Another new construction project! - 7 Days to Die (Ep.34)

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  • Опубліковано 18 тра 2024
  • The Sepdiurnal Virus is rapidly changing and the Red Moon Phenomenon now occurs every single night... In this playthrough I'll be spinning a wheel to determine the difficulty each day (aka viral mutation/evolution). Some days will be easy, others will be very hard! And each day there will be a horde night. How long can we last before we're overrun by the undead?!
    Zombie X-Factors:
    👉Head Shots: Zombies ONLY take damage from head shots
    👉Screamers: Zombie screamers spawn more easily
    👉Super Hordes: Wandering hordes will appear more frequently and contain more zombies
    👉City Infested: Cities will contain extra zombies
    👉POI Infested: POIs will contain extra zombies
    👉EVERYTHING: All of the above will be active
    Settings:
    🚧Difficulty: Wheel Spin
    🚧Blood Moon Frequency: 1 Day
    🚧Blood Moon Count: 64 Enemies
    🚧Zombie Day/Night/Feral/Blood Moon Speed: Wheel Spin
    🚧24 Hour Cycle: 90 Minutes
    🚧Player Block Damage: 150%
    🚧AI Block Damage: Wheel Spin
    🚧Death Penalty: Injured
    🚧Drop On Death: Delete All
    🚧Loot Respawn Time: Disabled
    🚧Claim Size: 71 Blocks
    🚧Wandering Horde Multiplier: 5x
    Mod List:
    ➡️Izayo's Firearms Mods: 7daystodiemods.com/tag/izayo/
    ➡️Blood Spill Effect: www.nexusmods.com/7daystodie/...
    ➡️Craft From Containers: www.nexusmods.com/7daystodie/...
    ➡️GNS 2x2 Dew Collector: www.nexusmods.com/7daystodie/...
    ➡️GNS Beautiful Bases: www.nexusmods.com/7daystodie/...
    ➡️GNS Weather: www.nexusmods.com/7daystodie/...
    ➡️OCB Claim Auto Repair: www.nexusmods.com/7daystodie/...
    ➡️OCB Lawn Tractor: www.nexusmods.com/7daystodie/...
    ➡️OCB Stop Fuel Waste: www.nexusmods.com/7daystodie/...
    ➡️OCB Water Shader: www.nexusmods.com/7daystodie/...
    ➡️OCB Light Enabler: www.nexusmods.com/7daystodie/...
    ➡️QuickStack: www.nexusmods.com/7daystodie/...
    ➡️SimulQuests: www.nexusmods.com/7daystodie/...
    ➡️WMM Game Options: www.nexusmods.com/7daystodie/...
    How To Install Mods:
    ➡️ • How To Install Mods fo...
    Become a part of the GNS community!
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    Contains Music by Karl Casey @ White Bat Audio
    #survivalgames #7daystodie Music by White Bat Audio
  • Ігри

КОМЕНТАРІ • 156

  • @toxicbenis3862
    @toxicbenis3862 24 дні тому +106

    I love these 2 day vids

  • @Marc_von_Hoffrichter
    @Marc_von_Hoffrichter 23 дні тому +14

    You yelling ARLENE!!!!! as she bobs and weaves and dodges the spear. That was as real as frustration gets!! Thanks man, cheers cobber.

  • @raycapetillo5569
    @raycapetillo5569 24 дні тому +24

    Awesome 2 day format! Lots of content and excitement. Anyone else see at 50:52 Lumberjack falls down, does a nice 360, and then a zombie levitates upward!! Haunted Fire Station!!

    • @brianh9358
      @brianh9358 23 дні тому +3

      Yeah I saw that. Was one of the zombies that he calls "Peter Pan". :)

