I swear terran has it so easy in this game zerg definatly needs a buff its rediculous that i am losing to 100apm toss and terran when i have 230apm. Terran and toss really are the ez win races.
As you were talking about the 8 workers start mode I wondered: why not make the initial worker count map dependant? It would avoid having one size fits all builds and would be refreshing. It could go 8-10-12 workers based on the map. I am sometimes questioning why there is no more differences in maps, I guess stability is better for balancing. This map pool is different though, it has interesting unique mechanics among them.
What work? Lol.... holding down drone buttons, rapid fire spread creep and defending everything early game with Queens is alot of work? Everything in the series is Clem making the play and forcing Serral to respond. Zerg players have been abusing the Zerg mechanics playing greedy to get ahead with massive bank and force trade with advantage for far too long. Now comes Clem that is able to punish Zerg players and force them to play better mechanically and suddenly people start complaining that Zerg actually have to put in effort now?
Clem sucks without air control though, its why he loses TvT so much, once you shut down the drop ship shenanigans he decides to play protoss instead. Zergs just need to build actual air units to prevent the constant redrop, a couple corruptors are really worth the investment..
Those are exactly my thoughts. While Clem has been on a tear for the past half year or so, the games I see him lose are the games in which his opponent shuts down his drop ship play. I get Zerg's desire to be greedy and get that drone count up, but it seems to me that shutting down Clem's drop ship play needs a higher priority.
How? need to build Lair and a spire fot that and still need to get ahead in eco en try to survive the first pushes. The first push will kills the zerg, or will die later because lesser econ.
You don't understand the match ups differences. Ghost dominates late game TvZ, everything revolve around ghosts. If you build corruptors, Ghosts will have easier time since corruptors don't shoot down (not every "drop" has to be a drop, sometimes Clem just simply walk in with a bunch of units and 1 medivac, like a run by). Same for early-mid game, everything revolve around Terran marines push (either with mines or seige tanks), and marines beat corrupters. The only way to beat Ghosts is to use throw money at them until the Terran goes broke, or catch them with fungal - neuro, which is harder then ghosts catching your infestor. When you go back to TvT, ghost and marrines are pretty useless against mass seige tanks, and tanks are useless against ravens, and ravens are useless against Vikings, that's why TvT match up revolve around Vikings - Ravens.
The only one who is able to challenge and even overcome the GOAT. Clem is really good at the moment, but 2024 definitely was the year of Serral. Think about it: If it wasn't for Clem, watching Serral wouldn't be interesting at all. The guy didn't lose ANY professional match (Zerg, Protoss and Terran...) that he played since 5th of May 2023 (!!!), except against Clem and Maru. And he only lost against Maru once in an insignificant group match, while later winning the whole tournament. He currently has 27 consecutive wins against Koreans, blasting his own world record of 18 and 19 by an insane amount. Serral won 3 out of 4 Premier Tournaments he participated in and in the one he didn't win, he placed 2nd. No one has ever been more dominant... if it wasn't for Clem, Serral would have won everything for 1.5 years despite not being able to practice normally. Clem on the other hand - while being crowned World Champion and winning the least prestigious Premier tournament of 2024 ESL Spring Europe (cause Serral did not participate and region locking out the Koreans) - didn't make it out of Group Stage at Master Coliseum 7, got kicked out of Katowice by Serral and lost to herO in the quarterfinals of ESL Spring. Serral won more Premier Tournaments and the ones with higher competition. He has better game and match win rates and better tournament-participation-win- ratios.
I'm sorry but clem is not Op its medivacs that are OP and the only way for zerg to deal with it is to have tier 2 units that are gas heavy its so dumb and when terran loses scvs they never get punished because they have mules. They need to kick this Bias balance council and get a new group of people the terran bias is rediculous.
