Unity | How to make Shock / Lightning Particles (VFX Breakdown)
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- Опубліковано 17 вер 2024
- Post with Resources : / vfx-breakdown-71191108
My Github site with all tutorials
minionsart.git...
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Twitter: / minionsart
Patreon: / minionsart
Relaxing Piano Music by Kevin MacLeod
Artist: incompetech.com/
Finally, a huge thank you to you for making the tutorials made possible by your patrons
year for all of us, for so- it's still ongoing. i respect you for being honest as that's what's been keeping a bit sane recently, just being
What a great, concise, no filler video!
Still trying to find my way around Davinci Resolve after recently starting to use it, hopefully the editing is slowly getting a little better every time 🙈
Hope the lightning effect is useful to people!
Insanely clean looking result, what an awesome technique! thank you for sharing this divine knowledge
Thank you!
how did i not find your channel before . this is awesome tutorial
Thank you for explaining this thoroughly!
Splendid tutorial.
Superb walkthrough!
The most important part is creating shaders and you quickly passed those parts. Very good.
Excellent one
Thank you!
This is awesome!! Thank you!!
Incredible work!
Looks amazing!
Thank you so so much for this wonderful tutorial!
So good!
Thanks Alex :3
Awesome video!
Incredible
Very neat!
学会了~谢谢分享
Sweet!!!
Beautifulllll! thx ♥
Wow! very helpfull! create more lightning FX but in VFX graph please. Thanks
I'm sorry, I don't use VFX Graph, never opened it. It's not available in Built-in where I do my own projects.
Amazing video
Thanks!
Cool. loved it
Good one!
Love it! Thx
A+ tutorial
i dont understand the shader part...it was skiped and even if i tried to recreate it just by watch your i cant :,(
you are amazing
Thanks for the Tutorial. I am new to vfx and shader, can you make another tutorial on how to create the shader graph for this effect, it will be very helpful for people like me. Thanks a lot again.
Please keep making videos. SUBBED
nice tutorial :)
I'm trying to instantiate the particle system during runtime, however the position is always the one of the mesh used in shape. I couldn't find any support on changing the mesh position, how is this possible?
Nice :D Great Viide :D do you know how to make Snow tesselation, or tesselation working on the default terrain with custom Height map while the other maps can be used too, with the layers that are standard ex: snow_Diff, Snow_Normal, Snow, Snow_Heightmap/Tesselationmap?
i have noticed that often tutorials on yt dont do it/working on default terrain, only on other mesh :D
i want so badly to get proper snow working on the snow layer, and same with dirt/mudd :D
Nice video, I want to create vfx character skills that attacks an enemy or summons a beast to breath fire etc how can I create this? what software etc? assets? Thanks.
channel, I want that soft to be the sa in other desired channels without having to go there and doing manually.
For once, the software is actually really useful
how to make material i don't have these options
sup minion thanks for the tut bro. Do u know if there is a way to get rid of those annoying implicit truncation of vector type at kernel warnings? that goes 999+ every time.
Don't worry it's not going to have an impact on performance
it is saturday my dudes!!!
Can you do trees next
Where is shape burst?
Please make a video on stylized 🌲 tree please
I'm a dj. I setuped . But I need to learn tNice tutorials. Every DJ's must to produce their own soft
burnt. But it was very helpful for soone who's doing tNice tutorials for the very first ti in my life.
I actually tried to play around on my own before watcNice tutorialng tNice tutorials and finally knowing what many of the buttons I randomly clicked on an is
i love u
Where is Shape Burst?!?!
Randy Orton I bought Signature Edition
lmaooooo sa here
Except that it's 1000x more complicated that what it seems
yeah bro hahahahahaha
lol i rember