  • @itsjustme8947
    @itsjustme8947 24 дні тому +19

    On the power issue, my setup is normally: Generator, Battery bank, then start my distribution. I turn off the generator and let the battery bank power everything necessary while I'm out and about during the day. I turn on the generator at night to recharge my batteries. Never did the math or anything behind it, but hey, it works and appears to increase my total output.
    I also do my electrical in quadrants and conceal all my connections in protected 'conduits' with access doors at every location with a wire or timer relay. It's time and material intensive but has the advantage of being a one-time setup. Also, install a simple bulb at the end of your circuit, near your activation switch. You can see at a glance if you've lost a quadrant. No bulb = destroyed relay. If you REALLY wanted to get anal about it, you can send a bulb back from EVERY relay in your circuit. That will tell you exactly where your damage is!
    I also wire everything where it's accessible from the parapet on the roof. Also, NEVER wire in series! Only parallel (no 'daisy-chaining')! That way, for example, the loss of one blade trap won't compromise everything on that circuit! My redundant (i.e. HOLY S*IT!) systems are a whole new set of nightmares!
    I am a bit of a masochist and keep difficulty and damage at maximum all the time and have horde night every three days. My only difference is that I give myself 15 days in the beginning before switching horde night to every three.
    I don't know if you read these comments, but if you do, I hope this helps!

  • @Free2flyjj
    @Free2flyjj 24 дні тому +14

    Tim: neither of us can hit JACK!
    Me going 100% autism: LUMBERJACK!!

  • @filruan
    @filruan 24 дні тому +22

    22:53 That chicken is still alive and try to get attention as usual, this time with videobombing. 38:16 this video is now about that chicken. Great video again, it got everything!

    • @KassFireborn
      @KassFireborn 23 дні тому

      I was really hoping someone else in the comments would have mentioned the unexpected chicken narrative.

  • @ampeg187
    @ampeg187 24 дні тому +9

    I love base building and the mod selection that you use. The amount of details that goes into your base construction is awesome. Personally watching you doing base rework/construction and then testing with hordenight is by far the best thing to watch. I'm really excited for 1.0 release 🙂

  • @user-kc9rs8ew4x
    @user-kc9rs8ew4x 23 дні тому +2

    'Today on Better Homes and Horde Bases...' Thanks for the show, Lead & Steel!

  • @louenlight
    @louenlight 24 дні тому +16

    The fire station is haunted 😂

  • @sardaukarul9204
    @sardaukarul9204 23 дні тому +5

    That Peter Pan at 48:40 getting raptured mid fall XD

    • @scalpod
      @scalpod 23 дні тому +1

      As Peter said, "The moment you doubt whether you can fly, you cease forever to be able to do it." (zooms off into the night sky)

  • @Gochen86
    @Gochen86 23 дні тому +4

    This is one of those episodes where we (the viewers) can practically _feel_ the pain that Temreki is experiencing. Just... damn. That's the dangerous power of maxed-out zombie difficulty roulette, I suppose. Here's hoping the next spin will have at least a shred of mercy. Garage is looking nice, though. Can't wait to see the finished product.

  • @GoatInnaTree
    @GoatInnaTree 23 дні тому +3

    You should paint a line by the perimeter fence, so when you are backing up, fighting zombies inside the perimeter, you know to jump over the fence.

  • @jamesbrassfield8409
    @jamesbrassfield8409 24 дні тому +16

    I can't wait to see the game play of 1.0

    • @user-ip6wq7vr7m
      @user-ip6wq7vr7m 24 дні тому +3

      It's the Character models I'm looking forward too :D.

    • @jamesbrassfield8409
      @jamesbrassfield8409 24 дні тому

      @user-ip6wq7vr7m i wounder if the fixed the gun mechanic on it as will

    • @coltenkelso5764
      @coltenkelso5764 24 дні тому +1

      I’m looking forward to the game being more optimized. Plus the new character models.

  • @RP0720
    @RP0720 24 дні тому +6

    I just wanted to say that this series has been super entertaining. Thanks for the content and effort you put for perfection. In another note, to TFP, so much technology and we are still cooking on a freaking campfire!? Make a freaking working oven geeeesh!
    Okay no more ranting. GNS for the win!

  • @syelive
    @syelive 24 дні тому +2

    I really enjoy how "particular" you are about your bases and how they look. I too am sad they often don't have the appropriate blocks to use. Loving the two-day videos as well, so thanks for that lol

  • @PriMate
    @PriMate 24 дні тому +5

    That Zombie dodging your shots was hilarious lol

  • @SagittarSlaith
    @SagittarSlaith 24 дні тому +5

    Bless you!

