29:07 Shit, shit, shit, shit! Somewhat ironic that I did that right as I said "drops off almost immediately" in the commentary... I did not do that on purpose.
@Kabuki Kitsune Spahpanzer Luchs wouldn't really fit. It has only the 20mm, which is what the Kpz-70 and Leo 2K have as a secondary, no missiles. That's 57mm max penetration IIRC... what are you going to do with that? Reserve tanks have more pen than that! Marder at least has the ATGM as a proper anti-tank weapon.
i was in a call with someone and he said they should bring out an update that was focused around armoured cars and just call it "hot wheels" with the logo being in the hot wheels font
Imagine hot wheels and war thunder doing a co-operation where war thunder would make this kind of update or even just some decals and/or camoflages and hot wheels would make a some tank stuff such as racing m18.
I feel like fixing the game HAS to include adding more light tanks to all nations. That way all the line-ups would be way more rounded and the battlefield would be more evened out, thus adding balance overall.
Because one man Tankettes were abandoned for a very nasty set of reasons (low armor, one crew means the guy is overloaded with functions (driving, aiming gun/ATGM, Scouting his surroundings...), Size restricts engine size and power, barely any reason to currently field one due to IR/Thermals and current technologies, heavily restricted armament options (wiesel itself was either 20mm or 30mm autocannon and/or SACLOS ATGM)).
@@andrehashimoto8056 the Wiesel 1 has 2 crew not 1. and has 30.55hp/ton (very high, M22 has only 25hp/ton and XM-1 has 25.5hp/ton) )and a max speed of 70 km/h, its 20mm is the same as the R3 T20 BUT it gets 20mm DM63 APDS-T which has the same performance as US 25mm M791 APDS-T, and thus its got the Bradely's penetration with the R3's ROF) and can also fitt TOW missiles or HOT missiles insted of its 20mm the wiesel 2 has 3 crew not 1, and has the same power to weight ratio (due to more powerful engine) and thus a similar max speed.. its 30mm Rheinmetall RMK30, has a 300rpm ROF, and useing the DeMarr forumla (like in game), penatrates 122.3mm of armour at 10m at 0 degrees. and with 300rpm and 1350m/s shells it can rip aircraft to peaces. aswell as Missile variants and a 120mm mortar variant. so its got more power per ton then anything in game (and anything in real life) and have very good anti-infantry/AA/anti-light vehicle guns, that are more then capable of being used against MBT flanks. and it has a low thermal signature that can be more easily hidden then larger vehicles (as its smaller engine produces less heat) infact it is said to be almost impossible to distingish during the day (at night there is a little more different but its still considered hard) AND can be easily para dropped onto any battlefield (that is their primary purpose, airborne recce and fire support vehicles) aswell as used in places much larger tanks can't be used. the Wiesel is still in german service and US bought and liked the concept in 2019 and may well end up designing their own similar-sized and armed vehicle in the near future. please do some research before commenting next time. In game it would be a mean AA vehicle with recon and flanking options (due to speed and real-life role) while its missile variants would be very lethal to tanks at any distance.
I guess why german players want the marder ifv in the game (atleast it is my reason for its introduction) is that it just makes the techtree in higher BRs more complete-ish. it's part of the combined arms the armored forces of germany use and so many "older" players may have served on the marder or alongside it. in my case i saw it every day literally. i guess its a bit like why americans wanted their bradley or the british their warrior. maybe it will not be the best ifv in the game but i would love to see it just to have a full "bundeswehr-deck" in my garage. some nostalgia and so on :)
@@theScottishKoala in my opinion it's not that german players want the marder to match the bmp or warrior but to have the ifv they know from their service, tv or other sources. the begleitpanzer was never introduced so its just "another prototype in the german tree". dont get me wrong i like the begleitpanzer and it can fight bmp-2s and bradleys but its just not the ifv we all know from our time in the bundeswehr (or at least thats the case for me). it is just like somebody who wanted the abrams to be added just because he served on that beast. if you think of it from a gameplay kind of standpoint i agree with you that we already have 2 good light tanks/ifvs in the tree but maybe it is just a bit more an emotional kind of thing i guess for some players. as i said just think about it how much you cheered as the challengers were added or something like that :)
@@Phoboz87 Difference is that main battle tanks fit regardless... I mean, I'm sure there are a bunch of players who drove the Humvee, but that doesn't make it fit. Still, the Marder could be added into the game, it just wouldn't be very good
@@theScottishKoala thats my point. i never said it would be good or better than this or that and that abrams thing was just an example :) i just said i think german players want the marder so badly because they know it and it is the current ifv of the bundeswehr. its not about being good or having another op tank in the game or other crap some might say. for some players the marder would just make the tree more complete. you wondered in the vid why some germans demand the marder to be added and i tried to explain it from my point of view. no hard feelings or so. i never demanded the marder to be added although i wouldnt mind it :)
@@theScottishKoala, Begleitpanzer BARELY rivals the 8.0 IFVs despite the 8.3 BR it has.... For one, the Begleitpanzer 57 was a prototype made when Leopard 1 series was already Stabilizer equiped by default, which means that for an IFV meant to FOLLOW AND SUPPORT it, a Stabilizer is pretty much a guaranteed requirement for it to be "commercially attractive" (no nation would buy something lacking a DEFAULT feature of current AFV specs), so the WT Begleitpanzer 57 is more within BMP-1 standards than Bradley, Warrior or BMP-2 as far as IFV goes. So until a Stabilizer is added for it, i won't say the Begleitpanzer 57 is worth being compared to 8.0s IFVs enough to the point of being 0.3 higher than them
The Marder IFV can deal with MBTS 86mm pen for apfsd 20 mm rounds, sides back and a rof that makes others blush. It can kill every IFV it would face till the BMP3 not up armored.
@@theScottishKoala The only source i can give you is Spähpanzer Luchs technical dokumention. The RH202 was used on more then one vehicle. Luchs, Marder, Wiesel, Naval vessels, AAA position. they say something about 44mm RHA pen at 1000 meters. The ammo is DM63 APDS-T and DM43 for the RH202. You can look up steal beasts that ranges it at 60mm RHA pen but I dont know if that is or counts for any as credible source, tho they do there home work.
@@theScottishKoala According to War Thunder it has 57mm of pen with the HVAP belt found on the KPZ-70 and Leopard 2K, which both already have the Rh202 fully modeled in game.
@@rovelfox7832 neither of those vehicles were inservice in 1988 when the Rh202 got its 20mm DM63 APDS-T shells (44mm of pen at 1000m) or 1982 when the Rh202 got its DM43 shells (40mm at 1000m). unlike the Marder, Luchs and Wiesel.
@@theScottishKoala for the slightly shorter barreled Oerlikon KAD. www.wk2ammo.com/showthread.php?3203-20x139-shells-for-the-HS-820-(Oerlikon-KAD)-amp-Rh-202-gun. it also has links for more information
Sturmi maybe.(later production stug 3g with the saukopf gun mantlet given to finnish, who replaced the roof mounted mg 34/42 with dp-28, took of the side skirts and added logs and slabs of concrete to the front and sides.
We don't have any servers in Aus unfortunately. So sometimes we get slightly supbar performance when connecting to russian, European, american etc servers.
Yes, but it has the ability to launch them on the move, and has the best gun of any IFV (stabilised, 35mm in calibre, and one of the fastest fire rates with second highest penetration). The Marder lacks a backup weapon, that 20mm is just not an effective tank killer
Recently came across your channel and I must say; out of all the suggestions and ideas I've heard for War Thunder yours are definitely the most interesting and practical I think. Especially your video on the grind problem. I think you deserve way more traction than you seem to have considering the thought and work that goes into these types of videos. I really hope more people watch and Gaijin listens to some of your suggestions to change mechanics instead of continually adding new vehicles. Especially considering the stagnant player numbers. That being said you mentioned how the map design is crap. I also have had this feeling over the time I've played War Thunder but I can't ever put my finger on what it is, they just seem wrong to me with the style of game play. I would be be really interested to hear your opinion on them and how you would improve them. Anyway keep up the good work! Looking forward to new videos.
Hey, What light tanks need is having a strong arti that would be limited only to light tanks and could drop smoke screen, flares, HE dmg. Ability to lase the target for helis, jets, other vehicles and such. You would spot multiple targets close to each other, knowing you have CAS, you call drop flare from arti, nicely highlighting the targets for your air. Top BR lights could even call a small reconnaissance drone and, or an APS system providing a small area of shielding against ATGM's. Also, having an ability to replenish tank's crew as an IFV bringing boots to combat, not only crew, but smoke granades and such. Another thing to make lights more distinct would be giving them an area bonus for allied vehicles. A light would be acting as a commanding vehicle improving leadership by 5%, passive and another extra 10% as an ability to hit for a short duration to friendlies nearby. Subsequently you could have multiple types of these bonuses, such as Leadership, Adrenaline rush (for better reload and ammo replenishment), Rigorous mechanic (for faster repair and more module HP), Rigorous drilling (for improved vitality and slower crew swap time). I suggest GayJin looks into Armored Warfare for inspirations with their dynamic campaigns, or whatever is the mode called. Loved the game years back when it was under the US studio, they just made the vehicle type balance well until late tiers. In case you find my thoughts interesting, feel free to submit them on War Tinder forums, for I've got banned for criticising them. Meow out!
I have a few ideas 1: Add the LVT-A-4 in the American Tech Tree (in a new folder containing the LVT-A-1 and the LVT-A-4) 2: Add the Universal Carrier 2pdr as a British Reserve Tank 3: Allow the LVT-As to use their binoculars while in the water
Even with the current scouting crosshair aiming system that doesn't account for obstacles and proper size, it is still possible sometimes despite aiming accurately as usual, it won't get scouted. If we are to make scouting purely visual line of sight with the tank barrel or the commander's binoculars then we should also get rid of the pointless "non tank scouted" penalty. Just by having ur crosshair slightly more to the left even with direct line of sight or some magical reason, a scout not being read, the penalty cool down is so long that by then 3 enemy tanks would have already died before the cooldown ends.
