Meerkat Demo Comparison UE4 vs UE5.1 [LIGHTING STUDY]
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- Опубліковано 26 вер 2024
- Hi, in this light study i have relighted the Meerkat demo done by epic games to see how i can reach a realistic rendering by using Lumen, TSR and Virtual Shadow maps.
For some before and after screen on my artstation: www.artstation...
Here you can find the video without in full screen
• Meerkat Demo Relight U...
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Linkedin: / eros-dadoli-642777122
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Artstation: www.artstation...
Hope you like it!
Here you can find the scene breakdown ua-cam.com/video/C3yiGwlwGzc/v-deo.html&ab_channel=ErosDadoli
@Just chilling the original one is really nice indeed, that's why I have used it as a sample for my light study. Regarding my version I'm not the one that has to say it of course. In fact i just want to point out that there is not a comparison to tell which one is better to the other, but instead showing better the differences between my interpretation of the scene and the original one.
Hopefully is clear thanks
.
One on my left looks better
How come you changed the lighting so much? It was created by none other then Weta Digital and they lit the scene incredibly well? It is also very important to see light reflections in the meerkats eyes, so that it looks more lifelike. And the darker a scene becomes the more saturated it appears. I'd really love to see, how the scene would have looked like, if you had kept the original light placements!
The picture on unreal engine 4 with manual lighting settings, whether it's the usual map settings in games or in this excerpt, looks much, much better than on unreal engine 5. unreal engine 5 is terribly optimized and does not carry any good or at least neutral changes for the gaming industry, bringing us back. by the time of xbox360 and soap films, where there was no gameplay, but only a picture, which is why all normal developers both released and will release games on the 4th version. Thank you for the work you've done.
Over exposed in ue5 is more realistic but you need to fix the contrast and lights
It's more like a camera video. But why should you imitate the downsides of a camera rather than the way you would see it with your eyes.
@@Tonijo Games often do that for whatever reason: they add chromatic aberration, noise in dark scenes and such shit...
@@b.s.7693 the only thing I could agree with and that also makes much difference is a little vignette at the corners of the screen.
I disagree. Most movies are over and under exposed most of the time to convey an idea or mood or to tell a specific story. That's not a negative thing. In this case the scene is in the middle of the desert, makes sense that is bright. You don't have to have perfect contrast for every single object in the scene.
@@guir0 if he match the contrast and light with the ue4 the ue5 clip will look much better same ambiance but in ue5 more realistic
The colour and saturation in 4 is much more pleasing on the eye. Weird to not have corrected this for a comparison.
Well each and every new Unreal Engine that comes out strives to be realistic, and in real life, the sun and shit might not always be pleasing to the eye
It’s about being realistic, not whatever’s the best to look at. Sometimes reality isn’t what’s most pleasing to the eye.
If this was a game, I’d rather play the UE4 version. That washed out overexposure look is terrible.
@@gabelukasko6589 they are definitely trying to look both realistic AND cinematic, so, in this case, a bit of correction would totally be welcome without losing any of the realism.
@@gabelukasko6589 In real life the image doesn't desaturate with more light. It desaturates with less light.
UE5 seems to be replicating a movie camera lens instead of human vision. So no, it isn't more "realistic". It's actually more "cinematic".
Also, the objective of realism is being more pleasant looking for everyone looking at it. Everyone looking at it says the color grading is wrong. So... yeah.
0:41 I miss the eagle's shadow.
Changing the light direction makes it a different video.
Yup
clowns you are all here and the author. An animatic was made and used exposure for Lumen and not RayTracing
@@donkison3880 u r clearly blind other than your foolness
Exactly. This comparison video is absolutely pointless due to how much he's changed lighting direction and background elemments. It even makes the UE4 version look bettter than the UE5 in most fo the shots. One would say it's done on purpose to make UE5 look bad.
Besides some detail lost with the brightness here and there, the 5 looks much more realistic, it's great.
Its just some shitty contrast and color setting
The one in the left has color and some shadows as if the sun is in a different place than where most shadows would make you believe it actually is.
@@heikization prolly because most of the time, ue4 requires manual adjustment for the lighting like making a light map,shadow map etc while ue5 are mostly computer generated especially with lumen where ambience lightning/global illumination are automated which produce more accurate result.
Nope unfortunately it doesn't. Sorry
While 5 might be more realistic, 4 was more pleasing on the eye. Too high of brightness in the desert is prob more realistic but it creates a blur and loss of detail that makes 4 looks better overall I'd say.