    • @syelive
      @syelive 24 дні тому

      came here to see if anyone else said it lol

  • @GamingAfter50
    @GamingAfter50 23 дні тому +2

    Got a real tough draw today. New garage looks great. Your design and building ability is phenomenal! Great job not getting killed or having the hordes level your entire base! 😃

  • @ericsebahar4411
    @ericsebahar4411 23 дні тому +1

    Dude loving this series!! 2 day format is where it's at!! keep this one going as long as possible!

  • @tommiemay593
    @tommiemay593 23 дні тому +1

    That was INSANE!! Great job! Loving the 2-day format....

  • @honza7466
    @honza7466 24 дні тому +6

    You were shown weaknesses of the base, I hope something good will come out of it. Those shapes you fight throught are just plain bad if zombies can crawl to the other side.

    • @CeleWolf
      @CeleWolf 21 день тому

      He's aware lol

  • @KyleSage35
    @KyleSage35 23 дні тому +2

    As nice as the grenade shoots have been, they've been even more of a detriment to your safety since cops seem to see it as a way to shoot you.
    Also you kept leaving your door open xD

  • @MaddDuck
    @MaddDuck 24 дні тому +1

    Dude, these vids of yours are just fantastic! Kills to the beat of the music, & the building in general with the explaining what your thinking, it just adds so MUCH to the video as a whole, & Would have never thought of using the garage door for the bridge. Great idea!!

  • @tylerstubblefield8902
    @tylerstubblefield8902 23 дні тому +1

    This base and this episode made me nostalgic for the Vanguard series. That base and the Vanguard 2.0 base shared a lot of these features.

  • @stevedixon921
    @stevedixon921 23 дні тому +2

    6:00 ...yep, looks my kind of aiming. I started going for body shots because of the up close head weaving.
    53:00 you may want to install an EFP wire along the fighting wall. A single one you can repair should work wonders in reducing block damage.

  • @aragonraphael8133
    @aragonraphael8133 23 дні тому +1

    i really love how Tem makes his bases and make them looks like yours is a simple crap of rocks

  • @cestlavie4062
    @cestlavie4062 23 дні тому +1

    I’m using the same set up as you as you have great ideas for horde bases. On the circular counter tops, on the outside of the bottom one use the baluster rail you showed me. It helps keep them out and doesn’t seem to cause issue, I rotated mine so the rails were vertical.

  • @jeffrobagman2834
    @jeffrobagman2834 24 дні тому +1

    1st horde - I am terrified random cop/vulture spitball collapse your garage and waste those powered doors!
    *whew*

  • @JustTitoo420
    @JustTitoo420 24 дні тому +1

    I recently got into this game, I’ve owned it since for ever and since I heard the 1.0 is coming out for console I got back into it in my ps5 and I’m loving it as much as I’m loving this series!

  • @jccmuir
    @jccmuir 23 дні тому +1

    I'm honestly super impressed that you're still alive Tem! Long may it continue! Well, until 1.0 streamer weekend at the latest I'm sure

  • @man14235
    @man14235 24 дні тому +1

    Wow that garage door trick looks really cool.
    Will try to implement it in my next build for sure!

  • @OuabiGaming
    @OuabiGaming 24 дні тому +1

    Wow, brutal.
    Maybe a stun baton with repulsor mod could help to regulate the flow of zombies for quick repairs.
    I would go back with a traditionnal scafolding ladder at fighting position 😅.

  • @SonOfmowgef
    @SonOfmowgef 24 дні тому +1

    In regards to those zombies outside that were acting like there was an invisible wall between them and you. It's possible that there's a tunnel under the concrete road that the zombies think is a hole they can't get across, just a thought. Loving the longer videos by the way perfect length to watch while I'm having lunch.

  • @FINSTREAM
    @FINSTREAM 24 дні тому +1

    38:18 That chicken wanted to get there to see your talent and vision.

  • @robertnesbitt4556
    @robertnesbitt4556 24 дні тому +2

    For the garage: You can add the round piece (I forget what it is called) that you used for the electric fence boxes to round out the inside corners of the support pillars, and you'd get extra support then too.

    • @robertnesbitt4556
      @robertnesbitt4556 24 дні тому +1

      And maybe put a layer of full cube blocks under the fighting position floor to stop cops. And you should just go for the full cube blocks by the fighting position. I'm hoping 1.0 fixes the cops.

