@@ScalesthelizardwizardThat would make them similar to Synchros, but with Ritual Spells instead of Tuners. But they should be summonable from the hand or Deck though.
@@RC_ALB Actually they would be like fusions. Using a spell card and monster(s) material from the field or hand to summon a new monster? That's a fusion summon. Of course you could have them work in a distinct way to separate them from fusion monster, such as requiring only monsters on the field and/or summoning from the deck like the old "Assault mode" Synchro mechanics. That would have been interesting.
"I am scared my future self that has to analyze this duel, please don't request it." Well when you put it that way... I think it'd be neat to analyze Mako vs Joey in Battle City :P
@@RodimusMinor1987 Mako was the only fair and just opponent compared to Yami Yugi's opponents who cheated in the entire Battle City tournament. He's above all of them. WOW. 💯
When you think about it, Extra-Deck Ritual Monsters kind of make a perfect counterpart to Fusions. Fusion monsters require specific monsters along with a generic spell (Polymerization), whereas Rituals would require a specific (ritual) spell along with generic monsters the only need to meet a level requirement. And looking back at early Yugioh, I feel like this would make Ritual monsters WAY better than Fusions.
It would definitely be a game changer. Relinquish turbo might have ruled Goat format. Tbh, I think low-level rituals would have done better than high-level rituals as they wouldn't be as much of an investment, and they could be used as tribute fodder, where as the higher level ones would almost require running high level monsters in the main deck which would just make them less consistent.
Most early Ritual monsters were non-effect beat sticks, so those definitely would have actually been played. Ritual monsters with good effects would have been limited for awhile and/or anti-ritual cards made in response. Alternatively, maybe non-effect Ritual monsters could stay in the extra deck with the rest in (and summonable) from the main deck.
the history of YGO mechanics seem to be ever-increasing attempts to make viable the whole fusing-monsters-thing that Takahashi clearly wanted the game to be based around from the beginning xD
I also liked how some rituals had effects like Millennium Shield could increase the DEF points of monsters on the field that you control while in face up Def mode by 1000, including itself. While Black Luster Soldier got a power bonus when fighting dragons.
Joey used two different Ritual monsters during the 5-episode arc of Waking the Dragons where he faced Valon and Mai back-to-back. Noah's Deck Master was a Ritual Spell and then the Ritual monster it Summons. iirc Duke and Rebecca had a Dragon Ritual monster in their duel with Valon. Vivian Wong's Dragon Lady may have been a Ritual monster, as she used a Spell Card that specifically summoned it. Five-Headed Dragon was both a Ritual monster and a Fusion monster at different points in the DM anime. Kaiba used a 4000 atk Ritual monster in Darkside of Dimensions.
Will add specifically Joey had Knight of Black Dragon (or Paladin of the Dark Dragon) which is just like Kaiba's Knight of White Dragon and of course the badassery that' is Lord of the Red. I assume Sam was only going once over each monster but the filler arcs did also see ritual monsters used more than once, with Black Luster Soldier and Magician Of Black Chaos making comebacks and the Knight Of White Dragon also being used at least twice in the Doma arc but they do consistently have both the monster and ritual in hand together.
it does not make sense for rituals to be main deck monsters, since they only be bricking and also have a failed mechanic where you lose 3 in card advantage.
Yup, real world ritual summons done by cults ad churches are trying to summon from another dimension or Heaven or Hell, so Yugioh Ritual summoning from the extra deck instead of the hand makes sense
In the original manga, ritual monsters are like fusion, there is no seperate card, the cards stay on the field and transform into a new creature. Dosnt work well with physical cards lol. Its what happened in the early yugioh games to
You could probably do something similar to xyz, put the monster on top of the sacrifice. But yeah, that would require an actual existing card and probably not possible for physical play.
@@RitualPoly MTG does something like this for meld and transform mechanics. The backside of a card is a different card entirely. They also print special cards that are placeholders for those cards. You could, in theory, print ritual spells as double sided cards. When in hand, they are the ritual spell. After casting, you flip the card and summon the monster on the back
In the older Gameboy games; Ritual Summoning worked sort of like how you've described in the video. You don't have to own the Ritual Monster to summon them; they'll just manifest from nowhere after you use the Ritual Spell successfully. (interestingly though...you can additionally have them in your deck as effect monsters, and just normal summon them too if you do manage to get them). In "Yu-Gi-Oh! Dark Duel Stories", in order to Ritual Summon "Black Luster Soldier" one of your tributes MUST be "Gaia, the Fierce Knight". To Ritual Summon "Super-War Lion"; one of the tributes must be Leogun. "Fiend's Mirror" requires "Fiend Reflection #1", and so on, so forth.
I think it’s a really cool idea that Rituals can be Extra Deck monsters since Yudias dueled Kuaidul in episode 135 of Go Rush and Kuaidul preformed a Ritual Summon. Only down side they kept the Ritual Monster and Ritual Spell a secret. The only thing confirmed it's a Transam Linac Ritual Monster. It also seemed like the Ritual summon was counted as a new Extra Deck mechanic. Maybe in the future if Ritual cards are printed for the Rush format then they could he implemented as Extra Deck monsters. Also Joey had a Ritual monster called Paladin of Red Dragon so that means there are a total number of eleven Rituals done in Duel Monsters not ten
@@FunGuy635u guys are awesome glad I'm not da only nerd dat loves dis stuff lol but serious question tho back in the day wasn't it just the fusion deck not extra deck back then I figured the ritual monsters always got summoned from the main deck even tho the spells dnt state that u make the sacrifice and search 4 monster idk I'd love 2 see each characters decklist from duelist kingdom dat be awesome if that was ever published somewhere
If the stayed Extra Deck Monsters. That would basically make Ritual Monsters, Synchro Monsters but with a Ritual Spell rather than a Tuner Monsters as the extra step to get them out. Quite the power boost indeed, especially for early Yu-Gi-Oh.
More like fusion summon requiring the materials to be on the field. I agree on the power boost, but they would need it, expecially now. Except for a couple archetypes they are basicallt dead.
But one key difference is because a spell card is required, it still gives an opponent a better chance to negate it, so I feel like that balances it out. While I want them in the extra deck, what changes (if any) would need to be done with effects adding Ritual monsters to the hand, or them with effects in the hand? Would some be overpowered and need to be limited, or have some other nerf? What if only non-effect Ritual monsters were in the extra deck, with the rest summonable from the deck?
@@alexanderrobins7497 It is weird to picture Ritual Monsters in the ED without them either being broken or nerfed to unplayability. Also I don't like the logic that "if it can be negated, it isn't broken". Pot of Greed is a spell and would never get unbanned
Another thing that affects it is that, unlike Tuners, a single Ritual Spell would only summon a specific Ritual Monster, while a Tuner can bring a variety of different Synchros. Ritual Spells would be like a highly specialized tool, like a powerful Spell/Trap the likes of Raigeki and Mirror Force, while Tuner Monsters would be like a Toolbox, that would allow you to access various different options depending on the situation. Of course, we HAVE Ritual Spells nowadays that can summon, let's say, any Dark Ritual Monster, but in a world where they are in the Extra Deck, they probably either wouldn't have been made, or would have received some sort of limitation or extra cost to compensate. The difference between both would be being a very specialized and effective tool, or a swiss knife to get you out of any trouble.
11:24 To answer your question: I think ritual monsters summoned from the extra deck may be powerful. However, I think they would have gained more power or abilities if ritual monsters had their version of Xyz rank up cards like a card called “Ritual Evolution” that allows players to summon higher level ritual monsters by banishing other ritual monsters and then if the higher level monster was ritual summoned by banishing a specific ritual monster, that monster would gain additional broken abilities.
@@ked49 I can see that. I was thinking like since Xyz rank up cards can evolve say rank 4 monsters into rank 5 or higher, that it would be the same with rituals but instead have them based on a hierarchy. Like blue eyes chaos dragon would be a 3rd hierarchy monster then Blue eyes Chaos MAX Dragon would be a 2nd hierarchy monster.
I think that if, in another timeline, ritual monsters were extra deck monsters. -We would've seen stricter requirements, like having to actually have Gaia for BLS or BlaMa for MaChao in the field. -Cards like senju and manju would word differently, requiring you to reveal a ritual spell to add to hand or summon from hand the materials. Or be the ritual equivalent of the Hex fusions. -Just like we saw generic fusions later, we'd have generic ritual spells, where the monster design comes from the ritual artwork and not the materials. Kinda like Zera. -Future powercrept rituals would take the Megalith approach. Monsters that can be used as tribute and have effects to ritual summon without a spell.
Here is what I think would have happened: Since early Ritual monsters were non-effect beat sticks, those definitely would have actually been played. Ritual monsters with good effects would be limited for awhile and/or anti-ritual cards made in response. Alternatively, maybe non-effect Ritual monsters could stay in the extra deck with the rest in (and summonable) from the main deck. I don’t see Ritual summoning without a spell (unless an evolved form of a Ritual monster).
Considering there are enough magical shenanigans going on in the series, my assumption was always that ritual monsters just come into existence like fusions. Keep in mind DM is the part in the story where the manga starts deviating from Yami no Games (aka season 0) and going more into card games so Yami no Game logic could still apply. Alternatively they are just treated like tokens where you put them on the field as soon as summoning conditions are fulfilled, either manually or automatically through the dueling system. If you played some of the oldest games they often didn't require having the ritual monster in hand/deck/extra deck.
7:10 Kind of funny Joey's duel with Mako has Duelist Kingdom shenanigans, since Mako is one of the only 2 people Joey dueled in Battle City that didn't cheat.
Serious question: how? Joey was rated (correctly, imo) as not skilled enough to qualify for participation in Battle City, and the idea of Kaiba being petty enough to have multilayered plans designed specifically to screw Joey only existed in Abridged.
@nicholasfarrell5981 serious answer to a serious question of a joke comment, (not calling you out btw. Just enjoying the comedy here) It was shown that kaiba has people monitoring the entire tourney. It's possible that if he saw joey, illegally in his tournament, that he'd have the tools at his disposal to mess with him
Actually, there were 11 Ritual Summons throughout the entire original series. You forgot about Joey's Knight of Dark Dragon that he used in his second Duel against Mai during Season 4. It was also one of the cards he was forced to discard to the GY in his Duel with Zigfried in Season 5 due to Nibulons Ring.
@@Wyatt_Sumner_Musician Oh yeah, I forgot about that one. So that means in the original series both Yyugi and Joey have two Ritual Monsters while Kaiba only has one.
@@MrGeorgFTW Yeah. I wanted to mention that as well, but considering that it was a deckmaster, and that the card itself was never shown, I didn't mention it.
