjoyed it!
That's one shaky table.
Indeed.
Great job! I'm looking forward to more game plays.
Thanks a lot. Glad you enjoyed it.
Very nice to share a play like this. I've just bought the basic game with the Pussians addons. I'd like to play it at 4 once I'm used to with the Epic expansion and maybe one day with painted miniatures :)
Thanks.
Great playthrough! C&C: Napoleonics is a really neat addition to the C&C system.
Love the end reaction: "hahahaha... piece of..." made me laugh out loud.
Ben Boersma Thanks, Ben. I think Napoleonics is my favorite of the C&C games. It really brings a level of depth and variety to the system. Glad you liked the "piece of..." reaction.
I agree, it just adds a few nice folds to the system that force you to consider your actions a bit more. I love Battlelore too being a fantasy guy, but Napoleonics really is outstanding.
Great video! Hoping for a second one.
Maybe at some point!
Nice video, good game. Just picked it up....please fix that table.
Never!
Are you sure you can dissociate your leader from the first troup you move, without "ordering" him?
No.
@@TheDiscriminatingGamer That was in fact a mistake.
When a Section Command card, Leadership card or La Grande-Manoeuvre card is played, or on a flag roll when the Élan Command card is played, a leader in the same hex as a unit may be ordered to detach from the unit and move by himself.
It costs one order for an attached leader to detach from its unit and move separately.
The unit to which the leader was attached is not ordered by the leader order, but could be ordered by spending another order.
Manual page 7. For future reference. :-D
You helped sell me on this! Keep up the good work!
Thank you, sir. Happy to help.
Thanks so much for this. I'm sold. Looks like a ton of fun! And it seems simple enough to maybe entice my non-gamer friends to play. Maybe even my gf!
Commands & Colors games are pretty simple to learn and play. I think the easiest to ease new players into are Memoir '44 and Battle Cry, with titles like Napoleonics being just a bit more complicated for those of us that like a little more bite in our games. That being said I do think Napoleonics shouldn't be too hard for someone to jump into. Thanks!
I have been reading the rules to C&C Napoleonics. Your video helps me see the application of the rules. As far as your French loss...You need to soften up the enemy before you advance to do combat. Also, I think you both may have completed full moves and then fired at full dice rolls. It should have been half dice rolls. Thanks for the video. I would like to see an C&C ancients game played out.
Thank you, sir.
Hi
Lovely video. I like the brisk pace and rather offensive nature of your approaches.
I saw a few things concerning rules (at least in my interpretation of them), but if this is only the second play, these are expected :)
- Movement happens first for all units, then Battles for all
- You can ignore retreats/flags from 2 supporting units
- I saw no Battlebacks
- For the Cavalry Charge, Heavy can move 3, not just 2
- I saw no Breakthrough of Cavalry or Take Ground of Infantry
- I saw no Leader kill rolls after eliminated blocks
- I think I saw a Foot Arty Move and Battle
Cheers
Mark Thomsen Thanks, Mark. A few of the rules were ignored, either intentionally or because of misunderstandings/misinterpretation of the rules. Movement/battle was largely because we were lazy and this was a friendly game. We did make leader kill rolls twice, in fact toward the end I consulted the rulebook about it. You are correct about the Foot Arty. I've played the game a few times, but it was Zac's first time with C&C Napoleonics, though he has played Battle Cry and Memoir '44 quite a bit- though it was a while ago. Again, thanks for your comments.
Great play through video! That game system is terrific. I really like Battle Cry & Memoir 44, but haven't taken the plunge on Napoleonics or Ancients yet. When I decided to buy a Napoleonics battle wargame, I went with Worthingtons Napoleons War. The main reason being that I wanted to try a game with a different system, having already had BC & M44. Worthingtons Napoleons War system is part of their Hold the Line system, which is kinda like Command & Colors without the cards.
Worthington Games Hold the Line system is really terrific, but I would have to give the Command & Colors system the title of being the gold standard in wargame systems. Easily accessible for new players, yet just about each rendition of the game has been developed to such a broad extent that more experienced wargamers will find a tremendous amount of material to explore. C&C Ancients has multiple expansions like C&C Napoleonics. M44 just has a metric ton of material, and its really a shame that Battle Cry hasn't received the same treatment.
But just a wonderful game system, fun to play, easy to learn, lots of material to explore...definitely the Gold Standard IMHO. Great choice of a game for a replay too, a lot of the games can be finished in about an hour or less.
