Check out my short film "The Amazing World of Emma" over at Million Youth Media! ua-cam.com/video/MR3PF9qgjLo/v-deo.html No Doom content I'm afraid, but hopefully you'll like it :D
@@Hunne2303 No, it's that Doom used to have red crosses on the medkits, but the Red Cross organization throws a tantrum when anything but them uses that red + sign, so many change the symbol or color of the +
@@Pawtacle It IS dumb when the symbol became unanimous with health back in the 90's. This looked more like crying about trademark infringement instead of a warcrime. Also, thinking countries out there aren't using the Geneva Convention as a suggestion is pretty naive.
It's as unnerving as an actual horror game, and the best part is that there is no monster out to get you, aside from the usual doom enemies. It's just a series of rooms that seem familiar, but aren't and they change unexpectedly into something completely different which keeps you on your toes and leaves you lost and confused. It's brilliant.
As someone with ADHD, I can't even tell what's wrong with these maps. Imagine living your entire life always confused and never able to remember any details about anything ever (like the layout of a DooM map), except that doctors tell you that there's nothing wrong with you and you're just lazy and/or just trying to get free drugs. At least dementia patients are taken seriously... On the bright side, I can go without watching a movie or playing a game for a few years, and then re-watch/re-play it after some time has passed, and it's brand new again to me.
@@Psythik oh that’s so weird! I have adhd too but I don’t play enough games (only watch lets plays) so I almost never remember them. But movies and tv shows are branded into my brain and I’ll almost always remember the plot points tho I don’t remember characters. Rewatching just makes me bored cus it’s something I’ve already seen. I wish I could forget spoilers and watch my favourite shows or listen to my favourite music like it’s the first time Although I wouldn’t refer to dementia as a better option, cuz you won’t even notice you’re being taken care of (even then, most old age homes have underpaid, overworked caretakers that will often neglect patients who cannot denounce what is happening to them since they aren’t even aware of their lives). You’ll be stuck in a haze of memories that don’t make sense, that twist into your own mind prison. Lucidity is something we take for granted. The lazy part is true tho :/ (albeit by family and teachers, I was lucky to have a good child therapist)
@@Psythik Sadly, a lot of dementia patients are abused and dismissed by people they should be cared for. I know you meant it’s generally taken seriously as an issue, but as someone with ADHD I just wanted to remind the world that ableism is never cut and dry on what it does or doesn’t harm.
@@DeathnoteBB I have had ADHD for 40 years, ritalin worked the best, and it is not what you say it is. It is the inability to focus, but also the ability to focus greatly on certain things. I do not think you have adhd, I think you have something else if you are confused all the time. ADHD does not make you confused at all, it just makes your mind wander all the time, but when it is focused, it is REALLLLY focused.
So, I'm guessing that the perfect replica of Hangar at the end is a representation of the final memory before death, and not being able to start Phobos Anomaly is a metaphor for being dead.
That was a brilliant piece of work. The subtly at the start. Doom guy second guessing himself. The slow deterioration. Lashing out in frustration. Things not working the way you think they should. The isolation. Memory gaps. I've never seen anything like that before. Just stunning.
Does anyone else find the "fixed" E1M1 at the end strangely cathartic? After all the chaos and dread, there finally comes a moment of peace. It was always going to end in death, it can't last, but rather than those final moments being filled with confusion and terror, there is calm and clarity. A last chance to look back on your life, to savor the memory of good times. A last chance to say goodbye.
I loved the sensation you made me feel, like: "This is not supposed to be here" or "I don't remember this area in particular" and the best was "This room is backwards, I'm supposed to turn right, not left, what is happening?" A complete masterpiece. Is like the Doom Slayer tried to remember the past and some information is missing or altered and he is stuck in his memories of the first episode because when he tries to remember what's beyond Computer station he gets back in Hangar, amazing, just amazing.
At the first level I just thought this was another version of Doom: But Something's Not Right, but the deeper it got into the video, I realised it's actually an incredibly dark twist on Doom, and specifically Doomguy trying to relive his past.
This gave me a lesson in patience. I was gonna skip the video because I thought the changes were gonna be minimal. I almost didnt see the second half of the video.
Well the title says he has dementia. He’s not _trying_ to relive his past, he just is, because he has dementia. Dementia makes one remember the past more vividly than the present.
@@napstab100k honestly I think the subtle things were kinda more interesting. would have been great for this to be a more gradual process across maybe the whole game idk
For anyone who has experienced The Caretaker's 'Everywhere at the End of Time' project and loves Doom at the same time, this is just utterly brilliant and moving.
yes, couldn´t remember that name, thanks for mentioning it...and yeah, E@tEoT is quite the load...how long is it again? 6 hours in total? it´s brutal in its own way...
@@TheDoomer666 Not a wad, a music and sound experience that goes through the stages of dementia. it is not doom related whatsoever "Everywhere at the end of time' was a series exploring dementia, its advancement and its totality."
doom 1 and 2 has always had an interesting rendition of hell tbh, sure a lot of it is just generic hell but some of it is really unique and creepy. particularly with the marble walls and buildings with the strange imagery on the walls
I'm not familiar with the original game, so I feel some of the impact is lost on me... but even then this is a really cool experience, the use of music, warping textures, changing rooms, etc, all adds up to really unsettling gameplay. Awesome work! ::- ) Using bullet holes to navigate the long grey hallway was really smart. I can imagine I would have just blundered along till I got somewhere. Edit: Saw other people mentioning it in the comments, but yesss even the way you played, looking around, firing at nothing, etc, adds a great layer to the experience ::- D
For someone who *has* played the original DOOM episode 1 many, many times the experience is jarring. At first you notice the obvious missing details like blank textures on walls, then you start wondering if certain things (like the red keycard in mission 2) are really where they are supposed to be or if they are slightly in the wrong place. Having a memory of the layout that turns out to be more and more wrong is very jarring.
