Drawing An Isometric Grid | Museum Game Devlog

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 22

  • @MrMooGames
    @MrMooGames Рік тому +2

    What a classic example of a seemingly small issue that requires a ton of figuring out all these edge cases, and coming up with a difficult catch all solution. Truthfully, I dont think it's a big deal at all that this is sometimes off, but it's one of those things that would probably annoy you, as the developer, forever if you didnt fix it haha Nice video once again, love the progress.

    • @Skeffles
      @Skeffles  Рік тому

      Sometimes it's the littlest of bugs that have so much behind them but they can be the most fun to sort out. This has lead me down a whole different path but hopefully a better path.
      Thanks so much Mr Moo!

  • @NeatGames
    @NeatGames Рік тому +1

    The split sprite seems like an awesome solution! It's always satisfying solving a bug :D

  • @TheShelfman
    @TheShelfman Рік тому +2

    This was a great video! I love how, while following along, I came up with certain ideas that you then showed, and then explained why they wouldn't work. The solution you went with is brilliant. I love these devlogs😁

    • @Skeffles
      @Skeffles  Рік тому

      Thank you. I'm really glad you enjoyed it!

  • @GamesBySaul
    @GamesBySaul Рік тому +1

    Super interesting to hear about this issue and how to solve it! Split Sprite seems amazing! And I think the way you explain yourself, and the process you go through is great

    • @Skeffles
      @Skeffles  Рік тому +1

      Thanks Saul! Glad you found it interesting.

  • @TonsOfHunStudios
    @TonsOfHunStudios Рік тому +1

    Very interesting! Explained very well, and it's neat to see the problems/solutions with sorting.

  • @valentineDev
    @valentineDev Рік тому +1

    interesting to see how you find out why these bugs occurred! I probobaly would have had a mental breakdown, then would have stared at my screen for a couple of hours and then I would quit lmao. Really like the explaining style of these devlogs btw!

    • @Skeffles
      @Skeffles  Рік тому

      Thank you Valentine. I'm glad you liked it.

  • @RobLang
    @RobLang Рік тому +1

    Brilliant technical description. Also glad that I don't have to do it it!

    • @Skeffles
      @Skeffles  Рік тому +1

      Had a few comments like that 😂. Thanks Rob!

  • @Tudvari
    @Tudvari Рік тому +1

    Ahh, the drawing hell :| This is why I abandoned my isometric project after a day or so. :D
    Thanks for the detailed video Skeffles, really informative! :)

    • @Skeffles
      @Skeffles  Рік тому +1

      Thank you. It's been a fun kind of hell.

  • @Agent_adam99
    @Agent_adam99 Рік тому +1

    If I'm not mistaken, RollerCoaster Tycoon gets around the depth issue by dividing very large objects (The pyramid, for example) into multiple parts that render out based on each tile's position in space.

    • @Skeffles
      @Skeffles  Рік тому

      Thanks Adam. I can see that being pretty good, especially with objects that have complex footprints.

  • @Genpaku
    @Genpaku Рік тому +1

    Hey Skeffles :) I need to learn how to explain specific topic as well as you do it in your videos :D
    Love the video and good luck with fixing/updating your game.

    • @Skeffles
      @Skeffles  Рік тому +1

      Hey Genpaku! Glad you enjoyed it. Thanks for watching!

  • @KyleRhoadsDev
    @KyleRhoadsDev Рік тому +1

    I have decided to never make an isometric game. But nice video!

    • @Skeffles
      @Skeffles  Рік тому

      Probably a smart move. Thanks Kyle!