Now, like I said, I've played and own BC & M44, so I'm not in the know on the Napoleonics version, but from the games I own, I had a basic grasp of the game as I watched. While the Forced March up the center by the French was definitely in the spirit of "the best defense is a good offense", I thought that was an extremely risky move on the part of the French. It appeared that the British & Portuguese had a slight advantage in numbers, so I think I would have made them come to me as the French, and draw them out into the open, while taking full advantage of the terrain the French held to start with. Just saying is all, but that is one of the great things about C&C, you can play the same game all over again, and have a completely different outcome each time! In fact, between the card draws and the dice, you're very unlikely to have the same outcome in any given battle.
Great video, I really enjoyed it!
Robert Moffitt Robert- you are entirely correct about my attack, and the fact that the British do have an advantage in this particular scenario. Still, one of my problems in games, and wargames in particular, is that I too often play too conservatively. I find that when I take chances, I'm more likely to win, but almost always I find that I have more fun. It is, after all, a game.
Thanks for your continued interest in what we do, Robert!
Robert Moffitt How is Napoleon's War. I thought it looked like a Napoleonic Axis & Allies. I'd be very interested in hitting that one someday.
Its more akin to C&C, Napoleons War: The 100 Days. Imagine C&C with no sections. Replace the cards with a set number of "actions" you get each turn, augmented by a roll of the die to provide additional actions, keeping each turn uncertain as to how much a player can do.
Beyond that, it plays quite remarkably like C&C.
Some other things that are neat about it are the maps are pre printed, no time wasted building the map with tiles, and the starting positions of each sides troop are printed on the map. Makes set up quick and easy.
Given my mood on any particular day, I'd have a hard time deciding which is my favorite system between the C&C system and Worthington's Hold the Line system. Both are great fun, and easy to learn! C&C has a greater depth and wealth of material however.
I love the intro for this video! keep up the great videos!
Danke!
Great Video, my family and friends played it a lot last year. We are in Thailand. However, I noticed that on the last turn the British player moves one unit and attack, and then another comes in the same section (Coordinated attack card). That's not the right or appropriate thing to do with this game. You should move all your units in all sections and declared what enemy unit they will attack. After you have declared it all, move it all then start the attack without changing target or the kind of your attack because in real battle it happened at the same time! Nice video anyway, thanks.
+Yui L We were playing fast and loose with the rules. It was a friendly game.
New to channel and really enjoyed the video. I would like to see a game with the new expansion Generals, Marshall's & Tacticians.
+Douglas Pearson Maybe someday! Thanks for watching!
Q. When placing the mountains and rivers on the board i found some mountains have two pictures of mountains and some river parts are darker than others. Does this matter as long as I get them in the right hex?
I don't believe so, but I'm the last person you'd want to ask for rules advice.
thanks
Nice video, but unfortunately the gameplay is riddled with rule-errors. E.g.
@7:30 I see that the British light only have 4 blocks? They should start with 5. (Maybe this was changed in a later edition? I don't know)
@8:10 Apart from being out of range, units that have entered a forest cannot battle (except for light/rifle infantry).
@8:51 Strictly speaking, the suggested advance to get within range would have been illegal as units that have entered a forest cannot move any further and need to stop in the forest.
@10:50 Ranged attack-dice for the portugese lights would have been 1, not 2. 1 (nr. of blocks/2 rounded down as the unit has moved!) + 1 (light) - 1 (firing uphill) =1
@11:27 You ought to finish all movements before you proceed to the battle phase. You cannot move, battle and them move again.
@14:41 If you move a leader over and attach it to another unit, that unit cannot move anymore. (The move was illegal as the leader would have been stopped by the river, so there is no way that both the leader and the unit could have ended up in this hex).
@15:08 Again you did not take into account that the unit has moved, which reduces its ranged attack dice. Also, only light infantry would have been allowed to battle after having moved into a forest.
...l
Friendly game.
@@TheDiscriminatingGamer Well, it may still be useful that OP points out any illegal moves for people who are learning the game. If you play with modified rules while playing with friends, then that's ok, but there are probably beginners who are encountering this session and become confused over the discrepancy between the rules and the way you play.
Do some one know how to win this scénario as french ?
Push portugals, and pray to RNG gods. I managed to gain 4 points before collapsing, but RNG was not merciful for me.
Can units fore back in range combat?
