Adding Penguins to My Online Racing Game
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- Опубліковано 8 бер 2024
- Working on the ice map for PixKartz!
My Discord (ask questions here):
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Pixkartz OST was composed by bouncytorch:
aurigrave.org/
Wishlist Yawnoc:
store.steampowered.com/app/28...
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/ @dafluffypotato
My Website (links to games):
dafluffypotato.com - Наука та технологія
How do you process the screen surface with multiple shaders in modern gl?
You can use multiple stages of shaders with framebuffers, but most of what I do is just merge stuff into one shader with multiple input textures (like separate world/hud).
@@DaFluffyPotato i see.
So like you render world on one surface and UI on a separate surface and then both are made their own textures that are passed onto a shader that “embodies” all the other shaders?
But you said I could use frame buffers. Would it be like storing a texture (like the world texture) in a frame buffer and that texture can be accessed by multiple shaders or is it something else?
good live stream!