8:04 White probably should've wedged at O17 instead. By separating Black stone on the corner, White can force Black to defend itself and get the sente to atari from 3-3, reinforcing the territory at corner. Wedging at M17 would've resulted in Black living in the corner with large territory... 8:42 If Black had played at R15 instead. White could no longer cut at 3-3 and capture half of the stones, since Black forms a tiger's mouth when atari-ing at R17 and White's bend at R18 becomes gote. 10:55 White misses Mouse Stealing Oil at O19. It was potentially the game-winning move. Black should've played at O19 to live. After White at O19, Black stones on the corner die. If Black blocks at N19, White cut at P18. If Black hanes M19, White cut at N19. If Black connects at P18 or P19, White bridge at N19. No matter what, Black only has a straight two after White throws in at S18. If Black dies at the corner, White would lead by no less than 30 points. Still, after White seals Black at the corner with only 16 points, White is expected to win. 13:26 Black managed to make itself heavy and clumsy after stretching the rootless stones. Not only did they have no where to live, but they also thickend white to the left. Before the exchange, White stones had had no eye spaces and probably had to run for life, but now it's the other way around. It's unimaginable that a 3D would create floating stones willingly, when they were already well behind on points. 13:58 Though it doesn't affect the outcome, this is an absolute blunder. White should've cut at P9. Black could've ignored its tail and hane-d at R10, then connected at P9. Since White had to pull the stone at Q10 back and had a breaking point at M12, Black could gain the sente to cut at N8 to start a capture race with the White stones above. It should end in White winning by one liberty, if both side plays to the best strategy, but it could easily result in a game-ending Ko. 16:15 White should've atari-d from behind to form a snapback. It's shown later why connecting back was a bad choice.
Love to see you back! You got me started on this game! Also ..... S12 in the end-game (around 42 mins) .... ? am I crazy? (s12w -> r12b -> s14w -> r13b -> rip ?)
Thanks so much I appreciate it! I'm not sure about your sequence tho, at 42 minutes r13 is already taken by black haha, I dont think there's any way that group can die, just from what I'm seeing
I think there is a crane nest tesuji here at 31:28
8:04 White probably should've wedged at O17 instead.
By separating Black stone on the corner, White can force Black to defend itself and get the sente to atari from 3-3, reinforcing the territory at corner. Wedging at M17 would've resulted in Black living in the corner with large territory...
8:42 If Black had played at R15 instead.
White could no longer cut at 3-3 and capture half of the stones, since Black forms a tiger's mouth when atari-ing at R17 and White's bend at R18 becomes gote.
10:55 White misses Mouse Stealing Oil at O19. It was potentially the game-winning move.
Black should've played at O19 to live. After White at O19, Black stones on the corner die.
If Black blocks at N19, White cut at P18. If Black hanes M19, White cut at N19. If Black connects at P18 or P19, White bridge at N19. No matter what, Black only has a straight two after White throws in at S18.
If Black dies at the corner, White would lead by no less than 30 points.
Still, after White seals Black at the corner with only 16 points, White is expected to win.
13:26 Black managed to make itself heavy and clumsy after stretching the rootless stones.
Not only did they have no where to live, but they also thickend white to the left. Before the exchange, White stones had had no eye spaces and probably had to run for life, but now it's the other way around.
It's unimaginable that a 3D would create floating stones willingly, when they were already well behind on points.
13:58 Though it doesn't affect the outcome, this is an absolute blunder. White should've cut at P9.
Black could've ignored its tail and hane-d at R10, then connected at P9. Since White had to pull the stone at Q10 back and had a breaking point at M12, Black could gain the sente to cut at N8 to start a capture race with the White stones above. It should end in White winning by one liberty, if both side plays to the best strategy, but it could easily result in a game-ending Ko.
16:15 White should've atari-d from behind to form a snapback.
It's shown later why connecting back was a bad choice.
Love to see you back! You got me started on this game! Also ..... S12 in the end-game (around 42 mins) .... ? am I crazy? (s12w -> r12b -> s14w -> r13b -> rip ?)
Thanks so much I appreciate it! I'm not sure about your sequence tho, at 42 minutes r13 is already taken by black haha, I dont think there's any way that group can die, just from what I'm seeing
yesyesyes another go game :DD
o1 was the move
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