I am sad that when MOBC was summoned by Atem against Noa, he didn't do much, he destroyed DMG and hurt Atem by 800, then next turn he attacked a flip effect monster that forced his ally DM into Defense mode, he is then destroyed next turn.
@@RodimusMinor1987 Yeah, that sucked. Noa was trying to overwhelm Yami Yugi and torment him by turning his friends into stone despite being a virtual world within their minds. Why give him a redemption near the end of the Arc? His mind should've been shattered after losing and being denied leaving the Virtual World.
@@RodimusMinor1987 7300 of direct DMG would've reduce him to 1200 LP left. The rest of the duel would be different with Noa aiming to remove both DM and DMG, which he could have succeeded, and it might continue like in the anime until Yami Yugi just needed to finish it with only Blue Eyes Ultimate Dragon's attack. That's the scenario in my opinion.
As a kid this is exactly how I thought it always worked, and seems to be what the early manga/anime intended. It makes sense and would've made them much better in the game itself... kinda weird they didn't go for this. I assume that the card was physically transformed in the anime/manga basically the exact same as fusion monsters were. Also, I think you missed one, when Black Luster Soldier is summoned in the final season 4 duel to fuse with Ultimate, though I think the hand size lined up in your breakdown of that so it checks out
Might be an animation error, but during the Arkana duel, he can be seen holding the magician of black chaos Also, during the Bandit Keith duel, Yugi mentions that having the ritual card isn’t enough, you also need the ritual monster
yeah, the consequence of early yugioh. I dont think many doubted the extra deck or a similar mechanic, the issue was instead that when it came time to print, the extra deck as a concept wasnt fully developed. They wanted to differentiate fusions and rituals when both early example sets were just beat sticks, and ritual just drew the short straw. With that in mind, it isnt debating whether or not to treat them as extra deck cards, but instead how rituals could have worked before they started designing around the cumbersome nature of the mechanic. In my mind, the best method would have been to make rituals a mechanic where you only need 1 of the 2 currently required cards in your hand before using it would search out the one still in the deck and send both to grave. To be clear, this isnt "i drew (ritual spell), so it lets me search (ritual monster)" or vice versa, it is instead "by using (ritual spell) and tributing the required materials from hand or field, i special summon (ritual monster) from my deck" or the inverse of "by revealing (ritual monster) in my hand and tributing the required materials from hand or field, i can send (ritual spell) from my deck to the graveyard to special summon (ritual monster)." THAT was the main issue with early ritual monsters; the resource investment was too great for the fact they all needed to be in hand or field. The only other possible way to differentiate fusions and rituals in the early days would have been to power scale them better. Fusions need a generic spell, so their effects are limited and their power is weaker than rituals, while rituals needing a specific spell either needed more generic materials (which was the failed attempt with the tribute cost) or significantly more powerful effects than their fusion counterparts. Note that the proposed idea is still working from the perspective of "caveman yugioh". If it was reality, we would likely see a very different game today as card design is partially predicated on the history of the game and what has and hasnt been established. The rituals of today that are built around either searching their materials or having hand and graveyard effects probably wouldnt exist in a world where rituals were not a fundamentally unusable mechanic to begin with; modern ritual archetypes build AROUND the weaknesses of the past in an attempt to revive the clunky mechanic. A case could be made that old and new rituals are 2 entirely separate mechanics, ESPECIALLY with the rise of more generic ritual spells. Does that mean we should cut out the middle man and just make them separate mechanics, or that re-writing history to fix the fundamental problems of rituals we only see now with hindsight would allow the same modern ritual play styles to appear naturally? That is the big rhetorical question of the debate in my mind.
About rituals in rush duel, in anime it might be something similar like you said about fusions at least for early Yu-gi-oh DM (time will tell how rush rituals will work in anime), but it implied that when rituals comes physical format (only in Japan) and later in Rush Duel Links (for global audience) rituals will be extra deck monsters. About rituals in extra deck in og Yu-gi-oh, maybe they could have been powerful but most likely summoning them wouls be more expensive.
It wouldn’t be difficult to do with the cards we have when playing with house rules. Too bad it wouldn’t work online unless someone implements it in Dueling Book.
I think if Ritual Monsters had been extra deck monsters, they would've been pretty strong. Because, they would basically be like fusion monsters with the specifications of "Any one or more Monsters with a combined level of X" and "This card can only be summoned by the effect of Y". We saw the later on certain cards that were able to see competitive play, despite their material requirements being a lot more specific than "Any one or more Monsters with combined Level of X", which is simply put the requirements for a synchro summon, except you would be able to use the material from hand, use just one monster, which wouldn't have to be a tuner at all, and you could even "overpay" on the level. In other words, Ritual Summons from the Extra Deck would've basically been a hybrid between fusion and synchro, taking away downsides from both, and being left with the necessity to draw a specific card to play them, which would've been the point where designing good ritual support and ritual spells with additional effects to make playing them even more rewarding would've been due. So, yeah, I can totally see Rituals being a widely used mechanic if they had gone for the extra deck route right away, and then designed the cards and their support around that.
Rituals in DM, specifically the Manga and in the "True Duel Monsters" series of video games (Forbidden Memories, Duelists of the Roses, The Sacred Cards, etc.) were usually played from outside the deck entirely. All you needed was the corresponding Ritual Spell and the monsters needed to Summon it (the ones listed on it and/or enough levels worth).
In the manga, they weren't played from outside the deck. They don't have a physical card to them. So they're occupying the field presence of the main monster offered for the tribute.
Honestly the only way that would make sense how they ritual summoned so easily and honestly that would make ritual monsters SO much better if they were just extra deck monsters instead of main deck monsters then you only need to search out the ritual spell and a tribute. Minus 1 card economy minimum is WAY better than minus 2+ card economy minimum.
Then they'd basically be generic fusion monsters with a level gimmick. Which is basically what they wound up doing in different ways with synchro snd xyz
@@mr2oxkingOg rituals were so terrible the only way they could make rituals usable was: Ritual spells that could send materials from the deck to the GY. Monster support that could be banished from the GY to conduct a ritual summon. Ritual monsters with built in effects that can search other cards or with broken effects Ritual monsters that can also act as ritual spells to summon others of the same archetype. They had to forgo the original core concept of ritual monsters to keep them somewhat relevant in recent years
@@cliffwarden5934Honestly a lot of original fusion monsters should’ve just been generic requirements like ‘2 water monsters’ or ‘1 warrior + 1 spellcaster’ instead of incredibly specific garbage cards nobody would want to use (unlike where some materials made sense like thousand eyes and twin headed) and a popular unpopular opinion Polymerization should’ve never been a thing. You should just have originally been able to declare fusion summon by just sending monsters from your hand and field to the GY like in Forbidden Memories. The greatest weakness of fusion and ritual summon is you need a spell card to conduct the summon so your opponent has as opportunity to interrupt and/or negate the summon even after costs and tributes are paid when normally you can’t respond to the actual act of most declarations of summoning (tributing, synchro, xyz, pendulum, link). They were so inherently flawed they had to rework the mechanics and the power levels of the monsters to provide a generous pay off (or cheat them out) for them to see any competitive play.
"the other 2 rituals (used by kaiba & dartz)... Van Zieks voice: Objection! Joey has 2 ritual monsters in his deck, and used both in his duels against Valon & Mai (which you analyzed), so there are 4 in season 4, not 2
the later Ritual monsters like Nekroz have effects in the hand because the mechanic is so bad on its own. if Rituals were ED monsters from the start, they would obviously not have hand effects.
Keep in mind that Duelist Kingdom is not at all based on the actual rules of the real world card game. It is a plot device, and all the shenanigans are how it was intended to be played. Presumably it was a balancing issue that made them require you to have both cards, and the extra deck was the fusion deck only at that time. It also fits with the lore, with there being exactly 3 (three) not damaged blue eyes white dragons in existence and merely having a Red-Eyes Black Dragon can carry you through a championship. So just getting one ritual spell that can summon a Blue Eyes equivalent would be incredibly strong.
My in lore explanation may be that the Ritual Spell becomes the ritual monster after absorbing the required tribute. Most early Ritual Spells show some sort of vessel that likely contain the ritual monster, so that may be a hint
i think yugioh anime does often imply that these cards just... appear out of thin air sometimes. see: judai's entire extra deck & yusei pulling shooting star dragon & shooting quasar dragon out of the ether, jack with red nova dragon during that crimson duel, zexal has this in shades with the chaos monster cards, and both arc v & vrains literally made it a whole plot point of how cards are just pulled out of no where. so fusion working like that in duelist kingdom winds up tracking with the lore. it's the ritual thing that is absolutely nuts!
In Duelist Kingdom, 2 out of the 3 Rituals follwed the Fusion Monsters formula meaning they are not main or extra deck but fabricated monsters with no physical cards. Gaoa turned into Black Lustre Soldier, and Dark Magician turned into the Magician of Black Chaos. Pegasus is the creator of the game, and he had cards that no one else had.
Ritual monsters being extra deck monsters would have made those early ones actually playable. The real answer is that for the entirety of the original series, anime and manga and also at least the GX anime, there just wasn't an extra deck. Fusions and Ritual monsters were just created at the moment Polymerization or the Ritual spell was played. This explains why any time someone borrows someone else's cards or is in a tag team duel they manage to pull off Fusions that their usual deck would never allow like Black Skull Dragon and UFOroid Fighter.
Thinking about it: Ritual and Fusion might have been the parallel of each other. - Existing in the same Deck (the Extra Deck) - both require monster(s) to be used for their summoning (Ritual nowadays can be used with 1 monster, but in the anime or back in the day, the case might be two or more monsters) - both require a Spell to summon (Ritual card and Polymerization) - While Ritual requires an exact level, Fusion requires an exact name (which is the two criteria for a card) With these in mind, maybe Ritual would have been better back in the day, and might be the main summoning mechanic for MD.
Rituals were always my favorite kind of Special Summon monster, so I love that they're getting added to Rush Duels and hope that the changes to the mechanic do well there.
What if ritural monsters could be summoned from the deck and arent required to be in the hand? This would also explain unknown cards in the hand for some duels as they couldnt be summoned. Other times the duelist might not have enough stars to use the ritual spell. As a kid i always thought you could summon ritual monsters from the deck if you had the spell. This is similar to how metal zoa and red eye metal dragon effects summon from the deck
Before I played Legacy of the Duelist Link Evolution on switch around 2020, I had thought that when you ritual summon it didn't matter whether it came from the hand or the deck, just as long as you play the ritual spell and pay the cost to summon set ritual monsters. Even before the intro of synchro monsters, I never questioned why ritual monsters weren't in the extra deck during duels was because the extra deck was previously called the FUSION deck, meaning only fusion monsters can go there. And for an additional thought, if the then called fusion deck would hold ritual monsters due to the monster's boarders being different colour to main deck monsters, why weren't the Egyptian god cards from the show in the extra deck? Obelisk's boarder was blue like rituals, Sliffer's was red which was close to effect monsters, and Ra's was yellow, similar to normal monsters, but all three of them were in the main deck!