Haha i like how he didn't speak about the radpanzer 90 while that did get added into the game, even tough there was only one prototype and it didn't really work.
WoT does distinct tank types game play more justice because you are stuck in the same tank for the entirely of the match. Nevertheless, it is a good idea to copy good ideas in any industry.
It also has it's spotting system with some vehicles that are practically blind, so they have a way to always make scouts useful. It's infuriating and i hate it, but it does reward teamplay.
Can i ask what amx 13 you are driving that can “lol pen king tigers and t29s from the front” while also being “two steps lower than them”? Last i checked its quite difficult for it to pen them.
Not at all - PCOT-51P can go right through the KT's turret face at up to 500m and even oneshot it by detonating ammo if you're lucky. It can also pen the lfp if you get a lower angle. As for the T29, lfp and you can oneshot the thing reliably from almost a kilometer away! Hell, even the 4.7 French Shermans can go straight through the KT's turret!
theScottishKoala what you are describing are not lolpens though. Ive played many hundreds of amx 13 games, and it just hates that king tiger turret at even rhe slightest angles, and if you’re real close even just looking up means a nonpen. Not to mention that even if it does pen it hardly shrapnels with how little energy jr has left. Being capable of penetrating at close range in good conditions cannot reaosnably be called a lolpen. What an ru 251 does to either of those heavies is more along the lines of a “lolpen”.
This video deserves a big HEART appreciation emoticon here! Truly! All these vehicles are justified and well thought out! ... However. Japan and Italy are the 2 nations most in need of extra ground vehicles, regardless if this video is about light scouts. And Germany should get a fast light scout around BR 5.3 or lower! Additionally, maxxed out Keen Vision granting 40 seconds scouting sounds a little overkill. Basically if anyone just GE-d their way to a maxxed crew, you are punishing the scouted target with being scouted for so long time. I'd say the ideal interval could be like 10-30 seconds from min to max. Also, goddamn man your packet loss is horrible!
Japan and Italy just don't have much in the way of light tanks that could be added... Japan didn't really use them besides the Ha-Go, and Italy basically has all the options already, because the Centauro 120. The same goes for Germany lacking a viable option for 5.3-ish... there really just doesn't exist any options for that. You'd have to just take the Puma into the higher br, which you can certainly do - in fact, it's actually faster when compared to the average speed of tanks at that br, so it becomes an even better scout. I don't see a 40 second maximum timer as being too OP - the existing one is 20-25 seconds and it's really not difficult to just scout a target again after that time - the timer lasting 40 seconds really just helps ensure that the scout does actually get their reward for that target, let's say if were killed 32 seconds after being scouted.
@@theScottishKoala You forgot these scout-potential vehicles from Italy, albeit some may be Rank I: Foreign: M8 Greyhound Panhard 178 / AMD 35 BA-10 T17E1 "M6 Staghound/Deerhound" M24 Chaffee Marder IFV Spahpanzer Luchs amphibious IFV Domestic: AB 41 late with modified turret to hold a rear stowage box AB 41 with railguards but road wheels Prototype AB mounting the 47/32 anti-tank gun CETEM-407M Moto-Guzzi 500 motorized trike-truck project from 1944 fitted with 20mm cannon on the plateau Fiat 6616 25mm autocannon finished-discontinued PROTOTYPE Fiat 6616 20 mm Reynmetal Mk.20 Rh-202 automatic cannon and a 7.62 mm machine gun Fiat 6616 20 mm Reynmetal Mk.20 Rh-202 automatic cannon and a 7.62 mm machine gun with 1x 102mm M40 recoilless rifle Fiat 6616 20 mm Reynmetal Mk.20 Rh-202 automatic cannon and a 7.62 mm machine gun and 1x ATGM O-F24 Tifone Mk.I which was the copy of the Swiss MOWAG Taifun MOWAG Tornado Iveco-Fiat AVH 6636 And these are just either the mostly wheeled or presently outright scout probable vehicles that are missing from the Italian ground tree. There are MANY others missing! Here are further rather light vehicles, mostly light-medium MBTs: Foreign: Purchased Kraus Maffei Leopard A1A1 Domestic: Lion/Leopardino MBT prototype for the OTO-Melara OF-40 MBT Leopard 1 with an autoloader, sometimes called "Leopard Centauro" Produced OTO Melara Leopard 1A2I mediterranized Produced OTO Melara Leopard 1AA5 O-F40 with Gepard CA1 turret contraereo prototype SPAA OTO Melara-Fiat OF-40 MkII MBT 105mm - not the MkIIA, this normal one is supposedly missing from the game! OTO Melara-Fiat OF-40 MkIIA MBT 105mm THETIS Thermal+NVD, Smoke Grenades, and addon turret side armor & UFP, later can be seen as "Scuola di Polizia", 2 experimentals before moving on to MkIIA MTCA And I still left out about a dozen WWII stuff and about 30 gun trucks! Of course there are obvious top tier stuff to add too, outside the light-scouting question. The strongest variants of the Centauro, and especially the Palmaria! And the Palmaria opens up the topic of giving the Argentinian TAM VCA Palmaria to Germany to start giving parity of "artillery-like" SPGs to other nations since the Type 75 SPH arrived.
There is actually another vehicle based on the same chassis as the SP1C, called the Schützenpanzer SPz 11-2 (sometimes also referred to as SP1A). It actually went into production, and is armed with a 20mm auto cannon. If Gaijin give it APFSDS, it probably will have around 80-90 pen.
Maybe a decent premium or top tier light tank / TD: The Austrian K 105 A2 'Kürassier' A slightly bigger Amx-13 based on an Austrian IFV chassie armed with a french 105 mm and a 12 round outerloader with a rof of 12 rounds per minute. It was only lightly armored, 20mm at the front of the hull, 40mm front of the turret, but had a speed 68 km/h on paved road. The gun isn't stabilized, but has thermal imaging system. While the standard ammo isn't too good, atleast the heat with 350mm of pen, and an apfsds with 500 - 550 mm, new experimental ammo was developed with an apfsds round that goes from 650 mm up to 715 mm, and a tandem heat round with 1 000 mm.
My suggestion for a German light tank was to just add the Pak Puma to 5.3 or 5.7 in the researchable tech tree, and keep the premium at 3.0(for some reason)
Actually the keen vision perk DOES do something in RB, though its not much. It will provide you with a small red arrow at the edge of your screen if your crew spots a tank, tjough ive never noticed it at the top to indicate something in the direction I'm looking. But left, right, are rear does happen with increasing frequency the higher the skill. Again it isn't much, but its saved my life a few times
My thoughts on the Marder, or any vehicle with the Rh202 or simular smaller caliber autocannon, is that it's potential will only get better as more light armoured vehicles are added to the game. In Armoured Warfare they have the Marder 2 with just the autocannon which can do very little if anything to the MBTs it faces, but it's still a good vehicle because of the high number of lighter vehicles that it kills at an astonishing rate. Since most of the big MBTs are already in WT, I suspect more light supporting vehicles are going to be added which will improve the capabilities of light autocannons.
But Koala, what about the austrian Sk-105 Kürassier? It would take the same role as an AMX-13 105 and its only logical to be placed in the german tree.
6:41 they should add the VK1303b aswell as the regular Luchs., the VK1303 is the name of the Panzer II aus L 'Luchs' prototype. during the whole development of the VK 9 project (the project to make a better panzer II), it was feared a 2cm would not cut it for a scout tank. the VK1303b was a single prototype Luchs(and between 4 and 31 production vehicles, depending on your source) that saw a slightly larger turret and the 5cm KwK 39/1 L60 gun mounted. some sources also claim the horsepower was increased from 200hp to 220hp. either way, this would be like an improved armor and engine Pz. Sfl Ic (haveing a closed turret, and either a 200hp/220hp engine compared to the Ic's 177hp) and weighing 11.8tons it has a better power to weight ratio (16.9hp/ton [to 18.6hp/ton if the 220hp engine is true] vs 16.8hp/ton) that puts it at BR 2.7 and thus a clear rank 2 scout vehicle. there is also the VK1301 which has the same turret and superstructure as the Luchs but with an inferior engine (180hp) (it was the earlier attempt), where 4 prototypes (according to most sources, most admit atleast 1) were equipped with 5cm KwK39/1 L60 guns, its heavier weight in exchange for a closed turret should make it a good tech tree counterpart to the Pz. Sfl Ic, with the VK1303b being slightly higher BR for haveing roughly even to better power to weight ratio and better protection (and smoke grenades)' (puting both at BR 2.3) (the Pz. Sfl Ic should also have a slightly faster reload then both of the above tanks) edit: as for the regular Luchs, there are tanks as BR 2.0 in other nations tech tree's rank II, so if they made it BR 2.0 and put it between the puma and the sturm panzer at rank II. considering its mobility, smooth ride and vertical stabiliser and then scouting I think it justifies a BR 2.0 compared to the Panzer II F's BR 1.3. edit 2: thus it would be; Rank 1: BR 2.0 sturm panzer Rank 2: BR 2.0 Panzer II L 'Luchs' Rank 2: BR 2.7 Sd Kfz 234/2 'Puma' Rank 2: BR 2.7 VK 1303b 'Luchs mit 5cm' ------Rank 2: BR 2.3 VK 1301 Rank 2: BR 2.7 Marder III -------Rank 2: BR 3.0 Marder III H
9:16 I would also add the Schützenpanzer Lang LGS M40A1 and the Weasel 1 (with the 20mm Rh202, like the R3 but with 20mm DM63 APDS-T shells, which have the same preformance as american 25mm M791 APDS-T which the M2 Bradely uses in-game, as it was used after 1989) edit: so adding my vehicles with your new mechanics: VK1301 it should BR 3.0 if the Luchs is BR 2.0 the VK1303b should be 3.3 if the the VK1301 is BR 3.0 these 2 vehicles would be grouped between the Sd Kfz 221/Sd Kfz 222/Sd Kfz 232 group and the Puma. roughly even with the Panhards with the german 5cms the Weasel would be roughly the same BR as the R3. its a little slower but has better armour and a better gun. so anywhere between BR 4.7 and BR 6.3 the Schützenpanzer Lang LGS M40A1 would have exactly the same gun as the R3 T20 (doesn't get DM63), and then has the M40A1 RR, so somewhere between BR 6.0 and BR 7.3 Also the Schützenpanzer Marder has the same weapon as the Weasel, and as it was used after 1989. and thus (save for only 4 missiles) is better then the M2 Bradely.
