After watching this video I've realized something. I've always been scared of incomparables whenever I see them on the enemy team yet I cant even remember the last time I died to one. I just see the conceal and think its like the grim reaper or something that could be anywhere. Instead it just gets farmed out in 2 minutes and dies.
It’s a gimmicky ship. Low detection range, glass cannon. The idea of it is to position yourself to flank cruisers and unsuspecting bbs. But if your flank fails, or if you’re constantly spotted, it takes away its gimmick. You can’t sit back with the ship, you either dive in and succeed, or just melt.
I think there are three phases of player development in a lot of games. "I made a calculated risk, but man am I bad at math" New players rush in and try to replicate hype shit they've seen without knowing how to do it, and get folded for being out of position constantly. You then transfer to playing defensively to not die. You don't know when the right time to be aggressive is, but being passive when you should be aggressive loses less than being aggressive at the wrong time. Lots of players never progress past this stage. The final stage is when you're actually good and can make truly calculated aggression work. WoWs playerbase is getting to the point where more players are in phase 2.
Very much correct, this is just what I mean when I say the mechanical skill of playerbase is improving overall. People are realizing kiting is braindead easy
As a crusier main, bumping into an Incomp is terrifying. I play a lot fo Salem/DM/Goliath, so running into an Incomp is code brown due to its conceal and the 508mm guns.
I feel a bit called out lol 15:00 . Yes incomp is not a great BB, its the RNG on 6 guns sometimes makes it impossible to play, But however I cannot help but say that the entire time I feel that you were just describing every other battleship. No BB is going to chase 2 kited cruisers, No BB is going to do well alone verses a CV or DD. and EVERY single ship in this game scales with how stupid your enemies are. on another note kiting! I wouldn't say its a show of players getting "better" but rather just picking up on trends. you see people who kite at the beginning of the match to absolutely nothing and it just turns into a stalemate of kiting cruisers. and id even go as far to say that incomp is better than most BBs at breaking this you can overmatch more armor and get into better positions than others. sure if your team just doesn't exist then your screwed no matter the ship. (I'm not trying to argue or say that your wrong, some peoples playstyles simply don't line up with the ship and that's ok! I just want to defend the ship a little because it is a fun ship, hard to play yes, and more of a cruiser than a battleship.)
I have the Incomparable, she can be a good ship from you lay around islands and from distance providing you pick your targets and have a escape plan for disengaging. She isn't a go toe too toe ship.
I kinda feel the same way about Libertad a ship that is too long, too lightly armored, and whose gimmick of secondary armaments just isn't strong enough to compensate for what it has
The thing is Libertad and armour tankiness is on another dimension compared to Incomp, and it has American DCP/heal with cooldown and the most busted BB manueverability in the game. If you don't get grreedy with gun angle you are nearly unkillable, Incomp can dream about what Libertad has
Lauria is still fine but it was overrated, especially on release. The ship just isn't invincible with how much HP it have, and with jacked car like Colombo taking center stage it isn't as good relatively. But it's still fine, the gun is good, the speed is in the bracket for the highest BB base speed in the game (and you just spam Brisk) so it's good.
Good yapping. I agree with your opinion. What bothers me and I could be wrong here is that I have the feeling that WG purpously creates bad ships and expects CC or very good players to do the marketing for them, making less experienced players fall for these traps.
I would say not necessarily but I think absolutely that so many prospective buyers are hooked on the 'dream' of what a ship can do with creators showing nitpicked while not thinking (enough?) about how the ship will actually perform against a situation is not ideal or against good players
i have a brawl story of blind 1 cit this ship twice in the TX GK replacement ship at 13km away. it lost 25k HP total before getting 3 cit at the end. also in one random match i was double cit this ship in a Pommern
so what you're saying is its comparable to trash :b in all seriousness, I've never felt scared of incomps. they've never struck me as a scary opponent when you can "just dodge™" then again, they do seem to simply explode when my teams notice them.