Totally a project like this, although this one is kind of hard to get if you have not played hours of doom before. You really appreciate it if you know these maps well
I don’t think I’d be able to play this without crying. Even watching this is making me tear up. My father is going through this now and I get to see it unfold in front of me without imps trying to burn my flesh off.
Mate, this was full of anxiety and you really captured madness. This is a masterpiece. You have to make one for Doom 2, or other episodes, I'm sure its gonna be crazy insane. What would be more weird is having strong demons early and they don't attack, confusing us evern more when reality bends and you fall more into dementia, also the music edits, terrific! Love this! Really one of my favorite Doom experiences.
I have a close relative who is going through dementia and it's getting worse. Maybe I'm just becoming very sensitive to the subject but this wad elevated my heart rate and honestly made me depressed. I've tried listening to The Caretaker in the past and I genuinely cannot. Dementia truly is heartbreaking to witness and I hope anyone reading this never has to experience it in a loved one. Well done.
Honestly E1M6 and E1M7 made me feel sick I hope that no-one (myself included) ever has to go through this and I hope your relative gets better and in the past I have felt hopeless and to be honest suicidal when I was at school (I'm 20 now so 3 years ago i left school and much better) I'm autistic with adhd and it was such a rough time but I can't begin to imagine what it would be like to have dementia and I hope that I never ever ever have to find out... Edit: My comment made no sense at all and even after editing it it still barely makes any sense, might delete it lol.
Before my great granddad passed last year, he was having cases of dementia where apparently he started talking about going to work. He was like 96 and had been retired for many years. What was nice is he didn't forget me or his other great grandchildren
I like how the actual game elements, the pickups, enemies, keys, eventually become meaningless as it becomes clear that you just want to leave the area instead of actually play the game. It gets even more terrifying as these elements completely disappear and the only thing left to interact with is the level geometry itself, which is becoming increasingly more hostile.
I love the Doom soundtrack so I noticed the false start of the bassline near the start of E1M2's track... "Hmm, I think this is how the song goes?" kind of moment.
That ending: Notcing the Exit room is now just a black void, Steps back to take one last look at the familiar environment before proceeding and accepting his fate. almost like saying goodbye.
I think it'll hit DOOM fans more than most watching this because we DO remember and know how these levels played out. We played them more than any other level in the entire DOOM franchise (thank you, shareware). We know something is off and it keeps getting worse as it goes on.
@@cujoedaman Genuinely one of the scariest experiences i've had because i've played it more than the average person, and i _didn't_ recognize the later levels (M6 and M7 mainly). Was only after finishing did i get chills..
This video really drives home it's point when when I clicked it, it was already on 19:41, despite me never watching this video before... or at least I don't remember doing it.
This is literally eateot but in doom (everywhere at the end of time) I would recommend anyone interested in projects that explore the dementia topic. Eateot captures it really greatly. It’s definitely the best project that talks about this topic. I wouldn’t be surprised if this was inspired off of that. This is the second best thing I’ve seen depicted dementia.
Just played it. It was quite an experience. It made me go through despair and sadness and emotions I cannot describe. It's brilliant. Thank you. Probably the deepest message sent in a Doom wad.
It is interesting how the title of the WAD foreshadows the events of the content. I feel like "The Thing You Can't Defeat" is a vague reference to DOOM but in a way that makes it seem as if someone's ability to recall details about the game were completely twisted to the point where they can only fill in the holes with something that feels familiar but at the same time very distant from their withering memories, since Doom as a word can be defined as "cause to have an unfortunate and inescapable outcome". You can try to fight, but no matter what - your fate is sealed from the get-go. 10/10 mod, would recommend this to my friends so they can get an existential crisis
On the last level: You're in a nursing home, and the head nurse is checking on the people. The kids of Doomguy visit later on, but the Doomguy forgot them.
Excellent experience. I know DooM's maps from memory of playing this game often in the last 30 years, and the feelings of uneasiness and uncomfortableness that the progressive degradation of the levels give is intense. Also, the music. It's genius that at first the music is just slightly wrong enough to make your brain go "that's not right" but you can't really place it. Later it's more obvious, and while being noticeable, the off-key parts really add to the atmosphere.
This is by far the most amazing Doom map I've ever played. I've replayed 1993 Doom so many numerous times that I know every single secret, nook, and cranny of Episode 1 by heart. Luckily I stopped myself from watching past level 1 of this video because I knew I needed to play it for myself, and I could tell all the subtle little differences. Then everything started noticeably changing. The most creepy part is the absence of the monsters as it goes on. Just wandering around all these halls of a game and place you no longer know, all alone. Absolutely mind-blowing, there is no words for this map.
