Adding Penguins to My Online Racing Game

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  • Опубліковано 8 бер 2024
  • Working on the ice map for PixKartz!
    My Discord (ask questions here):
    / discord
    Pixkartz OST was composed by bouncytorch:
    aurigrave.org/
    Wishlist Yawnoc:
    store.steampowered.com/app/28...
    Patreon/YT Membership (same perks):
    / dafluffypotato
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    My Website (links to games):
    dafluffypotato.com
  • Наука та технологія

КОМЕНТАРІ • 4

  • @DuolingoOFFICIAL-english
    @DuolingoOFFICIAL-english 3 місяці тому +2

    How do you process the screen surface with multiple shaders in modern gl?

    • @DaFluffyPotato
      @DaFluffyPotato  3 місяці тому +2

      You can use multiple stages of shaders with framebuffers, but most of what I do is just merge stuff into one shader with multiple input textures (like separate world/hud).

    • @DuolingoOFFICIAL-english
      @DuolingoOFFICIAL-english 3 місяці тому +1

      @@DaFluffyPotato i see.
      So like you render world on one surface and UI on a separate surface and then both are made their own textures that are passed onto a shader that “embodies” all the other shaders?
      But you said I could use frame buffers. Would it be like storing a texture (like the world texture) in a frame buffer and that texture can be accessed by multiple shaders or is it something else?

  • @Devman113
    @Devman113 3 місяці тому +1

    good live stream!