When it says move 2 units, does that metal indigenous or two groups?
???
@@TheDiscriminatingGamer Crappy predictive text! Should read "two individual blocks or 2 groups of blocks).
Groups.
@@TheDiscriminatingGamer Thanks.
One point worth mention:
Try not to use those nice cheat-sheets to tell you how many dice to roll for each attack. It is better to understand how the system for shooting works (for tactics POW and so on).
Mostly infantry standing = full +modifier up, moving 1/2 round up/down +modifiers (that's all :) )
Well done for spreading the word of this awesome game ;)
Indeed. This was still one of my first games- still learning the system.
Good game keep the command in colours up and people will watch them
Indeed. Thanks!
Really enjoy playthru videos. When will you do more ?
I'd really like to do more, but no plans in the immediate future. My PhD program is taking up most of my time right now. Hopefully somewhere down the line we'll see more.
Very enjoyable.
Thank you. Glad you enjoyed it.
Gran vídeo, great vídeo.
Job Ledesma Thanks!
Fun play through. I enjoy all the C&C series and would like to see an American Civil War version.
Have you seen the expansion for this series, the Generals and Tacticians? It looks like it will add some fun twists.
***** I've read a little bit about the Generals and Tacticians expansion. Looks good. The American Civil War theme is covered in Borg's earlier game, Battle Cry, so I doubt they'll do a full on C&C version of it. Too bad. Thanks!
+Dean Liggett Battle Cry is the American Civil War version of C&C, and actually Richard Borg's very first game that used the system. It comes with beautiful miniatures, but the rules are much lighter than Ancients or Napoleonics, as this was his first crack at it back in 2000. The beauty of it, is that you can quite easily update the game to use the Napoleonics rules, and take advantage of the newer concepts used, which is exactly what I do :)
Robert Jussaume Thanks. I knew about Battle Cry, but never really associated it with CC. I figured it was lite version of CC. Would like to see a revamp with the Napoleonic rules. I guess I could do the mods myself, but don't have the time or inclination. Gaming time is so valuable, cant spend it on mods. Good to see another fan of the Nappy version.
That is a great shame, I do appreciate all the work you have to put into your videos. On this one alone, different camera angles, shots of the cards, editing out thinking time etc. It was a great watch. Though I did shake my head with a wry smile that one comment that just mentioned you had a shaky table lol. You can't beat constructive comments eh?
Indeed!
Can you do a review on commands and colors ancients? And maby a play through .
I'd like to at some point. We'll see.
I've never enjoyed C&C too much. I feel like it really needs just a few extra rules to feel like a wargame. Flanking, unit matchups and troop quality are all completely overlooked and it's always bothered me (Granted, I've only played Ancients.) As the game is, it feels like a real departure from the battles it tries to replicate. I love the card driven part of it and playing the big multi-board battles where each side has a general that can divvy out cards to sub-commanders is great fun. Most games that do a better job with simulating units tend to make the job of wrangling a big army much too easy, and C&C does great at making the limited command a thing. I just wish the units behaved more like their real-world counterparts did.
As an historian myself, I actually have learned to appreciate the limits of historical them in gameplay. Some games can do it really well, other not so much. At the end of the day for myself, however, I'd rather have a really fun game with a lighter historical theme/mech integration than one that just nails the theme and mechs, but is just so-so to play.
Oh sure. I understand where you're coming from. I wouldn't say C&C is by any means a bad game. Just that I feel there's some things it could do better. Out of curiosity, not sure if you're the miniatures gaming sort, but have you ever tried De Bellis Antiquitatis? (DBA) In my opinion it nails historical theme in a quick 30-60 minute battle. For me, it scratches the 'simple, accessible, command-tactical, wargame' itch really well.
Great video - it must have been a real slog to edit it, so thank you twice!
I was wondering if it would be possible to see a similar one for another Napoleonic game I know you like a lot... Columbia Games' Napoléon: The Waterloo Campaign, 1815. I'd love to see that!
Greetings from a fellow historian and keep up the good work, Cody!
I've thought a lot about live streaming more games, but it's a question of finding the time. I think Napoleon would be a great game to stream live. We'll see. Do you have your PhD? MA? Do you teach?
MA. No, I don't teach as I've always been thinking that I woudn't be very suited for that (although recently I've started to reconsider).
