Hi there! Can you please post a video on how to import 3d models non separated, like when I import a 3d model, and place it and again click on it, it gets separated. I will be really glad if you make a video on it
you are going to have to manually import the image texture of your model and import it into UEFN and create the material in UEFN ( I have a video explaining how to create materials ua-cam.com/video/0Z0PuXvLa3k/v-deo.html Not sure if it will help though ! )
When exporting set path mode to “Copy” and press the little tray icon next to it and it should work if it doesnt you’re going to have to export all the textures applied and create the material in UEFN Also remember to check what quality the textures are for your model it shouldnt be anything higher than 2K because UEFN wont load them in
Any help needed I will be happy to help in the comment section! LIKE AND SUBSCRIBE
ty
very helpful🙏
can you do a tutorial to add new textures to a existent fprtnite wall?
Will do
@@OLI_RANDOM okay
@@tetrrixx ua-cam.com/video/0Z0PuXvLa3k/v-deo.html Heres the tutorial for your problem :)
@@OLI_RANDOM thx
Your voice 😍
Great video. But if I import it's not on collider. The Hitbox is really weird. How do I fix that?
umm I'm really not sure because UEFN has always made an accurate collider for me. Maybe a issue with either the model or import
Hi there! Can you please post a video on how to import 3d models non separated, like when I import a 3d model, and place it and again click on it, it gets separated. I will be really glad if you make a video on it
you can most likely chose how you want it to import separate or together
Is the option in the setting thing that pops up on the screen when you import a file?
@@mr.playstationplayz.Official yeah
@@OLI_RANDOM thanks for helping me out and replying to my comment!
What do I do if blender only exports the mesh and not the texture, even though I selected copy and embed?
you are going to have to manually import the image texture of your model and import it into UEFN and create the material in UEFN ( I have a video explaining how to create materials ua-cam.com/video/0Z0PuXvLa3k/v-deo.html Not sure if it will help though ! )
how do you get textures to automatically apply
When exporting set path mode to “Copy” and press the little tray icon next to it and it should work if it doesnt you’re going to have to export all the textures applied and create the material in UEFN
Also remember to check what quality the textures are for your model it shouldnt be anything higher than 2K because UEFN wont load them in