Thanks! What a good idea for creating the player shoot animation!
3 роки тому+2
I swear this short video was more informative than the guides in garage game builder xD the game seriously needed video guides instead of guides with puns -.-
Ive just gotten GBG with my new Switch, and finding out it has an option to make your own pixel art and pixel animation for it has made me fall in love with it even more. This game maker is the gift that keeps on giving (and I aint talkin moms brussel sprouts either)!
This can also be done with Marker Nodon's. First call up a Counter Nodon, set the range to 0 to 1 and set it to loop or bounce. Then call up a Constant Nodon and set the Output Value to 0.0q, and connect it to the Counter Nodon's Count up or Count Down Port. Then call up a Marker Nodon and I would usually set it to line. Connect the Counter Nodon's Count Port to the Marker's Input Port. Then call up a Bull's-eye Nodon and I would set it to Rectangle. Copy as many Bull's-eye Nodons as you want on the Marker. Lastly call a Texture Nodon and draw whatever you want in it, after that connect the Texture to one of the Bull's-eye Nodons. You can also replace the Constant with a Button or a Stick to make the animation play when Tilted or Pressed.
Thank you for the tutorial. I'm working on the sprites for my Pokémon Mystery Dungeon project. Hope you'll be able to bring new tutorials for 2D games, I can't wait to see more! 😄 (Sorry if my English might be bad, that's the second language I know.)
I’m trying to make a campfire with two frames but the second frame won’t appear. I have the timer on 0.10 seconds output and continue output on 2 Is there anything I’m doing wrong?
@@VideoDojoPro Everything was hooked up correctly and it still didn’t work, I just messed around on my own and found out that replacing it with the on start nodon worked perfectly. I think the reason why it didn’t work is because the video is a year old and it could very well be outdated, thanks though
Its really cool once you figured out how to do things! I used timer nodons to give my player object a running animation for left and right, and a jump for left and right, the sprite is always flat to the cam, except when it turns it goes 3D for half a second. And when i stop my character i gave him another animation where he looks towards the camera! I want to upload it as a template for people once its done, im currnently trying to fix some bugs.
So... by this logic, if you want a looping animation, you can use a Counter that's set to Loop between numbers that adds things up, apply that to the timer, make sure that a frame is only visible at a specific number on the Counter, and attach them all to one object. ...and to get even more elaborate, you could it make only animate if you're pushing any direction, which might require an Absolute variable.
I am working on a game where I created a two-frame walk cycle animation. I have the textures applied to the (Z-center of a) box tethered to a Person Nodon, and the textures automatically flip when turned the opposite way.
If you'd like, check out my player animation setup here which includes idle, walking, and jumping frames :) twitter.com/JoCr2/status/1403507336329760771
I love the tools you have in dreams but i feel like they give you everything and dont really explain how they work game builder is much more Simplistic in appearance but i feel like the Tutorials actually made things clear i had no problems understanding any of the nodes and what they do
Is there a limit to the amount of textures you can use? I ask this because my game only lets me use 3. I don’t know how to incorporate all the sprites I’ve created for a loop
Will watch this soon (watching other stuff right now, lol), but yeah we need more tutoirals. I just finished all of the in-game lessons and my brain still hurts when I'm on my own. xD
Would you be able to do a tutorial on how you did the vacuum effect in your mouse game? I need something similar for a game I’m trying to make, I assume it’s the attract nodon but I can’t figure that nodon out for the life of me.
I have made a classic Megaman-style character controlling, with animated running, shooting, jumping. I made the running from 3 textures. It is deffinetly possible to do more complex stuff, but it costs a lot of nodon usage. Here is the megamen style controlling I did if interesed : G 005 2XD 0CG. The nodon order is a bit chaotic.
