I always forget to do that. I've added the 10 most popular languages. Let me know if there's one you want added, but there's also the auto-translate option. Once you turn on CC, click the gear and then choose Auto and it should translate to your language.
This was really good thanks! Do you think you can cover shape retention with mesh deformation? Like rubber duck physics or hot air balloons that you can walk on that deformwhen you walk on them. There’s another channel that showed of amazing rubber duck physics but never released it or showed how to make it.
Ah, that would likely be using the Chaos Flesh soft-body physics. I haven't played with it myself. , but there are a few tutorials for it already. ua-cam.com/video/LwnDh8u5sGU/v-deo.html
@@TorQueMoD no i stopped a few years back due to a new job which wears me out, plus i'm getting to old to keep up with UE, going to try and get back into it but i doubt i'll be doing any video's but we'll see
perfect! please put subtitles, thank you.
I always forget to do that. I've added the 10 most popular languages. Let me know if there's one you want added, but there's also the auto-translate option. Once you turn on CC, click the gear and then choose Auto and it should translate to your language.
@@TorQueMoD thanks!
Great tutorial, thanks for sharing!
This was really good thanks! Do you think you can cover shape retention with mesh deformation? Like rubber duck physics or hot air balloons that you can walk on that deformwhen you walk on them. There’s another channel that showed of amazing rubber duck physics but never released it or showed how to make it.
Channel name is Eddie Ataberk.
Ah, that would likely be using the Chaos Flesh soft-body physics. I haven't played with it myself. , but there are a few tutorials for it already. ua-cam.com/video/LwnDh8u5sGU/v-deo.html
Nice :)
Long time no see. Are you still making tutorials/working with UE?
@@TorQueMoD no i stopped a few years back due to a new job which wears me out, plus i'm getting to old to keep up with UE, going to try and get back into it but i doubt i'll be doing any video's but we'll see