That's the only way to beat Zerg. Zerg has the larvae mechanics to build workers faster than any other race, along with Queens that not only speed up that process but also defends everything early game. Sitting back and let Zerg macro up is basically suicide, that's why T and P always have to play aggressive from start to finish and not let Zerg breath if they want to win. The game may look kinda one sided, but if at any point of time Clem slips up and takes a bad trade too many, Zerg is going to start snowballing its lead and it'd be very hard to break Zerg from there. The 3rd game is the perfect example of that.
it seems like there is a disconnect between the way zerg needs to play the early game and the strength of the early zerg units. queens are primarily a defensvie unit making it really difficult to safely get the 3rd hatch down. what if zergling speed was just removed as an upgrade and zerglings just started with it instead. Early Reapers would be significantly easier to deal with and would force terrans to scout early in case of a nasty timed zerg rush.
Even more so for Protoss, that have slower units than Zergs. Terran Bio is just too good, it has the highest DPS because of stim, has the highest sustainability because of healing and the highest mobility because of Medivacs. Terran bio has always been good since WoL, who the hell decides that its good to give medivac boost speed, and now even improve the sustainability by increase the energy regen. Terran is the only race that has T1 units be viable all the way from start to finish, early to late game. Because even if opponent gets counters like Storms or Lurkers or reach T3 units, Terran bio can still force a play like base trade and win. Heck, they can even beat their counters if they micro well. DPS, sustainability, mobility, microability, Terran bio in the hands of players like Clem is just too good.
@@skychaos87 yes, the medivec boost is a problem, just remove it and Terran will be think twice to drop or not. Zerg can also play for long with ling/bling and switch to ultras .
@@neverstopexploring7772 I'd go a step further to make dropping units from medivacs instantaneous so you can drop every units in the medivacs at once but also make picking up units not instantaneous so you have to pick them up one by one(the same timing as current unit drop). The upside is that you can have stronger aggression since you can unload all units at once and start attacking. The downside is you cannot just dip for free and actually have to commit. This forces Terran players to think hard if they want to commit or not since it's no longer risk free. If we have this, I don't mind the medivacs boost to continue exist. After all, this makes logical sense as with real life you can only pick/reel up units one by one but units can all unload at once via abseiling.
iT GETS SO IRRITATING SEEING sERRAL CONSTATNLY not getting anti air units and losing to what should be easy wins. he is so stuck on banelings its annoying to watch sometimes.
I think the difference in factions is the imbalance, but over the past 12 years they have tried to balance out those differences. For example, I don't think Terran should be able to realistically keep up with the worker count of the Zerg. Zerg is just not designed to trade efficiently were as the Terran can. This concept in itself is an imbalance that sort of balances itself out, but it is hard to really say how much of a worker difference it should be. Hence why Zerg requires an extra base. The problem that I see from a spectators point of view is that Terran is keeping up in worker count and has mule drops. You add that with the ability to trade better it does seem kind of busted. However, Serral being the beast that he is can somehow trade effectively with Zerg. Which is one of the reasons why you can't completely rely on top level play for balancing.
I think you just don't understand the game if you think that terran can keep up with zerg worker creation. Clem keeps serrals worker count low with good harass and also forcing him to make units instead of drones.
@spenserroxsox I understand the game better than you think. The example I gave was exactly that, an example. It was meant to showcase the intentional design of imbalance. Each faction is completely different than the other. Not just in units, but in strategy. You ever wonder why it takes 12 years to balance out a game? It is because it was never designed to be balanced. It was designed to be entertaining. Which SC2 does very well, but the idea of balancing out something asymmetrical is pure theory and have no proof of true balance. Accept in art. Art can give off the illusion of balance in an asymmetrical image.
@kingsgambit7098 i mean you said you don't think terran should be able to keep up with zerg efficency. Do you think that if clem stayed on his side of the map and serral did too, that clem could actually keep up?
@spenserroxsox I said, for example. With the ability for zerg to have several drones produced at once due to the concept of larva, the terran wouldn't be able to keep up with the worker count in the early game. Late game, however, shows that Terran can reasonably keep up with enough CC.