I cant wait to see the potential 2D games to come out of this. If you could apply a 2D texture to a background plane and create some parallax scrolling to give the illusion of a 2D game I might have to invest in this software like
Would you mind helping me with this, I need to know how to make a “moving object” nodon move left and right constantly, this is the only major obstacle I need to overcome to be able to complete my game. My idea involves using a constant, timer, calculator and touch sensor nodon to make it so the “moving object” will move left and right at a set speed and distance Edit: I found out that I can make an object move left and right using a “hinge connector” which was also used in the “risky run” tutorial game as a vertically moving platform. The only problem is that I want to be able to shoot the moving object but everytime I try to the bullet goes straight through it even when I have “destructible” and “solid” enabled on the moving object. I’m so confused :( EDIT AGAIN: I FINALLY FIGURED IT OUT, the hinge connector was just on the wrong axis 🙄😂meaning I couldn’t shoot anything connected to it because it wasn’t as the same level on the Y axis, I’m so happy now. Btw thanks for showing me how to add different animations to pixel art, that’s actually another thing I’ve been meaning to add to my pixel art characters. Btw I’m currently recreating galaga which is why I needed to know how to move objects left and right as I want the aliens to be Able to move around 😄
Hey quick thing on the discord I was trying to help another person with animations and you mentioned it being possible in the video but didn't show anything on it do you think you could do another video or just reply here with how you could do 3 or more sprites in an animation?
Yep! The set up would be fairly similar to the first example I showed here except to alternate between sprites when the stick is sending a signal. Perhaps I'll do another video showing that process!
I thought Scratch was hard enough to make something simple this looks like a nightmare Is there any way to import sprites into this or would you have to copy pixels by hand for that?
Im making a top down game and your method works but the object tips when it hits walls and I cant make that stop also how do I slow down the movement (this is a player controlled sprite I cant have it zipping around this fast)
The moving object box? Yep! The speed and acceleration can be adjusted in a few different ways. If I'm remembering correctly, one of the early 'Alice's Guides' covers it!
Maybe your next tutorial could be about how to make HP bars that follow the player? The only ones I've seen so far have destroyed boxes to reduce the health, but that means you can't ever heal because the boxes are gone permanently. I don't think there's a way to change the width of a box based on an input, so... is there a technique for making decent health bars that can both take damage and heal?
I need help, I'm using this method as I plan on having a punching, jumping and running animation for my charater but it dosent seem to be working correctly. I tried working around this with and or copying the idle sprite but nothing seems to be working
I might be able to answer your questions. I figured out basically what you're describing over the last few days and have it working now. I have not published by game yet or I would share it, but I can tell you one thing you may need to remember to do is make sure that you are telling all the textures that should not be displaying at a given moment to not display. For example, if the character is jumping, you may have to tell it to specifically NOT display the Idle animation while the character is in the air.
@@MrSheep4210 Here is my bare-bones prototype with pretty much just the animation for the character working. Mine has a shooting animation rather than using the punching action, but it should be close to what you're looking for. Programmer ID is P 000 4KD 5YT.
Yes it does, the most simple form is called a 'Touch Nodon' which acts as a trigger volume which will output a signal on contact with another object (such as the player character)
I am needing help. I understand this might sound dumb, but my character always turns into 3. It always turns into 3 or 2 of the thing I drew into a texture
Certainly an improvement on a single texture image. How would you do something like say Space Invaders with 55 animated enemies on screen at once? in say Fuze for the Switch it would be a total doddle, you'd have an array the length of 55 and have 'setspriteanimation(spritename[array], 0,3,8)' for setting it up, starting at frame 0, ending at frame 3 and animating at 8 fps. GBG intrigues me a great deal but since I only care about 2d games, animating is a crucial thing for me. Hopefully over time, better ways are found of dealing with it.
So how would I make a walk cycle texture that only activates when I walk? I've been fiddling around with this for an hour or so now and I'm about ready to tear my hair out.
Thanks I’m making a character for my definitely original rhythm game who’s name is insajacky because of my friend. ( he choose it ) I need to make him have sprites for when he presses a certain note.
@@VideoDojoPro I figured it was a ufo or person, thanks for the reply. I’m working on a hamster maze myself, I have two sprites so far for top down view, one neutral position and one with fangs out when I press Y for action. But I’ve attached the sprites to a box and then the box to a person. I noticed you’re attracting objects when your mouses mouth is open. I was hoping to destroy an object like a golf ball when I press Y and sprite changes but haven’t figured it out. I’m guessing it has something to do with touch sensor, a not noden and destroy object? I managed to get the sprite to change when I press Y but the golf ball destroys on impact if I press Y or not.