This mod is Doomguy trying to reminisce on his past. Because even when Doomguy was made into some kind of demigod following the events of Doom: Eternal, he realized his mind was still very much that of a regular mortal man. And so, as the centuries rolled on, his body remained at its physical peak but his mind was rotting from the inside out.
This could be a dream that Doomguy had while asleep, years later, as the Slayer. Trying to hold on to his beginnings so he can hold on to his identity. Eventually he'll just become a mindless killing machine that has to kill demons, but doesn't know why. Of course, having a fortress where he collects funko pops and electric guitars kinda sandbagged any attempt at seriousness in the story.
Usually i don't cry so easily with things. but seeing this WAD made me feel so much remorse. I played this game when i was younger so many times. It just feels bad seeing the character losing to dementia. You really did a masterpiece.
so much potential in this wad. imagine a full game with this dementia, something like doomguy getting pill with temporary effect at the end of e1m7 allowing him to get to detereorating shores of hell with corrupted enemies and sound effects
This is absolutely brilliant. The visual and soundtrack anomalies, the perfect use of silent teleporters to create "traps" and the absence of enemies which makes you miss them. This is oddly unnerving especially for those like me who have walked these hallways 100s of times.
@@die_lokki287 it's mysterious and impressive sure, but not really sad With doomentia... This happens to real people. And it's so realistic and subtle too.
This just popped up in my feed and I gave it a play through blind without watching. Finished it after maybe 30 minutes, maybe too quick to be honest. It's great man. Start to finish this whole thing is great. I was creeped out in multiple spots and was also feeling emotions for the DoomGuy going through the dementia. Great job transferring such emotions into a map pack.
This is truly multimedia art, incorporating the media of the game itself, the way the player "acts" throughout the playthrough, and also playing on our own sense of nostalgia for these maps is a medium in and of itself. This all combines to make a truly horrifying experience I've not experienced in most other forms of art. I am not exaggerating when I say I will definitely be discussing this video in therapy at some point, especially how it relates to my own experiences with my mother who suffered a stroke and my own fears of losing my mind when I get older. It's legitimately hard to watch this video without feeling the need to break down and cry and makes the thought of getting old that much more scary.
I could comment on this seeing that you seem to be spooked, and being frightened is hardly productive. But I'm not sure that it would be any consolation - possibly the opposite. Terminal Lucidity, some call it a "blessing" - a chance to say proper goodbye as everything returns to you for a moment. Yet, really, it is just mocking you for failing the test by inverting the void that has enveloped you entirely - reminding you of your current attempt by smearing it in your face, before you forget (mostly) everything again and start anew. Shall I continue, or does that sound too ooga-booga to pique your interest? It's certainly the tamest part, a tasty snack.
@@acex222 That's true, and Quake never left neither. There's also an awesome trend of retro shooters being made these days, which I'm very happy to see.
@@miikavihersaari3104 I hope that one day you get better taste. Things aren't good just because they remind you of what you liked when you were a child.
@@mrosskne "Things aren't good because they remind you of when you were a child" Sorry, but I played doom1 last year for the first time im my 20 years of life and it fuxkin slaps
The final level has this… is a harmonic angelic like tone that is harmonious but yet terrifying. It is a beautiful, chilling harmony that I absolutely love.
So this was the most riveting 30 minutes of my life in quite a while. Who knew that you could use the map to tell a complete, touching story like that? You did a fantastic job on this WAD honestly, great job.
Imagine playing with someone who hasn't played Doom 1 for like 2 decades with this wad without him/her knowing about it, and acting like there is nothing wrong with the game when the weird things start to happen.
Just recently found out about this, I think it's a fascinating wad! Very dark and sombre, but so well told. The soundtrack was very well done, progressively becoming more distorted as the stages went on.
That end genuinely made me so emotional when I played it. The comforting familiarity of E1M1 after seeing the levels devolve mixed with the lonely solitude I felt due to the music and absence of demons was extraordinary. Fantastic work.
Not sure which would be worse, burning alive, drowning or losing your mind. Though, not sure which would be more sad because you wouldn't know you're losing your mind until it's too late.
I was thinking of a "what If" type of map just today too! Wow! This really is what I had thought about, just swapping or moving around things on a map and have it get progressively worse. Truly amazing work here. Nicely done!
Wow. This made me realize how well I know the original doom levels. Also if this is really how people perceive dementia when they get it. Its scary and I feel sorry for them.
being possessed by demonic power makes your brain see and ear this. That's the point of this game. doomguy can handle every battle, but this crazy shit, the player can't handle.
holy shit what an amazing story. there is so much to unpack. right from the start with that first wall. and coming back to it at the end and being so overjoyed at seeing it. its amazing story telling with the most silent character of them all. this is a work of art.
This...this is so sad.... Demons: Hey look, there is something wrong with the Doom Slayer, why does he fight us less often? Doom Slayer: What the Hell is wrong with me? Where the Hell am I? Why I can't remember anything?
26:43 most terrifying moment. after so many disturbing levels we got almost normal e1m1 and that means Doomguy's mind soon will be ended. Falling apart conscious hold all things together for one last time. And at 28:38 his conscious is gone forever.
@Cloudy Its called terminal lucidity,and happes when a patient remembers everything for a moment,sometimes,even being able to recognize their own family before dying.
This happened to my grandmother. She was practically non responsive for several years, but when she died (Mum was there when she did), she said that Nan become her old self for several minutes, remembering all sorts of things about her life, and then she said to Mum, "I have to go now, darling", laid back on her pillow, smiled, and died.