Yeah, I don't know about this one. First things first, we'll go down the 'checks': Making sure there's no DD, sub or CV in your face is step 1 to playing any BB Cruisers? Yeah, ok, sure As for BBs, 'Just hit the bow xdd'... on a ship that does 40kts... with British acceleration. Good luck with that. Also your damage output against BBs is really good because the guns are pretty fucking stupid Next, it's survivability. The citadel is a balancing factor because of the guns, the conceal and the speed. The superstructure being vulnerable doesn't make it bad either, same as it doesn't with Wisconsin As for the guns, Incomp guns are better the Shikishima's. Shikishima's only advantage is a second off the reload. Incomp has better dispersion (in practice) and better alpha. The slower shells are mostly an advantage (if you can aim) because it means you're less likely to overpen Lastly, positioning requirements, I have no idea where you get the idea that Incomp has to W-key to perform. It really doesn't. You can kite with the point and click guns or you can push if the situation allows. You stay around 10-15km and use those stupid guns to just knock 15k per salvo into your opponent regardless of the angle. The thing with Incomp isn't that it's bad, it's that most ships nowadays (you even used the example of Libertad xdd) are made for people who don't have a monitor, a keyboard and mouse or even a fucking computer and these ships don't have weaknesses (or weaknesses that are easy to exploit)
The thing is when you are actually influencing the game Incomp staying power compared to other BB is so much worse it cannot be compared. Like ok, other BB suffer against prekited cruiser or aggressive DD, but there is no fking way Montana/Kremlin/Ohio/Yamato/etc is going to get one healed by a Khaba or Hindenburg by itself, or killed in 1 minute by a CV that has fingers. That's the problem. You can see that 75% of BB (even vincent, with how it is played) in competitive for example prioritize staying power and tankiness because half of a BB's game influence is literally it existing on a flank and exerting map control without being able to get dislodged. Incomp is completely incapable of doing this and it a ship designed for "be stealthy, flank, and get the epic golden salvo after three minutes of positioning" mentality that is insanely 2019 flamu-esque, and just doesn't work at all. I never said that Incomp is going to instantly die because it have a bow, but it a big disadvantage when people refuse to fall over and die to you. If for example you compare to other ship with 32mm ovm like Yamato, you can see how the ship have the vertical superstructure profile only beaten by Kremlin, an effectively 900mm + turret face thickness (no shell in the game has enough pen to pen yamato turret) which means that when yamato is locked bow on to another BB without 32mm ovm (witht he exception of very high icebreaker ship, namely gk and preussen) as long as you don't show cheek and keep ur opponent at around 8-10km distance, having 32mm make for a very one-sided damage trade. My point with incomp, is that the ship when locked into these situation either because of map flow or other factor, is that it doesn't have this advantage. Yamato lock bow on with Montana can completely shit on the latter, while Montana can shit both Incomp turret + bow even when Incomp have 32mm ovm. That's my point If you look at Shiki vs Incomp gun stat on paper, there are many factor you don't consider, such as Shikishima getting baked in Yamato leg mod and IJN dispersion, as well as the most important thing, which is tankiness and how this translate to staying power and how much you can excercise it's DPM. If both Incomp or Shiki are in a position where they are semi-push or pre-kite, Incomp look good in theory because of BC dispersion, but the issue is how long can Incomp actually afford to stay shooting? You cannot tell me that getting spammed and clicked in Incomp by even semi-competent enemy will allow Incomp to shoot all the time and not get one healed, but on the contrary Yamato hull at longer range is even more impossible to farm down unless every BB and cruiser is shooting HE and have 50mm pen. In these situation where you are locked into more passive situation where you are playing a damage trading game, how long you can actually keep shooting before being force to disengage is something Incomp is awful at compared to other conventional BB. That why I say Incomp have to W-key to perform, because as soon as you are forced into this more passive position you become basically a T9 BB in term of game influence And with exception of Liberetard as of current, every BB does have some degree of exploitable weakness. The issue with Incomp is that it weakness is not only many, it super easy to either exploit or turbo lock an Incomp into irrelevance
This is an excellent video Penguin. As a long time wows player I have been contemplating using my steel to buy this ship. Very glad I came across your video. It points out a lot of weaknesses that are not readily apparent. Would you be able to do videos like this on more ships? it is excellent and informative. Thank you for posting it
Cant agree more. Most praised ships are pretty bad on average. I played the pan-americans ALOT and found out, they are situationally op. But when they cannot farm with secondaries, they dont hit shit, get farmed pretty easy and most ppl push in and die with them in like 5 min. (Also you dont get supported when pushing at all, so you sometimes only have the choice of dying alone or getting sniped from long range while getting shit on in chat by your team either way)
How about this:most supercruisers are bad:azuma is pointless when roon and drake exist,kronshtadt is one of the worst ships in the whole game,siegfried and sevastopol are just worst bbs in every aspect. Mr sevastopol has no way in hell more sustain than incomp, not when it has 15 and 30 mm citadel deck.
