Early 1969 was a very long time ago. 51 years! (1 year before I was born.) And it was just 24 years after WW2. Today, even the 1991 Gulf War is more distant in time than that. The kids in these boats are all white-haired grandfathers and even great grandfathers now... and the world is a totally different place.
I was 7 in 1969 ! I started playing board wargames in 1974 when I was 12, at that time about a third of all German WWII generals were still alive. Erich Hartmann, the highest ranking German ace of WWII was still serving in the (reconstituted) Luftwaffe. Half of my high school teachers would tell me tales of bombing Peenemunde as the pilot of a B-24, watching troops cross the Garigliano at Monte Cassino or flying in an F-4U Corsair from Guadalcanal (Herr Koessler, my German teacher). WWII is closer than any of us realise !
A far worse place... it's so sad how we've fallen from the heights of prosperity of the twentieth century, and it's all on the backs of psychopaths who want to bring back the evil the USSR represented and China still represents, and stupid children dumb enough to think socialism and censorship will solve society's ills
One thing I've decided watching these submarine videos. It takes many fewer modern subs to effectively shut down the world's sea lanes than it did in the past. If Wolfpack were running a scenario where he struck first at merchant ships he'd get near as many ship kills as he has torpedoes in this game.
Epic episode! So many ships sunk! Really enjoyed watching this one. I'm glad you remembered your orders this time and didn't get so distracted by the cruiser that you let the merchant ship get away, otherwise you would have had another failed mission.
@@Wolfpack345 : At least it was only a Sverdlov class 6" gun WW2-style cruiser. Pretty obsolete by 1968, really, although obviously a huge danger to NATO merchant shipping. (Why it didn't attack that Norwegian merchant ship, I don't know - one possible explanation is that it was a Soviet ship flying a false flag!)
@@timonsolus Or a Norwegian merchantman taken over by the Soviets for use as part of the initial landing. Close distance to the shore with the ship flying the Norwegian flag before the ship disgourges its troops who cause havoc ahead of the main force.
The amount of flooding corresponds to your depth, if you are deep the pressure forces more water than the pumps can pump out. Once you get shallow, the pumps can keep up and overtake the flooding depending on the damage taken.
I know this upload is a few months old but I remember a video by Jingles explaining that if you're at too great of a depth your pumps wont get rid of the flooding due to the water pressure. Need to be darn near periscope depth or surfaced for them to effectively work.
The flooding is taking forever because it's damage to the reactor primary and or secondary coolant, Beside having to suit up in radiation suits and very limited time each person can spend doing repairs, There has to be constant testing of the coolant and adjustments. Forgot, because forward air duct is right in front of the reactor, spare people qualified to work on reactor are probably trapped forward. When ventilation is shut down you can't open the hatch top compartment due to pressure differential. Also unfortunately I would have probably died. I was usually just in front of that hatch
To get rid of flooding, you have to be above 200 feet - AND - have the crew working on the particular compartment that is flooding.. So, you'll have the flooding problem until you get above 200, and under the assumption your pumps work (which yours were). If two sections are flooded, you have to clear one, then put the crew to work on the other one - you can control this in the damage control screen/panel. Taking out a Poti with a slow torp? It's like pulling lead in an aircraft - aim for where he WILL be. If you tail chase a faster target, you'll lose. Go towards where he will be, and cut off his angles - at worst you force him to break off and disengage.
For that flooding you want to get to 150 ft. or less to reduce the exterior water pressure on the sub and allow the pumps to function against the lower pressure. When you got near the surface they were then able to do thier job.
