What a classic example of a seemingly small issue that requires a ton of figuring out all these edge cases, and coming up with a difficult catch all solution. Truthfully, I dont think it's a big deal at all that this is sometimes off, but it's one of those things that would probably annoy you, as the developer, forever if you didnt fix it haha Nice video once again, love the progress.
Sometimes it's the littlest of bugs that have so much behind them but they can be the most fun to sort out. This has lead me down a whole different path but hopefully a better path. Thanks so much Mr Moo!
This was a great video! I love how, while following along, I came up with certain ideas that you then showed, and then explained why they wouldn't work. The solution you went with is brilliant. I love these devlogs😁
Super interesting to hear about this issue and how to solve it! Split Sprite seems amazing! And I think the way you explain yourself, and the process you go through is great
interesting to see how you find out why these bugs occurred! I probobaly would have had a mental breakdown, then would have stared at my screen for a couple of hours and then I would quit lmao. Really like the explaining style of these devlogs btw!
Ahh, the drawing hell :| This is why I abandoned my isometric project after a day or so. :D Thanks for the detailed video Skeffles, really informative! :)
If I'm not mistaken, RollerCoaster Tycoon gets around the depth issue by dividing very large objects (The pyramid, for example) into multiple parts that render out based on each tile's position in space.
Hey Skeffles :) I need to learn how to explain specific topic as well as you do it in your videos :D Love the video and good luck with fixing/updating your game.
What a classic example of a seemingly small issue that requires a ton of figuring out all these edge cases, and coming up with a difficult catch all solution. Truthfully, I dont think it's a big deal at all that this is sometimes off, but it's one of those things that would probably annoy you, as the developer, forever if you didnt fix it haha Nice video once again, love the progress.
Sometimes it's the littlest of bugs that have so much behind them but they can be the most fun to sort out. This has lead me down a whole different path but hopefully a better path.
Thanks so much Mr Moo!
The split sprite seems like an awesome solution! It's always satisfying solving a bug :D
Totally! Thanks Neat
This was a great video! I love how, while following along, I came up with certain ideas that you then showed, and then explained why they wouldn't work. The solution you went with is brilliant. I love these devlogs😁
Thank you. I'm really glad you enjoyed it!
Super interesting to hear about this issue and how to solve it! Split Sprite seems amazing! And I think the way you explain yourself, and the process you go through is great
Thanks Saul! Glad you found it interesting.
Very interesting! Explained very well, and it's neat to see the problems/solutions with sorting.
Thank you!
interesting to see how you find out why these bugs occurred! I probobaly would have had a mental breakdown, then would have stared at my screen for a couple of hours and then I would quit lmao. Really like the explaining style of these devlogs btw!
Thank you Valentine. I'm glad you liked it.
Brilliant technical description. Also glad that I don't have to do it it!
Had a few comments like that 😂. Thanks Rob!
Ahh, the drawing hell :| This is why I abandoned my isometric project after a day or so. :D
Thanks for the detailed video Skeffles, really informative! :)
Thank you. It's been a fun kind of hell.
If I'm not mistaken, RollerCoaster Tycoon gets around the depth issue by dividing very large objects (The pyramid, for example) into multiple parts that render out based on each tile's position in space.
Thanks Adam. I can see that being pretty good, especially with objects that have complex footprints.
Hey Skeffles :) I need to learn how to explain specific topic as well as you do it in your videos :D
Love the video and good luck with fixing/updating your game.
Hey Genpaku! Glad you enjoyed it. Thanks for watching!
I have decided to never make an isometric game. But nice video!
Probably a smart move. Thanks Kyle!