  • @ericharris1853
    @ericharris1853 23 дні тому +2

    You need two or 3 generators for your garage that way they don’t over loud what you already have

  • @brombro9970
    @brombro9970 24 дні тому +1

    you could also build a smaller wall around your base and also a little pit with elektric fences and/or spikes, so you can kill the first wave of zombies "outside" that would look really nice, and it would take some dmg away from your base

  • @CHRoNoLoGiC010
    @CHRoNoLoGiC010 21 день тому

    @GNS
    I have been benching this series for the past 3 days, so sorry for the spam of likes. Dude, I love your playstyle and content creation. Keep it up, new fan here!

  • @patrickblind998
    @patrickblind998 24 дні тому +2

    As a sidenote, no shortage of meat around you ever. There are always a ton of bunnies and chickens traipsing around your home.

  • @UnluckMonk
    @UnluckMonk 21 день тому

    Next time, build the garage over the entire road, and integrate the electrical fence posts into the garage columns. That would have been sweet.
    Thanks for sharing your content.

  • @Leloup6760
    @Leloup6760 23 дні тому +1

    I think we're at the twilight of this series. I don't know when GNS usually ends a series, although I know he usually decides to make a big show of it. Maybe it's like a hardcore run, an "until he dies" situation. In which case, I don't think there's gonna be many episodes left. It's gone beyond nail biting now. Love watching it though.

    • @stalkingtoastranger
      @stalkingtoastranger 22 дні тому

      That is true but he said this'll run until 1.0 releases so I'm guessing at least two more weeks. Personally I'm excited for what he has planned for 1.0, especially modded playthroughs!

  • @dadthegamerpro6892
    @dadthegamerpro6892 23 дні тому +1

    Bless you sir

  • @JohnnyS5791
    @JohnnyS5791 23 дні тому

    Love that garage door idea!

  • @VergiI_Sparda
    @VergiI_Sparda 23 дні тому +1

    You know, if you line up the supports properly on that one side of the garage you could probably use the same blocks you used to keep the zombies from tunnelling through the walls of the fighting position (that 1m plate x 2 block ? ) underneath to keep the electric fence post entrance open for repairs and just keep it in general. It looks like the one covering is like right where you need to put the support for the flat blocks on the other side of the garage door. I'm probably not making sense and I"m not done with the video so you probably changed it already but it probably could have been kept : O

  • @karmag1891
    @karmag1891 16 днів тому

    Shout out the bravest chicken!!

  • @666stonewall
    @666stonewall 23 дні тому

    5:55 Was like Muhammad Ali dodging 21 punches from Michael Dokes XD

  • @officialmaxswolf3219
    @officialmaxswolf3219 23 дні тому

    I have watched every episode of this series since u started it keep going on this series .. please

  • @akuokami1677
    @akuokami1677 23 дні тому

    Okay, I love the garage

  • @Silentship98
    @Silentship98 24 дні тому

    I have a great idea for a series you could do. First of all use as always difficult or the most difficult presets. Then you have to change the base after every Horde night. Additionally you could establish the rule, that you must go into the next biome after a Horde night. After four Horde nights you must have had a Horde night in every existing biomes that there is.

  • @wallingj68
    @wallingj68 23 дні тому

    31:05 - "I'm a lumberjack and I'm not okay..." 😀

  • @FloridaManYT
    @FloridaManYT 23 дні тому

    IT IS THE HATCH the cop is spitting at

  • @kainnex1187
    @kainnex1187 23 дні тому

    On Healing Factor it does state that it won't work if you're starving or if you have no water though, so I think it's supposed to be implied...that stated, I do agree that they need to outright say it.

  • @petergreening1334
    @petergreening1334 23 дні тому

    unless you have already stripped them, there is a Pass-n-gass and an A1 near where you showed up outside of Diersville

  • @user-2137
    @user-2137 16 днів тому

    6:25 bless you

  • @PorchPotatoMike
    @PorchPotatoMike 24 дні тому

    I love the tracks for the garage door, but I’m worried they will provide paths for the zombies and negate the drawbridge function.