What is being depicted is the retrograde amnesia-like effects of dementia. People tend to lose their most recent memories first. My grandfather lost his English and thought he was in Germany. It has nothing to do with the moment of death, their level of lucidity and the memories that are accessible change from day to day and moment to moment.
@@ace4720 Not necessarily. I did some quick research and while it is a pretty common cause of death, there's nothing stating that every single person who lives to an old age will get it.
There is something so captivating about the format of something you know by heart changed around. Whether used for a joke, or horror, it's so effective.
Whoa! :D Such a great concept brought to life. Bravo! It feels disturbing seeing someone loosing their mind through a first person perspective and by the end it makes you wonder if even the monsters were real all along :D Awesome job with that wad!
Check out my short film "The Amazing World of Emma" over at Million Youth Media!
ua-cam.com/video/MR3PF9qgjLo/v-deo.html
No Doom content I'm afraid, but hopefully you'll like it :D
Hi.
No
I Do like it, but what is the one unkillable enemy? The 'One you can't defeat?' Is it Dementia itself or did I just miss it?
How are we not calling this "Doomentia"?
I WAS GONNA SAY THAT (also 1st reply)
Doomentia 2: Forgotten on Earth
Just A Burning Underworld
Doomentia: Alzheimer's unleashed
sometimes making it funny defeats the point.
The "acting" in this is great, the way he stops abruptly and looks around panicked whenever something isn't right.
I bet when I get old and have dementia I'll know E1M1 better than my own house.
MyHouse.WAD
@@murddeath Oh no
@@murddeathI watched a video on that wad yesterday and my mind was blown. Genius design.
😂 incredible
I'm a bit later, but! Same story with E1M1 from quake)
At least the medkits still have red crosses, Doomguy remembers!
no it´s a constant reminder to add monsters to the bodycount
@@Hunne2303 No, it's that Doom used to have red crosses on the medkits, but the Red Cross organization throws a tantrum when anything but them uses that red + sign, so many change the symbol or color of the +
@@OfficialDJSoru "Throws a tantrum" what a way to describe enforcing laws about war crime :D
@@Pawtacle It IS dumb when the symbol became unanimous with health back in the 90's. This looked more like crying about trademark infringement instead of a warcrime.
Also, thinking countries out there aren't using the Geneva Convention as a suggestion is pretty naive.
@@Pawtacle I didn't know putting a red cross in a video game was a war crime
It's as unnerving as an actual horror game, and the best part is that there is no monster out to get you, aside from the usual doom enemies. It's just a series of rooms that seem familiar, but aren't and they change unexpectedly into something completely different which keeps you on your toes and leaves you lost and confused. It's brilliant.
As someone with ADHD, I can't even tell what's wrong with these maps. Imagine living your entire life always confused and never able to remember any details about anything ever (like the layout of a DooM map), except that doctors tell you that there's nothing wrong with you and you're just lazy and/or just trying to get free drugs. At least dementia patients are taken seriously...
On the bright side, I can go without watching a movie or playing a game for a few years, and then re-watch/re-play it after some time has passed, and it's brand new again to me.
@@Psythik thats not adhd lmao 😂. I think u have dementia.
@@Psythik oh that’s so weird! I have adhd too but I don’t play enough games (only watch lets plays) so I almost never remember them. But movies and tv shows are branded into my brain and I’ll almost always remember the plot points tho I don’t remember characters. Rewatching just makes me bored cus it’s something I’ve already seen. I wish I could forget spoilers and watch my favourite shows or listen to my favourite music like it’s the first time
Although I wouldn’t refer to dementia as a better option, cuz you won’t even notice you’re being taken care of (even then, most old age homes have underpaid, overworked caretakers that will often neglect patients who cannot denounce what is happening to them since they aren’t even aware of their lives). You’ll be stuck in a haze of memories that don’t make sense, that twist into your own mind prison. Lucidity is something we take for granted.
The lazy part is true tho :/ (albeit by family and teachers, I was lucky to have a good child therapist)
@@Psythik Sadly, a lot of dementia patients are abused and dismissed by people they should be cared for. I know you meant it’s generally taken seriously as an issue, but as someone with ADHD I just wanted to remind the world that ableism is never cut and dry on what it does or doesn’t harm.
@@DeathnoteBB I have had ADHD for 40 years, ritalin worked the best, and it is not what you say it is. It is the inability to focus, but also the ability to focus greatly on certain things. I do not think you have adhd, I think you have something else if you are confused all the time. ADHD does not make you confused at all, it just makes your mind wander all the time, but when it is focused, it is REALLLLY focused.
As a person who has known DOOM by heart since the age of 6, watching this video was extremely disturbing.
Terrifying. Poignant. Respectful. It's scary how the monsters absence feels so lonely as you progress.
Doom guy hasn't been eating walnuts
its like playing a bethesda game finding dead bodies and wondering was they like that by default or did they just fell from the sky and died
liminal spaces
giving this to a doom 1 speedrunner without telling them it's a mod in any capacity and watch them go nuts as the muscle memory kicks in,
Cool 中天 pfp, have my respect
My dad had dementia during the last 15 years of his life. I could tell from his eyes this is how he felt.
