Pro tips: 1. Rangers with just 1 BAR kills faster than more BARs/LMGs in mid to close range unless you have; accuracy on the move buff; ranger weapons training(which I personally less likely to use); and flamethrowers in play. Plus with the designate assault position, your rangers will eat like Shocktroopers back on CoH2, that also adds defense to your infantry. The forward medical tent is bad imo, especially if you go for Infantry Support Center(with 70 fuel upgrades that makes you use less armor mid-game), you only need your captain to setup a retreat point, and a halftrack for a forward medical station, not only that, it is both mobile, and reinforces your units faster. Rangers actually don't need their weapon slots, they are better off with just a single BAR upgrade from barracks, and just give their weapons to your allies, unless you want a 6 man bazooka tank killer machine, that one I get by(it's funny to use), since they fire on the move, plus with the buffs added, they are a killing machine. And if you want a good long range killing ranger, just let them have one BAR, and one M1919. The more does not mean the merrier, because the more you remove a Thompson, the more you less likely to kill the enemy faster in mid-short range, which they prosper at most. That's why it is better to specialize each ranger to one role each, one being a close ranger with a BAR with or without a Flamethrower(1-2 might be good enough), a long ranger with a BAR and M1919s, and a anti-tank ranger with a lot of Bazookas(which I don't recommend, since there are better AT options like a Hellcat; Bazooka Teams; or an AT Gun). 2. Guastatoris are one of the best elite infantry the Axis Forces has to offer, having the best close range damage compared to Rangers, and would win against the rangers most of the time in close range. Plus with their smokes, which lets them close the gap faster, and makes usage of their best close range weapons in great effect. If you hate tanks, bro, DAK has one the best AT they could offer(second to the 17pdr variants) the Flak36s, Marders, and more. If you hate fighting against Guastatoris, find the best anti-infantry units against them with; indirect fire(ie mortars/artillery); mines; good anti-infantry armor; Snipers(yes snipers); and I know MGs are one of the good options, but personally, you are just slowing down the Guastatoris, because they'll just use smokes on your MG and wreck your bullocks hard, not only that, are are a lot of ways to counter an MG, especially indirect fire, unless you support your MG from getting wrecked, you'll be fine of course. Or if you are using Rangers, refer to tip number 1, and let the Guastatoris get closer to you, while your rangers are somewhat in cover and are not moving(this is where Cover to Cover veterancy comes in play, since it adds defense to Rangers), and you must always let the Guastatoris be on the move, because once they stop moving, they will mow down your Rangers, or other infantry units, faster than your mother ended herself. 3. Bishops, many people sleep on the Self-Propelled Artillery from the British. Yes it may be bad at the start, but boy, if it kills, it kills better over time. Kills the Obice Artillery in one full Salvo. Players tend to forget that one of the best assets that Axis players hate is the Bishop, especially paired with Grants; 17pdr; or other AT options for protection, it will be a migraine to deal with if you don't deal with the Bishops over time. Only use the Bishops on emplacements, support weapons, and stationary/blobbing enemy infantry, or if you are lucky, just predict where the enemy infantry is moving in a direction, and blow that direction to smithereens. They can damage tanks too(Like all High Explosive indirect do in CoH3). And of course, move your Bishops from one place to another once you've use their salvo, or the enemy will try to counter battery your weak Bishop by the powerful axis artillery like Obice, Nebelwerfer, and the Walking Stuka. Especially when facing Italian Coastal Battlegroup, you must find a way to prevent the "cancer" from ever starting by using any indirect fire with mortars, or, and of course, the Bishop, which is the bane of the Italian Coastal Battlegroup, the 105mm Artillery being the 2nd from the Advance Infantry Battlegroup. Wish I could bring more tips, but have to go to bed with this one, hahaha.
I'm starting to feel positive about COH 3. I've had a few really epic games recently similar to this, which didn't seem to be a thing on launch. Maybe too little too late, but at least the game is heading in the right direction.
The game is doing perfectly good, not AoE level of players (singleplayer or mp), but it's definitely top dog RTS wise! The game did improved a whole lot and keeps on doing so, relic pouring sweat & love in there. And yeah the recent BG additions are a LOT of fun, so games are much truer to CoH1 level of crazyness, maybe too much arty prevalence but hey, it's some epic games indeed!
People don't get sometimes that Coh2 took 12 years to become a 10/10 game. its gonna be the same with coh3 but sooner. But the whole community expected that its gonna become so good from launch
@@minmean3016 they do there job at slowing down the enemy and forcing them to build counters to the bunkers.people that think Italian coastal is a weak battle group has never played against a good Italian coastal player
I wonder how this match would have turned out if the Allies had not taken such a risk by moving the front line. As we can see, the rangers have no chance against the bunkers
I never understood why the left oponent didnt capitalize in invade the green base. Is there some kind of gentleman's agreement of never attack the enemy's HQ?