17:14 the Italian AS42 20/65 was a reconnaissance vehicle, which is currently an AA vehicle. if Rank 1 armored cars get scouting so should it edit: and if your suggestions about the changes to scouting mechanics came then it could get tired (it also should have 4 crew with its commander operating a breda safat 12.7mm MG and a loader) BR 1.7/2.0 would be fine and even BR 2.3... [to replace it they can add the TL37 truck with the breda 20/65 at BR 1.3, also 4 crew: driver, commander, gunner loader, and a Alfa Romeo 430 20mm 20/70 AA (with 60 round drum magazine) alongside the changes to the M42 to make it more historical; 3 crew [driver, gunner, loader], and 110 round ammo belts for each gun, and extra ammo stored where the co-driver currently sits] [the R3 geting scouting would also be fine, but also buff its 20mm. API-T in real life could pen 55mm at 1500m at 0 degrees. the armour calculator is supposed to be the DeMarre Formula but when I put the numbers for Rh202 API-T into DeMarre formula I got 83.3mm of pen at 10m at 0 degrees. so buff it to have that penatration]
30:43 the 234/4 was used for scouting, they were paired with a 234/1 so that a reconnaissance platoon would have 50% 2cm and 50% 7.5cm, and they were operated in pairs. both scouting and the 234/1 defended them from infantry while the 234/4 defended them from tanks. the 234/3 was just a support vehicle tho
Koala, how do you think the different versions of the cw90 will fare when they come to the game? I hope they add at least all three versions with the different (40mm, 35mm and 30mm) cannons.
I would replace panther 2 and Kt 105 with panzer 58 leopard 90mm bordkanone and panzer 61 and 68. Wiesel waffentrager with HOT and TOW 2 atgms or even 25mm or AA The. Some crazy good TDs like Taifun 105 and 120 And for the love of god MARDER IFV . I would be interest to see even panzerjager bogward wanze with x6 panzerschrek Or the Steyr RSO with Pak 40 75mm l 48 gepard with STINGER AA And maybe some leopard 1 a3 or 1a4 to fill some holes
The reason i would replace kt and panther2 with some swiss panzers is theu were influenced by west and west germany designers some they are correlated to the german tt. Also we have the TAM which is not in the german army but its argentinian.
@@fabio6170 Difference is that TAM was actually developed by Germany, and prototyped in Germany. At the same time, Panzer 58 and 61 would be good. That's a whole other discussion though, this video was just about recon tanks and armored cars
TSK after watching this video I went to check the others and I found some things you were not entirely right, since there's no point commenting on the British Scouts video from 7 months ago I will do it here in January 1941 the Trackless Tank Corporation presented their privately developed prototype for the US Army, they grew interested in this Trackless Tank (8x8) and asked for the design of a proper medium armored car armed with a 37mm a few months later, during the Spring of 1941, the UK presented a set of specifications for a medium and a heavy armored cars, because the US Army Armored Forces Board was interested in what the British had learned from fighting the Germans they decided to tag along and combined both the original British specifications with their own the result of this joint procurement was the T17(6x6), T17E1(4x4) and T18(8x8), meanwhile the Armored Forces Board also gave the go ahead for the T13(8x8, son of the Trackless Tank) with this I am saying that both T17s and T18 were co-developed because the US Army saw the opportunity to test new machines and have someone else pay for them, of course the Armored Force Board only intended to evaluate them since at the time they had no reason to equip their forces although the British designated the T17(6x6) as Deerhound, they ended up rejecting 250 of them after they decided it was too large for a recon vehicle, they were stripped down of their 37mm cannons and were used by the police in the US as for the variants of the T17E1(4x4) Staghound the situation is a bit different, they were requested when the AFB had already moved to other programs but were still registered as T17E2 (twin .50cal) and T17E3 (75mm HMC), the T17E2 should indeed be on the British Ground Forces but the T17E3 is a bit redundant since, not only it was rejected, the British decided to modify Staghounds with a 3-inch Howitzer and designated them Staghound II, and there's of course the Staghound III as for the T18E2 it is possible to have 2 different models of the same machine, the pilot was lighter, had different turret hatches and was equiped with a 6pdr Mk.III, the production model is what we have in the game, it is heavier and mounts the lighter 57mm M1 and the hatches on the turret are also different, this should be enough to give both vehicles some visual differences as well as slightly better gameplay for the lighter pilot version
Might I offer another suggestion to go alongside these light vehicles? Half-tracks. I'd be happy to show a possible tech tree with these vehicles in combination with your video suggestions if you are interested. BRs listed are just off the cuff suggestions. Sd.Kfz 250/9: tech tree Light Tank/Scout (2cm KwK 38). 1.3-1.7 Sd.Kfz 251/17: tech tree SPAA (2cm FlaK 38). 3.0-3.3 Sd.Kfz 251/21: tech tree SPAA (3x 2cm MG 151). 3.7-4.0 (assuming Wirbelwind is moved to higher BR) Sd.Kfz 250/11: tank destroyer (2/2,8cm SPzB 41). 1.7-2.0 Sd.Kfz 251/9 || Sd.Kfz 250/8: tank destroyers (7,5cm StuK 40). 2.0-2.3. One or both premium Sd.Kfz 251/10 || Sd.Kfz 250/10: tank destroyers (3,7cm PaK 36). 1.0-1.7. One premium Sd.Kfz 251/22: tech tree tank destroyer (7,5cm Pak 40). 2.7-3.0 These could be combined with the vehicles you've suggested to have more coherent tech tree lines. If nothing else, these offer alternatives to the wheeled vehicles with similar characteristics. Thanks for the video! Cheers
The 251 is definitely something I'd like to see come, especially since there are several variants that could fit. I thought I'd keep them out of this video seeing as half-tracks are a bit of a different story and this one was already getting long enough, but I'd be all for them being added
@@theScottishKoala Agreed; I think in combination with the Spaehwagens and other vehicles you listed, they would open the door for more 'consistent' tree lines than we have now. For example, the Pz 35(t) and 38(t) could be moved into a more appropriate location in the tree rather than being out of place in the 'hard TD' line. Similarly, the 234/2 could be moved out of the 'soft TD' line as these vehicles could be replaced with ones more suited to their respective tree lines. I definitely think the door is wide open for these light tanks, halftracks, armored cars, etc. as are so many 'equivalent' vehicles that could serve as premiums without being vastly-different or objectively superior to their tech-tree counterparts. Several of the 251 variants could be added as premiums for other nations as well, including the 251/22 with the PaK 40. There are some photographs of 17s, 21s, and 22s captured by the Soviets. Additionally, creating vehicles based on the same basic 3D mesh allows for quicker implementation of a wide assortment of variants. Components like the interior and suspension for a 251 (and of course, for vehicles already implemented like the Puma) can be shared between new variants with very minimal modeling or unwrapping needed. Honestly, I'm a bit surprised that 251-series vehicles haven't already been added. As far as the vehicles you discussed, I think the Luchs would be a hugely-popular addition; hopefully they don't make it a premium when/if they put it in the game (which I suspect they will). I agree that it ought to be in Rank II even if it has a BR of around 1.7 (assuming game mechanics don't change before then). I do worry that they would be more likely to implement a vehicle like the P.204(f) with the 5cm L/60 as a premium rather than a tech tree variant.
Koala I think that now that we have seen the addition of the Rooikat, something we all thought impossible just a few months ago, that there are reasons for you to remake the whole «possible British Scouts» video since we now have more to chose from, particularly from Rank 4 and above for example the Warrior 105mm, from what I have read it is the same turret and gun as used by the Rooikat 105mm
The R3 T-20's 20mm autocannon could also fire modern APDS rounds as it is a modern gun cambered in the NATO standard 20mm cartridge. If it gets this it could comfortably be 6.7-7.3
and the Italian Wirbel the M42 Cont. get more ammo than that 40(?) ammo and stay in 3.3, why? well the 3.3 Italian lineup need at least 1 AA, and the AS42 is weak for that level
If the Marder would be that bad in game the Spähpanzer 2 (SpPz 2) Luchs would be even worse (it didn't have the Milan). The usefullness of autocannons against soft targets in real life doesn't translate well in Tank MMOs. And a 20mm in Tier 4 or 5 would be bad.
Wasn't talking about the 70's Spähpanzer Luchs, the 8x8 armored car... I didn't suggest that for exactly this reason. The Spahpanzer II Luchs was the Pz.II L, it would be a 1.7 rank 2 vehicle, and 20mm's are plenty powerful there
Well the Japanese kind of NEEDED more vehicles, and the Type 75 was one of relatively few options. The same is true for the Chinese who may get the Type 73, the Italians could receive the Palmaria... The Germans have plenty of fun and competitive vehicles already though, they don't need SPH's to fill in lineups
what about th301 . the deutsche improved version of the TAM offered to germany. at least 1 prototype was produced and tested. its kinda the same thing with better electronics.
koala look into armored warfare spotting mechanics thats kinda how it should be a big yellow line above the enemy tank saying on it TARGET and than people would definetly look at that
Eh, I'd rather not mess with UI elements like that, would kinda change the immersive aspect of the game. Perhaps in arcade mode a system like this suits, but not in RB
I would love to see more balance in warthunder, its just driving me crazy. i love light tanks but they get butchered by absolutly everything, and then you can say they should but not to the exctent that is happening in game. There is no clear bonus light tanks have, "the speed ?" no, most medium tanks have the same speed or are even faster and having speed is just gonna get you to die faster cus the speed is not enough to get you out of a sticky situation. "the spotting mechanic" yeah no, you get almost nothing from it, its just annoying to spot and get spotted cus you never know when you are spotted only from the fact that suddenly the enemies start turning their turrets in your direction. there are more reasons why you would want to play light tanks but at the end of the day, mediums are just better at everything and they dont get hull broken in the weirdest ways possible.
