Absolutely love your tutorials! Thanks so much for spending the time to put out great content while also clearly teaching the ins & outs! Appreciate you 🙏
I have a feeling interactive foliage, and interactive water might make a nice single video. This is assuming the detection of the player is the same for both systems.
This water system has a simulation feature implemented in and that would be cool to see. I know you have done a foam tutorial in the past but please do one for this water system too
I plan to go over the fluid simulation for next week. It's a pretty complex topic, so I may have to break it into multiple videos. It's also a very new feature that still has a lot of bugs in it - so it's going to be interesting to try to teach it, but I'll do my best.
@@BenCloward It is indeed complex and still a work in progress. I tried all it's features and managed to get them working and it took a lot of time. But I'm looking forward for your next tutorial. It's always very refreshing to watch. Thank you very much for doing these kind of tutorials
@@BenCloward Im definitely looking forward to this! im not that experienced with materials and the water stuff is daunting but i cant get fluid simulation or foam to work at all, even when copying exactly what the epic guys did on one of their provided test levels it doesnt seem to work.
Thanks for the tutorial !! I'm doing exactly what you do, and buoyancy doesn't work. It is already not working in the example scenes...I don't know what to do, I tried in fresh projects but without success, and since the procedure is very simple, I have no room for researching the issue. Have you ever got it not working?
I'm having the same exact issue. The box lands on the bottom of the river, and then when I switch its SM to a wood log, the wood log just falls through the world endlessly... Anyone know how to fix this?
Hi Ben,amazing tutorial ,straight to the point,and the cool intro gets to me everytime.Have you considered doing an overview of D3D shader model evolution,just like the Perlin noise episode . It would be fantastic to see from your perspective.
First of all, thanks for this trailer. I made a structure where the river and the lake are together. In the river, the object stays above the water, while in the lake it does not stay above the water. What is the reason?
Hi ben i cant figuring out what is the shotkeys of constant and other node in materials, i press the 1 on keyboard but it doesn't display the node in 4.26 ! What are the shotkeys please tell thankyou
3:58 you go to hit play, and everything teleports to the side of the river. What did we miss in between these cuts? If I put mine on the shoreline like you did after the cut, they fall through the world. If I have mine over the water they float fine until they hit the bend in my river and then fall through the world
Hi Ben - awesome tutorials! I seem to be struggling with some sort of issue where my box isn’t buoyant when I simulate play. When I toggle simulate physics on/off during the simulation, the box starts to pick up its buyancy force and all works. I can’t seem to be able to get it to work otherwise. I’ve tried a hack of turning on/off physics inside the blueprint but that doesn’t work either. Any suggestions?
In this tutorial I do have a problem with the water system as my objects do not sink into the water if I play or simulate the game. They are reacting as if the water was a solid plane. So my character can just walk on it and objects which are falling onto the water just hit the water surface, bounce off and then rest on top of the water just like on any other surface. No changes have been made to the water system or to the buoyancy BP. I can also push the cube around on the water surface, so physics seem to be enabled properly. The only way I can make them sink into the water is to increase their mass to a hilarious amount. For a standard cube for instance, 100000000,0 KG was the lowest mass at which an object would start to sink into the water. If I place it in or under water and then start the game, the cube gets catapulted ontop of the water surface and then rests ontop of it. Also my character just walks on the water surface, like on any other surface. I am using UE 5.1, “simulate physics” “Mass” and “Gravity” are enabled. I tried this on oceans, rivers and lakes, but always with the same result. "Water" and “Landmass” plugin is enabled. I tried to shift the center of gravity to a lower portion at my objects, but also no result. Unfortunately I cannot really find anything concerning my problem, because most people seem to have the opposite problem, as their objects do not stay afloat. Under Collision Presets the Water System is set to "Custom". I have seen people having it on "WaterBodyCollision" but this preset is not available in my list. Maybe somebody knows this problem? Thanks anyways!
Hey so an Idea! could always add river flowers or like lily pads maybe? those aqua type plants that like to float on the top of water and such! thank you ben!