Part of the 1st DLC. You can buy it to get the free Battlegroups for mp & singleplayer + the best skins in the game for DaK & Wehr & UKF tbh, nailed it
Depends on some games. Men of War, you need double click for infantry to sprint. Also it’s just to be sure the units are on course and not going elsewhere cuz of pathfinding issues. Some games, repeated clicking can cancel or shorten a unit's animation cycle (like stopping a unit's attack or idle movement), allowing for more rapid repositioning or successive commands. Sometimes, it’s a behavior/habit that we do to keep ourselves engaged & feel the sense of urgency in our decisions
Someone on your team: “Ah they have skill planes” the allies shitty ones Then proceeds to call in massively OP axis skill planes 😂 stop crying its crap compared to Wer one
Good game. But I feel like everyone in the top tiers of RTS games, esp this one has to be heavily abusing stimulants. Not a bad thing imo, no judgement. I think every substance should be permissible in games or sport.
Pro tips:
1. Rangers with just 1 BAR kills faster than more BARs/LMGs in mid to close range unless you have; accuracy on the move buff; ranger weapons training(which I personally less likely to use); and flamethrowers in play. Plus with the designate assault position, your rangers will eat like Shocktroopers back on CoH2, that also adds defense to your infantry. The forward medical tent is bad imo, especially if you go for Infantry Support Center(with 70 fuel upgrades that makes you use less armor mid-game), you only need your captain to setup a retreat point, and a halftrack for a forward medical station, not only that, it is both mobile, and reinforces your units faster.
Rangers actually don't need their weapon slots, they are better off with just a single BAR upgrade from barracks, and just give their weapons to your allies, unless you want a 6 man bazooka tank killer machine, that one I get by(it's funny to use), since they fire on the move, plus with the buffs added, they are a killing machine. And if you want a good long range killing ranger, just let them have one BAR, and one M1919.
The more does not mean the merrier, because the more you remove a Thompson, the more you less likely to kill the enemy faster in mid-short range, which they prosper at most. That's why it is better to specialize each ranger to one role each, one being a close ranger with a BAR with or without a Flamethrower(1-2 might be good enough), a long ranger with a BAR and M1919s, and a anti-tank ranger with a lot of Bazookas(which I don't recommend, since there are better AT options like a Hellcat; Bazooka Teams; or an AT Gun).
2. Guastatoris are one of the best elite infantry the Axis Forces has to offer, having the best close range damage compared to Rangers, and would win against the rangers most of the time in close range. Plus with their smokes, which lets them close the gap faster, and makes usage of their best close range weapons in great effect. If you hate tanks, bro, DAK has one the best AT they could offer(second to the 17pdr variants) the Flak36s, Marders, and more.
If you hate fighting against Guastatoris, find the best anti-infantry units against them with; indirect fire(ie mortars/artillery); mines; good anti-infantry armor; Snipers(yes snipers); and I know MGs are one of the good options, but personally, you are just slowing down the Guastatoris, because they'll just use smokes on your MG and wreck your bullocks hard, not only that, are are a lot of ways to counter an MG, especially indirect fire, unless you support your MG from getting wrecked, you'll be fine of course.
Or if you are using Rangers, refer to tip number 1, and let the Guastatoris get closer to you, while your rangers are somewhat in cover and are not moving(this is where Cover to Cover veterancy comes in play, since it adds defense to Rangers), and you must always let the Guastatoris be on the move, because once they stop moving, they will mow down your Rangers, or other infantry units, faster than your mother ended herself.
3. Bishops, many people sleep on the Self-Propelled Artillery from the British. Yes it may be bad at the start, but boy, if it kills, it kills better over time. Kills the Obice Artillery in one full Salvo. Players tend to forget that one of the best assets that Axis players hate is the Bishop, especially paired with Grants; 17pdr; or other AT options for protection, it will be a migraine to deal with if you don't deal with the Bishops over time.
Only use the Bishops on emplacements, support weapons, and stationary/blobbing enemy infantry, or if you are lucky, just predict where the enemy infantry is moving in a direction, and blow that direction to smithereens. They can damage tanks too(Like all High Explosive indirect do in CoH3). And of course, move your Bishops from one place to another once you've use their salvo, or the enemy will try to counter battery your weak Bishop by the powerful axis artillery like Obice, Nebelwerfer, and the Walking Stuka.
Especially when facing Italian Coastal Battlegroup, you must find a way to prevent the "cancer" from ever starting by using any indirect fire with mortars, or, and of course, the Bishop, which is the bane of the Italian Coastal Battlegroup, the 105mm Artillery being the 2nd from the Advance Infantry Battlegroup.
Wish I could bring more tips, but have to go to bed with this one, hahaha.
Ty for writing comment
Well that's a long way to say that Allies have the best tools to harass and troll axis :D
I'm starting to feel positive about COH 3. I've had a few really epic games recently similar to this, which didn't seem to be a thing on launch. Maybe too little too late, but at least the game is heading in the right direction.