  • @RedGreensho
    @RedGreensho 23 дні тому

    love the 2 day treats that u give us. Your nice "aesthetic" tracks that you put in for the doors bugs me because now u gave them a way up to ur base by having them run up the ramps then beat on the doors using to nice tracks that you put in. I know that you liked to glass on the top of the garage and it is nice but wouldn't make more sense to make it flat and make that the new gryo runway rather than try to make it work over the spot where the birds go to try and get you. the doors r super cool. i was super nervous that the garage was going to fall or u were going to punch a hole in ur base shooting the bird lol but overall i think it will work just fine.

  • @slab-dd6vj
    @slab-dd6vj 24 дні тому

    Since you are using your backup lanes as a way to distract the zombies for you to repair the main lane. You could make some changes to make the zombies fall faster on a backup lane? Something like a sledge turret or the path itself makes them auto-fall instead of reaching the fighting position?

  • @kemobuzz
    @kemobuzz 21 день тому

    I think that a sledge would make zombies fall if they reach the wall.

  • @LalleMangaming
    @LalleMangaming 24 дні тому

    Love this series so far, just bought the game myself a couple of weeks ago and you helped out a lot. One thing tho, I made my base at this spot too after you video launched, after just 7 days zombies go trough my holes aswell, might be the holes not be the best thing ever with clipping tho.

  • @mikeriley2475
    @mikeriley2475 23 дні тому

    When i tried to make a jump ramp into an elevated garage the zombies just jumped across the gap :( That was in Alpha 20 however.
    When your done do what Jawoodle often does and fill the building with fuel barrels then light the fuse!

  • @zackpedersen2666
    @zackpedersen2666 12 днів тому

    If that Zombie wasn’t killed after having the 5 shotgun blasts right by his head, he would have needed serious medical help from the concussive blasts and his hearing would have been permanently damaged and completely gone.

  • @paybackntf4017
    @paybackntf4017 24 дні тому

    I love build days

  • @UStoleMyNickUBstard
    @UStoleMyNickUBstard 24 дні тому

    Those 'round hole plates' have a little lip on them, maybe that made them crawl and or jump to upper hole and crawl.

  • @mechanical_chaos
    @mechanical_chaos 24 дні тому

    Love these longer videos. You should have opened the wall up from the work room to the garage do you aren't so cramped.

  • @thetg2117
    @thetg2117 21 день тому

    A16.4 for life.

  • @metalrockgaming
    @metalrockgaming 24 дні тому

    a turret would help on one side by you probably :P

  • @Frogmike86
    @Frogmike86 21 день тому

    I've had luck using rollup doors for cop shields so they can't see me... you could try those

  • @0Ninja0Dude0
    @0Ninja0Dude0 24 дні тому

    Insane nightmare headshot only! The things a person will do for content.. normally id only play that if i was trying to make my friend complain all night 😅

  • @crazycrazysnakeman
    @crazycrazysnakeman 24 дні тому +1

    I think you could put sledge turrets to good use. Minimise the amount getting through to where you are

  • @maleficentia8390
    @maleficentia8390 24 дні тому

    You have access to the garage roof from the main building. Not sure why you didnt move the gyro to the garage roof. Moves it out of the turret fire and even if a bird paths from that side its lower than the turrets so its not as likely to get shot up.

  • @leenomedal-lafon5994
    @leenomedal-lafon5994 24 дні тому

    OMG! That was EXTREME!

  • @deaddog4094
    @deaddog4094 23 дні тому

    You can do Z road to fighting position and put dart traps behind zombies

  • @Roczen24
    @Roczen24 23 дні тому +1

    Bro its 7 days to die not house flipper xD. Jk great video cant wait for the next one

  • @michaellyttlerogg6040
    @michaellyttlerogg6040 24 дні тому

    Switch the railings to the inside so the dew collectors fit, ta da, I is clever.

  • @ericharris1853
    @ericharris1853 23 дні тому +1

    I was wondering can you put down wooden spikes down out side of your Electric fence it will help but not much but it will let you know if your getting a zombie horde or just a screamer even if it’s head shot only them breaking the spikes will let you know but so will chickens and rabbits but rabbits will scream when they die but food is food 🍱

  • @davecisneros5285
    @davecisneros5285 23 дні тому

    Have you ever looked into the smooth pathing mod? Instead of movement like chess pieces, zombies will move like you do. It's a more predictable and natural pattern.