Unreal Engine 5.1 looks like a raw footage that we shoot while filming a movie.
Ofcourse there’s a lot of color grading/CC and effects added to a movie before the release print is ready. So even if UE5.1 is achieving that Raw footage look that is excellent progress cause if you have that raw footage you can grade it to the cinema level easily
clowns you are all here and the author. An animatic was made and used exposure for Lumen and not RayTracing
@@donkison3880 I didn't see anyone talk about Ray tracing, specially the comment you're replying to. Are you OK in the head?
@@donkison3880 Oh, yeah!!! You're so right! I don't remember asking though...
@@donkison3880, UE4 does not have Lumen.
in photography/videography, raw footage is slightly under exposed. under exposed footage has much more information than washed out over exposed footage.
when under exposing, you have more flexibility during editing.
Love the left one. Better color and subsurface scattering
Sss? On what?
@@abramjessiah egg shell I guess
I found the reflections of the right one better.
Lighting left the chat
Don't think that's sss more like global illumination
Am I the only one who likes the left version more?
UE5 looks more realistic, yes. But light makes it so fade and monotonous. UE4 version has more contrast and colors (red rocks, opposite light blue shadows) and it's more pleasant to watch
i like ue5 more
@@zulfanirich7594 How. You can literally see less detail
@@grahamhill676 detail was the same but the lighting is way better
Yes, UE4 looks significantly better here.
1:20 Is what you are looking for. I agree with the other commenters that the UE5.1 version is a bit too much overexposed, but keep that aside. At 1:20 you can see how the light works differently. Could you get that result in UE4 - without spending days in finetuning and going back and forth between your scene and real life pictures shot in a similar environment - I don't think so. It looks great and artistically adjusted in UE4. It looks like a sunset scene while the shadows are showing more noon time. If you want to go for that look, you will forever be happy with UE4 and also UE5.1, because the tools are all still the same. But If you want to get a realistic looking result by "only" dropping Ultra Dynamic Skies into your scene, you can currently only get that with UE5 and up. Not saying the UE5.1 version happend in one click, but probably significantly less man hours were spend compared to the UE4 version which was created by a whole team.
clowns you are all here and the author. An animatic was made and used exposure for Lumen and not RayTracing
@@donkison3880 learn to type before you try and call people out🤦♂️
It's a different scene setup with different sun direction and stones around. It has no comparsion value really..
1:20 is the weakest point for ue5. There's some magical light appearing on the wall as the little fella comes out. Probably because of the ray tracing lol. That shit makes everything look like mirror.
I would love to see this again with the exposure on the UE5 version turned down a bit. Great work!
too bright, maybe local exposure will help
Unreal 5.1 version is more life like, but the video is too washed out, lower the lux, and also monitor calibration may help. I like the color and contrast on UE4 better. The fur on the meerkat is way better on UE 5.1. Good job of remaking in it.
The creator of the video is putting likes only on the opinions that lick his ass.
No it's not.
@@Mr._POV_ Yes it is, stfu
Realistic is not allways better and beautiful - so the winner here is UE4 . Congrats :)
No
Both are realistic. The ue5 version just has a dynamic lighting
But that's the point of realistic renders by being boring, desaturated, crap imperfect render
lol
@@markus_blend16 because you can fix that in post. You can't add dynamic lighting in post.
Color grading in UE4 is just so good
clowns you are all here and the author. An animatic was made and used exposure for Lumen and not RayTracing
@@donkison3880 You're too lazy to type a new reply. At least write something I can read without having a stroke if you're going to copy and paste.
🤡🤡🤡🤡
Visually. UE4 was more appealing to my eyes. Technically, UE5 was more impressive. I’d pick the UE4 version.
clowns you are all here and the author. An animatic was made and used exposure for Lumen and not RayTracing
congrats, you managed to make the ue4 looks better XD
Yessss
UE5 lightning is way more realistic
@@This_is_ElzedRealistic ≠ visually appealing
@@PVNTHR
Yes but visually appealing = taste, and taste is subjective.
Graphics have tended to become more realistic over the years, so it's only natural that developers should focus on realism rather than over-saturation.
@@This_is_Elzed Developers can focus on whatever style they want, which includes realistic and stylistic, so long as it’s visually appealing.