I think reducing queen range also i big hit on zerg, also to medivec boost is OP in good hands. Give back infested terrans to infestor 😅 and insta fungal,no more running marines and kiting forever. The front line roaches are melting from crazy DPS from marines
I'm sorry but clem is not Op its medivacs that are OP and the only way for zerg to deal with it is to have tier 2 units that are gas heavy its so dumb and when terran loses scvs they never get punished because they have mules. They need to kick this Bias balance council and get a new group of people the terran bias is rediculous. Serral is not a B grade zerg he is the best in the world even beating all koreans are you dumb?
Always excited to see a new PIG cast. You rock
Spoiler shield
gracias
I swear terran has it so easy in this game zerg definatly needs a buff its rediculous that i am losing to 100apm toss and terran when i have 230apm. Terran and toss really are the ez win races.
As you were talking about the 8 workers start mode I wondered: why not make the initial worker count map dependant? It would avoid having one size fits all builds and would be refreshing. It could go 8-10-12 workers based on the map.
I am sometimes questioning why there is no more differences in maps, I guess stability is better for balancing. This map pool is different though, it has interesting unique mechanics among them.
Serral's new name after these Clem matches is now Serral "No anti air" Zerg
When the top 1 terran, protoss and zerg work like rock paper cissors, its a balanced week in the sc2 world 😂
Clem 3-1 Serral
Maxpax 3-1 Clem
Serral 3-1 Maxpax
They work like rock paper scissors 😅
The three-body problem solved.
I see this as progress for Serral. At least he took a game off Clem.
Jared is from Brisbane, but sometimes during this commentary he has a northern-England accent.
clem did not transition to widow mines in game 3. Seige tanks were smothered with blinding cloud.
it makes sense that reapers are "creapers". Since Micro Jackson is known for "creaping" on young boys.
Best use of hydra frenzy ive ever seen
On this episode of Zerg getting smashed by Terran… the amount of work Zerg has to put in VS T/P is ridiculous.
Rogue woulda won those games
What work? Lol.... holding down drone buttons, rapid fire spread creep and defending everything early game with Queens is alot of work? Everything in the series is Clem making the play and forcing Serral to respond. Zerg players have been abusing the Zerg mechanics playing greedy to get ahead with massive bank and force trade with advantage for far too long. Now comes Clem that is able to punish Zerg players and force them to play better mechanically and suddenly people start complaining that Zerg actually have to put in effort now?
… clem winning because of imba not because he was outmicroing serral? Yall need to stop bitching about imba and enjoy the games
@@skychaos87 you strike me as someone with 60 APM who only plays mech/skytoss.
@ you’re fighting with yourself in your head; I didn’t write any of that. And I can bitch about whatever I want Kim Jong.
"Nobody should be this good...." To the World Champion, lol. CLEM!!!!
Clem sucks without air control though, its why he loses TvT so much, once you shut down the drop ship shenanigans he decides to play protoss instead. Zergs just need to build actual air units to prevent the constant redrop, a couple corruptors are really worth the investment..
Those are exactly my thoughts. While Clem has been on a tear for the past half year or so, the games I see him lose are the games in which his opponent shuts down his drop ship play.
I get Zerg's desire to be greedy and get that drone count up, but it seems to me that shutting down Clem's drop ship play needs a higher priority.
The problem with that is spire is an expensive infestment.
@@applehero7589 That's true, but against a player like Clem who relies so heavily on drop play it would seem a worthy investment.
How? need to build Lair and a spire fot that and still need to get ahead in eco en try to survive the first pushes. The first push will kills the zerg, or will die later because lesser econ.
You don't understand the match ups differences. Ghost dominates late game TvZ, everything revolve around ghosts. If you build corruptors, Ghosts will have easier time since corruptors don't shoot down (not every "drop" has to be a drop, sometimes Clem just simply walk in with a bunch of units and 1 medivac, like a run by). Same for early-mid game, everything revolve around Terran marines push (either with mines or seige tanks), and marines beat corrupters. The only way to beat Ghosts is to use throw money at them until the Terran goes broke, or catch them with fungal - neuro, which is harder then ghosts catching your infestor.