Your flooding persistence was because you were too deep. Too much pressure on the outside to pump the water out. You needed to come up, empty the flooding and then you can dive freely again. Btw, give Epyc mod a go. You can play as a soviet diesel electric boat which is really good fun. Sure your underwater endurance is a bit ridiculous but you are super quiet and you can play almost like silent hunter :D
Crazy man.. you have to stay shallow to control flooding - also the Mk37s accelerate to 26 knots -after- they’re enabled, and should outrun a merchie if you wire guide them and don’t let them snake search
Wolfpack345 - Not saying you need to, I’m just saying you -can-, they’re just a fair bit faster once enabled. Mk 16s are probably the better choice if you’re firing spreads, and you use them well. Must be all that silent hunter experience. It’s just that when you’re down to the 37s, the trick is getting the most out of them. Surface ships are noisy as frig, but fast, and 37s have to ambush them. Running them Enabled, ‘fast’, and wire guided on passive sonar would seem to be a good strategy when there’s no other choice.
This reminds me of SSN 688 years ago. That was for a Los Angeles class attack sub. Very similar game play. Of course big difference in graphics. I think we did have cruise missiles too. And ASROCs, those torpedoes that start out as torps, go to the surface, launch as rockets, then re-enter the water as airborne torps. Not a high payload, but pretty effective against those pesky escorts. They do give away your location so you needed to be pretty accurate with them. I compliment your evasion skills. It's like they can never hit you. Also, when you do a torp attack against a destroyer, you have to figure they will detect and try to out run the attack, which is why you should either direct the torp into the target yourself, or cut the wire within meters of hitting, OR always launch two. It's weird that the destroyer targets never seem to just turn and run at flank. Turning just slows them down. At 33 knots, no torp is going to catch them if the destroyer has enough warning.
@13:46 You can't fix the flooding at depth. You have to come up some. You obviously don't need to surface, but you also can't be 587 feet below and expect the pumps to push it out. The outside pressure of water that would try to seep in would be greater than the pump power to push it out. Once you get to the depth where the pumps can function, you'll see the water level in the flooded compartment lower slowly. The higher up you go from there, the faster the pumps can work. But you may not want to go up as far as is necessary to get them working at 100% -- it's a trade-off. Do you want the flooding to go away faster at the risk of getting more damage from attackers, or do you want it to take longer while being slightly safer?
need to get to a shallow depth to fix flooding...like 100 feet or so. The reason...so the pumps can keep up with the pressure based leaks. And it likely happened because u went too deep. As for the slow torps... and wire guidance...pincer attacks work best with the wonky AI.... let one chance and guide the wired one manually counter of the chase and hit it from the front. Often works with ships that can outrun them, too. Because the AI is dumb, they often start turning regardless of being able to outrun them, for whatever reason.
Those Soviet ships don't stand a chance. Once again the mk.16 proves it;s worth. Guess we will be seeing more of them in the next episode. This episode would be hard to beat.
I know it's 2 months ago but the repairs won't work because you're on ultra quiet and it's killing me. Also there's an icon in the upper right that tells you you are flooding.
Thoroughly good video! Thanks for that and keep it up! Speaking of keeping it up - yes you are still leaving that periscope up too long - but you know that. :-))
I think that you should use your ESM and radar masts more since your passive sensors aren't as good as the 1990 campaign, as well as the fact that you seem to be facing surface ships a lot more than that campaign.
What difficulty settings are you playing on ? (i think you should have gotten rbu'ed earlier by the kashin ) Your scope was up for too long man (or was that a strat to make them come to you :) ? it can be in 1968, they will happily give up range advantage if you lure them towards you that way, useful for 37's). Also you can cheese the ai into going in circles and using mk37's in pairs to perform pincer attacks. If you only have one 37 in the water and the enemy is circling to evade, you can take over the torp manually, scare him into circling and then just put the torp ahead of him so he runs into it. You can also use mk16's with 37's in a role of a hunting dog, you scare the ai with 37's and then do salvos with 16's when they run away in a predictable manner :) or you can go into knife fights, go right under the escorts, they will often stop right above you and then you put 37's right up his butt :), you just need to watch for rbu's while closing in.