I believe the original idea was for Fusion Monsters to be part of the Main Deck with Fusion Summoning being an optional way to Special Summon them (look at early Fusion Monsters and tell me any sane person would go minus 3 for a Flame Ghost). While the Fusion Deck was originally going to be a Ritual Deck for Ritual Monsters. It would explain why Fusion Monsters in the real game were often introduced as Normal Monsters and why the Fusion mechanic was the way it was in the early videogames.
The Black Luster Soldier Example confused the heck out of me as a kid because during Yami Yugi's searching of cards off the top of his deck included Polymerization, which judging from how he described how he needed a "combination of cards" to summon something. I assumed Polymerization would have been included with how fusion monsters worked in that season. Ritual summoning being introduced the way it way completely flabbergasted me.
It is something I've seen talked about before (a streamer called NekoSuris was working on a format he called the "Protagonist Format" which included Rituals as in the Extra Deck), but it is something that isn't talked about much from what I've seen, and I really wish that they had been extra deck monsters originally to make them better. Some of the more modern ritual monsters now have effects that only work if they're main deck cards, but I'm just looking at Goat and maybe Edison era cards
i would love to get ritual into extra deck along with fusions. ritual I would have it a bit restricted. -sacrifice monsters level equal to or more than the ritual stars (keep that) but as long you sacrifice 1 specific type in one of your sacrifices. Example; Relinquished, magician of black chaos : you need at least 1 spellcaster in your sacrifice black luster; you need at least 1 warrior in your sacrifice paladin of white; you need at least 1 dragon or warrior in your sacrifice Fortress whale; you need at least 1 fish in your sacrifice zera the mant; you need at least 1 warrior in your sacrifice
masked beast; you need at least 1 masked monster in your sacrifice 5 headed dragon; you must need 5 attribute monsters of fire, water, wind, earth, and darkness in your sacrifice
There are 2 Yugioh Game Boy games I'm aware of that have funny rules regarding ritual monsters: The Sacred Cards and Reshef of Destruction. There is no extra deck, fusion isn't a thing in these games, and ritual monsters more or less follow the Duelist Kingdom rules (specific monster on the field plus extra tributes). Except ritual monsters can also be placed in your main deck, too, and they can be normal summoned. These games have a "deck cost" system where each card has an assigned value and you have an allowance for the sum total of the cards in your deck, so that way you can't just use codes to spawn in cards or use a GameShark to unlock everything and then just stack your deck with the best cards in the game, and main deck ritual monsters had some of the highest deck costs in the games.
I totally think you're onto something. In the original forbidden memories game (before the official card game was finished) ritual spells require specific monsters on the field and it summons a monster from outside your deck. So the duelist Kingdom ritual summons makes sense with that logic in place. You even get the option to fuse any two cards and the game generates a new monster also outside your deck.
GG for your discovery, for the "should be OP in the extra deck ?" excet relinquish during the first formats and Nekroz not really but way more playable. It would be nice to get a new mechanic like that, one spell + sacrifices = 1 extra deck monster summon like those first anime rituals
I was literally just thinking about this, mostly because it makes total sense especially since if feels like they're proto-synchro monsters that sorta work like fusions since they require a special card to be summoned, i will say i do absolutely love rituals they're pretty fun imo.
In the Keith vs Yugi duel, after Keith played Zera Ritual, Yugi started saying there is no way he could draw both the Ritual and the monster, but Keith flipped over one of the other cards in his hand to reveal Zera the Mant. Of course, Keith cheated with that sleeve apparatus, but the point is you are incorrect about Zera coming from the Extra Deck.
I believe that line is added by the English Dub to reference the way the rituals work in the real world. In the original Japanese Yugi only mentions that 3 Zera the Mant exist in the world and is shocked Keith owns a [fake] copy.
@@ron2millionare972was it really played from the hand? Like did his hand count change? If he pulled it out of his extra deck to show he owns it, that’s not really playing it from his hand. We know the cards actually exist, but whether they are coming from the deck draws or the extra deck is the question.
Well I certainly learned something new today, but this makes me think, If Konami wanted to do that in modern yugioh, I think they could if they introduced it as a new summoning mechanic. Super Ritual or something. It's treated as a ritual card but can be placed in the extra deck and they work with ritual cards in the main deck. I'm not sure of how balanced that would be, but I'd like to see them try. What do you think of that?
For the record, I thought the tag duel on the tower between Lumis and Umbra was awesome! But what i didn't like was the extremely broken card that Lumis played (CARD EXCHANGE)! That was insane, but what was even more insane is that he didn't target his opponents, *but his own partner!*
One thing to note at least with early ritual monsters and spells is they dont state on the cards that they require the monster to be in hand just that they summon/must be summoned by X card. It only states in the rule book that all the materials and required cards are in hand or field. So that suggest they may of intended them to be extra deck monsters at some point since only the rule book would need to be changed rather than errata each of the cards.
One thing to note about Black Luster Ritual as well is that in the manga the spell works a bit different: in that circumstance he offered Kuriboh and Griffor as Tributes, and then Gaia was converted into BLS. So more akin to an Eye of Timaeus situation
I mean, if we're sticking to the _original_ concept of Rituals, then it wouldn't be as simple as "play Ritual Spell, tribute appropriate number of generic materials, summon Ritual Monster from Extra Deck". You'd need a specific monster _on_ the field, corresponding to the Ritual Monster in question, and possibly also semi-specified Ritual Materials depending on the Ritual (in the manga, for example, Black Luster Ritual required not only Gaia the Fierce Knight to be on the field, but also to tribute monsters of the LIGHT and DARK attributes specifically). With that in mind, it strikes me as similar to late-GX-era Fusions that started to phase away from specific materials. It would make for an interesting contrast with Fusions in the early days of the game; however, unless the presence of Extra-Deck Rituals ends up influencing the evolution of Fusion in a different direction from our timeline, then eventually Rituals would likely fade into obscurity just because Fusion Summoning is consolidated into a small selection of spells, while Rituals still need specific spells for each monster. More interesting to consider, I think, would be the effect this has on ARC-V and its silly "only one Extra Deck summoning method per dimension" setting. Would there be five dimensions now, instead of four? Would the Synchro Dimension arc be streamlined so they could fit in a Ritual Dimension arc as well? Would Alexis _not_ be from the Fusion Dimension?!?
To be fair, it makes a lot of sense from a balancing standpoint that ritual summons would be extra deck, particularly early on in Yu-Gi-Oh. The problem with Ritual monsters at that time was lack of search options and frequent bricks, especially when you could get an equally or more powerful monster using any other deck. This would be an issue until ritual archetypes that have more ritual monster cards than normal/ effect monster cards and various search options in the archetype, like the Cyber Angel or Nekroz archetypes became available. Now those decks would be unplayable due to the extra deck limit. They also act more like Fusion Summons than other special summon monsters in the original Yu-Gi-Oh anime and GX, atleast from what I remember.
This would have been way better functionally imo. Speaking in terms of irl though, the concept of one monster BECOMING another is actually very interesting. I hope that if/when we get a new summoning method, it is this kind of "evolution" summoning and requires a specific monster(s) to be on the field.
Back on the day, we had a house rule that allowed Ritual monsters to be in the Extra Deck so they were somewhat more playable. As more Ritual support came out we basically stopped because of things like Nekroz using extra monsters to ritual summon but yeah. It was kind of fun but became less used as we got more summoning mechanics and more support.
I remember as a kid thinking that Ritual spells summoned the Ritual monsters directly from the deck. This was back when the Extra deck was simply called the “Fusion deck” so I knew they didn’t go there, but I also figured they had to come from *somewhere* so I just figured assumed the deck.
I had the same thought when I saw this when I was younger and just learning the game, it is why I also thought there was more fusion cards than what we got in reality
You could also note that in the game "duelist of the roses" you just activate the Ritual Spell and pay the cost to summon the monster from outside the game or the "extra deck". So that makes this idea even more concreate.
Thank you for posting this. I am going to make a duel format that starts with GOAT but includes cards from the show. Might use this rule as a variant for no n-effect rituals. Thank you so much for sharing, and for all you do.
To answer the question at the end: I think Ritual monsters have the POTENTIAL to be insanely strong if they were put in the Extra Deck. I mean, if we run cards like Secrets of Dark Magic that says you can summon almost ANYTHING yo want, but the only stipulation is that you need Dark Magician or Dark Magician Girl as material, then we could see someone on turn 1 play Secrets to tribute DM and a LVL 1 or LVL 2 monster to get Blue-Eyes Chaos Max or something powerful like that straight from the Extra Deck. HOWEVER, there are some drawbacks. 1. We would need to increase Extra Deck size to 30 cards instead of just 15, just so there's a fair chance to get a decent number of Ritual monsters in there as well as Fusion, Synchro, and xyz monsters. But this would also allow for more of the other types too, which makes some already broken decks even more broken. (But I think Ritual monsters would at least see more play if we did this.) 2. If a player wanted to make a Ritual deck, this means they'll HAVE to play many Ritual spells and other cards that give the capability to Ritual summon. The amount of absolute bricks that could potentially happen, my gosh. What do you do when you start the game, and you have a starting hand of ONLY RITUAL SPELLS!? 😂😂😂😂😂 You're doomed!! 3.I can see the banlist as I speak...... OOOOOOFFFFF!!!!!! The amount of deck nerfing that would happen..... Nah, I'm not here for that. The day Rituals become a problem is the day I just throw away all of my cards and outright forget about the game, the anime, and everything else. And since that would NEVER happen, I know that the nerfing to Rituals would be mostly unfair. A few decisions may very well be fair and needed for gamestate reasons and such. But overall, I don't see Ritual monsters becoming so broken that everyone wants them. They'll probably just become strong enough to win a few duels here and there, or just keep you alive passed round 5 and fight back a little bit. Nothing too major.
As someone who mostly reads the manga, this seems like a no-brainer, really. I'm shocked that more people aren't aware of it. Rituals always seemed to work like fusion monsters did; I can't recall a single time we actually saw a "Ritual" monster card.