Hey there! Big fan! I was wondering if you could do a tutorial on how to make something similar to the stars in Mario 64, Like if you collect all the objects the game ends?
I don't have the game, but maybe have a teleport on both sides which sends you to immediate death, thus resetting the game? Edit: Or, I guess you could set some invisible walls on both sides that break the player on contact.
So how would I do an idle animation and then when they start walking then they do a separate animation? Would it just be attaching a joystick nodon to it or would it be more complicated?
You'd probably do the constant method from the end of the video for the idle animation, then do the button method from the start of the video except replace the button with a joystick
This video is soo helpful, looking forward to more!
Welp, the mousey man himself is done!
...
GBG has been the most fun that ive ever had in a game builder to date. Amazing job Nintendo
Agreed, I'm really enjoying it!
awesome! I used a not command to change animations while the player shoots. I’m looking forward to future tutorials!
Thanks! What a good idea for creating the player shoot animation!
I swear this short video was more informative than the guides in garage game builder xD the game seriously needed video guides instead of guides with puns -.-
Ive just gotten GBG with my new Switch, and finding out it has an option to make your own pixel art and pixel animation for it has made me fall in love with it even more. This game maker is the gift that keeps on giving (and I aint talkin moms brussel sprouts either)!
Bro thanks not alot of people are posting and sharing information on this yet and this will and did help alot
Thank you so much for going over this
Thanks for the tips of how to animate my textures in this game now I'll be able to continue on my programming.
Glad it helped! Good luck with your programming!
Wow, what a good and helpful tutorial video man! This'll really help me make good game in gamer's build garage!
🤣
THANK YOU
This can also be done with Marker Nodon's.
First call up a Counter Nodon, set the range to 0 to 1 and set it to loop or bounce.
Then call up a Constant Nodon and set the Output Value to 0.0q, and connect it to the Counter Nodon's Count up or Count Down Port.
Then call up a Marker Nodon and I would usually set it to line. Connect the Counter Nodon's Count Port to the Marker's Input Port.
Then call up a Bull's-eye Nodon and I would set it to Rectangle. Copy as many Bull's-eye Nodons as you want on the Marker.
Lastly call a Texture Nodon and draw whatever you want in it, after that connect the Texture to one of the Bull's-eye Nodons.
You can also replace the Constant with a Button or a Stick to make the animation play when Tilted or Pressed.
Thank you so much I was trying to find out how to do that thanks could you make a video about how to make a fighting game?
Great vid and great tutorial! Please keep them coming!
Thank you for the Tutorial, i like a lot your videos!!
Thank you for the tutorial. I'm working on the sprites for my Pokémon Mystery Dungeon project.
Hope you'll be able to bring new tutorials for 2D games, I can't wait to see more! 😄
(Sorry if my English might be bad, that's the second language I know.)
Can’t wait to see the finished product!
@@gmtacodoggmsd1336 Thanks! For now, I'm still working with the animations. I have to figure out how to make more for moving diagonally.
This defo helped me create a Mario level 1-1 remake thanks so much xx
@videodojo this is the first vid by you I ever watched and it helped alot
I’m trying to make a campfire with two frames but the second frame won’t appear. I have the timer on 0.10 seconds output and continue output on 2
Is there anything I’m doing wrong?
Hmm… definitely double check you’ve got everything hooked up correctly, otherwise I definitely recommend asking on our discord!
@@VideoDojoPro Everything was hooked up correctly and it still didn’t work, I just messed around on my own and found out that replacing it with the on start nodon worked perfectly.
I think the reason why it didn’t work is because the video is a year old and it could very well be outdated, thanks though
Tbh I can see how this can help as am early beginners tool to coding
Definitely!
Its really cool once you figured out how to do things!
I used timer nodons to give my player object a running animation for left and right, and a jump for left and right, the sprite is always flat to the cam, except when it turns it goes 3D for half a second. And when i stop my character i gave him another animation where he looks towards the camera!