There’s no point looking ultra realistic if it’s overexposed and looks like shit lol
0:38 is it just me or does UE 4 look way better here
The lighting in the Unreal 5 version is way overexposed. I've heard arguments that it makes the scene look more realistic, I can't fully agree as a grass touching enthusiast.
It may look more film like, however that doesn't mean it looks more realistic.
It's always so interesting watching comparison videos.....because I saw a lot in UE4 that looked better than UE5. I'm NOT saying OVERALL UE4 looked better.... just that there was a lot that looked better.
UE5 look more colourful like animation/movie whereas UE5.1 looks more realistic footage.
ue4 is on left ue5.1 on right
Reminds me of “realism” for the PS2, muting colors, overexposing light, turning up the bloom.
The intended contrast was clearly achieved in UE4 and eliminated with the UE5 effects.
Exactly.
great now they can even simulate the cataract in older people
ngl I liked 4 more, “realism” doesnt instantly mean its better. 5 colors are so bleached, strong volumetric bloom kills contrast and makes shapes harder to read.
Not all Shaders seem to work prperly in your version. Especially subsurface scattering seems to be broken. The Eye-Material does weird stuff too... Don't think this is representative of how it should/could look in UE.1
Yeah the eyes don't really have reflections and all the shaders are messed up
Surface Albedo seems to be cranked super high causing the washed out ness too
Artistically speaking, the scene in Unreal 4 looks more pleasing to me..... Full realism doesn't always help in a scene construction, you have to take into consideration the colors, contrast and shadows and unfortunately in Unreal 5 all this is lost because the light is too strong..... U5 is more visually capable, but here, for me, U4 pleases the eye more...
the light at a realistic strength, the exposure could have just been lowered to make it better. Photographers usually prefer some clouds rather than direct sun because its easier to expose for, this is the same here, if the sun is too strong in ue5 that's not because its actually too strong, no its at a realistic level for the scene if you wanted it duller you should make the scene duller not just change the brightness of the sun
That’s redundant tho because you can easily edit the lighting and color correction of the UE5 in post (like everyone should) and get the better result at the end
Honestly the more relativistic 5 looks worse then 4. Sometimes realism is not the desired effect.
The only thing holding it back at this point is que quality of the animation. The fact that i can pause the video at any time and it looks like an actual photograph is mindblowing
do a better one then
@@lucascapelao why?
@@NikoxNobu animation looks perfect here wdym?
@@wallacesousuke1433 that the movement is unnatural and gives away that it is an animation. Im not saying it is bad though, im saying that if it wasnt for the cartoony movements, it would be really hard to tell it is animated.
@@NikoxNobu I mean yeah the animation is stylized, nothing wrong with that though, it clearly wasnt supposed to be "realistic" given its humorous tone 🙄
Unreal 5 version looks like it was filmed on the hottest day in earth history. Air temperature is probably 60 celsius.
The meerkats eyes in Unreal 4 look a lot more lively than Unreal 5. Still very impressive.
clowns you are all here and the author. An animatic was made and used exposure for Lumen and not RayTracing
@@donkison3880 noted
Yup
Thing is though, animal eyes aren't 'lively'. In the same way that the lighting in UE4 is objectively more appeasing to look but but less realistic, so is the meerkats eyes, they're realistic, not pretty.
especially on 0:31 ?
Not sure if you just copied and pasted it in UE5 but the UE5 version needs some work, it can look a lot better than this
The hole in the egg shell at 0:17 for 5 looks terrible
Watching on my mobile, and UE4 version looks better. SSS is better, contrast is better, lighting is better. Materials or maybe it's the color grading in UE5 version that makes it more realistic, but overexposed in some shots like others have mentioned.
It's not just the materials and colors that makes UE5 more realistic, the lighting is also way more realistic. It's overexposed, but realistic. UE4 has a lot more "gamey" lighting.
@@realmarsastro Damn, I’ll take “gamey” UE4 over the “realistic” UE5 any day.
Everyone is talking about the render and I'm just happy the meerkat is ok. 👍
clowns you are all here and the author. An animatic was made and used exposure for Lumen and not RayTracing
You should set the brightness to be brigher in UE4, then it would make sense to compare them, but now it's impossible to compare them and see what the differences are.