Yes, that should work. In my test scene, I can jump on the log with the test character and stay on as the log floats down the river. A raft should be the same. You would just need to get the pontoons in the right spot.
Omg Ben! Hahaha I spent like an entire day trying to figure out how to do this a while back and none of the posts in the forums did anyone know how to do it and they even suggested that it couldn't be done. XD Warning: When importing Megascan assets, they come without collision...It threw me off when it didn't float then I realized it was going straight through the landscape as well.
When I assign the log to the static mesh of the BP_buoyancy blueprint collision seems to be disabled and the log falls through the terrain. Any Idea what the fix could be?
Ah right - I forgot that we had to add our own collision to a bunch of assets including that log. You can use the tools in Unreal to add collision really easily. We did that back in episode 8 at around the 13 minute mark: ua-cam.com/video/JOSP-R1uUrY/v-deo.html
@@BenCloward Thank you so much for replying to my questions! really new to unreal and I won't lie I did skip past some of the non-procedural content XD
Absolutely love your tutorials! Thanks so much for spending the time to put out great content while also clearly teaching the ins & outs! Appreciate you 🙏
Thanks for the tutorials
Making a canoy moving in the water and leaving ripples behind would be a great add in my opinion
Amazing as always, your videos are packed with info I’ve always wanted to know.
Hi Ben, Thank you for the tutorial, but could you make the interactive foliage in the future tutorials~!
That's a good suggestion for a future video. Thank you!
Have a look
ua-cam.com/video/TtejRTURgeg/v-deo.html
@@BenCloward Thank you so much~!
I have a feeling interactive foliage, and interactive water might make a nice single video. This is assuming the detection of the player is the same for both systems.
This intro is amazing :D
great stuff ♥
This water system has a simulation feature implemented in and that would be cool to see. I know you have done a foam tutorial in the past but please do one for this water system too
I plan to go over the fluid simulation for next week. It's a pretty complex topic, so I may have to break it into multiple videos. It's also a very new feature that still has a lot of bugs in it - so it's going to be interesting to try to teach it, but I'll do my best.
@@BenCloward It is indeed complex and still a work in progress. I tried all it's features and managed to get them working and it took a lot of time. But I'm looking forward for your next tutorial. It's always very refreshing to watch. Thank you very much for doing these kind of tutorials
@@BenCloward Im definitely looking forward to this! im not that experienced with materials and the water stuff is daunting but i cant get fluid simulation or foam to work at all, even when copying exactly what the epic guys did on one of their provided test levels it doesnt seem to work.
Thanks for the tutorial !!
I'm doing exactly what you do, and buoyancy doesn't work. It is already not working in the example scenes...I don't know what to do, I tried in fresh projects but without success, and since the procedure is very simple, I have no room for researching the issue. Have you ever got it not working?
I'm having the same exact issue. The box lands on the bottom of the river, and then when I switch its SM to a wood log, the wood log just falls through the world endlessly... Anyone know how to fix this?
Hi Ben,amazing tutorial ,straight to the point,and the cool intro gets to me everytime.Have you considered doing an overview of D3D shader model evolution,just like the Perlin noise episode . It would be fantastic to see from your perspective.
Hello ben your tutorials are amazing....could you please make some videos on niagara particle system...?
That mannequin is pretty op pushing that log 😀 I love your videos! I’m not working in this field but it is something that really interests me.
Yep, the settings need to be adjusted a bit to make the log heavier. Thanks for watching!
Can you jump on top and ride it down river?
Hahah! Yes you can, as a matter of fact!
@@BenCloward I was joking but I am glad is possible haha
Remember to add collsion volumn to your static mesh in order for the floating and physics to work. Otherwize it'll just fall through the world
First of all, thanks for this trailer. I made a structure where the river and the lake are together. In the river, the object stays above the water, while in the lake it does not stay above the water. What is the reason?