I know animation errors happened a lot, but I remember seeing Kaiba holding rabid horseman(fusion) in his hand since extra decks weren’t a thing in the Duel monsters era and GX era.
here we go, my crazy idea, ritual monsters can be placed either in the deck or extra deck, in the deck for any hand effects or using it easily for costs or the extra deck for easier summon. The only thing would be say this was the ruling if there was a card that would bring a card to your hand either from the field, graveyard, or banished zone would that apply to ritual monsters too or are they limited OR are they only limited if summoned from the extra deck but not if summoned elsewhere. Could be interesting to see which ritual monsters people would put either in the deck or their extra deck depending on which situation would be the best for those specific monsters.
If Ritual monsters were Extra Deck monsters, I do think they'd be more powerful than Fusion. In fact, I would go further to say that some of the HERO fusions (particularly the Elemental HEROs requiring specific named cards and the Masked HEROs) would instead be Rituals. I also think they'd be a bit more difficult to summon. In the manga, even Relinquished required two tributes. Going by how Black Luster Soldier, Relinquished, and Magician of Black Chaos, I believe there would be a tribute requirement to activate the Ritual Spell, and then you'd have to tribute an additional monster (possibly with more or less strict requirements as the actual Ritual cost) that represents a monster that is transformed by the ritual. As an example, the Ritual cost for Black Luster Ritual is ultimately two monsters (not shown to have any other restrictions, but I do believe it should have the restriction of one light and one dark or one fire and one water or one wind and one earth, opposing elements to open the gate of chaos) and then one (likely Warror-type) monster that becomes the Black Luster Soldier. I also think it's likely that all (or at least the monster that becomes the Ritual monster) would need to be tributed from the field. However, we might get some Ritual support that lets you tribute from the hand and possibly even monsters that when they are tributed for a Ritual summon, bestow lingering effects onto the Ritual monster earlier than we actually ended up getting monster like that.
I just want to point out it's entirely possible Ritual monsters worked like Fusion monsters in the Duelist Kingdom arc because despite how Fusions are supposed to work, you can see a Black Skull Dragon on Joey's field during the Joey vs. Yugi duel. So it's entirely possible that Ritual spells summon their monsters similarly and Relinquished being shown on the field is an exception.
I might be overthinking it, and let me know if I’m wrong, but there’s one reason why I think ritual monsters were summoned from the main deck instead of the extra deck: the extra deck was called the fusion deck back then, since fusion was the only extra deck monsters we had until 5D’s. It’d be odd if they summoned ritual monsters from the fusion deck. It also could explain why we don’t see any fusion/extra decks on anyone’s field in duelist kingdom, since they’re not using actual fusion cards during that arc. If ritual monsters were summoned from the extra deck, we should see an extra deck on Yugi’s & Pegasus’ fields.
I vaguely recall an online Dueling Game where Ritual Monsters could be placed in the Extra-Deck. And since I fell off the franchise before Synchro and XYZ were added, I felt 15 cards were plenty of space. To me, it made-sense they were Extra-Deck monsters, because unless the Ritual could summon them specifically from the Deck, they'd otherwise be useless. If you drew the Monster but not the ritual needed to summon it, you'd have an absolute _brick_ in your hand that you couldn't do anything with. Also, can we point out this little fact? When Yugi dueled Mai, he lost confidence in the Spirit of the Puzzle because he nearly killed Kaiba. So all this time, Yugi has been holding him back and not taking his advice. I'm pretty sure that was in effect when Yugi rebuilt his deck for the finals...So how the heck did Yami manage to slip a card that Yugi had never heard of into his deck without Yugi knowing?
This same logic also applies in yugioh forbidden memories game where you don’t actually need the physical ritual monster card in hand to make the ritual summon. Crazy because for years I always thought you actually needed the monster card in your deck or hand
Unlike what that forum post from 2009 says, I think it would've made Ritual Monsters broken in the early stages of the game (and probably the reason they discarded the idea and went with hand cards instead). At the very least *MUCH, MUCH* better than Fusion Monsters were when all they had was Polymerization and required specific materials. Decks filled with Blue-Eyes, Tri-Horned Dragon etcetera together with tons of Ritual Spells would absolutely be played and would be tier 0 in the early stages of the game. Heck, you can just look at the early stages of Duel Links. There was actually a competitive deck that ran Crab Turtle. CRAB TURTLE! Yes, with its ordinary Turtle Oath, there was no Advanced Ritual Art yet!
It's something I had noticed in the anime and is one reason why in my Yugioh 5ds dnd I made on my channel I just let my players use ritual monsters from their extra decks.
I always thought fusions and rituals weren't actual cards but just spawned out of nowhere. This made more sense in the anime, but given that in universe it's an actual card game, you would think they'd be actual cards. Then comes Black Skull Dragon. You have to wonder how Yugi knew to have Black Skull in his "extra deck". First, no one he knew had Red-Eyes entering Duelist Kingdom. Second, he wouldn't have known someone on the island would have it. Third, he would have to attain it OR, even more unlikely, someone else (Joey) would have to attain it and Yugi finds himself in a partner duel with that someone. Dude planning moves 4 steps ahead, the true king of games.
I think rather than being in the extra deck, it’s more a card used in the summoning is transformed into the ritual monster. If you look at the summoning of Relinquished, Dark Eyes is sucked into the vessel displayed on the ritual spell and the vessel itself becomes Relinquished. So the ritual spell became the ritual monster. On the flip side Dark Magic Ritual was an altar than transformed the Dark Magician into Magician of Black Chaos. Therefore the sacrificed monster turns into the ritual monster.
If rituals were extra deck, black luster soldier would 100% been relevent in early yugioh. You coud easily dump a blue eyes for bls, monster reborn blue eyes, swing for 6k turn 2.
Y'know, the main thing I would want for ritual monsters isn't necessarily to make them extra deck monsters, though that helps, but to make them feel like, well, rituals It's very generic, just sacrificing things equaling the level. Fusion monsters have more flavor. Like the first summon with Black Luster Soldier. Sacrificing a Light and a Dark monster to empower Gaia with this great energy. That feels like an actual ritual, with a bit more complex requirements. This would make them more awkward, but I wish they were more specific, so you actually feel like you're performing a ritual, gathering all the pieces and such
I never thought about it until watching the video. But this makes total sense. Going to be honest, I thought ritual monsters were just like hypothetical cards that didn't actually have a physical card that existed. At least this early on. I figured that black luster soldier, or the master beast, I'll just appeared after being summoned. Sort of how like the sacred dragons didn't for their special version. But I was just a modified version of the already existing card, without an actual physical representation.
Imagine a world where Rituals could be played in either Main or Extra Deck. Not quite a Pendulum scenario where they end up in the Extra Deck, but one where your deck list could include some in both. Would be a very interesting take on the mechanic...
Joey also played his both his ritual monsters "Lord of Red" and "Paladin of Dark Dragon" but his paladin didn't have a dragon to ride in the anime just a warrior with blue flamed twin swords
Back when I was starting out with Yu-Gi-Oh, I was under the impression that Ritual Monsters were supposed to be a part of the Extra Deck. I guess I just inferred it from watching how they appeared to function in Duelist Kingdom and Battle City. I had to stop after the GX era, though. I tried to come back when Pendulums were introduced, but everything was so damned fast it made my head spin. (Also, the game is quite the money sink. I couldn't justify putting money down on the packs, anymore.)
I always figured that Ritual Monsters in DM weren't physical cards similar to Fusion Monsters. You just played the Ritual Spell on the field, sacrificed the monsters, and then it created a hologram of the Ritual Monster. Fusion Monsters were similar in that you just overlay the Fusion Materials on top of each other and it creates the hologram of the Fusion Monster.
The Ritual Dimension Is Real!!!
Yes rituel summoning is my favorite summoning technique
My head cannon is where that Jean sector security guy from Arc V ended up after he got sucked into that vortex and was never seen again.
Yeah what do you think Vrains is
ua-cam.com/video/PiXzMmkHAlw/v-deo.htmlsi=MH_DYFJoD1mJU4c1
It’s an older reference sir but it checks out
To be fair when I was young I always found it wierd that Ritual monsters weren't extra deck monsters
Same honestly I still think they should be
I still think it's weird that Ritual monsters aren't extra deck monsters
@@ScalesthelizardwizardThat would make them similar to Synchros, but with Ritual Spells instead of Tuners.
But they should be summonable from the hand or Deck though.
@@RC_ALB Actually they would be like fusions. Using a spell card and monster(s) material from the field or hand to summon a new monster? That's a fusion summon.
Of course you could have them work in a distinct way to separate them from fusion monster, such as requiring only monsters on the field and/or summoning from the deck like the old "Assault mode" Synchro mechanics. That would have been interesting.
Ikr? Because if they were part of the main deck then the characters should've bricked more often.
"I am scared my future self that has to analyze this duel, please don't request it."
Well when you put it that way... I think it'd be neat to analyze Mako vs Joey in Battle City :P
This needs more likes!
Agreed, Mako dueled with honor, he wasn't a cheater like Roba or Weevil
@@RodimusMinor1987 Mako was the only fair and just opponent compared to Yami Yugi's opponents who cheated in the entire Battle City tournament. He's above all of them. WOW. 💯
@@JaimeD. I really like Mako, I think he could Clap Rex and Weevil if he dueled them 1 v1 of course
@@RodimusMinor1987 I'm sure.
When you think about it, Extra-Deck Ritual Monsters kind of make a perfect counterpart to Fusions.
Fusion monsters require specific monsters along with a generic spell (Polymerization), whereas Rituals would require a specific (ritual) spell along with generic monsters the only need to meet a level requirement.
And looking back at early Yugioh, I feel like this would make Ritual monsters WAY better than Fusions.
It would definitely be a game changer. Relinquish turbo might have ruled Goat format. Tbh, I think low-level rituals would have done better than high-level rituals as they wouldn't be as much of an investment, and they could be used as tribute fodder, where as the higher level ones would almost require running high level monsters in the main deck which would just make them less consistent.
Red Eyes Transmigration in filler was a unique exception in specifically requiring a Red Eyes monster as one of the sacrifices.
Most early Ritual monsters were non-effect beat sticks, so those definitely would have actually been played. Ritual monsters with good effects would have been limited for awhile and/or anti-ritual cards made in response. Alternatively, maybe non-effect Ritual monsters could stay in the extra deck with the rest in (and summonable) from the main deck.
the history of YGO mechanics seem to be ever-increasing attempts to make viable the whole fusing-monsters-thing that Takahashi clearly wanted the game to be based around from the beginning xD
all fusions should've had Chimera the Flying Mythical Beast's effect that when its destroyed you can summon one of the fusion material from grave
I always assumed this. Just figured the Ritual Monsters spawned in like how Destiny Draw spawns a card in Duelists of the Roses.