When you go back to TvT, ghost and marrines are pretty useless against mass seige tanks, and tanks are useless against ravens, and ravens are useless against Vikings, that's why TvT match up revolve around Vikings - Ravens.
gg Clem, gotta love the fungal bois
serral needs some corruptors against clem. the medievacs go untouched
building spire is suicide. you'l just have to fight a base race and eventually lose.
Who would win a Clem vs Maru match?
The only one who is able to challenge and even overcome the GOAT. Clem is really good at the moment, but 2024 definitely was the year of Serral.
Think about it:
If it wasn't for Clem, watching Serral wouldn't be interesting at all. The guy didn't lose ANY professional match (Zerg, Protoss and Terran...) that he played since 5th of May 2023 (!!!), except against Clem and Maru.
And he only lost against Maru once in an insignificant group match, while later winning the whole tournament.
He currently has 27 consecutive wins against Koreans, blasting his own world record of 18 and 19 by an insane amount.
Serral won 3 out of 4 Premier Tournaments he participated in and in the one he didn't win, he placed 2nd. No one has ever been more dominant... if it wasn't for Clem, Serral would have won everything for 1.5 years despite not being able to practice normally.
Clem on the other hand - while being crowned World Champion and winning the least prestigious Premier tournament of 2024 ESL Spring Europe (cause Serral did not participate and region locking out the Koreans) - didn't make it out of Group Stage at Master Coliseum 7, got kicked out of Katowice by Serral and lost to herO in the quarterfinals of ESL Spring.
Serral won more Premier Tournaments and the ones with higher competition. He has better game and match win rates and better tournament-participation-win- ratios.
Is this a copy pasta or you just post this in every serral VS Clem video ???
This is a triple goat video. Time to work out.
just like the last salt mines episode
Here we go
Very interesting why does clem lose to many others with such an insane micro?
Lmao most viewers are gonna be too young for that black adder reference
I'm sorry but clem is not Op its medivacs that are OP and the only way for zerg to deal with it is to have tier 2 units that are gas heavy its so dumb and when terran loses scvs they never get punished because they have mules. They need to kick this Bias balance council and get a new group of people the terran bias is rediculous.
ooof clem has no chill
When Clem meets Serral it feels like he is stimming himself irl. He is always extremely aggressive. Pushing hard from beginning to the end.
That's the only way to beat Zerg. Zerg has the larvae mechanics to build workers faster than any other race, along with Queens that not only speed up that process but also defends everything early game. Sitting back and let Zerg macro up is basically suicide, that's why T and P always have to play aggressive from start to finish and not let Zerg breath if they want to win. The game may look kinda one sided, but if at any point of time Clem slips up and takes a bad trade too many, Zerg is going to start snowballing its lead and it'd be very hard to break Zerg from there. The 3rd game is the perfect example of that.
it seems like there is a disconnect between the way zerg needs to play the early game and the strength of the early zerg units. queens are primarily a defensvie unit making it really difficult to safely get the 3rd hatch down. what if zergling speed was just removed as an upgrade and zerglings just started with it instead. Early Reapers would be significantly easier to deal with and would force terrans to scout early in case of a nasty timed zerg rush.
Zerg dosen't have a good way of shutting down medivacs. It's no wonder Terran has an edge against Zerg
Even more so for Protoss, that have slower units than Zergs. Terran Bio is just too good, it has the highest DPS because of stim, has the highest sustainability because of healing and the highest mobility because of Medivacs. Terran bio has always been good since WoL, who the hell decides that its good to give medivac boost speed, and now even improve the sustainability by increase the energy regen. Terran is the only race that has T1 units be viable all the way from start to finish, early to late game. Because even if opponent gets counters like Storms or Lurkers or reach T3 units, Terran bio can still force a play like base trade and win. Heck, they can even beat their counters if they micro well. DPS, sustainability, mobility, microability, Terran bio in the hands of players like Clem is just too good.