I want to upload it as a template for people once its done, im currnently trying to fix some bugs.
So... by this logic, if you want a looping animation, you can use a Counter that's set to Loop between numbers that adds things up, apply that to the timer, make sure that a frame is only visible at a specific number on the Counter, and attach them all to one object.
...and to get even more elaborate, you could it make only animate if you're pushing any direction, which might require an Absolute variable.
Is there any way to make a walk cycle animation that looks a certain way depending on which way the character walks?
Yes, you can change a stick nodon's settings and make it right, left, up or down only
I am working on a game where I created a two-frame walk cycle animation. I have the textures applied to the (Z-center of a) box tethered to a Person Nodon, and the textures automatically flip when turned the opposite way.
Th3 dislike is bob because this isn’t his ways of learning
Or how to shoot in multiple directions with the animation turning sideways.
why the hell would he heart it but not reply to the question
@@AresGarcia-wg8on I’m thinking it’s something that he may keep in mind
I litterely thought the pig WAS A FREAKING CAT.
Anyway this video helped alot! Keep up the great work!
great tutorial! love it
Thanks so much!
This helped me so much
Desert Bus should be a really fun game for this to recreate
If you could make your own music it would really put in the Desert Bus experience
Just a tip anable speed on the moving object nodon so I doesn’t fly out the screen
If you'd like, check out my player animation setup here which includes idle, walking, and jumping frames :) twitter.com/JoCr2/status/1403507336329760771
Super cool!!! I love it!
Thanks so much the help was needed
Glad it helped!
I love the tools you have in dreams but i feel like they give you everything and dont really explain how they work game builder is much more Simplistic in appearance but i feel like the Tutorials actually made things clear i had no problems understanding any of the nodes and what they do
This gives me an idea for further animations... I want to see how far you can push it.
Everybody gangsta till edgy 9 year olds start making animation memes on the Nintendo Switch.
🤣 🤣
Is there a limit to the amount of textures you can use? I ask this because my game only lets me use 3. I don’t know how to incorporate all the sprites I’ve created for a loop
Good question, even if there is an upper limit for one object, I'm sure with some creativity you'd be able to find some kind of work around!
No I got none?
I believe the most textures you can attach to one specific object is 8.
@@creepingandhealing Thanks correct!
There is a 128 nodon limit for textures.
Yo thanks! Looking foward to adding animation to my game! :)
update added animation to bob
Will watch this soon (watching other stuff right now, lol), but yeah we need more tutoirals. I just finished all of the in-game lessons and my brain still hurts when I'm on my own. xD
Thanks! That was helpful!
Glad it helped!
Yo this is really helpful. If you could do a guide on the camera/screen, that would super helpful as well. Thanks again, keep up the good work!
Thanks a lot. This is awesome
Thanks! Glad you like it!
Great Video! I was wondering if you could do a video on how to make first person games, or even how to make guns!?
I will definitely look into that once I familiarise myself with the process!
@@VideoDojoPro 🔥👍
Thank you!! :D
This was clear and concise! Thanks for the help!
You're welcome!
dude, i have the same profile picture from paper mario the origami king XD
Very nice, 🙏 thank you
You're welcome! Hope it helps! 😊
Great start, is there a way to then make them jump, properly? Somes when jumping the invisible box connect can fall and won't stay upright
this was amazing. good tutorial
3:58 thanks for showing of my tip😀🤣
Thank you :D
Would you be able to do a tutorial on how you did the vacuum effect in your mouse game? I need something similar for a game I’m trying to make, I assume it’s the attract nodon but I can’t figure that nodon out for the life of me.
Trying to make a walk cycle. Thanks for this!
basically with effort we can make full animated sprites or it's just 2 textures we can use?
You can definitely make fully animated sprites, I just showed off the most basic form in this video!
great!
I have made a classic Megaman-style character controlling, with animated running, shooting, jumping. I made the running from 3 textures. It is deffinetly possible to do more complex stuff, but it costs a lot of nodon usage.
Here is the megamen style controlling I did if interesed : G 005 2XD 0CG. The nodon order is a bit chaotic.