This
I also liked how some rituals had effects like Millennium Shield could increase the DEF points of monsters on the field that you control while in face up Def mode by 1000, including itself.
While Black Luster Soldier got a power bonus when fighting dragons.
I assumed there was no extra deck in the early anime, that fusion and ritual monsters were both literally created as a result of the spell cards
@@Fimbulvetr2012 This
@@Fimbulvetr2012 It how it was in the manga, You never see the physical cards for Ritual or Fusion monsters when they are summoned or on the duel disk
Joey used two different Ritual monsters during the 5-episode arc of Waking the Dragons where he faced Valon and Mai back-to-back. Noah's Deck Master was a Ritual Spell and then the Ritual monster it Summons. iirc Duke and Rebecca had a Dragon Ritual monster in their duel with Valon. Vivian Wong's Dragon Lady may have been a Ritual monster, as she used a Spell Card that specifically summoned it. Five-Headed Dragon was both a Ritual monster and a Fusion monster at different points in the DM anime. Kaiba used a 4000 atk Ritual monster in Darkside of Dimensions.
Will add specifically Joey had Knight of Black Dragon (or Paladin of the Dark Dragon) which is just like Kaiba's Knight of White Dragon and of course the badassery that' is Lord of the Red.
I assume Sam was only going once over each monster but the filler arcs did also see ritual monsters used more than once, with Black Luster Soldier and Magician Of Black Chaos making comebacks and the Knight Of White Dragon also being used at least twice in the Doma arc but they do consistently have both the monster and ritual in hand together.
It's filler
U right he forgot to add these rituals
Having ritual monsters in the extra deck actually makes a lot of sense
it does not make sense for rituals to be main deck monsters, since they only be bricking and also have a failed mechanic where you lose 3 in card advantage.
Yup, real world ritual summons done by cults ad churches are trying to summon from another dimension or Heaven or Hell, so Yugioh Ritual summoning from the extra deck instead of the hand makes sense
I am now requesting the Mako vs Joey duel just because you said not to. You FOOL. You activated a trap card on YOURSELF!
"Please dont ask me to analyze Mako vs Joey"
....
*deep breath*
So when are you analyzi-
In the original manga, ritual monsters are like fusion, there is no seperate card, the cards stay on the field and transform into a new creature. Dosnt work well with physical cards lol. Its what happened in the early yugioh games to
*YGO Forbidden Memories intensifies*
Yugioh is very inconsistent!
You could probably do something similar to xyz, put the monster on top of the sacrifice. But yeah, that would require an actual existing card and probably not possible for physical play.
@@RitualPoly MTG does something like this for meld and transform mechanics. The backside of a card is a different card entirely. They also print special cards that are placeholders for those cards. You could, in theory, print ritual spells as double sided cards. When in hand, they are the ritual spell. After casting, you flip the card and summon the monster on the back
@@tarikkash4282more like it was retconned
In the older Gameboy games; Ritual Summoning worked sort of like how you've described in the video. You don't have to own the Ritual Monster to summon them; they'll just manifest from nowhere after you use the Ritual Spell successfully. (interestingly though...you can additionally have them in your deck as effect monsters, and just normal summon them too if you do manage to get them).
In "Yu-Gi-Oh! Dark Duel Stories", in order to Ritual Summon "Black Luster Soldier" one of your tributes MUST be "Gaia, the Fierce Knight". To Ritual Summon "Super-War Lion"; one of the tributes must be Leogun. "Fiend's Mirror" requires "Fiend Reflection #1", and so on, so forth.
@@FizzyMcSoda basically they were fusion monsters
Forbidden Memories is the same.
I think it’s a really cool idea that Rituals can be Extra Deck monsters since Yudias dueled Kuaidul in episode 135 of Go Rush and Kuaidul preformed a Ritual Summon. Only down side they kept the Ritual Monster and Ritual Spell a secret. The only thing confirmed it's a Transam Linac Ritual Monster. It also seemed like the Ritual summon was counted as a new Extra Deck mechanic. Maybe in the future if Ritual cards are printed for the Rush format then they could he implemented as Extra Deck monsters. Also Joey had a Ritual monster called Paladin of Red Dragon so that means there are a total number of eleven Rituals done in Duel Monsters not ten
Sam... Konami's going to be knocking on your door, finger guns pointed at you
Konami: "Mr Sam, we'd like to have a word with ya! 🫵"
Sam: “you’ll never take me alive!” Jumps out the window and vanishes in thin air. “Nobody could survive that fall.”
@@FunGuy635 That was a very memorable episode! I believe it was episode 8, Everything's Relative!
@@tarikkash4282 nothing can ever beat classics in terms of nostalgia.
@@FunGuy635u guys are awesome glad I'm not da only nerd dat loves dis stuff lol but serious question tho back in the day wasn't it just the fusion deck not extra deck back then I figured the ritual monsters always got summoned from the main deck even tho the spells dnt state that u make the sacrifice and search 4 monster idk I'd love 2 see each characters decklist from duelist kingdom dat be awesome if that was ever published somewhere
If the stayed Extra Deck Monsters.
That would basically make Ritual Monsters, Synchro Monsters but with a Ritual Spell rather than a Tuner Monsters as the extra step to get them out.
Quite the power boost indeed, especially for early Yu-Gi-Oh.
Or like Fusions, but with more generic materials
More like fusion summon requiring the materials to be on the field.
I agree on the power boost, but they would need it, expecially now. Except for a couple archetypes they are basicallt dead.
But one key difference is because a spell card is required, it still gives an opponent a better chance to negate it, so I feel like that balances it out.
While I want them in the extra deck, what changes (if any) would need to be done with effects adding Ritual monsters to the hand, or them with effects in the hand? Would some be overpowered and need to be limited, or have some other nerf? What if only non-effect Ritual monsters were in the extra deck, with the rest summonable from the deck?
@@alexanderrobins7497 It is weird to picture Ritual Monsters in the ED without them either being broken or nerfed to unplayability. Also I don't like the logic that "if it can be negated, it isn't broken". Pot of Greed is a spell and would never get unbanned
Another thing that affects it is that, unlike Tuners, a single Ritual Spell would only summon a specific Ritual Monster, while a Tuner can bring a variety of different Synchros.
Ritual Spells would be like a highly specialized tool, like a powerful Spell/Trap the likes of Raigeki and Mirror Force, while Tuner Monsters would be like a Toolbox, that would allow you to access various different options depending on the situation.
Of course, we HAVE Ritual Spells nowadays that can summon, let's say, any Dark Ritual Monster, but in a world where they are in the Extra Deck, they probably either wouldn't have been made, or would have received some sort of limitation or extra cost to compensate.
The difference between both would be being a very specialized and effective tool, or a swiss knife to get you out of any trouble.
11:24 To answer your question: I think ritual monsters summoned from the extra deck may be powerful. However, I think they would have gained more power or abilities if ritual monsters had their version of Xyz rank up cards like a card called “Ritual Evolution” that allows players to summon higher level ritual monsters by banishing other ritual monsters and then if the higher level monster was ritual summoned by banishing a specific ritual monster, that monster would gain additional broken abilities.
I would guess the first “ranked up” card would be blue eyes ultimate chaos max dragon.which would have the effect of both chaos blue eyes cards.
@@ked49 I can see that. I was thinking like since Xyz rank up cards can evolve say rank 4 monsters into rank 5 or higher, that it would be the same with rituals but instead have them based on a hierarchy. Like blue eyes chaos dragon would be a 3rd hierarchy monster then Blue eyes Chaos MAX Dragon would be a 2nd hierarchy monster.
I think that if, in another timeline, ritual monsters were extra deck monsters.
-We would've seen stricter requirements, like having to actually have Gaia for BLS or BlaMa for MaChao in the field.
-Cards like senju and manju would word differently, requiring you to reveal a ritual spell to add to hand or summon from hand the materials. Or be the ritual equivalent of the Hex fusions.
-Just like we saw generic fusions later, we'd have generic ritual spells, where the monster design comes from the ritual artwork and not the materials. Kinda like Zera.
-Future powercrept rituals would take the Megalith approach. Monsters that can be used as tribute and have effects to ritual summon without a spell.
Here is what I think would have happened:
Since early Ritual monsters were non-effect beat sticks, those definitely would have actually been played. Ritual monsters with good effects would be limited for awhile and/or anti-ritual cards made in response. Alternatively, maybe non-effect Ritual monsters could stay in the extra deck with the rest in (and summonable) from the main deck. I don’t see Ritual summoning without a spell (unless an evolved form of a Ritual monster).
...I can't imagine playing Megalith with only 15 total cards in extra deck to play around with.
Considering there are enough magical shenanigans going on in the series, my assumption was always that ritual monsters just come into existence like fusions. Keep in mind DM is the part in the story where the manga starts deviating from Yami no Games (aka season 0) and going more into card games so Yami no Game logic could still apply. Alternatively they are just treated like tokens where you put them on the field as soon as summoning conditions are fulfilled, either manually or automatically through the dueling system. If you played some of the oldest games they often didn't require having the ritual monster in hand/deck/extra deck.
7:10 Kind of funny Joey's duel with Mako has Duelist Kingdom shenanigans, since Mako is one of the only 2 people Joey dueled in Battle City that didn't cheat.
7:15 that ones easy to explain. Kaiba kept in the bs specifically for Joey. lol
Serious question: how? Joey was rated (correctly, imo) as not skilled enough to qualify for participation in Battle City, and the idea of Kaiba being petty enough to have multilayered plans designed specifically to screw Joey only existed in Abridged.
@nicholasfarrell5981 serious answer to a serious question of a joke comment, (not calling you out btw. Just enjoying the comedy here)
It was shown that kaiba has people monitoring the entire tourney. It's possible that if he saw joey, illegally in his tournament, that he'd have the tools at his disposal to mess with him
Actually, there were 11 Ritual Summons throughout the entire original series. You forgot about Joey's Knight of Dark Dragon that he used in his second Duel against Mai during Season 4. It was also one of the cards he was forced to discard to the GY in his Duel with Zigfried in Season 5 due to Nibulons Ring.
Don't forget about Lord of the Red, which Joey used in his duel against Valon in Season 4.
@@Wyatt_Sumner_Musician Oh yeah, I forgot about that one.
So that means in the original series both Yyugi and Joey have two Ritual Monsters while Kaiba only has one.