Speaking of German light tanks, I find it funny that since I started on xbox I'm not allowed to buy the Pz II H, even though when I log in on the PC it sits in the German tech tree, but since I'm @Live I just dont have access to the store to buy it.
@@theScottishKoala yea, true. Is it much different than the GM? I just think it's very... Gaijin... that I can log in on PC, take any of those pixel vehicles for a test drive, but not give them my real money for them. I thought they liked money lol.
@@FullSemiAuto357 It's got a different armor scheme and a more powerful engine, but the in game differences are pretty null overall. Glad you enjoyed! There'll be some more like this coming in future
They should add a British premium/ new addition... well additions I should say for the higher brs that are armored cars and that should be the Rooikat from South Africa. There Australian tanks, and Canadian ones in the game so why not ours?
@@theScottishKoala a wooden mockup turret plopped on top of a Panther hull is far from a completely new design which was over 50% complete & in the middle of testing before the war ended (with photo proof), now is it?
love the vids but they need to make modern era maps for the modern vehicles all they need to do is look at bf3/4 and other games where they have modern vehicles to get ideas
There are still so many WW2 vehicles missing in the game, even mass produced once. I mean seriously. How is the B-26 Marauder still not in the game? 5000 units made in WW2, historicaly very important, completely new playstile compaired to the B-17's, B-24 and so on, US bombers realy suffer right now so the B-26 would be very welcome, wehraboos jerk of over the thought that their JU 288 is so amazing not knowing that the B-26 even exists(which is practicly the US counterpart to it except that the B-26 was made one year earlyer and was not just a prototype).
I think the reason people are upset about stuff like the Marder not being in the game is because Russia, USA, Britain, and even JAPAN of all nations have IFVs like the Bradley, Warrior, BMP-3, etc which are all 8.0 and below, while the Begleitpanzer is at 8.3 with a wonky gun that's less accurate than the L7(ha). Also the Marder is an obvious choice for an IFV, getting shafted for an obscure prototype just feels like a "F You" from Gaijin, especially so when the newest IFV for Germany is just a copy+pasted BMP-1. To give perspective, imagine if instead of the Bradley the USA had gotten the Stryker instead, imagine the salt from US players, now image watching Japan get its own Bradley, and then get some licensed copy of the Warrior for the US tree instead of an indigenous design and you've got the reason why German players want the Marder so bad. That and another light tank wouldn't hurt. I'd honestly prefer something like the Wiesel myself since it'd be unique and fit in a lower BR probably.
Type 89 is at 8.3 same as the bagel, and BMP-3 is at 9.0! Honestly the Begleitpanzer, a prototype variant of the marder, is far more suitable than the Marder itself, just as the Bradley is more suitable than the Strkyer (which is why your analogy doesn't really hold up). Marder has second best fire rate after BMP-2, best penetration of any IFV, thermals, great mobility, and a faster reloading ATGM than Warrior, along with third best ATGM (better than Bradley and BMP-2), and unlike Bradley it doesn't have to wait for that launcher to desploy. It's 8.3 because it is better than the rest, and equal to the Type 89. Wiesel would suit even less, as it ONLY has the autocannno, and so doesn't fit anywhere... Put it lower down in tier and it faces opponents with more armor, actually making it WORSE.
@@theScottishKoala Sorry I meant the BMP-2(The BMP-3 would be a bit unfair to compare to) which sits at 8.3 as well I believe. As for the Stryker the m1126 has a cannon comparable more to the Begleitpanzer, which while on paper is better, is less versatile than the Bradley's chain gun, but more importantly is less iconic/not a forefront competitor. Perhaps the LAV III/25, Piranha or the Scorpion for the British would be have been a better comparison. The Wiesel on the other hand only one variant only comes with an autocannon(if you wanna be really cheeky you can suggest it's put at 3.7 since it's basically the same as the R3 in terms of armament and size just to take the piss out of Gaijin's decision to put the R3 at such a ridiculously low BR), the variants at high tier could be either the dedicated TOW platforms or the variant with a RH-202 and HOT-2 missiles. Either way I can see all of these vehicles being between 7.0-8.7 if you want to add something like the Luchs, and would fit Germany's playstyle better overall and add variety. Despite the fact most of them wouldn't perform AS well as some other country's counterpart I'd still prefer it over more copy+paste vehicles, which since the Thanos Snap back in August, German 7.0 is nothing BUT copy+pasted vehicles(a hyperbole but still, more M48s does not add variety). It's more about adding variety and novelty rather than performance in the end, we'd rather have a brand new tank that may not perform that well than a well performing tank that's already in the game with another camo slapped onto it. Stuff like DDR BMP-1 may be nice and fills a role that Germany sorely lacks, but it's just lazy, I'm more than sure some German design or prototype could easily fills that role just as well if you dug deep enough(which considering the Begleitpanzer was a prototype which was scrapped, would actually be on par with the rest of Germany's light vehicles ingame so far)
@@gamingkingdom1146 Pz.IIM not really, Bergepanther no, Pz.II J would be very difficult to balance because it's essentially a KV-1 with a 20mm autocannon, and Pz.II H we already had but it was renamed Pz.Sfl.1c
29:07 Shit, shit, shit, shit!
Somewhat ironic that I did that right as I said "drops off almost immediately" in the commentary... I did not do that on purpose.
im totally fine with the brits getting more light tanks but for goodness sake nerf apds and solid spalling in general
I would love more armoured cars cuz I love them BUT GOD DAMN I hate driving though mud, snow and sand with them
@Kabuki Kitsune Spahpanzer Luchs wouldn't really fit. It has only the 20mm, which is what the Kpz-70 and Leo 2K have as a secondary, no missiles. That's 57mm max penetration IIRC... what are you going to do with that? Reserve tanks have more pen than that! Marder at least has the ATGM as a proper anti-tank weapon.
*Hmmmm* I am german
AND i WANT my Maus back ☹
i was in a call with someone and he said they should bring out an update that was focused around armoured cars and just call it "hot wheels" with the logo being in the hot wheels font
Imagine hot wheels and war thunder doing a co-operation where war thunder would make this kind of update or even just some decals and/or camoflages and hot wheels would make a some tank stuff such as racing m18.
I feel like fixing the game HAS to include adding more light tanks to all nations. That way all the line-ups would be way more rounded and the battlefield would be more evened out, thus adding balance overall.
Hence this whole series... do check out the previous episodes!
@@theScottishKoala I'll sure do! This one was lovely to sit back and listen to.
Poor Wiesel, smol tank is often forgotten about
Because one man Tankettes were abandoned for a very nasty set of reasons (low armor, one crew means the guy is overloaded with functions (driving, aiming gun/ATGM, Scouting his surroundings...), Size restricts engine size and power, barely any reason to currently field one due to IR/Thermals and current technologies, heavily restricted armament options (wiesel itself was either 20mm or 30mm autocannon and/or SACLOS ATGM)).
@@andrehashimoto8056 But WarThunder is a game, and I want my meme tank.
@@andrehashimoto8056 the Wiesel 1 has 2 crew not 1. and has 30.55hp/ton (very high, M22 has only 25hp/ton and XM-1 has 25.5hp/ton) )and a max speed of 70 km/h, its 20mm is the same as the R3 T20 BUT it gets 20mm DM63 APDS-T which has the same performance as US 25mm M791 APDS-T, and thus its got the Bradely's penetration with the R3's ROF)
and can also fitt TOW missiles or HOT missiles insted of its 20mm
the wiesel 2 has 3 crew not 1, and has the same power to weight ratio (due to more powerful engine) and thus a similar max speed..
its 30mm Rheinmetall RMK30, has a 300rpm ROF, and useing the DeMarr forumla (like in game), penatrates 122.3mm of armour at 10m at 0 degrees. and with 300rpm and 1350m/s shells it can rip aircraft to peaces.
aswell as Missile variants and a 120mm mortar variant.
so its got more power per ton then anything in game (and anything in real life) and have very good anti-infantry/AA/anti-light vehicle guns, that are more then capable of being used against MBT flanks. and it has a low thermal signature that can be more easily hidden then larger vehicles (as its smaller engine produces less heat) infact it is said to be almost impossible to distingish during the day (at night there is a little more different but its still considered hard)
AND can be easily para dropped onto any battlefield (that is their primary purpose, airborne recce and fire support vehicles) aswell as used in places much larger tanks can't be used. the Wiesel is still in german service and US bought and liked the concept in 2019 and may well end up designing their own similar-sized and armed vehicle in the near future.
please do some research before commenting next time. In game it would be a mean AA vehicle with recon and flanking options (due to speed and real-life role)
while its missile variants would be very lethal to tanks at any distance.
