"The allies have captured Volkov in an attempt to learn the secrets of his construction. This is not allowed. Destroy the four allied radar sites in the area allowing us to reactivate our tracking devices and locate Volkov. Once located, send a scientist into the structure to reactivate him. Guide him to our transport where he will be airlifted out of the area." Run that through the translation machine into Stu language:- "DESTROY EVERYTHING. IMMEDIATELY. WITH EXTREME PREJUDICE" 😇👌
Imagine being a group of paratroopers, training for years in your home country to finally be given a mission. You gear up with 4 of your closest squad mates, ready to help the war effort in the final push. But then you see it. The landing zone. A very trigger happy demo truck driver.
I once played this mission and was curious what happens when the timer actually runs out. Volkov proceeded to nuke everything and then headed towards my base... where a couple attack dogs waited. Yeeeeeah. Even the most powerful cyborg of Red Alert can't resist them doggies, it seems.
Such a fun mission to "fail" and have him released. He stomps the allies then comes for you! The puzzle areas around where the radar dishes also is peak RA1 design - for such an old game still holds up compared to modern RTS maps.
He's also released when you damage his war factory! I had first planned a strategy where I attack the factory with a plane to release him as early as possible, and then let him destroy the Allies. Unfortunately it was too random with him often just running around instead of destroying something, or sometimes even stopping completely!
@@StuGames Yeah having looked at the code the "AI" is quite basic, in target selection and pathing, so it can be entirely too random/get a bit stuck trying to get somewhere pathfinding won't let it. even on "hunt" mode which I think he gets set on (until I think a timer says "go destroy player instead"). Shame that strategy doesn't work! Still very fun to watch, like the Super Tank mission (although there it's intentional to do it that way). Man missions with multiple stages and ways to complete, RTS today could learn a thing or two compared to the modern way (GGG summed up as "There are 4 bases/objectives to destroy guarded by increasingly difficult defenders") especially since the Aftermath toolbox was pretty necessary - missile subs, they use nuke trucks, early defence with Tesla tanks, against a rather aggressive AI opponent to boot although luckily with only one land bridge.
I must of replayed this one a hundred times back in the day! Turns out if you fail to retake Volkov and he attacks you, a dog can take him out in 1 hit LMAO!
I go through all of the triggers in the map editor! Some of the tricks I used throughout the campaigns would have been very unlikely to be discovered without doing that.
When you destroy all of the enemy radar domes, the game reveals that Volkov is being held in the war factory in the little base in the middle of the map. You then get some scientists and when you send those into the war factory, Volkov is rescued. He's very powerful on this map (more powerful than on any other mission) and can pretty much destroy all of the enemies by himself. You can also evacuate him with a chopper but you don't gain anything from that so it's kind of pointless!
"The allies have captured Volkov in an attempt to learn the secrets of his construction. This is not allowed.
Destroy the four allied radar sites in the area allowing us to reactivate our tracking devices and locate Volkov. Once located, send a scientist into the structure to reactivate him. Guide him to our transport where he will be airlifted out of the area."
Run that through the translation machine into Stu language:-
"DESTROY EVERYTHING. IMMEDIATELY. WITH EXTREME PREJUDICE"
😇👌
Stu built a Radar Dome and didn't sell it? My world is shattered.
I needed it for the airfield superweapons, which were really useful in this mission =)
Imagine being a group of paratroopers, training for years in your home country to finally be given a mission.
You gear up with 4 of your closest squad mates, ready to help the war effort in the final push.
But then you see it. The landing zone.
A very trigger happy demo truck driver.
They died doing what they loved. Being massively irradiated while having their flesh seared off in milliseconds.
I once played this mission and was curious what happens when the timer actually runs out. Volkov proceeded to nuke everything and then headed towards my base... where a couple attack dogs waited. Yeeeeeah. Even the most powerful cyborg of Red Alert can't resist them doggies, it seems.
I haven't seen it happen but I do remember seeing a floor trigger that spawns dogs when Volkov walks over it after the timer ran out!
I thought it was somewhere in the arctic and then I read Spain :D. Who does not know snow in Spain :D. Nice to see something from you again Stu ^^
Maybe there's a 'nuclear winter' going on. The casual deployment of Demo trucks rather suggest that atomic war had got a tad routine by this point
Spain is snowed sometimes :D
Such a fun mission to "fail" and have him released. He stomps the allies then comes for you!
The puzzle areas around where the radar dishes also is peak RA1 design - for such an old game still holds up compared to modern RTS maps.
He's also released when you damage his war factory! I had first planned a strategy where I attack the factory with a plane to release him as early as possible, and then let him destroy the Allies. Unfortunately it was too random with him often just running around instead of destroying something, or sometimes even stopping completely!
@@StuGames Yeah having looked at the code the "AI" is quite basic, in target selection and pathing, so it can be entirely too random/get a bit stuck trying to get somewhere pathfinding won't let it. even on "hunt" mode which I think he gets set on (until I think a timer says "go destroy player instead"). Shame that strategy doesn't work! Still very fun to watch, like the Super Tank mission (although there it's intentional to do it that way).
Man missions with multiple stages and ways to complete, RTS today could learn a thing or two compared to the modern way (GGG summed up as "There are 4 bases/objectives to destroy guarded by increasingly difficult defenders") especially since the Aftermath toolbox was pretty necessary - missile subs, they use nuke trucks, early defence with Tesla tanks, against a rather aggressive AI opponent to boot although luckily with only one land bridge.
Bring back so many memories, time flies.
Love this game...the memories. Really a revolutionary game of it's era - how it modernized path finding.
When the soviets said "Affirmative"
I felt that.
Tx for the comments on all your videos!
I must of replayed this one a hundred times back in the day! Turns out if you fail to retake Volkov and he attacks you, a dog can take him out in 1 hit LMAO!
You have done you job, so well. I am out of mine
Just sick. Who orders 100 tanks 1 minute into the mission. Btw: @stu: how do you know how things are triggered? Do you test it over and over again?
I go through all of the triggers in the map editor! Some of the tricks I used throughout the campaigns would have been very unlikely to be discovered without doing that.
@@StuGames that was my secondy thought. I wasn't sure if the missions also could be opened in the editor.
unfortunate loss volkov xD paratroopers on the demo truck is nice
Fun mission and also hard. 😂
I watched this with subtitles.
Как же ты прекрасно отыграл! 11/10. А эти подводные ракетные лодки вообще самая прекрасная вещь у СССР
wp m8, fun to watch!
Covert Ops soon?
How can you rescue Volkov and what happens then?
When you destroy all of the enemy radar domes, the game reveals that Volkov is being held in the war factory in the little base in the middle of the map. You then get some scientists and when you send those into the war factory, Volkov is rescued. He's very powerful on this map (more powerful than on any other mission) and can pretty much destroy all of the enemies by himself. You can also evacuate him with a chopper but you don't gain anything from that so it's kind of pointless!
@@StuGames all that power, reduced by one good boy's powerful jaws
Volkov crazy kill team Soviet
Ahcknowleged
By large women, what dose he mean?
Large women.
By large women, he meant yo mama. Hahaha
@@gkaymesh my mama big enough for both of us.
@@gkaymesh Damn.....I walked right into that one XD
The sort of women I like, hopefully, I like to imagine anyway :D
Hola me saludas?
Hola :3
Dios mio … Stu est Machina
Watch Stu too much and get the bad habit of selling construction yards.
Afromite XDDDD