@@Wyatt_Sumner_Musician Shinatos Ark comes to mind. Noah Kaiba in Virtual World
@@MrGeorgFTW Yeah. I wanted to mention that as well, but considering that it was a deckmaster, and that the card itself was never shown, I didn't mention it.
12 if you count DSOD and Kaiba summoning Blue Eyes Chaos MAX Dragon
1:35 You forgot [Paladin of Dark Dragon] and [Lord of the Red] in Joey Wheeler's Deck.😅
6:33: "Battle Sitting"
That's a new one. Duelists compete across the living room in order to prove themselves the ultimate chair!
Black Luster Soldier and Magician of Black Chaos are my favorite Ritual Summoning in the old Yu-Gi-Oh! DM anime.
I am sad that when MOBC was summoned by Atem against Noa, he didn't do much, he destroyed DMG and hurt Atem by 800, then next turn he attacked a flip effect monster that forced his ally DM into Defense mode, he is then destroyed next turn.
@@RodimusMinor1987 Yeah, that sucked. Noa was trying to overwhelm Yami Yugi and torment him by turning his friends into stone despite being a virtual world within their minds.
Why give him a redemption near the end of the Arc? His mind should've been shattered after losing and being denied leaving the Virtual World.
@@JaimeD.
Just out of curiosity if the triple dark magic attack had landed, what would Noa's LP be the 3 Magicians had 7300 total
@@RodimusMinor1987 7300 of direct DMG would've reduce him to 1200 LP left. The rest of the duel would be different with Noa aiming to remove both DM and DMG, which he could have succeeded, and it might continue like in the anime until Yami Yugi just needed to finish it with only Blue Eyes Ultimate Dragon's attack. That's the scenario in my opinion.
Mine is yellow eyes green dragon
Ritual monsters should have been extra deck monsters
As a kid this is exactly how I thought it always worked, and seems to be what the early manga/anime intended. It makes sense and would've made them much better in the game itself... kinda weird they didn't go for this. I assume that the card was physically transformed in the anime/manga basically the exact same as fusion monsters were.
Also, I think you missed one, when Black Luster Soldier is summoned in the final season 4 duel to fuse with Ultimate, though I think the hand size lined up in your breakdown of that so it checks out
Might be an animation error, but during the Arkana duel, he can be seen holding the magician of black chaos
Also, during the Bandit Keith duel, Yugi mentions that having the ritual card isn’t enough, you also need the ritual monster
it might have meant having the ritual monster in the extra deck
@@megazord8672 Arkana was holding magician of black chaos in his hand
That durl with Bandit Keith was an anime only adaptation. So it was trying to be more in-line with the OCG/TCG mechanics.
yeah, the consequence of early yugioh. I dont think many doubted the extra deck or a similar mechanic, the issue was instead that when it came time to print, the extra deck as a concept wasnt fully developed. They wanted to differentiate fusions and rituals when both early example sets were just beat sticks, and ritual just drew the short straw.
With that in mind, it isnt debating whether or not to treat them as extra deck cards, but instead how rituals could have worked before they started designing around the cumbersome nature of the mechanic. In my mind, the best method would have been to make rituals a mechanic where you only need 1 of the 2 currently required cards in your hand before using it would search out the one still in the deck and send both to grave. To be clear, this isnt "i drew (ritual spell), so it lets me search (ritual monster)" or vice versa, it is instead "by using (ritual spell) and tributing the required materials from hand or field, i special summon (ritual monster) from my deck" or the inverse of "by revealing (ritual monster) in my hand and tributing the required materials from hand or field, i can send (ritual spell) from my deck to the graveyard to special summon (ritual monster)." THAT was the main issue with early ritual monsters; the resource investment was too great for the fact they all needed to be in hand or field. The only other possible way to differentiate fusions and rituals in the early days would have been to power scale them better. Fusions need a generic spell, so their effects are limited and their power is weaker than rituals, while rituals needing a specific spell either needed more generic materials (which was the failed attempt with the tribute cost) or significantly more powerful effects than their fusion counterparts.
Note that the proposed idea is still working from the perspective of "caveman yugioh". If it was reality, we would likely see a very different game today as card design is partially predicated on the history of the game and what has and hasnt been established. The rituals of today that are built around either searching their materials or having hand and graveyard effects probably wouldnt exist in a world where rituals were not a fundamentally unusable mechanic to begin with; modern ritual archetypes build AROUND the weaknesses of the past in an attempt to revive the clunky mechanic. A case could be made that old and new rituals are 2 entirely separate mechanics, ESPECIALLY with the rise of more generic ritual spells. Does that mean we should cut out the middle man and just make them separate mechanics, or that re-writing history to fix the fundamental problems of rituals we only see now with hindsight would allow the same modern ritual play styles to appear naturally? That is the big rhetorical question of the debate in my mind.
About rituals in rush duel, in anime it might be something similar like you said about fusions at least for early Yu-gi-oh DM (time will tell how rush rituals will work in anime), but it implied that when rituals comes physical format (only in Japan) and later in Rush Duel Links (for global audience) rituals will be extra deck monsters.
About rituals in extra deck in og Yu-gi-oh, maybe they could have been powerful but most likely summoning them wouls be more expensive.
Would like to see a ritual archetype that pays tribute to the Duel Monsters mechanic of Extra Deck Ritual monsters
A pendulum ritual deck could do something like that
It wouldn’t be difficult to do with the cards we have when playing with house rules. Too bad it wouldn’t work online unless someone implements it in Dueling Book.
Sosei Ryu-Ge Mistva is the first ritual monster can only be a ritual summon from an extra deck.
@@Yurimail Cause it’s one of the only 2 ritual pendulum monster
I think if Ritual Monsters had been extra deck monsters, they would've been pretty strong. Because, they would basically be like fusion monsters with the specifications of "Any one or more Monsters with a combined level of X" and "This card can only be summoned by the effect of Y". We saw the later on certain cards that were able to see competitive play, despite their material requirements being a lot more specific than "Any one or more Monsters with combined Level of X", which is simply put the requirements for a synchro summon, except you would be able to use the material from hand, use just one monster, which wouldn't have to be a tuner at all, and you could even "overpay" on the level. In other words, Ritual Summons from the Extra Deck would've basically been a hybrid between fusion and synchro, taking away downsides from both, and being left with the necessity to draw a specific card to play them, which would've been the point where designing good ritual support and ritual spells with additional effects to make playing them even more rewarding would've been due. So, yeah, I can totally see Rituals being a widely used mechanic if they had gone for the extra deck route right away, and then designed the cards and their support around that.
9:38 bro really hit emote before placing a card 😂
Rituals in DM, specifically the Manga and in the "True Duel Monsters" series of video games (Forbidden Memories, Duelists of the Roses, The Sacred Cards, etc.) were usually played from outside the deck entirely. All you needed was the corresponding Ritual Spell and the monsters needed to Summon it (the ones listed on it and/or enough levels worth).
In the manga, they weren't played from outside the deck. They don't have a physical card to them. So they're occupying the field presence of the main monster offered for the tribute.
My first thought when I saw Synchro Monsters was "Oh, hey, they fixed Ritual Monsters".
Ritual monsters would be so much better if they were extra deck monsters
Honestly the only way that would make sense how they ritual summoned so easily and honestly that would make ritual monsters SO much better if they were just extra deck monsters instead of main deck monsters then you only need to search out the ritual spell and a tribute. Minus 1 card economy minimum is WAY better than minus 2+ card economy minimum.
Then they'd basically be generic fusion monsters with a level gimmick. Which is basically what they wound up doing in different ways with synchro snd xyz
They made a choice back then to put them in the main deck and now with some having hand effects it makes sense now
@@mr2oxkingOg rituals were so terrible the only way they could make rituals usable was:
Ritual spells that could send materials from the deck to the GY.
Monster support that could be banished from the GY to conduct a ritual summon.
Ritual monsters with built in effects that can search other cards or with broken effects
Ritual monsters that can also act as ritual spells to summon others of the same archetype.
They had to forgo the original core concept of ritual monsters to keep them somewhat relevant in recent years
@@cliffwarden5934Honestly a lot of original fusion monsters should’ve just been generic requirements like ‘2 water monsters’ or ‘1 warrior + 1 spellcaster’ instead of incredibly specific garbage cards nobody would want to use (unlike where some materials made sense like thousand eyes and twin headed) and a popular unpopular opinion Polymerization should’ve never been a thing. You should just have originally been able to declare fusion summon by just sending monsters from your hand and field to the GY like in Forbidden Memories. The greatest weakness of fusion and ritual summon is you need a spell card to conduct the summon so your opponent has as opportunity to interrupt and/or negate the summon even after costs and tributes are paid when normally you can’t respond to the actual act of most declarations of summoning (tributing, synchro, xyz, pendulum, link). They were so inherently flawed they had to rework the mechanics and the power levels of the monsters to provide a generous pay off (or cheat them out) for them to see any competitive play.
@@TheGreatSalsaMan same thing can be said about OG fusions
"the other 2 rituals (used by kaiba & dartz)...
Van Zieks voice: Objection! Joey has 2 ritual monsters in his deck, and used both in his duels against Valon & Mai (which you analyzed), so there are 4 in season 4, not 2
Then Rush Duel be like: LET ME CORRECT THAT
the later Ritual monsters like Nekroz have effects in the hand because the mechanic is so bad on its own. if Rituals were ED monsters from the start, they would obviously not have hand effects.
Keep in mind that Duelist Kingdom is not at all based on the actual rules of the real world card game. It is a plot device, and all the shenanigans are how it was intended to be played. Presumably it was a balancing issue that made them require you to have both cards, and the extra deck was the fusion deck only at that time. It also fits with the lore, with there being exactly 3 (three) not damaged blue eyes white dragons in existence and merely having a Red-Eyes Black Dragon can carry you through a championship. So just getting one ritual spell that can summon a Blue Eyes equivalent would be incredibly strong.
My in lore explanation may be that the Ritual Spell becomes the ritual monster after absorbing the required tribute. Most early Ritual Spells show some sort of vessel that likely contain the ritual monster, so that may be a hint
i think yugioh anime does often imply that these cards just... appear out of thin air sometimes. see: judai's entire extra deck & yusei pulling shooting star dragon & shooting quasar dragon out of the ether, jack with red nova dragon during that crimson duel, zexal has this in shades with the chaos monster cards, and both arc v & vrains literally made it a whole plot point of how cards are just pulled out of no where. so fusion working like that in duelist kingdom winds up tracking with the lore. it's the ritual thing that is absolutely nuts!