  • @Erebus2075
    @Erebus2075 22 дні тому

    23:18 it's because its a costum block, blocks are not "shootthrough" normally, so zombies wouldn't care before trying to break it; if it was a Door-registry, instead off a block; they would behave differently; but honestly would like them to not attempt attacking blocks but go for doors directly; and if there is no doors, no way in, they should scream in a lot off explosive ones which just blow up on the walls untill there is an entrence in.
    but yer, a lot off changes to mod such things :P

    • @Erebus2075
      @Erebus2075 22 дні тому

      same issue with the thin walkways; they regits as an actual walkable path, but they shouldn't be (unless a master off movement even a high trained human couldn't move on them, much less a low agility zombie with no thought about falling).
      to me it becomes silly so fast because it's cheese that only works because faulty mechanics, or badly thought out mechanics in the game, stuff i would change the behaviour and functions towards if i was designing it :)

    • @Erebus2075
      @Erebus2075 22 дні тому

      a thing we never see in any zombie scenario which would be an absolute "we win" vs. even millions off zombies;
      is the steel wire attached head height, then mid height then low height.
      zombies would literally decapitated themselves and eachother running through, pushing through it; and no amount off flesh and bones cut over would break it.
      same can be achieved easily by a 1cm steel plate, attached in the same heights, would function the same; basically like a blade they push eachother against which will holdout against near unlimited amount off zombies getting pushed through it...
      honestly the only danger off zombies rl consideration is dependent on how the virus is spread (or being crushed/downed in zombies when forced to leave safety off your fortified position; but even there setting up a steel wire between 2 walls is ridiculessly easy, allow humans to pass them easily and prevent an untold amount off zombies from pushing through without suiciding on it)...
      as flesh, bones and blood, no matter the amount won't stand up to any kind off modern designed setup which is using the zombies own momentum and pushing force to cut them up...
      such thoughts demotivates me a ton in such games, because the game premise is all dependent on the humans being absolutely braindead dumb or mechanics preventing use off any efficient methods...
      ... sigh, stupid brain making it impossible for me to ignore such things :/

  • @davidgillon2762
    @davidgillon2762 23 дні тому

    Definitely time to roll out the M60, the L96 just can't put enough rounds down range.

    • @davidgillon2762
      @davidgillon2762 23 дні тому

      There's possibly also a case for carrying a good pistol for when they break through and suddenly you're dancing cheek-to-cheek with a zombie. Or alternatively set up a shotgun turret oriented to fire inside the fighting position to cover your back.

  • @stalkingtoastranger
    @stalkingtoastranger 22 дні тому

    To be honest the donut holes just aren't cutting it anymore. I think too many zombies are piling up against it and pushing themselves through. I don't know much about these things so it's just a guess!

  • @bearnaff9387
    @bearnaff9387 23 дні тому

    Alright, now we know that the horde at its maximum difficulty is not sustainable. You can manage to hold them off for probably 2-3 nights, but you end up burning through too many resources for safety if this becomes your new normal. I can't say that's good news, but a realistic appraisal of the challenge one is facing is always valuable.

    • @CeleWolf
      @CeleWolf 21 день тому

      He knows lol He's not exactly a noob is he. He's making interesting content, not a typical uninteresting bunker.

  • @strategieswithsasquatch
    @strategieswithsasquatch 24 дні тому

    Nice

  • @carrot1977
    @carrot1977 24 дні тому

    40:17- Could you center the GNS logo in the blank space that it's in? Maybe put another on the north and south sides of the gaeage, just for funsies 😅

  • @avalonjameson3882
    @avalonjameson3882 23 дні тому

    The floor of the loot room is still wood.

  • @gerribrink7767
    @gerribrink7767 22 дні тому

    We all have bad days... no need to be embarrassed

  • @oldtimergaming9514
    @oldtimergaming9514 23 дні тому

    Will the dew collectors work with the glass over your garage? May want to chect on that.

  • @josesaldanha2683
    @josesaldanha2683 23 дні тому

    👏👏👏

  • @tombo3342
    @tombo3342 23 дні тому

    Zombies won't be able to just walk across those door tracks? I probably missed something lol

  • @seludovici
    @seludovici 24 дні тому

    You're not Picasso. You're not a cubist.