Bruh... You ate a fuckton of torps by sitting in one spot semi-broadside to a DD (even the first set was easily dodgeable but you didn't even use the speed boost) - and you still did reasonably well in terms of damage. That alone nullifies around 80% of your rant (except for conceal part ofc).
So...in what way could another fast BB like Vincent could not have done better or even dodged the torps because they don't literally have the turning circle of a CV?
thanks for your video! I was considering to buy incomparable for CB and ranked, but after watching many videos ( and your video also) I'm now aware of it's horrible weakness , do you recommend me to buy Stalingrad? for CB and ranked. it's gonna be my first steel ship.
After watching this video I've realized something. I've always been scared of incomparables whenever I see them on the enemy team yet I cant even remember the last time I died to one. I just see the conceal and think its like the grim reaper or something that could be anywhere. Instead it just gets farmed out in 2 minutes and dies.
It’s a gimmicky ship. Low detection range, glass cannon.
The idea of it is to position yourself to flank cruisers and unsuspecting bbs. But if your flank fails, or if you’re constantly spotted, it takes away its gimmick. You can’t sit back with the ship, you either dive in and succeed, or just melt.
I think there are three phases of player development in a lot of games.
"I made a calculated risk, but man am I bad at math" New players rush in and try to replicate hype shit they've seen without knowing how to do it, and get folded for being out of position constantly.
You then transfer to playing defensively to not die. You don't know when the right time to be aggressive is, but being passive when you should be aggressive loses less than being aggressive at the wrong time. Lots of players never progress past this stage.
The final stage is when you're actually good and can make truly calculated aggression work.
WoWs playerbase is getting to the point where more players are in phase 2.
Very much correct, this is just what I mean when I say the mechanical skill of playerbase is improving overall. People are realizing kiting is braindead easy
As a crusier main, bumping into an Incomp is terrifying. I play a lot fo Salem/DM/Goliath, so running into an Incomp is code brown due to its conceal and the 508mm guns.
The thing is playing the above mentioned cruiser will get totalled by like 50% of the BBs now, with chat gpt and 30mm ovm being much more prolific
This hot takes is so hot, it burned
I feel a bit called out lol 15:00 . Yes incomp is not a great BB, its the RNG on 6 guns sometimes makes it impossible to play, But however I cannot help but say that the entire time I feel that you were just describing every other battleship. No BB is going to chase 2 kited cruisers, No BB is going to do well alone verses a CV or DD. and EVERY single ship in this game scales with how stupid your enemies are.
on another note kiting! I wouldn't say its a show of players getting "better" but rather just picking up on trends. you see people who kite at the beginning of the match to absolutely nothing and it just turns into a stalemate of kiting cruisers. and id even go as far to say that incomp is better than most BBs at breaking this you can overmatch more armor and get into better positions than others. sure if your team just doesn't exist then your screwed no matter the ship.
(I'm not trying to argue or say that your wrong, some peoples playstyles simply don't line up with the ship and that's ok! I just want to defend the ship a little because it is a fun ship, hard to play yes, and more of a cruiser than a battleship.)
I have the Incomparable, she can be a good ship from you lay around islands and from distance providing you pick your targets and have a escape plan for disengaging. She isn't a go toe too toe ship.
I kinda feel the same way about Libertad a ship that is too long, too lightly armored, and whose gimmick of secondary armaments just isn't strong enough to compensate for what it has
The thing is Libertad and armour tankiness is on another dimension compared to Incomp, and it has American DCP/heal with cooldown and the most busted BB manueverability in the game. If you don't get grreedy with gun angle you are nearly unkillable, Incomp can dream about what Libertad has
11/10 review with in depth explaination. Can't wait for more. ( Also, what's your opinion on R.Lauria?)