@@Paul0Grech don't worry about him, its already passed to developers and we got the R3 T20 didn't we
@@andrehashimoto8056 damn you're wrong on so many levels
I guess why german players want the marder ifv in the game (atleast it is my reason for its introduction) is that it just makes the techtree in higher BRs more complete-ish. it's part of the combined arms the armored forces of germany use and so many "older" players may have served on the marder or alongside it. in my case i saw it every day literally. i guess its a bit like why americans wanted their bradley or the british their warrior. maybe it will not be the best ifv in the game but i would love to see it just to have a full "bundeswehr-deck" in my garage. some nostalgia and so on :)
I mean... I think that's exactly why we got the Begleitpanzer. It IS the IFV to match the BMP or Warrior, etc.,
@@theScottishKoala in my opinion it's not that german players want the marder to match the bmp or warrior but to have the ifv they know from their service, tv or other sources. the begleitpanzer was never introduced so its just "another prototype in the german tree". dont get me wrong i like the begleitpanzer and it can fight bmp-2s and bradleys but its just not the ifv we all know from our time in the bundeswehr (or at least thats the case for me). it is just like somebody who wanted the abrams to be added just because he served on that beast. if you think of it from a gameplay kind of standpoint i agree with you that we already have 2 good light tanks/ifvs in the tree but maybe it is just a bit more an emotional kind of thing i guess for some players. as i said just think about it how much you cheered as the challengers were added or something like that :)
@@Phoboz87 Difference is that main battle tanks fit regardless... I mean, I'm sure there are a bunch of players who drove the Humvee, but that doesn't make it fit. Still, the Marder could be added into the game, it just wouldn't be very good
@@theScottishKoala thats my point. i never said it would be good or better than this or that and that abrams thing was just an example :) i just said i think german players want the marder so badly because they know it and it is the current ifv of the bundeswehr. its not about being good or having another op tank in the game or other crap some might say. for some players the marder would just make the tree more complete. you wondered in the vid why some germans demand the marder to be added and i tried to explain it from my point of view. no hard feelings or so. i never demanded the marder to be added although i wouldnt mind it :)
@@theScottishKoala, Begleitpanzer BARELY rivals the 8.0 IFVs despite the 8.3 BR it has....
For one, the Begleitpanzer 57 was a prototype made when Leopard 1 series was already Stabilizer equiped by default, which means that for an IFV meant to FOLLOW AND SUPPORT it, a Stabilizer is pretty much a guaranteed requirement for it to be "commercially attractive" (no nation would buy something lacking a DEFAULT feature of current AFV specs), so the WT Begleitpanzer 57 is more within BMP-1 standards than Bradley, Warrior or BMP-2 as far as IFV goes.
So until a Stabilizer is added for it, i won't say the Begleitpanzer 57 is worth being compared to 8.0s IFVs enough to the point of being 0.3 higher than them
The Marder IFV can deal with MBTS 86mm pen for apfsd 20 mm rounds, sides back and a rof that makes others blush. It can kill every IFV it would face till the BMP3 not up armored.
Got any sources for that pen value? Seems unusually high, not sure I believe that
@@theScottishKoala The only source i can give you is Spähpanzer Luchs technical dokumention. The RH202 was used on more then one vehicle. Luchs, Marder, Wiesel, Naval vessels, AAA position. they say something about 44mm RHA pen at 1000 meters. The ammo is DM63 APDS-T and DM43 for the RH202. You can look up steal beasts that ranges it at 60mm RHA pen but I dont know if that is or counts for any as credible source, tho they do there home work.
@@theScottishKoala According to War Thunder it has 57mm of pen with the HVAP belt found on the KPZ-70 and Leopard 2K, which both already have the Rh202 fully modeled in game.
@@rovelfox7832 neither of those vehicles were inservice in 1988 when the Rh202 got its 20mm DM63 APDS-T shells (44mm of pen at 1000m) or 1982 when the Rh202 got its DM43 shells (40mm at 1000m). unlike the Marder, Luchs and Wiesel.
@@theScottishKoala for the slightly shorter barreled Oerlikon KAD. www.wk2ammo.com/showthread.php?3203-20x139-shells-for-the-HS-820-(Oerlikon-KAD)-amp-Rh-202-gun. it also has links for more information
I would like to see more half track german vehicles like SdKfz types rather than on wheels
Half tracks definitely have their place, but that's better left for another video. This one was long enough I think
STUG IV?
(While we are at it)
Sturmi maybe.(later production stug 3g with the saukopf gun mantlet given to finnish, who replaced the roof mounted mg 34/42 with dp-28, took of the side skirts and added logs and slabs of concrete to the front and sides.
I’m still waiting for the puma with a 20mm.
@@Puffman270 Same!
I see you were a victim of Australian internet with that packet loss and ping at 7:11. God I love our internet quality sometimes lol
I was going to say. Why is there packet loss? Ive never had an issue
@@beachside1 You lucky soul
We don't have any servers in Aus unfortunately. So sometimes we get slightly supbar performance when connecting to russian, European, american etc servers.
@@liamhall888 i wouldnt recommend connecting to russia or eu servers, sa and na give much better performance from connecting in AUS
@@Hachiae do you know how i can restrict the servers i connect to?
Can gaijin just hire you already?
14:10 They could just add another line. But i do agree. Gaijin needs to start folding vehicles.
And get rid of the lines that are between them.
“Sees world of tanks in thumbnail”
*Deep breath*
REEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Stares in Marder 2, I want that stupidly strong armour + high velocity 50mm
Didn't really feel right to make the top dog in the tree experimental... But still, it's always possible
Marder IFV might have a small number of missiles.
But same goes for Japans Type 89. It only has 4 missiles.
Yes, but it has the ability to launch them on the move, and has the best gun of any IFV (stabilised, 35mm in calibre, and one of the fastest fire rates with second highest penetration). The Marder lacks a backup weapon, that 20mm is just not an effective tank killer
I really like your ideas of giving scout tanks a more unique role and a better spotting mechanic!
Recently came across your channel and I must say; out of all the suggestions and ideas I've heard for War Thunder yours are definitely the most interesting and practical I think. Especially your video on the grind problem. I think you deserve way more traction than you seem to have considering the thought and work that goes into these types of videos. I really hope more people watch and Gaijin listens to some of your suggestions to change mechanics instead of continually adding new vehicles. Especially considering the stagnant player numbers.
That being said you mentioned how the map design is crap. I also have had this feeling over the time I've played War Thunder but I can't ever put my finger on what it is, they just seem wrong to me with the style of game play. I would be be really interested to hear your opinion on them and how you would improve them.
Anyway keep up the good work! Looking forward to new videos.
The best thing to help the scout mechanic is the ability for planes to have access to the the mini map that the tankers see
Hey,
What light tanks need is having a strong arti that would be limited only to light tanks and could drop smoke screen, flares, HE dmg.
Ability to lase the target for helis, jets, other vehicles and such. You would spot multiple targets close to each other, knowing you have CAS, you call drop flare from arti, nicely highlighting the targets for your air.
Top BR lights could even call a small reconnaissance drone and, or an APS system providing a small area of shielding against ATGM's.
Also, having an ability to replenish tank's crew as an IFV bringing boots to combat, not only crew, but smoke granades and such.
Another thing to make lights more distinct would be giving them an area bonus for allied vehicles. A light would be acting as a commanding vehicle improving leadership by 5%, passive and another extra 10% as an ability to hit for a short duration to friendlies nearby. Subsequently you could have multiple types of these bonuses, such as Leadership, Adrenaline rush (for better reload and ammo replenishment), Rigorous mechanic (for faster repair and more module HP), Rigorous drilling (for improved vitality and slower crew swap time).
I suggest GayJin looks into Armored Warfare for inspirations with their dynamic campaigns, or whatever is the mode called.
Loved the game years back when it was under the US studio, they just made the vehicle type balance well until late tiers.
In case you find my thoughts interesting, feel free to submit them on War Tinder forums, for I've got banned for criticising them.
Meow out!
I have a few ideas
1: Add the LVT-A-4 in the American Tech Tree (in a new folder containing the LVT-A-1 and the LVT-A-4)
2: Add the Universal Carrier 2pdr as a British Reserve Tank
3: Allow the LVT-As to use their binoculars while in the water
Those who want the game fixed simply don't understand the a fixed online game is a pipe dream.
Even with the current scouting crosshair aiming system that doesn't account for obstacles and proper size, it is still possible sometimes despite aiming accurately as usual, it won't get scouted. If we are to make scouting purely visual line of sight with the tank barrel or the commander's binoculars then we should also get rid of the pointless "non tank scouted" penalty. Just by having ur crosshair slightly more to the left even with direct line of sight or some magical reason, a scout not being read, the penalty cool down is so long that by then 3 enemy tanks would have already died before the cooldown ends.
Haha i like how he didn't speak about the radpanzer 90 while that did get added into the game, even tough there was only one prototype and it didn't really work.
WoT does distinct tank types game play more justice because you are stuck in the same tank for the entirely of the match. Nevertheless, it is a good idea to copy good ideas in any industry.
It also has it's spotting system with some vehicles that are practically blind, so they have a way to always make scouts useful. It's infuriating and i hate it, but it does reward teamplay.
I would also add:
Puma IFV
Pz. II D, G and J
Sd.Kfz.234/1
Schützenpanzer Kurz 11-2
Schützenpanzer Lang HS.30
Maybe Marder 2 IFV Prototype as premium
Can i ask what amx 13 you are driving that can “lol pen king tigers and t29s from the front” while also being “two steps lower than them”? Last i checked its quite difficult for it to pen them.
Not at all - PCOT-51P can go right through the KT's turret face at up to 500m and even oneshot it by detonating ammo if you're lucky. It can also pen the lfp if you get a lower angle. As for the T29, lfp and you can oneshot the thing reliably from almost a kilometer away!
Hell, even the 4.7 French Shermans can go straight through the KT's turret!
theScottishKoala what you are describing are not lolpens though. Ive played many hundreds of amx 13 games, and it just hates that king tiger turret at even rhe slightest angles, and if you’re real close even just looking up means a nonpen. Not to mention that even if it does pen it hardly shrapnels with how little energy jr has left. Being capable of penetrating at close range in good conditions cannot reaosnably be called a lolpen. What an ru 251 does to either of those heavies is more along the lines of a “lolpen”.
Wow, you're pronounciation of Sonderkraftfahrzeug is spot on.
This video deserves a big HEART appreciation emoticon here! Truly!
All these vehicles are justified and well thought out!
...
However.
Japan and Italy are the 2 nations most in need of extra ground vehicles, regardless if this video is about light scouts.
And Germany should get a fast light scout around BR 5.3 or lower!
Additionally, maxxed out Keen Vision granting 40 seconds scouting sounds a little overkill. Basically if anyone just GE-d their way to a maxxed crew, you are punishing the scouted target with being scouted for so long time. I'd say the ideal interval could be like 10-30 seconds from min to max.