@@Wolfpack345 Also if you don't want to lose the wires, don't use your planes (here it was needed though), just ballast and keep the speed at 15 or lower. To fix flooding you need to go up/maintain high speed so that the water pressure will lower. it can still start again if you dive deep/slow down enough. Also skipjack can only keep 1 wire i think so every other torp will break the wire.
Unlike SH III, IV, 5, in CW you cannot repair battle damage at sea. Only damage control. Of two campaigns (1968 & 1984), the 1968 would be classified as the hard mode. Did Killerfish Games added neutral, friendly and commercial shipping? Thing that bummed me is that contacts in this game were are all hostile.
3 is better....it's a lot more open world/RNG campaign, and has great mods... my fav being GreyWolves mod, which includes everything, really. V is mainly canned missions disguised as open world, and the first person stuff is a pain.
What is the best naval game currently? Im playing world of warships and... well its just a shooter with ships....lot of rng and with a lot of unskilled player making it boring. Im looking for something more realistic maybe even historycal like the content you are posting here on youtube but buying the game is money and im not sure with which one i should go.....silent hunter 5....but i guess it doesnt make sense because there is nothing new coming or maybe uboat...
"You arrogant ass, you killed us!" I exactly thought of that scene when you passed over the Romeo
Early 1969 was a very long time ago. 51 years! (1 year before I was born.)
And it was just 24 years after WW2. Today, even the 1991 Gulf War is more distant in time than that.
The kids in these boats are all white-haired grandfathers and even great grandfathers now... and the world is a totally different place.
I was 7 in 1969 !
I started playing board wargames in 1974 when I was 12, at that time about a third of all German WWII generals were still alive. Erich Hartmann, the highest ranking German ace of WWII was still serving in the (reconstituted) Luftwaffe. Half of my high school teachers would tell me tales of bombing Peenemunde as the pilot of a B-24, watching troops cross the Garigliano at Monte Cassino or flying in an F-4U Corsair from Guadalcanal (Herr Koessler, my German teacher).
WWII is closer than any of us realise !
A far worse place... it's so sad how we've fallen from the heights of prosperity of the twentieth century, and it's all on the backs of psychopaths who want to bring back the evil the USSR represented and China still represents, and stupid children dumb enough to think socialism and censorship will solve society's ills
One thing I've decided watching these submarine videos. It takes many fewer modern subs to effectively shut down the world's sea lanes than it did in the past. If Wolfpack were running a scenario where he struck first at merchant ships he'd get near as many ship kills as he has torpedoes in this game.
This all changes with the 46 & 48.
I believe the flooding was due to your extreme depth. 🗜️
Yeah it sure was! I didn't think about that while recording haha
Wolfpack345 and you can pump the water out by decreasing your depth.
Epic episode! So many ships sunk! Really enjoyed watching this one.
I'm glad you remembered your orders this time and didn't get so distracted by the cruiser that you let the merchant ship get away, otherwise you would have had another failed mission.
Yeah it was good the mission was successful. Although the cruiser would have been a nice prize!
@@Wolfpack345 : At least it was only a Sverdlov class 6" gun WW2-style cruiser. Pretty obsolete by 1968, really, although obviously a huge danger to NATO merchant shipping. (Why it didn't attack that Norwegian merchant ship, I don't know - one possible explanation is that it was a Soviet ship flying a false flag!)
@@timonsolus Or a Norwegian merchantman taken over by the Soviets for use as part of the initial landing. Close distance to the shore with the ship flying the Norwegian flag before the ship disgourges its troops who cause havoc ahead of the main force.
The amount of flooding corresponds to your depth, if you are deep the pressure forces more water than the pumps can pump out. Once you get shallow, the pumps can keep up and overtake the flooding depending on the damage taken.
Ah my daily dose of DIVE! DIVE! DIVE!
Those torps chased them down, like Wolves going after the sheep, great episode, love this game.
This was definitely one of my better missions!