Lauria is still fine but it was overrated, especially on release. The ship just isn't invincible with how much HP it have, and with jacked car like Colombo taking center stage it isn't as good relatively. But it's still fine, the gun is good, the speed is in the bracket for the highest BB base speed in the game (and you just spam Brisk) so it's good.
Ok why the hell did your spotting damage go up at 24:56
Keep on the great work ❤ love those vids. Sweet dreams are made of teas
I grab this ship last year. Played few battles and asked for refund XD. 100% agree with everything.
Good yapping. I agree with your opinion. What bothers me and I could be wrong here is that I have the feeling that WG purpously creates bad ships and expects CC or very good players to do the marketing for them, making less experienced players fall for these traps.
I would say not necessarily but I think absolutely that so many prospective buyers are hooked on the 'dream' of what a ship can do with creators showing nitpicked while not thinking (enough?) about how the ship will actually perform against a situation is not ideal or against good players
i have a brawl story of blind 1 cit this ship twice in the TX GK replacement ship at 13km away. it lost 25k HP total before getting 3 cit at the end. also in one random match i was double cit this ship in a Pommern
so what you're saying is its comparable to trash :b
in all seriousness, I've never felt scared of incomps. they've never struck me as a scary opponent when you can "just dodge™"
then again, they do seem to simply explode when my teams notice them.
My personal experience has been that of annoyance. Why do you have 20inch guns with cruiser concealment and 18 billion gimmick buttons?
Yeah, I don't know about this one.
First things first, we'll go down the 'checks':
Making sure there's no DD, sub or CV in your face is step 1 to playing any BB
Cruisers? Yeah, ok, sure
As for BBs, 'Just hit the bow xdd'... on a ship that does 40kts... with British acceleration. Good luck with that. Also your damage output against BBs is really good because the guns are pretty fucking stupid
Next, it's survivability. The citadel is a balancing factor because of the guns, the conceal and the speed. The superstructure being vulnerable doesn't make it bad either, same as it doesn't with Wisconsin
As for the guns, Incomp guns are better the Shikishima's. Shikishima's only advantage is a second off the reload. Incomp has better dispersion (in practice) and better alpha. The slower shells are mostly an advantage (if you can aim) because it means you're less likely to overpen
Lastly, positioning requirements, I have no idea where you get the idea that Incomp has to W-key to perform. It really doesn't. You can kite with the point and click guns or you can push if the situation allows. You stay around 10-15km and use those stupid guns to just knock 15k per salvo into your opponent regardless of the angle.
The thing with Incomp isn't that it's bad, it's that most ships nowadays (you even used the example of Libertad xdd) are made for people who don't have a monitor, a keyboard and mouse or even a fucking computer and these ships don't have weaknesses (or weaknesses that are easy to exploit)
The thing is when you are actually influencing the game Incomp staying power compared to other BB is so much worse it cannot be compared. Like ok, other BB suffer against prekited cruiser or aggressive DD, but there is no fking way Montana/Kremlin/Ohio/Yamato/etc is going to get one healed by a Khaba or Hindenburg by itself, or killed in 1 minute by a CV that has fingers. That's the problem. You can see that 75% of BB (even vincent, with how it is played) in competitive for example prioritize staying power and tankiness because half of a BB's game influence is literally it existing on a flank and exerting map control without being able to get dislodged. Incomp is completely incapable of doing this and it a ship designed for "be stealthy, flank, and get the epic golden salvo after three minutes of positioning" mentality that is insanely 2019 flamu-esque, and just doesn't work at all.
