@@ruudygh Hardware is hardware, it's not cheap to make it and the volume is low in the prosumer market. Did you miss the part where you can get the rig and use a phone for $295?
The big question for me is if HeadCam uses the same data points as live link or ARKit, what the point of doing this? Just put your phone of a tripod and capture facial animation while stationary
Make your own with free ai solutions(in github), after make a software or create a blender addon that replicate 2d facial capture to 3d so you are done, cant be same as they give but its worth to make it bec you learn a lot during procces
This is awesome!
$695 price tag is crazy
What? It's a piece of hardware that streamlines manual animation.
That is pretty damn cheap for somebody with a business.
@@olin9310 The hardware is just a 60fps camera with led lights, and mount. "streamlines manual animation" is done on the software.
@@ruudygh Hardware is hardware, it's not cheap to make it and the volume is low in the prosumer market.
Did you miss the part where you can get the rig and use a phone for $295?
Its not targeted for you
The big question for me is if HeadCam uses the same data points as live link or ARKit, what the point of doing this? Just put your phone of a tripod and capture facial animation while stationary
Allows more natural acting.
Camera stay in your face vs stationary when you turn your face it won’t detect movement on the side that’s not in view.
Can we buy the facial software separate?
Make your own with free ai solutions(in github), after make a software or create a blender addon that replicate 2d facial capture to 3d so you are done, cant be same as they give but its worth to make it bec you learn a lot during procces