Are you insane?..u can clearly see the huge difference inside the shell, the light bounces in it creating shadows and GI
That's not "brightness". It's dynamic range in which this allows it to be color graded to match other footage that may be recorded in LOG or RAW/ProRes. UE4 version can not be pushed very far in color grading even if exported in PNG sequence because the lighting isn't near as faithful as UE5.
pause at 1:15. you can see that the lighting in the hole in ue4 is more similar to real life scenarios than the ue5 one.
no. ue4 has a video gamey look in the shadow
@@abeidiot it's not? also i meant just the hole. maybe it's the contrast, brightness and saturation
Good job, it looks worse. Maybe not over expose it in UE5.1 so we actually can compare and not just see a correctly exposed image vs a incorreclty exposed image? Just a thought.
A good example when realistic doesn’t mean “better”
4 looks better, the over lighting takes too much from detail
clowns you are all here and the author. An animatic was made and used exposure for Lumen and not RayTracing
Hmmm 5.1 looks like it has better AO and a different tonemapper. I think I prefer 5.1 actually. I cant stand the default tones of UE4. Finally looks more like the real world and not like a "video game"
Urr durr muh realism
Although 5.1 on paper looks better I would rather watch a full feature-length film in ue4
5.1 looks like its recorded in 60°c
Aside from all the exposure and saturation differences other ppl mentioned, 0:58 have some issues too. Quite apparently you light the UE5 version from a realistic standpoint, but the lighting in UE4 highlights the silhouette of the Meerkat, and I think there's another point light for highlighting Meerkat's eyes. These are some important lighting choices. While it's impressive to see how good it looks with just a few lights (I assume the cave is lit only by the sun and Lumen), I think these stylistic choices should still be preserved.
Best point I’ve read in this thread 🙌
@@akennedymusic Thank you sir. We are all here for learning
The most unrealistic part is how strong that eggs shell is
Look up videos where people try and break open Ostrich eggs. Some eggs from certain animals are as hard as cement.
@VitalityWolf by that logic. Look up how he broke the egg, by flipping over his body. There wasn't a lot of force, probably wasn't an ostrich egg. But, nice try. The bird flew into the egg, yet it didn't break.
4 looks like what you'd see with the naked eye while 5 looks like what you'd see with overexposed camera footage.
I was watching this with my mom , she was felling sad for the meerkat but at 1:00 she busted out laughing seeing the bird struggle
Thank you for making her laugh 🙂♥️
That's so wholesome 🤍 I miss my mom
@@Gyro___Zeppeli sorry for ur loss bro
@@vajeedbhai5294 thank you, Im doing my best
@@Gyro___Zeppeli I'm praying that you and your family are doing okay.
God Bless You and Amen!!!!
People talk about over exposure. The thing is, they aimed this to be 'camera optic realism' . What you would see if you recorded it with a (expensive) camera equipment.
With raytracing added, light behaves like it should behave. Meaning, that in a very sunny desert environment, over exposure is inescapable when you would capture it with a videocamera. Unless, you do post FX editing, which affects contrast and gamma (compensation). In that regards, it's actually very realistic as this is what a camera would shoot.
I understand you rather see 'cleaned up' imagery and post fx treatments on game or perhaps animation, which makes it perhaps easier to watch but it is considered less (monitor) realistic. But the goal was to make this video as realistic as possible, as if someone would actually shot this with a camera. They succeeded. Bravo.
Never thought it would be the shadows that I noticed more. UE5 shadows look so much more realistic, once people get used to realistic lighting like this, any software without it is going to stick out like a sore thumb.
самые уёбищные тени в ue5
Shocking to not have corrected the ue4 for the comparison
I'd totally agree the colors pop less, and that might be less pleasing in a video game but this isn't a video game and the big thing is Unreal is being used now for actual stand in sets. Epic was a consultant on the last season of Mandalorian because the huge digital sets they've been championing use Unreal. The lighting is a lot more detailed when it comes to showing off materials and having that sort of dynamic range effect.
It's not easy to say, because the quality is low 1080 hp and there are some differences in environments and and lights directions. So, my rough opinion is that UE4 looks better, and maybe needs just a bit stronger light to match shadows positions. I don't think that it's oversaturated, but just need some adjustments between lit and unlit surfaces. UE5 looks like is on alien planet with a Sun 2 times brighter than our Sun. Shadows are good, I like them, but at 0:55 seems like there is something wrong with lights/shadows on the chicken, and after that there is a strong reflected light on the unlit egg's area. Generally, maybe some light/material adjustments will make the whole scene more realistic and pleasant.