@@shadyshyguy4058 Nice creation!
hello this helped alot
Awesome!!!!!!!! Thanks!!
I cant wait to see the potential 2D games to come out of this. If you could apply a 2D texture to a background plane and create some parallax scrolling to give the illusion of a 2D game I might have to invest in this software like
Would you mind helping me with this, I need to know how to make a “moving object” nodon move left and right constantly, this is the only major obstacle I need to overcome to be able to complete my game. My idea involves using a constant, timer, calculator and touch sensor nodon to make it so the “moving object” will move left and right at a set speed and distance
Edit: I found out that I can make an object move left and right using a “hinge connector” which was also used in the “risky run” tutorial game as a vertically moving platform. The only problem is that I want to be able to shoot the moving object but everytime I try to the bullet goes straight through it even when I have “destructible” and “solid” enabled on the moving object. I’m so confused :(
EDIT AGAIN: I FINALLY FIGURED IT OUT, the hinge connector was just on the wrong axis 🙄😂meaning I couldn’t shoot anything connected to it because it wasn’t as the same level on the Y axis, I’m so happy now. Btw thanks for showing me how to add different animations to pixel art, that’s actually another thing I’ve been meaning to add to my pixel art characters. Btw I’m currently recreating galaga which is why I needed to know how to move objects left and right as I want the aliens to be Able to move around 😄
Hey quick thing on the discord I was trying to help another person with animations and you mentioned it being possible in the video but didn't show anything on it do you think you could do another video or just reply here with how you could do 3 or more sprites in an animation?
Thx! Now watch as people will make beautiful animations with this game!
This looks cool
I have no idea what this is on is it on the switch where you make it or switch light or computer
Game Builder Garage is for Nintendo Switch and Switch Lite!
Pls Tell more of How to use this nodon
is there a way to implement a walking animation
Yep! The set up would be fairly similar to the first example I showed here except to alternate between sprites when the stick is sending a signal. Perhaps I'll do another video showing that process!
@@VideoDojoPro Ohh thank you!
I wonder can you do something like this for a background of a mountain. Kinda like making a sprite look like a 3D model using the camera.
I thought Scratch was hard enough to make something simple this looks like a nightmare
Is there any way to import sprites into this or would you have to copy pixels by hand for that?
There's no way (currently at least) to import sprites, everything has to be draw in the editor!
Im making a top down game and your method works but the object tips when it hits walls and I cant make that stop also how do I slow down the movement (this is a player controlled sprite I cant have it zipping around this fast)
Wow, this is awesome!
Thanks man but is there any way to slow the box down or is it a fixed speed?
The moving object box? Yep! The speed and acceleration can be adjusted in a few different ways. If I'm remembering correctly, one of the early 'Alice's Guides' covers it!
@@VideoDojoPro Ok thanks 👍
Thank you
Is it possible to have my sprite walking through a level?
Thanks for help!
Maybe your next tutorial could be about how to make HP bars that follow the player? The only ones I've seen so far have destroyed boxes to reduce the health, but that means you can't ever heal because the boxes are gone permanently. I don't think there's a way to change the width of a box based on an input, so... is there a technique for making decent health bars that can both take damage and heal?
Thanks
Are you able to do a turtorial on how to make a gun in GBG
Can you do a tutorial for putting paintings (texture nodon) on the objects?
Please make more of these.......
Workin' on it!
Great upload.
I need help, I'm using this method as I plan on having a punching, jumping and running animation for my charater but it dosent seem to be working correctly. I tried working around this with and or copying the idle sprite but nothing seems to be working
I’m having the same problem
I might be able to answer your questions. I figured out basically what you're describing over the last few days and have it working now. I have not published by game yet or I would share it, but I can tell you one thing you may need to remember to do is make sure that you are telling all the textures that should not be displaying at a given moment to not display. For example, if the character is jumping, you may have to tell it to specifically NOT display the Idle animation while the character is in the air.