:(
Your dad being the doom guy is wild. rip fly high doom dad
An old friend of mine has it and she is terrified at times because all of a sudden she can't figure where she is, everything is scary and unknown.
@@Flofutz Yeah, wouldn't wish that on anyone.
Dementia is so terrifying, I wouldn't wish it upon anyone
Damn, Last mission hit hard, like he doesnt know what is around him, only what was in the past (first map)
Felt like a moment of clarity
It was terminal lucidity. It is a short moment before death when the pacient remembers something, sometimes recognising his/her family.
@@techleontius9161 Exactly...
@@techleontius9161 New concept for me, I had to go read up on it. Wow that's depressing.
@@techleontius9161 How...has science been able to know that about patients last memories?
So, I'm guessing that the perfect replica of Hangar at the end is a representation of the final memory before death, and not being able to start Phobos Anomaly is a metaphor for being dead.
Almost perfect.
Yeah, you got it, sport!
I am really curious to see someone open up that final map that lacks a player start in an editor just to check it out
@@jimedstrom8191 It's probably just the default map... maps don't magically create themselves you know
I do wonder, does the name "phobos anomaly" mean something related to death?
That was a brilliant piece of work. The subtly at the start. Doom guy second guessing himself. The slow deterioration. Lashing out in frustration. Things not working the way you think they should. The isolation. Memory gaps. I've never seen anything like that before. Just stunning.
I never thought I would find flat gray textures so menacing and ominous. You have elevated E1 and made a beautiful piece of art. Well done.
Does anyone else find the "fixed" E1M1 at the end strangely cathartic? After all the chaos and dread, there finally comes a moment of peace. It was always going to end in death, it can't last, but rather than those final moments being filled with confusion and terror, there is calm and clarity. A last chance to look back on your life, to savor the memory of good times. A last chance to say goodbye.
Bro, same! When I saw this video for the first time, I was so relieved and happy to be back at a normal level for once in this chaotic mod.
I loved the sensation you made me feel, like: "This is not supposed to be here" or "I don't remember this area in particular" and the best was "This room is backwards, I'm supposed to turn right, not left, what is happening?" A complete masterpiece.
Is like the Doom Slayer tried to remember the past and some information is missing or altered and he is stuck in his memories of the first episode because when he tries to remember what's beyond Computer station he gets back in Hangar, amazing, just amazing.
Sometimes, demons from another dimension are safer and more reassuring than the level itself.
"Being crazy in a world that no longer makes sense, is perhaps the most logical thing"
@@amongous6913 - amongus
@@eranodelpum9752imagine use amongus in 2023
@@the_bane_of_all_anti_furry why is your comment translated
At the first level I just thought this was another version of Doom: But Something's Not Right, but the deeper it got into the video, I realised it's actually an incredibly dark twist on Doom, and specifically Doomguy trying to relive his past.
This gave me a lesson in patience. I was gonna skip the video because I thought the changes were gonna be minimal. I almost didnt see the second half of the video.
Well the title says he has dementia. He’s not _trying_ to relive his past, he just is, because he has dementia. Dementia makes one remember the past more vividly than the present.
@@napstab100k honestly I think the subtle things were kinda more interesting. would have been great for this to be a more gradual process across maybe the whole game idk
Considering Doomguy does canonically have Hell PTSD, this video really hits hard.
The bloody corridor in E1M4 got me. It's like it's one of many memories Doomguy has intermingling in all of this that he'd rather not have.
God this is fucking horrifying, excellent work.
For anyone who has experienced The Caretaker's 'Everywhere at the End of Time' project and loves Doom at the same time, this is just utterly brilliant and moving.
yes, couldn´t remember that name, thanks for mentioning it...and yeah, E@tEoT is quite the load...how long is it again? 6 hours in total? it´s brutal in its own way...
First thought that came into my mind as well.
Slow descent into hells hell.
@@Hunne2303what's that wad about?
@@TheDoomer666 Not a wad, a music and sound experience that goes through the stages of dementia. it is not doom related whatsoever
"Everywhere at the end of time' was a series exploring dementia,
its advancement and its totality."
@@Eiyaa90 oh right my bad, ty! I knew the name sounded a little familiar.
I've never taken the time to have a listen but it's now on my to-do list
Doom if Hell was actually breaking the fabric of reality, which is honestly far more terrifying than little horned imps and lava.
Well from what we've seen from the level design in doom 2 i think we can say they did exactly that.
Don't give Satan ideas
Basically saying Nothing is more hellish than the capacity of your own mind
doom 1 and 2 has always had an interesting rendition of hell tbh, sure a lot of it is just generic hell but some of it is really unique and creepy. particularly with the marble walls and buildings with the strange imagery on the walls
the walls are melting, reality is being bent, and nothing makes sense anymore but a state of delirium is what you're witnessing:
doomguy: 🤨
doomguy: hmph hmph
Always facing the toughest battles with the same expression. Even his battle with dementia.
@@TheRhalf more like unf unf
@@mathiass3714sadly, he forgor 💀💀
@@The-su4pjdoomguy forgor ☠️☠️☠️
The subtle effects you used in the music, like the added sharpness of the "vibraphone" synth in E1M3, really add to this.
I'm not familiar with the original game, so I feel some of the impact is lost on me... but even then this is a really cool experience, the use of music, warping textures, changing rooms, etc, all adds up to really unsettling gameplay. Awesome work! ::- )
Using bullet holes to navigate the long grey hallway was really smart. I can imagine I would have just blundered along till I got somewhere.
