This is something I noticed when fitting ships for my alpha. I think this is something that is generally overlooked because the t2 version is superior so some people just assume the t1 version is as well :-p
I noticed this as well when I started diving into the ridiculous amount armor module options in this game. Maybe the energized family doesn't suffer from resistance stacking penalties?
There are actually a few of these modules. I remember an old ccp pilot advice post that recommended care picking modules as T2 aren't always best. Some officer mods are worse than dead space variants too. Should they be 'fixed' too? Perhaps It's there as a driver to learn from more experienced players in game or here on YT. Some of us even use the compare tool a lot. :) It's part of what I like about Eve. Fair play Suitonia for sharing 👍
The difference is in T2 variants of the item. Base value for T2 Energized Adaptive Nano Membrane II is 20% while T2 adaptive nano Plating only has 15,4%. I agree that the T1 is pointless but T2 is usefull
It's only 15% resists, it may display higher if you have it fitted to an active ship if you're benefitting from the compensation skills, but if you fit a 'refuge' adaptive nano plating it will be higher.
Are you calculations not including any skills or is this only for the T1 version? I have a stratios that had 2 Energized Adaptive Nano Membrane II fitted, when I look at the stats with my toon compared the the Adatoive Nano Plating II The Adapative still shows me 15.4% the Energized shows me 25% resists
Isn't there a set of Armour Skills that increase the Energized Membrane resists per level? I could've sworn there are 4 skills, one for each damage type, that increase the Energized x by 5% resists per level. I think they are called x x Compensation, or something. Each level on them roughly equals +1%/level resist on the Energized Adaptive Nano Membrane, and ~+2%/level for the Damage Specific Energized Membranes. I thought that until you get those skills to lvl 3, the Non-Energized one is still better. Not sure I'd have to double check.
So what would you say is the general conceptual difference between EANM and EANP? What are supposed to be the comparative strengths and weaknesses between the two that would theoretically (assuming CCP does someday tiercide these and fix them) drive meaningful fitting choices? Also, iirc, the module team said at Fanfest this year that they did plan on tierciding all the rest of the mods (of which there were over 700) by the fall/winter release. Have you heard from CCP whether they're making progress towards that goal? btw thanks a ton for all these videos. It's one of the parts of the EVE community I really love.
Energized should give more power for high CPU cost, T2 faction and all other EANMs are fine for that reason. I'd just give T1 16% resists, Meta 18% resists, and then T2 is still 20% resists. Making them better than ANPs.
I guess you really can't say theirs no reason for it, I'm sure there alot of players who build and make their isk of those modules. Although useless in the pvp sense,. I'm sure as far as industries and manufacturing goes, they might be bringing in the cake.. but good to know. Love your videos man.
Call me crazy but it's like he want to improve the game.
Perhaps it's a symptom of there being so many module varieties in the game it's been overlooked and never fixed/removed?
This is something I noticed when fitting ships for my alpha. I think this is something that is generally overlooked because the t2 version is superior so some people just assume the t1 version is as well :-p
I noticed this as well when I started diving into the ridiculous amount armor module options in this game. Maybe the energized family doesn't suffer from resistance stacking penalties?
i see what you did there, your in the refuge adaptive membrane market arnt you, your trying to drive up sales you cheeky git :P
No, but making a BSB market cartel would be a fun idea
oh no what have i done O.O
An actual good advice, 10/10
There are actually a few of these modules. I remember an old ccp pilot advice post that recommended care picking modules as T2 aren't always best. Some officer mods are worse than dead space variants too. Should they be 'fixed' too? Perhaps It's there as a driver to learn from more experienced players in game or here on YT. Some of us even use the compare tool a lot. :) It's part of what I like about Eve.
Fair play Suitonia for sharing 👍
The difference is in T2 variants of the item. Base value for T2 Energized Adaptive Nano Membrane II is 20% while T2 adaptive nano Plating only has 15,4%. I agree that the T1 is pointless but T2 is usefull
Quick and to the point
Not to mention the T2 ANP and Meta ANP are Exactly the same. Meta is just cheaper and requires less skills.
tausends of 'Refuge' Adaptive Nano Plating on stock in jita, since years, no one buys it ^^
Is that the same for Prototype Energized Adaptive Nano Membrane? It gives 16% resitances
It's only 15% resists, it may display higher if you have it fitted to an active ship if you're benefitting from the compensation skills, but if you fit a 'refuge' adaptive nano plating it will be higher.
eveiseasy darn ccp, good thing I'll be able to use the t2 in a couple days
Are you calculations not including any skills or is this only for the T1 version? I have a stratios that had 2 Energized Adaptive Nano Membrane II fitted, when I look at the stats with my toon compared the the Adatoive Nano Plating II The Adapative still shows me 15.4% the Energized shows me 25% resists
Base Stats. Make sure you are comparing show info on fitted module on an actual ship.
Adaptive Plating is 19.2% with perfect skills.
Isn't there a set of Armour Skills that increase the Energized Membrane resists per level? I could've sworn there are 4 skills, one for each damage type, that increase the Energized x by 5% resists per level. I think they are called x x Compensation, or something. Each level on them roughly equals +1%/level resist on the Energized Adaptive Nano Membrane, and ~+2%/level for the Damage Specific Energized Membranes. I thought that until you get those skills to lvl 3, the Non-Energized one is still better. Not sure I'd have to double check.
Platings also benefit from the exact same skills, they are always better at any skill level.
No they are not? t2 EANM gives 25% res while plating gives 19%? just checked in eve
Gotta love that it says it gives a 0% armor boost. why even add that as a stat then? who the fuck coded these items
So what would you say is the general conceptual difference between EANM and EANP? What are supposed to be the comparative strengths and weaknesses between the two that would theoretically (assuming CCP does someday tiercide these and fix them) drive meaningful fitting choices?
Also, iirc, the module team said at Fanfest this year that they did plan on tierciding all the rest of the mods (of which there were over 700) by the fall/winter release. Have you heard from CCP whether they're making progress towards that goal?
btw thanks a ton for all these videos. It's one of the parts of the EVE community I really love.
Energized should give more power for high CPU cost, T2 faction and all other EANMs are fine for that reason. I'd just give T1 16% resists, Meta 18% resists, and then T2 is still 20% resists. Making them better than ANPs.
or it would be enought to just limit armour "x" compensation to work with membranes only...
I guess you really can't say theirs no reason for it, I'm sure there alot of players who build and make their isk of those modules. Although useless in the pvp sense,. I'm sure as far as industries and manufacturing goes, they might be bringing in the cake.. but good to know. Love your videos man.
But the T2 version still has uses?
Yes, the T2 option is 20% to all resists, which makes it way better than the 15.4% from the T2/M4 adaptive nano platings.
so its a cost thing at least?
Nope! 'Refuge' ANP is a very common loot drop from rats and is cheaper than all the membranes (because they refine into way more minerals)