  • @chrishubbard64
    @chrishubbard64 24 дні тому

    As soon as I saw the insane nightmare 300% block damage all extras I knew this was gonna be ugly. But wow, to just tear through steel that easily. That block damage is truly insane. Time to install the titanium from darkness falls and hope upgrading your base to that will let your paths tank a while hit or two. :p

    • @jaydunbar7538
      @jaydunbar7538 23 дні тому

      The problem now is the world is already generated so he wouldn’t be able to mine any, he’d have to buy it from the trader

    • @chrishubbard64
      @chrishubbard64 23 дні тому

      @@jaydunbar7538 Yeah i know he cant do it, it would just be funny if he could. And was more meant as a statement to how batspit insane 300% block damage on insane difficulty is.

  • @andreas.grundler
    @andreas.grundler 23 дні тому

    The fact that the cops can see through most of the blocks is extremely annoying. I've known about this problem for a while now. I hope this is fixed in 1.0.

  • @UchihaPercy
    @UchihaPercy 23 дні тому

    You gotta deal with zombies on Resident Evil mode AND high pollen? You got it rough.

  • @Erebus2075
    @Erebus2075 22 дні тому

    if you study old castle design it should work amazingly against zombies here ^^
    did a noobish built in a castle style and it held up pretty impressively; which is to be expected as most castles where never defeated even with siege weapons; ofc humans couldn't just headbutt their way through a wall, but honestly in this game it's more a question off "buying time" which thick walls etc. does a great job at ^^
    while it's cheesy; an optimal way would be to built all production on a skyscraper where you block off all access not done by flying;
    then make a small superbunker built which you go to at night near it to camp out and outwait the bloodmoon; zombies ignores bases you are not at, which opens a various amount off easy cheese;
    .
    wonder how one would change that in code and not have it be super aggrevating, still fun-lism(realism within fun parameters ;P doesnt have a word for it).
    i want to change most off the game machanics , so it feels more like what you would expect while keeping a reasonable challenge lvl and still in a fun way; just kinda hard figuring out what the best way that is possible engine wise and performance wise is :P ^^

    • @Erebus2075
      @Erebus2075 22 дні тому

      as mentioned; i want to change a lot bc i find basic too easy to cheese;
      examples; if you want an actual base
      1. go desert, find oil, do a straight hole, block it with some stone blocks; mine half a day, get roughly 60.000+ fuel, will hold you over for more than a week off high usage.
      2. do the same with coal+lead. =have tens off thousinds off bullets produced.
      3. have 4+ forges running for cement+bullets.
      4. have 3 cerment drums running all the time.
      5. have 4 workbenches running ammo.
      6. two alchemy table's running gunpowder.
      7. take 1 bucket off water to 1 square, use helmet attachment filter, never need water again drink from here forever; overdrink each day for 240+ sec at start, forget about water for a looong time.
      8. dig tranches around 3 block deep, 3-5 circles with a ramp for each going back to starting position. fill the wholes made by zombies with anything, stone is easy bc you have way too much and it deter most zombies making it last long. but even with holes in tranches it does what it should (wasted zombie dps time).
      9. make a 3-4 block thick high tower with a single block in middle ladder going highigh up; start 2-3 food-fires in entrance (low tree cost, free fire starter to all zombies moving over them; zombies won't attack them; as they don't block or count as traps etc. you could technically do a roung stairway with fires all the way up; while it would be a bit costly in wood it could properly auto-defend unlimited numbers off strongest zombies by simply burning them as they move over.
      etc.
      another method is just using buildings after clearing; make the top unaccessible hide a gyocopter in a woodframe on roof with a double door;
      wait untill zombies have destroyed their way up the building, which can take an entire bloodmoon, or more for some houses; then take the gyro to the next house; rinse and repeat (no need wasting ammo, materials defending it when you can easily avoid it; it takes a long time for flyers to attack your gyro especially if you clear the sky before taking off; can easily fly the distance off half a city;
      another method you can also just fly untill the flyers are about to hit you, quick land, kill them, and take off again; like that you can hold out the bloodmoon at minimum resource losses;)
      another method is to use the mines when you dig resources, dig deep; fill the entrence with blocks; dig in 1 direction and keep filling your back with blocks; if you dig in stone lvl you gain more stone than you use, and you can make stone blocks directly without workshops etc.zombies will try to dig in from the sides but your auger digs far faster 2 blocks than them; even with big hordes, so your position keeps changing, as such they will never get to you; you will gain a ton off stoneblocks from doing so and while it cost you a lot off gasoline, harvesting for just 2-3 hours off a day on oil will easily cover it; rinse and repeat forever.
      again as zombies only attack your position you can easily setup a safespot for alchemy benches to convert oil to gasoline.
      etc.
      there is so many ways to avoid zombies completely or to cheese them into uselessness that doing it ineffectively by giving them large bases to grind through seems suboptimal at best...
      it also just feels really bad to see zombies made off flesh literally hit their way through stone or steel; seems so ridiculess; and all the work having to rebuilt everytime just feels demotivating.
      why i want to change most mechanics to still have it fun but avoid all the cheese being far more optimal than trying to built up an actual sustainable base :P