Edit: Saw other people mentioning it in the comments, but yesss even the way you played, looking around, firing at nothing, etc, adds a great layer to the experience ::- D
For someone who *has* played the original DOOM episode 1 many, many times the experience is jarring. At first you notice the obvious missing details like blank textures on walls, then you start wondering if certain things (like the red keycard in mission 2) are really where they are supposed to be or if they are slightly in the wrong place.
Having a memory of the layout that turns out to be more and more wrong is very jarring.
"I can feel your frustration, its INMENSILY satisfing"
-Heimdall
If this is what dementia manifests in real life, this project could serve as a awearnes campagin.
Totally a project like this, although this one is kind of hard to get if you have not played hours of doom before. You really appreciate it if you know these maps well
@@DrazkurHWyep really hit hard since ive played all these levels dozens of times
I don’t think I’d be able to play this without crying.
Even watching this is making me tear up.
My father is going through this now and I get to see it unfold in front of me without imps trying to burn my flesh off.
Stay strong.
Hugs? 😿
My mom is going through it and it definitely hits really hard.
Mate, this was full of anxiety and you really captured madness. This is a masterpiece. You have to make one for Doom 2, or other episodes, I'm sure its gonna be crazy insane. What would be more weird is having strong demons early and they don't attack, confusing us evern more when reality bends and you fall more into dementia, also the music edits, terrific! Love this! Really one of my favorite Doom experiences.
I have a close relative who is going through dementia and it's getting worse. Maybe I'm just becoming very sensitive to the subject but this wad elevated my heart rate and honestly made me depressed. I've tried listening to The Caretaker in the past and I genuinely cannot. Dementia truly is heartbreaking to witness and I hope anyone reading this never has to experience it in a loved one. Well done.
shoot the person
(joke)
Honestly E1M6 and E1M7 made me feel sick I hope that no-one (myself included) ever has to go through this and I hope your relative gets better and in the past I have felt hopeless and to be honest suicidal when I was at school (I'm 20 now so 3 years ago i left school and much better) I'm autistic with adhd and it was such a rough time but I can't begin to imagine what it would be like to have dementia and I hope that I never ever ever have to find out...
Edit: My comment made no sense at all and even after editing it it still barely makes any sense, might delete it lol.
Watching my father figure's mind crumble when I was very young profoundly affected my entire life.
Before my great granddad passed last year, he was having cases of dementia where apparently he started talking about going to work. He was like 96 and had been retired for many years. What was nice is he didn't forget me or his other great grandchildren
I like how the actual game elements, the pickups, enemies, keys, eventually become meaningless as it becomes clear that you just want to leave the area instead of actually play the game. It gets even more terrifying as these elements completely disappear and the only thing left to interact with is the level geometry itself, which is becoming increasingly more hostile.
I love how even the music gets more messed up as you progress. Very nicely done :D
I love the Doom soundtrack so I noticed the false start of the bassline near the start of E1M2's track... "Hmm, I think this is how the song goes?" kind of moment.
That ending: Notcing the Exit room is now just a black void, Steps back to take one last look at the familiar environment before proceeding and accepting his fate. almost like saying goodbye.
So this is what my grandpa experienced when he was owning the demons of hell.
It's really quite an interesting way of showing how dementia can skew perception of reality and screw with your memory
That "No start for player 1 found" will forever haunt me
Eerie, unnerving, gradually less-and-less subtle… I love it!
Is it weird that I want a version of Doom II and Final Doom like this now?
It's scary and depressing in same time.
Really well done, and even better if you are already familiar with the Doom levels.
I think it'll hit DOOM fans more than most watching this because we DO remember and know how these levels played out. We played them more than any other level in the entire DOOM franchise (thank you, shareware). We know something is off and it keeps getting worse as it goes on.
Well said.
@@cujoedaman Genuinely one of the scariest experiences i've had because i've played it more than the average person, and i _didn't_ recognize the later levels (M6 and M7 mainly). Was only after finishing did i get chills..
I think I have not "grasped" dementia before. What a great mod.
This video really drives home it's point when when I clicked it, it was already on 19:41, despite me never watching this video before... or at least I don't remember doing it.
This is literally eateot but in doom (everywhere at the end of time) I would recommend anyone interested in projects that explore the dementia topic. Eateot captures it really greatly. It’s definitely the best project that talks about this topic. I wouldn’t be surprised if this was inspired off of that. This is the second best thing I’ve seen depicted dementia.
I'm gonna be honest, this type of mod is very original, you have done a really good job!
Just played it. It was quite an experience. It made me go through despair and sadness and emotions I cannot describe. It's brilliant.
Thank you.
Probably the deepest message sent in a Doom wad.
I love the acting in E1M7, when he's back to E1M1, and he finds the original gray wall. He just shoots it. Like Doom Guy is frustrated at this wall.
It is interesting how the title of the WAD foreshadows the events of the content.
I feel like "The Thing You Can't Defeat" is a vague reference to DOOM but in a way that makes it seem as if someone's ability to recall details about the game were completely twisted to the point where they can only fill in the holes with something that feels familiar but at the same time very distant from their withering memories, since Doom as a word can be defined as "cause to have an unfortunate and inescapable outcome". You can try to fight, but no matter what - your fate is sealed from the get-go.