I know this upload is a few months old but I remember a video by Jingles explaining that if you're at too great of a depth your pumps wont get rid of the flooding due to the water pressure. Need to be darn near periscope depth or surfaced for them to effectively work.
The flooding is taking forever because it's damage to the reactor primary and or secondary coolant, Beside having to suit up in radiation suits and very limited time each person can spend doing repairs, There has to be constant testing of the coolant and adjustments. Forgot, because forward air duct is right in front of the reactor, spare people qualified to work on reactor are probably trapped forward. When ventilation is shut down you can't open the hatch top compartment due to pressure differential. Also unfortunately I would have probably died. I was usually just in front of that hatch
To get rid of flooding, you have to be above 200 feet - AND - have the crew working on the particular compartment that is flooding.. So, you'll have the flooding problem until you get above 200, and under the assumption your pumps work (which yours were).
If two sections are flooded, you have to clear one, then put the crew to work on the other one - you can control this in the damage control screen/panel.
Taking out a Poti with a slow torp? It's like pulling lead in an aircraft - aim for where he WILL be. If you tail chase a faster target, you'll lose. Go towards where he will be, and cut off his angles - at worst you force him to break off and disengage.
For that flooding you want to get to 150 ft. or less to reduce the exterior water pressure on the sub and allow the pumps to function against the lower pressure. When you got near the surface they were then able to do thier job.
You gotta get up above 200ft to fix severe flooding, that's why i wasn't repairing.
Damn, that was exciting! 19:30 is one of those great moments this game is so good at providing.
For sure! This game has a habit of creating nail biting scenarios like that haha!
Nice quote from "the Hunt for Red October" included.
I'll try to sprinkle some more in future videos :)
wasn't the line "you arrogant ass, you've killed us!" :D not what streamer said.
@@angrybrit8055 After looking back on a clip from the movie, you are correct, however I do think he was referencing the movie, just not word for word.
@@timelliott6881 ah right a kind of tongue in cheek quotish response :D
Another amazing video it always make my day when I get home from work at 4am to one of your submarine LPs
Happy to hear it! Thank you for watching mate.
Your flooding persistence was because you were too deep. Too much pressure on the outside to pump the water out. You needed to come up, empty the flooding and then you can dive freely again. Btw, give Epyc mod a go. You can play as a soviet diesel electric boat which is really good fun. Sure your underwater endurance is a bit ridiculous but you are super quiet and you can play almost like silent hunter :D
Really what an amazing job Wokfpack!
Thank you!
That first 5 second opening scene was pretty good! Love these series!
Man... i REALLY REALLY love your gameplay videos, omg.. i really enjoy your content, Thank you !! :)
Thanks! I'm happy to hear you like it :)
Crazy man.. you have to stay shallow to control flooding - also the Mk37s accelerate to 26 knots -after- they’re enabled, and should outrun a merchie if you wire guide them and don’t let them snake search
Everyone keeps wanting me to use the MK-37 against surface ships when the MK16 works just as well.
Wolfpack345 - Not saying you need to, I’m just saying you -can-, they’re just a fair bit faster once enabled. Mk 16s are probably the better choice if you’re firing spreads, and you use them well. Must be all that silent hunter experience. It’s just that when you’re down to the 37s, the trick is getting the most out of them. Surface ships are noisy as frig, but fast, and 37s have to ambush them. Running them Enabled, ‘fast’, and wire guided on passive sonar would seem to be a good strategy when there’s no other choice.
Man I wouldn't want to be on that destroyer, the sonar man must have shat his pants when he heard that second launch transient ^^"
Takes place in 1969, shows picture of an aircraft carrier commissioned in 2003.
i had the same scenario and the cruiser and another ship did escape. couldnt find them anywhere...no idea where they actually go.
how the tables turned
Yet another great episode. Way to complicated a game for me, but I do enjoy watching your game play. Keep it up!
Thanks man! The game has some pretty good toutorials. I definitely recommend it!