Also, goddamn man your packet loss is horrible!
Japan and Italy just don't have much in the way of light tanks that could be added... Japan didn't really use them besides the Ha-Go, and Italy basically has all the options already, because the Centauro 120.
The same goes for Germany lacking a viable option for 5.3-ish... there really just doesn't exist any options for that. You'd have to just take the Puma into the higher br, which you can certainly do - in fact, it's actually faster when compared to the average speed of tanks at that br, so it becomes an even better scout.
I don't see a 40 second maximum timer as being too OP - the existing one is 20-25 seconds and it's really not difficult to just scout a target again after that time - the timer lasting 40 seconds really just helps ensure that the scout does actually get their reward for that target, let's say if were killed 32 seconds after being scouted.
@@theScottishKoala
You forgot these scout-potential vehicles from Italy, albeit some may be Rank I:
Foreign:
M8 Greyhound
Panhard 178 / AMD 35
BA-10
T17E1 "M6 Staghound/Deerhound"
M24 Chaffee
Marder IFV
Spahpanzer Luchs amphibious IFV
Domestic:
AB 41 late with modified turret to hold a rear stowage box
AB 41 with railguards but road wheels
Prototype AB mounting the 47/32 anti-tank gun CETEM-407M
Moto-Guzzi 500 motorized trike-truck project from 1944 fitted with 20mm cannon on the plateau
Fiat 6616 25mm autocannon finished-discontinued PROTOTYPE
Fiat 6616 20 mm Reynmetal Mk.20 Rh-202 automatic cannon and a 7.62 mm machine gun
Fiat 6616 20 mm Reynmetal Mk.20 Rh-202 automatic cannon and a 7.62 mm machine gun with 1x 102mm M40 recoilless rifle
Fiat 6616 20 mm Reynmetal Mk.20 Rh-202 automatic cannon and a 7.62 mm machine gun and 1x ATGM
O-F24 Tifone Mk.I which was the copy of the Swiss MOWAG Taifun
MOWAG Tornado
Iveco-Fiat AVH 6636
And these are just either the mostly wheeled or presently outright scout probable vehicles that are missing from the Italian ground tree. There are MANY others missing!
Here are further rather light vehicles, mostly light-medium MBTs:
Foreign:
Purchased Kraus Maffei Leopard A1A1
Domestic:
Lion/Leopardino MBT prototype for the OTO-Melara OF-40 MBT
Leopard 1 with an autoloader, sometimes called "Leopard Centauro"
Produced OTO Melara Leopard 1A2I mediterranized
Produced OTO Melara Leopard 1AA5
O-F40 with Gepard CA1 turret contraereo prototype SPAA
OTO Melara-Fiat OF-40 MkII MBT 105mm - not the MkIIA, this normal one is supposedly missing from the game!
OTO Melara-Fiat OF-40 MkIIA MBT 105mm THETIS Thermal+NVD, Smoke Grenades, and addon turret side armor & UFP, later can be seen as "Scuola di Polizia", 2 experimentals before moving on to MkIIA MTCA
And I still left out about a dozen WWII stuff and about 30 gun trucks!
Of course there are obvious top tier stuff to add too, outside the light-scouting question. The strongest variants of the Centauro, and especially the Palmaria!
And the Palmaria opens up the topic of giving the Argentinian TAM VCA Palmaria to Germany to start giving parity of "artillery-like" SPGs to other nations since the Type 75 SPH arrived.
@@theScottishKoala Did you see this reply?
@@theScottishKoala So you deliberately don't want to know about other vehicle possibilities a formerly axis country could have, right?
Would love to see the VK 16.02 Leopard ingame but if it ever gets implemented it will quite certainly be an event vehicle.
The best armored car is the 39M Csaba
Very similar to the Panhard 178, but with a smaller gun, could be a possible Italian 1.3 premium I suppose
@@theScottishKoala did you watch 2and900's Hungarian tech tree video?
@@mrcs1037 Hungary? Is that like a country?
There is actually another vehicle based on the same chassis as the SP1C, called the Schützenpanzer SPz 11-2 (sometimes also referred to as SP1A). It actually went into production, and is armed with a 20mm auto cannon. If Gaijin give it APFSDS, it probably will have around 80-90 pen.
Maybe a decent premium or top tier light tank / TD: The Austrian K 105 A2 'Kürassier'
A slightly bigger Amx-13 based on an Austrian IFV chassie armed with a french 105 mm and a 12 round outerloader with a rof of 12 rounds per minute.
It was only lightly armored, 20mm at the front of the hull, 40mm front of the turret, but had a speed 68 km/h on paved road.
The gun isn't stabilized, but has thermal imaging system.
While the standard ammo isn't too good, atleast the heat with 350mm of pen, and an apfsds with 500 - 550 mm, new experimental ammo was developed with an apfsds round that goes from 650 mm up to 715 mm, and a tandem heat round with 1 000 mm.
You know I wouldn't mind more Light Tanks/Armored cars in general, but the Snail keeps making them Event/premium vechicles...like guys WTF.
My suggestion for a German light tank was to just add the Pak Puma to 5.3 or 5.7 in the researchable tech tree, and keep the premium at 3.0(for some reason)
Actually the keen vision perk DOES do something in RB, though its not much. It will provide you with a small red arrow at the edge of your screen if your crew spots a tank, tjough ive never noticed it at the top to indicate something in the direction I'm looking. But left, right, are rear does happen with increasing frequency the higher the skill. Again it isn't much, but its saved my life a few times
My thoughts on the Marder, or any vehicle with the Rh202 or simular smaller caliber autocannon, is that it's potential will only get better as more light armoured vehicles are added to the game. In Armoured Warfare they have the Marder 2 with just the autocannon which can do very little if anything to the MBTs it faces, but it's still a good vehicle because of the high number of lighter vehicles that it kills at an astonishing rate. Since most of the big MBTs are already in WT, I suspect more light supporting vehicles are going to be added which will improve the capabilities of light autocannons.
7:10 i saw that lag
There is a huge issue with the luchs it has 80mm of frontal armour if that will be added it will be the next Char B1
You're thinking of the Pz.II J. The Luchs only had 30mm, just the same as the other Pz.II's
@@theScottishKoala ohhhhh thanks
But Koala, what about the austrian Sk-105 Kürassier? It would take the same role as an AMX-13 105 and its only logical to be placed in the german tree.
ive been wanting Spz1c forever. glad im not alone in wanting scouts
6:41 they should add the VK1303b aswell as the regular Luchs., the VK1303 is the name of the Panzer II aus L 'Luchs' prototype. during the whole development of the VK 9 project (the project to make a better panzer II), it was feared a 2cm would not cut it for a scout tank. the VK1303b was a single prototype Luchs(and between 4 and 31 production vehicles, depending on your source) that saw a slightly larger turret and the 5cm KwK 39/1 L60 gun mounted. some sources also claim the horsepower was increased from 200hp to 220hp.
either way, this would be like an improved armor and engine Pz. Sfl Ic (haveing a closed turret, and either a 200hp/220hp engine compared to the Ic's 177hp) and weighing 11.8tons it has a better power to weight ratio (16.9hp/ton [to 18.6hp/ton if the 220hp engine is true] vs 16.8hp/ton) that puts it at BR 2.7 and thus a clear rank 2 scout vehicle.
there is also the VK1301 which has the same turret and superstructure as the Luchs but with an inferior engine (180hp) (it was the earlier attempt), where 4 prototypes (according to most sources, most admit atleast 1) were equipped with 5cm KwK39/1 L60 guns, its heavier weight in exchange for a closed turret should make it a good tech tree counterpart to the Pz. Sfl Ic, with the VK1303b being slightly higher BR for haveing roughly even to better power to weight ratio and better protection (and smoke grenades)' (puting both at BR 2.3)
(the Pz. Sfl Ic should also have a slightly faster reload then both of the above tanks)
edit: as for the regular Luchs, there are tanks as BR 2.0 in other nations tech tree's rank II, so if they made it BR 2.0 and put it between the puma and the sturm panzer at rank II. considering its mobility, smooth ride and vertical stabiliser and then scouting I think it justifies a BR 2.0 compared to the Panzer II F's BR 1.3.
edit 2: thus it would be;
Rank 1: BR 2.0 sturm panzer
Rank 2: BR 2.0 Panzer II L 'Luchs'
Rank 2: BR 2.7 Sd Kfz 234/2 'Puma'
Rank 2: BR 2.7 VK 1303b 'Luchs mit 5cm'
------Rank 2: BR 2.3 VK 1301
Rank 2: BR 2.7 Marder III
-------Rank 2: BR 3.0 Marder III H
9:16 I would also add the Schützenpanzer Lang LGS M40A1 and the Weasel 1 (with the 20mm Rh202, like the R3 but with 20mm DM63 APDS-T shells, which have the same preformance as american 25mm M791 APDS-T which the M2 Bradely uses in-game, as it was used after 1989)
edit: so adding my vehicles with your new mechanics:
VK1301 it should BR 3.0 if the Luchs is BR 2.0
the VK1303b should be 3.3 if the the VK1301 is BR 3.0
these 2 vehicles would be grouped between the Sd Kfz 221/Sd Kfz 222/Sd Kfz 232 group and the Puma. roughly even with the Panhards with the german 5cms
the Weasel would be roughly the same BR as the R3. its a little slower but has better armour and a better gun. so anywhere between BR 4.7 and BR 6.3
the Schützenpanzer Lang LGS M40A1 would have exactly the same gun as the R3 T20 (doesn't get DM63), and then has the M40A1 RR, so somewhere between BR 6.0 and BR 7.3
Also the Schützenpanzer Marder has the same weapon as the Weasel, and as it was used after 1989. and thus (save for only 4 missiles) is better then the M2 Bradely.
29:07 you realize you don't drown when going down there, you can flank hard by driving down the ice
Jawohl!!! ...Make War Thunder battleratings more historical!!!