10/10 mod, would recommend this to my friends so they can get an existential crisis
On the last level:
You're in a nursing home, and the head nurse is checking on the people. The kids of Doomguy visit later on, but the Doomguy forgot them.
Excellent experience. I know DooM's maps from memory of playing this game often in the last 30 years, and the feelings of uneasiness and uncomfortableness that the progressive degradation of the levels give is intense. Also, the music. It's genius that at first the music is just slightly wrong enough to make your brain go "that's not right" but you can't really place it. Later it's more obvious, and while being noticeable, the off-key parts really add to the atmosphere.
This is by far the most amazing Doom map I've ever played. I've replayed 1993 Doom so many numerous times that I know every single secret, nook, and cranny of Episode 1 by heart. Luckily I stopped myself from watching past level 1 of this video because I knew I needed to play it for myself, and I could tell all the subtle little differences. Then everything started noticeably changing. The most creepy part is the absence of the monsters as it goes on. Just wandering around all these halls of a game and place you no longer know, all alone. Absolutely mind-blowing, there is no words for this map.
This mod is Doomguy trying to reminisce on his past. Because even when Doomguy was made into some kind of demigod following the events of Doom: Eternal, he realized his mind was still very much that of a regular mortal man. And so, as the centuries rolled on, his body remained at its physical peak but his mind was rotting from the inside out.
Okay just thinking about this is not only comedically dark, but also fucking horrifying.
This could be a dream that Doomguy had while asleep, years later, as the Slayer. Trying to hold on to his beginnings so he can hold on to his identity. Eventually he'll just become a mindless killing machine that has to kill demons, but doesn't know why.
Of course, having a fortress where he collects funko pops and electric guitars kinda sandbagged any attempt at seriousness in the story.
@@CrizzyEyes Even demon slayers have to take to their hobbies sometimes.
Clever to use this whole concept on episode 1 as it truly made me feel a bit unease when I played the shareware doom many many times. big ups
Usually i don't cry so easily with things. but seeing this WAD made me feel so much remorse. I played this game when i was younger so many times. It just feels bad seeing the character losing to dementia. You really did a masterpiece.
This definitely feels like a creepypasta wad.
so much potential in this wad. imagine a full game with this dementia, something like doomguy getting pill with temporary effect at the end of e1m7 allowing him to get to detereorating shores of hell with corrupted enemies and sound effects
Doometia
Considering the Spider Mastermind is a giant brain on legs, it weirdly works.
the moment with the final recollection of everything before death done with the first level is amazing, great job!
This is absolutely brilliant. The visual and soundtrack anomalies, the perfect use of silent teleporters to create "traps" and the absence of enemies which makes you miss them. This is oddly unnerving especially for those like me who have walked these hallways 100s of times.
Good Job working on this WAD, I really liked the look of the visuals in the last couple of levels. 😁😁😁
I've never being so sad with a Doom WAD. It's amazing. And knowing the "backstory" makes it hit hard.
What's the backstory?
Doomguy has dementia, nuff said
@@OblivionSoldierI see what you did there. 😂
play "my house"
@@die_lokki287 it's mysterious and impressive sure, but not really sad
With doomentia... This happens to real people. And it's so realistic and subtle too.
I... just... wow. What a fantastic use of metaphor-- this was utterly chilling. Thank you for making it.
Never thought a DOOM map could bring sadness, but here we are... Congratulations for this experience and for the acting !
This just popped up in my feed and I gave it a play through blind without watching. Finished it after maybe 30 minutes, maybe too quick to be honest. It's great man. Start to finish this whole thing is great. I was creeped out in multiple spots and was also feeling emotions for the DoomGuy going through the dementia. Great job transferring such emotions into a map pack.
This is truly multimedia art, incorporating the media of the game itself, the way the player "acts" throughout the playthrough, and also playing on our own sense of nostalgia for these maps is a medium in and of itself. This all combines to make a truly horrifying experience I've not experienced in most other forms of art. I am not exaggerating when I say I will definitely be discussing this video in therapy at some point, especially how it relates to my own experiences with my mother who suffered a stroke and my own fears of losing my mind when I get older. It's legitimately hard to watch this video without feeling the need to break down and cry and makes the thought of getting old that much more scary.
I could comment on this seeing that you seem to be spooked, and being frightened is hardly productive.
But I'm not sure that it would be any consolation - possibly the opposite.
Terminal Lucidity, some call it a "blessing" - a chance to say proper goodbye as everything returns to you for a moment.
Yet, really, it is just mocking you for failing the test by inverting the void that has enveloped you entirely - reminding you of your current attempt by smearing it in your face, before you forget (mostly) everything again and start anew.
Shall I continue, or does that sound too ooga-booga to pique your interest? It's certainly the tamest part, a tasty snack.
This almost feels like laying to rest an entire golden era in gaming, knowing it's never coming back.
Or that it's time to stop playing old games and move to next phases of life.
DOOM never left.
@@acex222 That's true, and Quake never left neither. There's also an awesome trend of retro shooters being made these days, which I'm very happy to see.
@@miikavihersaari3104 I hope that one day you get better taste. Things aren't good just because they remind you of what you liked when you were a child.