*Clem
@@skychaos87 yes, the medivec boost is a problem, just remove it and Terran will be think twice to drop or not. Zerg can also play for long with ling/bling and switch to ultras .
Well said
@@neverstopexploring7772 I'd go a step further to make dropping units from medivacs instantaneous so you can drop every units in the medivacs at once but also make picking up units not instantaneous so you have to pick them up one by one(the same timing as current unit drop).
The upside is that you can have stronger aggression since you can unload all units at once and start attacking. The downside is you cannot just dip for free and actually have to commit. This forces Terran players to think hard if they want to commit or not since it's no longer risk free. If we have this, I don't mind the medivacs boost to continue exist.
After all, this makes logical sense as with real life you can only pick/reel up units one by one but units can all unload at once via abseiling.
LiquidClemancy
Clem>>>>Maru
Spore up serrai. I dont understand y he doesnt
pleasure
iT GETS SO IRRITATING SEEING sERRAL CONSTATNLY not getting anti air units and losing to what should be easy wins. he is so stuck on banelings its annoying to watch sometimes.
I think the difference in factions is the imbalance, but over the past 12 years they have tried to balance out those differences. For example, I don't think Terran should be able to realistically keep up with the worker count of the Zerg. Zerg is just not designed to trade efficiently were as the Terran can. This concept in itself is an imbalance that sort of balances itself out, but it is hard to really say how much of a worker difference it should be. Hence why Zerg requires an extra base.
The problem that I see from a spectators point of view is that Terran is keeping up in worker count and has mule drops. You add that with the ability to trade better it does seem kind of busted. However, Serral being the beast that he is can somehow trade effectively with Zerg. Which is one of the reasons why you can't completely rely on top level play for balancing.
I think you just don't understand the game if you think that terran can keep up with zerg worker creation. Clem keeps serrals worker count low with good harass and also forcing him to make units instead of drones.
@spenserroxsox I understand the game better than you think. The example I gave was exactly that, an example. It was meant to showcase the intentional design of imbalance. Each faction is completely different than the other. Not just in units, but in strategy.
You ever wonder why it takes 12 years to balance out a game? It is because it was never designed to be balanced. It was designed to be entertaining. Which SC2 does very well, but the idea of balancing out something asymmetrical is pure theory and have no proof of true balance. Accept in art. Art can give off the illusion of balance in an asymmetrical image.
@kingsgambit7098 i mean you said you don't think terran should be able to keep up with zerg efficency. Do you think that if clem stayed on his side of the map and serral did too, that clem could actually keep up?
@spenserroxsox I said, for example. With the ability for zerg to have several drones produced at once due to the concept of larva, the terran wouldn't be able to keep up with the worker count in the early game. Late game, however, shows that Terran can reasonably keep up with enough CC.
I think reducing queen range also i big hit on zerg, also to medivec boost is OP in good hands. Give back infested terrans to infestor 😅 and insta fungal,no more running marines and kiting forever. The front line roaches are melting from crazy DPS from marines
Serral jubilate ya
TLDR : B grade Zerg playing an OP race gets stomped by one of the best Terran players in the world with the commentator crying
I'm sorry but clem is not Op its medivacs that are OP and the only way for zerg to deal with it is to have tier 2 units that are gas heavy its so dumb and when terran loses scvs they never get punished because they have mules. They need to kick this Bias balance council and get a new group of people the terran bias is rediculous. Serral is not a B grade zerg he is the best in the world even beating all koreans are you dumb?
@ Balance council : buffs Zerg and nerfs Terran.
Low ranking Zerg player : TERRAN OPPPPPPP baby rage.
Zergs crying that Serral is being out played by a weaker race. Zerg still strongest race