The game is doing perfectly good, not AoE level of players (singleplayer or mp), but it's definitely top dog RTS wise! The game did improved a whole lot and keeps on doing so, relic pouring sweat & love in there.
And yeah the recent BG additions are a LOT of fun, so games are much truer to CoH1 level of crazyness, maybe too much arty prevalence but hey, it's some epic games indeed!
People don't get sometimes that Coh2 took 12 years to become a 10/10 game. its gonna be the same with coh3 but sooner. But the whole community expected that its gonna become so good from launch
Incredible game. Thanks for posting Hans, very enjoyable to watch. 👍
Italian coastal is formidable in the right hands
Absolute Bs with amount of bunkers hans built and how hard they are to destroy while fielding a 70 armor pop army
@@minmean3016 they do there job at slowing down the enemy and forcing them to build counters to the bunkers.people that think Italian coastal is a weak battle group has never played against a good Italian coastal player
I'm still not sold on this game (as opposed to Coh2), but watching this brings me a step closer.
It's currently -50% on Steam, I might finally pull the trigger
Allies threw lots of tanks by risky unsupported dives ! even a 1v1 legend like Elpern can be totally lost and hopeless in crazy big team games 😁
I wonder how this match would have turned out if the Allies had not taken such a risk by moving the front line. As we can see, the rangers have no chance against the bunkers
More of this! Play with a full stack and go for the win. Liked it very much!
I never understood why the left oponent didnt capitalize in invade the green base. Is there some kind of gentleman's agreement of never attack the enemy's HQ?
Because its suicide against people who know what they're doing.
Great fun. Thanks for posting
every time i see Hans and Elpern's names on the same team, i click Like
Great Video !, Well done to both Teams 💯
Doctors: Smoking is bad for you
Hans: 57:04
😁 Damn this game was PURE adrenalin GG
wow this was intense!!
Coh3 going on the right way
WOW you dont see many 1 hour games in CoH3 we did in CoH2 but not CoH3
This match was crazy af should use it in a sales drive for CoH3
Whole world war II in a nutshell 😂
Nonstop action!
Great match!!!
If not Elpern ninja-cap, Hans team would never won!
i love watching coh drunk
GG
GG hans❤
31:50 bro did a blitz
Was there no Ostwind?
Carrying
hell... every 4-5 min a freaking ad comes up... painfull with the almost 20 ads for this great vid -.-
use Brave, 0 ads
q\why no one take the left side resources points
I wish the game had better audio man. The first few minutes were sooo quiet.
I've lost 2 kg while watching this!
Coh 3 looks good now! Now I'm just gonna wait till it's $40
It’s $30 rn
@@Onyx1776is it worth the $30? Really liked CoH 1/2
I know it's his preference and he's allowed to do it if he's more comfortable, but his minimap layout had me lost during the whole video.
Dude what were green and yellow doing? Lol
Could they not just try to arty whatever was keeping them out of there?
how do you even get that skin for wehrmacht? i dont see it in the store
Part of the 1st DLC. You can buy it to get the free Battlegroups for mp & singleplayer + the best skins in the game for DaK & Wehr & UKF tbh, nailed it
@@pascalbourelier3463 thank you
...Time to reinstall. Also thanks for the video.
where you can play this?
Why do people click a million times for movement orders? As if the first order didn't work
Depends on some games. Men of War, you need double click for infantry to sprint. Also it’s just to be sure the units are on course and not going elsewhere cuz of pathfinding issues.
Some games, repeated clicking can cancel or shorten a unit's animation cycle (like stopping a unit's attack or idle movement), allowing for more rapid repositioning or successive commands.
Sometimes, it’s a behavior/habit that we do to keep ourselves engaged & feel the sense of urgency in our decisions
Sponsored by Reliq?
I hate spam bunker tactic in some way is overpowered in relation to usf
yeah no
this is ww2 game not what u want game !!!!
Still an impressive gameplay from allies, not everyone can adapt to the spam bunker tactic also gg to Hans 😉
Flak 88s are still rubbish its a waste building them better off with at guns u can move
Coordinated chat team vs random team with no coordination.
Someone on your team: “Ah they have skill planes” the allies shitty ones
Then proceeds to call in massively OP axis skill planes 😂 stop crying its crap compared to Wer one
Wow u lost your shit its like u winning the ESL...calm down James!!!
I miss the old times so bad...
This game looks so shit i cant even watch these replays so disappointed in coh3
Good game. But I feel like everyone in the top tiers of RTS games, esp this one has to be heavily abusing stimulants. Not a bad thing imo, no judgement. I think every substance should be permissible in games or sport.
im a nab and this game was boring ;/ no push no strategic backs , just up donw up down ;/
can never accept to play coh 3 , it looks cartonish as fuck compared to coh 2 and coh 1