Godot 4 Game Beam Effect VFX
Вставка
- Опубліковано 31 лип 2024
- This beginner friendly Godot tutorial will teach you more about the Particle System and the Visual Shader from scratch, while we create a cool magic beam effect! We are gonna see how the Particle System and Visual Shader work in Godot Engine!
Textures: - link -- FIX
drive.google.com/drive/folder...
0:00 intro
0:39 Creating mesh in blender
2:05 Creating basic Particle system
5:00 Shader Material
12:35 Wave Particle system
14:00 Fixing hard border
16:12 Adding little beam
18:20 Small particles
24:24 final details + Timing
27:07 End result
#godot #vfx #tutorial #gamedev #visualshader #vfx #visualeffects #shaders - Розваги
Not sure if something's changed in blender, but even making sure the point is where you put it, I scale from the center of my object in Godot, you also skipped over your import, and went from blender to two resource files, which doesn't just happen, did you export as a glb and then reimport to get the meshes? Loving your stuff all around, I know this was an early video of yours, they definitely get better later on, but I was excited for this one, I just finished trying a different method and didn't like it.
thanks mate 🤍.. yeah, I needed to explain more on this video about the blender export to godot 😕.. sorry.. I will like to do a new beam video in the future.. but, anyways.. just to make sure everything is ok, before export, go to Object->Apply->All_transformations .. then export each object separated as a .OBJ file.. this might solve the problem 🙂
@@Le_x_Lu Awesome man, appreciate the response and follow up, I'll give that a try, I was literally just trying to figure it out, and thought I'd see if you had done something new yet for me to try!
EDIT: That absolutely worked, adding the edit for anyone else that has the same issue to see! For some reason the gradient you apply to the main cylinder you make first, the big one, didn't take, so my cone looks less good, but I'm looking forward to the next version!
This looks awesome, never knew how this effects worked behind the scenes.
Great video
Awesome! Need more!
thank you u r a life saver
Cool effects, love to see these done in Godot. Btw, if you click on the arrow next to the closed eye you will get individual outputs so you don't need to use the Decompose nodes everywhere ;0.
thanks mate :3 ... Wow.. i didn't knew that :0 this is interesting.. thank you so much..
cool
This looks really cool, but can you combine the videos into a playlist?
It will be much more convenient to evaluate what is available to us.
Also, can I hope that someday you will have a video about VFX in 2D?
(I tried to do it in 2D by analogy, but I couldn’t even center the picture properly)))
thanks mate :).. good idea, but im not sure.. there's no a certain order for all my tutorials 🤔... oh yeah. I'm planning to realease a 2D VFX series pretty soon
A playlist doesn't necessarily mean order.
Simply combining videos based on some characteristic.
For example, "Godot 4 VFX".
Playlist in no order:
ua-cam.com/play/PLyH-qXFkNSxl0Sg2MUPCz9RPzQOSsNFK5.html
Playlist in order:
ua-cam.com/play/PLPV2KyIb3jR6ZkG8gZwJYSjnXxmfPAl51.html
In general, there is no numbering - there is no fixed order)))
maybe can customize the beam with new animation to have control of the beam ...
Jefe por favor para cuando los tut en 2d de estos efectos
pronto.. 😉 debo publicar 2 tutoriales mas de 3D.. antes de empezar con la serie de VFX 2D..
As someone new to blender that part was a bit hard to follow. Would greatly help if you at minimum showed the keys you were pressing on screen, or alternatively explained how to do things / did them via mouse rather than keybinds.
thank you for the feedback, this tutorial was my first one.. in the newest tutorials i dive a bit more into details, and added keybinds as well.. 🙂
Why does my beam's texture keeps rotating but yours stretches at the end? Did you do any UV unwrapping?
yes and no.. i mean, when you create the Cylinder in Blender, it automatically creates the UV's... all I did is to move the pivot point of the cylinder, so I can stretch the cylinder using Godot's Particles... ♦ . check the video at 0:54s see where the pivot point is... and at 4:01 stretching the cylinder.
So, why use a particle system for the cylinder effects instead of an animation player?
Animation player works as well.. but I preffer to use the particle system since i can have more control using Curves..
How did you export the beam cylinder as a tres?
there are many ways to do it... 1. - You can simply export each object as a .obj file. ... or, 2.- you can export all objects as a single .glb file and extract the tres inside Godot...
when I do scale the beam to 8, it scales around the middle rather than to 1 side. What am I doing wrong
make sure .. in blender, before export .. that the pivot point is NOT in the center of the cylinder.. check the video at 0:54s the yellow point position.
@@Le_x_LuI got it. Many thanks!
Could you, plz, explain how to make those beams appear simultaneously. Because my smaller beam appears later. Also the length of the smaller beam changes from time to time. It can be longer than the 1st one or shorter. Thanks in advance.
Hi.. you need to play with the scale curves until get the desired result.. and Syncthing all the effects start with the animation player 😅.. This was my first video, so i know there's a lot of things that need more explanation, maybe i will do a new beam tutorial, using a new method..
The video is great, however, next time please do explain every step in Blender. It will be very useful for newbies, who don't know how to work in blender.
I completely disagree. this is not a blender video. it is how to make laser beam VFX in Godot. Blender instruction would add bloat and annoyance. there are thousands of blender videos on UA-cam.