17:14 the Italian AS42 20/65 was a reconnaissance vehicle, which is currently an AA vehicle. if Rank 1 armored cars get scouting so should it
edit: and if your suggestions about the changes to scouting mechanics came then it could get tired (it also should have 4 crew with its commander operating a breda safat 12.7mm MG and a loader) BR 1.7/2.0 would be fine and even BR 2.3...
[to replace it they can add the TL37 truck with the breda 20/65 at BR 1.3, also 4 crew: driver, commander, gunner loader, and a Alfa Romeo 430 20mm 20/70 AA (with 60 round drum magazine) alongside the changes to the M42 to make it more historical; 3 crew [driver, gunner, loader], and 110 round ammo belts for each gun, and extra ammo stored where the co-driver currently sits]
[the R3 geting scouting would also be fine, but also buff its 20mm. API-T in real life could pen 55mm at 1500m at 0 degrees. the armour calculator is supposed to be the DeMarre Formula but when I put the numbers for Rh202 API-T into DeMarre formula I got 83.3mm of pen at 10m at 0 degrees. so buff it to have that penatration]
30:43 the 234/4 was used for scouting, they were paired with a 234/1 so that a reconnaissance platoon would have 50% 2cm and 50% 7.5cm, and they were operated in pairs. both scouting and the 234/1 defended them from infantry while the 234/4 defended them from tanks.
the 234/3 was just a support vehicle tho
@@matthiuskoenig3378 no one cares
Koala, how do you think the different versions of the cw90 will fare when they come to the game? I hope they add at least all three versions with the different (40mm, 35mm and 30mm) cannons.
Exactly, when a KingTiger penned by a American Airborne gun truck M65 in 1.5km, yeah...
I'm not a fan of compressing both tank destroyer lines and putting Bagel and TAM in a line, but other ideas are nice.
The Puma IFV would be really nice to see
on a real though why do wheeled vehicles leave marks on tarmac
I want to see all gunner positions filled with actual players, just as we could in the 90s in the game Air Warrior
I would replace panther 2 and Kt 105 with panzer 58 leopard 90mm bordkanone and panzer 61 and 68.
Wiesel waffentrager with HOT and TOW 2 atgms or even 25mm or AA
The. Some crazy good TDs like
Taifun 105 and 120
And for the love of god MARDER IFV .
I would be interest to see even panzerjager bogward wanze with x6 panzerschrek
Or the Steyr RSO with Pak 40 75mm l 48 gepard with STINGER AA
And maybe some leopard 1 a3 or 1a4 to fill some holes
The reason i would replace kt and panther2 with some swiss panzers is theu were influenced by west and west germany designers some they are correlated to the german tt.
Also we have the TAM which is not in the german army but its argentinian.
@@fabio6170 Difference is that TAM was actually developed by Germany, and prototyped in Germany. At the same time, Panzer 58 and 61 would be good. That's a whole other discussion though, this video was just about recon tanks and armored cars
@@theScottishKoala yeah, i stated the wrong wish list 😬 but if you can speak about these AMVs i would happy btw good content dude!
TSK after watching this video I went to check the others and I found some things you were not entirely right, since there's no point commenting on the British Scouts video from 7 months ago I will do it here
in January 1941 the Trackless Tank Corporation presented their privately developed prototype for the US Army, they grew interested in this Trackless Tank (8x8) and asked for the design of a proper medium armored car armed with a 37mm
a few months later, during the Spring of 1941, the UK presented a set of specifications for a medium and a heavy armored cars, because the US Army Armored Forces Board was interested in what the British had learned from fighting the Germans they decided to tag along and combined both the original British specifications with their own
the result of this joint procurement was the T17(6x6), T17E1(4x4) and T18(8x8), meanwhile the Armored Forces Board also gave the go ahead for the T13(8x8, son of the Trackless Tank)
with this I am saying that both T17s and T18 were co-developed because the US Army saw the opportunity to test new machines and have someone else pay for them, of course the Armored Force Board only intended to evaluate them since at the time they had no reason to equip their forces
although the British designated the T17(6x6) as Deerhound, they ended up rejecting 250 of them after they decided it was too large for a recon vehicle, they were stripped down of their 37mm cannons and were used by the police in the US
as for the variants of the T17E1(4x4) Staghound the situation is a bit different, they were requested when the AFB had already moved to other programs but were still registered as T17E2 (twin .50cal) and T17E3 (75mm HMC), the T17E2 should indeed be on the British Ground Forces but the T17E3 is a bit redundant since, not only it was rejected, the British decided to modify Staghounds with a 3-inch Howitzer and designated them Staghound II, and there's of course the Staghound III
as for the T18E2 it is possible to have 2 different models of the same machine, the pilot was lighter, had different turret hatches and was equiped with a 6pdr Mk.III, the production model is what we have in the game, it is heavier and mounts the lighter 57mm M1 and the hatches on the turret are also different, this should be enough to give both vehicles some visual differences as well as slightly better gameplay for the lighter pilot version
Might I offer another suggestion to go alongside these light vehicles? Half-tracks.
I'd be happy to show a possible tech tree with these vehicles in combination with your video suggestions if you are interested.
BRs listed are just off the cuff suggestions.
Sd.Kfz 250/9: tech tree Light Tank/Scout (2cm KwK 38). 1.3-1.7
Sd.Kfz 251/17: tech tree SPAA (2cm FlaK 38). 3.0-3.3
Sd.Kfz 251/21: tech tree SPAA (3x 2cm MG 151). 3.7-4.0 (assuming Wirbelwind is moved to higher BR)
Sd.Kfz 250/11: tank destroyer (2/2,8cm SPzB 41). 1.7-2.0
Sd.Kfz 251/9 || Sd.Kfz 250/8: tank destroyers (7,5cm StuK 40). 2.0-2.3. One or both premium
Sd.Kfz 251/10 || Sd.Kfz 250/10: tank destroyers (3,7cm PaK 36). 1.0-1.7. One premium
Sd.Kfz 251/22: tech tree tank destroyer (7,5cm Pak 40). 2.7-3.0
These could be combined with the vehicles you've suggested to have more coherent tech tree lines. If nothing else, these offer alternatives to the wheeled vehicles with similar characteristics. Thanks for the video! Cheers
The 251 is definitely something I'd like to see come, especially since there are several variants that could fit. I thought I'd keep them out of this video seeing as half-tracks are a bit of a different story and this one was already getting long enough, but I'd be all for them being added
@@theScottishKoala Agreed; I think in combination with the Spaehwagens and other vehicles you listed, they would open the door for more 'consistent' tree lines than we have now. For example, the Pz 35(t) and 38(t) could be moved into a more appropriate location in the tree rather than being out of place in the 'hard TD' line. Similarly, the 234/2 could be moved out of the 'soft TD' line as these vehicles could be replaced with ones more suited to their respective tree lines.
I definitely think the door is wide open for these light tanks, halftracks, armored cars, etc. as are so many 'equivalent' vehicles that could serve as premiums without being vastly-different or objectively superior to their tech-tree counterparts. Several of the 251 variants could be added as premiums for other nations as well, including the 251/22 with the PaK 40. There are some photographs of 17s, 21s, and 22s captured by the Soviets.
Additionally, creating vehicles based on the same basic 3D mesh allows for quicker implementation of a wide assortment of variants. Components like the interior and suspension for a 251 (and of course, for vehicles already implemented like the Puma) can be shared between new variants with very minimal modeling or unwrapping needed.
Honestly, I'm a bit surprised that 251-series vehicles haven't already been added.
As far as the vehicles you discussed, I think the Luchs would be a hugely-popular addition; hopefully they don't make it a premium when/if they put it in the game (which I suspect they will). I agree that it ought to be in Rank II even if it has a BR of around 1.7 (assuming game mechanics don't change before then).
I do worry that they would be more likely to implement a vehicle like the P.204(f) with the 5cm L/60 as a premium rather than a tech tree variant.
about the French and the EBR, you forgot the Panhard EBR FL-3 and the Hotchkiss EBR
Oh yes give me that sdkz squeeze bore with 20mm hvap)))) it would be disgusting
The fire in Australia are so bad the Koalas had to run to Scotland !
I wish they would add the puma with a 20mm cannon.
I only have the 5cm puma but it would be great if all 4 pumas were in game.
Koala I think that now that we have seen the addition of the Rooikat, something we all thought impossible just a few months ago, that there are reasons for you to remake the whole «possible British Scouts» video since we now have more to chose from, particularly from Rank 4 and above
for example the Warrior 105mm, from what I have read it is the same turret and gun as used by the Rooikat 105mm
The whole italian tech tree are light scout tanks
I still want the Wiesel. So what if it is short on ammo, it´s a fucking meme machine, and god damn adorable to boot.
this video is needed and those tanks are needed
The Marder can also be armed with a TOW turret so no guns but only ATGMs
Basically just turns it into a worse Raketenjagdpanzer 2 at that point...
The R3 T-20's 20mm autocannon could also fire modern APDS rounds as it is a modern gun cambered in the NATO standard 20mm cartridge. If it gets this it could comfortably be 6.7-7.3
and the Italian Wirbel the M42 Cont. get more ammo than that 40(?) ammo and stay in 3.3, why? well the 3.3 Italian lineup need at least 1 AA, and the AS42 is weak for that level
Can we get a koala explains on the f18 and all its variants, armaments, etc? And maybe a little history a few cool facts.
If the Marder would be that bad in game the Spähpanzer 2 (SpPz 2) Luchs would be even worse (it didn't have the Milan).
The usefullness of autocannons against soft targets in real life doesn't translate well in Tank MMOs. And a 20mm in Tier 4 or 5 would be bad.
Wasn't talking about the 70's Spähpanzer Luchs, the 8x8 armored car... I didn't suggest that for exactly this reason. The Spahpanzer II Luchs was the Pz.II L, it would be a 1.7 rank 2 vehicle, and 20mm's are plenty powerful there
The Scot Koala
Tap when using light vehicles (Wait what are using to drive, joystick or wasd?)
