Great strategic insights here and on all your videos. So true about building settlements vs cities. Your first two settlements are probably gonna be on better tiles than your third by a wide margin. So doubling their output is worth much more than a new low output settlement. Also, rushing to a port is silly. They matter much more mid to late game when you have higher resource production and you are more constrained in actions you need to take (right resources at the right time).
Seth, I agree with white's second placement, 4/5/11, as well. It seems stronger than the other reasonable options, 2/6 and 4/11. I think white went astray at 10:27. Once he secured the sheep port, he should have prioritized upgrading 5/8/10 and 4/5/11 to cities (better production) and buying development cards (work towards largest army) before building a settlement at the 8 sheep.
Question: Why did you build those 'innocuous' roads? Seems a bit inefficient and not contributing to anything. Anyways, I love these videos man! They are great :)
Neonate, watched a few of your videos and my question is: do you believe that best players all go for ore/sheep/wheat and it just depends who plays better + gets luckier and brick/road are secondary resources that are not as important?
The strength of ore/wheat/sheep is well established in tournament play. That said, a metagame develops where since everyone knows this, everyone attacks that player. The best players can and do win from any position with various strategies/initial resources.
Dear neonate, I have been watching a few of your videos and you seem to focus mainly Ore and wheat with knight strat. Do you find this more superior then long road brick wood strat? Considering that you built late game items. Can long road work if you mained it?
Mike Stickssel Thanks for watching and thanks for your question. Yes, I believe the Largest Army strategy dominates the Longest Road strategy in a four player basic game, so I recommend looking first to take ore/wheat/sheep. That said, wood/brick can win but it takes more finesse (e.g. not taking Longest Road too early) and more cooperation from other players/table management to attack the ore/wheat/sheep player.
Thanks for your response:) if by chance your able to make a long road styled game work for yourself I loved to watch it where you focus more brick and wood early. Seems very hard though since you'd attract everyone's attention
You underestimate your own position a lot, in the early game you said you were the worst or the second to worst one but you were very clearly second to red.
I do a better job explaining this in my more recent videos. To answer your question, in the physical board game, the number tiles have pips beneath them that represent the frequency that number will be rolled (e.g. 6 and 8 have 5 pips under each representing a 5/36th probability of rolling that number). If you add up all the pips of an intersection, that is the productive value of that intersection. For example a 5/8/10, would be worth 12 points. 5 = 4 pips, 8 = 5 pips, 10 = 3 pips. 12 pips = 12/36 cards per turn, or 1 card every 3 turns. If you upgrade that intersection to a city, you would get 2 cards every 3 turns. I recommend memorizing the pips of each number to quickly recognize the best producing spots on the board. It also helps when you play craps! Thanks for watching!
Great strategic insights here and on all your videos. So true about building settlements vs cities. Your first two settlements are probably gonna be on better tiles than your third by a wide margin. So doubling their output is worth much more than a new low output settlement. Also, rushing to a port is silly. They matter much more mid to late game when you have higher resource production and you are more constrained in actions you need to take (right resources at the right time).
+Dale S Thanks for the kind words. Agreed cities > settlements. I think ports are great to get before taking the lead.
Seth, I agree with white's second placement, 4/5/11, as well. It seems stronger than the other reasonable options, 2/6 and 4/11. I think white went astray at 10:27. Once he secured the sheep port, he should have prioritized upgrading 5/8/10 and 4/5/11 to cities (better production) and buying development cards (work towards largest army) before building a settlement at the 8 sheep.
Question: Why did you build those 'innocuous' roads? Seems a bit inefficient and not contributing to anything. Anyways, I love these videos man! They are great :)
Thank you sir! I build innocuous roads partly to get rid of cards, but always keeping in mind the possibility that I can take Longest Road.
Dude! you deserve so many more subs!
Neonate, watched a few of your videos and my question is: do you believe that best players all go for ore/sheep/wheat and it just depends who plays better + gets luckier and brick/road are secondary resources that are not as important?
The strength of ore/wheat/sheep is well established in tournament play. That said, a metagame develops where since everyone knows this, everyone attacks that player. The best players can and do win from any position with various strategies/initial resources.
What would you have done differently if you were white for his second placement if you liked his first?
5:43 "Blue and I are pretty much on the same ones"... Well, technically correct, because you're blue :)
Lol, classic live commentary right there!
Dear neonate,
I have been watching a few of your videos and you seem to focus mainly Ore and wheat with knight strat. Do you find this more superior then long road brick wood strat? Considering that you built late game items. Can long road work if you mained it?
Mike Stickssel Thanks for watching and thanks for your question. Yes, I believe the Largest Army strategy dominates the Longest Road strategy in a four player basic game, so I recommend looking first to take ore/wheat/sheep. That said, wood/brick can win but it takes more finesse (e.g. not taking Longest Road too early) and more cooperation from other players/table management to attack the ore/wheat/sheep player.
Thanks for your response:) if by chance your able to make a long road styled game work for yourself I loved to watch it where you focus more brick and wood early. Seems very hard though since you'd attract everyone's attention
You underestimate your own position a lot, in the early game you said you were the worst or the second to worst one but you were very clearly second to red.
What does the little egg symbol under all the players represent? I know what the other 5 mean, but not that one.
hidden victory points from development cards
You should post more often.
Very well played!
Thank you sir!
Why no wheat port? You could have get there/close at 15 and you have so much wheat..
how do you know how many points a spot is worth?
I do a better job explaining this in my more recent videos. To answer your question, in the physical board game, the number tiles have pips beneath them that represent the frequency that number will be rolled (e.g. 6 and 8 have 5 pips under each representing a 5/36th probability of rolling that number). If you add up all the pips of an intersection, that is the productive value of that intersection. For example a 5/8/10, would be worth 12 points. 5 = 4 pips, 8 = 5 pips, 10 = 3 pips. 12 pips = 12/36 cards per turn, or 1 card every 3 turns. If you upgrade that intersection to a city, you would get 2 cards every 3 turns. I recommend memorizing the pips of each number to quickly recognize the best producing spots on the board. It also helps when you play craps! Thanks for watching!
Neonate Gaming ok thats what i thought you were referencing.. thanks for the in depth answer!
At 11:46, orange was giving you the trade you wanted, but you didnt accept it and chose to trade 3:1 with the bank. Why?
+Chetan Shenoy Orange was offering the opposite trade of what I wanted.