  • @davidburroughs2244
    @davidburroughs2244 24 дні тому

    Good work going on there in that cool base. Say, you have dozens of steroids, why not take one when you have a broken leg or arm?

  • @patrickblind998
    @patrickblind998 24 дні тому

    Make some lanterns for fuel saving/power needs. It won't be much but they are easy to make and replace.

    • @jaydunbar7538
      @jaydunbar7538 23 дні тому

      He has lanterns or at least did, he took them down because he prefers the brighter light from the spotlights.

    • @patrickblind998
      @patrickblind998 22 дні тому

      @@jaydunbar7538 They are pretty bright (the lanterns) but I was mostly thinking of his power drain from all his lights and traps.

  • @CanisBlume
    @CanisBlume 24 дні тому

    For the grenade shoots what if you had them behind your fighting position like 2 blocks away from the where you stand to fight and the 2 blocks behind that is the hatch for grenades

  • @W1se0ldg33zer
    @W1se0ldg33zer 24 дні тому

    Look around your area for terrain you had dug up which came back -- it's acting like you have a bad terrain block. It messes a lot of things up. You have to find it and then can put a couple of blocks down where it's doing that and that will fix it. All it takes is one block of terrain. I had that happen about 4 times but it was right next to my base so I could fix it.

    • @W1se0ldg33zer
      @W1se0ldg33zer 24 дні тому

      Like remember how sometimes you'd enter a building and it'd be all blocks of black marble? Was a glitch - it's like that same kind of thing only it's doing that with terrain. So you could have had a cop blow up some terrain in a POI and that'll mess up your entire game if it bugs a chunk of terrain.

    • @W1se0ldg33zer
      @W1se0ldg33zer 24 дні тому

      When you first start up the game really quickly turn on the console so you can see if it's tossing up a lot of red script.

  • @kelseymoore4139
    @kelseymoore4139 23 дні тому

    🔥random buttttt I know 1.0 is coming out so soon, but if you get a chance please check out the Afterlife mod that's on the mod launcher. IT👏IS👏 INCREDIBLE👏 there is a vitality meter that changes based on decor, wants (like alcohol), napping (standing on a bed), etc. you can also go crazy and think the zombies are talking to you (scared the crap out of me). My local trader was destroyed 😅 water is 100x harder to get. I think there is an ongoing z-virus but I haven't made the test kit yet to check. It's so good so far and the developers worked SO HARD on that you can tell!

  • @bannankev
    @bannankev 23 дні тому

    Do cops and other spitter still shoot through half blocks? That was always a pain and made me never want to use them again. 💜

  • @mmonge954
    @mmonge954 24 дні тому

    The zombies been dodging you in most ridiculous ways today

    • @chrishubbard64
      @chrishubbard64 24 дні тому

      Its the speed, nightmare speed kinda bugs them out a bit where it goes full matrix on us as the graphics try to keep up with the boosted speed.

  • @jdsim9173
    @jdsim9173 24 дні тому

    This is what happens when you prefer form over function

    • @jaydunbar7538
      @jaydunbar7538 23 дні тому +1

      It’s kinda his thing, and to be fair if you go strictly form you end up board and hating the game like IzPrebuilt. I know as I’ve played the game I’ve put more time and effort into things that dont strictly matter or using less efficient builds just to change things up.