TY! Always enjoy these.
Happy to hear it!
“One ping only”
This reminds me of SSN 688 years ago. That was for a Los Angeles class attack sub. Very similar game play. Of course big difference in graphics. I think we did have cruise missiles too. And ASROCs, those torpedoes that start out as torps, go to the surface, launch as rockets, then re-enter the water as airborne torps. Not a high payload, but pretty effective against those pesky escorts. They do give away your location so you needed to be pretty accurate with them. I compliment your evasion skills. It's like they can never hit you. Also, when you do a torp attack against a destroyer, you have to figure they will detect and try to out run the attack, which is why you should either direct the torp into the target yourself, or cut the wire within meters of hitting, OR always launch two. It's weird that the destroyer targets never seem to just turn and run at flank. Turning just slows them down. At 33 knots, no torp is going to catch them if the destroyer has enough warning.
This game is based off of Microprose's Red Storm Rising....was made in the early 90's for MSdos.
The svederlov class cruiser is pronounced za-ved-lov. Journal entries for the P51 series on hold due to work. Will fill them out here in a few days.
Happy to see you are back!
Always fore first if you have the advantage when they are sure to start shooting you.
@13:46 You can't fix the flooding at depth. You have to come up some. You obviously don't need to surface, but you also can't be 587 feet below and expect the pumps to push it out. The outside pressure of water that would try to seep in would be greater than the pump power to push it out. Once you get to the depth where the pumps can function, you'll see the water level in the flooded compartment lower slowly. The higher up you go from there, the faster the pumps can work. But you may not want to go up as far as is necessary to get them working at 100% -- it's a trade-off. Do you want the flooding to go away faster at the risk of getting more damage from attackers, or do you want it to take longer while being slightly safer?
Angles and Dangles!! Broach like a pro!!!!!!! Lol
need to get to a shallow depth to fix flooding...like 100 feet or so. The reason...so the pumps can keep up with the pressure based leaks. And it likely happened because u went too deep.
As for the slow torps... and wire guidance...pincer attacks work best with the wonky AI.... let one chance and guide the wired one manually counter of the chase and hit it from the front. Often works with ships that can outrun them, too. Because the AI is dumb, they often start turning regardless of being able to outrun them, for whatever reason.
Those Soviet ships don't stand a chance. Once again the mk.16 proves it;s worth. Guess we will be seeing more of them in the next episode. This episode would be hard to beat.
Yeah this mission was really fun! Lots of fun! Lots of interesting moments.
I know it's 2 months ago but the repairs won't work because you're on ultra quiet and it's killing me. Also there's an icon in the upper right that tells you you are flooding.
Just learned that if you kill the prop you’re almost invisible
Thoroughly good video! Thanks for that and keep it up! Speaking of keeping it up - yes you are still leaving that periscope up too long - but you know that. :-))
Yeah this recording was taken right after the last episode so I kept leaving it up too long. The next episode I won't!
Damn. This video just reinforces my belief that the Skipjacks were the sexiest looking submarines ever built by the United States.
Oh for sure. They are good looking boats.
I think you need to be above 150 feet to clear flooding.
Long video, committed to watching whole thing. Hit like to support the Wolfpack.
Thanks!!
That was ace loved this one.
Thanks!
Hey Wolf, are you excited for Sea Power? Love the series, keep it up
I am super excited for Sea Power!
Flooding won;t pump out quickly below a fifty to a hundred feet I find.
Thanks for the tip. I'll keep it in mind.
More Il2 campaigns. Finnish Winter War is my suggestion. It uses early war and between wars planes.
Unfortunately Great Battles doesn't have a winter war scenario. I would have to go back to IL-2 1946. Not sure I am up for that yet haha
@@Wolfpack345 I was thinking Great Battles had one...oh well.
Red October reference..lol
I think that you should use your ESM and radar masts more since your passive sensors aren't as good as the 1990 campaign, as well as the fact that you seem to be facing surface ships a lot more than that campaign.
