Replace a couple lines such as “my great great grandfather” to “a young man serving in the US military” and other lines referring to Nate and his family specifically like when he mentions his family and his Infant son and this would be an essential mod to add to the game.
Funnily enough, that's what the project was to begin with. At the time, was just too lazy to rewrite parts of the script. I think you'll like what I have soon, though.
@@brayedin that’s awesome news! I just recently replayed the story and put together a new load order for the first time in a while so I came across your video on accident while searching for mod videos lol. I literally just finished the main quest about an hour ago as I’m typing this message and couldn’t stop myself from cringing while listening to Nate narrate the ending cutscene. It’s beyond me trying to imagine how to change it to fit role playing as someone besides Nate/ the sole survivor but I thought I’d mention it and maybe you could try and think of something. Regardless, awesome vid/concept! Cheers
Download the voice acting files (I think I pulled straight from the game files), convert to a usable audio format (MP3, WAV, etc.) and then use elevenlabs to synthesize a voice for you. It takes some manual tinkering as you have to go by your own ear; usually elevenlabs won't synthesize the voice perfectly, so you have to do the pitch, tone, cadence and speed by yourself. Sometimes you'll have to regenerate voice lines because it won't come out how you like, which I had to do many times for this project. It's a very trial and error process, but once you get what you want, the results can be pretty cool. I'm not sure how far elevenlabs has advanced since it's almost been two years now since this project, but I wouldn't recommend typing out long sentences and paragraphs if you're hoping to achieve a result that sounds natural. This was many stitched together audio files that were separately downloaded and placed in such a way that they matched the original voiceover of the Fallout 4 Intro. At the time, you couldn't just take the entire audio files of the original voiceover and use A.I to convert them into a different voice, so this might be an outdated process. Anyway, too much yapping. Cheers!
Replace a couple lines such as “my great great grandfather” to “a young man serving in the US military” and other lines referring to Nate and his family specifically like when he mentions his family and his Infant son and this would be an essential mod to add to the game.
Funnily enough, that's what the project was to begin with. At the time, was just too lazy to rewrite parts of the script. I think you'll like what I have soon, though.
@@brayedin that’s awesome news! I just recently replayed the story and put together a new load order for the first time in a while so I came across your video on accident while searching for mod videos lol. I literally just finished the main quest about an hour ago as I’m typing this message and couldn’t stop myself from cringing while listening to Nate narrate the ending cutscene. It’s beyond me trying to imagine how to change it to fit role playing as someone besides Nate/ the sole survivor but I thought I’d mention it and maybe you could try and think of something. Regardless, awesome vid/concept! Cheers
WOW with the Ron Perlman Voice AI. Would you like to voice Deathstroke in my Blender Roblox DC Universe?
you know it's an Artificial Intelligence right? not an actual human?
@@Vallery_ I know. But who did the scripting?
@@tonyantonellis9983 No one? It's the script from the game?
@@thewizardsemporiuminc I don't know
How did you get the voice?
Download the voice acting files (I think I pulled straight from the game files), convert to a usable audio format (MP3, WAV, etc.) and then use elevenlabs to synthesize a voice for you. It takes some manual tinkering as you have to go by your own ear; usually elevenlabs won't synthesize the voice perfectly, so you have to do the pitch, tone, cadence and speed by yourself. Sometimes you'll have to regenerate voice lines because it won't come out how you like, which I had to do many times for this project. It's a very trial and error process, but once you get what you want, the results can be pretty cool. I'm not sure how far elevenlabs has advanced since it's almost been two years now since this project, but I wouldn't recommend typing out long sentences and paragraphs if you're hoping to achieve a result that sounds natural. This was many stitched together audio files that were separately downloaded and placed in such a way that they matched the original voiceover of the Fallout 4 Intro. At the time, you couldn't just take the entire audio files of the original voiceover and use A.I to convert them into a different voice, so this might be an outdated process. Anyway, too much yapping. Cheers!
@@brayedin Thanks