@@mrosskne "Things aren't good because they remind you of when you were a child" Sorry, but I played doom1 last year for the first time im my 20 years of life and it fuxkin slaps
The final level has this… is a harmonic angelic like tone that is harmonious but yet terrifying. It is a beautiful, chilling harmony that I absolutely love.
Jesus fucking Christ, the ending gave me feels.
So this was the most riveting 30 minutes of my life in quite a while. Who knew that you could use the map to tell a complete, touching story like that? You did a fantastic job on this WAD honestly, great job.
Good Ending : And then you skip over to E1M9 where his dementia is cured , he forgot about E1M8 so thats why there is no level.
I know it's a joke, but unfortunately, E1M9 is only accessible through E1M3
When it came to the end of e1m7 I liked how when it went back to e1m1 it used a more "Holy" version of e1m8's music
Imagine playing with someone who hasn't played Doom 1 for like 2 decades with this wad without him/her knowing about it, and acting like there is nothing wrong with the game when the weird things start to happen.
Just recently found out about this, I think it's a fascinating wad! Very dark and sombre, but so well told. The soundtrack was very well done, progressively becoming more distorted as the stages went on.
This is so well executed. Absolutely eerie and unnerving.
Is there anything more terrifying than the thought of someone like Doomguy walking around armed to the teeth without a fucking clue where he is?
Doomguy snapping and seeing humans as demons would be terrifying
That end genuinely made me so emotional when I played it. The comforting familiarity of E1M1 after seeing the levels devolve mixed with the lonely solitude I felt due to the music and absence of demons was extraordinary. Fantastic work.
Thanks for the mind trip, this is a great WAD and I will never, ever, try to play it. This is a compliment.
Not sure which would be worse, burning alive, drowning or losing your mind.
Though, not sure which would be more sad because you wouldn't know you're losing your mind until it's too late.
I don’t wish dementia even on my worst of enemies.
I was thinking of a "what If" type of map just today too! Wow! This really is what I had thought about, just swapping or moving around things on a map and have it get progressively worse. Truly amazing work here. Nicely done!
Doom is now literally a game that can also teach you about something. What a legendary piece of work...
Interesting concept. It feels so eerie and uncanny, seeing how the levels slowly become more corrupt and the music also goes along so well
Wow. This made me realize how well I know the original doom levels. Also if this is really how people perceive dementia when they get it. Its scary and I feel sorry for them.
man, you blew my mind. The whole concept is absolutelly amazing.
Nah, I'm throughly disturbed. Holy fvck. The warping of the music, the level designs, it's highly unnerving.
It is criminal that this hasn't gone viral yet, i want to see the big league youtubers playing this.
Everywhere at the End of DOOM
The most effective Doom horror wad
being possessed by demonic power makes your brain see and ear this.
That's the point of this game.
doomguy can handle every battle, but this crazy shit, the player can't handle.
holy shit what an amazing story. there is so much to unpack. right from the start with that first wall. and coming back to it at the end and being so overjoyed at seeing it. its amazing story telling with the most silent character of them all. this is a work of art.
Doom, but It's just a Burning Hellscape.
This...this is so sad....
Demons: Hey look, there is something wrong with the Doom Slayer, why does he fight us less often?
Doom Slayer: What the Hell is wrong with me? Where the Hell am I? Why I can't remember anything?
26:43 most terrifying moment. after so many disturbing levels we got almost normal e1m1 and that means Doomguy's mind soon will be ended. Falling apart conscious hold all things together for one last time. And at 28:38 his conscious is gone forever.
I heard people with dementia gain all of their memories back an hour before they die. The ending must mean Doomguy died.
@Cloudy Not necessarily. People who suffer from Dementia typically become incredibly lucid before they die
@Cloudy Its called terminal lucidity,and happes when a patient remembers everything for a moment,sometimes,even being able to recognize their own family before dying.
However terminal lucidity is rare so for most patients they die remembering nothing
This happened to my grandmother. She was practically non responsive for several years, but when she died (Mum was there when she did), she said that Nan become her old self for several minutes, remembering all sorts of things about her life, and then she said to Mum, "I have to go now, darling", laid back on her pillow, smiled, and died.
What is being depicted is the retrograde amnesia-like effects of dementia. People tend to lose their most recent memories first. My grandfather lost his English and thought he was in Germany. It has nothing to do with the moment of death, their level of lucidity and the memories that are accessible change from day to day and moment to moment.
Unfortunately this is how a lot of people who have dementia have to go through, big respect to anyone who actually has to deal with that
Anyone who lives to old age will experience it, including you.
@@ace4720 Not necessarily. I did some quick research and while it is a pretty common cause of death, there's nothing stating that every single person who lives to an old age will get it.
Well this WAD was absolutely terrifying, thank you
holy shit this is amazing! it feels like a childhood nightmare.
There is something so captivating about the format of something you know by heart changed around. Whether used for a joke, or horror, it's so effective.
Someone please reach out to @Decino and get him to do a blind playthrough.
this actually made me feel sad for doomguy, the ending was a great idea
The sad thing is, that for gamers of a certain age, Doom will almost certainly feature in our Dementia fever dreams when our time is up.
That was powerful, great work
Whoa! :D Such a great concept brought to life. Bravo! It feels disturbing seeing someone loosing their mind through a first person perspective and by the end it makes you wonder if even the monsters were real all along :D Awesome job with that wad!