In Duelist Kingdom, 2 out of the 3 Rituals follwed the Fusion Monsters formula meaning they are not main or extra deck but fabricated monsters with no physical cards. Gaoa turned into Black Lustre Soldier, and Dark Magician turned into the Magician of Black Chaos. Pegasus is the creator of the game, and he had cards that no one else had.
Well since you asked so nicely... Sam can you analyze the battle city duel between Joey and Mako!
Ritual monsters being extra deck monsters would have made those early ones actually playable. The real answer is that for the entirety of the original series, anime and manga and also at least the GX anime, there just wasn't an extra deck. Fusions and Ritual monsters were just created at the moment Polymerization or the Ritual spell was played. This explains why any time someone borrows someone else's cards or is in a tag team duel they manage to pull off Fusions that their usual deck would never allow like Black Skull Dragon and UFOroid Fighter.
Thinking about it: Ritual and Fusion might have been the parallel of each other.
- Existing in the same Deck (the Extra Deck)
- both require monster(s) to be used for their summoning (Ritual nowadays can be used with 1 monster, but in the anime or back in the day, the case might be two or more monsters)
- both require a Spell to summon (Ritual card and Polymerization)
- While Ritual requires an exact level, Fusion requires an exact name (which is the two criteria for a card)
With these in mind, maybe Ritual would have been better back in the day, and might be the main summoning mechanic for MD.
Who would have thought
Yeah thats why when they released ritual in rush recently, its also summoned from the extra deck
Yugioh Go Rush: 👀👀👀👀👀
Rituals were always my favorite kind of Special Summon monster, so I love that they're getting added to Rush Duels and hope that the changes to the mechanic do well there.
What if ritural monsters could be summoned from the deck and arent required to be in the hand?
This would also explain unknown cards in the hand for some duels as they couldnt be summoned. Other times the duelist might not have enough stars to use the ritual spell.
As a kid i always thought you could summon ritual monsters from the deck if you had the spell.
This is similar to how metal zoa and red eye metal dragon effects summon from the deck
Before I played Legacy of the Duelist Link Evolution on switch around 2020, I had thought that when you ritual summon it didn't matter whether it came from the hand or the deck, just as long as you play the ritual spell and pay the cost to summon set ritual monsters. Even before the intro of synchro monsters, I never questioned why ritual monsters weren't in the extra deck during duels was because the extra deck was previously called the FUSION deck, meaning only fusion monsters can go there.
And for an additional thought, if the then called fusion deck would hold ritual monsters due to the monster's boarders being different colour to main deck monsters, why weren't the Egyptian god cards from the show in the extra deck? Obelisk's boarder was blue like rituals, Sliffer's was red which was close to effect monsters, and Ra's was yellow, similar to normal monsters, but all three of them were in the main deck!
I believe the original idea was for Fusion Monsters to be part of the Main Deck with Fusion Summoning being an optional way to Special Summon them (look at early Fusion Monsters and tell me any sane person would go minus 3 for a Flame Ghost). While the Fusion Deck was originally going to be a Ritual Deck for Ritual Monsters. It would explain why Fusion Monsters in the real game were often introduced as Normal Monsters and why the Fusion mechanic was the way it was in the early videogames.
Fun Fact! Rituals are coming in rush duels and it's implied to come from the Extra Deck
did you watch the video? 😂
Its in the video lol
Fun Fact! Fire do burns.
@Xhalonick sorry I was just so excited to share
Yup he mentioned that
The Black Luster Soldier Example confused the heck out of me as a kid because during Yami Yugi's searching of cards off the top of his deck included Polymerization, which judging from how he described how he needed a "combination of cards" to summon something. I assumed Polymerization would have been included with how fusion monsters worked in that season. Ritual summoning being introduced the way it way completely flabbergasted me.
Or it's just an abyssal void cuz Rituals evolved certain monsters.
Like Gaia and Dark Magician.
It is something I've seen talked about before (a streamer called NekoSuris was working on a format he called the "Protagonist Format" which included Rituals as in the Extra Deck), but it is something that isn't talked about much from what I've seen, and I really wish that they had been extra deck monsters originally to make them better. Some of the more modern ritual monsters now have effects that only work if they're main deck cards, but I'm just looking at Goat and maybe Edison era cards
i would love to get ritual into extra deck along with fusions. ritual I would have it a bit restricted.
-sacrifice monsters level equal to or more than the ritual stars (keep that)
but as long you sacrifice 1 specific type in one of your sacrifices.
Example;
Relinquished, magician of black chaos : you need at least 1 spellcaster in your sacrifice
black luster; you need at least 1 warrior in your sacrifice
paladin of white; you need at least 1 dragon or warrior in your sacrifice
Fortress whale; you need at least 1 fish in your sacrifice
zera the mant; you need at least 1 warrior in your sacrifice
masked beast; you need at least 1 masked monster in your sacrifice
5 headed dragon; you must need 5 attribute monsters of fire, water, wind, earth, and darkness in your sacrifice
There are 2 Yugioh Game Boy games I'm aware of that have funny rules regarding ritual monsters: The Sacred Cards and Reshef of Destruction. There is no extra deck, fusion isn't a thing in these games, and ritual monsters more or less follow the Duelist Kingdom rules (specific monster on the field plus extra tributes).
Except ritual monsters can also be placed in your main deck, too, and they can be normal summoned. These games have a "deck cost" system where each card has an assigned value and you have an allowance for the sum total of the cards in your deck, so that way you can't just use codes to spawn in cards or use a GameShark to unlock everything and then just stack your deck with the best cards in the game, and main deck ritual monsters had some of the highest deck costs in the games.
I totally think you're onto something. In the original forbidden memories game (before the official card game was finished) ritual spells require specific monsters on the field and it summons a monster from outside your deck. So the duelist Kingdom ritual summons makes sense with that logic in place. You even get the option to fuse any two cards and the game generates a new monster also outside your deck.
GG for your discovery,
for the "should be OP in the extra deck ?" excet relinquish during the first formats and Nekroz not really but way more playable.
It would be nice to get a new mechanic like that, one spell + sacrifices = 1 extra deck monster summon like those first anime rituals
If ritual monsters were in the extra deck, then it would’ve made them actually usable in goat format.
I was literally just thinking about this, mostly because it makes total sense especially since if feels like they're proto-synchro monsters that sorta work like fusions since they require a special card to be summoned, i will say i do absolutely love rituals they're pretty fun imo.
In the Keith vs Yugi duel, after Keith played Zera Ritual, Yugi started saying there is no way he could draw both the Ritual and the monster, but Keith flipped over one of the other cards in his hand to reveal Zera the Mant. Of course, Keith cheated with that sleeve apparatus, but the point is you are incorrect about Zera coming from the Extra Deck.
@@ron2millionare972 filler episode
@@pn2294still counts
I believe that line is added by the English Dub to reference the way the rituals work in the real world. In the original Japanese Yugi only mentions that 3 Zera the Mant exist in the world and is shocked Keith owns a [fake] copy.
@@TGSAnime Still, Keith played Zera the Mant from his hand.
@@ron2millionare972was it really played from the hand? Like did his hand count change? If he pulled it out of his extra deck to show he owns it, that’s not really playing it from his hand. We know the cards actually exist, but whether they are coming from the deck draws or the extra deck is the question.
THE MAD LAD ACTUALLY MADE THE VIDEO
Well I certainly learned something new today, but this makes me think, If Konami wanted to do that in modern yugioh, I think they could if they introduced it as a new summoning mechanic. Super Ritual or something. It's treated as a ritual card but can be placed in the extra deck and they work with ritual cards in the main deck. I'm not sure of how balanced that would be, but I'd like to see them try. What do you think of that?
Seemed that way in the anime where ritual cards just “came out” of “nowhere”. Nice video!
For the record, I thought the tag duel on the tower between Lumis and Umbra was awesome!
But what i didn't like was the extremely broken card that Lumis played (CARD EXCHANGE)! That was insane, but what was even more insane is that he didn't target his opponents, *but his own partner!*
One thing to note at least with early ritual monsters and spells is they dont state on the cards that they require the monster to be in hand just that they summon/must be summoned by X card. It only states in the rule book that all the materials and required cards are in hand or field. So that suggest they may of intended them to be extra deck monsters at some point since only the rule book would need to be changed rather than errata each of the cards.
One thing to note about Black Luster Ritual as well is that in the manga the spell works a bit different: in that circumstance he offered Kuriboh and Griffor as Tributes, and then Gaia was converted into BLS. So more akin to an Eye of Timaeus situation
What if Rituals came straight from the deck?
I mean, if we're sticking to the _original_ concept of Rituals, then it wouldn't be as simple as "play Ritual Spell, tribute appropriate number of generic materials, summon Ritual Monster from Extra Deck". You'd need a specific monster _on_ the field, corresponding to the Ritual Monster in question, and possibly also semi-specified Ritual Materials depending on the Ritual (in the manga, for example, Black Luster Ritual required not only Gaia the Fierce Knight to be on the field, but also to tribute monsters of the LIGHT and DARK attributes specifically).
With that in mind, it strikes me as similar to late-GX-era Fusions that started to phase away from specific materials. It would make for an interesting contrast with Fusions in the early days of the game; however, unless the presence of Extra-Deck Rituals ends up influencing the evolution of Fusion in a different direction from our timeline, then eventually Rituals would likely fade into obscurity just because Fusion Summoning is consolidated into a small selection of spells, while Rituals still need specific spells for each monster.
More interesting to consider, I think, would be the effect this has on ARC-V and its silly "only one Extra Deck summoning method per dimension" setting. Would there be five dimensions now, instead of four? Would the Synchro Dimension arc be streamlined so they could fit in a Ritual Dimension arc as well? Would Alexis _not_ be from the Fusion Dimension?!?
To be fair, it makes a lot of sense from a balancing standpoint that ritual summons would be extra deck, particularly early on in Yu-Gi-Oh. The problem with Ritual monsters at that time was lack of search options and frequent bricks, especially when you could get an equally or more powerful monster using any other deck. This would be an issue until ritual archetypes that have more ritual monster cards than normal/ effect monster cards and various search options in the archetype, like the Cyber Angel or Nekroz archetypes became available. Now those decks would be unplayable due to the extra deck limit. They also act more like Fusion Summons than other special summon monsters in the original Yu-Gi-Oh anime and GX, atleast from what I remember.
I always thought the Ritual monsters was special summon from the main deck too or from the extra deck like you said this is pretty cool
Amazing video as always TGS anime
This would have been way better functionally imo.
Speaking in terms of irl though, the concept of one monster BECOMING another is actually very interesting. I hope that if/when we get a new summoning method, it is this kind of "evolution" summoning and requires a specific monster(s) to be on the field.
