Learn to use LATTICE DEFORMERS to animate a "static mesh" in a Level Sequence.

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  • Опубліковано 10 січ 2025

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  • @FX_AnimationStudios
    @FX_AnimationStudios 14 днів тому

    super !! i love your tutes and voice! lol..is there a way to replace actors and also have their names updated to reflect the new object instead of renaming manually? along the same line.. in sequencer when I change a Skeletal Mesh for a blueprint actor version of the same skeletal mesh.. It keeps the name in the sequencer... is there a way to change the name automatically? if not.. is there a problem to keep the old name? will it break anything in the sequencer?