I feel like the style was just better in UE4 and the egg had a slight bit of sub surface scattering in UE4 witch UE5 needed I think UE5's rendition could have been a lot better if it was used probably.
clowns you are all here and the author. An animatic was made and used exposure for Lumen and not RayTracing
@@donkison3880 I never claimed it was Raytracing
ue5 looks like what you would see in real life while ue4 looks like something you would see while wearing sunlight filtering glasses or something
So badically we will be getting another 5 to 10 years of ue4 clones games aka improved and calling 5.1 now. Just fcking great
man the URE 5 is insane, photorealistic to a whole new level. Even the detail on the fur and being able to see the eyes of the creature awesome
URE 4 is more realistic... What do you mean
@@SeaShrimp This comparison is flawed because they overexposed the lighting in the unreal engine 5 clip, making it look like it was shot with a camera, while unreal engine 4 is made to look like you would see it in real life. One is realistic and the other is photorealistic
Not really that crazy, considering the ~8 year difference in engine versions. It's actually a pretty weak evolution.
i feel like the lighting in 5 is on point contrary to what everyone else is saying. desert gets pretty bright with no shade. 4 looks amazing but also looks like it's under the shade.
Yeah but then what's the point of using a desert for comparison. Might as well show a "night scene" where one is pitch black and thus more realistic, but it's not like that would convince me I should use it.
@@crapadopalese I agree. What's the point in mimicking what a (a seemingly poorly set up) camera would see, before post-processing the image?
Yeah, the desert is going to be bright, but it's nothing that the human vision is going to struggle with and the perception of such a scene will be much closer to the UE4 version, than the UE5 version.
no desert looks like it has a washed out filter, L take
idk the more light your eyes has to process the less colour difference there will be, i imagine. Between the raw unpolarized sunlight plus the light reflecting off of every surface that's a lot of light coming at you at high noon, you know? Basically our eyes wouldn't be able to process the different wavelengths colour operates at because the full spectrum of visible light would be drowing out the colour spectrum, if that makes sense. But like crapadopalese said, visibly, U4 is more appealing
@@dixienormous227 first of all take a physics class again and second step outside the basement
Beside the lighting which if different we definitely see that the post process volume in UE4 which affect mood, colour, light and brightness is different than the one you’re using in UE5.
Therefore it’s not possible to compare lighting between the 2 engines unless you are using a copy paste of the same post process volume.
Post process volume setting and configuration can totally change the mood of a scene affecting the lighting by major value and making lighting incomparable
Looking good. My biggest concern is that we lost the shadow when the eagle does its first fly by. Artistically quite important to the storytelling of the scene. Unclear if it ended up landing in a different place out of scene, or if it ended up being diffused out of being before it reached the ground.
Sun angle is different between 4 and 5.
They both look exactly the same except for time of day and levels of exposure. You can argue that both had realistic renders. Depending on the medium(POV, Camera, Videorecorder) the level of exposure can be either static or changing.
i like the atmosphere and ambient lighting in ue5 but i feel you could have brought back a little more saturation in the beautiful reds and blues you originally had
In live action left side is Disney version and right side is Zack Snyder version
UE5.1 does look for realistic, but UE4 looks more visibly coherent to me. Interesting stuff.
I was so enveloped in the movie and meerkat character I didn’t even pay attention to the lighting 🤣
UE4 looks more vibrant and colorful, like a scene from a movie; whereas UE5 looks much more realistic, like a very bright and sunny day outside. Both engines for this demo are absolutely gorgeous to look at tho, make no mistake about it. 😍🔥
for its color to look more vibrant outside in ue5 we have to replicate something like a CPL used on cameras inside the engine those filters make leaves greener or water look more blue or transparent
as someone who worked with meerkats before, gotta say that ue4 picture's colors/shadows look more natural to me =)
It’s like how you wanted the lion king live action movie to look like vs what you got.
Of course the first thing people notice is the contrast and saturation.. But if you would watch both apart from eachoter, a good eye would soon notice that the V version is way more uniform, even tho it has a fade to it and less contrast. Let alone when it would have more contrast. More colors is not always automatically good if you're trying to create a certain atmosphere in a specific surrounding. Very well done!
Look at the eye reflections. It looks better on UE 4. But overall image looks more realistic on the right. Personal taste I guess
The image on rhe left looks so much better IMO, realistic vs the soft, clearly CGI image on the right.
One thing I noticed is the darkness inside of the shell before it's broken, subsurface scattering on that seems to be off or is turned way down, otherwise very impressive!