Good find😮
Back on the day, we had a house rule that allowed Ritual monsters to be in the Extra Deck so they were somewhat more playable. As more Ritual support came out we basically stopped because of things like Nekroz using extra monsters to ritual summon but yeah. It was kind of fun but became less used as we got more summoning mechanics and more support.
I remember as a kid thinking that Ritual spells summoned the Ritual monsters directly from the deck. This was back when the Extra deck was simply called the “Fusion deck” so I knew they didn’t go there, but I also figured they had to come from *somewhere* so I just figured assumed the deck.
I had the same thought when I saw this when I was younger and just learning the game, it is why I also thought there was more fusion cards than what we got in reality
You could also note that in the game "duelist of the roses" you just activate the Ritual Spell and pay the cost to summon the monster from outside the game or the "extra deck". So that makes this idea even more concreate.
Thank you for posting this. I am going to make a duel format that starts with GOAT but includes cards from the show. Might use this rule as a variant for no n-effect rituals. Thank you so much for sharing, and for all you do.
To answer the question at the end: I think Ritual monsters have the POTENTIAL to be insanely strong if they were put in the Extra Deck. I mean, if we run cards like Secrets of Dark Magic that says you can summon almost ANYTHING yo want, but the only stipulation is that you need Dark Magician or Dark Magician Girl as material, then we could see someone on turn 1 play Secrets to tribute DM and a LVL 1 or LVL 2 monster to get Blue-Eyes Chaos Max or something powerful like that straight from the Extra Deck.
HOWEVER, there are some drawbacks. 1. We would need to increase Extra Deck size to 30 cards instead of just 15, just so there's a fair chance to get a decent number of Ritual monsters in there as well as Fusion, Synchro, and xyz monsters. But this would also allow for more of the other types too, which makes some already broken decks even more broken. (But I think Ritual monsters would at least see more play if we did this.) 2. If a player wanted to make a Ritual deck, this means they'll HAVE to play many Ritual spells and other cards that give the capability to Ritual summon. The amount of absolute bricks that could potentially happen, my gosh. What do you do when you start the game, and you have a starting hand of ONLY RITUAL SPELLS!? 😂😂😂😂😂 You're doomed!! 3.I can see the banlist as I speak...... OOOOOOFFFFF!!!!!! The amount of deck nerfing that would happen..... Nah, I'm not here for that. The day Rituals become a problem is the day I just throw away all of my cards and outright forget about the game, the anime, and everything else. And since that would NEVER happen, I know that the nerfing to Rituals would be mostly unfair. A few decisions may very well be fair and needed for gamestate reasons and such. But overall, I don't see Ritual monsters becoming so broken that everyone wants them. They'll probably just become strong enough to win a few duels here and there, or just keep you alive passed round 5 and fight back a little bit. Nothing too major.
As someone who mostly reads the manga, this seems like a no-brainer, really. I'm shocked that more people aren't aware of it. Rituals always seemed to work like fusion monsters did; I can't recall a single time we actually saw a "Ritual" monster card.
I know animation errors happened a lot, but I remember seeing Kaiba holding rabid horseman(fusion) in his hand since extra decks weren’t a thing in the Duel monsters era and GX era.
here we go, my crazy idea, ritual monsters can be placed either in the deck or extra deck, in the deck for any hand effects or using it easily for costs or the extra deck for easier summon. The only thing would be say this was the ruling if there was a card that would bring a card to your hand either from the field, graveyard, or banished zone would that apply to ritual monsters too or are they limited OR are they only limited if summoned from the extra deck but not if summoned elsewhere.
Could be interesting to see which ritual monsters people would put either in the deck or their extra deck depending on which situation would be the best for those specific monsters.
If Ritual monsters were Extra Deck monsters, I do think they'd be more powerful than Fusion. In fact, I would go further to say that some of the HERO fusions (particularly the Elemental HEROs requiring specific named cards and the Masked HEROs) would instead be Rituals. I also think they'd be a bit more difficult to summon. In the manga, even Relinquished required two tributes. Going by how Black Luster Soldier, Relinquished, and Magician of Black Chaos, I believe there would be a tribute requirement to activate the Ritual Spell, and then you'd have to tribute an additional monster (possibly with more or less strict requirements as the actual Ritual cost) that represents a monster that is transformed by the ritual. As an example, the Ritual cost for Black Luster Ritual is ultimately two monsters (not shown to have any other restrictions, but I do believe it should have the restriction of one light and one dark or one fire and one water or one wind and one earth, opposing elements to open the gate of chaos) and then one (likely Warror-type) monster that becomes the Black Luster Soldier. I also think it's likely that all (or at least the monster that becomes the Ritual monster) would need to be tributed from the field. However, we might get some Ritual support that lets you tribute from the hand and possibly even monsters that when they are tributed for a Ritual summon, bestow lingering effects onto the Ritual monster earlier than we actually ended up getting monster like that.
I just want to point out it's entirely possible Ritual monsters worked like Fusion monsters in the Duelist Kingdom arc because despite how Fusions are supposed to work, you can see a Black Skull Dragon on Joey's field during the Joey vs. Yugi duel. So it's entirely possible that Ritual spells summon their monsters similarly and Relinquished being shown on the field is an exception.
I might be overthinking it, and let me know if I’m wrong, but there’s one reason why I think ritual monsters were summoned from the main deck instead of the extra deck: the extra deck was called the fusion deck back then, since fusion was the only extra deck monsters we had until 5D’s. It’d be odd if they summoned ritual monsters from the fusion deck.
It also could explain why we don’t see any fusion/extra decks on anyone’s field in duelist kingdom, since they’re not using actual fusion cards during that arc. If ritual monsters were summoned from the extra deck, we should see an extra deck on Yugi’s & Pegasus’ fields.
I vaguely recall an online Dueling Game where Ritual Monsters could be placed in the Extra-Deck. And since I fell off the franchise before Synchro and XYZ were added, I felt 15 cards were plenty of space.
To me, it made-sense they were Extra-Deck monsters, because unless the Ritual could summon them specifically from the Deck, they'd otherwise be useless. If you drew the Monster but not the ritual needed to summon it, you'd have an absolute _brick_ in your hand that you couldn't do anything with.
Also, can we point out this little fact? When Yugi dueled Mai, he lost confidence in the Spirit of the Puzzle because he nearly killed Kaiba. So all this time, Yugi has been holding him back and not taking his advice. I'm pretty sure that was in effect when Yugi rebuilt his deck for the finals...So how the heck did Yami manage to slip a card that Yugi had never heard of into his deck without Yugi knowing?
This same logic also applies in yugioh forbidden memories game where you don’t actually need the physical ritual monster card in hand to make the ritual summon. Crazy because for years I always thought you actually needed the monster card in your deck or hand
Unlike what that forum post from 2009 says, I think it would've made Ritual Monsters broken in the early stages of the game (and probably the reason they discarded the idea and went with hand cards instead). At the very least *MUCH, MUCH* better than Fusion Monsters were when all they had was Polymerization and required specific materials. Decks filled with Blue-Eyes, Tri-Horned Dragon etcetera together with tons of Ritual Spells would absolutely be played and would be tier 0 in the early stages of the game.
Heck, you can just look at the early stages of Duel Links. There was actually a competitive deck that ran Crab Turtle. CRAB TURTLE! Yes, with its ordinary Turtle Oath, there was no Advanced Ritual Art yet!
It's something I had noticed in the anime and is one reason why in my Yugioh 5ds dnd I made on my channel I just let my players use ritual monsters from their extra decks.
I always thought fusions and rituals weren't actual cards but just spawned out of nowhere. This made more sense in the anime, but given that in universe it's an actual card game, you would think they'd be actual cards.
Then comes Black Skull Dragon. You have to wonder how Yugi knew to have Black Skull in his "extra deck". First, no one he knew had Red-Eyes entering Duelist Kingdom. Second, he wouldn't have known someone on the island would have it. Third, he would have to attain it OR, even more unlikely, someone else (Joey) would have to attain it and Yugi finds himself in a partner duel with that someone. Dude planning moves 4 steps ahead, the true king of games.
I think rather than being in the extra deck, it’s more a card used in the summoning is transformed into the ritual monster. If you look at the summoning of Relinquished, Dark Eyes is sucked into the vessel displayed on the ritual spell and the vessel itself becomes Relinquished. So the ritual spell became the ritual monster.
On the flip side Dark Magic Ritual was an altar than transformed the Dark Magician into Magician of Black Chaos. Therefore the sacrificed monster turns into the ritual monster.
If rituals were extra deck, black luster soldier would 100% been relevent in early yugioh. You coud easily dump a blue eyes for bls, monster reborn blue eyes, swing for 6k turn 2.
Y'know, the main thing I would want for ritual monsters isn't necessarily to make them extra deck monsters, though that helps, but to make them feel like, well, rituals
It's very generic, just sacrificing things equaling the level. Fusion monsters have more flavor. Like the first summon with Black Luster Soldier. Sacrificing a Light and a Dark monster to empower Gaia with this great energy. That feels like an actual ritual, with a bit more complex requirements. This would make them more awkward, but I wish they were more specific, so you actually feel like you're performing a ritual, gathering all the pieces and such
I never thought about it until watching the video. But this makes total sense. Going to be honest, I thought ritual monsters were just like hypothetical cards that didn't actually have a physical card that existed. At least this early on. I figured that black luster soldier, or the master beast, I'll just appeared after being summoned. Sort of how like the sacred dragons didn't for their special version. But I was just a modified version of the already existing card, without an actual physical representation.
Imagine a world where Rituals could be played in either Main or Extra Deck. Not quite a Pendulum scenario where they end up in the Extra Deck, but one where your deck list could include some in both. Would be a very interesting take on the mechanic...
Joey also played his both his ritual monsters "Lord of Red" and "Paladin of Dark Dragon" but his paladin didn't have a dragon to ride in the anime just a warrior with blue flamed twin swords
Back when I was starting out with Yu-Gi-Oh, I was under the impression that Ritual Monsters were supposed to be a part of the Extra Deck.
I guess I just inferred it from watching how they appeared to function in Duelist Kingdom and Battle City.
I had to stop after the GX era, though. I tried to come back when Pendulums were introduced, but everything was so damned fast it made my head spin.
(Also, the game is quite the money sink. I couldn't justify putting money down on the packs, anymore.)
I always figured that Ritual Monsters in DM weren't physical cards similar to Fusion Monsters. You just played the Ritual Spell on the field, sacrificed the monsters, and then it created a hologram of the Ritual Monster. Fusion Monsters were similar in that you just overlay the Fusion Materials on top of each other and it creates the hologram of the Fusion Monster.