I never said that Incomp is going to instantly die because it have a bow, but it a big disadvantage when people refuse to fall over and die to you. If for example you compare to other ship with 32mm ovm like Yamato, you can see how the ship have the vertical superstructure profile only beaten by Kremlin, an effectively 900mm + turret face thickness (no shell in the game has enough pen to pen yamato turret) which means that when yamato is locked bow on to another BB without 32mm ovm (witht he exception of very high icebreaker ship, namely gk and preussen) as long as you don't show cheek and keep ur opponent at around 8-10km distance, having 32mm make for a very one-sided damage trade. My point with incomp, is that the ship when locked into these situation either because of map flow or other factor, is that it doesn't have this advantage. Yamato lock bow on with Montana can completely shit on the latter, while Montana can shit both Incomp turret + bow even when Incomp have 32mm ovm. That's my point
If you look at Shiki vs Incomp gun stat on paper, there are many factor you don't consider, such as Shikishima getting baked in Yamato leg mod and IJN dispersion, as well as the most important thing, which is tankiness and how this translate to staying power and how much you can excercise it's DPM. If both Incomp or Shiki are in a position where they are semi-push or pre-kite, Incomp look good in theory because of BC dispersion, but the issue is how long can Incomp actually afford to stay shooting? You cannot tell me that getting spammed and clicked in Incomp by even semi-competent enemy will allow Incomp to shoot all the time and not get one healed, but on the contrary Yamato hull at longer range is even more impossible to farm down unless every BB and cruiser is shooting HE and have 50mm pen. In these situation where you are locked into more passive situation where you are playing a damage trading game, how long you can actually keep shooting before being force to disengage is something Incomp is awful at compared to other conventional BB. That why I say Incomp have to W-key to perform, because as soon as you are forced into this more passive position you become basically a T9 BB in term of game influence
And with exception of Liberetard as of current, every BB does have some degree of exploitable weakness. The issue with Incomp is that it weakness is not only many, it super easy to either exploit or turbo lock an Incomp into irrelevance
This is an excellent video Penguin. As a long time wows player I have been contemplating using my steel to buy this ship. Very glad I came across your video. It points out a lot of weaknesses that are not readily apparent. Would you be able to do videos like this on more ships? it is excellent and informative. Thank you for posting it
Hello...Yep You are right....i try to make this ship work.... its not possible... i regret the waste of steel on this boat. Greetings.
says its like the repulse (tier 6) but with bigger guns actually is fair.. the Repulse going against tier 10 sucks, just like the Incomparable
Big fan! Nice insight on the Incomparable.
What is yappening. Yapp yapp yapp. 10/10 would yapp again. I can agree with most of these facts/opinions. Keep up the work
same as it ever was
fun meme though
I am planning on buying my first steel ship soon, and was originally considering incomp for Shenanigans, what ships would you recommend instead?
It entirely depend on what you want, and what modes you want to play the ship for
yup this ships were suck on across all server event good player hass standard stats too
skill issue u cant compare incomparable
Can you do a Shinano meme video after she comes out?
Cant agree more. Most praised ships are pretty bad on average. I played the pan-americans ALOT and found out, they are situationally op. But when they cannot farm with secondaries, they dont hit shit, get farmed pretty easy and most ppl push in and die with them in like 5 min.
(Also you dont get supported when pushing at all, so you sometimes only have the choice of dying alone or getting sniped from long range while getting shit on in chat by your team either way)
4:11 Even MvR rockets easily citadel Incomparable. Anyway, if this ship were truly "good," people would certainly play it a lot more.
You don't need to go that far lol, Aquila rocket can cit this ship
So, you're saying you don't like it?
How about this:most supercruisers are bad:azuma is pointless when roon and drake exist,kronshtadt is one of the worst ships in the whole game,siegfried and sevastopol are just worst bbs in every aspect. Mr sevastopol has no way in hell more sustain than incomp, not when it has 15 and 30 mm citadel deck.
Bruh... You ate a fuckton of torps by sitting in one spot semi-broadside to a DD (even the first set was easily dodgeable but you didn't even use the speed boost) - and you still did reasonably well in terms of damage.
That alone nullifies around 80% of your rant (except for conceal part ofc).
So...in what way could another fast BB like Vincent could not have done better or even dodged the torps because they don't literally have the turning circle of a CV?
thanks for your video! I was considering to buy incomparable for CB and ranked, but after watching many videos ( and your video also) I'm now aware of it's horrible weakness , do you recommend me to buy Stalingrad? for CB and ranked. it's gonna be my first steel ship.