@@creepingandhealing It still won’t work for me can you upload a game just showing that feature
@@MrSheep4210 Here is my bare-bones prototype with pretty much just the animation for the character working. Mine has a shooting animation rather than using the punching action, but it should be close to what you're looking for. Programmer ID is P 000 4KD 5YT.
my list for this "game"
1. I can not draw good pixelart.
2. If I had a really good pixelart, I don't know how to make a second good pixelart.
Yep, same problem with me
Very good sub
Does this game have Trigger Zones? They're absolutely necessary in games like this. Thanks.
Yes it does, the most simple form is called a 'Touch Nodon' which acts as a trigger volume which will output a signal on contact with another object (such as the player character)
I am needing help. I understand this might sound dumb, but my character always turns into 3. It always turns into 3 or 2 of the thing I drew into a texture
Certainly an improvement on a single texture image. How would you do something like say Space Invaders with 55 animated enemies on screen at once? in say Fuze for the Switch it would be a total doddle, you'd have an array the length of 55 and have 'setspriteanimation(spritename[array], 0,3,8)' for setting it up, starting at frame 0, ending at frame 3 and animating at 8 fps. GBG intrigues me a great deal but since I only care about 2d games, animating is a crucial thing for me. Hopefully over time, better ways are found of dealing with it.
Wait, what? Cursor? Do you play this on emulator?
Nope, GBG supports USB Mouse input, I covered how to do it in this video: ua-cam.com/video/omaVFW05PzU/v-deo.html
@@VideoDojoPro WOW! That's cool! Thanks
So how would I make a walk cycle texture that only activates when I walk? I've been fiddling around with this for an hour or so now and I'm about ready to tear my hair out.
Thanks I’m making a character for my definitely original rhythm game who’s name is insajacky because of my friend. ( he choose it ) I need to make him have sprites for when he presses a certain note.
How do you get your mouse to spin/face the direction it's turning?
Mousey's face is attached to an invisible UFO nodon which means it follows the direction the UFO is facing!
@@VideoDojoPro I figured it was a ufo or person, thanks for the reply. I’m working on a hamster maze myself, I have two sprites so far for top down view, one neutral position and one with fangs out when I press Y for action. But I’ve attached the sprites to a box and then the box to a person. I noticed you’re attracting objects when your mouses mouth is open. I was hoping to destroy an object like a golf ball when I press Y and sprite changes but haven’t figured it out. I’m guessing it has something to do with touch sensor, a not noden and destroy object? I managed to get the sprite to change when I press Y but the golf ball destroys on impact if I press Y or not.
You think you can do a flashlight tutorial
I'll do a bit of research and see if I can demonstrate a simple method to achieve it!
@@VideoDojoPro ok cant wait for the turtorial
Please do a tutorial on Custom Model Making (like that nintendog game who has a rigged custom dog)
Hey there! Big fan! I was wondering if you could do a tutorial on how to make something similar to the stars in Mario 64, Like if you collect all the objects the game ends?
Hey I have a question how could you make them jump?
Pls do how to do it with more characters and how to make a world
Pls
Thanks!
You're welcome! Thanks for watching!
how do you make it so in doesn't put three of my drawings on top of my drawing?
It could be that you’re apply the texture to the front middle and back face of the object it’s connect to! 🤔
i did it
all i needed to do was make the nodon bigger
Maybe how to get destroyed when you are off screen. For like a moving screen side scrolling game
I don't have the game, but maybe have a teleport on both sides which sends you to immediate death, thus resetting the game?
Edit: Or, I guess you could set some invisible walls on both sides that break the player on contact.
I put an invisible simple box under the screen that destroys the player.
Please share the code for your mouse game! I would love to test it out and look at how it was made
Very good
Thanks very much!
I animated Sonic in a little project I'm working on.
The Nodon won't stop screaming. What should I do?
You could do a tutorial for using buttons for movement, if you know how to do it of course, and if you don't, I could explain it.
Cringe
Can you do a tutorial to create a health bar (if its possible)
So how would I do an idle animation and then when they start walking then they do a separate animation? Would it just be attaching a joystick nodon to it or would it be more complicated?
You'd probably do the constant method from the end of the video for the idle animation, then do the button method from the start of the video except replace the button with a joystick
Can make a video about boss fights?