The thing that almost never seems to work is the behavior. It’s always “this happened, and then this happens”. The organic nature of movement just cannot be copied
!! IMPORTANT !!
Hi everyone, just want to describe that the video is meant to represent my lighting study and not a visual comparison between the 2 engines or versions of the video.
It's ok for you to say which one for your eyes is better or not, but make sure to get that is only me showing you the test i did by using unreal to create a "different" type of lighting.
Just to make sure the people are aware on the tech side, the original version was rendered using ue4 with Ray tracing light ( both reflection and GI ), brute force antialiasing and displacement. The tender of the original was taking more than 1 hour. My version was rendered in 5 min ( not better but a different approach) . So it means that is more accurate than lumen UE5 :).
Hopefully it will be clear and thanks for the feed everyone :)
P.S. I'm planning to do a technical behind the scenes to show up more how I've worked using ue5 in this scene
I think depending on the scene, one is better than the other, it flip flops. Like, I don't think the SUPER Twitter egg in UE5 is realistic, but in the next scene, side of the egg, UE4 is shiny and UE5 is muted.
The box of pandora has been opened sorry! Let the comparison begin!
The one on the right looks like I'm watching a black and white film sometimes. I like the left one for the most part because you can see colour.
Just goes to show that making things look real is less effective than making them look good.
UE4 looks cinematic, meanwhile UE5 looks realistic. Creator chooses.
Holy crap left one is SO MUCH BETTER! Good job!
UR 5 looks more realistic
The left one is Unreal Engine 5 which is much better that had UE 4 logo but people are getting confused that the one has 4 is actually UE 5 and the right one which is ugly is UE 4.27 but people are getting confused nowadays. The creator should have edited which version of Unreal Engine is which.
UE4 looks better here, in ue5 you have excesed light?
0:38 this shot speeks for itself.
Look at the eyes.
I was about cry if the meerkat got caught I was so emotionally attached
I would say that the Unreal 5 version looks more film like, however that doesn't mean that it looks more realistic. I'd tone down the exposure, and increase the saturation a bit.
It does look more realistic, the colors and shadows on the 4 don't make sense, they look pretty, but oversaturated to say the least.
UE5: I want ray tracing.
how much of it ?
UE5: YES.
Right: More realistic.
Left: More cinematic.
The desert in UE5.1 LOOKS hot and dusty, and therefore is so much better than the other. It's nailing down reality regardless of which is more "pleasing" on the eyes.
I'll take unrealistic over crazy overexposed any day...
remember folks, movies and games are a beautiful art form, not supposed to be an exact replica of the dull life we live.
I don't know y both looking better than each other 😅
the comments on vids like this really shows how most peoples screens are no where near well calibrated to the lighting in their room.. So many saying the ue4 is more pleasing to look at, yikes.
I don't know technical things going on, but from a pure visual standpoint the left one looks much better.
Study stands for "a very well documented engine". With new animation features you will have even more study day buy day.
I agree fully with contrast. If you have good vision, especially something close to 20/10 then it matters. You are seeing detail without proper color.
I honestly prefer the exposure of the right one obscuring details. Seeing every single detail of every little thing is both excessive and useless.
The extreme brightness on the right makes it feel like an actual desert, as opposed to the left feeling like some air-conditioned zoo enclosure
Glorious 1080p with compression artifacts looking like shit, it's like 2012 again. Thank you for bringing back old memories.
It's like they're trying to imitate what a high definition camera records instead of what you would see with your actual eyes.
The lighting is just hard to look at.
I don't get how so many people like the look of UE4 better
I saw the thumbnail and was immediately disappointed when I read the title and realized the video wouldnt be about a derpy bird getting its face stuck in a eggshell.
It's a completely different time of day in both demos which ofc influences the light a bunch.
No, no, they're definitely the same time of day
Omg
Light coming from different directions in both
It is so clean on the left. So fogy and overlight on right.
Just shows that more realistic doesn't necessarily look better. I much prefer the one on the left. Likewise with Midjourney, I much prefer v4 over v5.
The UE5 has more realistic lighting, but the colors in UE4 look more vibrant.
5 illumination is more lifelike but it's overly exposed and saturated where as 4 is softer and more appeasing to the eye, fix 5 to look like 5 and you have a winner for sure, the technology is there in 5 you just have to learn it.
Sun burns like hell in UE5 👀💀