Fair enough about Napoleon - also, I read you when you point out time constraints. Well, whether you end up streaming it or not, should you simply want to play it again please be aware that I've amended both problems you pointed out in your review, so the experience should be even better. Send me an @ if you want me to give you the details.
Cheers!
what kinda of wirdo am i ? im on vacation and theres nothing id rather be doing than watch people play board games ? lol Sweet bliss ! Keep em comming ;)
Danke! And to answer you question- The Best Kind!
Just got this game and trying to learn the rules of the game - isn't the French first move wrong? You used "La Grande Manoeuvre" to order any unit, but you detached the general at the same time - you need one order to detach (and move if you want) the general and one order to move the unit that the general were attached to! Otherwise the general needs to follow along with the unit!?
And also, the unit that was moved were a French Line Infantry, it can only fire with a range of two, not four hexes.
Glad you enjoyed the video (I'm assuming you did- if you didn't just politely let it go). This was a friendly game we played not long after I got it, so it was an early learning game. If you're familiar with the channel you know I'm not the one to ask about rules. ;)
The Discriminating Gamer I did enjoy the game play video! I watched it before ordering the game and also enjoyed a top 10 list you did, thank you! Just trying to summarise all the rules now and happened to see these small errors when I rewatched the start of this video again! :-) Haven't played it myself yet.
I think you're going to enjoy it. It's a great game- you've made me want to hit it again!
I played through the first scenario on my own, did a lot of mistakes with the rules but managed to correct those and learnt the rules meanwhile. The basic rules isn't that bad, it's just important to keep track of the separate units differences, but I found the reference cheets included in the Spanish expansion helpful. It's really a nice game (the French somehow actually won my playthrough!). Thinking of making some things to raise up the hills though and I need to fix some of the label stickers already, some were quite loose.
Fantastic!
I know this is old, but nice.
Thank you!
Well, in THIS game, the British should roll at least one dice less each close combat/firing, due to the catastrophic disorder within their units, we can see!
Hey cody, im a big fan of memior44 and i want to expand my war game collection. This game looks awesom but im also interested in command and colors Ancients. Which should i get?? Great work thanks for all the hard work
LORDJAVI131 Thank you, sir. I have not yet played Ancients, but I hope too soon. So far, C&C Napoleon is my favorite of the C&C games. Fantasy Flight Games' Battlelore, 2nd edition is pretty fun too, if you like fantasy.
Choose based upon your interest in history.
Would love to find a copy for less than $300 - any chance of a reprint soon?
Unknown. Given how popular this game is, I'm sure sooner or later you'll be able to find it again.
Thanks for the answer - keep these gameplay videos coming.
For your info, there was just a printing. I just picked up a copy.
Good game
Indeed.
looks a bit like Memoir '44
They're both part of the Commands and Colors System, from the same designer.
Cody is a competitive player , thats for sure. :)
Indeed! Sometimes I don't play to win, however. Sometimes I just like see what happens!
so a play of C/C Ancients!
Haven't played that one yet. May sometime in the future.
Cody lost coz he got impatient & left d terrain advantage he was sitting on, no?
:o
I guess drawing inefficient cards also plays a role (among others).
=P
+ChineezPnoy A little from column A and a little from column B. Sometimes you play to win and sometimes you play to see what happens.
Excellent vidéo ( from france )
but Napoleon never charge on center like you i phink !!! :) bien amicalement
Indeed. Thanks!
Give us more :)
More what?
@@TheDiscriminatingGamer More C&C: Napoleonic's play through . Maybe use expansion Armies. This system is so good but not many people playing it.
Who's Robert?
+ricardo thoamsato I know, right?
I've played that battle. I won.
Fantastic!
I love these games but they're no good solitaire, that's why I don't bother buying them and get games I can run solitaire.
Very good. Have you played Austrian Eclipse? Probably my favorite historical solitaire game.
I'm very disappointed that such a respected video reviewer would show a play through of a game getting the basic rules wrong. Right from the off, you have infantry firing at more than two hexes. Later, I saw a leader moved to join a unit and then a that unit and leader moved - two activations for the leader not permitted in a single turn.
Like many folks, when I'm about to teach players a game I often recommend they watch a video play-through such this first, but this is one I cannot recommend because basic rules are not conveyed correctly. It's a real shame, as I've seen reviews by Cody which I've acted upon and bought a game without disappointment.
+Tony Reynolds Respected! Ha!
Would've loved to watch it, but that heavy breathing just makes it unwatchable. :( Sorry.