Hi ben i cant figuring out what is the shotkeys of constant and other node in materials, i press the 1 on keyboard but it doesn't display the node in 4.26 ! What are the shotkeys please tell thankyou
You have to hold down the 1 key while you click the mouse. It's kind of a weird way to implement hot keys - but that's the way it works.
3:58 you go to hit play, and everything teleports to the side of the river. What did we miss in between these cuts? If I put mine on the shoreline like you did after the cut, they fall through the world. If I have mine over the water they float fine until they hit the bend in my river and then fall through the world
Hi Ben - awesome tutorials! I seem to be struggling with some sort of issue where my box isn’t buoyant when I simulate play. When I toggle simulate physics on/off during the simulation, the box starts to pick up its buyancy force and all works. I can’t seem to be able to get it to work otherwise. I’ve tried a hack of turning on/off physics inside the blueprint but that doesn’t work either. Any suggestions?
Figured it out. Need to have the box fall from well above the water volume to trigger buoyancy otherwise the box just sinks.
26-28 aren’t included in the playlist. Thanks for all these btw
Fixed
In this tutorial I do have a problem with the water system as my objects do not sink into the water if I play or simulate the game. They are reacting as if the water was a solid plane. So my character can just walk on it and objects which are falling onto the water just hit the water surface, bounce off and then rest on top of the water just like on any other surface. No changes have been made to the water system or to the buoyancy BP.
I can also push the cube around on the water surface, so physics seem to be enabled properly.
The only way I can make them sink into the water is to increase their mass to a hilarious amount. For a standard cube for instance, 100000000,0 KG was the lowest mass at which an object would start to sink into the water.
If I place it in or under water and then start the game, the cube gets catapulted ontop of the water surface and then rests ontop of it. Also my character just walks on the water surface, like on any other surface.
I am using UE 5.1, “simulate physics” “Mass” and “Gravity” are enabled.
I tried this on oceans, rivers and lakes, but always with the same result. "Water" and “Landmass” plugin is enabled. I tried to shift the center of gravity to a lower portion at my objects, but also no result. Unfortunately I cannot really find anything concerning my problem, because most people seem to have the opposite problem, as their objects do not stay afloat.
Under Collision Presets the Water System is set to "Custom". I have seen people having it on "WaterBodyCollision" but this preset is not available in my list.
Maybe somebody knows this problem? Thanks anyways!
Hey so an Idea! could always add river flowers or like lily pads maybe? those aqua type plants that like to float on the top of water and such! thank you ben!
nice Tut
Ben is there a way to use the BP_Bouyancy in a raft set up where I could have people sitting on a raft which is interacting with BP_Ocean waves?
Yes, that should work. In my test scene, I can jump on the log with the test character and stay on as the log floats down the river. A raft should be the same. You would just need to get the pontoons in the right spot.
@@BenCloward Thanks Ben. Your tutorials are very much appreciated.
Omg Ben! Hahaha I spent like an entire day trying to figure out how to do this a while back and none of the posts in the forums did anyone know how to do it and they even suggested that it couldn't be done. XD
Warning: When importing Megascan assets, they come without collision...It threw me off when it didn't float then I realized it was going straight through the landscape as well.
When I assign the log to the static mesh of the BP_buoyancy blueprint collision seems to be disabled and the log falls through the terrain. Any Idea what the fix could be?
Ah right - I forgot that we had to add our own collision to a bunch of assets including that log. You can use the tools in Unreal to add collision really easily. We did that back in episode 8 at around the 13 minute mark: ua-cam.com/video/JOSP-R1uUrY/v-deo.html
@@BenCloward Thank you so much for replying to my questions! really new to unreal and I won't lie I did skip past some of the non-procedural content XD
Speaking of water, can you show us how to create water with Gerstner waves and a shoreline? I kinda didn't like Unreal's water system.
you forget add some puddle on layers landscape material
You're right! That's a good idea. I'll go back and do that when I'm done with the water.
@@BenCloward cool, one epizode I ask about project file to compare, answer me you upload some day but still cant find it in youtube description