All of that and you get a measly Bronze Star??? I knew the USN was stingy when it came to decorations but damn…
You sound just like Jeff Favignano.
excellent.
Thanks!
What difficulty settings are you playing on ? (i think you should have gotten rbu'ed earlier by the kashin ) Your scope was up for too long man (or was that a strat to make them come to you :) ? it can be in 1968, they will happily give up range advantage if you lure them towards you that way, useful for 37's). Also you can cheese the ai into going in circles and using mk37's in pairs to perform pincer attacks. If you only have one 37 in the water and the enemy is circling to evade, you can take over the torp manually, scare him into circling and then just put the torp ahead of him so he runs into it. You can also use mk16's with 37's in a role of a hunting dog, you scare the ai with 37's and then do salvos with 16's when they run away in a predictable manner :) or you can go into knife fights, go right under the escorts, they will often stop right above you and then you put 37's right up his butt :), you just need to watch for rbu's while closing in.
I am playing on Realistic difficulty.
@@Wolfpack345 Also if you don't want to lose the wires, don't use your planes (here it was needed though), just ballast and keep the speed at 15 or lower. To fix flooding you need to go up/maintain high speed so that the water pressure will lower. it can still start again if you dive deep/slow down enough. Also skipjack can only keep 1 wire i think so every other torp will break the wire.
Yeah.. distraction!!
woohhooo my country is freeeeeeeeee
Woot!
flooding could have been caused by the depth
Your awesome man:))
Unlike SH III, IV, 5, in CW you cannot repair battle damage at sea. Only damage control. Of two campaigns (1968 & 1984), the 1968 would be classified as the hard mode. Did Killerfish Games added neutral, friendly and commercial shipping? Thing that bummed me is that contacts in this game were are all hostile.
There is nutreal shipping now. They added it not too long after launch if I remember correctly.
@@Wolfpack345 Their War on the Sea looks promising.
I think they detected you via radar, you left the scope up for quite a while.
Yeah I recorded this right after the last episode so my bad periscope habits carried over.
Thanks. :-)
Can you do mission in Sweden with Swedish subs?😁
You can only play as US subs in the game unfortunately.
"This is definitely going to hit... right in the butt"
''...right in the butt'' Wolfpack345, 2020...
Yes, sorry had to do it :P hahahaha.
Lovely episode though!
Lol
GG
did you ever watch Jingles playing this game? :)
and why did you play Silent Hunter III and not V?
I watched a few of his videos back in the day. As for Silent Hunter. I just prefer Sh3 :)
3 is better....it's a lot more open world/RNG campaign, and has great mods... my fav being GreyWolves mod, which includes everything, really.
V is mainly canned missions disguised as open world, and the first person stuff is a pain.
What is the best naval game currently? Im playing world of warships and... well its just a shooter with ships....lot of rng and with a lot of unskilled player making it boring. Im looking for something more realistic maybe even historycal like the content you are posting here on youtube but buying the game is money and im not sure with which one i should go.....silent hunter 5....but i guess it doesnt make sense because there is nothing new coming or maybe uboat...
cold waters or uboat???
Given that Uboat is in early access I would go with Cold Waters. It is a complete and bug free experience.
@@Wolfpack345 thanks man i think you just made my mind up. great content btw. keep up the good work.
Try Sverd... Log for your pronunciation
Sorry.. sverd.. lof
Svared Lov is the pronounciation. Do it in your best Russian accent ;-)
dude for god sake WHY are YOU slowwing DOWN GO GET THE MERCHANT!!!!!
I hope Ubisoft make a game like Silent Hunter in the Cold war era. I will love that
Unfortunately I don't see that ever happening.
Ye i know.☹
Chinees quality ship....always flooding for no reason
jeeze its terrible gameplay. all wrong. In real life youd have got killed your first patrol within 5 minutes.