Edited
Just realized your ping
We need the Sdk.fz 222, it would be like a clone of Pz.II but I don't care as it gets killed by .50 cals easily.
wonder if gajin would give the luchs the mk103 like it go in a test with 90 mm pen
this is not related to light tanks or AC but for SPH. If they can add the type 75 SPH and other SPHs than where is the wespe???
Well the Japanese kind of NEEDED more vehicles, and the Type 75 was one of relatively few options. The same is true for the Chinese who may get the Type 73, the Italians could receive the Palmaria...
The Germans have plenty of fun and competitive vehicles already though, they don't need SPH's to fill in lineups
They should add the new German puma ( replacement of the Marder)
FUCKING YES SDKFZ 222
TOLD GAIJIN MULTIPLE TIME FOR THIS CAR SINCE IT HAS THE SAME GUN AND TURRET ON THE PREMIUM SDKFZ SPAA
What?!? No Wiesel? It's a Ford Fiesta hot-rod on tracks.
That thumbnail is from world of tanks I bet
"I did not include the Radkampfwagen 90 because it didn't work" Gaijin adds Radkampfwagen 90
Scouting got a buff
what about th301 . the deutsche improved version of the TAM offered to germany. at least 1 prototype was produced and tested.
its kinda the same thing with better electronics.
Feels like these days. Half the game in mid to top tier is just fast wheely bois with heat and apfsds.
Main issue with the game is map design. Specifically size and topography.
koala look into armored warfare spotting mechanics thats kinda how it should be a big yellow line above the enemy tank saying on it TARGET and than people would definetly look at that
Eh, I'd rather not mess with UI elements like that, would kinda change the immersive aspect of the game. Perhaps in arcade mode a system like this suits, but not in RB
I would love to see more balance in warthunder, its just driving me crazy.
i love light tanks but they get butchered by absolutly everything, and then you can say they should but not to the exctent that is happening in game.
There is no clear bonus light tanks have, "the speed ?" no, most medium tanks have the same speed or are even faster and having speed is just gonna get you to die faster cus the speed is not enough to get you out of a sticky situation.
"the spotting mechanic" yeah no, you get almost nothing from it, its just annoying to spot and get spotted cus you never know when you are spotted only from the fact that suddenly the enemies start turning their turrets in your direction.
there are more reasons why you would want to play light tanks but at the end of the day, mediums are just better at everything and they dont get hull broken in the weirdest ways possible.
It’s not late if there’s wasn’t a due date
Speaking of German light tanks, I find it funny that since I started on xbox I'm not allowed to buy the Pz II H, even though when I log in on the PC it sits in the German tech tree, but since I'm @Live I just dont have access to the store to buy it.
To be fair, you DO have the XM-1 C
@@theScottishKoala yea, true. Is it much different than the GM? I just think it's very... Gaijin... that I can log in on PC, take any of those pixel vehicles for a test drive, but not give them my real money for them. I thought they liked money lol.
Anyway, great job on the video. Your ideas definitely have merit.
@@FullSemiAuto357 It's got a different armor scheme and a more powerful engine, but the in game differences are pretty null overall.
Glad you enjoyed! There'll be some more like this coming in future
They should add a British premium/ new addition... well additions I should say for the higher brs that are armored cars and that should be the Rooikat from South Africa. There Australian tanks, and Canadian ones in the game so why not ours?
Have you not kept up with the game's latest update? We have the Rooikat in the British tech tree
Pz II J could be a nice "light" ))))
Instead of limiting scouting to ranks they should use br.
Sorry that I have to say this but you have forgotten the Wiesel
How did you not include the VK 16.02 Leopard???
"Like the E50 which never left the drawing board"... ignores multiple pictures of fully built hulls being tested... :slowclap:
@@CH3TN1K313 It's the same hull as Pz.II Luchs, the hull existed... That wasn't enough to save Coelian though, now was it?
@@theScottishKoala a wooden mockup turret plopped on top of a Panther hull is far from a completely new design which was over 50% complete & in the middle of testing before the war ended (with photo proof), now is it?
Is that an anti-tank gun on the Me-262?
Aaron Seet yeah the 50mm on the A1/U4 model
love the vids but they need to make modern era maps for the modern vehicles all they need to do is look at bf3/4 and other games where they have modern vehicles to get ideas
I'm waiting Pz II Luchs!
There are still so many WW2 vehicles missing in the game, even mass produced once.
I mean seriously. How is the B-26 Marauder still not in the game? 5000 units made in WW2, historicaly very important, completely new playstile compaired to the B-17's, B-24 and so on, US bombers realy suffer right now so the B-26 would be very welcome, wehraboos jerk of over the thought that their JU 288 is so amazing not knowing that the B-26 even exists(which is practicly the US counterpart to it except that the B-26 was made one year earlyer and was not just a prototype).
I definitely agree, along with the B-23 Dragon, Avro Manchester, Ju-86P... so many others! Still, that's a whole other topic
I think the reason people are upset about stuff like the Marder not being in the game is because Russia, USA, Britain, and even JAPAN of all nations have IFVs like the Bradley, Warrior, BMP-3, etc which are all 8.0 and below, while the Begleitpanzer is at 8.3 with a wonky gun that's less accurate than the L7(ha). Also the Marder is an obvious choice for an IFV, getting shafted for an obscure prototype just feels like a "F You" from Gaijin, especially so when the newest IFV for Germany is just a copy+pasted BMP-1. To give perspective, imagine if instead of the Bradley the USA had gotten the Stryker instead, imagine the salt from US players, now image watching Japan get its own Bradley, and then get some licensed copy of the Warrior for the US tree instead of an indigenous design and you've got the reason why German players want the Marder so bad. That and another light tank wouldn't hurt. I'd honestly prefer something like the Wiesel myself since it'd be unique and fit in a lower BR probably.
Type 89 is at 8.3 same as the bagel, and BMP-3 is at 9.0! Honestly the Begleitpanzer, a prototype variant of the marder, is far more suitable than the Marder itself, just as the Bradley is more suitable than the Strkyer (which is why your analogy doesn't really hold up). Marder has second best fire rate after BMP-2, best penetration of any IFV, thermals, great mobility, and a faster reloading ATGM than Warrior, along with third best ATGM (better than Bradley and BMP-2), and unlike Bradley it doesn't have to wait for that launcher to desploy. It's 8.3 because it is better than the rest, and equal to the Type 89.
Wiesel would suit even less, as it ONLY has the autocannno, and so doesn't fit anywhere... Put it lower down in tier and it faces opponents with more armor, actually making it WORSE.
@@theScottishKoala Sorry I meant the BMP-2(The BMP-3 would be a bit unfair to compare to) which sits at 8.3 as well I believe. As for the Stryker the m1126 has a cannon comparable more to the Begleitpanzer, which while on paper is better, is less versatile than the Bradley's chain gun, but more importantly is less iconic/not a forefront competitor. Perhaps the LAV III/25, Piranha or the Scorpion for the British would be have been a better comparison. The Wiesel on the other hand only one variant only comes with an autocannon(if you wanna be really cheeky you can suggest it's put at 3.7 since it's basically the same as the R3 in terms of armament and size just to take the piss out of Gaijin's decision to put the R3 at such a ridiculously low BR), the variants at high tier could be either the dedicated TOW platforms or the variant with a RH-202 and HOT-2 missiles. Either way I can see all of these vehicles being between 7.0-8.7 if you want to add something like the Luchs, and would fit Germany's playstyle better overall and add variety. Despite the fact most of them wouldn't perform AS well as some other country's counterpart I'd still prefer it over more copy+paste vehicles, which since the Thanos Snap back in August, German 7.0 is nothing BUT copy+pasted vehicles(a hyperbole but still, more M48s does not add variety). It's more about adding variety and novelty rather than performance in the end, we'd rather have a brand new tank that may not perform that well than a well performing tank that's already in the game with another camo slapped onto it. Stuff like DDR BMP-1 may be nice and fills a role that Germany sorely lacks, but it's just lazy, I'm more than sure some German design or prototype could easily fills that role just as well if you dug deep enough(which considering the Begleitpanzer was a prototype which was scrapped, would actually be on par with the rest of Germany's light vehicles ingame so far)
*m1296 Stryker(it's basically just a bigger version of the bushmaster on the Bradley)
How about the Pz38(t)Na?
Wouldn’t these help the game by giving better scouts?
Puma Gang
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[@Г@Г@Г@>
Puma Gang
Wie kann man in den discord
When german tanks for vichy france?
Great ideas. I like to scout. But as you said it is pointless at the moment.
32:53 If Germany need a light tank at that BR to support the heavy tanks, why is it a premium? Oh, never mind, I already know...
Is this a new setup?
The game looks a bit better
here is my suggestion:geman light tanks tree:
(tier 1)panzer 2c 1.0
|
sdkfz 234\1 1.0
|
Aufklärungspanzer 38(t) 1.0
|
panzer 2f 1.0
|
panzer (35) 1.0
|
panzer (38) 1.3
|
(tier 2)panzer 2h 2.0
|
panzer 2m 2.0
|
sdkfz 234\3 2.0
|
sdkfz 234\2 2.7
|
VK 16.02 leopard 3.0
|
(tier 3)sdkfz 234\4 3.3
|
panzer 2j 3.7
|
(tier 4) Bergepanther 5.0
|
(tier 5)leopard 1 8.3
|
leopard 1a3 8.7
|
leopard 1a5 9.0
|
leopard 2k 9.0
|
Leopard 2fk 10.0
We'll likely never see the 1602 Leopard I'm afraid, because it never left the blueprints
@@theScottishKoala but what about the others?
is it worth it?
@@gamingkingdom1146 Pz.IIM not really, Bergepanther no, Pz.II J would be very difficult to balance because it's essentially a KV-1 with a 20mm autocannon, and Pz.II H we already had but it was renamed Pz.Sfl.1c
@@theScottishKoala but do you think that the leopard 2fk is worth adding?
@@gamingkingdom1146 why tf would u want a Bergepanther dumbass
Hmmmmmmm German light tanks you say (looks at WoT who already has them)